Max scramble and max defense
Weddingsinger allies -vs- dawgoneit axis +6 BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Germans
Germans buy 2 armour and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Poland to Baltic States
1 mech_infantry moved from Germany to Baltic States
4 infantry moved from Eastern Poland to Belarus
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
10 armour, 13 artilleries, 10 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
2 artilleries and 5 infantry moved from Bessarabia to Western Ukraine
1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
8 infantry moved from Karelia to Novgorod
3 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to Novgorod
2 fighters and 2 tactical_bombers moved from Eastern Poland to Novgorod
2 submarines moved from 109 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in Belarus
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 1/6 hits
Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 1/5 hits
Russians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 4 : 2/5 hits
Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Baltic States
Germans attack with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 2/6 hits
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 3 : 3/4 hits
Russians roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Novgorod
Germans attack with 3 bombers, 4 fighters, 8 infantry and 4 tactical_bombers
Russians defend with 1 airfield, 5 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys
Germans roll dice for 3 bombers, 4 fighters, 8 infantry and 4 tactical_bombers in Novgorod, round 2 : 11/19 hits
Russians roll dice for 5 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Novgorod, round 2 : 4/11 hits
4 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 5 armour owned by the Russians, 1 artillery owned by the Russians and 4 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 3 bombers, 4 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Germans: 4 infantry
Casualties for Russians: 5 armour, 1 artillery, 1 infantry and 4 mech_infantrysNon Combat Move - Germans
3 bombers moved from Novgorod to Western Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine
1 bomber, 1 fighter and 1 tactical_bomber moved from Baltic States to Western Ukraine
1 fighter moved from Novgorod to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
2 fighters moved from Novgorod to Karelia
2 tactical_bombers moved from Novgorod to Eastern Poland
2 tactical_bombers moved from Novgorod to Karelia
1 infantry moved from Vyborg to Karelia
3 aaGuns moved from Poland to Eastern Poland
3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 2 infantry moved from Germany to Western Germany
1 infantry moved from Western Germany to DenmarkPlace Units - Germans
2 armour and 8 mech_infantrys placed in Germany
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
2 fighters moved from Vologda to Belarus
2 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to UkraineCombat - Russians
Battle in Belarus
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 aaGuns, 1 armour, 2 artilleries, 9 infantry and 8 mech_infantrys moved from Bryansk to Russia
2 fighters moved from Belarus to RussiaPlace Units - Russians
10 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 factory_minor, 3 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 artillery moved from Kwangsi to Hunan
1 mech_infantry moved from Kwangtung to Hunan
2 artilleries moved from Kwangsi to French Indo China
Japanese take French Indo China from French
2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Japan
3 fighters and 3 tactical_bombers moved from Kwangsi to Hunan
2 fighters and 1 tactical_bomber moved from Kwangsi to Siam
2 bombers moved from Kwangsi to India
1 fighter moved from Kwangsi to Kiangsu
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Siam
1 artillery moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Ulaanbaatar to Central Mongolia
1 mech_infantry moved from Hopei to Tsinghai
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 submarine moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 8,4 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in Siam
Japanese attack with 4 fighters and 3 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 4 fighters and 3 tactical_bombers in Siam, round 2 : 4/7 hits
ANZAC roll dice for 1 infantry in Siam, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Siam
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Hunan, round 2 : 3/8 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Hunan to 36 Sea Zone
2 infantry moved from Kwangtung to Kwangsi
2 bombers moved from India to Kwangsi
1 fighter and 1 tactical_bomber moved from Siam to Kwangsi
2 fighters and 2 tactical_bombers moved from Siam to 37 Sea Zone
1 mech_infantry moved from Kiangsu to ChaharPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Japanese to Kwangtung: 2 fighters and 2 tactical_bombers
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 factory_minor placed in Kwangtung
3 armour placed in Kiangsu
1 artillery, 3 fighters and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 6 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Guam to 35 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
2 bombers moved from Midway to 6 Sea Zone
6 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Manchuria
1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea -
Scramble options for Japan.
US is landing a transport in Korea, so you can scramble 3 fighters out of Japan, but I brought 6 fighters, 1 tactical, and 2 bombers, so…. I’m guessing no?
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none
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 6 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Guam to 35 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
2 bombers moved from Midway to 6 Sea Zone
6 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Manchuria
1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to KoreaCombat - Americans
Battle in Manchuria
Battle in Korea
Battle in 35 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 bomber in 35 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking Manchuria from Japanese, taking Korea from Japanese with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits
1 artillery owned by the Americans lost in Iwo Jima
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
1 bomber moved from 35 Sea Zone to Wake Island
2 bombers moved from 6 Sea Zone to Wake Island
1 battleship, 4 carriers, 3 cruisers and 3 destroyers moved from 33 Sea Zone to 6 Sea Zone
9 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 106 Sea Zone to 91 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 armour and 1 infantry
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
6 bombers and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Kweichow to Yunnan
2 infantry moved from Kweichow to Hunan
2 infantry moved from Kweichow to AnhweCombat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Hunan, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Hunan, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Anhwe, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in Anhwe, round 7 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Combat Move - British
1 artillery and 1 infantry moved from Kweichow to Hunan
2 infantry moved from Kweichow to Anhwe
2 infantry moved from Kweichow to Hopei
2 infantry moved from Kweichow to Shensi
1 artillery, 3 infantry and 1 tactical_bomber moved from Alexandria to Tobruk
1 armour moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
2 bombers moved from United Kingdom to 97 Sea Zone
1 armour and 2 infantry moved from Union of South Africa to 71 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Combat Move - British
2 bombers moved from United Kingdom to 97 Sea Zone
1 bomber moved from Malta to Southern Italy
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 artillery, 3 infantry and 1 tactical_bomber moved from Alexandria to Tobruk
1 armour moved from Egypt to Tobruk
1 armour and 2 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 infantry moved from Kweichow to Hunan
2 infantry moved from Kweichow to Anhwe
2 infantry moved from Kweichow to Hopei
2 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Shensi -
Italy has scramble options for its 1 fighter out of S. Italy.
Intercept:
1 UK bomber trying to hit S. Italy factory
or 2 UK bombers trying to sink your destroyer (I assume subs want to submerge, of course)
or take a nap./I vote nap, but I’m also very, very tired.
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scramble fighter and my subs are in
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I’m assuming that means teh fighter into the seazone?
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yes
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 6 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Guam to 35 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
2 bombers moved from Midway to 6 Sea Zone
6 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Manchuria
1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to KoreaCombat - Americans
Battle in Manchuria
Battle in Korea
Battle in 35 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 bomber in 35 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking Manchuria from Japanese, taking Korea from Japanese with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits
1 artillery owned by the Americans lost in Iwo Jima
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
1 bomber moved from 35 Sea Zone to Wake Island
2 bombers moved from 6 Sea Zone to Wake Island
1 battleship, 4 carriers, 3 cruisers and 3 destroyers moved from 33 Sea Zone to 6 Sea Zone
9 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 106 Sea Zone to 91 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 armour and 1 infantry
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
6 bombers and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Kweichow to Yunnan
2 infantry moved from Kweichow to Hunan
2 infantry moved from Kweichow to AnhweCombat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Hunan, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Hunan, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Anhwe, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in Anhwe, round 7 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUsPurchase Units - British
British buy 2 destroyers and 2 transports; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_minor; Remaining resources: 12 PUs;
UK_Pacific buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 bombers moved from United Kingdom to 97 Sea Zone
1 bomber moved from Malta to Southern Italy
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 artillery, 3 infantry and 1 tactical_bomber moved from Alexandria to Tobruk
1 armour moved from Egypt to Tobruk
1 armour and 2 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 infantry moved from Kweichow to Hunan
2 infantry moved from Kweichow to Anhwe
2 infantry moved from Kweichow to Hopei
2 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to ShensiCombat - British
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/1 hits
Bombing raid in Southern Italy rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern Italy causes 3 damage total.
Battle in Algeria
Battle in Shensi
British attack with 3 infantry
Japanese defend with 1 infantry
British roll dice for 3 infantry in Shensi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shensi
British win, taking Algeria from Italians, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
British attack with 3 infantry
Japanese defend with 1 infantry
British roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
British roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
British roll dice for 3 infantry in Anhwe, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Anhwe
British win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
British attack with 3 infantry
Japanese defend with 1 infantry
British roll dice for 3 infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
British roll dice for 3 infantry in Hopei, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits
1 infantry owned by the British lost in Hopei
British roll dice for 2 infantry in Hopei, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
British roll dice for 2 infantry in Hopei, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits
British roll dice for 2 infantry in Hopei, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 6 : 1/1 hits
1 infantry owned by the British lost in Hopei
British roll dice for 1 infantry in Hopei, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits
British roll dice for 1 infantry in Hopei, round 8 : 1/1 hits
Japanese roll dice for 1 infantry in Hopei, round 8 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
British win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Tobruk
British attack with 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber in Tobruk, round 2 : 0/6 hits
Italians roll dice for 1 artillery and 3 infantry in Tobruk, round 2 : 0/4 hits
British roll dice for 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber in Tobruk, round 3 : 1/6 hits
Italians roll dice for 1 artillery and 3 infantry in Tobruk, round 3 : 0/4 hits
1 infantry owned by the Italians lost in Tobruk
British roll dice for 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber in Tobruk, round 4 : 2/6 hits
Italians roll dice for 1 artillery and 2 infantry in Tobruk, round 4 : 2/3 hits
2 infantry owned by the Italians and 2 infantry owned by the British lost in Tobruk
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Tobruk, round 5 : 2/4 hits
Italians roll dice for 1 artillery in Tobruk, round 5 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Tobruk
British win, taking Tobruk from Italians with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 3 infantry
Casualties for British: 3 infantry
Battle in Hunan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 97 Sea Zone
British attack with 2 bombers
Italians defend with 1 destroyer, 1 fighter and 3 submarines
3 submarines owned by the Italians Submerged
British roll dice for 2 bombers in 97 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Italians and 1 bomber owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber in 97 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 fighter in 97 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Italians lost in 97 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 1 bomber
Casualties for Italians: 1 destroyer and 1 fighter
Cleaning up after air battlesNon Combat Move - British
1 tactical_bomber moved from Tobruk to Egypt
1 bomber moved from 97 Sea Zone to Malta
1 armour, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
1 armour and 2 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from India to Burma
1 mech_infantry moved from Kweichow to Burma
1 bomber moved from Southern Italy to MaltaPlace Units - British
1 destroyer and 2 transports placed in 106 Sea Zone
British undo move 1.
2 transports placed in 106 Sea Zone
2 destroyers placed in 109 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
1 armour and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,3,2,3,6,6,5,6,4,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
UK_Pacific collect 11 PUs (7 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 armour and 2 infantry -
OK, I did the UK’s turn and apparently the subs remain submerged no matter what so they don’t soak hits.
If that changes what you’d like to do, let me know and we can redo that battle - I didn’t realize that either. I actually finished the turn and posted, then reloaded and did the turn again to make sure I didn’t make a mistake.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians repair damage of 3x factory_minor; Remaining resources: 25 PUs;
Italians buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 armour moved from Western Ukraine to Belarus
1 mech_infantry moved from Romania to Belarus
2 artilleries and 3 infantry moved from Romania to BessarabiaCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 94 Sea Zone
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Belarus
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
Place Units - Italians
1 armour, 1 fighter and 1 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
OK, I did the UK’s turn and apparently the subs remain submerged no matter what so they don’t soak hits.
If that changes what you’d like to do, let me know and we can redo that battle - I didn’t realize that either. I actually finished the turn and posted, then reloaded and did the turn again to make sure I didn’t make a mistake.
all good.
you are rite. -
Everything OK?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 carriers; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau IslandCombat - ANZAC
Battle in Marshall Islands
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau Island
ANZAC win, taking Marshall Islands from Japanese, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Philippines to Queensland
1 fighter moved from Philippines to 6 Sea ZonePlace Units - ANZAC
2 carriers placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,6,1,3,3,2,3,1,1,1
ANZAC collect 17 PUs (1 lost to blockades); end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-JordanTurn Complete - French





