18L BM3 Talleyrand19 (Axis) vs Ichabod (Allies)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4

    Combat Move - Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
                1 infantry moved from 31 Sea Zone to Wake Island
                1 infantry moved from 25 Sea Zone to Midway
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from Yunnan to Shan State
                1 mech_infantry moved from Hunan to Shan State
                2 bombers moved from Kwangsi to Malaya
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
                1 mech_infantry moved from Hunan to Burma
                1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
                1 artillery moved from Hunan to Anhwe
                1 fighter moved from 6 Sea Zone to Anhwe
                1 mech_infantry moved from Kiangsu to Anhwe
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Siberia
                1 destroyer moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 2 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Kweichow to Shensi
                2 fighters and 5 tactical_bombers moved from Kwangsi to Shensi
                1 artillery moved from New Guinea to 46 Sea Zone
                1 artillery and 1 transport moved from 46 Sea Zone to 48 Sea Zone
                1 artillery moved from 48 Sea Zone to Gilbert Islands

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 3 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat - Japanese
                Battle in Siberia
                Battle in Gilbert Islands
                Battle in Midway
                Battle in Wake Island
                Battle in Burma
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 2/3 hits, 1.33 expected hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Siberia from Russians, taking Gilbert Islands from UK_Pacific, taking Midway from Americans, taking Wake Island from Americans, taking Burma from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1.50 expected hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Malaya
                    Japanese attack with 2 bombers and 1 infantry
                    ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 2 bombers and 1 infantry in Malaya, round 2 : 2/3 hits, 1.50 expected hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
                    Japanese win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Anhwe, round 2 : 0/3 hits, 1.17 expected hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese lost in Anhwe
                        Japanese roll dice for 1 artillery and 1 fighter in Anhwe, round 3 : 1/2 hits, 0.83 expected hits
                        Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 artillery, 2 fighters, 3 infantry and 5 tactical_bombers
                    Chinese defend with 5 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 5 tactical_bombers in Shensi, round 2 : 6/11 hits, 4.83 expected hits
                        Chinese roll dice for 5 infantry in Shensi, round 2 : 3/5 hits, 1.67 expected hits
                        3 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 5 infantry

    Non Combat Move - Japanese
                1 infantry moved from Hunan to Kweichow
                1 mech_infantry moved from Kiangsu to Hunan
                1 infantry moved from Kwangsi to Yunnan
                2 fighters and 5 tactical_bombers moved from Shensi to Kweichow
                1 aaGun moved from Hopei to Kweichow
                1 fighter moved from Anhwe to Kiangsu
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
                1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
                1 transport moved from 6 Sea Zone to 33 Sea Zone
                1 destroyer moved from 55 Sea Zone to 33 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                1 carrier moved from 6 Sea Zone to 33 Sea Zone
                1 fighter moved from 6 Sea Zone to 33 Sea Zone
                2 bombers moved from Malaya to Kwangsi

    Place Units - Japanese
                1 carrier, 2 destroyers, 2 submarines and 2 transports placed in 6 Sea Zone
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 61 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 74 PUs

    Combat Hit Differential Summary :

    Chinese : 1.67
        UK_Pacific : 0.00
        Japanese : 2.83

    triplea_42705_Jap4.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4

    Combat Move - Chinese
                2 infantry moved from Kansu to Suiyuyan
                1 fighter moved from Kansu to Suiyuyan
                2 infantry moved from Kansu to Shensi
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Sikang to Shensi
                4 infantry moved from Sikang to Szechwan

    triplea_42705_Chi4.tsvg

  • 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4

    Politics - British

    Combat Hit Differential Summary :

    triplea_42705_Bri4.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4

    Politics - British

    Combat Move - British
                1 armour moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 mech_infantry moved from Egypt to Syria
                      British take Syria from Neutral_Axis
                2 mech_infantrys moved from Egypt to Iraq
                2 artilleries moved from Persia to Iraq
                2 infantry moved from Persia to Iraq
                2 artilleries moved from Egypt to 81 Sea Zone
                2 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Crete
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
                1 armour and 1 artillery moved from Algeria to Tunisia
                2 infantry moved from Algeria to Tunisia
                1 fighter moved from Algeria to Gibraltar
                1 infantry moved from Italian Somaliland to Ethiopia
                1 bomber moved from Egypt to Cyprus
                1 tactical_bomber moved from Egypt to Iraq
                3 fighters moved from Egypt to Iraq
                8 artilleries and 13 infantry moved from India to Burma
                2 fighters moved from India to Shan State
                1 tactical_bomber moved from India to Shan State
                1 armour moved from Alexandria to Egypt

    triplea_42705_Bri4.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4

    Combat Move - Americans
                1 destroyer moved from 92 Sea Zone to 93 Sea Zone
                1 destroyer moved from 92 Sea Zone to 94 Sea Zone
                1 fighter moved from 92 Sea Zone to 94 Sea Zone
                1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
                1 fighter moved from 91 Sea Zone to 93 Sea Zone
                1 fighter moved from 91 Sea Zone to 94 Sea Zone
                1 infantry moved from French West Africa to French Central Africa
                      Americans take French Central Africa from Neutral_Axis
                1 artillery and 1 infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Neutral_Axis
                1 armour moved from Morocco to Tunisia
                1 mech_infantry moved from Morocco to Tunisia
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from 26 Sea Zone to 31 Sea Zone
                1 fighter moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from Hawaiian Islands to 25 Sea Zone
                1 bomber moved from Western United States to 25 Sea Zone
                3 bombers moved from Gibraltar to Western United States

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in 31 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 31 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 93 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Italians defend with 1 cruiser
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                        Italians roll dice for 1 cruiser in 93 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                        1 cruiser owned by the Italians lost in 93 Sea Zone
                    Americans win, taking 93 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 cruiser
                Battle in 94 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Italians lost in 94 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 bomber, 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 bomber and 3 fighters in 25 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                        Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Changing ownership of French Guiana from Neutral_Axis to Americans
                EDIT: Turning off Edit Mode
                3 fighters moved from 25 Sea Zone to Hawaiian Islands
                1 bomber moved from 25 Sea Zone to Hawaiian Islands
                1 fighter moved from 31 Sea Zone to Hawaiian Islands
                1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone
                2 fighters moved from 94 Sea Zone to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 92 Sea Zone
                4 transports moved from 91 Sea Zone to 90 Sea Zone
                1 infantry moved from French West Africa to 87 Sea Zone
                4 transports moved from 90 Sea Zone to 101 Sea Zone
                1 infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone
                1 infantry moved from 88 Sea Zone to French Guiana
                1 carrier moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs

    Combat Move - Chinese
                2 infantry moved from Kansu to Suiyuyan
                1 fighter moved from Kansu to Suiyuyan
                2 infantry moved from Kansu to Shensi
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Sikang to Shensi
                4 infantry moved from Sikang to Szechwan

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 4 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0.67 expected hits
                        Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 3 infantry in Shensi, round 3 : 2/3 hits, 0.50 expected hits
                        Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery
                Battle in Szechwan
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Szechwan, round 2 : 2/4 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Kansu

    Place Units - Chinese
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs

    Politics - British

    Combat Move - British
                1 armour moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 mech_infantry moved from Egypt to Syria
                      British take Syria from Neutral_Axis
                2 mech_infantrys moved from Egypt to Iraq
                2 artilleries moved from Persia to Iraq
                2 infantry moved from Persia to Iraq
                2 artilleries moved from Egypt to 81 Sea Zone
                2 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Crete
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
                1 armour and 1 artillery moved from Algeria to Tunisia
                2 infantry moved from Algeria to Tunisia
                1 fighter moved from Algeria to Gibraltar
                1 infantry moved from Italian Somaliland to Ethiopia
                1 bomber moved from Egypt to Cyprus
                1 tactical_bomber moved from Egypt to Iraq
                3 fighters moved from Egypt to Iraq
                8 artilleries and 13 infantry moved from India to Burma
                2 fighters moved from India to Shan State
                1 tactical_bomber moved from India to Shan State
                1 armour moved from Alexandria to Egypt

    Purchase Units - British
                British buy 1 destroyer and 3 fighters; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat - British
                Battle in Crete
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits
                        Italians roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Crete
                        British roll dice for 1 artillery in Crete, round 3 : 1/1 hits, 0.33 expected hits
                        Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians lost in Crete
                    British win, taking Crete from Italians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Cyprus
                    British attack with 1 artillery, 1 bomber and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery, 1 bomber and 1 infantry in Cyprus, round 2 : 2/3 hits, 1.33 expected hits
                        Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians lost in Cyprus
                    British win, taking Cyprus from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Iraq
                    British attack with 2 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 2 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 2/10 hits, 3.83 expected hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                        2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                        British roll dice for 2 artilleries, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 3/9 hits, 3.67 expected hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 2 artilleries, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 infantry
                    Casualties for Neutral_Axis: 3 infantry
                Battle in Burma
                    British attack with 8 artilleries and 13 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 8 artilleries and 13 infantry in Burma, round 2 : 8/21 hits, 6.17 expected hits
                        Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 8 artilleries and 13 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Shan State
                    British attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 infantry and 1 mech_infantry
                        British roll dice for 2 fighters and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.67 expected hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese lost in Shan State
                        British roll dice for 2 fighters and 1 tactical_bomber in Shan State, round 3 : 0/3 hits, 1.67 expected hits
                        Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                        British roll dice for 2 fighters and 1 tactical_bomber in Shan State, round 4 : 3/3 hits, 1.67 expected hits
                        Japanese roll dice for 1 mech_infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese lost in Shan State
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry and 1 mech_infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 109 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 92 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                2 fighters moved from Shan State to India
                1 tactical_bomber moved from Shan State to India
                3 aaGuns moved from India to Burma
                1 infantry moved from Persia to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                3 fighters moved from Iraq to West India
                1 tactical_bomber moved from Iraq to West India
                1 bomber moved from Cyprus to Persia
                1 tactical_bomber moved from Union of South Africa to Egypt
                1 mech_infantry moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 destroyer placed in 106 Sea Zone
                3 fighters placed in Persia

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
                Some Units in India change ownership: 1 armour and 2 mech_infantrys

    Combat Hit Differential Summary :

    Italians : -0.83
        British : -1.00
        Americans : -0.33
        Chinese : 2.33
        Neutral_Axis : -0.33
        Japanese : -2.33

    triplea_42705_UK_4.tsvg

  • 17

    This game has reminded me why I prefer Global 40 over BM3.

    Allies had a good round just now…but I doubt they could over come the Axis. Your strategy does not appear to even be concerned with winning (per game rules like capturing a capital), just defending economic gains. Japan is already at economic war machine sustainability.

    I can’t crack this. But I’m not giving up yet.

    Also, I meant to fly 1 UK fighter to join the Russian stack…but instead I sent them all to Iraq by accident. So, if you decide to go for Bryansk and smash it…my fault and sorry to wreck a good game by that mistake I intended to not do. It’s too late for that as dice was already rolled. Making this statement is not a “plea” for an edit.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4

    Combat Move - Italians
                1 bomber moved from Southern Italy to 99 Sea Zone
                2 fighters moved from Southern Italy to 99 Sea Zone
                1 armour moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Tobruk

    Purchase Units - Italians
                Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 bomber and 2 fighters
                    British defend with 2 transports; French defend with 1 destroyer
                        Italians roll dice for 1 bomber and 2 fighters in 99 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                        British roll dice for 1 destroyer and 2 transports in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the French and 1 fighter owned by the Italians lost in 99 Sea Zone
                        2 transports owned by the British lost in 99 Sea Zone
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 fighter
                    Casualties for French: 1 destroyer
                    Casualties for British: 2 transports

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from 99 Sea Zone to Southern Italy
                2 armour moved from Bessarabia to Eastern Poland
                2 aaGuns moved from Bessarabia to Eastern Poland

    Place Units - Italians
                2 infantry placed in Southern Italy
                2 artilleries placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs

    Combat Hit Differential Summary :

    Italians : -0.67
        British : 0.67

    triplea_42705_Ita4.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 26 Sea Zone to 48 Sea Zone
                1 cruiser and 1 destroyer moved from 26 Sea Zone to 10 Sea Zone
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat - ANZAC
                Battle in 48 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 48 Sea Zone
                        ANZAC roll dice for 1 submarine in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 37 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 37 Sea Zone
                    ANZAC win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                2 aaGuns moved from Northern Territory to South Australia
                1 artillery moved from Northern Territory to South Australia
                3 infantry moved from Northern Territory to South Australia
                3 fighters moved from Northern Territory to New South Wales

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : 0.67

    triplea_42705_Fre4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5

    Research Technology - Germans

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                3 infantry moved from Bessarabia to Ukraine
                2 bombers moved from Western Germany to Ukraine
                10 armour and 10 mech_infantrys moved from Belarus to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians

    Purchase Units - Germans
                Germans buy 2 fighters and 11 mech_infantrys; Remaining resources: 1 PUs;

    Combat - Germans
                Battle in Ukraine
                    Germans attack with 2 bombers and 3 infantry
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 2 bombers and 3 infantry in Ukraine, round 2 : 1/5 hits, 1.83 expected hits
                        Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians lost in Ukraine
                        Germans roll dice for 2 bombers and 3 infantry in Ukraine, round 3 : 2/5 hits, 1.83 expected hits
                        Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                3 aaGuns, 3 artilleries, 22 infantry and 2 mech_infantrys moved from Belarus to Eastern Poland
                2 bombers moved from Ukraine to Eastern Poland
                8 fighters and 2 tactical_bombers moved from Western Germany to Eastern Poland
                5 mech_infantrys moved from Western Germany to Poland
                4 mech_infantrys moved from Yugoslavia to Eastern Poland
                2 tactical_bombers moved from Southern Italy to Eastern Poland

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                8 mech_infantrys placed in Germany
                2 fighters placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2
                Germans collect 53 PUs (2 lost to blockades); end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    Combat Hit Differential Summary :

    Germans : -0.67
        Russians : -1.00

    triplea_42705_Ger5.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5

    Combat Move - Russians
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 infantry moved from Russia to Smolensk
                2 fighters moved from Russia to Smolensk
                1 tactical_bomber moved from Russia to Smolensk
                1 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Timguska to Urals
                8 artilleries and 25 infantry moved from Bryansk to Ukraine

    triplea_42705_Rus5.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5

    Combat Move - Russians
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 infantry moved from Russia to Smolensk
                2 fighters moved from Russia to Smolensk
                1 tactical_bomber moved from Russia to Smolensk
                1 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Timguska to Urals
                8 artilleries and 25 infantry moved from Bryansk to Ukraine

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 8 artilleries and 25 infantry
                    Germans defend with 1 factory_minor and 3 infantry
                        Russians roll dice for 8 artilleries and 25 infantry in Ukraine, round 2 : 11/33 hits, 8.17 expected hits
                        Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                        1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 8 artilleries and 24 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 3 infantry
                Battle in Smolensk
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/4 hits, 1.83 expected hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 3/4 hits, 1.83 expected hits
                        Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Smolensk to Russia
                2 fighters moved from Smolensk to Russia
                3 infantry moved from Novosibirsk to Samara
                1 infantry moved from Timguska to Kansu
                1 aaGun moved from Timguska to Kansu
                1 aaGun and 10 infantry moved from Timguska to Novosibirsk
                1 aaGun moved from Bryansk to Ukraine
                1 armour moved from Volgograd to Ukraine
                2 aaGuns, 8 armour and 2 mech_infantrys moved from Bryansk to Russia

    Place Units - Russians
                1 mech_infantry placed in Volgograd
                1 armour, 1 artillery and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs

    Combat Hit Differential Summary :

    Germans : 0.33
        Russians : 2.17

    triplea_42705_Rus5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5

    Combat Move - Japanese
                3 infantry moved from Yunnan to Szechwan
                1 infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Hopei to Shensi
                2 fighters moved from Kweichow to Shensi
                4 tactical_bombers moved from Kweichow to Shensi
                2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Soviet Far East
                1 tactical_bomber moved from Kweichow to Szechwan

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 1 factory_minor, 2 fighters, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat - Japanese
                Battle in Soviet Far East
                Battle in Szechwan
                    Japanese attack with 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers
                    Chinese defend with 4 infantry
                        Japanese roll dice for 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers in Szechwan, round 2 : 7/10 hits, 4.67 expected hits
                        Chinese roll dice for 4 infantry in Szechwan, round 2 : 3/4 hits, 1.33 expected hits
                        3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Soviet Far East from Russians with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 4 infantry
                Battle in Shensi
                    Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
                    Chinese defend with 3 infantry
                        Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Shensi, round 2 : 5/8 hits, 3.67 expected hits
                        Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Japanese
                2 bombers, 2 fighters and 3 tactical_bombers moved from Szechwan to French Indo China
                2 fighters and 4 tactical_bombers moved from Shensi to French Indo China
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 carriers, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 transport moved from 33 Sea Zone to 48 Sea Zone
                1 artillery moved from Gilbert Islands to 48 Sea Zone
                1 artillery and 1 transport moved from 48 Sea Zone to 33 Sea Zone
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 mech_infantry moved from Kiangsu to Hopei
                1 mech_infantry moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kiangsu to Kwangsi
                1 fighter moved from Kiangsu to French Indo China

    Place Units - Japanese
                1 factory_minor placed in French Indo China
                2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
                2 fighters placed in Japan
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
                Japanese collect 59 PUs; end with 60 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

    Combat Hit Differential Summary :

    Chinese : 1.67
        Japanese : 3.67

    triplea_42705_Jap5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5

    Combat Move - Japanese
                3 infantry moved from Yunnan to Szechwan
                1 infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Hopei to Shensi
                2 fighters moved from Kweichow to Shensi
                4 tactical_bombers moved from Kweichow to Shensi
                2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Soviet Far East
                1 tactical_bomber moved from Kweichow to Szechwan

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 1 factory_minor, 2 fighters, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat - Japanese
                Battle in Soviet Far East
                Battle in Szechwan
                    Japanese attack with 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers
                    Chinese defend with 4 infantry
                        Japanese roll dice for 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers in Szechwan, round 2 : 7/10 hits, 4.67 expected hits
                        Chinese roll dice for 4 infantry in Szechwan, round 2 : 3/4 hits, 1.33 expected hits
                        3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Soviet Far East from Russians with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 4 infantry
                Battle in Shensi
                    Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
                    Chinese defend with 3 infantry
                        Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Shensi, round 2 : 5/8 hits, 3.67 expected hits
                        Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Japanese
                2 bombers, 2 fighters and 3 tactical_bombers moved from Szechwan to French Indo China
                2 fighters and 4 tactical_bombers moved from Shensi to French Indo China
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 carriers, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 transport moved from 33 Sea Zone to 48 Sea Zone
                1 artillery moved from Gilbert Islands to 48 Sea Zone
                1 artillery and 1 transport moved from 48 Sea Zone to 33 Sea Zone
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 mech_infantry moved from Kiangsu to Hopei
                1 mech_infantry moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kiangsu to Kwangsi
                1 fighter moved from Kiangsu to French Indo China

    Place Units - Japanese
                1 factory_minor placed in French Indo China
                2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
                2 fighters placed in Japan
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
                Japanese collect 59 PUs; end with 60 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 33 Sea Zone: 6 fighters and 1 tactical_bomber
                EDIT: Adding units owned by Japanese to French Indo China: 6 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Chinese : 1.67
        Japanese : 3.67

    triplea_42705_Jap5.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 26 Sea Zone: 4 infantry and 2 transports
                EDIT: Adding units owned by Americans to Hawaiian Islands: 4 infantry
                EDIT: Adding units owned by Americans to 26 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                3 infantry moved from Suiyuyan to Shensi
                1 fighter moved from Kansu to Shensi

    triplea_42705_Chi5.tsvg

  • 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5

    Politics - British

    Combat Hit Differential Summary :

    triplea_42705_Bri5.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5

    Combat Move - British
                2 infantry moved from Burma to Yunnan
                2 fighters moved from India to Yunnan
                1 tactical_bomber moved from India to Yunnan
                8 artilleries and 11 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                2 mech_infantrys moved from India to Shan State
                1 armour moved from India to Shan State
                2 transports moved from 92 Sea Zone to 96 Sea Zone
                1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 96 Sea Zone
                3 fighters moved from Persia to Russia
                1 bomber moved from Persia to India
                3 fighters and 1 tactical_bomber moved from West India to India
                1 fighter moved from Gibraltar to Egypt
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from Eastern Persia to West India

    triplea_42705_Bri5.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5

    Combat Move - Americans
                1 bomber moved from Hawaiian Islands to Midway
                1 submarine moved from 25 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
                1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
                1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports moved from 11 Sea Zone to 26 Sea Zone
                2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 6 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                3 bombers moved from Western United States to Hawaiian Islands
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 armour moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 armour moved from Libya to Tunisia
                1 battleship, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber moved from 92 Sea Zone to 94 Sea Zone
                1 destroyer moved from 93 Sea Zone to 94 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 94 Sea Zone to 96 Sea Zone
                4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from French Guiana to 88 Sea Zone
                1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa

    Purchase Units - Americans
                Americans buy 1 bomber, 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 3 PUs;

    Combat - Americans
                Battle in Midway
                    Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 airfield and 1 infantry
                        Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Midway, round 2 : 0/3 hits, 1.00 expected hits
                        Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Midway, round 3 : 1/3 hits, 1.00 expected hits
                        Japanese roll dice for 1 infantry in Midway, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Midway
                    Americans win, taking Midway from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Midway to Hawaiian Islands
                1 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 61 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 26 Sea Zone: 4 infantry and 2 transports
                EDIT: Adding units owned by Americans to Hawaiian Islands: 4 infantry
                EDIT: Adding units owned by Americans to 26 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                3 infantry moved from Suiyuyan to Shensi
                1 fighter moved from Kansu to Shensi

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs

    Combat Move - British
                2 infantry moved from Burma to Yunnan
                2 fighters moved from India to Yunnan
                1 tactical_bomber moved from India to Yunnan
                8 artilleries and 11 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                2 mech_infantrys moved from India to Shan State
                1 armour moved from India to Shan State
                2 transports moved from 92 Sea Zone to 96 Sea Zone
                1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 96 Sea Zone
                3 fighters moved from Persia to Russia
                1 bomber moved from Persia to India
                3 fighters and 1 tactical_bomber moved from West India to India
                1 fighter moved from Gibraltar to Egypt
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from Eastern Persia to West India

    Purchase Units - British
                British repair damage of 1x factory_major; Remaining resources: 43 PUs;
                British buy 3 fighters and 2 submarines; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in Yunnan
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery
                        British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.00 expected hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                2 fighters and 1 tactical_bomber could not land in Shan State and were removed
                3 aaGuns moved from Burma to Shan State
                1 tactical_bomber moved from Yunnan to Shan State
                2 fighters moved from Yunnan to Shan State
                1 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                2 artilleries moved from Iraq to Northwest Persia
                2 mech_infantrys moved from Iraq to Caucasus
                1 mech_infantry moved from Syria to Northwest Persia

    Place Units - British
                Turning on Edit Mode
                EDIT: Adding units owned by UK_Pacific to India: 2 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                2 submarines placed in 71 Sea Zone
                3 fighters placed in Persia

    Turn Complete - British
                British collect 35 PUs; end with 36 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
                Some Units in India change ownership: 2 fighters, 4 infantry and 1 tactical_bomber

    Combat Hit Differential Summary :

    British : 0.00
        Americans : -1.00
        Chinese : 0.00
        Japanese : -1.33

    triplea_42705_UK_5.tsvg


  • just tried to go and am getting a bug, posting to forums about it now, to be continued

  • 17

    @Talleyrand19:

    just tried to go and am getting a bug, posting to forums about it now, to be continued

    You can always email me the game file.

    If you do, please update the Game file to make sense, as well as the email subject line, and include your game handle in the email message.

    Thanks!


  • hmm, alright, was having trouble emailing to be honest (haven’t done it before)…I’ll try again tomorrow after work then we’ll (hopefully) be back on track

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