18L G40 LL Patryn (Axis) vs max334(Allies) +30

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 destroyer, 4 infantry and 3 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from Hawaiian Islands to 6 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 fighter moved from Guam to 35 Sea Zone
                1 submarine moved from 56 Sea Zone to 43 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 bomber moved from Hawaiian Islands to 45 Sea Zone

    Combat - Americans
                Battle in 43 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                    Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Korea
                Battle in 35 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 1 fighter in 35 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 35 Sea Zone
                        1 transport owned by the Japanese lost in 35 Sea Zone
                    Americans win, taking Korea from Japanese with 1 fighter remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in 45 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber and 1 destroyer in 45 Sea Zone, round 2 :  1/0 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Gibraltar
                    Americans attack with 2 artilleries and 2 infantry
                    Italians defend with 1 harbour and 2 infantry
                        Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 :  2/1 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                1 armour, 2 carriers, 1 cruiser, 3 fighters, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Morocco
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 carrier moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from 35 Sea Zone to Guam
                1 bomber moved from 45 Sea Zone to Dutch New Guinea
                1 fighter moved from Wake Island to Guam
                1 tactical_bomber moved from 26 Sea Zone to Wake Island
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 destroyer and 2 transports placed in 101 Sea Zone
                2 artilleries and 3 infantry placed in Eastern United States
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Kansu to Suiyuyan
                1 fighter and 2 infantry moved from Sikang to Shensi

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Suiyuyan, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                        Chinese roll dice for 2 infantry in Suiyuyan, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Sikang

    Place Units - Chinese
                2 infantry placed in Kansu
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs

    Purchase Units - British
                British buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Burma to Yunnan
                1 fighter and 1 tactical_bomber moved from India to Yunnan
                1 fighter moved from Malaya to Shan State
                1 infantry moved from Malaya to Shan State
                1 artillery and 1 infantry moved from Burma to Shan State
                3 infantry moved from Persia to Iraq
                1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                2 tactical_bombers moved from Alexandria to Iraq
                1 battleship moved from 79 Sea Zone to 80 Sea Zone
                1 destroyer moved from 79 Sea Zone to 80 Sea Zone
                1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 bomber moved from Malta to Iraq

    Combat - British
                British creates battle in territory 109 Sea Zone
                Battle in 109 Sea Zone
                    British attack with 2 submarines
                    Germans defend with 1 submarine
                    1 submarine owned by the Germans Submerged
                        British roll dice for 2 submarines in 109 Sea Zone, round 2 :  1/1 hits
                Battle in Yunnan
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery
                        British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 :  1/1 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British winBritish win, taking 109 Sea Zone from Germans with 2 submarines remaining with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery
                Battle in Shan State
                    British attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Iraq
                    British attack with 1 artillery, 1 bomber, 4 infantry and 2 tactical_bombers
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 battleship in Iraq, round 2 :  1/1 hits
                        British roll dice for 1 artillery, 1 bomber, 4 infantry and 2 tactical_bombers in Iraq, round 2 :  3/1 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  1/0 hits
                        3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 1 infantry
                    Casualties for Neutral_Axis: 3 infantry

    Non Combat Move - British
                1 armour and 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                2 tactical_bombers moved from Iraq to Trans-Jordan
                1 bomber moved from Iraq to Egypt
                1 fighter and 1 tactical_bomber moved from Yunnan to India
                1 fighter moved from Shan State to Malaya
                3 infantry moved from India to Burma
                1 fighter moved from Alexandria to 81 Sea Zone
                1 destroyer moved from 98 Sea Zone to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                3 artilleries moved from India to Burma
                1 aaGun moved from Burma to Shan State
                1 aaGun moved from India to Burma
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Ontario to Quebec
                1 mech_infantry moved from India to Burma

    Place Units - British
                1 carrier placed in 81 Sea Zone
                1 submarine placed in 109 Sea Zone
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6
                British collect 33 PUs; end with 34 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                2 artilleries, 3 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs
                Some Units in India change ownership: 2 artilleries, 3 infantry and 2 mech_infantrys

    triplea_42674.0_UK_3.tsvg

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 2 fighters and 1 infantry; Remaining resources: 2 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Italians
                1 artillery and 1 infantry moved from Romania to Bessarabia
                1 bomber moved from Southern Italy to Bessarabia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Bessarabia, round 2 : 1/1 hits, 1.33 expected hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Bessarabia to Germany
                1 armour moved from Yugoslavia to Eastern Poland
                1 armour moved from Greece to Romania
                1 infantry moved from Greece to Bulgaria
                1 artillery and 1 infantry moved from Northern Italy to Southern Italy
                1 artillery and 3 infantry moved from Libya to Tunisia

    Place Units - Italians
                2 fighters and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 20 PUs

    Combat Hit Differential Summary :

    Italians : -0.33
        Russians : -0.33

    triplea_42674.0_Ita3.tsvg

  • 2024 '22 '21 '19 '18

    forgot to post. File attached

    aa5Oct.tsvg

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4

    Purchase Units - Germans
                Germans buy 3 bombers and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Vyborg to Karelia
                2 infantry moved from Vyborg to Novgorod
                1 fighter moved from Western Germany to Karelia
                1 tactical_bomber moved from Western Germany to Karelia
                1 tactical_bomber moved from Western Germany to Karelia
                2 infantry moved from Baltic States to Belarus
                3 armour, 8 artilleries and 24 infantry moved from Eastern Poland to Western Ukraine
                1 bomber moved from Western Germany to Belarus
                1 submarine moved from 109 Sea Zone to 104 Sea Zone
                1 bomber moved from Western Germany to 104 Sea Zone
                2 mech_infantrys moved from Poland to Novgorod
                1 armour moved from Baltic States to Novgorod

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 1 armour, 2 infantry and 2 mech_infantrys
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Novgorod, round 2 : 1/1 hits, 1.17 expected hits
                        Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Karelia
                    Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    Russians defend with 2 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Karelia, round 2 : 2/0 hits, 2.00 expected hits
                        Russians roll dice for 2 infantry in Karelia, round 2 : 1/1 hits, 0.67 expected hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                    Germans win, taking Karelia from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Germans attack with 3 armour, 8 artilleries and 24 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 armour, 8 artilleries and 24 infantry in Western Ukraine, round 2 : 9/1 hits, 9.50 expected hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 3 armour, 8 artilleries and 23 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/0 hits, 1.00 expected hits
                        Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 104 Sea Zone
                    Germans attack with 1 bomber and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 bomber in 104 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                1 bomber moved from 104 Sea Zone to Western Germany
                4 aaGuns moved from Eastern Poland to Western Ukraine
                2 aaGuns moved from Baltic States to Novgorod
                1 fighter and 2 tactical_bombers moved from Karelia to Vyborg
                2 armour moved from Baltic States to Novgorod
                2 mech_infantrys moved from Baltic States to Novgorod
                2 mech_infantrys moved from Poland to Western Ukraine
                4 infantry moved from Romania to Bessarabia
                8 armour and 5 mech_infantrys moved from Baltic States to Western Ukraine
                1 bomber moved from Belarus to Germany
                5 armour moved from Germany to Eastern Poland
                4 mech_infantrys moved from Germany to Eastern Poland
                2 mech_infantrys moved from Western Germany to Poland
                3 infantry moved from Germany to Western Germany
                1 infantry moved from Western Germany to France

    Place Units - Germans
                3 bombers and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
                Germans collect 45 PUs (2 lost to blockades); end with 45 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    Combat Hit Differential Summary :

    Germans : -1.00
        Americans : -0.67
        Russians : 1.33

    triplea_42674.0_Ger4.tsvg

  • '18 '16

    Test summary from TripleA, engine version: 1.9, time: 2:46:28 PM

  • 2024 '22 '21 '19 '18

    what is test.jpg?

  • '18 '16

    Use the save from the post right above it.  I was relogging into my account on the forum from Triple A and making sure that the test post would work - it sometimes forgets my password; not sure why.

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Bryansk to Bessarabia
                1 infantry moved from Ukraine to Bessarabia
                2 artilleries moved from Ukraine to Bessarabia
                2 fighters and 2 tactical_bombers moved from Russia to Bessarabia
                1 fighter moved from Russia to Bessarabia
                1 tactical_bomber moved from Sikang to Szechwan
                1 artillery moved from Bryansk to Belarus
                2 infantry moved from Bryansk to Belarus
                1 fighter moved from Kansu to Szechwan
                1 infantry moved from Sikang to Szechwan
                1 submarine moved from 105 Sea Zone to 112 Sea Zone

    Combat - Russians
                Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in 112 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 battleship, 1 cruiser, 1 fighter, 2 tactical_bombers and 1 transport
                        Russians roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 112 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Russians lost in 112 Sea Zone
                    Germans win with 1 battleship, 1 cruiser, 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine
                Battle in Bessarabia
                    Russians attack with 2 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Germans defend with 4 infantry; Italians defend with 1 artillery and 1 infantry
                        Russians roll dice for 2 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Bessarabia, round 2 :  4/1 hits
                        Italians roll dice for 1 artillery and 5 infantry in Bessarabia, round 2 :  2/0 hits
                        1 infantry owned by the Russians, 1 artillery owned by the Russians and 4 infantry owned by the Germans lost in Bessarabia
                        Russians roll dice for 1 artillery, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Bessarabia, round 3 :  3/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 :  1/1 hits
                        1 artillery owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Bessarabia
                    Russians win, taking Bessarabia from Italians with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Germans: 4 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Russians: 2 artilleries and 1 infantry
                Battle in Szechwan
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Russians win, taking Szechwan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Belarus
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 :  0/1 hits
                        Germans roll dice for 2 infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Belarus
                        Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 :  1/1 hits
                        Germans roll dice for 2 infantry in Belarus, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 1 artillery in Belarus, round 4 :  0/1 hits
                        Germans roll dice for 1 infantry in Belarus, round 4 :  0/1 hits
                        Russians roll dice for 1 artillery in Belarus, round 5 :  0/1 hits
                        Germans roll dice for 1 infantry in Belarus, round 5 :  0/1 hits
                        Russians roll dice for 1 artillery in Belarus, round 6 :  0/1 hits
                        Germans roll dice for 1 infantry in Belarus, round 6 :  1/1 hits
                        1 artillery owned by the Russians lost in Belarus
                    Germans win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Russians
                3 fighters moved from Bessarabia to Rostov
                2 tactical_bombers moved from Bessarabia to Rostov
                4 aaGuns, 3 artilleries and 19 infantry moved from Bryansk to Russia
                1 infantry moved from Bryansk to Smolensk
                2 mech_infantrys moved from Smolensk to Vologda
                1 infantry moved from Timguska to Kansu
                5 infantry moved from Timguska to Novosibirsk
                2 armour moved from Sikang to Volgograd
                3 mech_infantrys moved from Sikang to Volgograd
                1 fighter moved from Szechwan to Kazakhstan
                1 tactical_bomber moved from Szechwan to Kazakhstan
                1 infantry moved from Volgograd to Caucasus
                1 aaGun and 2 infantry moved from Amur to Korea
                1 aaGun moved from Sakha to Amur
                1 infantry moved from Sakha to Buryatia

    Place Units - Russians
                1 infantry placed in Ukraine
                1 mech_infantry placed in Volgograd
                1 artillery and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs

    triplea_42674.0_Rus4.tsvg

  • 2024 '22 '21 '19 '18

    please put 2 more inf in Ukrain from Moscow

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4

    Purchase Units - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Ukraine: 2 infantry
                EDIT: Removing units owned by Russians from Russia: 1 infantry
                EDIT: Removing units owned by Russians from Russia: 1 infantry
                EDIT: Turning off Edit Mode
                Japanese buy 4 carriers; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber moved from Kwangsi to 6 Sea Zone
                1 bomber moved from Kiangsu to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 5 Sea Zone to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                5 fighters and 5 tactical_bombers moved from Kwangsi to 6 Sea Zone
                1 carrier moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Kweichow to Szechwan
                2 fighters moved from Kwangsi to Szechwan
                4 artilleries and 3 infantry moved from Kweichow to Shensi
                1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Dutch New Guinea
                1 cruiser moved from 44 Sea Zone to 45 Sea Zone
                1 battleship moved from 44 Sea Zone to 45 Sea Zone
                2 submarines moved from 44 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 destroyer moved from 44 Sea Zone to 42 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Borneo
                1 infantry moved from Siberia to Amur

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 1 infantry
                    Russians defend with 1 aaGun
                        1 aaGun owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
                    Americans defend with 1 submarine; ANZAC defend with 1 transport
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Americans lost in 43 Sea Zone
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from Americans with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 13
                    Casualties for Americans: 1 submarine
                    Casualties for ANZAC: 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser, 2 submarines and 1 transport
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                        Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 45 Sea Zone
                    Japanese win with 1 battleship, 1 cruiser, 2 submarines and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 6 Sea Zone
                    Japanese attack with 2 bombers, 1 carrier, 7 fighters and 6 tactical_bombers
                    Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 2 bombers, 7 fighters and 6 tactical_bombers in 6 Sea Zone, round 2 : 9/1 hits, 8.83 expected hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 4/0 hits, 4.00 expected hits
                        2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 2 bombers, 5 fighters and 6 tactical_bombers in 6 Sea Zone, round 3 : 8/1 hits, 7.67 expected hits
                        Americans roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                        1 fighter owned by the Japanese, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
                    Japanese win with 2 bombers, 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is 57
                    Casualties for Japanese: 1 carrier and 3 fighters
                    Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport
                Battle in Borneo
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 1/1 hits, 1.83 expected hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/1 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
                        Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Borneo, round 3 : 1/1 hits, 1.50 expected hits
                        UK_Pacific roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0.33 expected hits
                        1 fighter owned by the Japanese and 1 artillery owned by the ANZAC lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Szechwan
                    Japanese attack with 2 fighters and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 fighters and 1 infantry in Szechwan, round 2 : 1/1 hits, 1.17 expected hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Dutch New Guinea
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry; Americans defend with 1 bomber
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/1 hits, 1.83 expected hits
                        UK_Pacific roll dice for 1 bomber and 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.50 expected hits
                        1 bomber owned by the Americans and 1 infantry owned by the British lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 bomber
                    Casualties for British: 1 infantry
                Battle in Shensi
                    Japanese attack with 4 artilleries and 3 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 4 artilleries and 3 infantry in Shensi, round 2 : 2/1 hits, 2.33 expected hits
                        Chinese roll dice for 2 infantry in Shensi, round 2 : 1/1 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 4 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Kweichow to Shensi
                2 fighters moved from Szechwan to Hunan
                1 artillery moved from Kwangtung to Kwangsi
                1 infantry moved from French Indo China to Yunnan
                3 mech_infantrys moved from Kiangsu to Hunan
                1 armour, 1 artillery and 1 infantry moved from Siberia to Amur
                2 transports moved from 5 Sea Zone to 6 Sea Zone
                2 bombers moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from 6 Sea Zone to Japan
                1 fighter moved from 6 Sea Zone to Japan
                1 fighter moved from Dutch New Guinea to 45 Sea Zone
                1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
                1 carrier moved from 44 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from Borneo to 43 Sea Zone

    Place Units - Japanese
                4 carriers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3
                Japanese collect 52 PUs (5 lost to blockades); end with 53 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs

    Combat Hit Differential Summary :

    Americans : -0.33
        Chinese : 0.00
        UK_Pacific : 0.50
        Japanese : -1.33

    triplea_42674.0_Jap4.tsvg

  • 2024 '22 '21 '19 '18

    damn…I did not know you could do that. That’s too big of a loss for me to keep playing a skilled player like yourself. Are you up for replaying that turn or do you want to take the victory and move on?

  • '18 '16

    Are you asking to back up the full round to right after Round 3 Japan?    I normally would not mind a small backup, but a ton of dice have been rolled in that time on the other side of the map so I am not sure how to fairly address those.  Let me know what you propose there.

    Also I wouldn’t mind just playing another game with the same bid if you like.  We are allowed to play up to 3 league games against the same opponent.

  • 2024 '22 '21 '19 '18

    @Patryn:

    Are you asking to back up the full round to right after Round 3 Japan?    I normally would not mind a small backup, but a ton of dice have been rolled in that time on the other side of the map so I am not sure how to fairly address those.   Let me know what you propose there.

    Also I wouldn’t mind just playing another game with the same bid if you like.  We are allowed to play up to 3 league games against the same opponent.

    I dont really want to post another loss due to my ignorance. Ineptitude yes, ignorance no. If you’re agreeable, lets restart from US round 3. On the European side, if you pursue the same strategy, things shouldn’t turn out much different seeing how we are playing low luck. If you dont want to do that, allow me to edit the US fleet and start from Japan 4. 
    Also, whats the deal with Magnolia? I thought for sure they would join me if you attacked Amur.

  • '18 '16

    @max334:

    @Patryn:

    Are you asking to back up the full round to right after Round 3 Japan?    I normally would not mind a small backup, but a ton of dice have been rolled in that time on the other side of the map so I am not sure how to fairly address those.   Let me know what you propose there.

    Also I wouldn’t mind just playing another game with the same bid if you like.  We are allowed to play up to 3 league games against the same opponent.

    I dont really want to post another loss due to my ignorance. Ineptitude yes, ignorance no. If you’re agreeable, lets restart from US round 3. On the European side, if you pursue the same strategy, things shouldn’t turn out much different seeing how we are playing low luck. If you dont want to do that, allow me to edit the US fleet and start from Japan 4. 
    Also, whats the deal with Magnolia? I thought for sure they would join me if you attacked Amur.

    I think that there were fights there like the 1/3rd shot for your destroyer missing that I prefer not to lose navy or air for.  How about this.  If you can reasonably edit the before Japan 4 turn to what the US would have been, I will take a look and decide?  I don’t think this has ever been asked for in a League game that I remember.

    Keep in mind also that neither of us is making it to the finals of the League, so this is just playing for fun with an added aspect of people not flaking out. I would not take losses very seriously and just treat them as learning experiences for tricks or things not to do.

    Re Mongolia - I believe they should join Russia unless you happened to have stepped into one of the Chinese territories on the other side bordering Mongolia - not totally sure.

  • 2024 '22 '21 '19 '18

    …actually i imagined myself being the dark horse that makes it to the league championships… So you don’t think I’m that good??? One little mistake…

  • 2024 '22 '21 '19 '18

    …yes, I did step into a bordering Chinese territory, so that’s what changes things? I am allowed to step into Korea after the US captures them, but Russia can not attack them, is that correct?

  • '18 '16

    Yes I beleive that is correct regarding Korea.  I did not say that you were not that good.  I was only saying that based on the fact that if you wanted to qualify for the championships, you would only be playing tier e and m players.  Even a win against a tier 3 is worth less than a loss against a master level.  Therefore based on our previous games, it is highly likely we are not making the championships.  Not an indictment of skill per se.  I haven’t seen enough of your game to be sure, though I will say that the top players I have played have never asked for takebacks of this magnitude or even smaller ones that I recall.

  • 2024 '22 '21 '19 '18

    Lol… I was trying to be funny. I know I’m not that good, not yet anyway…  :)  I just kind of hate making big mistakes and just kind of want to pretend like it never happened. I just recently made it on the board as a league player, so i was being kind of prideful. Thanks for putting up with my antiques. Can you tell me how to copy the game thread so i can post the loss?

  • 2024 '22 '21 '19 '18

    @max334:

    Lol… I was trying to be funny. I know I’m not that good, not yet anyway…  :)  I just kind of hate making big mistakes and just kind of want to pretend like it never happened. I just recently made it on the board as a league player, so i was being kind of prideful. Thanks for putting up with my antiques. Can you tell me how to copy the game thread so i can post the loss?

    “antics”…not antiques lol

  • '18 '16

    Yup it was fun and definitely if you want to play again League or not, I am up for it.
    Here’s the link to the thread: https://www.axisandallies.org/forums/index.php?topic=42674.0

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