assumed no scramble with the french fighter in 110 and made a couple small edits at the end.
-2 more luftwaffe
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
4 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
1 mech_infantry moved from Germany to Baltic States
Germans take Baltic States from Russians
1 battleship and 1 cruiser moved from 109 Sea Zone to 112 Sea Zone
Combat - Germans
Non Combat Move - Germans
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 submarine moved from 103 Sea Zone to 109 Sea Zone
3 armour moved from Bulgaria to Eastern Poland
1 tactical_bomber moved from Romania to Western Germany
1 bomber moved from Gibraltar to Western Germany
2 artilleries and 5 infantry moved from Romania to Eastern Poland
4 infantry moved from Bulgaria to Romania
6 infantry moved from Poland to Eastern Poland
4 infantry moved from Poland to Eastern Poland
6 artilleries moved from Poland to Eastern Poland
4 aaGuns moved from Poland to Eastern Poland
6 mech_infantrys moved from Germany to Baltic States
11 armour moved from Germany to Baltic States
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Poland to Baltic States
2 infantry moved from Poland to Baltic States
8 infantry moved from Poland to Eastern Poland
4 mech_infantrys moved from Western Germany to Poland
2 infantry moved from Western Germany to Germany
2 artilleries and 1 infantry moved from Holland Belgium to Western Germany
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 artillery moved from Normandy Bordeaux to France
Place Units - Germans
5 armour, 1 infantry and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 40 PUs (2 lost to blockades); end with 40 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Novgorod to Karelia
2 infantry moved from Western Ukraine to Bessarabia
1 fighter moved from Ukraine to Bessarabia
1 fighter moved from Western Ukraine to Bessarabia
2 infantry moved from Sakha to Siberia
1 infantry moved from Amur to Siberia
1 mech_infantry moved from Shensi to Suiyuyan
1 tactical_bomber moved from Shensi to Suiyuyan
1 fighter moved from Russia to Suiyuyan
Combat - Russians
Battle in Bessarabia
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Bessarabia, round 2 : 2/1 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Suiyuyan
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Siberia
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Siberia, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Siberia, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Siberia, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Siberia
Russians win, taking Siberia from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Suiyuyan to Kansu
1 tactical_bomber moved from Suiyuyan to Sikang
1 mech_infantry moved from Shensi to Sikang
2 armour moved from Shensi to Sikang
6 infantry moved from Yenisey to Timguska
1 infantry moved from Buryatia to Sakha
1 fighter and 1 tactical_bomber moved from Karelia to Russia
2 mech_infantrys moved from Novgorod to Smolensk
2 aaGuns, 1 artillery and 15 infantry moved from Belarus to Bryansk
2 aaGuns, 3 artilleries and 8 infantry moved from Western Ukraine to Bryansk
2 fighters moved from Bessarabia to Russia
1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Bryansk
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
1 infantry placed in Novgorod
1 infantry and 1 mech_infantry placed in Volgograd
1 mech_infantry and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 transports moved from 5 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 2 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Soviet Far East to Siberia
1 artillery moved from 5 Sea Zone to Siberia
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Siberia
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
2 infantry moved from Chahar to Suiyuyan
1 bomber moved from Manchuria to Suiyuyan
1 infantry moved from Hopei to Shensi
2 infantry moved from Kweichow to Szechwan
2 infantry moved from Kweichow to Yunnan
1 bomber moved from Jehol to Shensi
3 tactical_bombers moved from Kwangsi to Yunnan
3 fighters moved from Kwangsi to Yunnan
1 artillery moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 mech_infantry moved from Kweichow to Shensi
2 artilleries moved from Kwangsi to Kwangtung
1 fighter moved from Manchuria to Kwangtung
1 tactical_bomber moved from Manchuria to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
Combat - Japanese
Battle in Java
Battle in Borneo
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kwangtung
Japanese attack with 2 artilleries, 2 fighters and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Kwangtung, round 2 : 3/1 hits, 2.33 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for British: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 2 infantry in Suiyuyan, round 2 : 1/0 hits, 1.00 expected hits
Chinese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/1 hits, 1.83 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/1 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Siberia
Japanese attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Siberia, round 2 : 2/1 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Siberia, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/1 hits, 1.83 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Celebes
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Celebes
Japanese win, taking Celebes from UK_Pacific with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 4/1 hits, 4.33 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/1 hits, 1.33 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in Shensi
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/0 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 37 Sea Zone to Kwangsi
2 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 aaGun, 2 artilleries and 4 infantry moved from Anhwe to Kweichow
2 infantry moved from Jehol to Chahar
1 fighter moved from Manchuria to Japan
1 carrier moved from 6 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Siberia to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Szechwan to Kwangsi
3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
1 bomber moved from Shensi to Kwangsi
1 bomber moved from Suiyuyan to Kiangsu
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
3 artilleries and 7 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans : -0.67
Chinese : 2.67
UK_Pacific : -0.67
Russians : -0.67
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Guam to 35 Sea Zone
1 submarine moved from 56 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 bomber moved from Hawaiian Islands to 45 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Korea
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win, taking Korea from Japanese with 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 45 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 45 Sea Zone, round 2 : 1/0 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/1 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 2 carriers, 1 cruiser, 3 fighters, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to 91 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to Guam
1 bomber moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Wake Island to Guam
1 tactical_bomber moved from 26 Sea Zone to Wake Island
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Kansu to Suiyuyan
1 fighter and 2 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Place Units - Chinese
2 infantry placed in Kansu
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 fighter moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Burma to Shan State
3 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
2 tactical_bombers moved from Alexandria to Iraq
1 battleship moved from 79 Sea Zone to 80 Sea Zone
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 bomber moved from Malta to Iraq
Combat - British
British creates battle in territory 109 Sea Zone
Battle in 109 Sea Zone
British attack with 2 submarines
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
British roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/1 hits
Battle in Yunnan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British winBritish win, taking 109 Sea Zone from Germans with 2 submarines remaining with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Shan State
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 1 artillery, 1 bomber, 4 infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits
British roll dice for 1 artillery, 1 bomber, 4 infantry and 2 tactical_bombers in Iraq, round 2 : 3/1 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/0 hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 armour and 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
2 tactical_bombers moved from Iraq to Trans-Jordan
1 bomber moved from Iraq to Egypt
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 fighter moved from Shan State to Malaya
3 infantry moved from India to Burma
1 fighter moved from Alexandria to 81 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
3 artilleries moved from India to Burma
1 aaGun moved from Burma to Shan State
1 aaGun moved from India to Burma
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Ontario to Quebec
1 mech_infantry moved from India to Burma
Place Units - British
1 carrier placed in 81 Sea Zone
1 submarine placed in 109 Sea Zone
1 transport placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6
British collect 33 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
2 artilleries, 3 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 2 artilleries, 3 infantry and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 2 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 artillery and 1 infantry moved from Romania to Bessarabia
1 bomber moved from Southern Italy to Bessarabia
Combat - Italians
Battle in Bessarabia
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Bessarabia, round 2 : 1/1 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Bessarabia to Germany
1 armour moved from Yugoslavia to Eastern Poland
1 armour moved from Greece to Romania
1 infantry moved from Greece to Bulgaria
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 artillery and 3 infantry moved from Libya to Tunisia
Place Units - Italians
2 fighters and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -0.33
Russians : -0.33
forgot to post. File attached
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Germans
Germans buy 3 bombers and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Vyborg to Karelia
2 infantry moved from Vyborg to Novgorod
1 fighter moved from Western Germany to Karelia
1 tactical_bomber moved from Western Germany to Karelia
1 tactical_bomber moved from Western Germany to Karelia
2 infantry moved from Baltic States to Belarus
3 armour, 8 artilleries and 24 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Germany to Belarus
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
2 mech_infantrys moved from Poland to Novgorod
1 armour moved from Baltic States to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 1 armour, 2 infantry and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Novgorod, round 2 : 1/1 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Karelia, round 2 : 2/0 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Karelia, round 2 : 1/1 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 3 armour, 8 artilleries and 24 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 8 artilleries and 24 infantry in Western Ukraine, round 2 : 9/1 hits, 9.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 armour, 8 artilleries and 23 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber in 104 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 bomber moved from 104 Sea Zone to Western Germany
4 aaGuns moved from Eastern Poland to Western Ukraine
2 aaGuns moved from Baltic States to Novgorod
1 fighter and 2 tactical_bombers moved from Karelia to Vyborg
2 armour moved from Baltic States to Novgorod
2 mech_infantrys moved from Baltic States to Novgorod
2 mech_infantrys moved from Poland to Western Ukraine
4 infantry moved from Romania to Bessarabia
8 armour and 5 mech_infantrys moved from Baltic States to Western Ukraine
1 bomber moved from Belarus to Germany
5 armour moved from Germany to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
3 infantry moved from Germany to Western Germany
1 infantry moved from Western Germany to France
Place Units - Germans
3 bombers and 3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -1.00
Americans : -0.67
Russians : 1.33
Test summary from TripleA, engine version: 1.9, time: 2:46:28 PM
what is test.jpg?
Use the save from the post right above it. I was relogging into my account on the forum from Triple A and making sure that the test post would work - it sometimes forgets my password; not sure why.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Bryansk to Bessarabia
1 infantry moved from Ukraine to Bessarabia
2 artilleries moved from Ukraine to Bessarabia
2 fighters and 2 tactical_bombers moved from Russia to Bessarabia
1 fighter moved from Russia to Bessarabia
1 tactical_bomber moved from Sikang to Szechwan
1 artillery moved from Bryansk to Belarus
2 infantry moved from Bryansk to Belarus
1 fighter moved from Kansu to Szechwan
1 infantry moved from Sikang to Szechwan
1 submarine moved from 105 Sea Zone to 112 Sea Zone
Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 cruiser, 1 fighter, 2 tactical_bombers and 1 transport
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 112 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 112 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Bessarabia
Russians attack with 2 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 4 infantry; Italians defend with 1 artillery and 1 infantry
Russians roll dice for 2 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Bessarabia, round 2 : 4/1 hits
Italians roll dice for 1 artillery and 5 infantry in Bessarabia, round 2 : 2/0 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 4 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Bessarabia, round 3 : 3/1 hits
Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/1 hits
1 artillery owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 4 infantry
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Szechwan
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/1 hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/1 hits
Germans roll dice for 2 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits
Russians roll dice for 1 artillery in Belarus, round 5 : 0/1 hits
Germans roll dice for 1 infantry in Belarus, round 5 : 0/1 hits
Russians roll dice for 1 artillery in Belarus, round 6 : 0/1 hits
Germans roll dice for 1 infantry in Belarus, round 6 : 1/1 hits
1 artillery owned by the Russians lost in Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
3 fighters moved from Bessarabia to Rostov
2 tactical_bombers moved from Bessarabia to Rostov
4 aaGuns, 3 artilleries and 19 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Smolensk
2 mech_infantrys moved from Smolensk to Vologda
1 infantry moved from Timguska to Kansu
5 infantry moved from Timguska to Novosibirsk
2 armour moved from Sikang to Volgograd
3 mech_infantrys moved from Sikang to Volgograd
1 fighter moved from Szechwan to Kazakhstan
1 tactical_bomber moved from Szechwan to Kazakhstan
1 infantry moved from Volgograd to Caucasus
1 aaGun and 2 infantry moved from Amur to Korea
1 aaGun moved from Sakha to Amur
1 infantry moved from Sakha to Buryatia
Place Units - Russians
1 infantry placed in Ukraine
1 mech_infantry placed in Volgograd
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
please put 2 more inf in Ukrain from Moscow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Russians to Ukraine: 2 infantry
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Turning off Edit Mode
Japanese buy 4 carriers; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Kwangsi to 6 Sea Zone
1 bomber moved from Kiangsu to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
5 fighters and 5 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 carrier moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Kweichow to Szechwan
2 fighters moved from Kwangsi to Szechwan
4 artilleries and 3 infantry moved from Kweichow to Shensi
1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Dutch New Guinea
1 cruiser moved from 44 Sea Zone to 45 Sea Zone
1 battleship moved from 44 Sea Zone to 45 Sea Zone
2 submarines moved from 44 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Borneo
1 infantry moved from Siberia to Amur
Combat - Japanese
Battle in Amur
Japanese attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 43 Sea Zone
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 2 submarines and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 7 fighters and 6 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 bombers, 7 fighters and 6 tactical_bombers in 6 Sea Zone, round 2 : 9/1 hits, 8.83 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 4/0 hits, 4.00 expected hits
2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
1 submarine owned by the Americans Submerged
Japanese roll dice for 2 bombers, 5 fighters and 6 tactical_bombers in 6 Sea Zone, round 3 : 8/1 hits, 7.67 expected hits
Americans roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
Japanese win with 2 bombers, 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is 57
Casualties for Japanese: 1 carrier and 3 fighters
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 1/1 hits, 1.83 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Borneo, round 3 : 1/1 hits, 1.50 expected hits
UK_Pacific roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Szechwan
Japanese attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Szechwan, round 2 : 1/1 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry; Americans defend with 1 bomber
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/1 hits, 1.83 expected hits
UK_Pacific roll dice for 1 bomber and 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.50 expected hits
1 bomber owned by the Americans and 1 infantry owned by the British lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 bomber
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 4 artilleries and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 4 artilleries and 3 infantry in Shensi, round 2 : 2/1 hits, 2.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 4 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 aaGun moved from Kweichow to Shensi
2 fighters moved from Szechwan to Hunan
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
1 armour, 1 artillery and 1 infantry moved from Siberia to Amur
2 transports moved from 5 Sea Zone to 6 Sea Zone
2 bombers moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from Dutch New Guinea to 45 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 carrier moved from 44 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Borneo to 43 Sea Zone
Place Units - Japanese
4 carriers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3
Japanese collect 52 PUs (5 lost to blockades); end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : 0.00
UK_Pacific : 0.50
Japanese : -1.33
damn…I did not know you could do that. That’s too big of a loss for me to keep playing a skilled player like yourself. Are you up for replaying that turn or do you want to take the victory and move on?
Are you asking to back up the full round to right after Round 3 Japan? I normally would not mind a small backup, but a ton of dice have been rolled in that time on the other side of the map so I am not sure how to fairly address those. Let me know what you propose there.
Also I wouldn’t mind just playing another game with the same bid if you like. We are allowed to play up to 3 league games against the same opponent.
Are you asking to back up the full round to right after Round 3 Japan? I normally would not mind a small backup, but a ton of dice have been rolled in that time on the other side of the map so I am not sure how to fairly address those. Let me know what you propose there.
Also I wouldn’t mind just playing another game with the same bid if you like. We are allowed to play up to 3 league games against the same opponent.
I dont really want to post another loss due to my ignorance. Ineptitude yes, ignorance no. If you’re agreeable, lets restart from US round 3. On the European side, if you pursue the same strategy, things shouldn’t turn out much different seeing how we are playing low luck. If you dont want to do that, allow me to edit the US fleet and start from Japan 4.
Also, whats the deal with Magnolia? I thought for sure they would join me if you attacked Amur.
Are you asking to back up the full round to right after Round 3 Japan? I normally would not mind a small backup, but a ton of dice have been rolled in that time on the other side of the map so I am not sure how to fairly address those. Let me know what you propose there.
Also I wouldn’t mind just playing another game with the same bid if you like. We are allowed to play up to 3 league games against the same opponent.
I dont really want to post another loss due to my ignorance. Ineptitude yes, ignorance no. If you’re agreeable, lets restart from US round 3. On the European side, if you pursue the same strategy, things shouldn’t turn out much different seeing how we are playing low luck. If you dont want to do that, allow me to edit the US fleet and start from Japan 4.
Also, whats the deal with Magnolia? I thought for sure they would join me if you attacked Amur.
I think that there were fights there like the 1/3rd shot for your destroyer missing that I prefer not to lose navy or air for. How about this. If you can reasonably edit the before Japan 4 turn to what the US would have been, I will take a look and decide? I don’t think this has ever been asked for in a League game that I remember.
Keep in mind also that neither of us is making it to the finals of the League, so this is just playing for fun with an added aspect of people not flaking out. I would not take losses very seriously and just treat them as learning experiences for tricks or things not to do.
Re Mongolia - I believe they should join Russia unless you happened to have stepped into one of the Chinese territories on the other side bordering Mongolia - not totally sure.
…actually i imagined myself being the dark horse that makes it to the league championships… So you don’t think I’m that good??? One little mistake…
…yes, I did step into a bordering Chinese territory, so that’s what changes things? I am allowed to step into Korea after the US captures them, but Russia can not attack them, is that correct?
Yes I beleive that is correct regarding Korea. I did not say that you were not that good. I was only saying that based on the fact that if you wanted to qualify for the championships, you would only be playing tier e and m players. Even a win against a tier 3 is worth less than a loss against a master level. Therefore based on our previous games, it is highly likely we are not making the championships. Not an indictment of skill per se. I haven’t seen enough of your game to be sure, though I will say that the top players I have played have never asked for takebacks of this magnitude or even smaller ones that I recall.