18L MrRoboto (Axis+3) vs AEV (Allies) BM3

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    Wrong casualty selection on my side. Will switch Inf for Ftr (Russia).

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                2 infantry moved from Tambov to Rostov
                2 infantry moved from Tambov to Volgograd
                2 infantry moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk
                1 infantry moved from Samara to Kazakhstan
                1 mech_infantry moved from Russia to Kazakhstan
                1 artillery moved from Tambov to Volgograd
                1 fighter moved from Russia to Rostov
                1 infantry moved from Russia to Smolensk
                1 fighter moved from Russia to Volgograd
                1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Russia to Western Ukraine
                1 armour moved from Russia to Kazakhstan
                1 infantry moved from Vologda to Novosibirsk
                1 armour moved from Russia to Novosibirsk

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Novosibirsk
                    1 armour owned by the Russians retreated to Vologda
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1,17 expected hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0,83 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                        Russians roll dice for 1 artillery and 1 fighter in Western Ukraine, round 3 : 0/2 hits, 0,83 expected hits
                        Germans roll dice for 1 armour in Western Ukraine, round 3 : 1/1 hits, 0,50 expected hits
                        1 artillery owned by the Russians lost in Western Ukraine
                    retreated to Western Ukraine
                    Germans win with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Volgograd
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor and 2 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Volgograd, round 2 : 1/4 hits, 1,33 expected hits
                        Germans roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Germans lost in Volgograd
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Volgograd, round 3 : 1/4 hits, 1,33 expected hits
                        Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Rostov
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0,83 expected hits
                        Germans roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0,50 expected hits
                        1 infantry owned by the Russians lost in Rostov
                        Russians roll dice for 1 fighter and 1 infantry in Rostov, round 3 : 0/2 hits, 0,67 expected hits
                        Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0,50 expected hits
                        Russians roll dice for 1 fighter and 1 infantry in Rostov, round 4 : 0/2 hits, 0,67 expected hits
                        Germans roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0,50 expected hits
                        Russians roll dice for 1 fighter and 1 infantry in Rostov, round 5 : 1/2 hits, 0,67 expected hits
                        Germans roll dice for 1 armour in Rostov, round 5 : 1/1 hits, 0,50 expected hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 2 infantry
                Battle in Kazakhstan
                    Russians attack with 1 armour, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 0,83 expected hits
                        Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 0/4 hits, 1,00 expected hits
                        Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Russians lost in Smolensk
                        Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 1/3 hits, 0,83 expected hits
                        Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 2/2 hits, 0,67 expected hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    retreated to Smolensk
                    Germans win with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Rostov from Germans to Russians
                EDIT: Adding units owned by Russians to Rostov: 1 infantry
                EDIT: Removing units owned by Russians from Rostov: 1 fighter
                EDIT: Turning off Edit Mode
                1 fighter moved from Smolensk to Bryansk
                1 fighter moved from Western Ukraine to Bryansk
                1 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Samara
                3 armour, 1 infantry and 2 mech_infantrys moved from Russia to Bryansk
                15 artilleries and 37 infantry moved from Tambov to Bryansk
                1 fighter moved from Volgograd to Bryansk
                1 aaGun moved from Samara to Russia
                1 aaGun moved from Russia to Bryansk
                1 infantry moved from Siberia to Amur
                1 infantry moved from Siberia to Amur

    Place Units - Russians
                3 armour, 1 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs

    Combat Hit Differential Summary :

    Germans : 1,33
        Russians : -4,83
        Japanese : 0,33

    triplea_42557_Rus9.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 7 armour, 1 artillery, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 4 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Soviet Far East to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Soviet Far East to Siberia
                1 bomber moved from Philippines to Burma
                2 infantry moved from Yunnan to Burma
                1 infantry moved from Novosibirsk to Urals
                      Japanese take Urals from Russians
                1 marine moved from Philippines to 35 Sea Zone
                1 cruiser and 1 marine moved from 35 Sea Zone to 21 Sea Zone
                1 marine moved from 21 Sea Zone to Guam
                3 fighters and 2 tactical_bombers moved from 35 Sea Zone to Guam
                3 fighters and 2 tactical_bombers moved from 35 Sea Zone to Dutch New Guinea

    Combat - Japanese
                Battle in Guam
                    Japanese attack with 3 fighters, 1 marine and 2 tactical_bombers
                    Americans defend with 1 airfield and 1 marine
                        Japanese roll dice for 1 cruiser in Guam, round 2 : 0/1 hits, 0,50 expected hits
                        Japanese roll dice for 3 fighters, 1 marine and 2 tactical_bombers in Guam, round 2 : 3/6 hits, 3,17 expected hits
                        Americans roll dice for 1 marine in Guam, round 2 : 0/1 hits, 0,33 expected hits
                        1 marine owned by the Americans lost in Guam
                    Japanese win, taking Guam from Americans with 3 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 marine
                Battle in Dutch New Guinea
                    Japanese attack with 3 fighters and 2 tactical_bombers
                    ANZAC defend with 1 fighter and 1 infantry
                        Japanese roll dice for 3 fighters and 2 tactical_bombers in Dutch New Guinea, round 2 : 5/5 hits, 2,83 expected hits
                        ANZAC roll dice for 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 1,00 expected hits
                        1 fighter owned by the Japanese, 1 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Dutch New Guinea
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 fighter and 1 infantry
                Battle in Burma
                    Japanese attack with 1 bomber and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Burma, round 2 : 1/3 hits, 1,00 expected hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                3 fighters and 2 tactical_bombers moved from Guam to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 35 Sea Zone
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                3 infantry moved from Malaya to Shan State
                1 artillery and 2 infantry moved from French Indo China to Shan State
                1 artillery and 2 infantry moved from Kwangtung to Kwangsi
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                4 infantry moved from Hunan to Yunnan
                1 bomber moved from Burma to French Indo China
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 38 Sea Zone to 39 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in Manchuria
                2 transports placed in 36 Sea Zone
                1 armour placed in French Indo China
                3 armour placed in Kwangtung
                3 armour placed in Malaya
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 69 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs

    Combat Hit Differential Summary :

    Americans : -0,33
        ANZAC : 0,00
        UK_Pacific : 0,67
        Japanese : 1,50

    triplea_42557_Jap9.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 bombers, 1 infantry and 9 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 2 bombers and 1 infantry moved from Trans-Jordan to Iraq
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                4 fighters moved from 25 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 4 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Iraq
                    Americans attack with 1 artillery, 2 bombers and 1 infantry
                    Germans defend with 2 armour and 1 mech_infantry
                        Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Iraq, round 2 : 2/4 hits, 2,00 expected hits
                        Germans roll dice for 2 armour and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 1,33 expected hits
                        1 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Iraq
                        Americans roll dice for 1 artillery and 2 bombers in Iraq, round 3 : 0/3 hits, 1,67 expected hits
                        Germans roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0,50 expected hits
                        Americans roll dice for 1 artillery and 2 bombers in Iraq, round 4 : 2/3 hits, 1,67 expected hits
                        Germans roll dice for 1 armour in Iraq, round 4 : 1/1 hits, 0,50 expected hits
                        1 armour owned by the Germans and 1 bomber owned by the Americans lost in Iraq
                    Americans win, taking Iraq from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 armour and 1 mech_infantry
                    Casualties for Americans: 1 bomber and 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Iraq to Egypt
                1 infantry and 1 marine moved from Morocco to Algeria
                1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 aaGun moved from 92 Sea Zone to Algeria
                1 infantry moved from 92 Sea Zone to Algeria
                3 fighters moved from Eastern United States to 92 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                4 bombers moved from Western United States to Gibraltar
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                3 carriers, 3 destroyers and 2 submarines moved from 25 Sea Zone to 26 Sea Zone
                4 fighters moved from 16 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                4 submarines placed in 10 Sea Zone
                2 bombers placed in Western United States
                1 infantry placed in Western United States
                5 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs

    Purchase Units - British
                British buy 2 destroyers, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Egypt to 81 Sea Zone
                2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Persia
                1 destroyer moved from 81 Sea Zone to 79 Sea Zone
                1 fighter moved from Trans-Jordan to Caucasus
                1 bomber moved from Egypt to Caucasus
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Crete
                2 infantry moved from India to Burma
                1 fighter moved from India to Burma
                1 fighter moved from India to Burma
                1 fighter moved from 92 Sea Zone to 96 Sea Zone
                1 submarine moved from 92 Sea Zone to 104 Sea Zone
                1 fighter moved from 92 Sea Zone to 104 Sea Zone
                1 tactical_bomber moved from 92 Sea Zone to 104 Sea Zone
                3 fighters moved from Gibraltar to 104 Sea Zone
                1 tactical_bomber moved from India to Burma
                1 fighter moved from Egypt to 79 Sea Zone

    Combat - British
                Battle in Crete
                Battle in 96 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 96 Sea Zone
                    British win, taking Crete from Italians with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Persia
                Battle in Burma
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 2,00 expected hits
                        Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British win, taking Persia from Germans, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 104 Sea Zone
                    British attack with 4 fighters, 1 submarine and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        British roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the Germans and 1 submarine owned by the British lost in 104 Sea Zone
                    British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 submarine
                Battle in 79 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        British roll dice for 1 destroyer and 1 fighter in 79 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                        Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Japanese lost in 79 Sea Zone
                    British win, taking 79 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Caucasus
                    British attack with 1 bomber and 1 fighter
                    Germans defend with 1 armour
                        British roll dice for 1 bomber and 1 fighter in Caucasus, round 2 : 1/2 hits, 1,17 expected hits
                        Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits
                        1 armour owned by the Germans lost in Caucasus
                    British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - British
                1 fighter moved from Caucasus to Volgograd
                1 bomber moved from Caucasus to Iraq
                2 mech_infantrys moved from Egypt to Iraq
                1 fighter moved from 79 Sea Zone to West India
                2 fighters and 1 tactical_bomber moved from Burma to India
                1 armour moved from French West Africa to French Equatorial Africa
                1 infantry moved from French West Africa to 83 Sea Zone
                1 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
                1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 92 Sea Zone
                3 fighters moved from 104 Sea Zone to Gibraltar
                1 fighter moved from 96 Sea Zone to Egypt

    Place Units - British
                1 mech_infantry placed in Egypt
                1 destroyer placed in 81 Sea Zone
                1 destroyer placed in 106 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,4,4,2,3
                British collect 27 PUs (7 lost to blockades); end with 27 PUs

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,6,3
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
                Some Units in India change ownership: 1 artillery

    Combat Hit Differential Summary :

    Germans : 0,33
        British : -0,33
        Italians : -0,50
        Americans : -0,67
        Japanese : 1,17

    triplea_42557_UK_9.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from 95 Sea Zone to 99 Sea Zone

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 99 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                1 fighter moved from 99 Sea Zone to Southern Italy

    Place Units - Italians
                1 destroyer and 1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs

    Combat Hit Differential Summary :

    triplea_42557_Ita9.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 21 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                Battle in 21 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 cruiser
                        ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 cruiser in 21 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                        ANZAC roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 cruiser in 21 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                        ANZAC roll dice for 1 submarine in 21 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 cruiser in 21 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
                        1 submarine owned by the ANZAC lost in 21 Sea Zone
                    Japanese win, taking Java from Japanese with 1 cruiser remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                1 bomber moved from Queensland to India
                1 bomber moved from South Australia to India
                1 aaGun moved from South Australia to Queensland
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from 80 Sea Zone to Eastern Persia

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from United Kingdom to Gibraltar

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : -1,00
        Japanese : -0,50

    triplea_42557_Fre9.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 armour, 2 artilleries, 1 destroyer, 1 factory_minor, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 artilleries and 25 infantry moved from Belarus to Archangel
                1 artillery moved from Smolensk to Archangel
                2 artilleries moved from Novgorod to Archangel
                1 bomber moved from Novgorod to Rostov
                1 mech_infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Ukraine to Rostov
                2 armour moved from Eastern Poland to Archangel

    Combat - Germans
                Battle in Archangel
                    Germans attack with 2 armour, 6 artilleries and 25 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour, 6 artilleries and 25 infantry in Archangel, round 2 : 9/33 hits, 8,17 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 2 armour, 6 artilleries and 25 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Rostov, round 2 : 2/3 hits, 1,00 expected hits
                        Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                    Germans win, taking Rostov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Rostov to Novgorod
                1 infantry moved from Novgorod to Archangel
                6 armour and 4 mech_infantrys moved from Poland to Novgorod
                1 armour moved from Western Ukraine to Eastern Poland
                23 armour and 4 mech_infantrys moved from Ukraine to Eastern Poland
                8 armour and 2 mech_infantrys moved from Germany to Eastern Poland
                3 mech_infantrys moved from Western Germany to Poland
                3 mech_infantrys moved from Yugoslavia to Eastern Poland
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                3 submarines moved from 109 Sea Zone to 110 Sea Zone

    Place Units - Germans
                1 factory_minor placed in Western Ukraine
                3 infantry placed in Ukraine
                2 artilleries and 1 infantry placed in Novgorod
                1 destroyer placed in 110 Sea Zone
                3 armour and 2 mech_infantrys placed in Western Germany
                4 armour placed in Germany

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs

    Combat Hit Differential Summary :

    Germans : 1,83
        Russians : 0,33

    triplea_42557_Ger10.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry and 1 mech_infantry moved from Kazakhstan to Tsinghai
                1 armour moved from Kazakhstan to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 armour moved from Novosibirsk to Tsinghai
                1 infantry moved from Vologda to Urals
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Smolensk
                      Russians take Smolensk from Germans
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 artillery and 1 infantry moved from Volgograd to Rostov
                1 infantry moved from Volgograd to Caucasus
                      Russians take Caucasus from Italians
                2 infantry moved from Bryansk to Ukraine
                2 fighters moved from Bryansk to Ukraine
                1 artillery moved from Bryansk to Rostov
                1 fighter moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Ukraine
                12 infantry moved from Amur to Siberia
                1 armour moved from Vologda to Urals

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 infantry
                    Germans defend with 1 aaGun
                        1 aaGun owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Tsinghai
                    Russians attack with 1 armour, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 0/3 hits, 0,83 expected hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tsinghai, round 3 : 1/3 hits, 0,83 expected hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
                    Russians win, taking Tsinghai from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Ukraine
                    Russians attack with 3 fighters and 3 infantry
                    Germans defend with 1 factory_minor and 3 infantry
                        Russians roll dice for 3 fighters and 3 infantry in Ukraine, round 2 : 4/6 hits, 2,00 expected hits
                        Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits
                        1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 infantry
                Battle in Siberia
                    Russians attack with 12 infantry
                    Japanese defend with 2 infantry
                        Russians roll dice for 12 infantry in Siberia, round 2 : 3/12 hits, 2,00 expected hits
                        Japanese roll dice for 2 infantry in Siberia, round 2 : 1/2 hits, 0,67 expected hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Siberia
                    Russians win, taking Siberia from Japanese with 11 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Urals
                    Russians attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour and 1 infantry in Urals, round 2 : 2/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Urals
                    Russians win, taking Urals from Japanese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Rostov
                    Russians attack with 2 artilleries and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 artilleries and 1 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits
                        Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 2 artilleries remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                3 fighters moved from Ukraine to Russia
                2 aaGuns, 3 armour, 14 artilleries, 36 infantry and 2 mech_infantrys moved from Bryansk to Smolensk
                1 infantry moved from Samara to Vologda
                1 infantry moved from Samara to Russia
                1 aaGun moved from Vologda to Urals
                1 mech_infantry moved from Russia to Nenetsia
                2 aaGuns moved from Amur to Siberia
                3 armour moved from Russia to Smolensk
                1 mech_infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk

    Place Units - Russians
                2 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs

    Combat Hit Differential Summary :

    Germans : 0,67
        Russians : 3,67
        Japanese : 1,33

    triplea_42557_Rus10.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 8 armour, 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Sikang to Tsinghai
                1 bomber moved from French Indo China to Tsinghai
                2 artilleries and 6 infantry moved from Shan State to Burma
                2 artilleries and 5 infantry moved from Yunnan to Burma
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java
                2 submarines moved from 39 Sea Zone to 42 Sea Zone
                5 fighters and 5 tactical_bombers moved from 35 Sea Zone to Java

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 2 submarines and 2 transports
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese win, taking 42 Sea Zone from Neutral with 2 submarines and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 2 artilleries, 5 fighters, 2 infantry and 5 tactical_bombers
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 2 artilleries, 5 fighters, 2 infantry and 5 tactical_bombers in Java, round 2 : 8/14 hits, 7,17 expected hits
                        ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 2 artilleries, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 1 bomber and 2 infantry
                    Russians defend with 1 armour and 1 mech_infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Tsinghai, round 2 : 2/3 hits, 1,00 expected hits
                        Chinese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 2/2 hits, 0,83 expected hits
                        1 mech_infantry owned by the Russians, 2 infantry owned by the Japanese and 1 armour owned by the Russians lost in Tsinghai
                    Japanese win with 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in Burma
                    Japanese attack with 4 artilleries and 11 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 4 artilleries and 11 infantry in Burma, round 2 : 2/15 hits, 3,83 expected hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 4 artilleries and 10 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 armour moved from French Indo China to Burma
                3 armour moved from Malaya to Burma
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Kweichow
                1 aaGun, 2 armour, 2 artilleries, 9 infantry and 3 mech_infantrys moved from Yunnan to Burma
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                3 armour moved from Kwangtung to Yunnan
                1 bomber moved from Tsinghai to Kweichow
                3 artilleries and 6 infantry moved from Manchuria to Amur
                5 submarines moved from 6 Sea Zone to 20 Sea Zone
                1 marine moved from Guam to 21 Sea Zone
                1 cruiser and 1 marine moved from 21 Sea Zone to 36 Sea Zone
                1 marine moved from 36 Sea Zone to French Indo China
                2 battleships, 5 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
                5 fighters and 5 tactical_bombers moved from Java to 42 Sea Zone
                1 fighter moved from Philippines to Japan

    Place Units - Japanese
                1 transport placed in 36 Sea Zone
                1 artillery and 1 infantry placed in French Indo China
                2 armour and 1 infantry placed in Manchuria
                3 armour placed in Kwangtung
                3 armour placed in Malaya
                4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs

    Combat Hit Differential Summary :

    ANZAC : 0,67
        Chinese : 1,17
        UK_Pacific : 0,67
        Japanese : 0,33

    triplea_42557_Jap10.tsvg

  • 22 21 20 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 airfield, 2 bombers, 1 factory_minor, 2 fighters and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
                3 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
                1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 fighter moved from Gibraltar to 104 Sea Zone
                4 bombers moved from Gibraltar to 104 Sea Zone
                3 fighters moved from 92 Sea Zone to 104 Sea Zone

    triplea_42557_Ame10.tsvg

  • 22 21 20 19 18 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 airfield, 2 bombers, 1 factory_minor, 2 fighters and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
                3 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
                1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 fighter moved from Gibraltar to 104 Sea Zone
                4 bombers moved from Gibraltar to 104 Sea Zone
                3 fighters moved from 92 Sea Zone to 104 Sea Zone

    Combat - Americans
                Battle in Iwo Jima
                Battle in 104 Sea Zone
                    Americans attack with 4 bombers, 4 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 4 bombers and 4 fighters in 104 Sea Zone, round 2 : 4/8 hits, 4,67 expected hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win, taking Iwo Jima from Japanese with 4 bombers, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber
                    Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines, 5 tactical_bombers and 2 transports
                        Americans roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/9 hits, 4,67 expected hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 tactical_bombers and 2 transports in 42 Sea Zone, round 2 : 7/20 hits, 10,00 expected hits
                    Units damaged: 2 battleships owned by the Americans
                        1 destroyer owned by the Americans and 2 carriers owned by the Americans lost in 42 Sea Zone
                        Americans roll dice for 2 battleships, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 6/8 hits, 4,33 expected hits

    Combat Hit Differential Summary :

    Germans : -0,33
        Americans : -3,00
        Japanese : -3,50

    triplea_42557_Ame10.tsvg

  • 22 21 20 19 18 17 16

    I need an Ool.

    5 hits 2nd Round, 1st round i tipped one of your BB’s, see map/file.

  • 19 18

    I’ll take the 3 subs, Tip one carrier, lose two tactical bombers

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 airfield, 2 bombers, 1 factory_minor, 2 fighters and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
                3 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
                1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 fighter moved from Gibraltar to 104 Sea Zone
                4 bombers moved from Gibraltar to 104 Sea Zone
                3 fighters moved from 92 Sea Zone to 104 Sea Zone

    Combat - Americans
                Battle in Iwo Jima
                Battle in 104 Sea Zone
                    Americans attack with 4 bombers, 4 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 4 bombers and 4 fighters in 104 Sea Zone, round 2 : 4/8 hits, 4,67 expected hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win, taking Iwo Jima from Japanese with 4 bombers, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber
                    Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines, 5 tactical_bombers and 2 transports
                        Americans roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/9 hits, 4,67 expected hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 tactical_bombers and 2 transports in 42 Sea Zone, round 2 : 7/20 hits, 10,00 expected hits
                    Units damaged: 2 battleships owned by the Americans
                        1 destroyer owned by the Americans and 2 carriers owned by the Americans lost in 42 Sea Zone
                        Americans roll dice for 2 battleships, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 6/8 hits, 4,33 expected hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 3 submarines in 42 Sea Zone, round 3 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 tactical_bombers and 2 transports in 42 Sea Zone, round 3 : 15/20 hits, 10,00 expected hits
                        2 tactical_bombers owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 3 submarines owned by the Japanese, 3 fighters owned by the Americans and 2 battleships owned by the Americans lost in 42 Sea Zone
                    Japanese win with 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is -101
                    Casualties for Americans: 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber
                    Casualties for Japanese: 3 submarines and 2 tactical_bombers
                Battle in 42 Sea Zone
                    Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 tactical_bombers and 2 transports
                    Japanese win with 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is -101
                    Casualties for Americans: 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber
                    Casualties for Japanese: 3 submarines and 2 tactical_bombers

    Non Combat Move - Americans
                3 carriers, 3 destroyers, 4 fighters and 2 submarines moved from 26 Sea Zone to 17 Sea Zone
                4 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 bombers moved from Western United States to Midway
                3 fighters moved from 104 Sea Zone to Morocco
                1 fighter moved from 104 Sea Zone to 91 Sea Zone
                4 bombers moved from 104 Sea Zone to Morocco
                1 aaGun, 2 infantry and 1 marine moved from Algeria to Morocco
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 5 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 carrier moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from Morocco to 92 Sea Zone
                1 artillery moved from Iraq to Trans-Jordan
                1 bomber moved from Egypt to Morocco

    Place Units - Americans
                1 airfield placed in Morocco
                1 factory_minor placed in Iraq
                1 transport placed in 10 Sea Zone
                2 bombers placed in Western United States
                2 fighters placed in Eastern United States
                Americans undo move 5.
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs

    Combat Hit Differential Summary :

    Germans : -0,33
        Americans : -3,00
        Japanese : 1,00

    triplea_42557_Ame10.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 airfield, 2 bombers, 1 factory_minor, 2 fighters and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
                3 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
                1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 fighter moved from Gibraltar to 104 Sea Zone
                4 bombers moved from Gibraltar to 104 Sea Zone
                3 fighters moved from 92 Sea Zone to 104 Sea Zone

    Combat - Americans
                Battle in Iwo Jima
                Battle in 104 Sea Zone
                    Americans attack with 4 bombers, 4 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 4 bombers and 4 fighters in 104 Sea Zone, round 2 : 4/8 hits, 4,67 expected hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win, taking Iwo Jima from Japanese with 4 bombers, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber
                    Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines, 5 tactical_bombers and 2 transports
                        Americans roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/9 hits, 4,67 expected hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 tactical_bombers and 2 transports in 42 Sea Zone, round 2 : 7/20 hits, 10,00 expected hits
                    Units damaged: 2 battleships owned by the Americans
                        1 destroyer owned by the Americans and 2 carriers owned by the Americans lost in 42 Sea Zone
                        Americans roll dice for 2 battleships, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 6/8 hits, 4,33 expected hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 3 submarines in 42 Sea Zone, round 3 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 tactical_bombers and 2 transports in 42 Sea Zone, round 3 : 15/20 hits, 10,00 expected hits
                        2 tactical_bombers owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 3 submarines owned by the Japanese, 3 fighters owned by the Americans and 2 battleships owned by the Americans lost in 42 Sea Zone
                    Japanese win with 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is -101
                    Casualties for Americans: 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber
                    Casualties for Japanese: 3 submarines and 2 tactical_bombers
                Battle in 42 Sea Zone
                    Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 tactical_bombers and 2 transports
                    Japanese win with 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is -101
                    Casualties for Americans: 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber
                    Casualties for Japanese: 3 submarines and 2 tactical_bombers

    Non Combat Move - Americans
                3 carriers, 3 destroyers, 4 fighters and 2 submarines moved from 26 Sea Zone to 17 Sea Zone
                4 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 bombers moved from Western United States to Midway
                3 fighters moved from 104 Sea Zone to Morocco
                1 fighter moved from 104 Sea Zone to 91 Sea Zone
                4 bombers moved from 104 Sea Zone to Morocco
                1 aaGun, 2 infantry and 1 marine moved from Algeria to Morocco
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 5 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 carrier moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from Morocco to 92 Sea Zone
                1 artillery moved from Iraq to Trans-Jordan
                1 bomber moved from Egypt to Morocco

    Place Units - Americans
                1 airfield placed in Morocco
                1 factory_minor placed in Iraq
                1 transport placed in 10 Sea Zone
                2 bombers placed in Western United States
                2 fighters placed in Eastern United States
                Americans undo move 5.
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Combat - Chinese

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 3 PUs

    Purchase Units - British
                British buy 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British

    Non Combat Move - British
                1 infantry moved from Persia to Eastern Persia
                2 mech_infantrys moved from Iraq to Eastern Persia
                1 bomber moved from Iraq to India
                1 fighter moved from West India to India
                1 fighter moved from Volgograd to Eastern Persia
                2 fighters moved from Egypt to Eastern Persia
                2 infantry moved from Trans-Jordan to Iraq
                1 armour moved from French Equatorial Africa to Egypt
                1 infantry and 1 transport moved from 70 Sea Zone to 71 Sea Zone
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 fighter moved from United Kingdom to 92 Sea Zone
                1 battleship moved from 54 Sea Zone to 26 Sea Zone
                1 destroyer moved from 79 Sea Zone to 41 Sea Zone

    Place Units - British
                2 fighters and 1 mech_infantry placed in Egypt
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
                Some Units in India change ownership: 2 infantry

    Combat Hit Differential Summary :

    Germans : -0,33
        Americans : -3,00
        Japanese : 1,00

    triplea_42557_UK_10.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 submarine; Remaining resources: 5 PUs;

    Combat Move - Italians

    Place Units - Italians
                1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 9 PUs; end with 14 PUs

    Combat Hit Differential Summary :

    triplea_42557_Ita10.tsvg

  • 22 21 20 19 18 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser, 1 destroyer and 7 submarines moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                2 fighters moved from Queensland to 42 Sea Zone
                2 bombers moved from India to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 8 submarines
                    Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 tactical_bombers and 2 transports
                        ANZAC roll dice for 8 submarines in 42 Sea Zone, round 2 : 4/8 hits, 2,67 expected hits

    Combat Hit Differential Summary :

    ANZAC : 1,33

    triplea_42557_ANZ10.tsvg

  • 22 21 20 19 18 17 16

    1st Round 4x Subs hit. Ool?

  • 19 18

    I’ll take 3 hits to the undamaged carriers and one to the battleship

  • 22 21 20 19 18 17 16

    Two more hits.

    Do you need a file?

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