@The_Good_Captain g18-ncm-edit.tsvg A norm is one thing, and a rule or law is another. By norm and long-standing practice, neutral nations in Classic have never been occupied or used in play, regardless of how someone might try to interpret the wording of the rulebook.
Even the official FAQ for Axis & Allies Classic 2nd Edition never mentions neutral territories at all. This shows that they were never intended to be used in play — otherwise, the FAQ would have clarified the rules for them, just like it did for transports, submarines, AA guns, and other mechanics.
Whether this was an error, a house rule, or simply a forum variation, let’s continue the game — I’m enjoying it and it’s serving its purpose as practice for the events you organize.3fb5114f-fc01-430f-89bf-aadc78544ace-image.png
WWI - Whack Axis - dawg good guys
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TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 3
Research Technology - Austria
Austria spend 5 on tech rolls
Austria roll 6,3,6 and gets 2 hits
Austria removing all Technology Tokens after successful research.
Austria discover workingWomenCombat Move - Austria
5 cavalrys and 1 fighter moved from Galicia to Minsk
1 cavalry moved from Moldavia to Dnieper
Austria take Dnieper from Russia
2 field_guns and 4 infantry moved from Croatia to Montenegro
Austria take Montenegro from Serbia
5 infantry moved from Bosnia to Montenegro
2 field_guns moved from Belgrade to Bulgaria
2 infantry moved from Belgrade to Serbia
3 infantry moved from Bulgaria to Serbia
1 infantry moved from Odessa to Crimea
Austria take Crimea from Russia
2 field_guns and 4 infantry moved from Galicia to Belarus
2 cavalrys moved from Hungary to Montenegro
8 infantry moved from Trieste to Venice
4 heavy_guns moved from Venice to Milan
3 infantry moved from Venice to MilanPurchase Units - Austria
Austria buy 1 cruiser, 1 destroyer, 4 heavy_guns, 7 infantry, 1 submarine and 6 trenchs; Remaining resources: 1 PUs; 0 techTokens;Combat - Austria
Battle in Minsk
Austria attack with 5 cavalrys and 1 fighter
Russia defend with 1 Factory, 2 field_guns and 3 infantry
Austria roll dice for 5 cavalrys and 1 fighter in Minsk, round 2 : 2/6 hits, 1.33 expected hits
Russia roll dice for 2 field_guns and 3 infantry in Minsk, round 2 : 0/5 hits, 1.67 expected hits
2 infantry owned by the Russia lost in Minsk
Austria roll dice for 5 cavalrys and 1 fighter in Minsk, round 3 : 0/6 hits, 1.33 expected hits
Russia roll dice for 2 field_guns and 1 infantry in Minsk, round 3 : 0/3 hits, 1.00 expected hits
Austria roll dice for 5 cavalrys and 1 fighter in Minsk, round 4 : 2/6 hits, 1.33 expected hits
Russia roll dice for 2 field_guns and 1 infantry in Minsk, round 4 : 1/3 hits, 1.00 expected hits
1 field_gun owned by the Russia, 1 cavalry owned by the Austria and 1 infantry owned by the Russia lost in Minsk
Austria roll dice for 4 cavalrys and 1 fighter in Minsk, round 5 : 0/5 hits, 1.17 expected hits
Russia roll dice for 1 field_gun in Minsk, round 5 : 1/1 hits, 0.33 expected hits
1 cavalry owned by the Austria lost in Minsk
Austria roll dice for 3 cavalrys and 1 fighter in Minsk, round 6 : 1/4 hits, 1.00 expected hits
Russia roll dice for 1 field_gun in Minsk, round 6 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Russia lost in Minsk
Austria win, taking Minsk from Russia with 3 cavalrys and 1 fighter remaining. Battle score for attacker is 9
Casualties for Russia: 2 field_guns and 3 infantry
Casualties for Austria: 2 cavalrysNon Combat Move - Austria
1 fighter moved from Minsk to BelarusPlace Units - Austria
3 trenchs placed in Milan
Austria undo move 1.
2 trenchs placed in Odessa
2 trenchs placed in Milan
4 heavy_guns and 2 trenchs placed in Venice
1 cruiser, 1 destroyer and 1 submarine placed in Sea Zone 62 Adriatic Sea
4 infantry placed in Belgrade
3 infantry placed in TriesteActivate Technology - Austria
Austria activating workingWomen
Trigger AustriaT1: buyfield_gun_w added to productionAustria
Trigger AustriaT1: buyheavy_gun_w added to productionAustria
Trigger AustriaT1: buyfield_gun removed from productionAustria
Trigger AustriaT1: buyheavy_gun removed from productionAustria
Trigger AustriaT1: buygas_w added to productionAustria
Trigger AustriaT1: buyfighter_w added to productionAustria
Trigger AustriaT1: buygas removed from productionAustria
Trigger AustriaT1: buyfighter removed from productionAustriaTurn Complete - Austria
Austria collect 97 PUs; end with 98 PUsCombat Hit Differential Summary :
Austria : -1.17
Russia : -2.33 -
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 3
Research Technology - Italy
Italy spend 5 on tech rolls
Italy roll 4,3 and gets 0 hitsCombat Move - Italy
1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea
1 field_gun and 1 infantry moved from Tunisia to Sea Zone 58 Tyrrhenian Sea
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea
1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Piedmont
1 cavalry moved from Uganda to German East Africa
2 battlecruisers and 2 cruisers moved from Sea Zone 69 Sea of Crete to Sea Zone 60 Central MediterraneanPurchase Units - Italy
Italy buy 2 field_guns and 4 infantry; Remaining resources: 2 techTokens; 0 PUs;Combat - Italy
Non Combat Move - Italy
2 heavy_guns and 8 infantry moved from Latium to Tuscany
1 heavy_gun and 1 infantry moved from Rome to LatiumPlace Units - Italy
2 field_guns and 1 infantry placed in Piedmont
3 infantry placed in RomeTurn Complete - Italy
Italy collect 25 PUs; end with 25 PUs -
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 3
Combat Move - Arabia
2 Bedouins moved from Mecca to Hejaz
1 Bedouin moved from Mecca to HejazPurchase Units - Arabia
Arabia buy 2 Bedouins; Remaining resources: 0 PUs;Combat - Arabia
Battle in Hejaz
Arabia attack with 3 Bedouins
Turkey defend with 1 infantry
Arabia roll dice for 3 Bedouins in Hejaz, round 2 : 0/3 hits
Turkey roll dice for 1 infantry in Hejaz, round 2 : 1/1 hits
1 Bedouin owned by the Arabia lost in Hejaz
Arabia roll dice for 2 Bedouins in Hejaz, round 3 : 0/2 hits
Turkey roll dice for 1 infantry in Hejaz, round 3 : 0/1 hits
Arabia roll dice for 2 Bedouins in Hejaz, round 4 : 1/2 hits
Turkey roll dice for 1 infantry in Hejaz, round 4 : 1/1 hits
1 infantry owned by the Turkey and 1 Bedouin owned by the Arabia lost in Hejaz
Arabia win, taking Hejaz from Turkey with 1 Bedouin remaining. Battle score for attacker is -1
Casualties for Turkey: 1 infantry
Casualties for Arabia: 2 BedouinsNon Combat Move - Arabia
Place Units - Arabia
2 Bedouins placed in MeccaTurn Complete - Arabia
Arabia collect 6 PUs; end with 6 PUs -
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 3
Research Technology - Turkey
Turkey spend 5 on tech rolls
Turkey roll 1,2,2,5 and gets 0 hitsCombat Move - Turkey
1 transport moved from Sea Zone 64 Sea of Azov to Sea Zone 67 Black Sea
2 infantry moved from Constantinople to Sea Zone 67 Black Sea
2 infantry and 1 transport moved from Sea Zone 67 Black Sea to Sea Zone 64 Sea of Azov
2 infantry moved from Sea Zone 64 Sea of Azov to Caucasus
2 cavalrys, 1 field_gun and 7 infantry moved from Georgia to Caucasus
2 infantry moved from Constantinople to Smyrna
2 fighters moved from Smyrna to Lurs
3 infantry moved from Baghdad to Lurs
1 field_gun and 2 infantry moved from Mesopotamia to Fars
1 field_gun and 3 infantry moved from Kuwait to Mesopotamia
2 infantry moved from Damascus to Palestine
1 infantry moved from Palestine to Sinai
1 field_gun moved from Palestine to Sinai
1 field_gun and 3 infantry moved from Arabia to Hejaz
1 infantry moved from Damascus to Palestine
1 infantry moved from Palestine to HejazPurchase Units - Turkey
Turkey buy 1 cruiser, 2 field_guns, 8 infantry, 1 transport and 3 trenchs; Remaining resources: 1 PUs; 4 techTokens;Combat - Turkey
Battle in Lurs
Turkey attack with 2 fighters and 3 infantry
Neutral defend with 2 infantry
Turkey roll dice for 2 fighters and 3 infantry in Lurs, round 2 : 1/5 hits, 1.50 expected hits
Neutral roll dice for 2 infantry in Lurs, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Neutral and 1 infantry owned by the Turkey lost in Lurs
Turkey roll dice for 2 fighters and 2 infantry in Lurs, round 3 : 2/4 hits, 1.33 expected hits
Neutral roll dice for 1 infantry in Lurs, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral and 1 infantry owned by the Turkey lost in Lurs
Turkey loses 0 PUs for violating Lurss neutrality.
Turkey win, taking Lurs from Neutral with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Turkey: 2 infantry
Casualties for Neutral: 2 infantry
Battle in Fars
Turkey attack with 1 field_gun and 2 infantry
Neutral defend with 2 cavalrys
Turkey roll dice for 1 field_gun and 2 infantry in Fars, round 2 : 2/3 hits, 0.83 expected hits
Neutral roll dice for 2 cavalrys in Fars, round 2 : 0/2 hits, 0.33 expected hits
2 cavalrys owned by the Neutral lost in Fars
Turkey loses 0 PUs for violating Farss neutrality.
Turkey win, taking Fars from Neutral with 1 field_gun and 2 infantry remaining. Battle score for attacker is 8
Casualties for Neutral: 2 cavalrys
Battle in Hejaz
Turkey attack with 1 field_gun and 4 infantry
Arabia defend with 1 Bedouin
Turkey roll dice for 1 field_gun and 4 infantry in Hejaz, round 2 : 1/5 hits, 1.17 expected hits
Arabia roll dice for 1 Bedouin in Hejaz, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Turkey and 1 Bedouin owned by the Arabia lost in Hejaz
Turkey win, taking Hejaz from Arabia with 1 field_gun and 3 infantry remaining. Battle score for attacker is -1
Casualties for Turkey: 1 infantry
Casualties for Arabia: 1 Bedouin
Battle in Caucasus
Turkey attack with 2 cavalrys, 1 field_gun and 9 infantry
Russia defend with 1 cavalry, 3 conscripts, 3 field_guns and 3 infantry
Turkey roll dice for 1 battlecruiser and 1 battleship in Caucasus, round 2 : 1/2 hits, 1.33 expected hits
Turkey roll dice for 2 cavalrys, 1 field_gun and 9 infantry in Caucasus, round 2 : 2/12 hits, 2.33 expected hits
Russia roll dice for 1 cavalry, 3 conscripts, 3 field_guns and 3 infantry in Caucasus, round 2 : 2/10 hits, 2.67 expected hits
3 conscripts owned by the Russia and 2 infantry owned by the Turkey lost in Caucasus
Turkey roll dice for 2 cavalrys, 1 field_gun and 7 infantry in Caucasus, round 3 : 5/10 hits, 2.00 expected hits
Russia roll dice for 1 cavalry, 3 field_guns and 3 infantry in Caucasus, round 3 : 1/7 hits, 2.17 expected hits
1 field_gun owned by the Russia, 3 infantry owned by the Russia, 1 cavalry owned by the Turkey and 1 cavalry owned by the Russia lost in Caucasus
Turkey roll dice for 1 cavalry, 1 field_gun and 7 infantry in Caucasus, round 4 : 1/9 hits, 1.83 expected hits
Russia roll dice for 2 field_guns in Caucasus, round 4 : 0/2 hits, 0.67 expected hits
1 field_gun owned by the Russia lost in Caucasus
Turkey roll dice for 1 cavalry, 1 field_gun and 7 infantry in Caucasus, round 5 : 3/9 hits, 1.83 expected hits
Russia roll dice for 1 field_gun in Caucasus, round 5 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Russia lost in Caucasus
Turkey win, taking Caucasus from Russia with 1 cavalry, 1 field_gun and 7 infantry remaining. Battle score for attacker is 21
Casualties for Turkey: 1 cavalry and 2 infantry
Casualties for Russia: 1 cavalry, 3 conscripts, 3 field_guns and 3 infantryNon Combat Move - Turkey
1 cruiser moved from Sea Zone 64 Sea of Azov to Sea Zone 67 Black Sea
2 cruisers moved from Sea Zone 64 Sea of Azov to Sea Zone 67 Black Sea
2 fighters moved from Lurs to BaghdadPlace Units - Turkey
1 trench placed in Palestine
2 trenchs placed in Sinai
1 cruiser and 1 transport placed in Sea Zone 67 Black Sea
3 infantry placed in Damascus
3 infantry placed in Baghdad
2 field_guns and 2 infantry placed in ConstantinopleActivate Technology - Turkey
Trigger TurkeyS: Turkey met a national objective for an additional 1 techTokens; end with 5 techTokensTurn Complete - Turkey
Turkey collect 68 PUs; end with 69 PUsCombat Hit Differential Summary :
Neutral : 0.67
Turkey : 3.83
Arabia : 0.67
Russia : -2.83 -
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 3
Research Technology - Britain
Britain spend 5 on tech rolls
Britain roll 1,5,2 and gets 0 hitsPurchase Units - Britain
Britain buy 3 cavalrys, 2 field_guns, 1 heavy_gun, 4 infantry, 5 transports and 4 trenchs; Remaining resources: 3 techTokens; 0 PUs;Combat - Britain
Britain creates battle in territory Sea Zone 94 South Atlantic
Battle in Sea Zone 94 South Atlantic
Britain attack with 1 battlecruiser and 2 cruisers
Germany defend with 1 submarine
1 submarine owned by the Germany SubmergedNon Combat Move - Britain
1 field_gun moved from Bombay to Sea Zone 73 Arabian Sea
1 infantry moved from Goa to Sea Zone 73 Arabian Sea
1 battlecruiser, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 76 Indian Ocean
1 transport moved from Sea Zone 76 Indian Ocean to Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry moved from Sea Zone 76 Indian Ocean to German East Africa
1 infantry moved from Northern Rhodesia to German East Africa
1 colonial moved from Gabon to Congo
1 infantry moved from Rwanda to German East Africa
1 infantry moved from Lower Egypt to Cairo-Suez
1 transport moved from Sea Zone 59 Central Mediterranean to Sea Zone 60 Central Mediterranean
1 infantry moved from England to Sea Zone 15 English Channel
1 infantry moved from Sea Zone 15 English Channel to Picardy
2 infantry moved from England to Sea Zone 15 English Channel
2 infantry moved from Sea Zone 15 English Channel to Normandy
2 submarines moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic
1 cavalry moved from Quebec to Nova Scotia
1 colonial moved from Quebec to Nova Scotia
1 colonial moved from Ontario to Quebec
1 colonial moved from Manitoba to Ontario
1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 120 Arafura Sea
1 colonial moved from New South Wales to Queensland
1 battlecruiser moved from Sea Zone 122 Bismarck Sea to Sea Zone 120 Arafura Sea
1 cavalry and 1 colonial moved from Queensland to Sea Zone 120 Arafura Sea
1 cavalry and 1 colonial moved from Sea Zone 120 Arafura Sea to Papua
1 field_gun and 2 infantry moved from German Southwest Africa to Northern Rhodesia
2 cavalrys moved from Cape Town to German Southwest Africa
1 colonial moved from Sindh to Gujarat
1 infantry moved from Madras to DeccanPlace Units - Britain
2 trenchs placed in German East Africa
1 heavy_gun, 1 infantry and 2 trenchs placed in Cairo-Suez
2 cavalrys placed in Cape Town
1 transport placed in Sea Zone 115 Tasman Sea
1 field_gun placed in Sydney-Canberra
1 transport placed in Sea Zone 22 Mid Atlantic
2 transports placed in Sea Zone 15 English Channel
1 transport placed in Sea Zone 22 Mid Atlantic
2 infantry placed in Ottawa-Montreal
1 cavalry, 1 field_gun and 1 infantry placed in LondonTurn Complete - Britain
Britain collect 86 PUs; end with 86 PUs -
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 3
Research Technology - Russia
Russia spend 5 on tech rolls
Russia roll 4,2,2 and gets 0 hitsCombat Move - Russia
1 field_gun and 1 infantry moved from Kiev to Dnieper
1 field_gun and 3 infantry moved from Kiev to Odessa
3 conscripts moved from Smolensk to Don
1 field_gun and 2 infantry moved from Moscow to Don
2 conscripts, 2 field_guns and 2 infantry moved from St. Petersburg to Pskov
3 infantry moved from St. Petersburg to Finland
1 cavalry, 3 conscripts, 3 field_guns, 1 heavy_gun and 3 infantry moved from Irkutsk to Bratsk
7 conscripts moved from Krasnoyarsk to Bratsk
2 conscripts moved from Novosibirsk to Bratsk
1 conscript moved from Kazan to Ryazan
1 conscript moved from Kazan to KazakhstanPurchase Units - Russia
Russia buy 1 field_gun, 19 infantry and 5 trenchs; Remaining resources: 3 techTokens; 0 PUs;Combat - Russia
Battle in Odessa
Russia attack with 1 field_gun and 3 infantry
Austria defend with 1 field_gun, 1 infantry and 2 trenchs
Russia roll dice for 1 field_gun and 3 infantry in Odessa, round 2 : 1/4 hits
Units damaged: 1 trench owned by the Austria
Austria roll dice for 1 field_gun, 1 infantry and 2 trenchs in Odessa, round 2 : 0/2 hits
Russia roll dice for 1 field_gun and 3 infantry in Odessa, round 3 : 0/4 hits
Austria roll dice for 1 field_gun, 1 infantry and 2 trenchs in Odessa, round 3 : 1/2 hits
1 infantry owned by the Russia lost in Odessa
Russia roll dice for 1 field_gun and 2 infantry in Odessa, round 4 : 0/3 hits
Austria roll dice for 1 field_gun, 1 infantry and 2 trenchs in Odessa, round 4 : 1/2 hits
1 infantry owned by the Russia lost in Odessa
1 field_gun owned by the Russia and 1 infantry owned by the Russia retreated to Kiev
Austria win with 1 field_gun, 1 infantry and 2 trenchs remaining. Battle score for attacker is -6
Casualties for Russia: 2 infantry
Battle in Dnieper
Russia attack with 1 field_gun and 1 infantry
Austria defend with 1 cavalry
Russia roll dice for 1 field_gun and 1 infantry in Dnieper, round 2 : 0/2 hits
Austria roll dice for 1 cavalry in Dnieper, round 2 : 1/1 hits
1 infantry owned by the Russia lost in Dnieper
Russia roll dice for 1 field_gun in Dnieper, round 3 : 0/1 hits
Austria roll dice for 1 cavalry in Dnieper, round 3 : 0/1 hits
Russia roll dice for 1 field_gun in Dnieper, round 4 : 1/1 hits
Austria roll dice for 1 cavalry in Dnieper, round 4 : 1/1 hits
1 cavalry owned by the Austria and 1 field_gun owned by the Russia lost in Dnieper
Austria win with no units remaining. Battle score for attacker is -3
Casualties for Austria: 1 cavalry
Casualties for Russia: 1 field_gun and 1 infantryNon Combat Move - Russia
2 conscripts and 1 field_gun moved from Primorsky to Vladivostok
1 conscript moved from Primorsky to VladivostokPlace Units - Russia
3 infantry and 3 trenchs placed in Vladivostok
2 trenchs placed in Don
2 infantry placed in Omsk
1 field_gun and 2 infantry placed in Moscow
6 infantry placed in St. Petersburg
3 infantry placed in Irkutsk
3 infantry placed in KievTurn Complete - Russia
Russia collect 67 PUs; end with 67 PUs
1 unit repaired. -
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 3
Research Technology - Communists
Communists spend 5 on tech rolls
Communists rolls : 1/1 hits, 0.00 expected hits
Communists removing all Technology Tokens after successful research.
Communists discover propagandaCombat Move - Communists
1 conscript moved from Khabarovsk to Amur
10 field_guns moved from Aldan to Khabarovsk
6 cavalrys, 9 conscripts and 2 field_guns moved from Khabarovsk to Primorsky
Communists take Primorsky from Russia
4 cavalrys moved from Yakutsk to KhabarovskPurchase Units - Communists
Communists buy 3 conscripts and 3 field_guns; Remaining resources: 0 PUs; 0 techTokens;Combat - Communists
Non Combat Move - Communists
Place Units - Communists
3 conscripts and 3 field_guns placed in YakutskActivate Technology - Communists
Communists activating propaganda
Trigger CommunistsP: Communists has 3 infantry placed in YakutskTurn Complete - Communists
Communists collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Communists rolls : : 1.00
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TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 3
Research Technology - USA
USA spend 5 on tech rolls
USA roll 1,4,4 and gets 0 hitsCombat Move - USA
1 cruiser, 1 destroyer and 1 submarine moved from Sea Zone 30 Mid Atlantic to Sea Zone 35 Mid Atlantic
1 field_gun and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
1 cavalry and 1 infantry moved from Atlanta to Sea Zone 30 Mid Atlantic
1 cavalry, 1 field_gun, 2 infantry and 2 transports moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic
1 cavalry, 1 field_gun and 2 infantry moved from Sea Zone 34 Mid Atlantic to Madeira
3 field_guns moved from New York to Hudson-Delaware
1 cavalry moved from Atlanta to Carolinas
1 cavalry moved from Kentucky to Carolinas
1 infantry moved from Great Plains to Missouri
1 infantry moved from New Mexico to Great PlainsPurchase Units - USA
USA buy 1 field_gun, 5 infantry and 6 transports; Remaining resources: 3 techTokens; 0 PUs;Combat - USA
Battle in Sea Zone 35 Mid Atlantic
USA attack with 1 cruiser, 1 destroyer and 1 submarine
Germany defend with 1 submarine
USA roll dice for 1 submarine in Sea Zone 35 Mid Atlantic, round 2 : 1/1 hits
1 submarine owned by the Germany lost in Sea Zone 35 Mid Atlantic
USA win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
Casualties for Germany: 1 submarine
Battle in Madeira
USA attack with 1 cavalry, 1 field_gun and 2 infantry
Neutral defend with 1 infantry
USA roll dice for 1 cavalry, 1 field_gun and 2 infantry in Madeira, round 2 : 0/4 hits
Neutral roll dice for 1 infantry in Madeira, round 2 : 0/1 hits
USA roll dice for 1 cavalry, 1 field_gun and 2 infantry in Madeira, round 3 : 3/4 hits
Neutral roll dice for 1 infantry in Madeira, round 3 : 1/1 hits
1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Madeira
USA loses 0 PUs for violating Madeiras neutrality.
USA win, taking Madeira from Neutral with 1 cavalry, 1 field_gun and 1 infantry remaining. Battle score for attacker is 0
Casualties for Neutral: 1 infantry
Casualties for USA: 1 infantryNon Combat Move - USA
Place Units - USA
1 transport placed in Sea Zone 29 Mid Atlantic
1 field_gun and 1 infantry placed in New York
4 infantry placed in Washington D.C.
4 transports placed in Sea Zone 30 Mid Atlantic
1 transport placed in Sea Zone 30 Mid AtlanticTurn Complete - USA
USA collect 68 PUs; end with 68 PUs -
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 4
Research Technology - Germany
Germany spend 5 on tech rolls
Germany rolls : 0/1 hits, 0.00 expected hitsCombat Move - Germany
1 infantry moved from Latvia to Estonia
Germany take Estonia from Russia
1 infantry moved from Latvia to Smolensk
Germany take Smolensk from Russia
6 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea
2 stormtruppens and 1 transport moved from Sea Zone 12 Baltic Sea to Sea Zone 9 Gulf of Bothnia
2 stormtruppens moved from Sea Zone 9 Gulf of Bothnia to Finland
1 field_gun moved from Sweden to Finland
1 infantry moved from Sweden to Finland
4 stormtruppens and 2 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 10 Baltic Sea
4 stormtruppens moved from Sea Zone 10 Baltic Sea to Stockholm
1 infantry moved from Sweden to Stockholm
3 submarines moved from Sea Zone 10 Baltic Sea to Sea Zone 12 Baltic Sea
1 destroyer moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 12 Baltic Sea
2 field_guns, 2 heavy_guns and 3 infantry moved from Eastern Poland to Belarus
2 cavalrys moved from Warsaw to Belarus
1 fighter and 2 infantry moved from Belarus to Minsk
4 gass moved from East Prussia to Belarus
1 stormtruppen moved from West Prussia to East Prussia
2 infantry moved from Mecklenburg to Holstein
1 infantry moved from Mecklenburg to Hanover
5 heavy_guns moved from Wurttemburg to Alsace
2 fighters moved from Rhine to Champagne
1 field_gun and 2 infantry moved from Belgium to Champagne
1 field_gun and 2 infantry moved from Belgium to Picardy
2 infantry moved from Belgium to Champagne
6 heavy_guns moved from Bavaria to WurttemburgPurchase Units - Germany
Germany buy 1 Factory, 2 cavalrys, 4 field_guns, 8 heavy_guns, 8 infantry and 6 trenchs; Remaining resources: 0 PUs; 1 techTokens;Combat - Germany
Germany creates battle in territory Sea Zone 94 South Atlantic
Battle in Finland
Germany attack with 1 field_gun, 1 infantry and 2 stormtruppens
Russia defend with 3 infantry
Germany roll dice for 1 field_gun, 1 infantry and 2 stormtruppens in Finland, round 2 : 0/4 hits, 1.33 expected hits
Russia roll dice for 3 infantry in Finland, round 2 : 2/3 hits, 1.00 expected hits
1 stormtruppen owned by the Germany and 1 infantry owned by the Germany lost in Finland
Germany roll dice for 1 field_gun and 1 stormtruppen in Finland, round 3 : 1/2 hits, 0.83 expected hits
Russia roll dice for 3 infantry in Finland, round 3 : 2/3 hits, 1.00 expected hits
1 stormtruppen owned by the Germany, 1 field_gun owned by the Germany and 1 infantry owned by the Russia lost in Finland
Russia win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Germany: 1 field_gun, 1 infantry and 2 stormtruppens
Casualties for Russia: 1 infantry
Battle in Sea Zone 94 South Atlantic
Germany attack with 1 submarine
Britain defend with 1 battlecruiser and 2 cruisers
Germany roll dice for 1 submarine in Sea Zone 94 South Atlantic, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Britain lost in Sea Zone 94 South Atlantic
Britain roll dice for 1 battlecruiser and 1 cruiser in Sea Zone 94 South Atlantic, round 2 : 1/2 hits, 1.17 expected hits
1 submarine owned by the Germany lost in Sea Zone 94 South Atlantic
Britain win with 1 battlecruiser and 1 cruiser remaining. Battle score for attacker is 3
Casualties for Britain: 1 cruiser
Casualties for Germany: 1 submarine
Battle in Champagne
Germany attack with 1 field_gun, 2 fighters and 4 infantry
France defend with 3 heavy_guns
Germany roll dice for 1 field_gun, 2 fighters and 4 infantry in Champagne, round 2 : 0/7 hits, 2.17 expected hits
France roll dice for 3 heavy_guns in Champagne, round 2 : 2/3 hits, 2.00 expected hits
2 infantry owned by the Germany lost in Champagne
Germany roll dice for 1 field_gun, 2 fighters and 2 infantry in Champagne, round 3 : 2/5 hits, 1.67 expected hits
France roll dice for 3 heavy_guns in Champagne, round 3 : 2/3 hits, 2.00 expected hits
2 heavy_guns owned by the France and 2 infantry owned by the Germany lost in Champagne
Germany roll dice for 1 field_gun and 2 fighters in Champagne, round 4 : 0/3 hits, 1.00 expected hits
France roll dice for 1 heavy_gun in Champagne, round 4 : 1/1 hits, 0.67 expected hits
1 field_gun owned by the Germany lost in Champagne
Germany roll dice for 2 fighters in Champagne, round 5 : 2/2 hits, 0.67 expected hits
France roll dice for 1 heavy_gun in Champagne, round 5 : 1/1 hits, 0.67 expected hits
1 heavy_gun owned by the France and 1 fighter owned by the Germany lost in Champagne
Germany win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Germany: 1 field_gun, 1 fighter and 4 infantry
Casualties for France: 3 heavy_guns
Battle in Stockholm
Germany attack with 1 infantry and 4 stormtruppens
Neutral defend with 3 infantry
Germany roll dice for 1 infantry and 4 stormtruppens in Stockholm, round 2 : 2/5 hits, 1.50 expected hits
Neutral roll dice for 3 infantry in Stockholm, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germany and 2 infantry owned by the Neutral lost in Stockholm
Germany roll dice for 4 stormtruppens in Stockholm, round 3 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 1 infantry in Stockholm, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Stockholm
Germany loses 0 PUs for violating Stockholms neutrality.
Germany win, taking Stockholm from Neutral with 4 stormtruppens remaining. Battle score for attacker is 6
Casualties for Germany: 1 infantry
Casualties for Neutral: 3 infantry
Battle in Picardy
Germany attack with 1 field_gun and 2 infantry
Britain defend with 1 infantry
Germany roll dice for 1 field_gun and 2 infantry in Picardy, round 2 : 0/3 hits, 0.83 expected hits
France roll dice for 1 infantry in Picardy, round 2 : 0/1 hits, 0.33 expected hits
Germany roll dice for 1 field_gun and 2 infantry in Picardy, round 3 : 0/3 hits, 0.83 expected hits
France roll dice for 1 infantry in Picardy, round 3 : 0/1 hits, 0.33 expected hits
Germany roll dice for 1 field_gun and 2 infantry in Picardy, round 4 : 1/3 hits, 0.83 expected hits
France roll dice for 1 infantry in Picardy, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germany and 1 infantry owned by the Britain lost in Picardy
Germany win, taking Picardy from France with 1 field_gun and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germany: 1 infantry
Casualties for Britain: 1 infantryNon Combat Move - Germany
1 fighter moved from Champagne to BelgiumPlace Units - Germany
3 heavy_guns and 3 trenchs placed in Belgium
2 field_guns and 1 heavy_gun placed in Belarus
2 field_guns and 4 infantry placed in Mecklenburg
3 infantry and 1 trench placed in Dar es Salaam
4 heavy_guns and 1 infantry placed in Bavaria
1 trench placed in Alsace
1 trench placed in Rhine
2 cavalrys placed in Warsaw
1 Factory placed in PomeraniaTurn Complete - Germany
Germany collect 130 PUs; end with 130 PUsCombat Hit Differential Summary :
Neutral : -0.33
Germany rolls : : 0.00
Britain : -0.17
France : 0.67
Germany : -3.33
Russia : 2.00 -
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 4
Research Technology - France
France spend 5 on tech rolls
France roll 1,3,3,4 and gets 0 hitsCombat Move - France
2 infantry moved from Paris to Picardy
2 heavy_guns moved from Paris to Picardy
1 fighter moved from Burgundy to Picardy
1 infantry moved from Sea Zone 57 Ligurian Sea to Piedmont
1 field_gun and 1 infantry moved from Tobruk to Sea Zone 60 Central Mediterranean
1 field_gun and 1 infantry moved from Sea Zone 60 Central Mediterranean to Greece
1 battlecruiser, 1 cruiser and 1 transport moved from Sea Zone 14 Helgoland Bight to Sea Zone 15 English Channel
1 cavalry moved from Brittany to Picardy
2 heavy_guns and 2 infantry moved from Paris to Champagne
2 cavalrys moved from Brittany to Champagne
1 infantry moved from Brittany to Burgundy
1 field_gun and 2 infantry moved from Marseilles to Rhone
1 colonial and 1 infantry moved from Chad to Western Sudan
1 cavalry moved from Congo to German East Africa
1 colonial moved from Northern Rhodesia to German East Africa
1 infantry moved from Congo to Rwanda
1 cruiser and 1 transport moved from Sea Zone 98 South Atlantic to Sea Zone 92 Mozambique Channel
1 infantry moved from Madagascar to Sea Zone 92 Mozambique Channel
1 field_gun and 1 infantry moved from Algiers to Algeria
1 colonial moved from Cochinchina to Sea Zone 127 Gulf of Thailand
1 colonial, 1 infantry and 1 transport moved from Sea Zone 127 Gulf of Thailand to Sea Zone 124 Celebes Sea
1 colonial and 1 infantry moved from Sea Zone 124 Celebes Sea to Sarawak
1 colonial and 1 field_gun moved from Shanghai 2 to Sea Zone 137 Yellow Sea
1 colonial, 1 cruiser, 1 field_gun and 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan
1 colonial and 1 field_gun moved from Sea Zone 138 Sea of Japan to VladivostokPurchase Units - France
France buy 1 Factory, 5 field_guns, 2 heavy_guns and 7 infantry; Remaining resources: 4 techTokens; 0 PUs;Combat - France
Battle in Picardy
France attack with 1 cavalry, 1 fighter, 2 heavy_guns and 2 infantry
Germany defend with 1 field_gun and 1 infantry
France roll dice for 1 cavalry, 1 fighter, 2 heavy_guns and 2 infantry in Picardy, round 2 : 3/6 hits
Germany roll dice for 1 field_gun and 1 infantry in Picardy, round 2 : 0/2 hits
1 field_gun owned by the Germany and 1 infantry owned by the Germany lost in Picardy
France win, taking Picardy from Germany with 1 cavalry, 1 fighter, 2 heavy_guns and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germany: 1 field_gun and 1 infantryNon Combat Move - France
1 fighter moved from Picardy to ChampagnePlace Units - France
1 Factory placed in Shanghai 1
3 field_guns, 2 heavy_guns and 3 infantry placed in Paris
1 field_gun and 2 infantry placed in Marseilles
1 field_gun and 1 infantry placed in Tobruk
1 infantry placed in BrittanyTurn Complete - France
France collect 76 PUs; end with 76 PUs -
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 4
Purchase Units - Serbia
Serbia buy 2 heavy_guns and 1 trench; Remaining resources: 0 PUs;Non Combat Move - Serbia
1 field_gun, 1 heavy_gun and 2 infantry moved from Albania to Macedonia
1 fighter moved from Albania to Macedonia
2 field_guns and 3 infantry moved from Greece to MacedoniaPlace Units - Serbia
1 trench placed in Macedonia
2 heavy_guns placed in GreeceTurn Complete - Serbia
Serbia collect 12 PUs; end with 12 PUs -
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 4
Research Technology - Austria
Austria spend 5 on tech rolls
Austria rolls : 0/1 hits, 0.00 expected hitsCombat Move - Austria
2 cavalrys, 2 field_guns and 9 infantry moved from Montenegro to Albania
Austria take Albania from Serbia
4 infantry moved from Belgrade to Serbia
5 infantry moved from Serbia to Albania
1 heavy_gun moved from Bulgaria to Serbia
2 field_guns and 4 infantry moved from Belarus to Odessa
3 cavalrys moved from Minsk to Odessa
1 fighter moved from Belarus to Odessa
3 infantry moved from Trieste to Venice
2 heavy_guns moved from Venice to MilanPurchase Units - Austria
Austria buy 1 destroyer, 16 infantry and 12 trenchs; Remaining resources: 0 PUs; 1 techTokens;Combat - Austria
Non Combat Move - Austria
1 infantry moved from Crimea to OdessaPlace Units - Austria
3 trenchs placed in Milan
4 infantry and 3 trenchs placed in Venice
1 destroyer placed in Sea Zone 62 Adriatic Sea
3 infantry and 3 trenchs placed in Minsk
3 trenchs placed in Serbia
4 infantry placed in Belgrade
5 infantry placed in TyrolTurn Complete - Austria
Austria collect 99 PUs; end with 99 PUsCombat Hit Differential Summary :
Austria rolls : : 0.00
-
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 4
Research Technology - Italy
Italy spend 5 on tech rolls
Italy roll 5,1,1 and gets 0 hitsCombat Move - Italy
7 field_guns, 4 heavy_guns and 6 infantry moved from Piedmont to Milan
9 infantry moved from Tuscany to Milan
1 cavalry moved from Tuscany to Milan
2 field_guns and 2 heavy_guns moved from Tuscany to Milan
6 infantry moved from Tuscany to Milan
2 infantry moved from Tuscany to Milan
1 infantry moved from Tuscany to Milan
1 heavy_gun and 1 infantry moved from Latium to Tuscany
2 infantry moved from Rome to Latium
1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea
1 infantry moved from Rome to Sea Zone 58 Tyrrhenian Sea
1 infantry moved from Sardinia to Sea Zone 58 Tyrrhenian Sea
2 infantry and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea
2 infantry moved from Sea Zone 57 Ligurian Sea to TuscanyPurchase Units - Italy
Italy buy 2 field_guns and 4 infantry; Remaining resources: 3 techTokens; 0 PUs;Combat - Italy
Battle in Milan
Italy attack with 1 cavalry, 9 field_guns, 6 heavy_guns and 24 infantry
Austria defend with 1 cavalry, 1 field_gun, 7 heavy_guns, 9 infantry and 8 trenchs
Italy roll dice for 1 cavalry, 9 field_guns, 6 heavy_guns and 24 infantry in Milan, round 2 : 12/40 hits
Units damaged: 4 trenchs owned by the Austria
Austria roll dice for 1 cavalry, 1 field_gun, 7 heavy_guns, 9 infantry and 8 trenchs in Milan, round 2 : 9/18 hits
9 infantry owned by the Italy and 4 trenchs owned by the Austria lost in Milan
Italy roll dice for 1 cavalry, 9 field_guns, 6 heavy_guns and 15 infantry in Milan, round 3 : 11/31 hits
Austria roll dice for 1 cavalry, 1 field_gun, 7 heavy_guns, 9 infantry and 4 trenchs in Milan, round 3 : 5/18 hits
1 cavalry owned by the Austria, 5 infantry owned by the Italy, 6 infantry owned by the Austria and 4 trenchs owned by the Austria lost in Milan
Italy roll dice for 1 cavalry, 9 field_guns, 6 heavy_guns and 10 infantry in Milan, round 4 : 10/26 hits
Austria roll dice for 1 field_gun, 7 heavy_guns and 3 infantry in Milan, round 4 : 5/11 hits
5 infantry owned by the Italy, 1 field_gun owned by the Austria, 3 infantry owned by the Austria and 6 heavy_guns owned by the Austria lost in Milan
Italy roll dice for 1 cavalry, 9 field_guns, 6 heavy_guns and 5 infantry in Milan, round 5 : 6/21 hits
Austria roll dice for 1 heavy_gun in Milan, round 5 : 1/1 hits
1 infantry owned by the Italy and 1 heavy_gun owned by the Austria lost in Milan
Italy win, taking Milan from Austria with 1 cavalry, 9 field_guns, 6 heavy_guns and 4 infantry remaining. Battle score for attacker is 34
Casualties for Austria: 1 cavalry, 1 field_gun, 7 heavy_guns, 9 infantry and 8 trenchs
Casualties for Italy: 20 infantryNon Combat Move - Italy
Place Units - Italy
2 field_guns and 4 infantry placed in RomeTurn Complete - Italy
Italy collect 28 PUs; end with 28 PUs -
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 4
Purchase Units - Arabia
Arabia buy 3 Bedouins; Remaining resources: 0 PUs;Place Units - Arabia
3 Bedouins placed in MeccaTurn Complete - Arabia
Arabia collect 4 PUs; end with 4 PUs -
you seem like your playing with some anger this time.
didn’t like the first game did ya :wink: -
you seem like your playing with some anger this time.
didn’t like the first game did ya :wink:After taking several days off, my luck is on fire!
-
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 4
Research Technology - Turkey
Turkey roll 1,6,1,2,3 and gets 1 hit
Turkey removing all Technology Tokens after successful research.
Turkey discover lateFighterCombat Move - Turkey
1 field_gun and 3 infantry moved from Mesopotamia to Arabia
2 fighters moved from Baghdad to Arabia
3 infantry moved from Damascus to Palestine
3 infantry moved from Palestine to Hejaz
2 infantry moved from Baghdad to Fars
1 infantry moved from Baghdad to Mesopotamia
1 infantry moved from Lurs to Georgia
1 cavalry moved from Caucasus to Volgograd
Turkey take Volgograd from Russia
1 field_gun and 7 infantry moved from Caucasus to Volgograd
1 transport moved from Sea Zone 64 Sea of Azov to Sea Zone 67 Black Sea
2 field_guns and 2 infantry moved from Constantinople to Sea Zone 67 Black Sea
5 cruisers, 2 field_guns, 2 infantry, 1 submarine and 2 transports moved from Sea Zone 67 Black Sea to Sea Zone 64 Sea of Azov
2 field_guns and 2 infantry moved from Sea Zone 64 Sea of Azov to CaucasusPurchase Units - Turkey
Turkey buy 8 field_guns, 1 heavy_gun, 4 infantry, 1 transport and 4 trenchs; Remaining resources: 1 PUs; 0 techTokens;Combat - Turkey
Non Combat Move - Turkey
Place Units - Turkey
1 transport placed in Sea Zone 67 Black Sea
3 trenchs placed in Caucasus
2 field_guns and 2 infantry placed in Constantinople
1 trench placed in Dardanelles
3 field_guns placed in Damascus
3 field_guns placed in Baghdad
1 heavy_gun and 2 infantry placed in ConstantinopleActivate Technology - Turkey
Turkey activating lateFighter
Trigger TurkeyT3: buylate_fighter added to productionTurkey
Trigger TurkeyS: Turkey met a national objective for an additional 1 techTokens; end with 1 techTokensTurn Complete - Turkey
Turkey collect 72 PUs; end with 73 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 4
Research Technology - Britain
Britain spend 5 on tech rolls
Britain roll 3,6,6,6 and gets 3 hits
Britain removing all Technology Tokens after successful research.
Britain discover mobileWarfareCombat Move - Britain
2 cavalrys, 1 field_gun and 1 infantry moved from London to Sea Zone 15 English Channel
2 infantry moved from England to Sea Zone 15 English Channel
2 cavalrys, 1 field_gun and 3 infantry moved from Sea Zone 15 English Channel to Picardy
2 infantry moved from Normandy to Picardy
2 fighters moved from Normandy to Picardy
1 cavalry and 2 colonials moved from Nova Scotia to Sea Zone 22 Mid Atlantic
1 field_gun moved from Nova Scotia to Sea Zone 22 Mid Atlantic
1 cavalry, 2 colonials, 1 field_gun and 2 transports moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic
2 submarines moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
1 cavalry, 2 colonials and 1 field_gun moved from Sea Zone 25 Mid Atlantic to Brittany
1 colonial moved from Quebec to Nova Scotia
1 colonial moved from Ontario to Quebec
2 infantry moved from Ottawa-Montreal to Quebec
1 battlecruiser and 1 cruiser moved from Sea Zone 94 South Atlantic to Sea Zone 76 Indian Ocean
1 field_gun moved from Bombay to Sea Zone 73 Arabian Sea
1 infantry moved from Goa to Sea Zone 73 Arabian Sea
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 76 Indian Ocean
1 transport moved from Sea Zone 76 Indian Ocean to Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry moved from Sea Zone 76 Indian Ocean to German East Africa
1 colonial moved from Congo to Rwanda
1 field_gun and 2 infantry moved from Northern Rhodesia to German East Africa
2 cavalrys moved from German Southwest Africa to German East Africa
2 cavalrys moved from Cape Town to German Southwest Africa
1 field_gun moved from Sydney-Canberra to Sea Zone 115 Tasman Sea
1 field_gun and 1 transport moved from Sea Zone 115 Tasman Sea to Sea Zone 120 Arafura Sea
1 colonial moved from Queensland to Sea Zone 120 Arafura Sea
1 cavalry moved from Queensland to Sea Zone 120 Arafura Sea
1 battlecruiser, 1 cavalry, 1 colonial, 1 field_gun and 2 transports moved from Sea Zone 120 Arafura Sea to Sea Zone 122 Bismarck Sea
1 cavalry, 1 colonial and 1 field_gun moved from Sea Zone 122 Bismarck Sea to German New Guinea
1 cavalry, 1 colonial and 1 fighter moved from Papua to German New GuineaPurchase Units - Britain
Britain buy 2 cavalrys, 2 field_guns, 2 heavy_guns, 6 infantry, 4 transports and 3 trenchs; Remaining resources: 0 techTokens; 0 PUs;Combat - Britain
Battle in German New Guinea
Britain attack with 2 cavalrys, 2 colonials, 1 field_gun and 1 fighter
Germany defend with 1 Factory, 2 infantry and 1 trench
Britain roll dice for 1 battlecruiser in German New Guinea, round 2 : 1/1 hits
Units damaged: 1 trench owned by the Germany
Britain roll dice for 2 cavalrys, 2 colonials, 1 field_gun and 1 fighter in German New Guinea, round 2 : 2/6 hits
Germany roll dice for 2 infantry and 1 trench in German New Guinea, round 2 : 1/2 hits
1 infantry owned by the Germany, 1 trench owned by the Germany and 1 cavalry owned by the Britain lost in German New Guinea
Britain roll dice for 1 cavalry, 2 colonials, 1 field_gun and 1 fighter in German New Guinea, round 3 : 2/5 hits
Germany roll dice for 1 infantry in German New Guinea, round 3 : 0/1 hits
1 infantry owned by the Germany lost in German New Guinea
Britain win, taking German New Guinea from Germany with 1 cavalry, 2 colonials, 1 field_gun and 1 fighter remaining. Battle score for attacker is 5
Casualties for Britain: 1 cavalry
Casualties for Germany: 2 infantry and 1 trenchNon Combat Move - Britain
1 fighter moved from German New Guinea to Papua
1 battlecruiser moved from Sea Zone 76 Indian Ocean to Sea Zone 73 Arabian SeaPlace Units - Britain
2 cavalrys placed in Cape Town
1 transport placed in Sea Zone 115 Tasman Sea
1 infantry placed in Sydney-Canberra
2 heavy_guns and 3 trenchs placed in Cairo-Suez
2 transports placed in Sea Zone 22 Mid Atlantic
1 field_gun and 1 infantry placed in Ottawa-Montreal
1 transport placed in Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry placed in Bombay
Britain undo move 8.
1 field_gun placed in Bombay
4 infantry placed in LondonActivate Technology - Britain
Britain activating mobileWarfareTurn Complete - Britain
Britain collect 88 PUs; end with 88 PUs -
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 4
Research Technology - Russia
Russia spend 5 on tech rolls
Russia roll 6,1,6,3 and gets 2 hits
Russia removing all Technology Tokens after successful research.
Russia discover mobileWarfareCombat Move - Russia
1 conscript, 1 field_gun and 1 infantry moved from Pskov to Estonia
1 conscript moved from Pskov to Latvia
Russia take Latvia from Germany
1 field_gun and 1 infantry moved from Pskov to Smolensk
1 conscript moved from Tver to Smolensk
1 infantry moved from Finland to Sweden
Russia take Sweden from Germany
1 infantry moved from Finland to St. Petersburg
1 infantry moved from Bratsk to Aldan
1 cavalry moved from Bratsk to Amur
1 conscript moved from Magadan to Koryak
1 conscript and 1 field_gun moved from Magadan to Sakhe
1 cavalry moved from Sakhe to Tiksi
1 cavalry moved from Tiksi to BratskPurchase Units - Russia
Russia buy 2 field_guns, 8 infantry and 10 trenchs; Remaining resources: 0 techTokens; 0 PUs;Combat - Russia
Battle in Aldan
Russia attack with 1 infantry
Communists defend with 1 trench
1 trench owned by the Communists lost in Aldan
Russia win, taking Aldan from Communists with 1 infantry remaining. Battle score for attacker is 3
Casualties for Communists: 1 trench
Battle in Amur
Russia attack with 1 cavalry and 1 trench
Communists defend with 1 conscript
1 trench owned by the Russia lost in Amur
Russia roll dice for 1 cavalry in Amur, round 2 : 1/1 hits
Communists roll dice for 1 conscript in Amur, round 2 : 0/1 hits
1 conscript owned by the Communists lost in Amur
Russia win with 1 cavalry remaining. Battle score for attacker is -1
Casualties for Communists: 1 conscript
Casualties for Russia: 1 trench
Battle in Estonia
Russia attack with 1 conscript, 1 field_gun and 1 infantry
Germany defend with 1 infantry
Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Estonia, round 2 : 0/3 hits
Germany roll dice for 1 infantry in Estonia, round 2 : 0/1 hits
Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Estonia, round 3 : 0/3 hits
Germany roll dice for 1 infantry in Estonia, round 3 : 1/1 hits
1 conscript owned by the Russia lost in Estonia
Russia roll dice for 1 field_gun and 1 infantry in Estonia, round 4 : 0/2 hits
Germany roll dice for 1 infantry in Estonia, round 4 : 1/1 hits
1 infantry owned by the Russia lost in Estonia
Russia roll dice for 1 field_gun in Estonia, round 5 : 0/1 hits
Germany roll dice for 1 infantry in Estonia, round 5 : 1/1 hits
1 field_gun owned by the Russia lost in Estonia
Germany win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russia: 1 conscript, 1 field_gun and 1 infantry
Battle in Smolensk
Russia attack with 1 conscript, 1 field_gun and 1 infantry
Germany defend with 1 infantry
Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Smolensk, round 2 : 0/3 hits
Germany roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 conscript owned by the Russia lost in Smolensk
Russia roll dice for 1 field_gun and 1 infantry in Smolensk, round 3 : 0/2 hits
Germany roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
Russia roll dice for 1 field_gun and 1 infantry in Smolensk, round 4 : 0/2 hits
Germany roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits
Russia roll dice for 1 field_gun and 1 infantry in Smolensk, round 5 : 1/2 hits
Germany roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits
1 infantry owned by the Germany lost in Smolensk
Russia win, taking Smolensk from Germany with 1 field_gun and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germany: 1 infantry
Casualties for Russia: 1 conscriptNon Combat Move - Russia
Turning on Edit Mode
EDIT: Removing units owned by Russia from Kiev: 1 infantry
EDIT: Adding units owned by Russia to Dnieper: 1 infantry
EDIT: Changing ownership of Dnieper from Austria to Russia
EDIT: Turning off Edit Mode
1 field_gun and 2 infantry moved from Moscow to Don
1 field_gun moved from Tver to Pskov
1 infantry moved from St. Petersburg to Pskov
3 infantry moved from Irkutsk to BratskPlace Units - Russia
3 infantry and 3 trenchs placed in Vladivostok
3 infantry and 3 trenchs placed in Kiev
3 trenchs placed in Don
1 field_gun and 2 infantry placed in Moscow
1 trench placed in Bratsk
1 field_gun placed in OmskActivate Technology - Russia
Russia activating mobileWarfareTurn Complete - Russia
Russia collect 67 PUs; end with 67 PUs -
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 4
Combat Move - Communists
10 field_guns moved from Khabarovsk to Primorsky
6 cavalrys moved from Primorsky to Khabarovsk
3 conscripts, 3 field_guns and 3 infantry moved from Yakutsk to SakhePurchase Units - Communists
Communists buy 1 cavalry, 2 conscripts, 2 field_guns, 1 infantry and 2 trenchs; Remaining resources: 0 PUs; 0 techTokens;Combat - Communists
Battle in Sakhe
Communists attack with 3 conscripts, 3 field_guns and 3 infantry
Russia defend with 1 conscript and 1 field_gun
Communists roll dice for 3 conscripts, 3 field_guns and 3 infantry in Sakhe, round 2 : 3/9 hits, 2.00 expected hits
Russia roll dice for 1 conscript and 1 field_gun in Sakhe, round 2 : 1/2 hits, 0.50 expected hits
1 field_gun owned by the Russia, 1 conscript owned by the Russia and 1 conscript owned by the Communists lost in Sakhe
Communists win, taking Sakhe from Russia with 2 conscripts, 3 field_guns and 3 infantry remaining. Battle score for attacker is 4
Casualties for Communists: 1 conscript
Casualties for Russia: 1 conscript and 1 field_gunNon Combat Move - Communists
Place Units - Communists
1 trench placed in Khabarovsk
1 cavalry, 2 conscripts, 2 field_guns, 1 infantry and 1 trench placed in YakutskActivate Technology - Communists
Trigger CommunistsP: Communists has 3 infantry placed in YakutskTurn Complete - Communists
Communists collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Communists : 1.00
Russia : 0.50