Battle of the Terror Drome: Karl7 vs JuanSpain Axis+10 ! BM3, Part 2 of 2

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber, 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Iraq to Northwest Persia
                      Germans take Northwest Persia from Americans
                1 armour moved from Northwest Persia to Iraq
                4 armour and 12 mech_infantrys moved from Trans-Jordan to Egypt
                5 armour moved from Iraq to Egypt
                2 mech_infantrys moved from Iraq to Egypt
                2 mech_infantrys moved from Iraq to Egypt
                2 mech_infantrys moved from Ukraine to Caucasus
                4 fighters moved from Iraq to Caucasus
                2 tactical_bombers moved from Iraq to Caucasus
                1 armour moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 armour moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 armour moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Vologda to Urals
                1 bomber moved from French Indo China to Volgograd

    Combat - Germans
                Strategic bombing raid in Volgograd
                        AA fire in Volgograd :  0/1 hits
                    Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 6 damage total.
                Battle in Egypt
                    Germans attack with 9 armour and 16 mech_infantrys
                    British defend with 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 9 armour and 16 mech_infantrys in Egypt, round 2 :  8/25 hits
                        British roll dice for 2 infantry in Egypt, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Egypt
                    Germans win, taking Egypt from British with 9 armour and 15 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in Caucasus
                    Germans attack with 4 fighters, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 1 mech_infantry
                        Germans roll dice for 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 :  4/8 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
                    Germans win, taking Caucasus from Russians with 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                4 fighters and 2 tactical_bombers moved from Caucasus to Iraq
                1 bomber moved from Volgograd to Ukraine
                2 tactical_bombers moved from Southern Italy to Iraq
                1 fighter moved from Western Germany to Southern Italy
                1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
                2 aaGuns, 5 artilleries, 4 infantry and 20 mech_infantrys moved from Belarus to Smolensk
                7 mech_infantrys moved from Poland to Belarus
                9 infantry moved from Poland to Eastern Poland
                10 infantry moved from Germany to Poland
                2 aaGuns and 8 infantry moved from Western Germany to Germany
                3 infantry moved from Novgorod to Belarus
                9 infantry moved from Norway to Finland
                1 mech_infantry moved from Iraq to Egypt
                1 mech_infantry moved from Iraq to Egypt
                8 mech_infantrys moved from Archangel to Urals
                1 infantry moved from Archangel to Vologda
                8 mech_infantrys moved from Archangel to Smolensk

    Place Units - Germans
                3 infantry placed in Novgorod
                1 armour and 9 mech_infantrys placed in Germany
                1 bomber and 3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,2,6,3,3,3,1,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,2,4,2,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
                Germans collect 49 PUs (7 lost to blockades); end with 49 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Egypt: 2 mech_infantrys
                EDIT: Adding units owned by Germans to Egypt: 1 mech_infantry
                EDIT: Adding units owned by Germans to Iraq: 1 mech_infantry
                EDIT: Turning off Edit Mode

    triplea_42659_Ger11.tsvg

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber, 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Iraq to Northwest Persia
                      Germans take Northwest Persia from Americans
                1 armour moved from Northwest Persia to Iraq
                4 armour and 12 mech_infantrys moved from Trans-Jordan to Egypt
                5 armour moved from Iraq to Egypt
                2 mech_infantrys moved from Iraq to Egypt
                2 mech_infantrys moved from Iraq to Egypt
                2 mech_infantrys moved from Ukraine to Caucasus
                4 fighters moved from Iraq to Caucasus
                2 tactical_bombers moved from Iraq to Caucasus
                1 armour moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 armour moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 armour moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Vologda to Urals
                1 bomber moved from French Indo China to Volgograd

    Combat - Germans
                Strategic bombing raid in Volgograd
                        AA fire in Volgograd :  0/1 hits
                    Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 6 damage total.
                Battle in Egypt
                    Germans attack with 9 armour and 16 mech_infantrys
                    British defend with 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 9 armour and 16 mech_infantrys in Egypt, round 2 :  8/25 hits
                        British roll dice for 2 infantry in Egypt, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Egypt
                    Germans win, taking Egypt from British with 9 armour and 15 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in Caucasus
                    Germans attack with 4 fighters, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 1 mech_infantry
                        Germans roll dice for 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 :  4/8 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
                    Germans win, taking Caucasus from Russians with 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                4 fighters and 2 tactical_bombers moved from Caucasus to Iraq
                1 bomber moved from Volgograd to Ukraine
                2 tactical_bombers moved from Southern Italy to Iraq
                1 fighter moved from Western Germany to Southern Italy
                1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
                2 aaGuns, 5 artilleries, 4 infantry and 20 mech_infantrys moved from Belarus to Smolensk
                7 mech_infantrys moved from Poland to Belarus
                9 infantry moved from Poland to Eastern Poland
                10 infantry moved from Germany to Poland
                2 aaGuns and 8 infantry moved from Western Germany to Germany
                3 infantry moved from Novgorod to Belarus
                9 infantry moved from Norway to Finland
                1 mech_infantry moved from Iraq to Egypt
                1 mech_infantry moved from Iraq to Egypt
                8 mech_infantrys moved from Archangel to Urals
                1 infantry moved from Archangel to Vologda
                8 mech_infantrys moved from Archangel to Smolensk

    Place Units - Germans
                3 infantry placed in Novgorod
                1 armour and 9 mech_infantrys placed in Germany
                1 bomber and 3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,2,6,3,3,3,1,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,2,4,2,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
                Germans collect 49 PUs (7 lost to blockades); end with 49 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Egypt: 2 mech_infantrys
                EDIT: Adding units owned by Germans to Egypt: 1 mech_infantry
                EDIT: Adding units owned by Germans to Iraq: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Iraq: 1 mech_infantry
                EDIT: Adding units owned by Germans to Egypt: 1 mech_infantry
                EDIT: Turning off Edit Mode

    triplea_42659_Ger11.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Russians
                Russians repair damage of 6x factory_major; Remaining resources: 24 PUs;
                Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter moved from Tambov to Caucasus
                2 infantry moved from Volgograd to Caucasus
                1 artillery and 2 infantry moved from Tambov to Rostov
                1 fighter and 1 infantry moved from Russia to Vologda

    Combat - Russians
                Battle in Rostov
                    Russians attack with 1 artillery and 2 infantry
                    Italians defend with 2 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits
                        Italians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians lost in Rostov
                        Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 2/2 hits, 0.67 expected hits
                        Italians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Italians lost in Rostov
                    Russians win, taking Rostov from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in Caucasus
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 3 : 0/3 hits, 0.83 expected hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 4 : 1/3 hits, 0.83 expected hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Vologda
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 2/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Vologda to Russia
                10 infantry moved from Samara to Novosibirsk
                3 armour moved from Volgograd to Novosibirsk
                2 mech_infantrys moved from Volgograd to Novosibirsk
                1 fighter moved from Caucasus to Persia
                12 infantry moved from Samara to Russia
                9 infantry moved from Tambov to Volgograd
                2 artilleries moved from Tambov to Volgograd
                14 infantry moved from Tambov to Russia

    Place Units - Russians
                2 armour and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs

    Combat Hit Differential Summary :

    Germans : -1.67
        Italians : -0.33
        Russians : -0.33

    triplea_42659_Rus11.tsvg

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 5 destroyers, 2 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 41 Sea Zone to 44 Sea Zone
                10 fighters moved from 42 Sea Zone to 44 Sea Zone
                5 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
                1 artillery and 9 infantry moved from French Indo China to Shan State
                1 armour moved from Kwangsi to Shan State
                1 fighter moved from Philippines to 34 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in 34 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 34 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer, 10 fighters and 5 tactical_bombers
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 10 fighters and 5 tactical_bombers in 44 Sea Zone, round 2 :  11/16 hits
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 10 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Shan State
                    Japanese attack with 1 armour, 1 artillery and 9 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 9 infantry in Shan State, round 2 :  2/11 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                6 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
                2 marines moved from Java to 42 Sea Zone
                1 fighter moved from 44 Sea Zone to Sumatra
                2 battleships, 9 carriers, 1 cruiser, 2 destroyers, 6 infantry, 2 marines, 1 mech_infantry and 4 transports moved from 42 Sea Zone to 35 Sea Zone
                9 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
                4 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
                1 fighter moved from 34 Sea Zone to Celebes
                2 carriers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                2 fighters moved from Japan to 20 Sea Zone
                3 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Hunan to Yunnan
                2 infantry moved from Hunan to Yunnan
                1 artillery moved from Kweichow to Yunnan
                1 mech_infantry moved from Kwangsi to Kweichow
                1 mech_infantry moved from Kwangsi to Hunan
                3 infantry moved from Kwangtung to Kwangsi
                6 infantry and 2 marines moved from 35 Sea Zone to Philippines
                1 mech_infantry moved from 35 Sea Zone to Philippines

    Place Units - Japanese
                3 infantry placed in French Indo China
                3 destroyers placed in 20 Sea Zone
                2 destroyers placed in 6 Sea Zone
                2 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,1
                Japanese collect 55 PUs (9 lost to blockades); end with 55 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs

    triplea_42659_Jap11.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Combat Move - British
                12 armour, 1 artillery, 1 bomber, 12 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Persia to Iraq
                1 fighter moved from 98 Sea Zone to Iraq
                2 fighters moved from India to Iraq

    Combat - British
                Battle in Iraq
                    British attack with 12 armour, 1 artillery, 1 bomber, 15 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Germans defend with 1 armour, 4 fighters, 20 mech_infantrys and 4 tactical_bombers; Italians defend with 4 armour, 1 factory_minor, 5 infantry and 3 mech_infantrys
                        British roll dice for 12 armour, 1 artillery, 1 bomber, 15 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 15/41 hits, 17.67 expected hits
                        Italians roll dice for 5 armour, 4 fighters, 5 infantry, 23 mech_infantrys and 4 tactical_bombers in Iraq, round 2 : 20/41 hits, 16.50 expected hits
                        2 mech_infantrys owned by the British, 10 mech_infantrys owned by the Germans, 1 artillery owned by the British, 5 infantry owned by the Italians, 8 infantry owned by the British and 9 armour owned by the British lost in Iraq
                        British roll dice for 3 armour, 1 bomber, 15 fighters and 2 tactical_bombers in Iraq, round 3 : 11/21 hits, 11.00 expected hits
                        Italians roll dice for 5 armour, 4 fighters, 13 mech_infantrys and 4 tactical_bombers in Iraq, round 3 : 11/26 hits, 11.50 expected hits
                        2 mech_infantrys owned by the Italians, 9 mech_infantrys owned by the Germans, 9 fighters owned by the British and 2 armour owned by the British lost in Iraq
                        British roll dice for 1 armour, 1 bomber, 6 fighters and 2 tactical_bombers in Iraq, round 4 : 2/10 hits, 5.50 expected hits
                        Italians roll dice for 5 armour, 4 fighters, 2 mech_infantrys and 4 tactical_bombers in Iraq, round 4 : 8/15 hits, 7.83 expected hits
                        1 mech_infantry owned by the Italians, 1 tactical_bomber owned by the British, 1 mech_infantry owned by the Germans, 6 fighters owned by the British and 1 armour owned by the British lost in Iraq
                        British roll dice for 1 bomber and 1 tactical_bomber in Iraq, round 5 : 2/2 hits, 1.17 expected hits
                        Italians roll dice for 5 armour, 4 fighters and 4 tactical_bombers in Iraq, round 5 : 9/13 hits, 7.17 expected hits
                        1 tactical_bomber owned by the British, 1 bomber owned by the British and 2 armour owned by the Italians lost in Iraq
                    Italians win with 3 armour, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -173
                    Casualties for British: 12 armour, 1 artillery, 1 bomber, 15 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Casualties for Germans: 20 mech_infantrys
                    Casualties for Italians: 2 armour, 5 infantry and 3 mech_infantrys

    Non Combat Move - British

    Combat Hit Differential Summary :

    British : -5.33
        Italians : 5.00

    triplea_42659_Bri11.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 bomber moved from Caroline Islands to 44 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                9 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                1 armour moved from Persia to Northwest Persia
                      Americans take Northwest Persia from Germans
                1 armour moved from Northwest Persia to Persia
                1 submarine moved from 20 Sea Zone to 37 Sea Zone
                      Americans take 37 Sea Zone from Japanese
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 15 Sea Zone
                1 infantry moved from Morocco to 92 Sea Zone
                1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Trans-Jordan

    Combat - Americans
                Battle in Trans-Jordan
                Battle in 42 Sea Zone
                    Americans attack with 9 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 9 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 4/10 hits, 5.17 expected hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking Trans-Jordan from Italians, taking 42 Sea Zone from Japanese with 9 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Java
                Battle in 44 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 44 Sea Zone
                    Americans win, taking Java from Japanese, taking 44 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 44 Sea Zone to Northern Territory
                2 infantry moved from 54 Sea Zone to Queensland
                2 artilleries moved from Queensland to Northern Territory
                1 fighter moved from Queensland to Northern Territory
                9 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 aaGun moved from Hawaiian Islands to 26 Sea Zone
                1 aaGun, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 aaGun moved from 54 Sea Zone to Queensland
                1 infantry moved from 54 Sea Zone to Queensland
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from 92 Sea Zone to Crete
                1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 92 Sea Zone to 98 Sea Zone
                2 fighters moved from Persia to Russia

    Place Units - Americans
                1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 infantry placed in Western United States
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU

    Purchase Units - British
                British buy 4 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                12 armour, 1 artillery, 1 bomber, 12 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Persia to Iraq
                1 fighter moved from 98 Sea Zone to Iraq
                2 fighters moved from India to Iraq

    Combat - British
                Battle in Iraq
                    British attack with 12 armour, 1 artillery, 1 bomber, 15 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Germans defend with 1 armour, 4 fighters, 20 mech_infantrys and 4 tactical_bombers; Italians defend with 4 armour, 1 factory_minor, 5 infantry and 3 mech_infantrys
                        British roll dice for 12 armour, 1 artillery, 1 bomber, 15 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 15/41 hits, 17.67 expected hits
                        Italians roll dice for 5 armour, 4 fighters, 5 infantry, 23 mech_infantrys and 4 tactical_bombers in Iraq, round 2 : 20/41 hits, 16.50 expected hits
                        2 mech_infantrys owned by the British, 10 mech_infantrys owned by the Germans, 1 artillery owned by the British, 5 infantry owned by the Italians, 8 infantry owned by the British and 9 armour owned by the British lost in Iraq
                        British roll dice for 3 armour, 1 bomber, 15 fighters and 2 tactical_bombers in Iraq, round 3 : 11/21 hits, 11.00 expected hits
                        Italians roll dice for 5 armour, 4 fighters, 13 mech_infantrys and 4 tactical_bombers in Iraq, round 3 : 11/26 hits, 11.50 expected hits
                        2 mech_infantrys owned by the Italians, 9 mech_infantrys owned by the Germans, 9 fighters owned by the British and 2 armour owned by the British lost in Iraq
                        British roll dice for 1 armour, 1 bomber, 6 fighters and 2 tactical_bombers in Iraq, round 4 : 2/10 hits, 5.50 expected hits
                        Italians roll dice for 5 armour, 4 fighters, 2 mech_infantrys and 4 tactical_bombers in Iraq, round 4 : 8/15 hits, 7.83 expected hits
                        1 mech_infantry owned by the Italians, 1 tactical_bomber owned by the British, 1 mech_infantry owned by the Germans, 6 fighters owned by the British and 1 armour owned by the British lost in Iraq
                        British roll dice for 1 bomber and 1 tactical_bomber in Iraq, round 5 : 2/2 hits, 1.17 expected hits
                        Italians roll dice for 5 armour, 4 fighters and 4 tactical_bombers in Iraq, round 5 : 9/13 hits, 7.17 expected hits
                        1 tactical_bomber owned by the British, 1 bomber owned by the British and 2 armour owned by the Italians lost in Iraq
                    Italians win with 3 armour, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -173
                    Casualties for British: 12 armour, 1 artillery, 1 bomber, 15 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Casualties for Germans: 20 mech_infantrys
                    Casualties for Italians: 2 armour, 5 infantry and 3 mech_infantrys

    Non Combat Move - British

    Place Units - British
                2 armour and 1 mech_infantry placed in Persia
                2 armour and 1 fighter placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 1 artillery and 2 infantry

    Combat Hit Differential Summary :

    British : -5.33
        Italians : 5.00
        Americans : -0.83
        Japanese : -0.67

    triplea_42659_UK_11.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    ha ha ha…. I had 70% there and got totally diced:

    British : -5.33
        Italians : 5.00

    thats so crazy I can only laugh

    oh well, you win.  I think if I had won, would have had good chance at winning the game won….

    I’ll post

  • '19 '18 '17 '16 '15

    Agree. You could have won this game very clearly, but in my view at this point was difficult (I am not saying it was not possible) even with a win (not by large difference of course) in this combat.

    I liked your allies a lot here (you reminded me that you have a very good allies) and I think with a win the first time you fought vs Japan in Java, I would have lost for sure. The outcome from that -87 was very bad for you however, because with efficient moves from Phi to Java and back to save my transports and kill yours I can still resist long in Pacific (until round 14/15 I believe) and that forces you to invest all US in Pacific too many turns. As a consecuence, germany is free from Atlantic pressure and is producing more than double than russians for the russian front each turn, so holding Egypt (easy for germans as you loose your air force in Irak, even with a win) puts allies in a very compromised position re europe VCs in 3/4 turns due to difficulties to help russia for its allies. I may be wrong, but it is how I see things.

    Good pair of games Karl, congrats. My dice were definatelly better in both. Happy to offer you revenge in 2019 league soon.

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