Toyls vs Maxi G40 Balance mod 2\. game


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - Italians
                Italians repair damage of 3x factory_major; Remaining resources: 16 PUs;
                Italians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Western Ukraine to Rostov
                      Italians take Rostov from Russians

    Combat - Italians

    Non Combat Move - Italians
                1 armour and 1 mech_infantry moved from Romania to Western Ukraine
                2 aaGuns, 2 artilleries and 1 infantry moved from Bessarabia to Western Ukraine
                1 fighter moved from Libya to Southern Italy
                1 mech_infantry moved from Northern Italy to Romania
                1 infantry moved from Southern France to Northern Italy
                1 infantry moved from Algeria to Tunisia

    Place Units - Italians
                2 infantry placed in Southern Italy
                1 armour and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,4,5,3
                Italians collect 13 PUs (8 lost to blockades); end with 13 PUs

    Combat Hit Differential Summary :

    triplea_42734_Ita4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                2 submarines moved from 62 Sea Zone to 33 Sea Zone

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 fighter moved from New South Wales to 33 Sea Zone
                2 fighters moved from New South Wales to 62 Sea Zone
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    triplea_42734_ANZ4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Combat Move - French
                1 fighter moved from Gibraltar to Malta

    Non Combat Move - French

    Turn Complete - French

    triplea_42734_Fre4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 bomber, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 mech_infantry moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Denmark to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 infantry moved from 127 Sea Zone to Nenetsia

    Combat - Germans
                Battle in Nenetsia

    Non Combat Move - Germans
                1 infantry moved from Novgorod to Belarus
                2 artilleries and 7 infantry moved from Novgorod to Archangel
                1 fighter moved from Eastern Poland to 112 Sea Zone
                1 tactical_bomber moved from Eastern Poland to 112 Sea Zone
                3 fighters moved from Western Ukraine to Western Germany
                6 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
                1 armour moved from Poland to Western Ukraine
                13 infantry moved from Poland to Eastern Poland
                8 mech_infantrys moved from Germany to Eastern Poland
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 infantry moved from Denmark to Western Germany

    Place Units - Germans
                1 bomber placed in Western Germany
                2 infantry and 4 mech_infantrys placed in Western Germany
                3 armour placed in Novgorod
                1 armour placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,3,6,4
                Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    Combat Hit Differential Summary :

    triplea_42734_Ger5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Rostov
                1 armour moved from Volgograd to Caucasus
                1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Smolensk
                1 fighter moved from Bryansk to Smolensk
                1 fighter moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Belarus

    Combat - Russians
                Battle in Rostov
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 armour
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 :  0/3 hits
                        Italians roll dice for 1 armour in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    retreated to Rostov
                    Italians win with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Russians attack with 1 armour
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 armour in Caucasus, round 2 :  1/1 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Belarus
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 :  2/2 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    retreated to Smolensk
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Belarus to Russia
                1 fighter moved from Smolensk to Russia
                1 fighter and 1 tactical_bomber moved from Rostov to Russia
                4 aaGuns, 11 armour, 10 artilleries, 26 infantry and 2 mech_infantrys moved from Bryansk to Russia
                1 submarine moved from 92 Sea Zone to 105 Sea Zone
                2 aaGuns and 12 infantry moved from Dzavhan to Olgiy

    Place Units - Russians
                5 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs

    triplea_42734_Rus5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 carrier, 2 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Kwangsi to Hunan
                1 artillery and 1 infantry moved from Shensi to Sikang
                1 mech_infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Shensi to Sikang
                1 mech_infantry moved from Anhwe to Szechwan
                      Japanese take Szechwan from Chinese
                1 mech_infantry moved from Anhwe to Chahar
                1 artillery and 1 mech_infantry moved from Hopei to Suiyuyan
                1 infantry moved from Buyant-Uhaa to Central Mongolia
                      Japanese take Central Mongolia from Russians
                5 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Siberia to Amur
                1 artillery moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 artillery moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
                3 fighters and 3 tactical_bombers moved from Kweichow to Sikang
                1 bomber moved from Jehol to Sikang
                1 destroyer moved from 42 Sea Zone to 45 Sea Zone
                1 bomber moved from Japan to Suiyuyan
                1 fighter moved from Sakha to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kweichow to Chahar
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 battleship and 2 cruisers moved from 42 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from Siam to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 battleship moved from 42 Sea Zone to 45 Sea Zone
                1 mech_infantry moved from Kiangsu to Chahar
                1 mech_infantry moved from Kiangsu to Hunan
                1 mech_infantry moved from Kiangsu to Chahar

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 2 battleships, 2 cruisers, 1 destroyer and 2 transports
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 2 battleships, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Hunan
                    Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1,50 expected hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Suiyuyan, round 2 : 0/3 hits, 1,33 expected hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Japanese lost in Suiyuyan
                        Japanese roll dice for 1 artillery and 1 bomber in Suiyuyan, round 3 : 2/2 hits, 1,00 expected hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win with 1 bomber remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 2/5 hits, 1,67 expected hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Dutch New Guinea
                    Japanese attack with 2 artilleries and 2 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 2 infantry in Dutch New Guinea, round 2 : 2/4 hits, 1,33 expected hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Sikang
                    Japanese attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                    Chinese defend with 1 fighter and 6 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Sikang, round 2 : 4/10 hits, 5,00 expected hits
                        Chinese roll dice for 1 fighter and 6 infantry in Sikang, round 2 : 5/7 hits, 2,67 expected hits
                        1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Sikang
                    retreated to Sikang
                    Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is -20
                    Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Japanese
                1 armour moved from Malaya to Yunnan
                6 infantry moved from French Indo China to 36 Sea Zone
                6 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
                6 infantry moved from 37 Sea Zone to Shan State
                2 fighters moved from French Indo China to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
                1 fighter moved from 37 Sea Zone to 6 Sea Zone
                1 aaGun moved from Anhwe to Kweichow
                1 bomber moved from Suiyuyan to Anhwe
                1 bomber moved from Sikang to Kweichow
                1 infantry moved from French Indo China to Shan State
                1 carrier moved from 37 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
                1 destroyer moved from 42 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
                1 fighter and 1 tactical_bomber moved from Chahar to Kweichow
                2 fighters and 2 tactical_bombers moved from Sikang to Kweichow
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 6 Sea Zone
                3 mech_infantrys placed in Kiangsu
                3 infantry placed in French Indo China
                3 armour placed in Malaya

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 69 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs

    Combat Hit Differential Summary :

    ANZAC : -0,33
        Chinese : 4,00
        Japanese : 0,17

    triplea_42734_Jap5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines moved from 10 Sea Zone to 25 Sea Zone
                6 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 bomber moved from Malta to Northern Italy

    Combat - Americans
                Strategic bombing raid in Northern Italy
                        AA fire in Northern Italy :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Northern Italy causes 0 damage total.
                Battle in 25 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 25 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                10 infantry moved from Eastern United States to 101 Sea Zone
                5 transports moved from 91 Sea Zone to 90 Sea Zone
                10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                10 infantry moved from 91 Sea Zone to Gibraltar
                5 transports moved from 90 Sea Zone to 101 Sea Zone
                1 tactical_bomber moved from Malta to Iraq
                1 armour and 3 mech_infantrys moved from French Equatorial Africa to Egypt
                1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 submarine moved from 16 Sea Zone to 31 Sea Zone
                2 transports moved from 33 Sea Zone to 27 Sea Zone
                1 carrier, 2 fighters and 6 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 33 Sea Zone to 54 Sea Zone

    Place Units - Americans
                10 infantry placed in Eastern United States
                1 carrier and 2 destroyers placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs

    triplea_42734_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
                Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
                Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
                2 infantry moved from Sikang to Tsinghai
                1 fighter moved from Sikang to Tsinghai

    Combat - Chinese
                Chinese creates battle in territory Shensi
                Chinese creates battle in territory Kweichow
                Chinese creates battle in territory Kansu
                Chinese creates battle in territory Hopei
                Chinese creates battle in territory Anhwe
                Battle in Kweichow
                    Chinese attack with 1 infantry
                    Japanese defend with 1 aaGun, 1 bomber, 3 fighters and 3 tactical_bombers
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        Japanese roll dice for 1 aaGun, 1 bomber, 3 fighters and 3 tactical_bombers in Kweichow, round 2 :  4/7 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Shensi from Japanese, taking Kansu from Japanese, taking Hopei from Japanese with 1 aaGun, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 1 infantry
                    Japanese defend with 1 bomber
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber in Anhwe, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 3 :  0/1 hits
                        Japanese roll dice for 1 bomber in Anhwe, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 4 :  0/1 hits
                        Japanese roll dice for 1 bomber in Anhwe, round 4 :  1/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Tsinghai
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Tsinghai, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Tsinghai
                    Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Tsinghai to Kansu
                1 fighter moved from Kansu to Sikang

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs

    triplea_42734_Chi5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Purchase Units - British
                British buy 3 armour, 2 artilleries, 2 infantry and 2 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from India to Burma
                2 fighters moved from India to Burma
                1 armour moved from Northwest Persia to Rostov
                1 tactical_bomber moved from Iraq to Rostov

    Combat - British
                Battle in Rostov
                    British attack with 1 armour and 1 tactical_bomber
                    Italians defend with 1 armour
                        British roll dice for 1 armour and 1 tactical_bomber in Rostov, round 2 :  2/2 hits
                        Italians roll dice for 1 armour in Rostov, round 2 :  1/1 hits
                        1 armour owned by the British and 1 armour owned by the Italians lost in Rostov
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 armour
                Battle in Burma
                    British attack with 2 fighters and 2 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 2 fighters and 2 infantry in Burma, round 2 :  0/4 hits
                        Japanese roll dice for 1 artillery in Burma, round 2 :  0/1 hits
                        British roll dice for 2 fighters and 2 infantry in Burma, round 3 :  1/4 hits
                        Japanese roll dice for 1 artillery in Burma, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                2 fighters moved from Burma to India
                1 tactical_bomber moved from Rostov to Caucasus
                1 submarine moved from 98 Sea Zone to 93 Sea Zone
                2 submarines moved from 98 Sea Zone to 97 Sea Zone
                1 mech_infantry moved from Alexandria to Trans-Jordan
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 infantry moved from Egypt to 81 Sea Zone
                2 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Syria
                1 infantry moved from Egypt to 98 Sea Zone
                1 artillery moved from Alexandria to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Syria
                1 fighter moved from Malta to Algeria
                1 bomber moved from Malta to Persia
                1 fighter moved from Persia to Egypt
                1 tactical_bomber moved from Egypt to Persia
                1 fighter moved from Iraq to Persia

    Place Units - British
                3 armour placed in Persia
                2 artilleries and 1 infantry placed in Iraq
                1 infantry placed in Egypt
                2 submarines placed in 98 Sea Zone

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
                UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
                Some Units in India change ownership: 1 infantry

    triplea_42734_UK_5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Western Ukraine to Belarus
                      Italians take Bryansk from Russians
                1 mech_infantry moved from Romania to Belarus

    Combat - Italians
                Battle in Belarus
                    Italians attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 0,83 expected hits
                        Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
                    Italians win, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 aaGuns, 2 artilleries and 1 infantry moved from Western Ukraine to Bryansk

    Place Units - Italians
                1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,3,5,5,2,6,3,2
                Italians collect 9 PUs (13 lost to blockades); end with 9 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 1 armour, 1 infantry and 1 mech_infantry
                EDIT: Adding units owned by Italians to Southern Italy: 1 armour, 1 infantry and 1 mech_infantry
                EDIT: Removing units owned by Italians from Tunisia: 1 infantry
                EDIT: Adding units owned by Italians to Libya: 1 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Italians : 0,17
        Russians : 0,67

    triplea_42734_Ita5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from 54 Sea Zone to Queensland
                1 carrier moved from 62 Sea Zone to 54 Sea Zone
                2 fighters moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from New South Wales to Queensland
                2 submarines moved from 33 Sea Zone to 54 Sea Zone
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Iraq to Northwest Persia

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

    triplea_42734_ANZ5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Combat Move - French
                1 fighter moved from Malta to Egypt

    Non Combat Move - French

    Turn Complete - French

    triplea_42734_Fre5.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Southern Italy to Russia
                1 infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                1 submarine moved from 119 Sea Zone to 123 Sea Zone
                1 bomber moved from Western Germany to Russia

    Combat Hit Differential Summary :

    triplea_42734_Ger6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Southern Italy to Russia
                1 infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                1 submarine moved from 119 Sea Zone to 123 Sea Zone
                1 bomber moved from Western Germany to Russia

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 4 units heading to Russia
                    Russians launches 3 interceptors out of Russia
                        Attackers Fire,  : 1/4 hits, 0,67 expected hits
                        Defenders Fire,  : 0/3 hits, 1,00 expected hits
                        1 fighter owned by the Russians lost in Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia : 0/1 hits, 0,17 expected hits
                        AA fire in Russia : 2/3 hits, 0,50 expected hits
                    2 bombers killed by AA
                    Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
                    Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: airfield
                    Bombing raid in Russia causes 7 damage total.  Damaged units is as follows: factory_major = 3, airfield = 4
                Cleaning up after air battles

    Non Combat Move - Germans
                3 aaGuns, 10 armour, 11 artilleries, 27 infantry, 2 mech_infantrys and 3 tactical_bombers moved from Western Ukraine to Bryansk
                8 mech_infantrys moved from Eastern Poland to Bryansk
                3 armour moved from Novgorod to Bryansk
                1 transport moved from 127 Sea Zone to 112 Sea Zone
                1 armour moved from Germany to Eastern Poland
                13 infantry moved from Eastern Poland to Western Ukraine
                2 artilleries and 7 infantry moved from Archangel to Belarus
                2 bombers moved from Russia to Bryansk

    Place Units - Germans
                3 submarines placed in 112 Sea Zone
                3 armour placed in Novgorod
                3 armour placed in Ukraine
                1 infantry placed in France
                2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,6,5,1,1,2,5,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
                Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    Combat Hit Differential Summary :

    AA fire in Russia : : 1,33
        Defenders Fire,  : : -1,00
        Attackers Fire,  : : 0,33

    triplea_42734_Ger6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 6 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Vologda
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Russia to Vologda
                1 tactical_bomber moved from Russia to Smolensk
                1 armour moved from Caucasus to Rostov
                      Russians take Rostov from Italians
                1 armour moved from Rostov to Caucasus

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Vologda
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Smolensk to Russia
                1 fighter moved from Vologda to Russia
                1 aaGun and 6 infantry moved from Olgiy to Timguska
                1 aaGun and 6 infantry moved from Olgiy to Kansu

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 24 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs

    triplea_42734_Rus6.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 bombers, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Szechwan to Sikang
                1 armour moved from Yunnan to Sikang
                2 fighters and 2 tactical_bombers moved from Kweichow to Sikang
                1 infantry moved from Central Mongolia to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                5 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Amur to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 mech_infantry moved from Hunan to Shensi
                2 mech_infantrys moved from Chahar to Hopei
                1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
                1 bomber moved from Kweichow to India
                1 bomber moved from Anhwe to India
                2 infantry moved from Shan State to Burma
                1 infantry moved from French Indo China to Yunnan
                1 mech_infantry moved from Kiangsu to Hunan
                1 mech_infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Kiangsu to Kweichow
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                2 artilleries and 8 infantry moved from Shan State to Burma
                3 armour moved from Malaya to Burma
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
                2 infantry moved from 38 Sea Zone to Burma
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                2 artilleries moved from Dutch New Guinea to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Caroline Islands
                2 battleships and 2 cruisers moved from 45 Sea Zone to 33 Sea Zone
                2 artilleries and 2 transports moved from 45 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 34 Sea Zone to 33 Sea Zone
                2 artilleries and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 tactical_bomber moved from French Indo China to Sikang
                1 destroyer moved from 6 Sea Zone to 31 Sea Zone

    Combat - Japanese
                Air Battle in India

    Combat Hit Differential Summary :

    triplea_42734_Jap6.tsvg


  • intercept i indien


  • ja tak:-)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 bombers, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Szechwan to Sikang
                1 armour moved from Yunnan to Sikang
                2 fighters and 2 tactical_bombers moved from Kweichow to Sikang
                1 infantry moved from Central Mongolia to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                5 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Amur to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 mech_infantry moved from Hunan to Shensi
                2 mech_infantrys moved from Chahar to Hopei
                1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
                1 bomber moved from Kweichow to India
                1 bomber moved from Anhwe to India
                2 infantry moved from Shan State to Burma
                1 infantry moved from French Indo China to Yunnan
                1 mech_infantry moved from Kiangsu to Hunan
                1 mech_infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Kiangsu to Kweichow
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                2 artilleries and 8 infantry moved from Shan State to Burma
                3 armour moved from Malaya to Burma
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
                2 infantry moved from 38 Sea Zone to Burma
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                2 artilleries moved from Dutch New Guinea to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Caroline Islands
                2 battleships and 2 cruisers moved from 45 Sea Zone to 33 Sea Zone
                2 artilleries and 2 transports moved from 45 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 34 Sea Zone to 33 Sea Zone
                2 artilleries and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 tactical_bomber moved from French Indo China to Sikang
                1 destroyer moved from 6 Sea Zone to 31 Sea Zone

    Combat - Japanese
                Air Battle in India
                    Japanese attacks with 2 units heading to India
                    UK_Pacific launches 2 interceptors out of India
                        Attackers Fire,  : 0/2 hits, 0,33 expected hits
                        Defenders Fire,  : 0/2 hits, 0,67 expected hits
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in India
                        AA fire in India : 0/2 hits, 0,33 expected hits
                    Bombing raid in India rolls: 8,6 and causes: 14 damage to unit: factory_major
                    Bombing raid in India causes 14 damage total.
                Battle in Hopei
                    Japanese attack with 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 mech_infantrys in Hopei, round 2 : 1/2 hits, 0,33 expected hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Caroline Islands
                    Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                        Japanese roll dice for 2 battleships and 1 cruiser in Caroline Islands, round 2 : 2/3 hits, 1,83 expected hits
                        Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Caroline Islands
                    Japanese win, taking Caroline Islands from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in 31 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                        1 destroyer owned by the Japanese lost in 31 Sea Zone
                    Americans win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 destroyer
                Battle in Burma
                    Japanese attack with 3 armour, 2 artilleries and 12 infantry
                    British defend with 2 infantry
                        Japanese roll dice for 3 armour, 2 artilleries and 12 infantry in Burma, round 2 : 8/17 hits, 4,50 expected hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 3 armour, 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 2 submarines
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                        1 submarine owned by the Americans lost in 25 Sea Zone
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines
                Battle in Sikang
                    Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers
                    Chinese defend with 1 fighter and 2 infantry
                        Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Sikang, round 2 : 4/7 hits, 3,67 expected hits
                        Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 1,33 expected hits
                        1 mech_infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 fighter and 2 infantry
                Battle in Shensi
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 1/3 hits, 1,33 expected hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
                1 aaGun moved from Kweichow to Szechwan
                1 tactical_bomber moved from Sikang to Szechwan
                5 transports moved from 37 Sea Zone to 36 Sea Zone
                1 carrier and 1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
                3 carriers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
                1 carrier and 2 destroyers moved from 45 Sea Zone to 33 Sea Zone
                3 transports moved from 36 Sea Zone to 20 Sea Zone
                1 bomber moved from India to French Indo China
                1 bomber moved from India to Yunnan
                2 fighters and 2 tactical_bombers moved from Sikang to Yunnan
                1 fighter moved from French Indo China to Malaya
                1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Malaya
                3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                2 bombers placed in Japan
                2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                Turning on Edit Mode
                EDIT: Changing ownership of Kazakhstan from Russians to Japanese
                EDIT: Removing units owned by Japanese from Novosibirsk: 1 infantry
                EDIT: Adding units owned by Japanese to Kazakhstan: 1 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Defenders Fire,  : : -0,67
        Americans : 1,67
        Chinese : 0,00
        Attackers Fire,  : : -0,33
        UK_Pacific : 0,33
        AA fire in India : : -0,33
        Japanese : 4,67

    triplea_42734_Jap6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 11 infantry and 2 submarines; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                10 infantry moved from Gibraltar to Spain
                2 fighters moved from 91 Sea Zone to Spain
                5 transports moved from 91 Sea Zone to 102 Sea Zone
                10 infantry moved from Eastern United States to 101 Sea Zone
                10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Portugal
                6 infantry moved from 91 Sea Zone to Spain
                2 fighters moved from 91 Sea Zone to Portugal
                5 transports moved from 102 Sea Zone to 101 Sea Zone
                1 armour and 3 mech_infantrys moved from Egypt to Saudi Arabia
                1 tactical_bomber moved from Iraq to Saudi Arabia
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from 10 Sea Zone to 25 Sea Zone
                1 carrier and 1 destroyer moved from 10 Sea Zone to 13 Sea Zone
                2 transports moved from 27 Sea Zone to 10 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 3 submarines moved from 54 Sea Zone to 37 Sea Zone
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                1 submarine moved from 31 Sea Zone to 22 Sea Zone
                      Americans take 22 Sea Zone from Japanese

    Combat - Americans
                Battle in Spain
                    Americans attack with 2 fighters and 16 infantry
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 1 cruiser in Spain, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters and 16 infantry in Spain, round 2 :  2/18 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  3/6 hits
                        3 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
                        Americans roll dice for 2 fighters and 13 infantry in Spain, round 3 :  0/15 hits
                        Neutral_True roll dice for 4 infantry in Spain, round 3 :  0/4 hits
                        Americans roll dice for 2 fighters and 13 infantry in Spain, round 4 :  6/15 hits
                        Neutral_True roll dice for 4 infantry in Spain, round 4 :  1/4 hits
                        1 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
                    Americans win, taking Spain from Neutral_True with 2 fighters and 12 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 4 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in Portugal
                    Americans attack with 2 fighters and 4 infantry
                    Neutral_True defend with 2 infantry
                        Americans roll dice for 1 battleship in Portugal, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters and 4 infantry in Portugal, round 2 :  3/6 hits
                        Neutral_True roll dice for 2 infantry in Portugal, round 2 :  1/2 hits
                        1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal
                    Americans win, taking Portugal from Neutral_True with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Saudi Arabia
                    Americans attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber
                    Neutral_True defend with 2 infantry
                        Americans roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Saudi Arabia, round 2 :  3/5 hits
                        Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 :  2/2 hits
                        2 infantry owned by the Neutral_True and 2 mech_infantrys owned by the Americans lost in Saudi Arabia
                    Americans win, taking Saudi Arabia from Neutral_True with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Americans: 2 mech_infantrys
                    Casualties for Neutral_True: 2 infantry
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                        Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 3 :  3/3 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine

    Non Combat Move - Americans
                2 fighters moved from 25 Sea Zone to 13 Sea Zone
                1 tactical_bomber moved from Saudi Arabia to Egypt
                2 fighters moved from Portugal to 91 Sea Zone
                2 fighters moved from Spain to 91 Sea Zone

    Place Units - Americans
                1 battleship, 1 carrier and 2 submarines placed in 10 Sea Zone
                3 infantry placed in Western United States
                8 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs

    triplea_42734_Ame6.tsvg

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