@arathorn
Since there were no dice and no combat I redid the turn, if that’s alright with you.
18L BM3 Talleyrand19 (Axis) vs Ichabod (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
4 artilleries and 3 infantry moved from Russia to Bryansk
1 artillery and 4 infantry moved from Western Ukraine to BryanskPurchase Units - Russians
Russians buy 8 artilleries and 1 infantry; Remaining resources: 2 PUs;Combat - Russians
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 113 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is -10
Casualties for Russians: 1 cruiser and 1 submarine
Casualties for Germans: 1 destroyer
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
1 submarine moved from 123 Sea Zone to 109 Sea Zone
3 aaGuns, 2 artilleries and 19 infantry moved from Belarus to Bryansk
2 fighters moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Russia
5 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 aaGun, 4 armour, 1 artillery and 2 infantry moved from Ukraine to Bryansk
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
8 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUsCombat Hit Differential Summary :
Germans : 0.83
Russians : 0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3
Combat Move - Japanese
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Java to 42 Sea Zone
1 battleship, 2 carriers, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters moved from 45 Sea Zone to Dutch New Guinea
1 armour moved from Yunnan to Sikang
Japanese take Szechwan from Chinese
Japanese take Sikang from Chinese
4 infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Szechwan
2 artilleries moved from Yunnan to Shan State
1 infantry moved from French Indo China to Shan State
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 battleship moved from 45 Sea Zone to 46 Sea Zone
2 carriers moved from 45 Sea Zone to 46 Sea Zone
1 submarine moved from 45 Sea Zone to 46 Sea Zone
3 destroyers moved from 45 Sea Zone to 46 Sea Zone
1 bomber moved from Kwangsi to Shan State
1 fighter moved from 46 Sea Zone to New Guinea
1 tactical_bomber moved from 46 Sea Zone to New GuineaPurchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 mech_infantrys and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat - Japanese
Battle in Celebes
Battle in New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 2 battleships in New Guinea, round 2 : 2/2 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking Celebes from Dutch, taking New Guinea from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits, 1.17 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 5 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 5 infantry in Suiyuyan, round 2 : 1/6 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 1 artillery and 4 infantry in Suiyuyan, round 3 : 0/5 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 4 infantry in Suiyuyan, round 4 : 1/5 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 2 artilleries, 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Shan State, round 2 : 1/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Shan State to Kwangsi
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Hopei
1 aaGun moved from Chahar to Hopei
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 artillery and 3 infantry moved from Kwangtung to Kwangsi
2 fighters moved from Kwangsi to 6 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
4 infantry moved from Manchuria to Korea
2 fighters moved from Dutch New Guinea to 46 Sea Zone
1 tactical_bomber moved from New Guinea to 46 Sea Zone
1 fighter moved from New Guinea to 46 Sea Zone
1 bomber moved from Paulau Island to KwangsiPlace Units - Japanese
1 carrier, 2 destroyers and 2 transports placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 60 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
ANZAC : 0.33
Chinese : 0.67
UK_Pacific : 0.67
Japanese : -1.83 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to Algeria
Americans take Algeria from Neutral_Axis
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 88 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 fighter, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3
Politics - British
Combat Hit Differential Summary :
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3
Politics - British
Combat Move - British
2 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 infantry moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Union of South Africa to Egypt
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
2 mech_infantrys moved from Belgian Congo to Egypt
1 armour moved from French Equatorial Africa to Egypt
1 bomber moved from Belgian Congo to Egypt
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 80 Sea Zone to 81 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to Algeria
Americans take Algeria from Neutral_Axis
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 88 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 fighter, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea ZonePurchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat - Americans
Battle in French West AfricaNon Combat Move - Americans
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 bomber placed in Western United States
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
4 infantry moved from Tsinghai to Shensi
3 infantry moved from Tsinghai to Sikang
2 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to SikangPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Sikang
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 7 infantry in Sikang, round 2 : 2/8 hits, 1.67 expected hits
Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Anhwe from Japanese, taking Sikang from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Shensi, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Sikang to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUsPolitics - British
Combat Move - British
2 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 infantry moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Union of South Africa to Egypt
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
2 mech_infantrys moved from Belgian Congo to Egypt
1 armour moved from French Equatorial Africa to Egypt
1 bomber moved from Belgian Congo to Egypt
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 80 Sea Zone to 81 Sea ZonePurchase Units - British
British buy 1 airfield, 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries; Remaining resources: 1 PUs;Combat - British
Battle in Burma
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 2 artilleries in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleriesNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to India
1 fighter moved from Burma to India
4 infantry moved from 81 Sea Zone to Egypt
1 armour, 1 fighter and 1 infantry moved from Morocco to Algeria
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 artillery moved from 92 Sea Zone to Algeria
1 transport moved from 91 Sea Zone to 92 Sea ZonePlace Units - British
1 airfield placed in Egypt
2 artilleries and 1 infantry placed in Persia
1 mech_infantry and 1 tactical_bomber placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
3 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 3 artilleriesCombat Hit Differential Summary :
British : 0.50
Chinese : 0.50
Japanese : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3
Combat Move - Italians
1 infantry moved from Albania to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
2 artilleries and 1 infantry moved from Romania to Eastern PolandPurchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Albania: 1 infantry
EDIT: Adding units owned by Italians to Crete: 1 infantry
EDIT: Changing ownership of Crete from Neutral_Allies to Italians
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 99 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Italians buy 5 infantry; Remaining resources: 2 PUs;Combat - Italians
Battle in Cyprus
Battle in Eastern Poland
Italians attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 2 artilleries and 1 infantry in Eastern Poland, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Eastern Poland, round 3 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Cyprus from British, taking Eastern Poland from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Romania to Bessarabia
2 armour moved from Romania to Bessarabia
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 cruiser moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea ZonePlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians : 0.00
Russians : -0.67 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Politics - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Politics - Germans
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from RussiansPurchase Units - Germans
Germans buy 2 fighters, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Non Combat Move - Germans
5 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
3 aaGuns, 1 armour, 3 artilleries, 23 infantry and 9 mech_infantrys moved from Baltic States to Belarus
9 armour and 3 mech_infantrys moved from Bessarabia to Belarus
2 fighters and 3 tactical_bombers moved from Alexandria to Southern Italy
2 infantry moved from Holland Belgium to France
1 artillery moved from Holland Belgium to France
3 aaGuns moved from Holland Belgium to Western Germany
5 infantry moved from Western Germany to France
4 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
4 mech_infantrys moved from Western Germany to YugoslaviaPlace Units - Germans
2 fighters and 5 mech_infantrys placed in Western Germany
3 infantry placed in France
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Ukraine
1 fighter moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Timguska to Kansu
4 infantry moved from Timguska to Novosibirsk -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Ukraine
1 fighter moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Timguska to Kansu
4 infantry moved from Timguska to NovosibirskPurchase Units - Russians
Russians buy 1 armour and 10 artilleries; Remaining resources: 0 PUs;Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 aaGun moved from Bryansk to Russia
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 armour moved from Bryansk to Russia
1 infantry moved from Bryansk to RussiaPlace Units - Russians
1 armour placed in Volgograd
10 artilleries placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : 0.00
Russians : 0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Yunnan to Shan State
1 mech_infantry moved from Hunan to Shan State
2 bombers moved from Kwangsi to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 mech_infantry moved from Hunan to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 artillery moved from Hunan to Anhwe
1 fighter moved from 6 Sea Zone to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Kweichow to Shensi
2 fighters and 5 tactical_bombers moved from Kwangsi to Shensi
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 48 Sea Zone
1 artillery moved from 48 Sea Zone to Gilbert IslandsPurchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 3 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat - Japanese
Battle in Siberia
Battle in Gilbert Islands
Battle in Midway
Battle in Wake Island
Battle in Burma
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Siberia from Russians, taking Gilbert Islands from UK_Pacific, taking Midway from Americans, taking Wake Island from Americans, taking Burma from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 2 bombers and 1 infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 bombers and 1 infantry in Malaya, round 2 : 2/3 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Anhwe, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 1 artillery and 1 fighter in Anhwe, round 3 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 5 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 5 tactical_bombers in Shensi, round 2 : 6/11 hits, 4.83 expected hits
Chinese roll dice for 5 infantry in Shensi, round 2 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Chinese: 5 infantryNon Combat Move - Japanese
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Kwangsi to Yunnan
2 fighters and 5 tactical_bombers moved from Shensi to Kweichow
1 aaGun moved from Hopei to Kweichow
1 fighter moved from Anhwe to Kiangsu
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
1 transport moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 55 Sea Zone to 33 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 6 Sea Zone to 33 Sea Zone
2 bombers moved from Malaya to KwangsiPlace Units - Japanese
1 carrier, 2 destroyers, 2 submarines and 2 transports placed in 6 Sea Zone
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Chinese : 1.67
UK_Pacific : 0.00
Japanese : 2.83 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
2 infantry moved from Kansu to Shensi
1 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to Shensi
4 infantry moved from Sikang to Szechwan -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Politics - British
Combat Hit Differential Summary :
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Politics - British
Combat Move - British
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 mech_infantry moved from Egypt to Syria
British take Syria from Neutral_Axis
2 mech_infantrys moved from Egypt to Iraq
2 artilleries moved from Persia to Iraq
2 infantry moved from Persia to Iraq
2 artilleries moved from Egypt to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 armour and 1 artillery moved from Algeria to Tunisia
2 infantry moved from Algeria to Tunisia
1 fighter moved from Algeria to Gibraltar
1 infantry moved from Italian Somaliland to Ethiopia
1 bomber moved from Egypt to Cyprus
1 tactical_bomber moved from Egypt to Iraq
3 fighters moved from Egypt to Iraq
8 artilleries and 13 infantry moved from India to Burma
2 fighters moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 armour moved from Alexandria to Egypt -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 artillery and 1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Neutral_Axis
1 armour moved from Morocco to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 31 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
3 bombers moved from Gibraltar to Western United StatesPurchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat - Americans
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 93 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Italians roll dice for 1 cruiser in 93 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 3 fighters in 25 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of French Guiana from Neutral_Axis to Americans
EDIT: Turning off Edit Mode
3 fighters moved from 25 Sea Zone to Hawaiian Islands
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 31 Sea Zone to Hawaiian Islands
1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone
2 fighters moved from 94 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 92 Sea Zone
4 transports moved from 91 Sea Zone to 90 Sea Zone
1 infantry moved from French West Africa to 87 Sea Zone
4 transports moved from 90 Sea Zone to 101 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone
1 infantry moved from 88 Sea Zone to French Guiana
1 carrier moved from 91 Sea Zone to 92 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
2 infantry moved from Kansu to Shensi
1 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to Shensi
4 infantry moved from Sikang to SzechwanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 artillery
Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 3 infantry in Shensi, round 3 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Szechwan, round 2 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUsPolitics - British
Combat Move - British
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 mech_infantry moved from Egypt to Syria
British take Syria from Neutral_Axis
2 mech_infantrys moved from Egypt to Iraq
2 artilleries moved from Persia to Iraq
2 infantry moved from Persia to Iraq
2 artilleries moved from Egypt to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 armour and 1 artillery moved from Algeria to Tunisia
2 infantry moved from Algeria to Tunisia
1 fighter moved from Algeria to Gibraltar
1 infantry moved from Italian Somaliland to Ethiopia
1 bomber moved from Egypt to Cyprus
1 tactical_bomber moved from Egypt to Iraq
3 fighters moved from Egypt to Iraq
8 artilleries and 13 infantry moved from India to Burma
2 fighters moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 armour moved from Alexandria to EgyptPurchase Units - British
British buy 1 destroyer and 3 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Battle in Crete
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Crete
British roll dice for 1 artillery in Crete, round 3 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Crete
British win, taking Crete from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Cyprus
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Cyprus, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Cyprus
British win, taking Cyprus from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 2 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 2 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 2/10 hits, 3.83 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 2 artilleries, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 3/9 hits, 3.67 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 artilleries, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Burma
British attack with 8 artilleries and 13 infantry
Japanese defend with 1 mech_infantry
British roll dice for 8 artilleries and 13 infantry in Burma, round 2 : 8/21 hits, 6.17 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 8 artilleries and 13 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 2 fighters and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 2 fighters and 1 tactical_bomber in Shan State, round 3 : 0/3 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 fighters and 1 tactical_bomber in Shan State, round 4 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Russians from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 92 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 fighters moved from Shan State to India
1 tactical_bomber moved from Shan State to India
3 aaGuns moved from India to Burma
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
3 fighters moved from Iraq to West India
1 tactical_bomber moved from Iraq to West India
1 bomber moved from Cyprus to Persia
1 tactical_bomber moved from Union of South Africa to Egypt
1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
1 destroyer placed in 106 Sea Zone
3 fighters placed in PersiaTurn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrysCombat Hit Differential Summary :
Italians : -0.83
British : -1.00
Americans : -0.33
Chinese : 2.33
Neutral_Axis : -0.33
Japanese : -2.33 -
This game has reminded me why I prefer Global 40 over BM3.
Allies had a good round just now…but I doubt they could over come the Axis. Your strategy does not appear to even be concerned with winning (per game rules like capturing a capital), just defending economic gains. Japan is already at economic war machine sustainability.
I can’t crack this. But I’m not giving up yet.
Also, I meant to fly 1 UK fighter to join the Russian stack…but instead I sent them all to Iraq by accident. So, if you decide to go for Bryansk and smash it…my fault and sorry to wreck a good game by that mistake I intended to not do. It’s too late for that as dice was already rolled. Making this statement is not a “plea” for an edit.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Italians
1 bomber moved from Southern Italy to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea Zone
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to TobrukPurchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 2 transports; French defend with 1 destroyer
Italians roll dice for 1 bomber and 2 fighters in 99 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 destroyer and 2 transports in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 fighter owned by the Italians lost in 99 Sea Zone
2 transports owned by the British lost in 99 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for Italians: 1 fighter
Casualties for French: 1 destroyer
Casualties for British: 2 transportsNon Combat Move - Italians
1 bomber and 1 fighter moved from 99 Sea Zone to Southern Italy
2 armour moved from Bessarabia to Eastern Poland
2 aaGuns moved from Bessarabia to Eastern PolandPlace Units - Italians
2 infantry placed in Southern Italy
2 artilleries placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Italians : -0.67
British : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 26 Sea Zone to 48 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansPurchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat - ANZAC
Battle in 48 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 48 Sea Zone
ANZAC roll dice for 1 submarine in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
2 aaGuns moved from Northern Territory to South Australia
1 artillery moved from Northern Territory to South Australia
3 infantry moved from Northern Territory to South Australia
3 fighters moved from Northern Territory to New South WalesPlace Units - ANZAC
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
3 infantry moved from Bessarabia to Ukraine
2 bombers moved from Western Germany to Ukraine
10 armour and 10 mech_infantrys moved from Belarus to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from RussiansPurchase Units - Germans
Germans buy 2 fighters and 11 mech_infantrys; Remaining resources: 1 PUs;Combat - Germans
Battle in Ukraine
Germans attack with 2 bombers and 3 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 bombers and 3 infantry in Ukraine, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 2 bombers and 3 infantry in Ukraine, round 3 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 aaGuns, 3 artilleries, 22 infantry and 2 mech_infantrys moved from Belarus to Eastern Poland
2 bombers moved from Ukraine to Eastern Poland
8 fighters and 2 tactical_bombers moved from Western Germany to Eastern Poland
5 mech_infantrys moved from Western Germany to Poland
4 mech_infantrys moved from Yugoslavia to Eastern Poland
2 tactical_bombers moved from Southern Italy to Eastern PolandPlace Units - Germans
3 mech_infantrys placed in Novgorod
8 mech_infantrys placed in Germany
2 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2
Germans collect 53 PUs (2 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Germans : -0.67
Russians : -1.00





