L18 G40BM3 Ferrousgryphon (X) vs Tallyrand19 (L)


  • this week is crazy so won’t be able to go until Friday or Saturday, thanks

  • 19 18 17 16

    No problem my friend. Good luck with it!


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 4 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Russia to Novgorod
                3 infantry moved from Archangel to Novgorod
                2 infantry moved from Russia to Bryansk
                2 artilleries moved from Russia to Bryansk
                1 infantry moved from Tambov to Bryansk

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
                        Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/7 hits, 2.67 expected hits
                        Germans roll dice for 5 infantry in Novgorod, round 2 : 1/5 hits, 1.67 expected hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                        Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 3 : 0/6 hits, 2.50 expected hits
                        Germans roll dice for 3 infantry in Novgorod, round 3 : 2/3 hits, 1.00 expected hits
                        2 infantry owned by the Russians lost in Novgorod
                    retreated to Novgorod
                    Germans win with 3 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 3 infantry
                    Casualties for Germans: 2 infantry
                Battle in Bryansk
                    Russians attack with 2 artilleries and 3 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 0/5 hits, 1.50 expected hits
                        Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians lost in Bryansk
                        Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 3 : 1/4 hits, 1.33 expected hits
                        Germans roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 4 : 0/3 hits, 1.00 expected hits
                        Germans roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Bryansk
                        Russians roll dice for 2 artilleries in Bryansk, round 5 : 1/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Bryansk, round 5 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for Russians: 1 artillery and 3 infantry
                    Casualties for Germans: 2 infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Novgorod to Vologda
                2 mech_infantrys moved from Volgograd to Russia
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 7 infantry moved from Yenisey to Timguska
                5 infantry moved from Amur to Buryatia
                1 aaGun moved from Archangel to Vologda

    Place Units - Russians
                4 artilleries and 6 infantry placed in Russia
                1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 27 PUs; end with 28 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs

    Combat Hit Differential Summary :

    Germans : 2.33
        Russians : -5.67

    triplea_42571_Rus4.tsvg


  • well, those dice against the Russians were absolutely savage

  • 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 1 harbour, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 unit repaired.
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 armour and 1 infantry moved from 5 Sea Zone to Siberia
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                2 infantry moved from Kweichow to Szechwan
                2 infantry moved from Yunnan to Burma
                1 mech_infantry moved from Kweichow to Burma
                1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
                2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 destroyer moved from 20 Sea Zone to 44 Sea Zone
                1 fighter moved from Philippines to 45 Sea Zone
                1 submarine moved from 20 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
                1 bomber moved from Kwangsi to 55 Sea Zone
                1 bomber moved from Kwangsi to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                2 fighters moved from Philippines to 44 Sea Zone
                1 fighter moved from 42 Sea Zone to Celebes
                1 tactical_bomber moved from 42 Sea Zone to Celebes

    Combat - Japanese
                Battle in Siberia
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win, taking Siberia from Russians with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 55 Sea Zone
                    Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 55 Sea Zone
                    Japanese win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 44 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 transport
                    Americans defend with 1 submarine and 1 transport
                        Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 transport in 44 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans and 1 transport owned by the Americans lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from Americans with 1 bomber, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 13
                    Casualties for Americans: 1 submarine and 1 transport
                Battle in Celebes
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    Americans defend with 1 artillery
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 :  5/6 hits
                        Americans roll dice for 1 artillery in Celebes, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Celebes
                    Japanese win, taking Celebes from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Burma
                    Japanese attack with 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                    British defend with 2 infantry
                        Japanese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 :  4/7 hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Szechwan
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from 55 Sea Zone to Java
                1 bomber moved from 44 Sea Zone to Java
                1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 74 Sea Zone to 41 Sea Zone
                2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
                1 fighter and 1 tactical_bomber moved from Szechwan to Kwangsi
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Kiangsu to Anhwe
                2 mech_infantrys moved from Kweichow to Yunnan
                1 aaGun moved from Kweichow to Yunnan
                1 infantry moved from Kweichow to Yunnan
                1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
                2 infantry moved from Kwangsi to Yunnan
                1 fighter moved from 45 Sea Zone to Philippines
                2 fighters moved from 44 Sea Zone to Philippines
                2 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
                1 battleship and 1 destroyer moved from 20 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Kwangsi to Philippines
                1 fighter moved from Japan to Philippines
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 carrier moved from 6 Sea Zone to 20 Sea Zone

    Place Units - Japanese
                2 destroyers and 1 transport placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan
                1 infantry and 2 mech_infantrys placed in Shantung
                3 mech_infantrys placed in Kiangsu
                1 harbour placed in Java

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs

    triplea_42571_Jap4.tsvg

  • 19 18 17 16

    OMGOSH! After Germany’s defense dice and then your defense dice I am scared of the payback MARTI has in store for me!  :-o


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 bomber moved from India to 44 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from Queensland to 55 Sea Zone
                1 tactical_bomber moved from Queensland to 55 Sea Zone
                1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                3 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 2 fighters, 3 infantry, 2 mech_infantrys and 3 transports moved from 54 Sea Zone to 33 Sea Zone
                3 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Normandy Bordeaux
                Battle in Holland Belgium
                Battle in Caroline Islands
                    Americans attack with 4 infantry and 3 mech_infantrys
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                        Americans roll dice for 4 infantry and 3 mech_infantrys in Caroline Islands, round 2 : 0/7 hits, 1.17 expected hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                        Americans roll dice for 4 infantry and 3 mech_infantrys in Caroline Islands, round 3 : 1/7 hits, 1.17 expected hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Caroline Islands from Japanese with 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 44 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 bomber in 44 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                        Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 9
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer and 1 transport

    Non Combat Move - Americans
                1 bomber moved from 44 Sea Zone to New Guinea
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
                2 infantry moved from Western United States to 10 Sea Zone
                1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Queensland to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 fighters moved from Eastern United States to 110 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 infantry and 1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia

    Place Units - Americans
                1 carrier and 1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States
                2 destroyers and 1 transport placed in 101 Sea Zone
                2 infantry placed in Eastern United States
                1 fighter and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs

    Combat Hit Differential Summary :

    Americans : -0.50
        Japanese : 0.50

    triplea_42571_Ame4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter moved from Sikang to Szechwan
                3 infantry moved from Sikang to Shensi
                3 infantry moved from Sikang to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits
                        Japanese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese lost in Szechwan
                        Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 0/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 4 : 0/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 5 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0.50 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Sikang

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs

    Combat Hit Differential Summary :

    Chinese : -1.83
        Japanese : -1.33

    triplea_42571_Chi4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 destroyer, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                2 fighters and 1 tactical_bomber moved from India to Burma
                5 infantry moved from India to Burma
                1 artillery moved from Ethiopia to Kenya
                1 infantry moved from British Somaliland to 76 Sea Zone
                1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
                1 infantry moved from 72 Sea Zone to Kenya
                1 bomber moved from Egypt to Kenya

    Combat - British
                Battle in Burma
                    British attack with 2 fighters, 5 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry and 1 mech_infantry
                        British roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Burma, round 2 : 4/8 hits, 2.50 expected hits
                        Japanese roll dice for 2 infantry and 1 mech_infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits
                        2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                    British win, taking Burma from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 2 infantry and 1 mech_infantry
                Battle in Kenya
                    British attack with 1 artillery, 1 bomber and 1 infantry
                    Italians defend with 1 artillery
                        British roll dice for 1 artillery, 1 bomber and 1 infantry in Kenya, round 2 : 1/3 hits, 1.33 expected hits
                        Italians roll dice for 1 artillery in Kenya, round 2 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Italians and 1 infantry owned by the British lost in Kenya
                    British win, taking Kenya from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery

    Non Combat Move - British
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 armour and 3 mech_infantrys moved from Egypt to Iraq
                2 infantry moved from Syria to Trans-Jordan
                1 mech_infantry moved from Eastern Persia to India
                2 fighters and 1 tactical_bomber moved from Burma to India
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                1 artillery moved from Northwest Persia to Caucasus
                1 armour and 2 mech_infantrys moved from Persia to West India
                1 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Egypt to Trans-Jordan
                1 bomber moved from Kenya to Persia

    Place Units - British
                3 mech_infantrys placed in Egypt
                3 mech_infantrys placed in Persia
                1 destroyer and 1 transport placed in 110 Sea Zone

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 8 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
                Some Units in India change ownership: 2 infantry

    Combat Hit Differential Summary :

    British : 1.17
        Italians : 0.67
        Japanese : 1.00

    triplea_42571_UK_4.tsvg

  • 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Algeria to Morocco
                      Italians take Morocco from Americans
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus
                2 armour moved from Bessarabia to Rostov
                1 bomber moved from Southern Italy to Rostov

    Combat - Italians
                Battle in Cyprus
                Battle in Rostov
                    Italians attack with 2 armour and 1 bomber
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour and 1 bomber in Rostov, round 2 :  3/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Italians win, taking Cyprus from British, taking Rostov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 artilleries and 2 infantry moved from Bessarabia to Ukraine
                1 cruiser, 3 destroyers and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
                2 infantry moved from Romania to Yugoslavia
                2 infantry moved from Romania to Bessarabia
                1 bomber moved from Rostov to Yugoslavia
                1 mech_infantry moved from Libya to Tunisia

    Place Units - Italians
                1 fighter and 1 infantry placed in Southern Italy
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    triplea_42571_Ita4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42571_Fre4.tsvg

  • 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 6 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 mech_infantry moved from Eastern Poland to Belarus
                2 mech_infantrys moved from Belarus to Smolensk
                1 tactical_bomber moved from Eastern Poland to Smolensk
                2 infantry moved from Ukraine to Bryansk
                1 tactical_bomber moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Ukraine to Tambov
                      Germans take Tambov from Russians
                2 mech_infantrys moved from Ukraine to Volgograd
                2 mech_infantrys moved from Ukraine to Caucasus
                1 bomber moved from Germany to Volgograd
                1 bomber moved from Eastern Poland to Caucasus
                2 infantry moved from France to Normandy Bordeaux
                1 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
                1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Western Germany to Holland Belgium
                1 fighter moved from Southern Italy to Normandy Bordeaux

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 :  2/4 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 :  0/3 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 3 :  0/3 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 3 :  0/1 hits
                        Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 4 :  2/3 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 4 :  0/1 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Bryansk
                    Germans attack with 2 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery
                        Germans roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 2 :  2/3 hits
                        Russians roll dice for 1 artillery in Bryansk, round 2 :  1/1 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery
                Battle in Caucasus
                    Germans attack with 1 bomber and 2 mech_infantrys
                    British defend with 1 artillery
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 :  1/3 hits
                        Russians roll dice for 1 artillery in Caucasus, round 2 :  1/1 hits
                        1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 artillery
                Battle in Volgograd
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 1 mech_infantry
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 :  0/3 hits
                        Russians roll dice for 1 mech_infantry in Volgograd, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 1 bomber and 1 mech_infantry in Volgograd, round 3 :  1/2 hits
                        Russians roll dice for 1 mech_infantry in Volgograd, round 3 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Smolensk
                    Germans attack with 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                1 fighter moved from Holland Belgium to Western Germany
                1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 115 Sea Zone to 112 Sea Zone
                2 infantry moved from Novgorod to Belarus
                2 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
                1 armour moved from Romania to Ukraine
                10 mech_infantrys moved from Germany to Eastern Poland
                1 tactical_bomber moved from Bryansk to Ukraine
                1 tactical_bomber moved from Smolensk to Ukraine
                1 bomber moved from Volgograd to Rostov
                1 bomber moved from Caucasus to Ukraine
                1 aaGun moved from Ukraine to Rostov

    Place Units - Germans
                1 submarine placed in 112 Sea Zone
                3 infantry placed in France
                3 infantry placed in Western Germany
                3 artilleries placed in Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 59 PUs; end with 59 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs

    triplea_42571_Ger5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 5 PUs;

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                1 tactical_bomber moved from Vologda to Volgograd
                2 mech_infantrys moved from Russia to Volgograd
                1 fighter moved from Vologda to Volgograd
                2 fighters moved from Vologda to Tambov
                1 infantry moved from Russia to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 2/3 hits, 1.17 expected hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Volgograd
                    Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Volgograd to Russia
                2 fighters moved from Tambov to Russia
                6 infantry moved from Novosibirsk to Samara
                2 aaGuns and 7 infantry moved from Timguska to Novosibirsk
                2 aaGuns, 4 artilleries and 3 infantry moved from Vologda to Russia

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 24 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs

    Combat Hit Differential Summary :

    Germans : 0.33
        Russians : 0.33

    triplea_42571_Rus5.tsvg

  • 19 18 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 infantry moved from Yunnan to Burma
                1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
                1 infantry and 1 mech_infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Yunnan to Shensi
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi
                2 destroyers moved from 6 Sea Zone to 33 Sea Zone
                1 destroyer moved from 35 Sea Zone to 33 Sea Zone
                1 carrier moved from 20 Sea Zone to 33 Sea Zone
                3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone
                2 bombers moved from Java to 33 Sea Zone
                4 fighters and 1 tactical_bomber moved from Philippines to 33 Sea Zone
                1 tactical_bomber moved from Kwangsi to 33 Sea Zone
                1 tactical_bomber moved from Japan to 33 Sea Zone
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 armour moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 mech_infantry moved from Yunnan to Burma

    triplea_42571_Jap5.tsvg

  • 19 18 17 16

    Scramble in SZ33 and OOL? If you want to go round by round too that is fine


  • daaaaamn, counted the planes wrong, this’ll be bad…go max defense and leave battleship for last

  • 19 18 17 16

    No scramble then?


  • Oh yeah, sorry…do scramble

  • 19 18 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 infantry moved from Yunnan to Burma
                1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
                1 infantry and 1 mech_infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Yunnan to Shensi
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi
                2 destroyers moved from 6 Sea Zone to 33 Sea Zone
                1 destroyer moved from 35 Sea Zone to 33 Sea Zone
                1 carrier moved from 20 Sea Zone to 33 Sea Zone
                3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone
                2 bombers moved from Java to 33 Sea Zone
                4 fighters and 1 tactical_bomber moved from Philippines to 33 Sea Zone
                1 tactical_bomber moved from Kwangsi to 33 Sea Zone
                1 tactical_bomber moved from Japan to 33 Sea Zone
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 armour moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 mech_infantry moved from Yunnan to Burma

    Combat - Japanese
                Americans scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in 33 Sea Zone
                    Japanese attack with 2 bombers, 1 carrier, 3 destroyers, 7 fighters and 6 tactical_bombers
                    Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 4 transports; ANZAC defend with 1 cruiser, 1 destroyer and 1 fighter
                        Japanese roll dice for 2 bombers, 1 carrier, 3 destroyers, 7 fighters and 6 tactical_bombers in 33 Sea Zone, round 2 :  12/18 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 submarine in 33 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 3 fighters and 4 transports in 33 Sea Zone, round 2 :  4/10 hits
                    Units damaged: 1 carrier owned by the Japanese
                        1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC, 1 submarine owned by the Americans, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 33 Sea Zone
                        Japanese roll dice for 2 bombers, 1 carrier, 1 destroyer, 7 fighters and 5 tactical_bombers in 33 Sea Zone, round 3 :  7/15 hits
                        Americans roll dice for 1 battleship and 4 transports in 33 Sea Zone, round 3 :  1/1 hits
                        1 carrier owned by the Japanese, 4 transports owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
                    Japanese win with 2 bombers, 1 destroyer, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 109
                    Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 fighter
                    Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 4 transports
                    Casualties for Japanese: 1 carrier, 2 destroyers and 1 tactical_bomber
                Battle in Burma
                    Japanese attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 3 infantry
                        Japanese roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 :  1/6 hits
                        UK_Pacific roll dice for 3 infantry in Burma, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                        Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 3 :  2/5 hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 3 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Shensi
                    Japanese attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 :  1/5 hits
                        Chinese roll dice for 3 infantry in Shensi, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                        Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 3 :  2/4 hits
                        Chinese roll dice for 2 infantry in Shensi, round 3 :  1/2 hits
                        1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 1 infantry and 1 mech_infantry

    Non Combat Move - Japanese
                1 fighter could not land in 33 Sea Zone and was removed
                1 submarine moved from 41 Sea Zone to 74 Sea Zone
                1 transport moved from 42 Sea Zone to 20 Sea Zone
                2 battleships, 3 carriers, 1 cruiser and 2 destroyers moved from 42 Sea Zone to 35 Sea Zone
                2 battleships, 3 carriers, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 34 Sea Zone
                1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                1 fighter moved from Kwangsi to Java
                2 bombers moved from 33 Sea Zone to Paulau Island
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
                1 armour moved from Kweichow to Yunnan
                3 mech_infantrys moved from Kiangsu to Kweichow
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Shantung to Anhwe
                1 artillery and 3 infantry moved from Korea to Manchuria
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Burma to Yunnan
                1 tactical_bomber moved from 33 Sea Zone to Paulau Island
                4 fighters moved from 33 Sea Zone to Paulau Island
                2 fighters and 4 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
                2 mech_infantrys moved from Shantung to Kweichow

    Place Units - Japanese
                1 artillery, 1 fighter and 1 infantry placed in Japan
                1 carrier and 2 destroyers placed in 6 Sea Zone
                1 infantry and 2 mech_infantrys placed in Shantung
                1 infantry and 2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Soviet Far East: 1 armour
                EDIT: Adding units owned by Japanese to Siberia: 1 armour
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    triplea_42571_Jap5.tsvg


  • that mistake was too stupid to overcome, Japan will run rampant and not like I’m geared up and ready to go in the West…good game

    switch sides and run it back?

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