dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Dad vs Son All Out War
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game coming soon
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Test summary from TripleA, engine version: 1.9, time: 9:57:59 PM
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Test summary from TripleA, engine version: 1.9, time: 9:59:22 PM
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TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 1
Purchase Units - Russians
Russians buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Archangel to West Russia
1 infantry moved from Archangel to West Russia
1 infantry moved from Archangel to West Russia
1 infantry moved from Archangel to West Russia
1 infantry moved from Russia to West Russia
1 armour moved from Russia to West Russia
1 armour moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Soviet Far East to Buryatia S.S.R.
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Karelia S.S.R. to Belorussia
1 fighter moved from Karelia S.S.R. to Belorussia
1 submarine moved from 4 Sea Zone to 3 Sea Zone
1 submarine moved from 3 Sea Zone to 6 Sea Zone
1 infantry moved from Soviet Far East to Buryatia S.S.R.
1 infantry moved from Russia to Novosibirsk
1 fighter moved from Russia to Buryatia S.S.R.Combat - Russians
Battle in Belorussia
Russians attack with 1 fighter and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 1 fighter and 3 infantry in Belorussia, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 3 infantry in Belorussia, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians roll dice for 1 fighter and 3 infantry in Belorussia, round 3 : 2/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Belorussia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in West Russia
Russians attack with 3 armour and 5 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 3 armour and 5 infantry in West Russia, round 2 : 4/8 hits, 2.33 expected hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 2/5 hits, 1.83 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in West Russia
Russians roll dice for 3 armour and 3 infantry in West Russia, round 3 : 3/6 hits, 2.00 expected hits
Germans roll dice for 1 armour in West Russia, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 3 armour and 3 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour, 1 artillery and 3 infantryNon Combat Move - Russians
1 fighter moved from Belorussia to West Russia
1 fighter moved from West Russia to RussiaPlace Units - Russians
1 armour, 1 fighter and 1 infantry placed in Caucasus
1 armour placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : -1.00
Russians : 3.67 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 1
Purchase Units - Germans
Germans buy 4 armour, 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Norway to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 infantry moved from Norway to Karelia S.S.R.
1 fighter moved from Norway to Karelia S.S.R.
1 armour moved from Eastern Europe to Belorussia
1 infantry moved from Eastern Europe to Belorussia
1 infantry moved from Eastern Europe to Belorussia
1 fighter moved from Eastern Europe to Belorussia
1 bomber moved from Germany to Russia
1 armour moved from Germany to Belorussia
1 armour moved from Germany to Belorussia
1 infantry moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Ukraine S.S.R. to Caucasus
1 artillery moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Ukraine S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Balkans to Ukraine S.S.R.
1 armour moved from Balkans to Caucasus
1 fighter moved from Balkans to Caucasus
1 fighter moved from Germany to Caucasus
1 infantry moved from Germany to Eastern Europe
1 infantry moved from Germany to Western Europe
1 armour moved from Southern Europe to 14 Sea Zone
1 armour moved from 14 Sea Zone to Libya
1 armour moved from Libya to Anglo Egypt
1 battleship moved from 14 Sea Zone to 13 Sea Zone
1 fighter moved from Western Europe to 13 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea ZoneCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid costs 0 PUs
Battle in Belorussia
Germans attack with 3 armour, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 3 armour, 1 fighter and 2 infantry in Belorussia, round 2 : 3/6 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 3 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 6 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 6 Sea Zone
Russians win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Russians: 1 submarine
Battle in Anglo Egypt
Germans attack with 1 armour
British defend with 1 armour, 1 fighter and 1 infantry
Germans roll dice for 1 armour in Anglo Egypt, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour, 1 fighter and 1 infantry in Anglo Egypt, round 2 : 1/3 hits, 1.50 expected hits
1 armour owned by the Germans lost in Anglo Egypt
British win with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour
Battle in 13 Sea Zone
Germans attack with 1 battleship and 1 fighter
British defend with 1 battleship
Germans roll dice for 1 battleship and 1 fighter in 13 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship in 13 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans lost in 13 Sea Zone
Germans roll dice for 1 battleship in 13 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
British roll dice for 1 battleship in 13 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Germans
1 battleship owned by the British lost in 13 Sea Zone
Germans win with 1 battleship remaining. Battle score for attacker is 14
Casualties for Germans: 1 fighter
Casualties for British: 1 battleship
Battle in Caucasus
Germans attack with 2 armour, 1 artillery, 3 fighters and 3 infantry
Russians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory, 1 fighter and 5 infantry
AA fire in Caucasus : 0/3 hits, 0.50 expected hits
Germans roll dice for 2 armour, 1 artillery, 3 fighters and 3 infantry in Caucasus, round 2 : 4/9 hits, 3.50 expected hits
Russians roll dice for 2 armour, 1 artillery, 1 fighter and 5 infantry in Caucasus, round 2 : 5/9 hits, 3.67 expected hits
4 infantry owned by the Russians, 1 artillery owned by the Germans, 1 fighter owned by the Germans and 3 infantry owned by the Germans lost in Caucasus
Germans roll dice for 2 armour and 2 fighters in Caucasus, round 3 : 1/4 hits, 2.00 expected hits
Russians roll dice for 2 armour, 1 artillery, 1 fighter and 1 infantry in Caucasus, round 3 : 2/5 hits, 2.33 expected hits
1 infantry owned by the Russians, 1 fighter owned by the Germans and 1 armour owned by the Germans lost in Caucasus
Germans roll dice for 1 armour and 1 fighter in Caucasus, round 4 : 0/2 hits, 1.00 expected hits
Russians roll dice for 2 armour, 1 artillery and 1 fighter in Caucasus, round 4 : 2/4 hits, 2.00 expected hits
1 fighter owned by the Germans and 1 armour owned by the Germans lost in Caucasus
Russians win with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -38
Casualties for Germans: 2 armour, 1 artillery, 3 fighters and 3 infantry
Casualties for Russians: 5 infantryNon Combat Move - Germans
1 fighter moved from Belorussia to Karelia S.S.R.
1 fighter moved from Karelia S.S.R. to Eastern Europe
1 fighter moved from Karelia S.S.R. to Eastern EuropePlace Units - Germans
4 armour and 1 fighter placed in Germany
1 transport placed in 14 Sea ZoneTurn Complete - Germans
Germans collect 40 PUs; end with 42 PUs
1 unit repaired.Combat Hit Differential Summary :
AA fire in Russia : : 0.83
Germans : -0.50
British : 0.17
Russians : 2.00
AA fire in Caucasus : : -0.50 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 1
Purchase Units - British
British buy 3 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Trans-Jordan to Anglo Egypt
1 infantry moved from Anglo Egypt to Libya
1 armour moved from Anglo Egypt to Libya
1 fighter moved from Anglo Egypt to LibyaCombat - British
Battle in Libya
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 armour and 1 infantry
British roll dice for 1 armour, 1 fighter and 1 infantry in Libya, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 armour and 1 infantry in Libya, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Germans lost in Libya
British roll dice for 1 armour, 1 fighter and 1 infantry in Libya, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Libya, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Libya
British win, taking Libya from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 1 infantryNon Combat Move - British
1 fighter moved from Libya to Anglo Egypt
1 infantry moved from Australia to 40 Sea Zone
1 infantry moved from Australia to 40 Sea Zone
2 infantry and 1 transport moved from 40 Sea Zone to 42 Sea ZonePlace Units - British
3 armour and 5 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : -1.33
British : -0.33 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
1 transport moved from 59 Sea Zone to 61 Sea Zone
1 transport moved from 60 Sea Zone to 61 Sea Zone
1 armour moved from Japan to 61 Sea Zone
1 armour moved from 61 Sea Zone to Manchuria
1 infantry moved from Japan to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Manchuria
1 carrier moved from 37 Sea Zone to 50 Sea Zone
1 fighter moved from 37 Sea Zone to 50 Sea Zone
1 fighter moved from 37 Sea Zone to 50 Sea Zone
1 battleship moved from 37 Sea Zone to 50 Sea Zone
1 fighter moved from Japan to China
1 bomber moved from Japan to China
1 infantry moved from Kwantung to China
1 infantry moved from Kwantung to China
1 infantry moved from Kwantung to China
1 fighter moved from Manchuria to China
1 destroyer moved from 50 Sea Zone to 60 Sea Zone
1 submarine moved from 45 Sea Zone to 60 Sea ZoneCombat - Japanese
Battle in China
Japanese attack with 1 bomber, 2 fighters and 3 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 1 bomber, 2 fighters and 3 infantry in China, round 2 : 3/6 hits, 2.17 expected hits
Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in China
Japanese win, taking China from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 fighter and 2 infantryNon Combat Move - Japanese
1 fighter moved from China to Manchuria
1 fighter moved from China to Manchuria
1 bomber moved from China to Manchuria
1 infantry moved from French Indochina to China
1 fighter moved from French Indochina to China
1 fighter moved from China to French IndochinaPlace Units - Japanese
2 armour placed in Japan
1 destroyer and 1 submarine placed in 61 Sea ZoneTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Americans : 0.67
Japanese : 0.83 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 1
Purchase Units - Americans
Americans buy 3 armour, 1 fighter and 5 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to Australia
1 fighter moved from 52 Sea Zone to Australia
1 submarine moved from 52 Sea Zone to 51 Sea Zone
1 submarine moved from 51 Sea Zone to 52 Sea Zone
1 transport moved from 55 Sea Zone to 56 Sea Zone
1 infantry moved from Midway to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Western United States
1 infantry moved from Alaska to Western Canada
1 infantry moved from Central United States to Western United StatesNon Combat Move - Americans
1 destroyer moved from 20 Sea Zone to 10 Sea Zone
1 carrier moved from 52 Sea Zone to 55 Sea Zone
1 carrier moved from 55 Sea Zone to 54 Sea Zone
1 battleship moved from 55 Sea Zone to 20 Sea ZonePlace Units - Americans
3 armour, 1 fighter and 5 infantry were produced but were not placedTurn Complete - Americans
Americans collect 40 PUs; end with 42 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 2
Research Technology - Russians
Purchase Units - Russians
Russians buy 4 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Sinkiang to China
1 infantry moved from Sinkiang to China
1 fighter moved from Caucasus to China
1 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Kazakh S.S.R. to Sinkiang
1 fighter moved from Russia to West Russia
1 armour moved from Russia to West Russia
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.Combat - Russians
Battle in China
Russians attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 fighter and 2 infantry in China, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in China, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in China
Russians roll dice for 1 fighter and 1 infantry in China, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in China, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in China
Russians roll dice for 1 fighter in China, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in China, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Russians lost in China
Japanese win with no units remaining. Battle score for attacker is -10
Casualties for Russians: 1 fighter and 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Russians
1 armour moved from Caucasus to SinkiangPlace Units - Russians
1 armour and 3 infantry placed in Caucasus
3 armour placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Russians : 0.00
Japanese : 1.33 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 2
Purchase Units - Germans
Germans buy 4 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Germany to Southern Europe
1 transport moved from 14 Sea Zone to 13 Sea Zone
1 armour moved from Western Europe to 13 Sea Zone
1 armour moved from 13 Sea Zone to Algeria
1 infantry moved from Southern Europe to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Libya
1 fighter moved from Germany to Libya
1 battleship moved from 13 Sea Zone to 14 Sea Zone
1 infantry moved from Algeria to Libya
1 artillery moved from Algeria to Libya
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
1 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from Eastern Europe to Ukraine S.S.R.
1 armour moved from Germany to Ukraine S.S.R.
1 armour moved from Germany to Ukraine S.S.R.
1 armour moved from Germany to Ukraine S.S.R.
1 infantry moved from Balkans to Ukraine S.S.R.
1 infantry moved from Eastern Europe to Belorussia
1 fighter moved from Eastern Europe to Belorussia
1 infantry moved from Germany to Eastern Europe
1 armour moved from Western Europe to 5 Sea Zone
1 armour moved from 5 Sea Zone to NorwayCombat - Germans
Battle in Libya
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 armour and 1 infantry
Germans roll dice for 1 battleship in Libya, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the British lost in Libya
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Libya, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 armour in Libya, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Libya
Germans win, taking Libya from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 armour and 1 infantryNon Combat Move - Germans
1 artillery moved from Southern Europe to Balkans
1 fighter moved from Libya to AlgeriaPlace Units - Germans
1 armour and 1 infantry placed in Southern Europe
3 armour, 1 fighter and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : 0.00
British : -0.50 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 2
Purchase Units - British
British buy 3 armour and 5 infantry; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from United Kingdom to Algeria
1 fighter moved from United Kingdom to Russia
1 infantry moved from Western Canada to AlaskaCombat - British
Battle in Algeria
British attack with 1 bomber
Germans defend with 1 armour and 1 fighter
British roll dice for 1 bomber in Algeria, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 armour and 1 fighter in Algeria, round 2 : 1/2 hits, 1.17 expected hits
1 armour owned by the Germans and 1 bomber owned by the British lost in Algeria
Germans win with 1 fighter remaining. Battle score for attacker is -10
Casualties for British: 1 bomber
Casualties for Germans: 1 armourNon Combat Move - British
1 armour moved from Eastern Canada to 1 Sea Zone
1 armour and 1 transport moved from 1 Sea Zone to 2 Sea Zone
1 armour moved from 2 Sea Zone to United KingdomPlace Units - British
3 armour and 5 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : -0.17
British : 0.33 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Japanese
1 infantry moved from Japan to 61 Sea Zone
1 infantry moved from Japan to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 62 Sea Zone
1 submarine moved from 60 Sea Zone to 63 Sea Zone
1 battleship and 1 destroyer moved from 60 Sea Zone to 62 Sea Zone
1 armour moved from Japan to 61 Sea Zone
1 armour moved from 61 Sea Zone to Manchuria
1 carrier moved from 50 Sea Zone to 60 Sea Zone
1 carrier moved from 50 Sea Zone to 60 Sea Zone
1 battleship moved from 50 Sea Zone to 60 Sea Zone
1 fighter moved from 50 Sea Zone to French Indochina
1 infantry moved from Manchuria to China
1 infantry moved from Manchuria to China
1 fighter moved from 50 Sea Zone to China
1 fighter moved from 50 Sea Zone to ChinaCombat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 factory placed in Kwantung
1 transport placed in 60 Sea Zone
Japanese undo move 2.
1 transport placed in 61 Sea Zone
1 armour and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 32 PUs; end with 33 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 2
Purchase Units - Americans
Americans buy 4 armour and 7 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Central United States to Mexico
1 fighter moved from Eastern United States to Mexico
1 infantry moved from Eastern United States to Central United States
1 bomber moved from Eastern United States to AlgeriaCombat - Americans
Battle in Algeria
Americans attack with 1 bomber
Germans defend with 1 fighter
Americans roll dice for 1 bomber in Algeria, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 fighter in Algeria, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Germans lost in Algeria
Americans win with 1 bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighterNon Combat Move - Americans
1 infantry moved from Eastern United States to 10 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 bomber moved from Algeria to GibraltarPlace Units - Americans
2 armour and 5 infantry placed in Eastern United States
2 armour and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : -0.67
Americans : 0.33 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Buryatia S.S.R. to Soviet Far East
1 infantry moved from Buryatia S.S.R. to Soviet Far East
1 infantry moved from Buryatia S.S.R. to Soviet Far East
1 infantry moved from Buryatia S.S.R. to Soviet Far East
1 armour moved from Russia to Archangel
1 armour moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 2 armour
Germans defend with 2 infantry
Russians roll dice for 2 armour in Archangel, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 2 armour in Archangel, round 3 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armourNon Combat Move - Russians
1 infantry moved from West Russia to Archangel
1 armour moved from Russia to ArchangelPlace Units - Russians
2 armour and 2 infantry placed in Russia
1 armour and 1 infantry placed in CaucasusTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : 0.00
Russians : 1.00 -
My money is on Dad.
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TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 3
Purchase Units - Germans
Germans buy 3 armour, 3 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Germans
1 battleship moved from 14 Sea Zone to 12 Sea Zone
1 transport moved from 13 Sea Zone to 14 Sea Zone
1 armour moved from Southern Europe to 14 Sea Zone
1 armour moved from 14 Sea Zone to Libya
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 armour moved from Germany to Karelia S.S.R.
1 armour moved from Germany to Karelia S.S.R.
1 armour moved from Germany to Karelia S.S.R.
1 armour moved from Belorussia to Caucasus
1 armour moved from Belorussia to Caucasus
1 armour moved from Belorussia to Caucasus
1 armour moved from Ukraine S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Belorussia to Caucasus
1 fighter moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Germany to Caucasus
1 infantry moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Eastern Europe
1 infantry moved from Southern Europe to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Libya
1 armour moved from Southern Europe to Ukraine S.S.R.
1 infantry moved from Germany to 5 Sea Zone
1 infantry moved from 5 Sea Zone to NorwayCombat - Germans
Battle in 12 Sea Zone
Germans attack with 1 battleship
Americans defend with 1 armour, 1 infantry and 1 transport
Germans roll dice for 1 battleship in 12 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 transport in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 armour owned by the Americans, 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 12 Sea Zone
Germans win with 1 battleship remaining. Battle score for attacker is 16
Casualties for Americans: 1 armour, 1 infantry and 1 transport
Battle in Caucasus
Germans attack with 6 armour, 3 fighters and 2 infantry
Russians defend with 1 aaGun, 3 armour, 1 artillery, 1 factory and 4 infantry
AA fire in Caucasus : 0/3 hits, 0.50 expected hits
Germans roll dice for 6 armour, 3 fighters and 2 infantry in Caucasus, round 2 : 6/11 hits, 4.83 expected hits
Russians roll dice for 3 armour, 1 artillery and 4 infantry in Caucasus, round 2 : 5/8 hits, 3.17 expected hits
4 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians, 2 infantry owned by the Germans and 3 armour owned by the Germans lost in Caucasus
Germans roll dice for 3 armour and 3 fighters in Caucasus, round 3 : 4/6 hits, 3.00 expected hits
Russians roll dice for 2 armour in Caucasus, round 3 : 0/2 hits, 1.00 expected hits
2 armour owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 3 armour and 3 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 3 armour and 2 infantry
Casualties for Russians: 3 armour, 1 artillery and 4 infantryNon Combat Move - Germans
1 fighter moved from Caucasus to Belorussia
1 fighter moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
1 artillery moved from Balkans to Ukraine S.S.R.Place Units - Germans
3 armour and 3 infantry placed in Germany
2 transports placed in 14 Sea ZoneTurn Complete - Germans
Germans collect 44 PUs; end with 46 PUsCombat Hit Differential Summary :
Germans : 2.50
Americans : -0.17
Russians : 0.83
AA fire in Caucasus : : -0.50 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 3
Purchase Units - British
British buy 4 armour and 3 infantry; Remaining resources: 2 PUs;Combat Move - British
1 armour moved from United Kingdom to 2 Sea Zone
1 infantry moved from United Kingdom to 2 Sea Zone
1 infantry moved from United Kingdom to 2 Sea Zone
1 infantry moved from United Kingdom to 2 Sea Zone
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Norway
1 infantry moved from 6 Sea Zone to Norway
1 infantry moved from 6 Sea Zone to Norway
1 infantry moved from 6 Sea Zone to NorwayCombat - British
Battle in Norway
British attack with 1 armour and 3 infantry
Germans defend with 1 armour and 2 infantry
British roll dice for 1 armour and 3 infantry in Norway, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 armour and 2 infantry in Norway, round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 armour and 3 infantry in Norway, round 3 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 armour and 2 infantry in Norway, round 3 : 2/3 hits, 1.17 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Norway
British roll dice for 1 armour and 1 infantry in Norway, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Norway, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Norway
British roll dice for 1 armour in Norway, round 5 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 armour in Norway, round 5 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 armour owned by the British lost in Norway
Germans win with no units remaining. Battle score for attacker is -3
Casualties for British: 1 armour and 3 infantry
Casualties for Germans: 1 armour and 2 infantryNon Combat Move - British
2 infantry and 1 transport moved from 42 Sea Zone to 54 Sea ZonePlace Units - British
4 armour and 3 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : 0.67
British : -0.17 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 battleship and 1 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
2 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to Alaska
1 infantry moved from 63 Sea Zone to Alaska
1 battleship moved from 62 Sea Zone to 56 Sea Zone
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 submarine moved from 63 Sea Zone to 55 Sea Zone
1 battleship moved from 60 Sea Zone to 56 Sea Zone
1 destroyer moved from 61 Sea Zone to 60 Sea Zone
1 submarine moved from 61 Sea Zone to 60 Sea Zone
1 infantry moved from China to Sinkiang
1 infantry moved from China to Sinkiang
1 armour moved from Manchuria to Sinkiang
1 armour moved from Manchuria to Sinkiang
1 armour moved from Japan to 61 Sea Zone
1 armour moved from 61 Sea Zone to Manchuria
1 armour moved from Japan to 61 Sea Zone
1 armour moved from 61 Sea Zone to Manchuria
1 fighter moved from China to Sinkiang
1 fighter moved from China to Sinkiang
1 fighter moved from Manchuria to India
1 fighter moved from Manchuria to India
1 fighter moved from French Indochina to India
1 fighter moved from French Indochina to India
1 infantry moved from French Indochina to India
1 bomber moved from Manchuria to SinkiangCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 transport in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 transport in 55 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 transport in 55 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 transport in 55 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 transport in 55 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
1 transport owned by the Americans lost in 55 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 transport
Battle in Alaska
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 infantry in Alaska, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Alaska, round 3 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Alaska, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Alaska, round 4 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Alaska, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Alaska, round 5 : 2/2 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Alaska, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alaska
Japanese win, taking Alaska from Americans with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sinkiang
Japanese attack with 2 armour, 1 bomber, 2 fighters and 2 infantry
Americans defend with 2 infantry; Russians defend with 1 armour and 2 infantry
Japanese roll dice for 2 armour, 1 bomber, 2 fighters and 2 infantry in Sinkiang, round 2 : 1/7 hits, 3.00 expected hits
Americans roll dice for 1 armour and 4 infantry in Sinkiang, round 2 : 1/5 hits, 1.83 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sinkiang
Japanese roll dice for 2 armour, 1 bomber, 2 fighters and 1 infantry in Sinkiang, round 3 : 4/6 hits, 2.83 expected hits
Americans roll dice for 1 armour and 3 infantry in Sinkiang, round 3 : 2/4 hits, 1.50 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 armour owned by the Russians, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 2 infantry
Casualties for Americans: 2 infantry
Casualties for Russians: 1 armour and 2 infantry
Battle in India
Japanese attack with 4 fighters and 1 infantry
British defend with 1 aaGun and 3 infantry
AA fire in India : 1/4 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 3 fighters and 1 infantry in India, round 2 : 3/4 hits, 1.67 expected hits
British roll dice for 3 infantry in India, round 2 : 2/3 hits, 1.00 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 3 infantry owned by the British lost in India
Japanese win with 2 fighters remaining. Battle score for attacker is -14
Casualties for Japanese: 2 fighters and 1 infantry
Casualties for British: 3 infantryNon Combat Move - Japanese
2 fighters moved from India to Manchuria
1 fighter moved from Sinkiang to Manchuria
1 fighter moved from Sinkiang to Manchuria
1 bomber moved from Sinkiang to ManchuriaPlace Units - Japanese
1 armour and 1 infantry placed in Kwantung
1 battleship placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 36 PUs; end with 37 PUsCombat Hit Differential Summary :
British : 1.00
Americans : -2.50
AA fire in India : : 0.33
Japanese : 0.17 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 armour, 1 fighter and 5 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea ZoneCombat - Americans
Battle in 12 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 battleship
Americans roll dice for 2 destroyers in 12 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 battleship in 12 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Germans and 1 destroyer owned by the Americans lost in 12 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 12
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 battleshipNon Combat Move - Americans
1 infantry moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 infantry moved from Western United States to Western Canada
1 armour moved from Western United States to Western Canada
1 infantry moved from Western United States to Western Canada
1 armour moved from Eastern United States to Western CanadaPlace Units - Americans
2 armour, 1 fighter and 3 infantry placed in Eastern United States
1 armour and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 36 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans : 0.33
Americans : 1.00 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 aaGun, 2 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Sinkiang
1 armour moved from Russia to SinkiangCombat - Russians
Battle in Sinkiang
Russians attack with 2 armour
Japanese defend with 1 armour
Russians roll dice for 2 armour in Sinkiang, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Sinkiang, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Japanese lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Japanese: 1 armourNon Combat Move - Russians
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to ArchangelPlace Units - Russians
1 aaGun, 2 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Russians : 0.00
Japanese : 0.50





