@Tyzoq none
L18 G40BM3 Ferrousgryphon (X) vs Tallyrand19 (L)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 8 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
1 bomber moved from Egypt to Syria
2 infantry moved from Iraq to Syria
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 infantry moved from Ethiopia to Italian Somaliland
1 artillery moved from British Somaliland to Italian Somaliland
1 mech_infantry moved from Kenya to Italian Somaliland
1 fighter and 1 tactical_bomber moved from Egypt to SyriaCombat - British
Battle in Italian Somaliland
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Italian Somaliland, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Italian Somaliland, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Italian Somaliland, round 3 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Italian Somaliland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Italian Somaliland
British roll dice for 1 artillery and 1 mech_infantry in Italian Somaliland, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Italian Somaliland, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Italian Somaliland, round 5 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Italian Somaliland, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Italian Somaliland
British roll dice for 1 artillery in Italian Somaliland, round 6 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Italian Somaliland, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Italian Somaliland, round 7 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Italian Somaliland, round 7 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Italian Somaliland, round 8 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Italian Somaliland, round 8 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Italian Somaliland
Italians win with 1 artillery remaining. Battle score for attacker is -11
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Syria
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Syria, round 2 : 4/5 hits, 2.17 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking Syria from Neutral_Axis with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantryNon Combat Move - British
1 fighter moved from Syria to Egypt
1 bomber and 1 tactical_bomber moved from Syria to Egypt
1 fighter moved from United Kingdom to 91 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Ethiopia to Kenya
1 armour moved from Kenya to Egypt
1 battleship and 1 cruiser moved from 76 Sea Zone to 81 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to India
1 artillery moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 mech_infantry moved from India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 destroyer moved from 81 Sea Zone to 72 Sea ZonePlace Units - British
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
British : -1.17
Italians : 0.67
Neutral_Axis : -0.33
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Italian Somaliland to KenyaCombat - Italians
Battle in Kenya
Italians attack with 1 artillery
British defend with 1 infantry
Italians roll dice for 1 artillery in Kenya, round 2 : 0/1 hits
British roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
Italians roll dice for 1 artillery in Kenya, round 3 : 1/1 hits
British roll dice for 1 infantry in Kenya, round 3 : 0/1 hits
1 infantry owned by the British lost in Kenya
Italians win, taking Kenya from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 mech_infantry moved from Tunisia to Libya
2 artilleries and 2 infantry moved from Romania to Bessarabia
1 armour moved from Yugoslavia to Bessarabia
4 infantry moved from Yugoslavia to Romania
1 bomber moved from Yugoslavia to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
2 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 14 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 76 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
2 mech_infantrys moved from Baltic States to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
2 infantry moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Poland to Belarus
1 bomber moved from Germany to Bryansk
1 bomber moved from Germany to Belarus
3 armour, 5 artilleries, 12 infantry and 3 mech_infantrys moved from Western Ukraine to Ukraine
5 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine
1 battleship, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea ZoneCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 2 destroyers
Russians defend with 1 submarine
Germans roll dice for 1 battleship, 1 cruiser and 2 destroyers in 115 Sea Zone, round 2 : 1/4 hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 battleship, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Ukraine
Germans attack with 8 armour, 5 artilleries, 12 infantry and 8 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 8 armour, 5 artilleries, 12 infantry and 8 mech_infantrys in Ukraine, round 2 : 13/33 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 8 armour, 5 artilleries, 12 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 1/5 hits
Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 1/4 hits
Russians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 4 : 3/4 hits
Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 fighter moved from Eastern Poland to Western Germany
1 tactical_bomber moved from Poland to Western Germany
1 infantry moved from Norway to Finland
1 transport moved from 113 Sea Zone to 115 Sea Zone
1 armour moved from Poland to Eastern Poland
3 aaGuns moved from Western Ukraine to Ukraine
1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 tactical_bomber moved from Bryansk to Eastern Poland
1 bomber moved from Bryansk to Eastern Poland
1 bomber moved from Belarus to Germany
4 infantry moved from Vyborg to Novgorod
1 armour moved from Greece to Romania
4 infantry moved from Greece to BulgariaPlace Units - Germans
1 artillery and 2 infantry placed in France
1 mech_infantry placed in Western Germany
10 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
this week is crazy so won’t be able to go until Friday or Saturday, thanks
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No problem my friend. Good luck with it!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Russia to Novgorod
3 infantry moved from Archangel to Novgorod
2 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
1 infantry moved from Tambov to BryanskCombat - Russians
Battle in Novgorod
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/7 hits, 2.67 expected hits
Germans roll dice for 5 infantry in Novgorod, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 3 : 0/6 hits, 2.50 expected hits
Germans roll dice for 3 infantry in Novgorod, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Novgorod
retreated to Novgorod
Germans win with 3 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 3 infantry
Casualties for Germans: 2 infantry
Battle in Bryansk
Russians attack with 2 artilleries and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 0/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 4 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 2 artilleries in Bryansk, round 5 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 3 infantry
Casualties for Germans: 2 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Novgorod to Vologda
2 mech_infantrys moved from Volgograd to Russia
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 7 infantry moved from Yenisey to Timguska
5 infantry moved from Amur to Buryatia
1 aaGun moved from Archangel to VologdaPlace Units - Russians
4 artilleries and 6 infantry placed in Russia
1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 27 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans : 2.33
Russians : -5.67 -
well, those dice against the Russians were absolutely savage
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 harbour, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 unit repaired.
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Kweichow to Szechwan
2 infantry moved from Yunnan to Burma
1 mech_infantry moved from Kweichow to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 20 Sea Zone to 44 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
1 submarine moved from 20 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 bomber moved from Kwangsi to 55 Sea Zone
1 bomber moved from Kwangsi to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Philippines to 44 Sea Zone
1 fighter moved from 42 Sea Zone to Celebes
1 tactical_bomber moved from 42 Sea Zone to CelebesCombat - Japanese
Battle in Siberia
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Siberia from Russians with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 transport
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 transport in 44 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 transport owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 bomber, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 artillery
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 5/6 hits
Americans roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Burma
Japanese attack with 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 4/7 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from 55 Sea Zone to Java
1 bomber moved from 44 Sea Zone to Java
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 74 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
1 fighter and 1 tactical_bomber moved from Szechwan to Kwangsi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kweichow to Yunnan
1 aaGun moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
2 infantry moved from Kwangsi to Yunnan
1 fighter moved from 45 Sea Zone to Philippines
2 fighters moved from 44 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 battleship and 1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Kwangsi to Philippines
1 fighter moved from Japan to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 infantry and 2 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
1 harbour placed in JavaTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
OMGOSH! After Germany’s defense dice and then your defense dice I am scared of the payback MARTI has in store for me! :-o
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from India to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 tactical_bomber moved from Queensland to 55 Sea Zone
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
3 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 fighters, 3 infantry, 2 mech_infantrys and 3 transports moved from 54 Sea Zone to 33 Sea Zone
3 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Caroline Islands
Americans attack with 4 infantry and 3 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 4 infantry and 3 mech_infantrys in Caroline Islands, round 2 : 0/7 hits, 1.17 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 4 infantry and 3 mech_infantrys in Caroline Islands, round 3 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Caroline Islands from Japanese with 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 44 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - Americans
1 bomber moved from 44 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Queensland to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova ScotiaPlace Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
2 destroyers and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 fighter and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans : -0.50
Japanese : 0.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter moved from Sikang to Szechwan
3 infantry moved from Sikang to Shensi
3 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 4 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese : -1.83
Japanese : -1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
2 fighters and 1 tactical_bomber moved from India to Burma
5 infantry moved from India to Burma
1 artillery moved from Ethiopia to Kenya
1 infantry moved from British Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 bomber moved from Egypt to KenyaCombat - British
Battle in Burma
British attack with 2 fighters, 5 infantry and 1 tactical_bomber
Japanese defend with 2 infantry and 1 mech_infantry
British roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Burma, round 2 : 4/8 hits, 2.50 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantry
Battle in Kenya
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery, 1 bomber and 1 infantry in Kenya, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Kenya, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - British
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour and 3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Syria to Trans-Jordan
1 mech_infantry moved from Eastern Persia to India
2 fighters and 1 tactical_bomber moved from Burma to India
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 artillery moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Persia to West India
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Kenya to PersiaPlace Units - British
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Persia
1 destroyer and 1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
British : 1.17
Italians : 0.67
Japanese : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from Americans
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
2 armour moved from Bessarabia to Rostov
1 bomber moved from Southern Italy to RostovCombat - Italians
Battle in Cyprus
Battle in Rostov
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Rostov, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Cyprus from British, taking Rostov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 artilleries and 2 infantry moved from Bessarabia to Ukraine
1 cruiser, 3 destroyers and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Romania to Yugoslavia
2 infantry moved from Romania to Bessarabia
1 bomber moved from Rostov to Yugoslavia
1 mech_infantry moved from Libya to TunisiaPlace Units - Italians
1 fighter and 1 infantry placed in Southern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 6 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Eastern Poland to Belarus
2 mech_infantrys moved from Belarus to Smolensk
1 tactical_bomber moved from Eastern Poland to Smolensk
2 infantry moved from Ukraine to Bryansk
1 tactical_bomber moved from Eastern Poland to Bryansk
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
2 mech_infantrys moved from Ukraine to Volgograd
2 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Germany to Volgograd
1 bomber moved from Eastern Poland to Caucasus
2 infantry moved from France to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 0/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 4 : 2/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/3 hits
Russians roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 artillery
Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits
Russians roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits
1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 bomber and 1 mech_infantry in Volgograd, round 3 : 1/2 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Germans attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 115 Sea Zone to 112 Sea Zone
2 infantry moved from Novgorod to Belarus
2 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Romania to Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Bryansk to Ukraine
1 tactical_bomber moved from Smolensk to Ukraine
1 bomber moved from Volgograd to Rostov
1 bomber moved from Caucasus to Ukraine
1 aaGun moved from Ukraine to RostovPlace Units - Germans
1 submarine placed in 112 Sea Zone
3 infantry placed in France
3 infantry placed in Western Germany
3 artilleries placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 5 PUs;Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 tactical_bomber moved from Vologda to Volgograd
2 mech_infantrys moved from Russia to Volgograd
1 fighter moved from Vologda to Volgograd
2 fighters moved from Vologda to Tambov
1 infantry moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
2 fighters moved from Tambov to Russia
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 7 infantry moved from Timguska to Novosibirsk
2 aaGuns, 4 artilleries and 3 infantry moved from Vologda to RussiaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : 0.33
Russians : 0.33 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 infantry and 1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Yunnan to Shensi
1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 20 Sea Zone to 33 Sea Zone
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone
2 bombers moved from Java to 33 Sea Zone
4 fighters and 1 tactical_bomber moved from Philippines to 33 Sea Zone
1 tactical_bomber moved from Kwangsi to 33 Sea Zone
1 tactical_bomber moved from Japan to 33 Sea Zone
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Yunnan to Burma -
Scramble in SZ33 and OOL? If you want to go round by round too that is fine
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daaaaamn, counted the planes wrong, this’ll be bad…go max defense and leave battleship for last





