b7ed4a3d-5d7b-4413-83e8-3953d2c8d7fe-42266-oob-round-01-any scrambles.tsvg
Patryn Axis -VS- dawgoneit +22 Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Morocco
1 fighter moved from United Kingdom to Morocco
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 76 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 15 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 106 Sea Zone to 123 Sea Zone
1 cruiser and 1 submarine moved from 112 Sea Zone to 123 Sea Zone
1 battleship moved from 112 Sea Zone to 123 Sea Zone
2 bombers moved from Western Germany to 123 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
3 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Holland Belgium to Normandy Bordeaux
2 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
2 infantry moved from France to Normandy BordeauxCombat - Germans
Battle in Gibraltar
Battle in Normandy Bordeaux
Germans attack with 3 fighters, 2 infantry and 5 tactical_bombers
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 fighters, 2 infantry and 5 tactical_bombers in Normandy Bordeaux, round 2 : 4/10 hits, 4.83 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Gibraltar from British, taking Normandy Bordeaux from French with 3 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in 123 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 cruiser and 3 submarines
British defend with 1 battleship and 1 destroyer
Germans roll dice for 3 submarines in 123 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 battleship, 2 bombers and 1 cruiser in 123 Sea Zone, round 2 : 4/4 hits, 2.50 expected hits
British roll dice for 1 battleship and 1 destroyer in 123 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British and 1 battleship owned by the British lost in 123 Sea Zone
Germans win with 1 battleship, 2 bombers, 1 cruiser and 3 submarines remaining. Battle score for attacker is 28
Casualties for British: 1 battleship and 1 destroyerNon Combat Move - Germans
2 bombers moved from 123 Sea Zone to Norway
3 infantry moved from Finland to Norway
3 artilleries and 6 infantry moved from Germany to Poland
5 infantry moved from Bulgaria to Romania
2 armour moved from Romania to Slovakia Hungary
1 armour moved from Romania to Slovakia Hungary
6 armour and 4 mech_infantrys moved from France to Germany
3 aaGuns moved from Holland Belgium to Western Germany
3 infantry moved from Western Germany to Germany
3 artilleries and 1 infantry moved from France to Western Germany
2 fighters moved from Normandy Bordeaux to Southern Italy
1 fighter and 5 tactical_bombers moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
1 armour and 9 mech_infantrys placed in Germany
6 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans : -0.33
British : 0.00
French : -0.67 -
I assumed no scramble in SZ 123, but if you wanted to scramble we can just do a die roll here in the forum for it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 fighter and 5 infantry moved from Karelia to Novgorod
2 aaGuns, 1 fighter and 3 infantry moved from Novgorod to Belarus
2 aaGuns, 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 armour, 6 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
1 fighter moved from Russia to Western Ukraine
3 infantry moved from Russia to Bryansk
2 aaGuns and 17 infantry moved from Buryatia to Sakha
1 infantry moved from Buryatia to Amur
1 submarine moved from 111 Sea Zone to 105 Sea ZonePlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 6 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from ChineseCombat - Japanese
Non Combat Move - Japanese
2 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Kweichow
1 artillery moved from Chahar to Anhwe
1 aaGun, 1 artillery and 6 infantry moved from Jehol to Chahar
1 artillery and 2 infantry moved from Hunan to Kweichow
1 artillery moved from Yunnan to Kweichow
4 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Kwangsi to 36 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 factory_minor placed in Shantung
4 infantry placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 10 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 carriers placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 15 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 15 infantry in Suiyuyan, round 2 : 2/16 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 14 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 10 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 carriers placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 15 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 15 infantry in Suiyuyan, round 2 : 2/16 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 14 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUsPurchase Units - British
British buy 1 airfield, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Malta to 91 Sea Zone
2 armour moved from Tobruk to Tunisia
British take Libya from Italians
1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea ZoneCombat - British
Battle in 91 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Tunisia
British attack with 2 armour
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 armour in Tunisia, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits
British roll dice for 2 armour in Tunisia, round 3 : 1/2 hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 0/2 hits
1 infantry owned by the Italians lost in Tunisia
British roll dice for 2 armour in Tunisia, round 4 : 1/2 hits
Italians roll dice for 1 artillery in Tunisia, round 4 : 1/1 hits
1 artillery owned by the Italians and 1 armour owned by the British lost in Tunisia
British win, taking Tunisia from Italians with 1 armour remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 armourNon Combat Move - British
1 artillery moved from Tobruk to Alexandria
1 fighter and 1 tactical_bomber moved from Malta to Egypt
1 bomber moved from 91 Sea Zone to French West Africa
1 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 artillery and 1 infantry moved from Ontario to Quebec
1 fighter moved from Iceland to United Kingdom
1 infantry moved from Scotland to Eire
British take Eire from Neutral_Allies
1 fighter moved from United Kingdom to French West Africa
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 transports moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
2 infantry moved from Shan State to Malaya
1 infantry moved from Burma to Shan StatePlace Units - British
1 airfield and 1 factory_minor placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
3 infantry moved from Albania to Greece
1 fighter moved from Southern Italy to Greece
1 bomber moved from Southern Italy to Greece
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
2 armour moved from Yugoslavia to GreeceCombat - Italians
Battle in Greece
Italians attack with 2 armour, 1 bomber, 1 fighter and 5 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 cruiser in Greece, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 2 armour, 1 bomber, 1 fighter and 5 infantry in Greece, round 2 : 4/9 hits, 3.00 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour, 1 bomber, 1 fighter and 5 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantryNon Combat Move - Italians
1 fighter moved from Greece to Southern Italy
2 artilleries moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 bomber moved from Greece to Southern Italy
1 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : 1.50
Neutral_Allies : -1.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South WalesPlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South WalesPlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 23 PUsCombat Move - French
1 fighter moved from Morocco to French Central Africa
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 76 Sea Zone to 98 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
9 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 artilleries and 10 infantry moved from Romania to Eastern Poland
1 battleship, 1 cruiser and 3 submarines moved from 123 Sea Zone to 125 Sea Zone
1 infantry moved from Poland to Baltic States
3 artilleries moved from Poland to Baltic States
3 artilleries and 10 infantry moved from Poland to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
3 armour moved from Slovakia Hungary to Eastern PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 3 armour, 5 artilleries, 20 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 5 artilleries, 20 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 13/31 hits, 7.83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 armour, 5 artilleries, 20 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Poland to Baltic States
5 mech_infantrys moved from Germany to Baltic States
6 mech_infantrys moved from Western Germany to Poland
3 infantry moved from Germany to Poland
4 armour moved from Germany to Baltic States
3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Finland to Norway
2 bombers moved from Norway to Western Germany
3 artilleries moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
2 infantry moved from Normandy Bordeaux to France
1 fighter moved from Southern Italy to Western GermanyPlace Units - Germans
5 armour, 1 infantry and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 39 PUs (2 lost to blockades); end with 39 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans : 5.17
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 6 infantry moved from Karelia to Finland
Russians take Finland from Germans
2 infantry moved from Western Ukraine to Bessarabia
2 fighters moved from Western Ukraine to Bessarabia
1 fighter moved from Belarus to Bessarabia
1 tactical_bomber moved from Western Ukraine to Bessarabia
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
2 infantry moved from Novgorod to KareliaCombat - Russians
Battle in Bessarabia
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/6 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 fighters moved from Bessarabia to Bryansk
1 tactical_bomber moved from Bessarabia to Bryansk
1 artillery and 4 infantry moved from Ukraine to Bryansk
2 aaGuns, 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
2 aaGuns and 8 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
9 infantry moved from Russia to Smolensk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Karelia
3 infantry moved from Sakha to Siberia
1 aaGun and 10 infantry moved from Sakha to Amur
1 aaGun and 3 infantry moved from Sakha to SiberiaPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in Novgorod
1 infantry placed in UkraineTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 6 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
4 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Shan State
2 tactical_bombers moved from Kwangsi to Shan State
2 fighters moved from Kwangsi to Shan State
3 fighters moved from Kwangsi to Kwangtung
2 tactical_bombers moved from Kwangsi to Burma
2 fighters moved from Kwangsi to Burma
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 bomber moved from Kwangsi to Philippines
1 bomber moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 55 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in Java
Battle in Borneo
Battle in 44 Sea Zone
Japanese attack with 1 carrier, 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking 44 Sea Zone from Neutral with 1 carrier, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/8 hits, 3.50 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Philippines
Japanese attack with 2 bombers and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 2 bombers and 2 infantry in Philippines, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 2 bombers and 2 infantry in Philippines, round 3 : 3/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/4 hits, 1.83 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Celebes
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 1.50 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 4/5 hits, 2.50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/5 hits, 2.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
4 infantry moved from Jehol to Chahar
1 artillery moved from Anhwe to Chahar
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kweichow to Yunnan
4 artilleries, 6 infantry and 1 mech_infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Shensi
2 infantry moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Burma to Kweichow
2 fighters and 2 tactical_bombers moved from Shan State to Kweichow
4 fighters and 1 tactical_bomber moved from Kwangtung to Kweichow
2 bombers moved from Philippines to Kiangsi
1 artillery and 2 infantry moved from Kiangsu to KiangsiPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 artillery and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
British : -0.33
Americans : -1.00
ANZAC : 1.33
UK_Pacific : 0.67
Japanese : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Morocco
1 bomber moved from Eastern United States to Gibraltar
1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 carriers and 3 fighters moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 bomber moved from Gibraltar to MoroccoPlace Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
16 infantry moved from Suiyuyan to KansuNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Morocco
1 bomber moved from Eastern United States to Gibraltar
1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 carriers and 3 fighters moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 bomber moved from Gibraltar to MoroccoPlace Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
16 infantry moved from Suiyuyan to KansuNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUsPurchase Units - British
British buy 3 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Italian Somaliland
1 artillery moved from Ethiopia to Italian Somaliland
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 bomber and 1 fighter moved from French West Africa to Egypt
1 armour moved from Tunisia to Morocco
1 fighter moved from United Kingdom to Gibraltar
1 artillery moved from Alexandria to Egypt
1 battleship and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Eire to ScotlandCombat - British
Battle in Iraq
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
2 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 3 : 1/3 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Italian Somaliland
British attack with 1 artillery and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 mech_infantry in Italian Somaliland, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Italian Somaliland
British roll dice for 1 artillery in Italian Somaliland, round 3 : 1/1 hits
Italians roll dice for 1 infantry in Italian Somaliland, round 3 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Italian Somaliland
Italians win with no units remaining. Battle score for attacker is -5
Casualties for British: 1 artillery and 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - British
2 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 fighter and 1 tactical_bomber moved from Iraq to EgyptPlace Units - British
1 destroyer placed in 98 Sea Zone
2 armour placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
2 fighters moved from Southern Italy to Bessarabia
1 infantry moved from Romania to Bessarabia
1 bomber moved from Southern Italy to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 1 bomber, 2 fighters and 1 infantry
Russians defend with 2 infantry
Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Bessarabia, round 2 : 3/4 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Italians
2 fighters moved from Bessarabia to Eastern Poland
1 bomber moved from Bessarabia to Eastern Poland
2 armour moved from Greece to Romania
5 infantry moved from Greece to Bulgaria
2 artilleries moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians : 1.17
Russians : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
3 fighters moved from Queensland to Caroline Islands
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
3 fighters moved from Queensland to Caroline Islands
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from French Central Africa to Egypt
2 infantry moved from Morocco to Algeria
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French





