Dawgoneit (Allies +20) vs. StuckTojo (Axis) Global 2nd ed.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 artilleries, 7 destroyers and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from 33 Sea Zone to 46 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
                1 transport moved from 33 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 battleship, 1 carrier and 2 cruisers moved from 33 Sea Zone to 49 Sea Zone
                1 battleship, 1 carrier and 2 cruisers moved from 49 Sea Zone to 54 Sea Zone
                2 armour and 2 infantry moved from Algeria to 92 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
                2 infantry and 2 mech_infantrys moved from French Guiana to 88 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 92 Sea Zone
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
                1 bomber moved from Eastern United States to 104 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
                3 bombers moved from Algeria to Northern Italy
                1 fighter moved from Eastern United States to 92 Sea Zone
                1 fighter moved from 92 Sea Zone to 104 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
                    Germans defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 104 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans, 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                        Americans roll dice for 1 bomber and 1 fighter in 104 Sea Zone, round 3 :  1/2 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 46 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Northern Italy
                    Americans attack with 3 bombers
                    Italians defend with 1 factory_major and 1 infantry
                        Americans roll dice for 3 bombers in Northern Italy, round 2 :  3/3 hits
                        Italians roll dice for 1 infantry in Northern Italy, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Northern Italy
                    Americans win with 3 bombers remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Americans
                3 bombers moved from Northern Italy to Algeria
                1 bomber moved from 104 Sea Zone to Algeria
                1 fighter moved from 104 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 88 Sea Zone to Suriname
                2 armour and 2 infantry moved from 98 Sea Zone to Trans-Jordan
                2 infantry and 2 mech_infantrys moved from 92 Sea Zone to Algeria
                1 fighter moved from 91 Sea Zone to Morocco
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone

    Place Units - Americans
                3 destroyers placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States
                4 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs

    triplea_42632.0_Ame5.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Shensi to Sikang
                      Chinese take Sikang from Japanese
                8 infantry moved from Shensi to Tsinghai
                1 infantry moved from Shensi to Tsinghai

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 9 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 9 infantry in Tsinghai, round 2 :  0/9 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        Chinese roll dice for 9 infantry in Tsinghai, round 3 :  2/9 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Tsinghai
                    Chinese win, taking Tsinghai from Japanese with 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs

    triplea_42632.0_Chi5.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 armour, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Algeria to Tunisia
                      British take Tunisia from Italians
                1 transport moved from 92 Sea Zone to 94 Sea Zone
                1 infantry moved from Algeria to 94 Sea Zone
                1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                2 artilleries and 2 infantry moved from Eastern Persia to 80 Sea Zone
                1 armour and 1 mech_infantry moved from Eastern Persia to India
                2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
                1 bomber moved from Algeria to Northern Italy
                2 infantry moved from Suriname to 88 Sea Zone
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone

    Combat - British
                Strategic bombing raid in Northern Italy
                        AA fire in Northern Italy :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Northern Italy causes 0 damage total.

    Non Combat Move - British
                2 infantry moved from 98 Sea Zone to Trans-Jordan
                2 artilleries and 2 infantry moved from 39 Sea Zone to India
                1 armour and 3 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan

    Place Units - British
                3 infantry placed in Persia
                1 armour and 2 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5
                British collect 36 PUs; end with 36 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs
                Some Units in India change ownership: 2 infantry

    triplea_42632.0_UK_5.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                2 artilleries and 3 infantry moved from Western Ukraine to Bryansk
                1 armour moved from Belarus to Bryansk
                1 bomber moved from Bulgaria to Bryansk
                1 artillery and 1 infantry moved from Libya to Tunisia

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Bryansk, round 2 :  3/7 hits
                        Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 :  0/2 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 1 armour, 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Tunisia
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 :  0/2 hits
                        British roll dice for 1 infantry in Tunisia, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 :  1/2 hits
                        British roll dice for 1 infantry in Tunisia, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Tunisia
                    Italians win, taking Tunisia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Bryansk to Bulgaria

    Place Units - Italians
                1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs

    triplea_42632.0_Ita5.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 44 Sea Zone to 41 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 destroyer moved from 17 Sea Zone to 25 Sea Zone
                3 fighters moved from Caroline Islands to Queensland
                1 cruiser moved from 33 Sea Zone to 54 Sea Zone
                2 infantry moved from Trans-Jordan to Iraq

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 armour and 1 artillery moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs

    triplea_42632.0_ANZ5.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Trans-Jordan to Iraq

    Non Combat Move - French

    Turn Complete - French

    triplea_42632.0_Fre5.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour and 12 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 bomber moved from Vyborg to Nenetsia
                2 mech_infantrys moved from Archangel to Vologda
                1 bomber moved from Vyborg to Vologda
                1 bomber moved from Vyborg to Vologda
                1 mech_infantry moved from Eastern Poland to Smolensk
                1 mech_infantry moved from Novgorod to Smolensk
                1 artillery and 2 infantry moved from Ukraine to Rostov
                3 fighters and 3 tactical_bombers moved from Western Ukraine to Smolensk
                2 infantry moved from Karelia to 127 Sea Zone
                2 infantry moved from 127 Sea Zone to Nenetsia
                1 armour moved from Archangel to Nenetsia
                1 mech_infantry moved from Archangel to Smolensk
                1 mech_infantry moved from Ukraine to Tambov
                      Germans take Tambov from Russians

    Combat - Germans
                Battle in Vologda
                    Germans attack with 2 bombers and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers and 2 mech_infantrys in Vologda, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Nenetsia
                    Germans attack with 1 armour, 1 bomber and 2 infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 armour, 1 bomber and 2 infantry in Nenetsia, round 2 :  3/4 hits
                        Russians roll dice for 1 mech_infantry in Nenetsia, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Nenetsia
                    Germans win, taking Nenetsia from Russians with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Rostov
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 :  1/3 hits
                        Russians roll dice for 1 mech_infantry in Rostov, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Smolensk
                    Germans attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers
                    Russians defend with 2 infantry
                        Germans roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Smolensk, round 2 :  2/9 hits
                        Russians roll dice for 2 infantry in Smolensk, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 bombers moved from Vologda to Ukraine
                1 bomber moved from Nenetsia to Bryansk
                3 aaGuns, 9 armour, 3 artilleries, 7 infantry and 8 mech_infantrys moved from Ukraine to Bryansk
                1 aaGun, 4 armour and 3 mech_infantrys moved from Western Ukraine to Bryansk
                1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
                1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
                3 fighters and 3 tactical_bombers moved from Smolensk to Bryansk
                1 bomber moved from Western Germany to Southern Italy
                1 carrier moved from 127 Sea Zone to 112 Sea Zone
                1 infantry moved from Novgorod to Belarus
                1 mech_infantry moved from Archangel to Bryansk
                1 armour moved from Baltic States to Bryansk
                3 infantry moved from Karelia to Novgorod
                1 fighter and 1 tactical_bomber moved from 127 Sea Zone to Novgorod
                1 submarine moved from 109 Sea Zone to 119 Sea Zone
                1 artillery moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 armour and 6 mech_infantrys placed in Germany
                2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 59 PUs; end with 59 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs

    triplea_42632.0_Ger6.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns and 16 infantry moved from Timguska to Novosibirsk

    Place Units - Russians
                2 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs

    triplea_42632.0_Rus6.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 infantry moved from Soviet Far East to Siberia
                      Japanese take Siberia from Russians
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Chahar to Suiyuyan
                2 artilleries, 3 infantry and 3 mech_infantrys moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                3 mech_infantrys moved from Shantung to Kweichow
                1 fighter and 1 tactical_bomber moved from French Indo China to 39 Sea Zone
                1 fighter moved from 35 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hopei to Kweichow
                2 bombers moved from Chahar to Suiyuyan
                1 fighter moved from Hopei to Szechwan
                1 armour and 1 mech_infantry moved from French Indo China to Szechwan
                1 destroyer moved from 35 Sea Zone to 41 Sea Zone
                1 battleship moved from 38 Sea Zone to 41 Sea Zone
                1 fighter moved from French Indo China to Szechwan

    Combat - Japanese
                Battle in 39 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    British defend with 2 transports
                        2 transports owned by the British lost in 39 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for British: 2 transports
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 battleship and 1 destroyer
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 battleship and 1 destroyer in 41 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship and 1 destroyer in 41 Sea Zone, round 3 :  1/2 hits
                        ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Kweichow
                    Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 :  1/5 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Suiyuyan
                    Japanese attack with 2 bombers and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers and 1 infantry in Suiyuyan, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 armour, 2 fighters and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Szechwan, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                2 fighters moved from Szechwan to Burma
                1 mech_infantry moved from French Indo China to Burma
                1 fighter and 1 tactical_bomber moved from Kweichow to Burma
                1 fighter and 1 tactical_bomber moved from Kwangtung to Burma
                2 bombers moved from Suiyuyan to French Indo China
                2 transports moved from 38 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
                1 carrier moved from 35 Sea Zone to 41 Sea Zone
                1 carrier, 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 34 Sea Zone to 35 Sea Zone
                1 destroyer moved from 23 Sea Zone to 6 Sea Zone
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Manchuria to Jehol
                1 fighter moved from 42 Sea Zone to 35 Sea Zone
                1 battleship moved from 35 Sea Zone to 41 Sea Zone
                1 carrier moved from 35 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
                1 cruiser moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to Philippines
                1 destroyer moved from 22 Sea Zone to 35 Sea Zone
                1 aaGun moved from Hopei to Shensi

    Place Units - Japanese
                1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan
                3 mech_infantrys placed in Shantung
                3 mech_infantrys placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 62 PUs

    triplea_42632.0_Jap6.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia
                4 bombers moved from Algeria to Northern Italy
                1 fighter moved from Morocco to Tunisia
                1 fighter moved from 92 Sea Zone to Tunisia
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
                2 transports moved from 98 Sea Zone to 92 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                3 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone

    Combat - Americans
                Strategic bombing raid in Northern Italy
                        AA fire in Northern Italy :  0/4 hits
                    Bombing raid in Northern Italy rolls: 6,7,3,6 and causes: 15 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 15 damage total.
                Battle in Tunisia
                    Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Tunisia, round 2 :  1/6 hits
                        Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 :  0/2 hits
                        1 infantry owned by the Italians lost in Tunisia
                        Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Tunisia, round 3 :  3/6 hits
                        Italians roll dice for 1 artillery in Tunisia, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Tunisia
                    Americans win, taking Tunisia from Italians with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Tunisia to 92 Sea Zone
                1 fighter moved from Tunisia to Algeria
                4 bombers moved from Northern Italy to Algeria
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
                4 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                2 armour moved from Trans-Jordan to Persia
                2 infantry moved from Trans-Jordan to Iraq
                1 artillery, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                2 artilleries, 1 fighter and 2 infantry placed in Eastern United States
                1 destroyer placed in 101 Sea Zone
                Americans undo move 2.
                2 artilleries and 2 infantry placed in Eastern United States
                1 carrier and 1 destroyer placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs

    triplea_42632.0_Ame6.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Sikang to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 2 infantry in Szechwan, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    1 infantry owned by the Chinese retreated to Sikang
                    Japanese win with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                9 infantry moved from Tsinghai to Sikang

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs

    triplea_42632.0_Chi6.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 9 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - British
                5 infantry moved from Persia to Eastern Persia
                1 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
                2 infantry moved from Trans-Jordan to Iraq
                1 armour moved from Egypt to Iraq
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Libya
                1 artillery and 1 infantry moved from 96 Sea Zone to Libya
                5 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo

    Combat - British
                Battle in Libya
                    British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Libya, round 2 :  3/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 :  1/2 hits
                        1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
                    British win, taking Libya from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Libya to 98 Sea Zone
                2 infantry moved from 92 Sea Zone to Algeria

    Place Units - British
                3 mech_infantrys placed in Persia
                3 mech_infantrys placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
                British collect 34 PUs (2 lost to blockades); end with 34 PUs

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 6 PUs
                Some Units in India change ownership: 1 artillery

    triplea_42632.0_UK_6.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 96 Sea Zone
                1 armour moved from Bryansk to Volgograd
                      Italians take Volgograd from Russians

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 96 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                2 artilleries and 3 infantry moved from Bryansk to Rostov
                1 aaGun moved from Western Ukraine to Bryansk
                1 bomber moved from Bulgaria to Southern Italy
                1 fighter moved from 96 Sea Zone to Southern Italy

    Place Units - Italians
                1 armour, 1 artillery and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs

    triplea_42632.0_Ita6.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone

    Combat - ANZAC
                Battle in 16 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from Iraq to Persia
                1 infantry moved from Iraq to Northwest Persia
                      ANZAC take Northwest Persia from Neutral_Allies

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs

    triplea_42632.0_ANZ6.tsvg

  • 19 17 16

    France?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French
                2 infantry moved from Algeria to 92 Sea Zone
                1 infantry moved from Iraq to Persia
                1 infantry moved from Egypt to Trans-Jordan

    triplea_42632.0_Fre6.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French
                2 infantry moved from Algeria to 92 Sea Zone
                1 infantry moved from Iraq to Persia
                1 infantry moved from Egypt to Trans-Jordan

    Non Combat Move - French

    Turn Complete - French

    triplea_42632.0_Fre6.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 destroyer, 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 mech_infantry moved from Vologda to Urals
                1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 mech_infantry moved from Tambov to Samara
                      Germans take Samara from Russians
                1 infantry moved from Rostov to Caucasus
                      Germans take Caucasus from Russians

    Combat - Germans

    Non Combat Move - Germans
                1 mech_infantry moved from Vologda to Kazakhstan
                1 infantry moved from Nenetsia to Vologda
                1 infantry moved from Nenetsia to Archangel
                3 infantry moved from Novgorod to Archangel
                3 mech_infantrys moved from Novgorod to Bryansk
                2 mech_infantrys moved from Smolensk to Bryansk
                1 artillery and 1 infantry moved from Belarus to Bryansk
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Bryansk to Tambov
                2 armour and 1 mech_infantry moved from Ukraine to Rostov
                1 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
                1 armour and 2 mech_infantrys moved from Bryansk to Rostov
                2 mech_infantrys moved from Bryansk to Rostov
                2 bombers moved from Ukraine to Southern Italy
                1 bomber moved from Bryansk to Southern Italy
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 transport moved from 127 Sea Zone to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from Novgorod to Western Germany
                2 fighters moved from Western Germany to Southern Italy
                1 artillery and 1 infantry moved from Rostov to Volgograd
                4 mech_infantrys moved from Germany to Eastern Poland
                2 mech_infantrys moved from Western Germany to Yugoslavia
                1 armour and 1 mech_infantry moved from Germany to Romania
                1 mech_infantry moved from Germany to Eastern Poland

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 fighter and 1 infantry placed in Western Germany
                2 mech_infantrys placed in Western Germany
                Germans undo move 4.
                5 mech_infantrys placed in Germany
                Germans undo move 4.
                1 mech_infantry placed in Western Germany
                4 mech_infantrys placed in Germany
                1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 64 PUs; end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs

    triplea_42632.0_Ger7.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Novosibirsk to Timguska
                5 infantry moved from Novosibirsk to Kazakhstan
                1 infantry moved from Novosibirsk to Urals
                      Russians take Urals from Germans
                4 infantry moved from Novosibirsk to Vologda
                5 infantry moved from Novosibirsk to Samara
                2 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Tambov
                1 fighter moved from Russia to Tambov
                3 infantry moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk

    Combat - Russians
                Battle in Vologda
                    Russians attack with 4 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 4 infantry in Vologda, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Samara
                    Russians attack with 5 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 5 infantry in Samara, round 2 :  0/5 hits
                        Germans roll dice for 1 mech_infantry in Samara, round 2 :  0/1 hits
                        Russians roll dice for 5 infantry in Samara, round 3 :  0/5 hits
                        Germans roll dice for 1 mech_infantry in Samara, round 3 :  0/1 hits
                        Russians roll dice for 5 infantry in Samara, round 4 :  1/5 hits
                        Germans roll dice for 1 mech_infantry in Samara, round 4 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Kazakhstan
                    Russians attack with 5 infantry
                    Germans defend with 1 mech_infantry; Japanese defend with 1 mech_infantry
                        Russians roll dice for 5 infantry in Kazakhstan, round 2 :  0/5 hits
                        Japanese roll dice for 2 mech_infantrys in Kazakhstan, round 2 :  0/2 hits
                        Russians roll dice for 5 infantry in Kazakhstan, round 3 :  0/5 hits
                        Japanese roll dice for 2 mech_infantrys in Kazakhstan, round 3 :  0/2 hits
                        Russians roll dice for 5 infantry in Kazakhstan, round 4 :  1/5 hits
                        Japanese roll dice for 2 mech_infantrys in Kazakhstan, round 4 :  0/2 hits
                        1 mech_infantry owned by the Japanese lost in Kazakhstan
                        Russians roll dice for 5 infantry in Kazakhstan, round 5 :  1/5 hits
                        Japanese roll dice for 1 mech_infantry in Kazakhstan, round 5 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 4 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Tambov
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 3 infantry in Tambov, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Tambov to Russia
                1 fighter moved from Smolensk to Russia

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 16 PUs

    triplea_42632.0_Rus7.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 destroyers, 1 fighter and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
                2 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                2 artilleries, 2 infantry and 3 mech_infantrys moved from Shensi to Sikang
                1 armour moved from Szechwan to Sikang
                2 bombers moved from French Indo China to Sikang
                1 mech_infantry moved from Kweichow to Sikang
                1 fighter and 1 tactical_bomber moved from Burma to Sikang
                1 infantry moved from Sumatra to 41 Sea Zone
                2 battleships, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 2 transports moved from 41 Sea Zone to 42 Sea Zone
                      Japanese take 42 Sea Zone from ANZAC
                1 infantry moved from 42 Sea Zone to Java
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Java
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 16 Sea Zone
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Java
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 battleship in Java, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 :  3/5 hits
                        ANZAC roll dice for 2 infantry in Java, round 2 :  1/2 hits
                        2 infantry owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in Java
                    Japanese win, taking Java from ANZAC with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -5
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 1 tactical_bomber
                Battle in Sikang
                    Japanese attack with 1 armour, 2 artilleries, 2 bombers, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 12 infantry
                        Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Sikang, round 2 :  2/13 hits
                        Chinese roll dice for 12 infantry in Sikang, round 2 :  2/12 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
                        Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Sikang, round 3 :  6/11 hits
                        Chinese roll dice for 10 infantry in Sikang, round 3 :  2/10 hits
                        6 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Sikang
                        Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Sikang, round 4 :  3/9 hits
                        Chinese roll dice for 4 infantry in Sikang, round 4 :  2/4 hits
                        3 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Sikang
                        Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber in Sikang, round 5 :  5/7 hits
                        Chinese roll dice for 1 infantry in Sikang, round 5 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 armour, 2 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Chinese: 12 infantry
                    Casualties for Japanese: 2 infantry and 4 mech_infantrys

    Non Combat Move - Japanese
                1 aaGun moved from Shensi to Sikang
                1 mech_infantry moved from Kweichow to Burma
                3 mech_infantrys moved from French Indo China to Burma
                1 fighter and 1 tactical_bomber moved from Sikang to Szechwan
                2 bombers moved from Sikang to French Indo China
                1 fighter moved from Philippines to 42 Sea Zone
                1 carrier and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                3 mech_infantrys moved from Shantung to Kweichow
                1 infantry moved from Chahar to Suiyuyan
                2 infantry moved from Jehol to Chahar
                2 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone

    Place Units - Japanese
                3 destroyers placed in 6 Sea Zone
                1 fighter placed in Japan
                3 mech_infantrys placed in Shantung
                1 armour and 2 mech_infantrys placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 70 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

    triplea_42632.0_Jap7.tsvg

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