dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
5th game Kirk vs Jeff - 1st game as second edition
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wow and ouch!!!
this Japanese battle surely went your way
Japanese win with 2 battleships, 1 bomber, 2 carriers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 68
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 battleship, 1 carrier, 2 fighters and 1 submarine
Casualties for British: 1 submarineI lost a lot and you lost only one sub….wow dice gods blessed you on that turn :)
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TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
10 armour, 3 artilleries, 3 fighters and 5 infantry moved from Eastern Europe to Balkans
1 armour moved from Anglo Egypt to Belgian Congo
Germans take Belgian Congo from British
1 armour moved from Belgian Congo to Italian East Africa
1 artillery and 1 infantry moved from Anglo Egypt to Italian East AfricaCombat - Germans
Battle in Italian East Africa
Germans attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Italian East Africa, round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Italian East Africa, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Italian East Africa, round 3 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Italian East Africa, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Italian East Africa
Germans win, taking Italian East Africa from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Balkans
Germans attack with 10 armour, 3 artilleries, 3 fighters and 5 infantry
Russians defend with 2 armour and 2 infantry
Germans roll dice for 10 armour, 3 artilleries, 3 fighters and 5 infantry in Balkans, round 2 : 7/21 hits, 8.83 expected hits
Russians roll dice for 2 armour and 2 infantry in Balkans, round 2 : 2/4 hits, 1.67 expected hits
2 infantry owned by the Russians, 2 armour owned by the Russians and 2 infantry owned by the Germans lost in Balkans
Germans win, taking Balkans from Russians with 10 armour, 3 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Russians: 2 armour and 2 infantryNon Combat Move - Germans
1 infantry moved from Germany to Eastern Europe
1 infantry moved from Germany to Eastern Europe
1 infantry moved from Germany to Eastern Europe
1 fighter moved from Balkans to Western Europe
1 fighter moved from Balkans to Western Europe
1 fighter moved from Balkans to Western Europe
1 infantry moved from Germany to Balkans
1 infantry moved from Germany to Balkans
1 infantry moved from Germany to Balkans
1 artillery moved from Germany to Balkans
1 artillery moved from Germany to Balkans
1 artillery moved from Germany to BalkansPlace Units - Germans
1 armour, 2 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : -2.17
British : -0.67
Russians : 0.33 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 3
Purchase Units - British
British buy 2 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 7 Sea Zone to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from 6 Sea Zone to Norway
1 transport moved from 7 Sea Zone to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from 6 Sea Zone to Norway
1 battleship moved from 7 Sea Zone to 6 Sea Zone
1 bomber moved from United Kingdom to Germany
2 infantry and 1 transport moved from 41 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Guinea
1 infantry moved from 47 Sea Zone to New GuineaCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid costs 0 PUs
Battle in New Guinea
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in New Guinea
British roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in New Guinea
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantryNon Combat Move - British
Place Units - British
2 armour and 1 infantry placed in United Kingdom
2 transports placed in 6 Sea ZoneTurn Complete - British
British collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
British : -0.50
Japanese : 1.33
AA fire in Germany : : 0.83 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 armour and 1 factory; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 infantry moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
1 armour moved from Kwantung to Sinkiang
Japanese take China from Americans
Japanese take Sinkiang from Americans
1 armour moved from Kwantung to Sinkiang
1 armour moved from Kwantung to Sinkiang
1 fighter moved from 51 Sea Zone to 52 Sea Zone
2 battleships, 2 carriers and 2 destroyers moved from 51 Sea Zone to 49 Sea Zone
1 fighter moved from 51 Sea Zone to 47 Sea Zone
1 artillery moved from Japan to 61 Sea Zone
1 infantry moved from Japan to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone
1 infantry moved from Japan to 61 Sea Zone
1 infantry moved from Japan to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Manchuria
1 infantry moved from 61 Sea Zone to Manchuria
1 bomber moved from Japan to ManchuriaCombat - Japanese
Battle in 52 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese roll dice for 1 fighter in 52 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 transport in 52 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in 52 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 transport in 52 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in 52 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 transport in 52 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in 52 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 transport in 52 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 transport owned by the Americans lost in 52 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 transport
Battle in 47 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese roll dice for 1 fighter in 47 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 transport in 47 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 fighter owned by the Japanese lost in 47 Sea Zone
British win with 1 transport remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
1 fighter moved from 52 Sea Zone to 49 Sea Zone
1 fighter moved from Manchuria to 49 Sea ZonePlace Units - Japanese
3 armour placed in Kwantung
1 factory placed in French IndochinaTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
British : 0.83
Americans : -0.67
Japanese : -1.50 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Germany
1 infantry moved from Norway to Karelia S.S.R.
1 infantry moved from Norway to Karelia S.S.R.
1 armour moved from Norway to Karelia S.S.R.
1 armour moved from 8 Sea Zone to United Kingdom
1 infantry moved from 8 Sea Zone to United Kingdom
1 infantry moved from Western United States to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 52 Sea Zone
1 infantry moved from 52 Sea Zone to Hawaiian Islands
1 battleship moved from 55 Sea Zone to 52 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 armour moved from Eastern United States to Western United States
1 infantry moved from Eastern United States to Central United StatesCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid costs 0 PUsNon Combat Move - Americans
Place Units - Americans
1 fighter and 1 infantry placed in Western United States
1 armour and 1 infantry placed in Eastern United States
1 battleship placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 41 PUs; end with 42 PUsCombat Hit Differential Summary :
AA fire in Germany : : 0.83
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TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 4
Purchase Units - Russians
Russians buy 7 armour; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Karelia S.S.R. to Eastern Europe
1 armour moved from Karelia S.S.R. to Eastern Europe
1 infantry moved from Karelia S.S.R. to Eastern Europe
1 infantry moved from Karelia S.S.R. to Eastern Europe
1 infantry moved from Karelia S.S.R. to Eastern Europe
1 armour moved from Belorussia to Eastern Europe
1 infantry moved from Belorussia to Eastern Europe
1 infantry moved from West Russia to Belorussia
1 armour moved from Belorussia to Eastern Europe
1 armour moved from Caucasus to Ukraine S.S.R.
1 armour moved from Caucasus to Ukraine S.S.R.
1 infantry moved from West Russia to Belorussia
1 armour moved from Russia to Ukraine S.S.R.
1 armour moved from Russia to Ukraine S.S.R.
1 armour moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Karelia S.S.R. to Eastern Europe
1 armour moved from Caucasus to Ukraine S.S.R.Combat - Russians
Battle in Eastern Europe
Russians attack with 4 armour, 1 fighter and 4 infantry
Germans defend with 3 infantry
Russians roll dice for 4 armour, 1 fighter and 4 infantry in Eastern Europe, round 2 : 1/9 hits, 3.17 expected hits
Germans roll dice for 3 infantry in Eastern Europe, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Europe
Russians roll dice for 4 armour, 1 fighter and 3 infantry in Eastern Europe, round 3 : 3/8 hits, 3.00 expected hits
Germans roll dice for 2 infantry in Eastern Europe, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Eastern Europe
Russians win, taking Eastern Europe from Germans with 4 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantryNon Combat Move - Russians
1 fighter moved from Eastern Europe to Ukraine S.S.R.Place Units - Russians
3 armour placed in Caucasus
4 armour placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : -0.67
Russians : -2.17 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 4
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 2 artilleries, 1 bomber and 7 infantry moved from Germany to Eastern Europe
1 fighter moved from Western Europe to Eastern Europe
4 fighters moved from Western Europe to Eastern Europe
10 armour, 6 artilleries and 6 infantry moved from Balkans to Ukraine S.S.R.
1 armour moved from Italian East Africa to Union of South Africa
Germans take Kenya from British
Germans take Union of South Africa from British
1 artillery and 1 infantry moved from Italian East Africa to Anglo EgyptCombat - Germans
Battle in Ukraine S.S.R.
Germans attack with 10 armour, 6 artilleries and 6 infantry
British defend with 1 infantry; Russians defend with 6 armour, 1 artillery and 1 fighter
Germans roll dice for 10 armour, 6 artilleries and 6 infantry in Ukraine S.S.R., round 2 : 6/22 hits, 9.00 expected hits
Russians roll dice for 6 armour, 1 artillery, 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 4/9 hits, 4.33 expected hits
4 armour owned by the Russians, 1 artillery owned by the Russians, 4 infantry owned by the Germans and 1 infantry owned by the British lost in Ukraine S.S.R.
Germans roll dice for 10 armour, 6 artilleries and 2 infantry in Ukraine S.S.R., round 3 : 7/18 hits, 7.67 expected hits
Russians roll dice for 2 armour and 1 fighter in Ukraine S.S.R., round 3 : 2/3 hits, 1.67 expected hits
1 fighter owned by the Russians, 2 armour owned by the Russians and 2 infantry owned by the Germans lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 10 armour and 6 artilleries remaining. Battle score for attacker is 29
Casualties for Germans: 6 infantry
Casualties for British: 1 infantry
Casualties for Russians: 6 armour, 1 artillery and 1 fighter
Battle in Eastern Europe
Germans attack with 1 armour, 2 artilleries, 1 bomber, 5 fighters and 7 infantry
Russians defend with 4 armour and 3 infantry
Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 5 fighters and 7 infantry in Eastern Europe, round 2 : 6/16 hits, 5.83 expected hits
Russians roll dice for 4 armour and 3 infantry in Eastern Europe, round 2 : 2/7 hits, 3.00 expected hits
3 infantry owned by the Russians, 3 armour owned by the Russians and 2 infantry owned by the Germans lost in Eastern Europe
Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 5 fighters and 5 infantry in Eastern Europe, round 3 : 7/14 hits, 5.50 expected hits
Russians roll dice for 1 armour in Eastern Europe, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Eastern Europe
Germans win, taking Eastern Europe from Russians with 1 armour, 2 artilleries, 1 bomber, 5 fighters and 4 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 3 infantry
Casualties for Russians: 4 armour and 3 infantryNon Combat Move - Germans
5 fighters moved from Eastern Europe to Western Europe
1 bomber moved from Eastern Europe to GermanyPlace Units - Germans
1 armour, 2 artilleries and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : -2.00
Russians : -0.50 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 4
Purchase Units - British
British buy 2 armour, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 47 Sea Zone to 48 Sea Zone
1 infantry moved from Borneo to 48 Sea Zone
1 infantry moved from Borneo to 48 Sea Zone
2 infantry and 1 transport moved from 48 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to East Indies
1 infantry moved from 37 Sea Zone to East Indies
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from 6 Sea Zone to Norway
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from 6 Sea Zone to Norway
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from 6 Sea Zone to Norway
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from 6 Sea Zone to Norway
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 armour moved from Norway to Karelia S.S.R.
1 armour moved from Norway to Karelia S.S.R.
1 armour moved from Karelia S.S.R. to Eastern Europe
1 armour moved from Karelia S.S.R. to Eastern Europe
1 fighter moved from Karelia S.S.R. to Eastern EuropeCombat - British
Battle in Eastern Europe
British attack with 2 armour and 1 fighter
Germans defend with 1 armour, 2 artilleries and 4 infantry
British roll dice for 2 armour and 1 fighter in Eastern Europe, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 armour, 2 artilleries and 4 infantry in Eastern Europe, round 2 : 1/7 hits, 2.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Eastern Europe
British roll dice for 1 armour and 1 fighter in Eastern Europe, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Eastern Europe, round 3 : 1/6 hits, 2.17 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Eastern Europe
British roll dice for 1 fighter in Eastern Europe, round 4 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Eastern Europe, round 4 : 2/5 hits, 1.83 expected hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Eastern Europe
Germans win with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is -11
Casualties for British: 2 armour and 1 fighter
Casualties for Germans: 3 infantry
Battle in East Indies
British attack with 2 infantry
Japanese defend with 2 infantry
British roll dice for 2 infantry in East Indies, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in East Indies, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in East Indies
British roll dice for 1 infantry in East Indies, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in East Indies, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in East Indies, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in East Indies, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in East Indies, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in East Indies, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in East Indies, round 6 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in East Indies, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in East Indies
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
Place Units - British
2 armour and 3 infantry placed in United Kingdom
1 transport placed in 8 Sea ZoneTurn Complete - British
British collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : -2.50
British : 1.00
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 armour and 4 infantry; Remaining resources: 2 PUs;Combat Move - Japanese
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 armour moved from Sinkiang to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 armour moved from Kazakh S.S.R. to Sinkiang
1 armour moved from Sinkiang to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Sinkiang
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Borneo
Japanese take Borneo from British
1 artillery moved from 48 Sea Zone to Borneo
2 fighters moved from French Indochina to 37 Sea Zone
1 infantry moved from India to Persia
Japanese take Persia from British
1 infantry moved from India to Persia
1 bomber moved from Manchuria to RussiaCombat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid costs 0 PUs
Battle in 37 Sea Zone
Japanese attack with 2 fighters
British defend with 1 transport
Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the British lost in 37 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 transportNon Combat Move - Japanese
1 fighter moved from 37 Sea Zone to French Indochina
1 fighter moved from 37 Sea Zone to French Indochina
2 battleships, 2 carriers, 2 destroyers and 2 fighters moved from 49 Sea Zone to 60 Sea Zone
1 fighter moved from Manchuria to 60 Sea Zone
1 infantry moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
3 armour moved from Kwantung to Sinkiang
1 aaGun moved from India to French IndochinaPlace Units - Japanese
2 infantry placed in Japan
3 armour placed in Kwantung
1 armour and 2 infantry placed in French IndochinaTurn Complete - Japanese
Japanese collect 45 PUs; end with 47 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.83
British : -0.17
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 battleship and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 8 Sea Zone to 7 Sea Zone
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 armour moved from Karelia S.S.R. to Caucasus
1 armour moved from United Kingdom to 6 Sea Zone
1 fighter moved from United Kingdom to Karelia S.S.R.
1 infantry moved from United Kingdom to 6 Sea Zone
1 battleship moved from 55 Sea Zone to 52 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Hawaiian Islands to Wake Island
1 infantry moved from Hawaiian Islands to 52 Sea Zone
1 infantry moved from Hawaiian Islands to 52 Sea Zone
2 infantry and 1 transport moved from 52 Sea Zone to 58 Sea Zone
1 battleship moved from 52 Sea Zone to 58 Sea Zone
1 battleship moved from 52 Sea Zone to 51 Sea Zone
1 infantry moved from 58 Sea Zone to Okinawa
1 infantry moved from 58 Sea Zone to OkinawaCombat - Americans
Americans creates battle in territory Wake Island
Battle in Okinawa
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Okinawa, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Okinawa
Americans win, taking Okinawa from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 infantry moved from Central United States to Western United States
1 bomber moved from Wake Island to Hawaiian IslandsPlace Units - Americans
1 battleship and 1 destroyer placed in 55 Sea Zone
1 armour placed in Eastern United StatesTurn Complete - Americans
Americans collect 42 PUs; end with 43 PUsCombat Hit Differential Summary :
Americans : 0.33
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TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 armour and 1 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour moved from Russia to Yakut S.S.R.
1 armour moved from Russia to Yakut S.S.R.
1 armour moved from Russia to Yakut S.S.R.
1 armour moved from Caucasus to Kazakh S.S.R.
Russians take Kazakh S.S.R. from JapaneseCombat - Russians
Battle in Yakut S.S.R.
Russians attack with 3 armour
Japanese defend with 2 infantry
Russians roll dice for 3 armour in Yakut S.S.R., round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 armour owned by the Russians lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 2 armour remaining. Battle score for attacker is 1
Casualties for Russians: 1 armour
Casualties for Japanese: 2 infantryNon Combat Move - Russians
Place Units - Russians
3 armour placed in Russia
3 armour and 1 infantry placed in CaucasusTurn Complete - Russians
Russians collect 26 PUs; end with 27 PUsCombat Hit Differential Summary :
Russians : 0.50
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 5
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries and 7 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 destroyer, 2 submarines and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Western Europe to 6 Sea Zone
1 fighter moved from Western Europe to 6 Sea Zone
1 fighter moved from Western Europe to 6 Sea Zone
1 fighter moved from Western Europe to 6 Sea Zone
1 fighter moved from Western Europe to 6 Sea Zone
1 bomber moved from Germany to 6 Sea Zone
1 armour, 2 artilleries and 1 infantry moved from Eastern Europe to Belorussia
1 artillery moved from Ukraine S.S.R. to West Russia
1 armour moved from Ukraine S.S.R. to West Russia
9 armour and 5 artilleries moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Anglo Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Union of South Africa to Belgian Congo
1 battleship moved from 14 Sea Zone to 12 Sea Zone
1 armour, 2 artilleries and 7 infantry moved from Germany to Eastern EuropeCombat - Germans
Battle in Caucasus
Germans attack with 9 armour and 5 artilleries
Americans defend with 1 armour; Russians defend with 1 aaGun, 5 armour, 1 factory and 1 infantry
Germans roll dice for 9 armour and 5 artilleries in Caucasus, round 2 : 8/14 hits, 6.17 expected hits
Russians roll dice for 6 armour and 1 infantry in Caucasus, round 2 : 2/7 hits, 3.33 expected hits
1 infantry owned by the Russians, 5 armour owned by the Russians, 2 artilleries owned by the Germans and 1 armour owned by the Americans lost in Caucasus
Germans win, taking Caucasus from Russians with 9 armour and 3 artilleries remaining. Battle score for attacker is 25
Casualties for Germans: 2 artilleries
Casualties for Russians: 5 armour and 1 infantry
Casualties for Americans: 1 armour
Battle in West Russia
Germans attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 artillery in West Russia, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belorussia
Germans attack with 1 armour, 2 artilleries and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Belorussia, round 2 : 0/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Belorussia
Germans roll dice for 1 armour and 2 artilleries in Belorussia, round 3 : 0/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Belorussia, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans lost in Belorussia
Germans roll dice for 1 armour and 1 artillery in Belorussia, round 4 : 2/2 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Belorussia, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in 6 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 5 fighters, 2 submarines and 1 transport
British defend with 1 battleship, 4 infantry and 4 transports; Americans defend with 1 armour, 1 destroyer, 1 infantry and 2 transports
Germans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber, 1 destroyer, 5 fighters and 1 transport in 6 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 destroyer and 6 transports in 6 Sea Zone, round 2 : 3/8 hits, 2.17 expected hits
1 transport owned by the British, 2 submarines owned by the Germans and 1 transport owned by the Germans lost in 6 Sea Zone
Germans roll dice for 1 bomber, 1 destroyer and 5 fighters in 6 Sea Zone, round 3 : 5/7 hits, 3.67 expected hits
British roll dice for 1 battleship, 1 destroyer and 5 transports in 6 Sea Zone, round 3 : 2/7 hits, 2.00 expected hits
1 destroyer owned by the Germans, 3 transports owned by the British, 1 fighter owned by the Germans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 2 transports owned by the Americans and 4 infantry owned by the British lost in 6 Sea Zone
Germans roll dice for 1 bomber and 4 fighters in 6 Sea Zone, round 4 : 3/5 hits, 2.67 expected hits
British roll dice for 1 battleship and 1 destroyer in 6 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
1 destroyer owned by the Americans, 1 bomber owned by the Germans, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 6 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 33
Casualties for Germans: 1 bomber, 1 destroyer, 2 fighters, 2 submarines and 1 transport
Casualties for British: 1 battleship, 4 infantry and 4 transports
Casualties for Americans: 1 armour, 1 destroyer, 1 infantry and 2 transportsNon Combat Move - Germans
3 fighters moved from 6 Sea Zone to Western EuropePlace Units - Germans
1 armour, 2 artilleries and 7 infantry placed in Germany
1 armour placed in Southern EuropeTurn Complete - Germans
Germans collect 49 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : -0.17
British : 1.67
Russians : -1.67 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 bomber and 1 infantry; Remaining resources: 1 PUs;Combat Move - British
4 armour moved from Norway to Belorussia
1 transport moved from 8 Sea Zone to 7 Sea Zone
1 armour moved from United Kingdom to 7 Sea Zone
1 armour moved from 7 Sea Zone to Western EuropeCombat - British
Battle in Belorussia
British attack with 4 armour
Germans defend with 1 armour and 1 artillery
British roll dice for 4 armour in Belorussia, round 2 : 0/4 hits, 2.00 expected hits
Germans roll dice for 1 armour and 1 artillery in Belorussia, round 2 : 1/2 hits, 0.83 expected hits
1 armour owned by the British lost in Belorussia
British roll dice for 3 armour in Belorussia, round 3 : 3/3 hits, 1.50 expected hits
Germans roll dice for 1 armour and 1 artillery in Belorussia, round 3 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Germans and 1 armour owned by the Germans lost in Belorussia
British win, taking Belorussia from Germans with 3 armour remaining. Battle score for attacker is 4
Casualties for British: 1 armour
Casualties for Germans: 1 armour and 1 artillery
Battle in Western Europe
British attack with 1 armour
Germans defend with 1 aaGun, 3 fighters and 6 infantry
British roll dice for 1 armour in Western Europe, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 3 fighters and 6 infantry in Western Europe, round 2 : 4/9 hits, 4.00 expected hits
1 armour owned by the British lost in Western Europe
Germans win with 3 fighters and 6 infantry remaining. Battle score for attacker is -5
Casualties for British: 1 armourNon Combat Move - British
Place Units - British
1 armour, 1 bomber and 1 infantry placed in United KingdomTurn Complete - British
British collect 20 PUs; end with 21 PUsCombat Hit Differential Summary :
Germans : -0.67
British : -1.00 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from Persia to Kazakh S.S.R.
1 armour moved from Sinkiang to Kazakh S.S.R.
1 armour moved from Sinkiang to Kazakh S.S.R.
1 armour moved from Sinkiang to Novosibirsk
3 armour moved from Sinkiang to Novosibirsk
2 battleships, 2 carriers, 2 destroyers and 3 fighters moved from 60 Sea Zone to 58 Sea Zone
1 infantry moved from Borneo to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Australia
Japanese take Australia from BritishCombat - Japanese
Battle in Novosibirsk
Japanese attack with 4 armour
Russians defend with 1 armour
Japanese roll dice for 4 armour in Novosibirsk, round 2 : 3/4 hits, 2.00 expected hits
Russians roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 4 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Battle in Kazakh S.S.R.
Japanese attack with 2 armour and 2 infantry
Russians defend with 1 armour
Japanese roll dice for 2 armour and 2 infantry in Kazakh S.S.R., round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Battle in 58 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 destroyers and 3 fighters
Americans defend with 1 battleship and 1 transport
Japanese roll dice for 2 battleships, 2 carriers, 2 destroyers and 3 fighters in 58 Sea Zone, round 2 : 7/9 hits, 4.17 expected hits
Americans roll dice for 1 battleship and 1 transport in 58 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Units damaged: 1 battleship owned by the Japanese
1 transport owned by the Americans and 1 battleship owned by the Americans lost in 58 Sea Zone
Japanese win with 2 battleships, 2 carriers, 2 destroyers and 3 fighters remaining. Battle score for attacker is 32
Casualties for Americans: 1 battleship and 1 transportNon Combat Move - Japanese
1 infantry moved from French Indochina to India
1 infantry moved from French Indochina to India
1 armour moved from French Indochina to Sinkiang
3 armour moved from Kwantung to Sinkiang
1 fighter moved from French Indochina to Sinkiang
1 fighter moved from French Indochina to SinkiangPlace Units - Japanese
3 destroyers and 1 submarine placed in 60 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
1 unit repaired.Combat Hit Differential Summary :
Americans : 0.17
Russians : -1.00
Japanese : 5.50 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Karelia S.S.R. to Russia
1 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
1 battleship moved from 55 Sea Zone to 51 Sea Zone
1 destroyer moved from 55 Sea Zone to 51 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 20 Sea ZoneNon Combat Move - Americans
Place Units - Americans
2 armour placed in Western United States
2 destroyers and 1 transport placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 42 PUs; end with 43 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 armour; Remaining resources: 2 PUs;Combat Move - Russians
1 armour moved from Yakut S.S.R. to Russia
1 armour moved from Yakut S.S.R. to RussiaNon Combat Move - Russians
Place Units - Russians
5 armour placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 16 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 6
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 factory and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Europe to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 armour, 2 artilleries and 5 infantry moved from Eastern Europe to Belorussia
9 armour and 3 artilleries moved from Caucasus to Russia
1 armour and 1 artillery moved from West Russia to Russia
1 battleship moved from 12 Sea Zone to 7 Sea Zone
1 fighter moved from Western Europe to 7 Sea Zone
1 fighter moved from Western Europe to 7 Sea Zone
1 fighter moved from Western Europe to 7 Sea Zone
1 armour moved from Belgian Congo to French West Africa
Germans take French Equatorial Africa from British
Germans take French West Africa from British
1 infantry moved from Trans-Jordan to Anglo Egypt
1 armour moved from Germany to Belorussia
2 artilleries and 7 infantry moved from Germany to Eastern Europe
1 armour moved from Southern Europe to Eastern EuropeCombat - Germans
Battle in Belorussia
Germans attack with 2 armour, 2 artilleries and 5 infantry
British defend with 3 armour
Germans roll dice for 2 armour, 2 artilleries and 5 infantry in Belorussia, round 2 : 4/9 hits, 2.83 expected hits
British roll dice for 3 armour in Belorussia, round 2 : 2/3 hits, 1.50 expected hits
2 infantry owned by the Germans and 3 armour owned by the British lost in Belorussia
Germans win, taking Belorussia from British with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for British: 3 armour
Battle in Russia
Germans attack with 10 armour and 4 artilleries
Americans defend with 1 fighter; Russians defend with 1 aaGun, 10 armour and 1 factory
Germans roll dice for 10 armour and 4 artilleries in Russia, round 2 : 7/14 hits, 6.33 expected hits
Russians roll dice for 10 armour and 1 fighter in Russia, round 2 : 5/11 hits, 5.67 expected hits
7 armour owned by the Russians, 4 artilleries owned by the Germans and 1 armour owned by the Germans lost in Russia
Germans roll dice for 9 armour in Russia, round 3 : 5/9 hits, 4.50 expected hits
Russians roll dice for 3 armour and 1 fighter in Russia, round 3 : 3/4 hits, 2.17 expected hits
3 armour owned by the Russians, 3 armour owned by the Germans and 1 fighter owned by the Americans lost in Russia
Germans captures 16PUs while taking Russians capital
Germans win, taking Russia from Russians with 6 armour remaining. Battle score for attacker is 24
Casualties for Germans: 4 armour and 4 artilleries
Casualties for Russians: 10 armour
Casualties for Americans: 1 fighter
Battle in 7 Sea Zone
Germans attack with 1 battleship and 3 fighters
British defend with 1 transport; Americans defend with 1 destroyer
Germans roll dice for 1 battleship and 3 fighters in 7 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 7 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Germans
1 transport owned by the British and 1 destroyer owned by the Americans lost in 7 Sea Zone
Germans win with 1 battleship and 3 fighters remaining. Battle score for attacker is 20
Casualties for Americans: 1 destroyer
Casualties for British: 1 transportNon Combat Move - Germans
1 fighter moved from 7 Sea Zone to Western Europe
1 fighter moved from 7 Sea Zone to Western Europe
1 fighter moved from 7 Sea Zone to Western EuropePlace Units - Germans
1 factory placed in Western Europe
2 armour, 1 artillery and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 77 PUs
1 unit repaired.Combat Hit Differential Summary :
Germans : 3.17
British : 0.50
Americans : 0.33
Russians : 0.17 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 6
Purchase Units - British
British buy 4 infantry and 1 transport; Remaining resources: 1 PUs;Place Units - British
4 infantry placed in United Kingdom
1 transport placed in 6 Sea ZoneTurn Complete - British
British collect 14 PUs; end with 15 PUsCombat Hit Differential Summary :
-
pretty much over
sending new game soon
I’ll be axis





