@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
5th game Kirk vs Jeff - 1st game as second edition
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1st game - aborted revised edition - game encountered error
2nd game - Axis win (Jeff) -revised edition - Kirk surrender
3rd game - Allies win (Jeff) - anniv edition - projection of power
4th game - Allies win (Kirk) - anniv edition - projection of power
5th game - This will be the 2012 second edition -
Test summary from TripleA, engine version: 1.9, time: 1:28:17 PM
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ooops I mean we will play revised edition (2004) with official tournament rules
we already tried second edition - ignore 1st post and topic title
1st game aborted - not completed
2nd game - Axis win (Jeff) - second edition - Kirk Surrender
3rd game - Allies win (Jeff) - anniv edition - projection of power
4th game - Allies win (Kirk) - anniv edition - projection of power
5th game - this will be first game as revised with LHTR tournament rules -
TripleA Manual Gamesave Post for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 1
Research Technology - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 1
Research Technology - Russians
Purchase Units - Russians
Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Soviet Far East to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Novosibirsk to Sinkiang
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 armour moved from Russia to Ukraine S.S.R.
1 armour moved from Russia to Ukraine S.S.R.
1 armour moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
2 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Novosibirsk to Russia
1 infantry moved from Kazakh S.S.R. to Caucasus
1 fighter moved from Russia to Ukraine S.S.R.
1 armour moved from Archangel to West Russia
1 infantry moved from Archangel to West Russia
1 infantry moved from Archangel to West Russia
1 infantry moved from Archangel to West Russia
1 infantry moved from Karelia S.S.R. to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
1 artillery moved from Russia to West Russia
1 infantry moved from Evenki National Okrug to RussiaCombat - Russians
Battle in Ukraine S.S.R.
Russians attack with 3 armour, 1 fighter and 3 infantry
Germans defend with 1 armour, 1 artillery, 1 fighter and 3 infantry
Russians roll dice for 3 armour, 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 2/7 hits, 2.50 expected hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 3/6 hits, 2.50 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 3 armour and 1 fighter in Ukraine S.S.R., round 3 : 1/4 hits, 2.00 expected hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Ukraine S.S.R., round 3 : 2/4 hits, 1.83 expected hits
2 armour owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
1 armour retreated to Caucasus
Germans win with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -10
Casualties for Russians: 2 armour and 3 infantry
Casualties for Germans: 3 infantry
Battle in West Russia
Russians attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in West Russia, round 2 : 4/7 hits, 2.17 expected hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 0/5 hits, 1.83 expected hits
1 artillery owned by the Germans and 3 infantry owned by the Germans lost in West Russia
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in West Russia, round 3 : 3/7 hits, 2.17 expected hits
Germans roll dice for 1 armour in West Russia, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 armour, 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 1 armour, 1 artillery and 3 infantryNon Combat Move - Russians
1 fighter moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Archangel
1 infantry moved from Evenki National Okrug to Russia
1 fighter moved from West Russia to Karelia S.S.R.Place Units - Russians
3 armour and 1 infantry placed in Caucasus
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : -1.67
Russians : 1.17 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 1
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries and 7 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 8 Sea Zone to 1 Sea Zone
1 bomber moved from Germany to Caucasus
1 infantry moved from Southern Europe to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Libya
1 infantry moved from 14 Sea Zone to Libya
1 artillery moved from Algeria to Libya
1 infantry moved from Algeria to Libya
1 armour moved from Germany to Eastern Europe
1 armour moved from Germany to Eastern Europe
1 armour, 1 artillery and 1 fighter moved from Ukraine S.S.R. to Eastern Europe
1 infantry moved from Belorussia to Ukraine S.S.R.
1 infantry moved from Belorussia to Eastern Europe
1 armour moved from Balkans to Eastern Europe
1 fighter moved from Balkans to Eastern Europe
1 infantry moved from Balkans to Eastern Europe
1 infantry moved from Balkans to Eastern Europe
1 armour moved from Western Europe to Eastern Europe
1 armour moved from Western Europe to Eastern Europe
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
1 fighter moved from Germany to Western Europe
1 armour moved from Southern Europe to Eastern Europe
1 artillery moved from Southern Europe to GermanyCombat - Germans
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits, 0.17 expected hits
Bombing raid in Caucasus rolls: 6 and costs: 4 PUs.
Bombing raid costs 4 PUs
Battle in 1 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 transport in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in 1 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 transport owned by the British lost in 1 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 transportNon Combat Move - Germans
1 bomber moved from Caucasus to GermanyPlace Units - Germans
1 armour and 2 infantry placed in Southern Europe
1 armour, 2 artilleries and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 38 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : 0.33
British : -0.17
AA fire in Caucasus : : -0.17 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 1
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hitsPurchase Units - British
British buy 1 armour, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - British
1 battleship moved from 2 Sea Zone to 1 Sea Zone
1 fighter moved from United Kingdom to 1 Sea Zone
1 fighter moved from United Kingdom to 1 Sea Zone
1 transport moved from 2 Sea Zone to 6 Sea Zone
1 bomber moved from United Kingdom to Germany
1 infantry moved from Persia to Caucasus
1 infantry moved from India to 35 Sea Zone
1 infantry moved from Trans-Jordan to Anglo Egypt
1 infantry moved from India to 35 Sea Zone
1 infantry moved from Australia to 40 Sea Zone
1 infantry moved from Australia to 40 Sea Zone
2 infantry and 1 transport moved from 40 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Guinea
1 infantry moved from 47 Sea Zone to New Guinea
1 submarine moved from 40 Sea Zone to 47 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Borneo
1 infantry moved from 48 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to Borneo
1 carrier moved from 35 Sea Zone to 48 Sea Zone
1 destroyer moved from 35 Sea Zone to 48 Sea Zone
1 infantry moved from Union of South Africa to KenyaCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 5 and costs: 5 PUs.
Bombing raid costs 5 PUs
Battle in New Guinea
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in New Guinea
British roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in New Guinea
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Borneo
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Borneo, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 1 Sea Zone
British attack with 1 battleship and 2 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 battleship and 2 fighters in 1 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 submarine owned by the Germans lost in 1 Sea Zone
British win with 1 battleship and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 submarineNon Combat Move - British
1 bomber moved from Germany to United Kingdom
1 infantry moved from Western Canada to Eastern Canada
1 fighter moved from Borneo to 48 Sea Zone
1 fighter moved from 1 Sea Zone to United Kingdom
1 fighter moved from 1 Sea Zone to United KingdomPlace Units - British
2 transports placed in 6 Sea Zone
1 armour and 1 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans : -0.33
British : 1.00
British rolls : : 0.00
Japanese : 1.00
AA fire in Germany : : -0.17 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 submarine moved from 45 Sea Zone to 48 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 50 Sea Zone to 48 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 37 Sea Zone to 48 Sea Zone
1 fighter and 2 infantry moved from French Indochina to India
3 infantry moved from Kwantung to China
1 bomber moved from Japan to China
1 fighter moved from Japan to China
1 fighter moved from Manchuria to China
1 battleship moved from 60 Sea Zone to 48 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 1 fighter and 2 infantry
British defend with 1 aaGun and 1 infantry
AA fire in India : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter and 2 infantry in India, round 2 : 2/3 hits, 0.83 expected hits
British roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
Japanese win, taking India from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in China
Japanese attack with 1 bomber, 2 fighters and 3 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 1 bomber, 2 fighters and 3 infantry in China, round 2 : 1/6 hits, 2.17 expected hits
Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in China
Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in China, round 3 : 2/5 hits, 2.00 expected hits
Americans roll dice for 1 fighter and 1 infantry in China, round 3 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 fighter owned by the Americans lost in China
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in 48 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 destroyer, 3 fighters and 1 submarine
British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
Japanese roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer and 3 fighters in 48 Sea Zone, round 2 : 5/8 hits, 3.67 expected hits
British roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 48 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British, 1 transport owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 48 Sea Zone
Japanese win with 2 battleships, 2 carriers, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 46
Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 transportNon Combat Move - Japanese
1 fighter moved from 48 Sea Zone to French Indochina
1 armour moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Manchuria
1 armour moved from 61 Sea Zone to Manchuria
1 transport moved from 59 Sea Zone to 60 Sea Zone
1 artillery moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 59 Sea Zone
1 infantry moved from 59 Sea Zone to Kwantung
1 artillery moved from 59 Sea Zone to Kwantung
1 fighter moved from China to Manchuria
1 fighter moved from India to French Indochina
1 fighter moved from China to Manchuria
1 bomber moved from China to JapanPlace Units - Japanese
1 infantry placed in Japan
1 destroyer placed in 61 Sea Zone
1 factory placed in KwantungTurn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs
1 unit repaired.Combat Hit Differential Summary :
British : -1.17
Americans : 0.67
AA fire in India : : -0.17
Japanese : 1.00 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 1
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 9 Sea Zone
2 infantry and 1 transport moved from 9 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to United Kingdom
1 infantry moved from 8 Sea Zone to United Kingdom
1 armour and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour moved from 8 Sea Zone to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to United Kingdom
1 infantry moved from Central United States to Eastern United States
1 infantry moved from Central United States to Eastern United States
1 destroyer moved from 20 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 infantry moved from Western United States to 55 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 52 Sea Zone
1 infantry moved from 52 Sea Zone to Hawaiian Islands
1 infantry moved from 52 Sea Zone to Hawaiian Islands
1 battleship moved from 55 Sea Zone to 52 Sea Zone
1 infantry moved from Sinkiang to China
1 infantry moved from Sinkiang to China
1 carrier moved from 52 Sea Zone to 51 Sea Zone
1 battleship moved from 52 Sea Zone to 51 Sea Zone
1 submarine moved from 52 Sea Zone to 51 Sea Zone
1 fighter moved from 52 Sea Zone to Wake Island
1 fighter moved from Hawaiian Islands to Wake Island
1 infantry moved from Alaska to Western Canada
1 destroyer moved from 10 Sea Zone to 8 Sea ZoneCombat - Americans
Battle in Wake Island
Americans attack with 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 2 fighters in Wake Island, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Wake Island
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from Wake Island to 51 Sea Zone
1 fighter moved from Wake Island to 51 Sea ZonePlace Units - Americans
3 armour and 1 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 42 PUs; end with 43 PUsCombat Hit Differential Summary :
Americans : 0.00
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 armour and 2 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Archangel to West Russia
1 infantry moved from Karelia S.S.R. to Norway
1 infantry moved from Karelia S.S.R. to Norway
1 fighter moved from Karelia S.S.R. to Norway
1 infantry moved from Archangel to Karelia S.S.R.
1 armour moved from West Russia to Belorussia
1 infantry moved from West Russia to Belorussia
1 artillery moved from West Russia to Belorussia
1 infantry moved from West Russia to Belorussia
1 infantry moved from West Russia to Belorussia
1 infantry moved from West Russia to Belorussia
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 armour moved from Caucasus to Ukraine S.S.R.
1 armour moved from Caucasus to Belorussia
1 armour moved from Caucasus to Karelia S.S.R.
1 artillery moved from Caucasus to Ukraine S.S.R.
1 armour moved from Caucasus to Karelia S.S.R.
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Sinkiang to China
1 infantry moved from Soviet Far East to Buryatia S.S.R.Combat - Russians
Battle in Belorussia
Russians attack with 2 armour, 1 artillery and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 1 artillery and 4 infantry in Belorussia, round 2 : 2/7 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 5 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer, 2 submarines and 1 transport
Russians roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 submarines in 5 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 submarines in 5 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
1 submarine owned by the Russians lost in 5 Sea Zone
Germans win with 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is -8
Casualties for Russians: 1 submarine
Battle in Norway
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 fighter and 3 infantry
Russians roll dice for 1 fighter and 2 infantry in Norway, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 fighter and 3 infantry in Norway, round 2 : 3/4 hits, 1.67 expected hits
2 infantry owned by the Russians, 1 fighter owned by the Russians and 2 infantry owned by the Germans lost in Norway
Germans win with 1 fighter and 1 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 1 fighter and 2 infantry
Casualties for Germans: 2 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Ukraine S.S.R., round 2 : 3/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
Place Units - Russians
3 armour placed in Caucasus
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : 0.00
Russians : 1.83 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 2
Purchase Units - Germans
Germans buy 3 artilleries and 7 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery and 5 infantry moved from Eastern Europe to Belorussia
3 fighters moved from Eastern Europe to Belorussia
1 bomber moved from Germany to Belorussia
1 armour, 1 artillery and 4 infantry moved from Libya to Anglo Egypt
1 fighter moved from Western Europe to 6 Sea Zone
1 fighter moved from Western Europe to 6 Sea Zone
1 fighter moved from Norway to 6 Sea ZoneCombat - Germans
Battle in 6 Sea Zone
Germans attack with 3 fighters
British defend with 3 transports
Germans roll dice for 3 fighters in 6 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 3 transports in 6 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
1 transport owned by the British and 1 fighter owned by the Germans lost in 6 Sea Zone
Germans roll dice for 2 fighters in 6 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
British roll dice for 2 transports in 6 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
1 transport owned by the British lost in 6 Sea Zone
Germans roll dice for 2 fighters in 6 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
British roll dice for 1 transport in 6 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 transport owned by the British lost in 6 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 fighter
Casualties for British: 3 transports
Battle in Belorussia
Germans attack with 1 artillery, 1 bomber, 3 fighters and 5 infantry
Russians defend with 2 armour, 1 artillery and 4 infantry
Germans roll dice for 1 artillery, 1 bomber, 3 fighters and 5 infantry in Belorussia, round 2 : 6/10 hits, 3.50 expected hits
Russians roll dice for 2 armour, 1 artillery and 4 infantry in Belorussia, round 2 : 3/7 hits, 2.67 expected hits
4 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Belorussia
Germans roll dice for 1 artillery, 1 bomber, 3 fighters and 2 infantry in Belorussia, round 3 : 3/7 hits, 3.00 expected hits
Russians roll dice for 1 armour in Belorussia, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 artillery, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 3 infantry
Casualties for Russians: 2 armour, 1 artillery and 4 infantry
Battle in Anglo Egypt
Germans attack with 1 armour, 1 artillery and 4 infantry
British defend with 1 armour, 1 fighter and 2 infantry
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Anglo Egypt, round 2 : 2/6 hits, 1.67 expected hits
British roll dice for 1 armour, 1 fighter and 2 infantry in Anglo Egypt, round 2 : 1/4 hits, 1.83 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Anglo Egypt
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Anglo Egypt, round 3 : 1/5 hits, 1.50 expected hits
British roll dice for 1 armour and 1 fighter in Anglo Egypt, round 3 : 2/2 hits, 1.17 expected hits
2 infantry owned by the Germans and 1 armour owned by the British lost in Anglo Egypt
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Anglo Egypt, round 4 : 1/3 hits, 1.17 expected hits
British roll dice for 1 fighter in Anglo Egypt, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in Anglo Egypt
Germans win, taking Anglo Egypt from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 infantry
Casualties for British: 1 armour, 1 fighter and 2 infantryNon Combat Move - Germans
1 armour, 3 artilleries and 5 infantry moved from Germany to Eastern Europe
1 fighter moved from Belorussia to Eastern Europe
1 fighter moved from Belorussia to Eastern Europe
1 fighter moved from Belorussia to Eastern Europe
1 bomber moved from Belorussia to Germany
1 fighter moved from 6 Sea Zone to Western Europe
1 fighter moved from 6 Sea Zone to Western Europe
1 infantry moved from Southern Europe to Western Europe
1 infantry moved from Southern Europe to Balkans
1 armour moved from Southern Europe to Eastern EuropePlace Units - Germans
3 artilleries and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : 1.67
British : -0.67
Russians : -0.17 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 2
Purchase Units - British
British buy 2 armour, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 battleship moved from 1 Sea Zone to 7 Sea Zone
1 bomber moved from United Kingdom to Germany
1 fighter moved from United Kingdom to Norway
1 fighter moved from United Kingdom to Norway
1 battleship moved from 13 Sea Zone to 14 Sea Zone
1 destroyer moved from 15 Sea Zone to 14 Sea Zone
1 transport moved from 47 Sea Zone to 46 Sea Zone
1 infantry moved from Australia to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 41 Sea Zone
1 infantry moved from New Zealand to 41 Sea Zone
1 submarine moved from 47 Sea Zone to 51 Sea Zone
1 infantry moved from Kenya to Italian East AfricaCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 2 and costs: 2 PUs.
Bombing raid costs 2 PUs
Battle in 14 Sea Zone
British attack with 1 battleship and 1 destroyer
Germans defend with 1 battleship and 1 transport
British roll dice for 1 battleship and 1 destroyer in 14 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the British lost in 14 Sea Zone
British roll dice for 1 battleship in 14 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
1 transport owned by the Germans lost in 14 Sea Zone
British roll dice for 1 battleship in 14 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 battleship in 14 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
British roll dice for 1 battleship in 14 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 battleship in 14 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 battleship owned by the British lost in 14 Sea Zone
Germans win with 1 battleship remaining. Battle score for attacker is -28
Casualties for British: 1 battleship and 1 destroyer
Casualties for Germans: 1 transport
Battle in Norway
British attack with 2 fighters
Germans defend with 1 infantry
British roll dice for 2 fighters in Norway, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the British lost in Norway
British roll dice for 1 fighter in Norway, round 3 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
British win with 1 fighter remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Germans: 1 infantryNon Combat Move - British
1 fighter moved from Norway to Karelia S.S.R.
1 bomber moved from Germany to United Kingdom
1 infantry moved from Caucasus to Ukraine S.S.R.Place Units - British
2 transports placed in 7 Sea Zone
2 armour and 3 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : 0.33
British : -2.67
AA fire in Germany : : -0.17 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
2 battleships, 2 carriers, 1 destroyer, 2 fighters and 1 submarine moved from 48 Sea Zone to 51 Sea Zone
1 destroyer moved from 61 Sea Zone to 51 Sea Zone
1 artillery and 1 infantry moved from Kwantung to China
1 fighter moved from French Indochina to China
1 fighter moved from French Indochina to China
1 fighter moved from Manchuria to China
1 fighter moved from Manchuria to China
1 armour moved from Manchuria to China
1 bomber moved from Japan to 51 Sea ZoneCombat - Japanese
Battle in China
Japanese attack with 1 armour, 1 artillery, 4 fighters and 1 infantry
Americans defend with 2 infantry; Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 4 fighters and 1 infantry in China, round 2 : 2/7 hits, 3.17 expected hits
Americans roll dice for 3 infantry in China, round 2 : 3/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Americans lost in China
Japanese roll dice for 4 fighters in China, round 3 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 infantry in China, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in China
Japanese win with 4 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Casualties for Russians: 1 infantry
Battle in 51 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 2 carriers, 2 destroyers, 2 fighters and 1 submarine
British defend with 1 submarine; Americans defend with 1 battleship, 1 carrier, 2 fighters and 1 submarine
Japanese roll dice for 1 submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 2 submarines in 51 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 2 destroyers and 2 fighters in 51 Sea Zone, round 2 : 6/9 hits, 4.33 expected hits
Americans roll dice for 1 battleship, 1 carrier and 2 fighters in 51 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
Units damaged: 2 battleships owned by the Japanese
1 submarine owned by the Americans, 1 carrier owned by the Americans, 1 submarine owned by the Japanese, 2 fighters owned by the Americans, 1 submarine owned by the British and 1 battleship owned by the Americans lost in 51 Sea Zone
Japanese win with 2 battleships, 1 bomber, 2 carriers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 68
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 battleship, 1 carrier, 2 fighters and 1 submarine
Casualties for British: 1 submarineNon Combat Move - Japanese
1 infantry moved from Japan to 61 Sea Zone
1 infantry moved from Japan to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Manchuria
1 infantry moved from 61 Sea Zone to Manchuria
1 fighter moved from China to Manchuria
1 fighter moved from China to Manchuria
1 fighter moved from China to French Indochina
1 fighter moved from China to French Indochina
1 transport moved from 59 Sea Zone to 61 Sea Zone
1 infantry moved from Japan to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Manchuria
1 bomber moved from 51 Sea Zone to JapanPlace Units - Japanese
3 armour placed in Kwantung
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 29 PUs; end with 30 PUs
2 units repaired.Combat Hit Differential Summary :
Americans : 1.50
Japanese : 1.17 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Western Canada to Western United States
1 bomber moved from Western United States to Hawaiian Islands
1 transport moved from 8 Sea Zone to 6 Sea Zone
1 transport moved from 8 Sea Zone to 6 Sea Zone
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from 6 Sea Zone to Norway
Americans take Norway from Germans
1 fighter moved from United Kingdom to Norway
1 bomber moved from United Kingdom to Germany
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Norway
1 infantry moved from 6 Sea Zone to Norway
1 armour moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 5 and costs: 5 PUs.
Bombing raid costs 5 PUsNon Combat Move - Americans
1 bomber moved from Germany to United Kingdom
1 fighter moved from Norway to United KingdomPlace Units - Americans
1 battleship and 1 transport placed in 55 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 45 PUs; end with 46 PUsCombat Hit Differential Summary :
AA fire in Germany : : -0.17
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TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 3
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from West Russia to Belorussia
1 infantry moved from West Russia to Belorussia
1 infantry moved from West Russia to Belorussia
1 infantry moved from West Russia to Belorussia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 armour moved from Ukraine S.S.R. to Balkans
1 infantry moved from Ukraine S.S.R. to Balkans
1 infantry moved from Ukraine S.S.R. to Balkans
1 infantry moved from Ukraine S.S.R. to Balkans
1 armour moved from Caucasus to Belorussia
1 armour moved from Caucasus to Belorussia
1 fighter moved from Caucasus to Belorussia
1 armour moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Buryatia S.S.R. to Manchuria
1 armour moved from Ukraine S.S.R. to BalkansCombat - Russians
Battle in Belorussia
Russians attack with 2 armour, 1 fighter and 4 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 armour, 1 fighter and 4 infantry in Belorussia, round 2 : 2/7 hits, 2.17 expected hits
Germans roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia
Russians roll dice for 2 armour, 1 fighter and 2 infantry in Belorussia, round 3 : 1/5 hits, 1.83 expected hits
Germans roll dice for 1 artillery in Belorussia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 3 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Manchuria
Russians attack with 6 infantry
Japanese defend with 2 fighters and 6 infantry
Russians roll dice for 6 infantry in Manchuria, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 2 fighters and 6 infantry in Manchuria, round 2 : 2/8 hits, 3.33 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
Russians roll dice for 4 infantry in Manchuria, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 2 fighters and 4 infantry in Manchuria, round 3 : 3/6 hits, 2.67 expected hits
3 infantry owned by the Russians lost in Manchuria
Russians roll dice for 1 infantry in Manchuria, round 4 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 2 fighters and 4 infantry in Manchuria, round 4 : 1/6 hits, 2.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Japanese win with 2 fighters and 3 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 6 infantry
Casualties for Japanese: 3 infantry
Battle in Balkans
Russians attack with 2 armour and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour and 3 infantry in Balkans, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Balkans, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Balkans
Russians win, taking Balkans from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
1 fighter moved from Belorussia to Karelia S.S.R.Place Units - Russians
4 armour placed in Caucasus
2 armour placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : 2.33
Russians : 0.67
Japanese : -2.67 -
wow and ouch!!!
this Japanese battle surely went your way
Japanese win with 2 battleships, 1 bomber, 2 carriers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 68
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 battleship, 1 carrier, 2 fighters and 1 submarine
Casualties for British: 1 submarineI lost a lot and you lost only one sub….wow dice gods blessed you on that turn :)
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TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
10 armour, 3 artilleries, 3 fighters and 5 infantry moved from Eastern Europe to Balkans
1 armour moved from Anglo Egypt to Belgian Congo
Germans take Belgian Congo from British
1 armour moved from Belgian Congo to Italian East Africa
1 artillery and 1 infantry moved from Anglo Egypt to Italian East AfricaCombat - Germans
Battle in Italian East Africa
Germans attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Italian East Africa, round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Italian East Africa, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Italian East Africa, round 3 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Italian East Africa, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Italian East Africa
Germans win, taking Italian East Africa from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Balkans
Germans attack with 10 armour, 3 artilleries, 3 fighters and 5 infantry
Russians defend with 2 armour and 2 infantry
Germans roll dice for 10 armour, 3 artilleries, 3 fighters and 5 infantry in Balkans, round 2 : 7/21 hits, 8.83 expected hits
Russians roll dice for 2 armour and 2 infantry in Balkans, round 2 : 2/4 hits, 1.67 expected hits
2 infantry owned by the Russians, 2 armour owned by the Russians and 2 infantry owned by the Germans lost in Balkans
Germans win, taking Balkans from Russians with 10 armour, 3 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Russians: 2 armour and 2 infantryNon Combat Move - Germans
1 infantry moved from Germany to Eastern Europe
1 infantry moved from Germany to Eastern Europe
1 infantry moved from Germany to Eastern Europe
1 fighter moved from Balkans to Western Europe
1 fighter moved from Balkans to Western Europe
1 fighter moved from Balkans to Western Europe
1 infantry moved from Germany to Balkans
1 infantry moved from Germany to Balkans
1 infantry moved from Germany to Balkans
1 artillery moved from Germany to Balkans
1 artillery moved from Germany to Balkans
1 artillery moved from Germany to BalkansPlace Units - Germans
1 armour, 2 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : -2.17
British : -0.67
Russians : 0.33 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 3
Purchase Units - British
British buy 2 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 7 Sea Zone to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from 6 Sea Zone to Norway
1 transport moved from 7 Sea Zone to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from 6 Sea Zone to Norway
1 battleship moved from 7 Sea Zone to 6 Sea Zone
1 bomber moved from United Kingdom to Germany
2 infantry and 1 transport moved from 41 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Guinea
1 infantry moved from 47 Sea Zone to New GuineaCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid costs 0 PUs
Battle in New Guinea
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in New Guinea
British roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in New Guinea
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantryNon Combat Move - British
Place Units - British
2 armour and 1 infantry placed in United Kingdom
2 transports placed in 6 Sea ZoneTurn Complete - British
British collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
British : -0.50
Japanese : 1.33
AA fire in Germany : : 0.83 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 armour and 1 factory; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 infantry moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
1 armour moved from Kwantung to Sinkiang
Japanese take China from Americans
Japanese take Sinkiang from Americans
1 armour moved from Kwantung to Sinkiang
1 armour moved from Kwantung to Sinkiang
1 fighter moved from 51 Sea Zone to 52 Sea Zone
2 battleships, 2 carriers and 2 destroyers moved from 51 Sea Zone to 49 Sea Zone
1 fighter moved from 51 Sea Zone to 47 Sea Zone
1 artillery moved from Japan to 61 Sea Zone
1 infantry moved from Japan to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone
1 infantry moved from Japan to 61 Sea Zone
1 infantry moved from Japan to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Manchuria
1 infantry moved from 61 Sea Zone to Manchuria
1 bomber moved from Japan to ManchuriaCombat - Japanese
Battle in 52 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese roll dice for 1 fighter in 52 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 transport in 52 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in 52 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 transport in 52 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in 52 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 transport in 52 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in 52 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 transport in 52 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 transport owned by the Americans lost in 52 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 transport
Battle in 47 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese roll dice for 1 fighter in 47 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 transport in 47 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 fighter owned by the Japanese lost in 47 Sea Zone
British win with 1 transport remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
1 fighter moved from 52 Sea Zone to 49 Sea Zone
1 fighter moved from Manchuria to 49 Sea ZonePlace Units - Japanese
3 armour placed in Kwantung
1 factory placed in French IndochinaTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
British : 0.83
Americans : -0.67
Japanese : -1.50 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Germany
1 infantry moved from Norway to Karelia S.S.R.
1 infantry moved from Norway to Karelia S.S.R.
1 armour moved from Norway to Karelia S.S.R.
1 armour moved from 8 Sea Zone to United Kingdom
1 infantry moved from 8 Sea Zone to United Kingdom
1 infantry moved from Western United States to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 52 Sea Zone
1 infantry moved from 52 Sea Zone to Hawaiian Islands
1 battleship moved from 55 Sea Zone to 52 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 armour moved from Eastern United States to Western United States
1 infantry moved from Eastern United States to Central United StatesCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid costs 0 PUsNon Combat Move - Americans
Place Units - Americans
1 fighter and 1 infantry placed in Western United States
1 armour and 1 infantry placed in Eastern United States
1 battleship placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 41 PUs; end with 42 PUsCombat Hit Differential Summary :
AA fire in Germany : : 0.83





