Scramble to defend 27?
18L MrRoboto (Axis+2) vs Shin-Ji (Allies) Game 4
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery, 3 fighters and 2 infantry moved from Egypt to Trans-Jordan
2 artilleries and 4 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 4 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone
2 artilleries and 4 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from 95 Sea Zone to Trans-Jordan
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from BritishCombat - Italians
Battle in Trans-Jordan
Italians attack with 3 artilleries, 5 fighters and 6 infantry
British defend with 4 fighters; Russians defend with 2 armour and 6 mech_infantrys
Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 1/3 hits, 1,67 expected hits
Italians roll dice for 3 artilleries, 5 fighters and 6 infantry in Trans-Jordan, round 2 : 8/14 hits, 5,00 expected hits
British roll dice for 2 armour, 4 fighters and 6 mech_infantrys in Trans-Jordan, round 2 : 6/12 hits, 5,67 expected hits
6 mech_infantrys owned by the Russians, 2 armour owned by the Russians, 1 fighter owned by the British and 6 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 3 artilleries and 5 fighters in Trans-Jordan, round 3 : 3/8 hits, 3,50 expected hits
British roll dice for 3 fighters in Trans-Jordan, round 3 : 2/3 hits, 2,00 expected hits
2 artilleries owned by the Italians and 3 fighters owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 5 fighters remaining. Battle score for attacker is 50
Casualties for Italians: 2 artilleries and 6 infantry
Casualties for Russians: 2 armour and 6 mech_infantrys
Casualties for British: 4 fightersNon Combat Move - Italians
1 infantry moved from Belgian Congo to French Equatorial Africa
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Trans-Jordan to 95 Sea Zone
1 fighter moved from Trans-Jordan to 95 Sea Zone
2 fighters moved from Trans-Jordan to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
4 aaGuns moved from Northern Italy to Western GermanyPlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Egypt
2 transports placed in 95 Sea Zone
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
Italians : 1,83
British : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Iraq to RostovCombat - ANZAC
Battle in Rostov
ANZAC attack with 1 fighter
Japanese defend with 1 armour
ANZAC roll dice for 1 fighter in Rostov, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Rostov
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - ANZAC
1 fighter moved from Rostov to Ukraine
1 artillery and 2 infantry moved from South Australia to New South Wales
2 aaGuns, 4 armour, 4 fighters and 3 mech_infantrys moved from Queensland to New South Wales
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South WalesPlace Units - ANZAC
3 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.50
Japanese : -0.50 -
Sorry about the delay. Slammed at work.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
2 bombers moved from Western Germany to Poland
1 artillery, 1 fighter and 3 infantry moved from Slovakia Hungary to Romania
4 infantry moved from Germany to Poland
1 artillery moved from Slovakia Hungary to PolandCombat - Germans
Battle in Romania
Germans attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Romania, round 2 : 1/5 hits, 1,50 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Romania, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Romania, round 3 : 0/3 hits, 1,17 expected hits
Russians roll dice for 2 artilleries in Romania, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Romania
Germans roll dice for 1 artillery and 1 fighter in Romania, round 4 : 1/2 hits, 0,83 expected hits
Russians roll dice for 2 artilleries in Romania, round 4 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Romania
Germans roll dice for 1 fighter in Romania, round 5 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 artillery in Romania, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Romania
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Poland
Germans attack with 1 artillery, 2 bombers and 4 infantry
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 1 artillery, 2 bombers and 4 infantry in Poland, round 2 : 3/7 hits, 2,50 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Poland, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Poland
Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Poland, round 3 : 2/5 hits, 2,17 expected hits
Russians roll dice for 1 artillery in Poland, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 2 infantryNon Combat Move - Germans
1 fighter moved from Romania to Western Germany
2 bombers moved from Poland to Western Germany
4 infantry moved from Germany to Slovakia Hungary
5 infantry moved from Western Germany to Germany
2 armour and 2 mech_infantrys moved from Slovakia Hungary to Yugoslavia
2 armour and 2 mech_infantrys moved from Slovakia Hungary to Yugoslavia
1 artillery and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Western Germany to GermanyPlace Units - Germans
10 infantry placed in Western Germany
2 artilleries and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 34 PUs; end with 34 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : 0,50
Americans : -0,33
Russians : 1,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 4 armour and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
3 artilleries and 4 infantry moved from Tambov to Samara
1 armour moved from Bryansk to Rostov
Russians take Rostov from Japanese
1 mech_infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Rostov to Volgograd
2 mech_infantrys moved from Bryansk to Samara
1 armour moved from Novgorod to Vologda
2 artilleries and 7 infantry moved from Russia to Samara
1 fighter moved from Russia to Volgograd
2 fighters moved from Russia to Vologda
1 artillery, 1 fighter and 3 infantry moved from Eastern Poland to PolandCombat - Russians
Battle in Vologda
Russians attack with 1 armour and 2 fighters
Japanese defend with 2 infantry
Russians roll dice for 1 armour and 2 fighters in Vologda, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 armour owned by the Russians lost in Vologda
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Japanese: 2 infantry
Battle in Poland
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Poland, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Poland, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Poland, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Volgograd, round 2 : 3/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Samara
Russians attack with 5 artilleries, 11 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 5 artilleries, 11 infantry and 2 mech_infantrys in Samara, round 2 : 6/18 hits, 4.67 expected hits
Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 5 artilleries, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Bulgaria from Germans to Russians
EDIT: Turning off Edit Mode
2 fighters moved from Vologda to Russia
1 fighter moved from Volgograd to Russia
1 fighter moved from Poland to Eastern Poland
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Tambov
1 mech_infantry moved from Eastern Poland to Bulgaria
1 armour and 1 mech_infantry moved from Eastern Poland to UkrainePlace Units - Russians
4 armour and 5 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3
Russians collect 33 PUs (2 lost to blockades); end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans : -0.33
Russians : 4.83
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 13 armour, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
8 armour, 6 artilleries, 9 infantry, 1 marine and 1 mech_infantry moved from India to West India
Japanese take West India from UK_Pacific
2 submarines moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 62 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
1 infantry moved from Caucasus to Rostov
1 artillery moved from Caucasus to Rostov
2 fighters and 1 tactical_bomber moved from Caucasus to Iraq
2 fighters moved from Caucasus to Rostov
1 bomber and 1 fighter moved from Caucasus to Volgograd
2 infantry moved from Caucasus to VolgogradCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Solomon Islands
Battle in Volgograd
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 armour and 1 factory_minor
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Volgograd, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Volgograd
Japanese win, taking Solomon Islands from ANZAC, taking Volgograd from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Battle in Rostov
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Rostov, round 2 : 1/4 hits, 1,67 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Rostov
Japanese win, taking Rostov from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Iraq
Japanese attack with 2 fighters and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 2 fighters and 1 tactical_bomber in Iraq, round 2 : 1/3 hits, 1,67 expected hits
British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Iraq
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from Rostov to Caucasus
1 fighter moved from Rostov to Caucasus
1 bomber and 1 fighter moved from Volgograd to Caucasus
3 armour moved from Kazakhstan to Caucasus
1 infantry moved from Novosibirsk to Kazakhstan
2 artilleries moved from Novosibirsk to Tsinghai
1 infantry moved from Timguska to Novosibirsk
3 mech_infantrys moved from Yunnan to Sikang
3 mech_infantrys moved from Manchuria to Buyant-Uhaa
1 artillery, 4 infantry and 3 mech_infantrys moved from Buyant-Uhaa to Central Mongolia
3 mech_infantrys moved from Central Mongolia to Kansu
3 mech_infantrys moved from Kansu to Tsinghai
2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
3 armour moved from French Indo China to Szechwan
3 artilleries and 5 infantry moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
3 armour moved from Malaya to Yunnan
2 fighters moved from Japan to Caroline Islands
3 artilleries, 2 battleships, 6 carriers, 2 cruisers, 8 destroyers, 6 fighters, 5 infantry, 5 submarines, 6 tactical_bombers and 4 transports moved from 42 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
4 artilleries and 6 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters and 1 tactical_bomber moved from Iraq to CaucasusPlace Units - Japanese
2 submarines placed in 6 Sea Zone
3 infantry placed in Caucasus
3 armour placed in India
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
3 armour placed in Kwangtung
3 armour placed in Malaya
3 armour placed in ManchuriaTurn Complete - Japanese
Japanese collect 89 PUs; end with 89 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 92 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 102 PUsCombat Hit Differential Summary :
British : -0,33
Russians : 1,17
Japanese : -1,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 6 artilleries, 2 bombers, 1 destroyer and 9 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
2 transports moved from 110 Sea Zone to 107 Sea Zone
2 fighters moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
7 fighters moved from New South Wales to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 49 Sea ZoneCombat - Americans
Battle in 49 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 artillery and 2 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 3 : 3/4 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 7 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 7 fighters in 54 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 destroyer and 7 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
7 fighters moved from 54 Sea Zone to Queensland
1 fighter moved from 49 Sea Zone to 26 Sea Zone
4 fighters moved from 64 Sea Zone to 26 Sea Zone
2 carriers, 1 destroyer and 3 submarines moved from 64 Sea Zone to 11 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 14 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers, 1 destroyer, 3 submarines and 7 transports moved from 11 Sea Zone to 10 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
7 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Holland Belgium to United KingdomPlace Units - Americans
1 destroyer placed in 10 Sea Zone
2 bombers and 4 infantry placed in Eastern United States
4 artilleries and 5 infantry placed in Western United States
1 armour and 2 artilleries placed in Normandy BordeauxTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PUPurchase Units - British
British buy 1 artillery and 4 infantry; Remaining resources: 9 PUs;Combat Move - British
Non Combat Move - British
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 108 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom
2 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
3 aaGuns, 4 artilleries and 20 infantry moved from Eastern Persia to TurkmenistanPlace Units - British
2 infantry placed in Quebec
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,3
British collect 17 PUs (3 lost to blockades); end with 26 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.67
Americans : 0.17
Japanese : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Nigeria to French West Africa
Italians take French West Africa from French
1 infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
1 artillery moved from Trans-Jordan to Iraq
Italians take Iraq from British
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 armour moved from Egypt to Tobruk
Italians take Alexandria from British
Italians take Tobruk from British
2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
2 infantry moved from Northern Italy to Southern France
3 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
3 fighters moved from 95 Sea Zone to Southern France
1 infantry moved from 94 Sea Zone to Tunisia
2 infantry moved from 92 Sea Zone to Gibraltar
2 carriers, 4 destroyers and 3 submarines moved from 95 Sea Zone to 92 Sea Zone
1 battleship and 2 cruisers moved from 98 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Gibraltar
Battle in Persia
Battle in Algeria
Battle in Libya
Battle in Tunisia
Battle in Southern France
Italians attack with 3 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 3/5 hits, 1,83 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Gibraltar from British, taking Persia from Russians, taking Algeria from French, taking Libya from British, taking Tunisia from French, taking Southern France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 fighters moved from Egypt to 92 Sea Zone
2 fighters moved from Southern France to 92 Sea Zone
1 fighter moved from Southern France to Western Germany
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - Italians
3 artilleries and 7 infantry placed in Northern Italy
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 36 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 48 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Italians : 1,17
Americans : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Ukraine to RostovCombat - ANZAC
Battle in Rostov
ANZAC attack with 1 fighter
Japanese defend with 1 artillery
ANZAC roll dice for 1 fighter in Rostov, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Rostov
ANZAC win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 fighter moved from Rostov to Russia
2 aaGuns, 7 armour, 1 artillery, 4 fighters, 3 infantry and 3 mech_infantrys moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.50
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber and 3 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Yugoslavia to Romania
Germans take Romania from Russians
1 armour, 1 infantry and 1 mech_infantry moved from Yugoslavia to Bulgaria
1 artillery and 3 infantry moved from Germany to Poland
1 bomber and 1 fighter moved from Western Germany to PolandCombat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber and 3 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1,17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Poland
Germans attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Poland, round 2 : 1/6 hits, 2,17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Poland, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Poland, round 3 : 2/5 hits, 2,00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Bulgaria
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Bulgaria, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Bulgaria
Germans win, taking Bulgaria from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 bomber and 1 fighter moved from Poland to Western Germany
1 artillery moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
1 bomber moved from Holland Belgium to Western Germany
3 armour and 3 mech_infantrys moved from Yugoslavia to Germany
3 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Western Germany to Northern Italy
11 infantry moved from Western Germany to GermanyPlace Units - Germans
6 infantry placed in Western Germany
7 infantry placed in GermanyTurn Complete - Germans
Germans collect 34 PUs; end with 34 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 36 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : -0,17
Americans : 1,33
Russians : -1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians buy 4 armour and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Romania
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
Russians take Rostov from Japanese
1 mech_infantry moved from Tambov to Kazakhstan
5 artilleries, 11 infantry and 2 mech_infantrys moved from Samara to Kazakhstan
4 armour and 5 mech_infantrys moved from Russia to Kazakhstan
3 fighters moved from Russia to VolgogradCombat - Russians
Battle in Romania
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Romania, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 armour, 3 fighters and 1 mech_infantry
Japanese defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 armour, 3 fighters and 1 mech_infantry in Volgograd, round 2 : 2/5 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Volgograd
Russians win, taking Volgograd from Japanese with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Russians attack with 4 armour, 5 artilleries, 11 infantry and 8 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 4 armour, 5 artilleries, 11 infantry and 8 mech_infantrys in Kazakhstan, round 2 : 7/28 hits, 7.67 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 4 armour, 5 artilleries, 10 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
3 fighters moved from Volgograd to Russia
6 aaGuns, 2 artilleries and 71 infantry moved from Eastern Poland to Belarus
1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter moved from Romania to UkrainePlace Units - Russians
3 armour placed in Ukraine
1 armour and 6 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 3 fighters
EDIT: Adding units owned by Russians to Ukraine: 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 3 aaGuns, 1 artillery and 27 infantry
EDIT: Adding units owned by Russians to Western Ukraine: 3 aaGuns, 1 artillery and 27 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Russians collect 31 PUs; end with 32 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : -0.33
Russians : -0.67
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 11 armour, 3 destroyers and 4 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Caucasus to Rostov
Japanese take Rostov from Russians
5 armour, 2 artilleries, 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 infantry and 3 mech_infantrys moved from Sikang to Kazakhstan
2 artilleries, 1 infantry and 3 mech_infantrys moved from Tsinghai to Kazakhstan
3 mech_infantrys moved from Kansu to Kazakhstan
1 infantry moved from Novosibirsk to Kazakhstan
8 armour, 6 artilleries, 9 infantry, 1 marine and 1 mech_infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
3 armour moved from Szechwan to Kazakhstan
1 transport moved from 33 Sea Zone to 49 Sea Zone
2 infantry moved from Solomon Islands to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Britain
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
6 fighters, 1 submarine and 6 tactical_bombers moved from 33 Sea Zone to 54 Sea ZoneCombat - Japanese
Battle in New Britain
Battle in Dutch New Guinea
Battle in 54 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 6 fighters and 6 tactical_bombers in 54 Sea Zone, round 2 : 8/12 hits, 7,00 expected hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 54 Sea Zone
Japanese win, taking New Britain from ANZAC, taking Dutch New Guinea from ANZAC, taking 54 Sea Zone from Americans with 6 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kazakhstan
Japanese attack with 8 armour, 4 artilleries, 1 bomber, 5 fighters, 5 infantry, 9 mech_infantrys and 1 tactical_bomber
Russians defend with 4 armour, 5 artilleries, 10 infantry and 8 mech_infantrys
Japanese roll dice for 8 armour, 4 artilleries, 1 bomber, 5 fighters, 5 infantry, 9 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 9/33 hits, 12,17 expected hits
Russians roll dice for 4 armour, 5 artilleries, 10 infantry and 8 mech_infantrys in Kazakhstan, round 2 : 11/27 hits, 9,67 expected hits
5 infantry owned by the Japanese, 9 infantry owned by the Russians and 6 mech_infantrys owned by the Japanese lost in Kazakhstan
Japanese roll dice for 8 armour, 4 artilleries, 1 bomber, 5 fighters, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 13/22 hits, 10,17 expected hits
Russians roll dice for 4 armour, 5 artilleries, 1 infantry and 8 mech_infantrys in Kazakhstan, round 3 : 10/18 hits, 6,67 expected hits
8 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 4 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 4 artilleries owned by the Russians and 3 armour owned by the Japanese lost in Kazakhstan
Japanese roll dice for 5 armour, 1 bomber, 5 fighters and 1 tactical_bomber in Kazakhstan, round 4 : 7/12 hits, 6,33 expected hits
Russians roll dice for 4 armour and 1 artillery in Kazakhstan, round 4 : 2/5 hits, 2,33 expected hits
4 armour owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Japanese lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 3 armour, 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 5 armour, 4 artilleries, 5 infantry and 9 mech_infantrys
Casualties for Russians: 4 armour, 5 artilleries, 10 infantry and 8 mech_infantrysNon Combat Move - Japanese
1 bomber, 5 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Suiyuyan to Shensi
1 artillery, 4 infantry and 3 mech_infantrys moved from Central Mongolia to Suiyuyan
3 mech_infantrys moved from Suiyuyan to Kansu
1 infantry moved from Yunnan to Szechwan
1 infantry moved from French Indo China to Yunnan
5 armour and 1 mech_infantry moved from Yunnan to Sikang
1 armour and 1 mech_infantry moved from French Indo China to Szechwan
3 armour moved from Kwangtung to Yunnan
3 armour moved from India to Eastern Persia
3 armour moved from Manchuria to Central Mongolia
2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 16 Sea Zone
6 fighters and 6 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
3 armour moved from Malaya to YunnanPlace Units - Japanese
3 infantry placed in Caucasus
2 armour and 1 infantry placed in French Indo China
3 armour placed in India
3 armour placed in Malaya
3 destroyers placed in 20 Sea Zone
3 armour placed in ManchuriaTurn Complete - Japanese
Japanese collect 87 PUs; end with 87 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 90 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 100 PUsCombat Hit Differential Summary :
Americans : -0,33
Russians : 4,33
Japanese : 1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers and 4 fighters; Remaining resources: 2 PUs;Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 fighter moved from United Kingdom to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 submarine moved from 26 Sea Zone to 47 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
7 fighters moved from Queensland to 54 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 bombers moved from Eastern United States to Holland Belgium
1 fighter moved from United Kingdom to Southern FranceCombat - Americans
Battle in 47 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 2 bombers, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 1 artillery, 2 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 : 1/5 hits, 1.83 expected hits
Italians roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 3 : 2/4 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 7 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 7 fighters in 54 Sea Zone, round 2 : 3/8 hits, 3.83 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 destroyer and 7 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 125 Sea Zone
Americans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 6 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 125 Sea Zone
Germans win with no units remaining. Battle score for attacker is -8
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Americans
2 bombers moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Southern France to 110 Sea Zone
2 transports moved from 107 Sea Zone to 106 Sea Zone
4 infantry moved from Eastern United States to Quebec
1 armour, 5 artilleries and 8 infantry moved from Western United States to 10 Sea Zone
1 armour, 5 artilleries, 2 carriers, 2 destroyers, 8 infantry, 3 submarines and 7 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 5 artilleries and 8 infantry moved from 26 Sea Zone to Hawaiian Islands
5 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
7 fighters moved from 54 Sea Zone to QueenslandPlace Units - Americans
2 carriers and 1 destroyer placed in 110 Sea Zone
1 destroyer placed in 101 Sea Zone
4 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Germans : 0.83
Italians : 0.00
Americans : -2.50
Japanese : -0.17 -
I forgot to take out that one Destroyer in 16
17 fighters vs 1 Dst
Rolls: 17@3; Total Hits: 1117@3: (6, 2, 1, 6, 2, 3, 4, 2, 5, 3, 2, 2, 5, 2, 4, 2, 2)
Rolls: 1@2; Total Hits: 01@2: (6) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers and 4 fighters; Remaining resources: 2 PUs;Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 fighter moved from United Kingdom to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 submarine moved from 26 Sea Zone to 47 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
7 fighters moved from Queensland to 54 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 bombers moved from Eastern United States to Holland Belgium
1 fighter moved from United Kingdom to Southern FranceCombat - Americans
Battle in 47 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 2 bombers, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 1 artillery, 2 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 : 1/5 hits, 1.83 expected hits
Italians roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 3 : 2/4 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 7 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 7 fighters in 54 Sea Zone, round 2 : 3/8 hits, 3.83 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 destroyer and 7 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 125 Sea Zone
Americans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 6 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 125 Sea Zone
Germans win with no units remaining. Battle score for attacker is -8
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Americans
2 bombers moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Southern France to 110 Sea Zone
2 transports moved from 107 Sea Zone to 106 Sea Zone
4 infantry moved from Eastern United States to Quebec
1 armour, 5 artilleries and 8 infantry moved from Western United States to 10 Sea Zone
1 armour, 5 artilleries, 2 carriers, 2 destroyers, 8 infantry, 3 submarines and 7 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 5 artilleries and 8 infantry moved from 26 Sea Zone to Hawaiian Islands
5 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
7 fighters moved from 54 Sea Zone to QueenslandPlace Units - Americans
2 carriers and 1 destroyer placed in 110 Sea Zone
1 destroyer placed in 101 Sea Zone
4 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PUPurchase Units - British
British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
4 artilleries and 20 infantry moved from Turkmenistan to KazakhstanCombat - British
Battle in Kazakhstan
British attack with 4 artilleries and 20 infantry
Japanese defend with 3 armour
British roll dice for 4 artilleries and 20 infantry in Kazakhstan, round 2 : 5/24 hits, 5.33 expected hits
Japanese roll dice for 3 armour in Kazakhstan, round 2 : 1/3 hits, 1.50 expected hits
3 armour owned by the Japanese and 1 infantry owned by the British lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 4 artilleries and 19 infantry remaining. Battle score for attacker is 15
Casualties for British: 1 infantry
Casualties for Japanese: 3 armourNon Combat Move - British
3 aaGuns moved from Turkmenistan to Kazakhstan
2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 108 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
2 infantry and 1 transport moved from 108 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea ZonePlace Units - British
2 infantry placed in Quebec
2 fighters and 1 infantry placed in United KingdomTurn Complete - British
British collect 17 PUs; end with 17 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 20 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.83
Italians : 0.00
British : -0.33
Americans : -2.50
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers and 4 fighters; Remaining resources: 2 PUs;Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 fighter moved from United Kingdom to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 submarine moved from 26 Sea Zone to 47 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
7 fighters moved from Queensland to 54 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 bombers moved from Eastern United States to Holland Belgium
1 fighter moved from United Kingdom to Southern FranceCombat - Americans
Battle in 47 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 2 bombers, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 1 artillery, 2 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 : 1/5 hits, 1.83 expected hits
Italians roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 3 : 2/4 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 7 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 7 fighters in 54 Sea Zone, round 2 : 3/8 hits, 3.83 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 destroyer and 7 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 125 Sea Zone
Americans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 6 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 125 Sea Zone
Germans win with no units remaining. Battle score for attacker is -8
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Americans
2 bombers moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Southern France to 110 Sea Zone
2 transports moved from 107 Sea Zone to 106 Sea Zone
4 infantry moved from Eastern United States to Quebec
1 armour, 5 artilleries and 8 infantry moved from Western United States to 10 Sea Zone
1 armour, 5 artilleries, 2 carriers, 2 destroyers, 8 infantry, 3 submarines and 7 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 5 artilleries and 8 infantry moved from 26 Sea Zone to Hawaiian Islands
5 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
7 fighters moved from 54 Sea Zone to QueenslandPlace Units - Americans
2 carriers and 1 destroyer placed in 110 Sea Zone
1 destroyer placed in 101 Sea Zone
4 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PUPurchase Units - British
British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
4 artilleries and 20 infantry moved from Turkmenistan to KazakhstanCombat - British
Battle in Kazakhstan
British attack with 4 artilleries and 20 infantry
Japanese defend with 3 armour
British roll dice for 4 artilleries and 20 infantry in Kazakhstan, round 2 : 5/24 hits, 5.33 expected hits
Japanese roll dice for 3 armour in Kazakhstan, round 2 : 1/3 hits, 1.50 expected hits
3 armour owned by the Japanese and 1 infantry owned by the British lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 4 artilleries and 19 infantry remaining. Battle score for attacker is 15
Casualties for British: 1 infantry
Casualties for Japanese: 3 armourNon Combat Move - British
3 aaGuns moved from Turkmenistan to Kazakhstan
2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 108 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
2 infantry and 1 transport moved from 108 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea ZonePlace Units - British
2 infantry placed in Quebec
2 fighters and 1 infantry placed in United KingdomTurn Complete - British
British collect 17 PUs; end with 17 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 20 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Kazakhstan: 1 aaGun
EDIT: Adding units owned by British to Turkmenistan: 1 aaGun
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.83
Italians : 0.00
British : -0.33
Americans : -2.50
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 armour, 2 artilleries, 1 bomber and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Algeria to Morocco
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from Iraq to Syria
Italians take Syria from British
1 infantry moved from Persia to Northwest Persia
Italians take Northwest Persia from Russians
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
3 fighters and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to Morocco
1 fighter moved from Western Germany to Southern France
1 artillery and 4 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Morocco
Italians attack with 2 artilleries, 1 fighter and 4 infantry
French defend with 2 infantry; Americans defend with 1 mech_infantry
Italians roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 3/3 hits, 1,67 expected hits
French roll dice for 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the French, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco
Italians win, taking Morocco from French with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for French: 2 infantry
Casualties for Americans: 1 mech_infantry
Battle in 91 Sea Zone
Italians attack with 3 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 3 fighters in 91 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 91 Sea Zone
Italians win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 4 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 4 infantry in Southern France, round 2 : 1/6 hits, 1,67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Southern France
Italians roll dice for 1 artillery, 1 fighter and 4 infantry in Southern France, round 3 : 1/6 hits, 1,67 expected hits
Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Gold Coast from British to Italians
EDIT: Turning off Edit Mode
1 mech_infantry moved from Southern Italy to Northern Italy
3 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Morocco to 92 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 2 transports moved from 94 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 submarine moved from 92 Sea Zone to 83 Sea Zone
1 infantry moved from French West Africa to Gold Coast
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 armour moved from Tobruk to Egypt
1 fighter moved from Southern France to Southern Italy
3 destroyers moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea ZonePlace Units - Italians
1 armour and 1 bomber placed in Southern Italy
1 armour, 2 artilleries and 7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 39 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 50 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 55 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 58 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Italians : 1,17
British : -0,33
French : 0,00
Americans : -1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from 26 Sea Zone to Queensland
1 fighter moved from Queensland to 45 Sea Zone
1 fighter moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
1 fighter moved from Russia to RostovCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Rostov
ANZAC attack with 1 fighter
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter in Rostov, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC lost in Rostov
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to Northern TerritoryPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,5
ANZAC collect 9 PUs (1 lost to blockades); end with 9 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.50
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Bulgaria to Romania
2 bombers moved from Western Germany to Romania
2 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 fighter and 4 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Romania
Germans attack with 2 bombers and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 3 infantry in Romania, round 2 : 1/5 hits, 1,83 expected hits
Russians roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Romania
Germans roll dice for 2 bombers and 3 infantry in Romania, round 3 : 0/5 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Romania
Germans roll dice for 2 bombers and 2 infantry in Romania, round 4 : 1/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Romania, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 4 infantry
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 fighter and 4 infantry in Holland Belgium, round 2 : 1/5 hits, 1,17 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 3 : 0/4 hits, 1,00 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 4 : 1/4 hits, 1,00 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 infantry moved from Northern Italy to 97 Sea Zone
1 fighter moved from Holland Belgium to Southern Italy
3 infantry moved from Germany to Western Germany
3 armour, 15 infantry and 5 mech_infantrys moved from Germany to Poland
3 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Poland to Eastern Poland
4 aaGuns, 7 armour, 19 artilleries, 44 infantry and 6 mech_infantrys moved from Slovakia Hungary to Eastern Poland
2 bombers moved from Romania to Western Germany
1 armour and 1 mech_infantry moved from Bulgaria to Eastern PolandPlace Units - Germans
4 artilleries, 1 fighter and 5 infantry placed in Western Germany
Germans undo move 1.
2 artilleries and 1 fighter placed in Western Germany
Germans undo move 1.
1 artillery and 1 fighter placed in Western Germany
3 artilleries and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 36 PUs; end with 36 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 38 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans : -4,50
Americans : -0,33
Russians : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Russians
Russians buy 10 artilleries; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
1 fighter moved from Ukraine to Baltic States
1 artillery moved from Belarus to Baltic States
1 fighter moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Romania
1 armour moved from Ukraine to Romania
1 fighter moved from Ukraine to Romania
1 fighter moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Russia to Rostov
3 mech_infantrys moved from Russia to Volgograd
1 armour and 1 mech_infantry moved from Russia to Urals
Russians take Vologda from Japanese
Russians take Urals from JapaneseCombat - Russians
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 2 fighters and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 2 mech_infantrys in Rostov, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Rostov
Russians win, taking Rostov from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Romania
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 2 infantry
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Romania, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians roll dice for 1 armour and 1 fighter in Romania, round 3 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Romania to Ukraine
1 aaGun moved from Western Ukraine to Bessarabia
1 aaGun, 1 artillery and 27 infantry moved from Western Ukraine to Bryansk
1 fighter moved from Baltic States to Novgorod
2 aaGuns and 43 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Russia to Urals
2 fighters moved from Rostov to RussiaPlace Units - Russians
3 artilleries placed in Volgograd
3 artilleries placed in Ukraine
4 artilleries placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 33 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 46 PUsCombat Hit Differential Summary :
Germans : 0.67
Russians : 2.33
Japanese : 0.67





