Scramble to defend 27?
18L MrRoboto (Axis+2) vs Shin-Ji (Allies) Game 4
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Slovakia Hungary to Romania
1 artillery and 3 infantry moved from Germany to Poland
1 bomber moved from Western Germany to Poland
1 bomber moved from Western Germany to Romania
1 fighter moved from Western Germany to PolandCombat - Germans
Battle in Romania
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Romania, round 2 : 0/5 hits, 1,67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 0/3 hits, 1,00 expected hits
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Romania, round 3 : 1/5 hits, 1,67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Romania, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Romania, round 4 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Romania, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Romania, round 5 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 artillery in Romania, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Poland
Germans attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Poland, round 2 : 3/6 hits, 2,17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Poland, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
2 artilleries and 11 infantry moved from Germany to Slovakia Hungary
1 armour and 3 infantry moved from Western Germany to Germany
1 armour moved from Germany to Slovakia Hungary
1 fighter moved from Poland to Western Germany
1 bomber moved from Romania to Western Germany
1 bomber moved from Poland to Western GermanyPlace Units - Germans
1 destroyer placed in 110 Sea Zone
2 artilleries and 8 infantry placed in Germany
6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans : -1,33
Russians : 0,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
1 artillery moved from Eastern Poland to Romania
1 fighter moved from Vyborg to Poland
1 fighter moved from Novgorod to Romania
1 armour moved from Finland to Norway
Russians take Norway from Germans
1 armour moved from Norway to Finland
9 infantry moved from Belarus to Eastern Poland
1 armour and 2 artilleries moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
1 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
1 armour and 4 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Bryansk to Caucasus
1 armour and 3 mech_infantrys moved from Russia to Volgograd
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Karelia to ArchangelCombat - Russians
Battle in Romania
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Romania, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Poland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Poland, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Poland, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Poland, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Russians attack with 2 armour, 2 artilleries and 3 mech_infantrys
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 2 armour, 2 artilleries and 3 mech_infantrys in Trans-Jordan, round 2 : 2/7 hits, 2.50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
Russians win, taking Trans-Jordan from Italians with 2 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Russians
1 fighter moved from Poland to Eastern Poland
1 fighter moved from Romania to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western UkrainePlace Units - Russians
3 artilleries, 1 fighter and 6 infantry placed in Russia
1 artillery and 2 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1
Russians collect 36 PUs (2 lost to blockades); end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : -0.67
Italians : -0.67
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 airfield, 3 artilleries, 1 harbour, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kazakhstan to Caucasus
1 armour and 1 mech_infantry moved from Novosibirsk to Caucasus
1 bomber, 1 fighter and 1 tactical_bomber moved from Kansu to Caucasus
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 destroyer moved from 55 Sea Zone to 44 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 2 Sea Zone to 8 Sea Zone
4 artilleries, 3 fighters, 7 infantry, 1 marine and 1 tactical_bomber moved from Shan State to Burma
3 armour moved from Malaya to Burma
3 armour moved from French Indo China to BurmaCombat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Guam
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 2 : 3/4 hits, 1,83 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Burma
Japanese attack with 6 armour, 4 artilleries, 3 fighters, 7 infantry, 1 marine and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 6 armour, 4 artilleries, 3 fighters, 7 infantry, 1 marine and 1 tactical_bomber in Burma, round 2 : 5/22 hits, 8,50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 6 armour, 4 artilleries, 3 fighters, 7 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Japanese attack with 1 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 3 mech_infantrys
Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 4/6 hits, 2,67 expected hits
Russians roll dice for 3 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1,00 expected hits
3 mech_infantrys owned by the Russians and 1 infantry owned by the Japanese lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 mech_infantrysNon Combat Move - Japanese
1 bomber, 1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 aaGun, 3 artilleries and 4 infantry moved from Novosibirsk to Kazakhstan
2 armour and 1 mech_infantry moved from Kansu to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Sikang
1 artillery moved from Suiyuyan to Kansu
3 armour moved from Central Mongolia to Kansu
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Yunnan to Szechwan
2 artilleries and 3 infantry moved from Yunnan to Burma
3 fighters and 1 tactical_bomber moved from Burma to Shan State
2 fighters moved from Yunnan to Shan State
5 fighters and 1 tactical_bomber moved from Shan State to French Indo China
2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
3 mech_infantrys moved from Manchuria to Central Mongolia
1 artillery and 3 infantry moved from Korea to Manchuria
1 infantry moved from Siberia to Amur
1 infantry moved from Yakut S.S.R. to Yenisey
1 artillery and 1 infantry moved from Yenisey to Timguska
1 infantry moved from Timguska to Novosibirsk
1 fighter and 1 tactical_bomber moved from Guam to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to French Indo China
4 fighters and 2 tactical_bombers moved from 44 Sea Zone to French Indo China
2 battleships, 5 carriers, 2 cruisers, 5 destroyers and 2 submarines moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
2 destroyers and 4 submarines moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 harbour placed in Hainan
1 airfield placed in French Indo China
3 transports placed in 36 Sea Zone
3 artilleries placed in Malaya
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 83 PUs; end with 83 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUsCombat Hit Differential Summary :
Americans : -0,83
UK_Pacific : -0,33
Russians : 0,00
Japanese : -1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
10 infantry and 2 mech_infantrys moved from Quebec to 106 Sea Zone
9 infantry, 1 mech_infantry and 5 transports moved from 106 Sea Zone to 91 Sea Zone
4 submarines moved from 101 Sea Zone to 91 Sea Zone
9 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
6 fighters moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from 10 Sea Zone to 8 Sea Zone
1 battleship, 4 carriers, 2 cruisers and 7 fighters moved from 26 Sea Zone to 54 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 armour moved from British Columbia to Alaska
Americans take Alaska from Japanese
1 armour moved from Alaska to British Columbia
7 transports moved from 91 Sea Zone to 89 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 6 fighters, 9 infantry and 1 mech_infantry
Italians defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 6 fighters, 9 infantry and 1 mech_infantry in Gibraltar, round 2 : 3/16 hits, 4.67 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 6 fighters, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 8 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
6 fighters could not land in Gibraltar and were removed
1 fighter moved from 8 Sea Zone to 10 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 3 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 106 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Morocco: 1 infantry and 1 mech_infantry
EDIT: Changing PUs for Americans from 73 to 78
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PUPurchase Units - British
British buy 1 destroyer and 2 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from United Kingdom to 110 Sea Zone
1 battleship moved from 26 Sea Zone to 54 Sea ZoneCombat - British
Battle in 110 Sea Zone
British attack with 3 fighters
Germans defend with 1 destroyer
British roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - British
3 fighters moved from 110 Sea Zone to Gibraltar
3 aaGuns, 4 artilleries, 1 fighter, 20 infantry and 1 mech_infantry moved from India to West India
1 mech_infantry moved from West India to Eastern PersiaPlace Units - British
1 destroyer and 2 transports placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
British collect 20 PUs (2 lost to blockades); end with 21 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 24 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Germans : -0.33
Italians : -0.67
British : 0.50
Americans : -2.00
Japanese : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery, 4 fighters and 3 infantry moved from Egypt to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 artilleries, 4 fighters and 4 infantry
Russians defend with 2 armour, 2 artilleries and 3 mech_infantrys
Italians roll dice for 2 artilleries, 4 fighters and 4 infantry in Trans-Jordan, round 2 : 3/10 hits, 3,67 expected hits
British roll dice for 2 armour, 2 artilleries and 3 mech_infantrys in Trans-Jordan, round 2 : 4/7 hits, 2,67 expected hits
3 mech_infantrys owned by the Russians and 4 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 2 artilleries and 4 fighters in Trans-Jordan, round 3 : 4/6 hits, 2,67 expected hits
British roll dice for 2 armour and 2 artilleries in Trans-Jordan, round 3 : 1/4 hits, 1,67 expected hits
2 armour owned by the Russians, 2 artilleries owned by the Russians and 1 artillery owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 4 fighters remaining. Battle score for attacker is 16
Casualties for Italians: 1 artillery and 4 infantry
Casualties for Russians: 2 armour, 2 artilleries and 3 mech_infantrysNon Combat Move - Italians
2 infantry moved from Union of South Africa to Rhodesia
3 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to French Equatorial Africa
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 transports moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to 95 Sea Zone
2 fighters moved from Trans-Jordan to EgyptPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
2 artilleries and 6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
Italians : 0,67
British : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
2 infantry moved from New South Wales to South Australia
1 artillery moved from Queensland to South Australia
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from India to 54 Sea Zone
1 fighter moved from India to IraqPlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Slovakia Hungary to Romania
1 bomber and 1 fighter moved from Western Germany to Romania
1 bomber moved from Western Germany to Poland
1 artillery and 2 infantry moved from Germany to PolandCombat - Germans
Battle in Romania
Germans attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Romania, round 2 : 2/6 hits, 2,17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Russians lost in Romania
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Romania, round 3 : 1/6 hits, 2,17 expected hits
Russians roll dice for 1 artillery in Romania, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 artillery, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Poland
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Poland, round 2 : 3/4 hits, 1,50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 artillery and 9 infantry moved from Germany to Slovakia Hungary
1 bomber moved from Poland to Western Germany
1 bomber moved from Romania to Western Germany
1 fighter moved from Romania to Slovakia HungaryPlace Units - Germans
1 artillery and 2 infantry placed in France
10 infantry placed in Western Germany
Germans undo move 2.
10 infantry placed in Western Germany
3 infantry placed in Germany
Germans undo move 3.
Germans undo move 2.
5 infantry placed in Western Germany
8 infantry placed in GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 41 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Germans : 0,17
Russians : -2,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 fighter moved from Western Ukraine to Samara
1 infantry moved from Russia to Samara
2 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
1 armour moved from Finland to Novgorod
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
1 artillery moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Romania
1 artillery moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Poland
1 armour and 4 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 armour and 2 mech_infantrys moved from Iraq to Trans-JordanCombat - Russians
Battle in Romania
Russians attack with 2 artilleries, 1 fighter and 3 infantry
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Romania, round 2 : 0/6 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 3 infantry in Romania, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Romania, round 3 : 2/6 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 3 infantry in Romania, round 3 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Romania, round 4 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Romania, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Romania, round 5 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Romania, round 5 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Romania
Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Romania, round 6 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Romania, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Battle in Poland
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 artilleries and 3 infantry in Poland, round 2 : 3/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Russians attack with 2 armour and 6 mech_infantrys
Italians defend with 1 artillery
Russians roll dice for 2 armour and 6 mech_infantrys in Trans-Jordan, round 2 : 1/8 hits, 2.00 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Trans-Jordan
Russians win, taking Trans-Jordan from Italians with 2 armour and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Vologda
Russians win, taking Vologda from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese lost in Caucasus
Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Caucasus, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Caucasus, round 5 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 artillery in Caucasus, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Caucasus, round 6 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Russians lost in Caucasus
Japanese win with 1 armour remaining. Battle score for attacker is -6
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
1 mech_infantry moved from Volgograd to Rostov
1 armour and 2 mech_infantrys moved from Bryansk to Eastern Poland
1 mech_infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Romania to Eastern Poland
1 mech_infantry moved from Archangel to Eastern Poland
1 fighter moved from Vologda to Russia
1 fighter moved from Samara to Russia
4 infantry moved from Russia to Tambov
3 artilleries moved from Russia to Tambov
1 armour and 2 mech_infantrys moved from Volgograd to BryanskPlace Units - Russians
2 artilleries, 1 fighter and 7 infantry placed in Russia
3 mech_infantrys placed in UkraineTurn Complete - Russians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
Russians collect 30 PUs (5 lost to blockades); end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : -2.33
Italians : -0.33
Russians : -6.83
Japanese : -1.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 8 armour, 1 factory_minor, 1 harbour and 4 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
6 armour, 6 artilleries, 10 infantry and 1 marine moved from Burma to India
1 mech_infantry moved from Kazakhstan to Rostov
1 armour moved from Caucasus to Rostov
1 infantry moved from Kazakhstan to Volgograd
Japanese take Volgograd from Russians
1 infantry moved from Urals to Vologda
1 infantry moved from Novosibirsk to Vologda
1 bomber moved from Kazakhstan to Vologda
1 tactical_bomber moved from Kazakhstan to Rostov
1 fighter and 2 infantry moved from Kazakhstan to SamaraCombat - Japanese
Battle in Rostov
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Rostov
Japanese win, taking Rostov from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Samara
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Samara, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Samara, round 3 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Samara, round 4 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Samara, round 5 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Samara, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Samara, round 6 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Samara, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Samara
Japanese roll dice for 1 fighter and 1 infantry in Samara, round 7 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Samara, round 7 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 6 armour, 6 artilleries, 10 infantry and 1 marine
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 6 armour, 6 artilleries, 10 infantry and 1 marine in India, round 2 : 8/23 hits, 7,83 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 6 armour, 6 artilleries, 9 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Vologda
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Japanese win, taking Vologda from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
1 bomber moved from Vologda to Caucasus
1 fighter moved from Samara to Caucasus
1 aaGun, 2 armour, 3 artilleries and 3 infantry moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Rostov to Caucasus
3 armour moved from Kansu to Kazakhstan
1 artillery moved from Kansu to Novosibirsk
1 artillery and 1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Yenisey to Timguska
3 mech_infantrys moved from Central Mongolia to Kansu
1 artillery, 3 infantry and 3 mech_infantrys moved from Manchuria to Buyant-Uhaa
3 mech_infantrys moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Amur to Buyant-Uhaa
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
3 infantry moved from French Indo China to 36 Sea Zone
3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
3 artilleries moved from Malaya to 37 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 7 destroyers, 2 infantry, 6 submarines and 1 transport moved from 36 Sea Zone to 42 Sea Zone
3 artilleries, 3 infantry, 1 submarine and 3 transports moved from 37 Sea Zone to 42 Sea Zone
3 artilleries and 7 infantry moved from 42 Sea Zone to Java
5 fighters and 5 tactical_bombers moved from French Indo China to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from French Indo China to Japan
4 fighters moved from French Indo China to Caucasus
2 armour and 1 mech_infantry moved from Yunnan to India
3 mech_infantrys moved from Kwangtung to YunnanPlace Units - Japanese
1 factory_minor placed in Caucasus
1 harbour placed in Java
3 armour placed in Malaya
3 armour placed in French Indo China
2 armour and 1 mech_infantry placed in Kwangtung
3 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 88 PUs; end with 93 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 96 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 106 PUsCombat Hit Differential Summary :
UK_Pacific : 0,67
Russians : -0,67
Japanese : -2,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 7 fighters and 2 infantry; Remaining resources: 2 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 6 fighters
EDIT: Turning off Edit Mode
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
9 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
9 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
9 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 carriers, 1 destroyer, 4 fighters and 3 submarines moved from 91 Sea Zone to 64 Sea Zone
7 transports moved from 89 Sea Zone to 11 Sea Zone
1 transport moved from 10 Sea Zone to 8 Sea Zone
1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 14 Sea Zone
1 destroyer moved from 8 Sea Zone to 10 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
7 fighters moved from 54 Sea Zone to New South Wales
1 battleship, 4 carriers, 2 cruisers and 1 fighter moved from 54 Sea Zone to 26 Sea Zone
1 armour moved from British Columbia to Western United StatesCombat - Americans
Battle in Normandy Bordeaux
Battle in Holland BelgiumNon Combat Move - Americans
Place Units - Americans
7 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PUPurchase Units - British
British buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to United Kingdom: 2 fighters
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 mech_infantry moved from Eastern Persia to Iraq
1 fighter moved from West India to Trans-Jordan
1 battleship moved from 54 Sea Zone to 26 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 fighter moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Gibraltar to Trans-Jordan
3 aaGuns, 4 artilleries and 20 infantry moved from West India to Eastern PersiaPlace Units - British
3 infantry placed in United Kingdom
British undo move 1.
1 artillery and 2 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Quebec
1 transport placed in 106 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 1 armour, 1 artillery, 2 infantry and 2 transports
EDIT: Adding units owned by British to 109 Sea Zone: 2 transports
EDIT: Adding units owned by British to United Kingdom: 1 armour, 1 artillery and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
British collect 22 PUs; end with 22 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 25 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery, 3 fighters and 2 infantry moved from Egypt to Trans-Jordan
2 artilleries and 4 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 4 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone
2 artilleries and 4 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from 95 Sea Zone to Trans-Jordan
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from BritishCombat - Italians
Battle in Trans-Jordan
Italians attack with 3 artilleries, 5 fighters and 6 infantry
British defend with 4 fighters; Russians defend with 2 armour and 6 mech_infantrys
Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 1/3 hits, 1,67 expected hits
Italians roll dice for 3 artilleries, 5 fighters and 6 infantry in Trans-Jordan, round 2 : 8/14 hits, 5,00 expected hits
British roll dice for 2 armour, 4 fighters and 6 mech_infantrys in Trans-Jordan, round 2 : 6/12 hits, 5,67 expected hits
6 mech_infantrys owned by the Russians, 2 armour owned by the Russians, 1 fighter owned by the British and 6 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 3 artilleries and 5 fighters in Trans-Jordan, round 3 : 3/8 hits, 3,50 expected hits
British roll dice for 3 fighters in Trans-Jordan, round 3 : 2/3 hits, 2,00 expected hits
2 artilleries owned by the Italians and 3 fighters owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 5 fighters remaining. Battle score for attacker is 50
Casualties for Italians: 2 artilleries and 6 infantry
Casualties for Russians: 2 armour and 6 mech_infantrys
Casualties for British: 4 fightersNon Combat Move - Italians
1 infantry moved from Belgian Congo to French Equatorial Africa
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Trans-Jordan to 95 Sea Zone
1 fighter moved from Trans-Jordan to 95 Sea Zone
2 fighters moved from Trans-Jordan to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
4 aaGuns moved from Northern Italy to Western GermanyPlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Egypt
2 transports placed in 95 Sea Zone
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
Italians : 1,83
British : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Iraq to RostovCombat - ANZAC
Battle in Rostov
ANZAC attack with 1 fighter
Japanese defend with 1 armour
ANZAC roll dice for 1 fighter in Rostov, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Rostov
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - ANZAC
1 fighter moved from Rostov to Ukraine
1 artillery and 2 infantry moved from South Australia to New South Wales
2 aaGuns, 4 armour, 4 fighters and 3 mech_infantrys moved from Queensland to New South Wales
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South WalesPlace Units - ANZAC
3 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.50
Japanese : -0.50 -
Sorry about the delay. Slammed at work.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
2 bombers moved from Western Germany to Poland
1 artillery, 1 fighter and 3 infantry moved from Slovakia Hungary to Romania
4 infantry moved from Germany to Poland
1 artillery moved from Slovakia Hungary to PolandCombat - Germans
Battle in Romania
Germans attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Romania, round 2 : 1/5 hits, 1,50 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Romania, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Romania, round 3 : 0/3 hits, 1,17 expected hits
Russians roll dice for 2 artilleries in Romania, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Romania
Germans roll dice for 1 artillery and 1 fighter in Romania, round 4 : 1/2 hits, 0,83 expected hits
Russians roll dice for 2 artilleries in Romania, round 4 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Romania
Germans roll dice for 1 fighter in Romania, round 5 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 artillery in Romania, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Romania
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Poland
Germans attack with 1 artillery, 2 bombers and 4 infantry
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 1 artillery, 2 bombers and 4 infantry in Poland, round 2 : 3/7 hits, 2,50 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Poland, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Poland
Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Poland, round 3 : 2/5 hits, 2,17 expected hits
Russians roll dice for 1 artillery in Poland, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 2 infantryNon Combat Move - Germans
1 fighter moved from Romania to Western Germany
2 bombers moved from Poland to Western Germany
4 infantry moved from Germany to Slovakia Hungary
5 infantry moved from Western Germany to Germany
2 armour and 2 mech_infantrys moved from Slovakia Hungary to Yugoslavia
2 armour and 2 mech_infantrys moved from Slovakia Hungary to Yugoslavia
1 artillery and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Western Germany to GermanyPlace Units - Germans
10 infantry placed in Western Germany
2 artilleries and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 34 PUs; end with 34 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : 0,50
Americans : -0,33
Russians : 1,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 4 armour and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
3 artilleries and 4 infantry moved from Tambov to Samara
1 armour moved from Bryansk to Rostov
Russians take Rostov from Japanese
1 mech_infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Rostov to Volgograd
2 mech_infantrys moved from Bryansk to Samara
1 armour moved from Novgorod to Vologda
2 artilleries and 7 infantry moved from Russia to Samara
1 fighter moved from Russia to Volgograd
2 fighters moved from Russia to Vologda
1 artillery, 1 fighter and 3 infantry moved from Eastern Poland to PolandCombat - Russians
Battle in Vologda
Russians attack with 1 armour and 2 fighters
Japanese defend with 2 infantry
Russians roll dice for 1 armour and 2 fighters in Vologda, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 armour owned by the Russians lost in Vologda
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Japanese: 2 infantry
Battle in Poland
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Poland, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Poland, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Poland, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Volgograd, round 2 : 3/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Samara
Russians attack with 5 artilleries, 11 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 5 artilleries, 11 infantry and 2 mech_infantrys in Samara, round 2 : 6/18 hits, 4.67 expected hits
Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 5 artilleries, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Bulgaria from Germans to Russians
EDIT: Turning off Edit Mode
2 fighters moved from Vologda to Russia
1 fighter moved from Volgograd to Russia
1 fighter moved from Poland to Eastern Poland
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Tambov
1 mech_infantry moved from Eastern Poland to Bulgaria
1 armour and 1 mech_infantry moved from Eastern Poland to UkrainePlace Units - Russians
4 armour and 5 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3
Russians collect 33 PUs (2 lost to blockades); end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans : -0.33
Russians : 4.83
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 13 armour, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
8 armour, 6 artilleries, 9 infantry, 1 marine and 1 mech_infantry moved from India to West India
Japanese take West India from UK_Pacific
2 submarines moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 62 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
1 infantry moved from Caucasus to Rostov
1 artillery moved from Caucasus to Rostov
2 fighters and 1 tactical_bomber moved from Caucasus to Iraq
2 fighters moved from Caucasus to Rostov
1 bomber and 1 fighter moved from Caucasus to Volgograd
2 infantry moved from Caucasus to VolgogradCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Solomon Islands
Battle in Volgograd
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 armour and 1 factory_minor
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Volgograd, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Volgograd
Japanese win, taking Solomon Islands from ANZAC, taking Volgograd from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Battle in Rostov
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Rostov, round 2 : 1/4 hits, 1,67 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Rostov
Japanese win, taking Rostov from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Iraq
Japanese attack with 2 fighters and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 2 fighters and 1 tactical_bomber in Iraq, round 2 : 1/3 hits, 1,67 expected hits
British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Iraq
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from Rostov to Caucasus
1 fighter moved from Rostov to Caucasus
1 bomber and 1 fighter moved from Volgograd to Caucasus
3 armour moved from Kazakhstan to Caucasus
1 infantry moved from Novosibirsk to Kazakhstan
2 artilleries moved from Novosibirsk to Tsinghai
1 infantry moved from Timguska to Novosibirsk
3 mech_infantrys moved from Yunnan to Sikang
3 mech_infantrys moved from Manchuria to Buyant-Uhaa
1 artillery, 4 infantry and 3 mech_infantrys moved from Buyant-Uhaa to Central Mongolia
3 mech_infantrys moved from Central Mongolia to Kansu
3 mech_infantrys moved from Kansu to Tsinghai
2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
3 armour moved from French Indo China to Szechwan
3 artilleries and 5 infantry moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
3 armour moved from Malaya to Yunnan
2 fighters moved from Japan to Caroline Islands
3 artilleries, 2 battleships, 6 carriers, 2 cruisers, 8 destroyers, 6 fighters, 5 infantry, 5 submarines, 6 tactical_bombers and 4 transports moved from 42 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
4 artilleries and 6 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters and 1 tactical_bomber moved from Iraq to CaucasusPlace Units - Japanese
2 submarines placed in 6 Sea Zone
3 infantry placed in Caucasus
3 armour placed in India
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
3 armour placed in Kwangtung
3 armour placed in Malaya
3 armour placed in ManchuriaTurn Complete - Japanese
Japanese collect 89 PUs; end with 89 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 92 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 102 PUsCombat Hit Differential Summary :
British : -0,33
Russians : 1,17
Japanese : -1,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 6 artilleries, 2 bombers, 1 destroyer and 9 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
2 transports moved from 110 Sea Zone to 107 Sea Zone
2 fighters moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
7 fighters moved from New South Wales to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 49 Sea ZoneCombat - Americans
Battle in 49 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 artillery and 2 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 3 : 3/4 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 7 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 7 fighters in 54 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 destroyer and 7 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
7 fighters moved from 54 Sea Zone to Queensland
1 fighter moved from 49 Sea Zone to 26 Sea Zone
4 fighters moved from 64 Sea Zone to 26 Sea Zone
2 carriers, 1 destroyer and 3 submarines moved from 64 Sea Zone to 11 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 14 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers, 1 destroyer, 3 submarines and 7 transports moved from 11 Sea Zone to 10 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
7 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Holland Belgium to United KingdomPlace Units - Americans
1 destroyer placed in 10 Sea Zone
2 bombers and 4 infantry placed in Eastern United States
4 artilleries and 5 infantry placed in Western United States
1 armour and 2 artilleries placed in Normandy BordeauxTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PUPurchase Units - British
British buy 1 artillery and 4 infantry; Remaining resources: 9 PUs;Combat Move - British
Non Combat Move - British
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 108 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom
2 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
3 aaGuns, 4 artilleries and 20 infantry moved from Eastern Persia to TurkmenistanPlace Units - British
2 infantry placed in Quebec
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,3
British collect 17 PUs (3 lost to blockades); end with 26 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.67
Americans : 0.17
Japanese : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Nigeria to French West Africa
Italians take French West Africa from French
1 infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
1 artillery moved from Trans-Jordan to Iraq
Italians take Iraq from British
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 armour moved from Egypt to Tobruk
Italians take Alexandria from British
Italians take Tobruk from British
2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
2 infantry moved from Northern Italy to Southern France
3 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
3 fighters moved from 95 Sea Zone to Southern France
1 infantry moved from 94 Sea Zone to Tunisia
2 infantry moved from 92 Sea Zone to Gibraltar
2 carriers, 4 destroyers and 3 submarines moved from 95 Sea Zone to 92 Sea Zone
1 battleship and 2 cruisers moved from 98 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Gibraltar
Battle in Persia
Battle in Algeria
Battle in Libya
Battle in Tunisia
Battle in Southern France
Italians attack with 3 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 3/5 hits, 1,83 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Gibraltar from British, taking Persia from Russians, taking Algeria from French, taking Libya from British, taking Tunisia from French, taking Southern France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 fighters moved from Egypt to 92 Sea Zone
2 fighters moved from Southern France to 92 Sea Zone
1 fighter moved from Southern France to Western Germany
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - Italians
3 artilleries and 7 infantry placed in Northern Italy
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 36 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 48 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Italians : 1,17
Americans : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Ukraine to RostovCombat - ANZAC
Battle in Rostov
ANZAC attack with 1 fighter
Japanese defend with 1 artillery
ANZAC roll dice for 1 fighter in Rostov, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Rostov
ANZAC win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 fighter moved from Rostov to Russia
2 aaGuns, 7 armour, 1 artillery, 4 fighters, 3 infantry and 3 mech_infantrys moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.50
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber and 3 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Yugoslavia to Romania
Germans take Romania from Russians
1 armour, 1 infantry and 1 mech_infantry moved from Yugoslavia to Bulgaria
1 artillery and 3 infantry moved from Germany to Poland
1 bomber and 1 fighter moved from Western Germany to PolandCombat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber and 3 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1,17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Poland
Germans attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Poland, round 2 : 1/6 hits, 2,17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Poland, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Poland, round 3 : 2/5 hits, 2,00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Bulgaria
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Bulgaria, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Bulgaria
Germans win, taking Bulgaria from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 bomber and 1 fighter moved from Poland to Western Germany
1 artillery moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
1 bomber moved from Holland Belgium to Western Germany
3 armour and 3 mech_infantrys moved from Yugoslavia to Germany
3 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Western Germany to Northern Italy
11 infantry moved from Western Germany to GermanyPlace Units - Germans
6 infantry placed in Western Germany
7 infantry placed in GermanyTurn Complete - Germans
Germans collect 34 PUs; end with 34 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 36 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : -0,17
Americans : 1,33
Russians : -1,00





