Has anyone ever considered adjusting the way the assault phase is done?
As it is, one side performs all of their attacks and assault moves, then the other side does. It seems a bit imbalanced to me, in that it allowed “spotters” to spot for their mortars, then move into cover before the enemy gets to fire back, nullifying any inherent risk there should be for spotters. It makes an ability like “strike and fade” almost useless unless you win initiative. It makes it extremely difficult for the 2nd player to target anything. And it also creates strange scenarios where a highly mobile, weak unit like a jeep or half track can first move into a vulnerable position to prevent an enemy vehicle from claiming that hex, and then move out of range to be attacked when the second player gets their assault.
A way that seems a little more balanced would be to have both sides do all their attacks in order, and then have both sides do their assault moves in order. While it doesnt fix all problems, it does balance things a bit.
thoughts?