8036785c-f5d2-4be9-995e-d59dda23c92a-dawg-64-v-mike-g40-start-round-5-US Ch UK-7.tsvg
Toyls vs Maxi G40 Balance mod
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 carriers, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Novgorod to Archangel
2 artilleries and 2 infantry moved from Yugoslavia to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Slovakia Hungary to Romania
1 tactical_bomber moved from Greece to Romania
22 infantry moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
2 armour moved from Slovakia Hungary to Eastern Poland
3 artilleries moved from Belarus to Eastern Poland
1 armour moved from Bryansk to Belarus
1 armour moved from Smolensk to Belarus
1 armour moved from Vyborg to Novgorod
2 armour moved from Novgorod to Belarus
1 submarine moved from 109 Sea Zone to 104 Sea Zone
Germans take 109 Sea Zone from Russians
2 bombers moved from United Kingdom to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 infantry moved from Belarus to Bryansk
7 infantry moved from Belarus to Eastern Poland
1 bomber moved from Novgorod to Archangel
2 bombers moved from Western Germany to Romania
3 artilleries moved from Novgorod to BelarusCombat - Germans
Battle in Romania
Germans attack with 2 bombers, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Romania, round 2 : 0/5 hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits
Germans roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Romania, round 3 : 1/5 hits
Russians roll dice for 1 infantry in Romania, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 2 armour, 3 artilleries, 29 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 3 artilleries, 29 infantry and 1 mech_infantry in Eastern Poland, round 2 : 8/35 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour, 3 artilleries, 29 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
2 bombers moved from 104 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to United Kingdom
1 bomber moved from Archangel to Novgorod
1 tactical_bomber moved from Romania to Belarus
2 bombers moved from Romania to Greece
2 artilleries and 2 infantry moved from 99 Sea Zone to Syria
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 battleship, 3 submarines and 2 transports moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
3 aaGuns moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Belarus to Smolensk
6 armour moved from Belarus to Eastern Poland
2 mech_infantrys moved from Belarus to Eastern Poland
1 aaGun and 1 infantry moved from Western Germany to Northern Italy
2 bombers moved from Greece to Southern ItalyPlace Units - Germans
1 carrier and 1 destroyer placed in 109 Sea Zone
1 fighter placed in United Kingdom
1 artillery and 1 infantry placed in Yugoslavia
1 carrier placed in 97 Sea Zone
3 armour placed in NovgorodTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 3x factory_minor; Remaining resources: 40 PUs;
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Smolensk
6 armour, 9 artilleries and 15 infantry moved from Russia to Smolensk
1 infantry moved from Western Ukraine to Bessarabia
9 artilleries and 18 infantry moved from Western Ukraine to Bryansk
1 artillery and 2 infantry moved from Tambov to Bryansk
2 mech_infantrys moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
1 tactical_bomber moved from Ukraine to Iraq
6 fighters moved from Russia to Iraq
2 armour and 1 mech_infantry moved from Ukraine to CaucasusCombat - Russians
Battle in Bryansk
Russians attack with 10 artilleries and 20 infantry
Germans defend with 1 infantry
Russians roll dice for 10 artilleries and 20 infantry in Bryansk, round 2 : 6/30 hits, 8,33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 10 artilleries and 20 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 6 armour, 10 artilleries and 16 infantry
Germans defend with 1 infantry
Russians roll dice for 6 armour, 10 artilleries and 16 infantry in Smolensk, round 2 : 9/32 hits, 10,67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 6 armour, 10 artilleries and 15 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Western Ukraine to Bryansk
3 infantry moved from Yakut S.S.R. to BuryatiaPlace Units - Russians
3 infantry placed in Ukraine
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : 0,33
Russians : -4,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 5 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 units repaired.
1 armour and 1 mech_infantry moved from Shantung to Chahar
Japanese take Anhwe from Chinese
Japanese take Chahar from Chinese
1 armour and 1 mech_infantry moved from Shantung to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Shantung to Anhwe
2 armour moved from Shantung to Jehol
1 artillery moved from Shantung to Jehol
1 infantry moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from Shantung to Jehol
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 6 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
2 carriers moved from 54 Sea Zone to 26 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
4 infantry moved from Queensland to New South Wales
2 fighters and 2 tactical_bombers moved from Queensland to New South Wales
1 tactical_bomber moved from Queensland to New South Wales
2 fighters moved from Shantung to Kiangsu
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 armour moved from Soviet Far East to Amur
1 infantry moved from Manchuria to Amur
1 cruiser moved from 35 Sea Zone to 54 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Kiangsu
2 battleships and 1 cruiser moved from 35 Sea Zone to 19 Sea Zone
2 tactical_bombers moved from Shantung to Kiangsu
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from AmericansCombat - Japanese
Battle in Hawaiian Islands
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking Hawaiian Islands from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kiangsu
Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers
Chinese defend with 3 artilleries and 2 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Kiangsu, round 2 : 3/3 hits
Japanese roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Kiangsu, round 2 : 3/8 hits
Chinese roll dice for 3 artilleries and 2 infantry in Kiangsu, round 2 : 1/5 hits
1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Chinese: 3 artilleries and 2 infantry
Casualties for Japanese: 1 infantry
Battle in New South Wales
Japanese attack with 2 fighters, 4 infantry and 3 tactical_bombers
ANZAC defend with 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Japanese roll dice for 2 fighters, 4 infantry and 3 tactical_bombers in New South Wales, round 2 : 3/9 hits
ANZAC roll dice for 1 armour and 2 infantry in New South Wales, round 2 : 3/3 hits
3 infantry owned by the Japanese, 1 armour owned by the ANZAC and 2 infantry owned by the ANZAC lost in New South Wales
Japanese destroys 12PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 armour and 2 infantry
Casualties for Japanese: 3 infantry
Battle in Jehol
Japanese attack with 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 3 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 3/6 hits
Chinese roll dice for 1 artillery and 3 infantry in Jehol, round 2 : 0/4 hits
3 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 3 : 4/6 hits
Chinese roll dice for 1 artillery in Jehol, round 3 : 0/1 hits
1 artillery owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Chinese: 1 artillery and 3 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Jehol to Amur
1 fighter moved from Jehol to Shantung
2 tactical_bombers moved from Kiangsu to Shantung
2 fighters moved from Kiangsu to Shantung
1 fighter moved from 42 Sea Zone to Sumatra
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to 54 Sea Zone
1 fighter and 2 tactical_bombers moved from New South Wales to QueenslandPlace Units - Japanese
2 artilleries and 1 infantry placed in Shantung
2 transports placed in 6 Sea Zone
4 infantry and 2 tactical_bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 62 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 4 destroyers, 2 fighters and 4 submarines moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 artilleries moved from Morocco to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 105 Sea Zone
2 artilleries and 2 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
3 infantry and 1 mech_infantry moved from Western United States to 10 Sea ZoneCombat - Americans
Combat Hit Differential Summary :
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scramble?
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JA tak, alle 3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 4 destroyers, 2 fighters and 4 submarines moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 artilleries moved from Morocco to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 105 Sea Zone
2 artilleries and 2 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
3 infantry and 1 mech_infantry moved from Western United States to 10 Sea ZoneCombat - Americans
Germans scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in Soviet Far East
Battle in Normandy Bordeaux
Battle in 109 Sea Zone
Americans attack with 1 carrier, 4 destroyers, 2 fighters and 4 submarines
Germans defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 submarines, 1 tactical_bomber and 5 transports
Americans roll dice for 4 submarines in 109 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
Americans roll dice for 1 carrier, 4 destroyers and 2 fighters in 109 Sea Zone, round 2 : 4/6 hits, 2,33 expected hits
Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 5 transports in 109 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits
2 submarines owned by the Americans, 3 submarines owned by the Germans and 1 carrier owned by the Germans lost in 109 Sea Zone
Americans roll dice for 2 submarines in 109 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 carrier, 4 destroyers and 2 fighters in 109 Sea Zone, round 3 : 2/6 hits, 2,33 expected hits
Germans roll dice for 1 battleship, 1 destroyer, 2 fighters, 1 tactical_bomber and 5 transports in 109 Sea Zone, round 3 : 3/5 hits, 2,83 expected hits
1 destroyer owned by the Germans, 2 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 tactical_bomber owned by the Germans lost in 109 Sea Zone
Americans roll dice for 1 carrier, 3 destroyers and 2 fighters in 109 Sea Zone, round 4 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 battleship, 2 fighters and 5 transports in 109 Sea Zone, round 4 : 1/3 hits, 2,00 expected hits
1 destroyer owned by the Americans and 2 fighters owned by the Germans lost in 109 Sea Zone
Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 109 Sea Zone, round 5 : 1/4 hits, 1,67 expected hits
Germans roll dice for 1 battleship and 5 transports in 109 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
1 battleship owned by the Germans and 1 destroyer owned by the Americans lost in 109 Sea Zone
5 transports owned by the Germans lost in 109 Sea Zone
Americans win, taking Soviet Far East from Japanese, taking Normandy Bordeaux from Germans, taking 109 Sea Zone from Germans with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 80
Casualties for Americans: 3 destroyers and 4 submarines
Casualties for Germans: 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 submarines, 1 tactical_bomber and 5 transportsNon Combat Move - Americans
2 infantry and 1 mech_infantry moved from Morocco to AlgeriaPlace Units - Americans
1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber placed in 10 Sea Zone
1 bomber placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans : -2,17
Americans : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangsi
Chinese take Kwangsi from Japanese
6 infantry moved from Kiangsi to Kiangsu
3 infantry moved from Kiangsi to AnhweCombat - Chinese
Battle in Kiangsu
Chinese attack with 6 infantry
Japanese defend with 3 infantry
Chinese roll dice for 6 infantry in Kiangsu, round 2 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese roll dice for 6 infantry in Kiangsu, round 3 : 2/6 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Kiangsu, round 3 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 infantry owned by the Chinese retreated to Kiangsi
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
1 artillery and 1 infantry placed in KansuTurn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2,3
Chinese collect 11 PUs (3 lost to blockades); end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese : -0,17
Japanese : 1,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Kiangsi to Anhwe
1 tactical_bomber moved from Kiangsi to Anhwe
1 infantry moved from Kiangsi to AnhweCombat - British
Battle in Anhwe
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Anhwe
British win, taking Anhwe from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Kiangsi to India
3 aaGuns, 3 artilleries and 8 infantry moved from Yunnan to Kweichow
1 tactical_bomber moved from Anhwe to Hunan
6 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsi to Hunan
2 mech_infantrys moved from India to Yunnan
1 artillery and 4 infantry moved from Burma to Yunnan
2 mech_infantrys moved from French Indo China to Kweichow
2 infantry moved from India to Burma
1 infantry moved from Malaya to Shan State
1 armour moved from Kwangtung to Yunnan
3 mech_infantrys moved from Egypt to IraqPlace Units - UK_Pacific
1 bomber placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Units Change Ownership
Some Units in India change ownership: 1 bomber
Some Units in 39 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
British : 0,17
Japanese : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
3 transports moved from 99 Sea Zone to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 3 transports moved from 96 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
4 infantry moved from Tunisia to Algeria
1 fighter moved from 99 Sea Zone to Algeria
1 tactical_bomber moved from Southern Italy to Algeria
1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tobruk
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 bomber moved from Greece to AlgeriaCombat - Italians
Battle in Algeria
Italians attack with 1 artillery, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber
Americans defend with 3 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber in Algeria, round 2 : 1/9 hits
Americans roll dice for 3 infantry and 1 mech_infantry in Algeria, round 2 : 0/4 hits
1 infantry owned by the Americans lost in Algeria
Italians roll dice for 1 artillery, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber in Algeria, round 3 : 3/9 hits
Americans roll dice for 2 infantry and 1 mech_infantry in Algeria, round 3 : 0/3 hits
2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Algeria
Italians win, taking Algeria from Americans with 1 artillery, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Americans: 3 infantry and 1 mech_infantryNon Combat Move - Italians
1 tactical_bomber moved from Algeria to Libya
1 fighter moved from Algeria to Tunisia
1 bomber moved from Algeria to TunisiaPlace Units - Italians
1 armour placed in Northern Italy
2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - ANZAC
Turn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Germans
Germans buy 1 fighter, 12 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Novgorod to Russia
2 infantry moved from Romania to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Belarus
8 armour, 2 artilleries, 28 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Belarus to Russia
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
2 bombers moved from Southern Italy to 109 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 carrier moved from 99 Sea Zone to 95 Sea Zone
1 carrier moved from 97 Sea Zone to 95 Sea Zone
2 transports moved from 99 Sea Zone to 95 Sea Zone
1 fighter moved from 99 Sea Zone to France
1 infantry moved from Northern Italy to France
1 bomber moved from Western Germany to 105 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
4 armour moved from Novgorod to Eastern Poland
4 armour moved from Belarus to Eastern Poland
3 artilleries moved from Belarus to Eastern PolandCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in Russia causes 5 damage total. Damaged units is as follows: factory_major = 3, airfield = 2
Battle in 105 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 105 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Bessarabia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 8 armour, 2 artilleries, 28 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 8 armour, 2 artilleries, 28 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 6/41 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 8 armour, 2 artilleries, 28 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 109 Sea Zone
Germans attack with 3 bombers, 1 destroyer and 1 submarine
Americans defend with 1 carrier, 1 destroyer and 2 fighters
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 3 bombers and 1 destroyer in 109 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 4/4 hits
1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 1 submarine owned by the Germans, 2 bombers owned by the Germans and 1 carrier owned by the Americans lost in 109 Sea Zone
retreated to 109 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -14
Casualties for Germans: 2 bombers, 1 destroyer and 1 submarine
Casualties for Americans: 1 carrier and 1 destroyer
2 fighters owned by the Americans could not land and were killedNon Combat Move - Germans
Turning on Edit Mode
EDIT: Cleaning up during movement phase
1 bomber moved from 109 Sea Zone to Western Germany
1 bomber moved from 105 Sea Zone to Western Germany
1 aaGun moved from Northern Italy to France
2 aaGuns moved from Belarus to Eastern Poland
3 aaGuns moved from Eastern Poland to Western Ukraine
1 bomber moved from Russia to Eastern Poland
EDIT: 1 tactical_bomber moved from Russia to Eastern PolandPlace Units - Germans
EDIT: Removing units owned by Russians from Russia: 1 airfield
EDIT: Adding units owned by Russians to Russia: 1 airfield
EDIT: Turning off Edit Mode
3 infantry placed in France
3 infantry placed in Novgorod
6 mech_infantrys placed in Germany
1 transport placed in 97 Sea Zone
2 infantry placed in Yugoslavia
4 infantry placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 30 PUs;
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
10 artilleries and 19 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Caucasus to Iraq
1 infantry moved from Smolensk to Archangel
6 armour moved from Smolensk to Archangel
10 artilleries and 14 infantry moved from Smolensk to Belarus
1 artillery and 9 infantry moved from Russia to Smolensk
2 armour moved from Caucasus to Tambov
6 fighters and 1 tactical_bomber moved from Iraq to Tambov
1 infantry moved from Ukraine to Rostov
3 infantry moved from Buryatia to Yakut S.S.R.Combat - Russians
Battle in Archangel
Russians attack with 6 armour and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 6 armour and 1 infantry in Archangel, round 2 : 4/7 hits, 3,17 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 6 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 20 artilleries and 33 infantry
Germans defend with 1 infantry
Russians roll dice for 20 artilleries and 33 infantry in Belarus, round 2 : 14/53 hits, 15,50 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 20 artilleries and 32 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Bryansk to Belarus
1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : 0,33
Russians : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 2 transports moved from 26 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 infantry and 1 transport moved from 49 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
2 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from 25 Sea Zone to Midway
1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 fighter moved from 54 Sea Zone to 26 Sea Zone
1 cruiser moved from 54 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Queensland to Hawaiian Islands
1 tactical_bomber moved from Japan to Hawaiian Islands
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Sumatra to Java
1 tactical_bomber moved from Queensland to Java
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from Americans
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Shantung to Anhwe
1 fighter moved from Shantung to Anhwe
1 tactical_bomber moved from Shantung to Anhwe
1 infantry moved from Shantung to Kiangsu
1 transport moved from 19 Sea Zone to 5 Sea Zone
1 infantry moved from Amur to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 armour moved from Amur to Soviet Far East
1 tactical_bomber moved from Amur to Soviet Far East
2 armour moved from Jehol to Kiangsu
1 fighter and 1 tactical_bomber moved from Shantung to Kiangsu
5 artilleries moved from Shantung to Kiangsu
1 fighter moved from Shantung to Kiangsu
1 infantry moved from Jehol to Chahar
1 armour and 1 mech_infantry moved from Chahar to Manchuria
1 artillery moved from Jehol to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
1 tactical_bomber moved from Japan to Hawaiian IslandsCombat - Japanese
Battle in New Britain
Battle in Midway
Battle in Solomon Islands
Battle in Wake Island
Battle in Soviet Far East
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 2/3 hits
Russians roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Soviet Far East
Japanese win, taking New Britain from ANZAC, taking Midway from Americans, taking Solomon Islands from ANZAC, taking Wake Island from Americans, taking Soviet Far East from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Java
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 armour
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/3 hits
Americans roll dice for 1 armour in Java, round 2 : 0/1 hits
1 armour owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kiangsu
Japanese attack with 2 armour, 6 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Kiangsu, round 2 : 1/3 hits
Japanese roll dice for 2 armour, 6 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 : 6/14 hits
Chinese roll dice for 4 infantry in Kiangsu, round 2 : 2/4 hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 armour, 6 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 armour and 1 mech_infantry moved from Hopei to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to Shantung
2 fighters and 1 tactical_bomber moved from Kiangsu to Shantung
1 tactical_bomber moved from Soviet Far East to AmurPlace Units - Japanese
1 factory_minor placed in Manchuria
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 armour and 2 infantry placed in Shantung
1 bomber placed in Japan
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
2 artilleries and 1 infantry moved from Normandy Bordeaux to Southern France
1 tactical_bomber moved from 10 Sea Zone to 31 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 49 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 31 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 49 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Southern France
Americans attack with 2 artilleries and 1 infantry
Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 artilleries and 1 infantry in Southern France, round 2 : 1/3 hits, 1,00 expected hits
Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Southern France
Americans roll dice for 2 artilleries in Southern France, round 3 : 1/2 hits, 0,67 expected hits
Neutral_Axis roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Neutral_Axis lost in Southern France
Americans win, taking Southern France from Neutral_Axis with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 artillery and 1 infantry
Trigger Americans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea ZoneNon Combat Move - Americans
1 tactical_bomber could not land in 31 Sea Zone and was removed
1 destroyer moved from 101 Sea Zone to 11 Sea Zone
3 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 bomber moved from 49 Sea Zone to FijiPlace Units - Americans
1 carrier, 1 destroyer and 1 fighter placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 60 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans : -0,33
Neutral_Axis : 0,00
Japanese : 1,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kweichow to AnhweCombat - Chinese
Chinese creates battle in territory Hopei
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Hopei from Japanese, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Shensi to Suiyuyan
1 artillery and 1 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
2 artilleries and 2 infantry placed in Hopei
Chinese undo move 1.
2 artilleries and 2 infantry placed in Kwangsi
Chinese undo move 1.
2 artilleries and 2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese : 0,67
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Egypt to Trans-Jordan
1 fighter and 2 tactical_bombers moved from Egypt to Trans-Jordan
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 mech_infantrys moved from Kweichow to Chahar
1 tactical_bomber moved from Hunan to Chahar
1 bomber moved from India to Trans-JordanCombat - British
Battle in Sumatra
Battle in Chahar
British attack with 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
British win, taking Sumatra from Japanese, taking Chahar from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
British attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
Italians defend with 1 infantry
British roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 2/6 hits, 2,67 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter and 2 tactical_bombers moved from Trans-Jordan to Egypt
1 bomber moved from Trans-Jordan to Egypt
1 mech_infantry moved from Yunnan to India
1 tactical_bomber moved from Chahar to Anhwe
3 aaGuns, 3 artilleries and 8 infantry moved from Kweichow to Anhwe
1 artillery and 6 infantry moved from Hunan to Anhwe
1 armour and 1 mech_infantry moved from Yunnan to Anhwe
1 artillery and 4 infantry moved from Yunnan to HunanPlace Units - UK_Pacific
1 artillery, 1 bomber and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 1 artillery, 1 bomber and 1 infantryCombat Hit Differential Summary :
British : -0,50
Italians : 0,67
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters, 10 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
8 armour moved from Eastern Poland to Ukraine
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 bomber moved from Eastern Poland to Russia
1 fighter moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
4 infantry moved from France to Holland Belgium
1 submarine moved from 95 Sea Zone to 91 Sea Zone
2 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
2 transports moved from 95 Sea Zone to 97 Sea Zone
2 carriers moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Western Germany to Bryansk
1 bomber moved from Western Germany to Rostov
1 tactical_bomber moved from Eastern Poland to Rostov
1 infantry moved from Western Ukraine to UkraineCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/1 hits
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.
Battle in Rostov
Germans attack with 1 bomber and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 tactical_bomber in Rostov, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 tactical_bomber owned by the Germans lost in Rostov
retreated to Rostov
Russians win with 1 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 1 tactical_bomber
Battle in Bryansk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 8 armour, 1 artillery and 4 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 8 armour, 1 artillery and 4 infantry in Ukraine, round 2 : 9/13 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 8 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 4 infantry
Americans defend with 1 infantry
Germans roll dice for 2 fighters and 4 infantry in Holland Belgium, round 2 : 1/6 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 bomber moved from Bryansk to Western Ukraine
1 bomber moved from Rostov to Western Ukraine
2 aaGuns moved from Western Ukraine to Ukraine
2 aaGuns moved from Eastern Poland to Western Ukraine
3 artilleries moved from Eastern Poland to Western Ukraine
6 mech_infantrys moved from Germany to Romania
4 infantry moved from Germany to Poland
2 fighters moved from Holland Belgium to 97 Sea ZonePlace Units - Germans
10 mech_infantrys placed in Germany
1 artillery placed in Yugoslavia
2 fighters and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs





