18L Weddingsinger (X) vs Sovietishcat (L) G40 sec ed

  • 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Russians
                Russians repair damage of 6x factory_minor; Remaining resources: 114 PUs;
                Russians buy 9 armour, 1 factory_minor, 2 infantry, 7 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Suiyuyan to Hopei
                1 mech_infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 mech_infantry moved from Kansu to Chahar
                      Chinese take Chahar from Japanese
                1 mech_infantry moved from Szechwan to Hunan
                      Chinese take Hunan from Japanese
                1 mech_infantry moved from Tsinghai to Szechwan
                1 armour and 2 mech_infantrys moved from Novosibirsk to Yenisey
                      Russians take Yenisey from Japanese
                5 armour moved from Slovakia Hungary to Baltic States
                      Russians take Poland from Germans
                1 bomber moved from Slovakia Hungary to Baltic States
                1 mech_infantry moved from Belarus to Baltic States
                2 armour and 1 mech_infantry moved from Novgorod to Baltic States
                1 mech_infantry moved from Belarus to Baltic States
                1 armour and 1 mech_infantry moved from Western Ukraine to Baltic States

    triplea_42625_Rus14.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Russians
                Russians repair damage of 6x factory_minor; Remaining resources: 114 PUs;
                Russians buy 9 armour, 1 factory_minor, 2 infantry, 7 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Suiyuyan to Hopei
                1 mech_infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 mech_infantry moved from Kansu to Chahar
                      Chinese take Chahar from Japanese
                1 mech_infantry moved from Szechwan to Hunan
                      Chinese take Hunan from Japanese
                1 mech_infantry moved from Tsinghai to Szechwan
                1 armour and 2 mech_infantrys moved from Novosibirsk to Yenisey
                      Russians take Yenisey from Japanese
                5 armour moved from Slovakia Hungary to Baltic States
                      Russians take Poland from Germans
                1 bomber moved from Slovakia Hungary to Baltic States
                1 mech_infantry moved from Belarus to Baltic States
                2 armour and 1 mech_infantry moved from Novgorod to Baltic States
                1 mech_infantry moved from Belarus to Baltic States
                1 armour and 1 mech_infantry moved from Western Ukraine to Baltic States

    Combat - Russians
                Battle in Baltic States
                    Russians attack with 8 armour, 1 bomber and 4 mech_infantrys
                    Germans defend with 4 armour and 4 mech_infantrys
                        Russians roll dice for 8 armour, 1 bomber and 4 mech_infantrys in Baltic States, round 2 :  6/13 hits
                        Germans roll dice for 4 armour and 4 mech_infantrys in Baltic States, round 2 :  2/8 hits
                        4 mech_infantrys owned by the Germans, 2 mech_infantrys owned by the Russians and 2 armour owned by the Germans lost in Baltic States
                        Russians roll dice for 8 armour, 1 bomber and 2 mech_infantrys in Baltic States, round 3 :  6/11 hits
                        Germans roll dice for 2 armour in Baltic States, round 3 :  1/2 hits
                        1 mech_infantry owned by the Russians and 2 armour owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 8 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 28
                    Casualties for Germans: 4 armour and 4 mech_infantrys
                    Casualties for Russians: 3 mech_infantrys

    Non Combat Move - Russians
                1 bomber moved from Baltic States to Russia
                1 armour and 1 mech_infantry moved from Russia to Novosibirsk
                1 infantry moved from Samara to Novosibirsk
                3 armour moved from Caucasus to Persia
                3 armour and 4 mech_infantrys moved from Turkey to Persia
                3 armour moved from Volgograd to Sikang
                1 armour moved from Greater Southern Germany to Romania
                1 armour moved from Western Germany to Yugoslavia
                2 artilleries and 1 infantry moved from Greater Southern Germany to Yugoslavia
                1 infantry moved from Germany to Greater Southern Germany
                3 aaGuns moved from Slovakia Hungary to Romania
                1 aaGun moved from Eastern Poland to Romania
                1 infantry moved from Bryansk to Tambov

    Place Units - Russians
                2 transports placed in 97 Sea Zone
                1 infantry placed in Southern Italy
                1 infantry placed in Northern Italy
                1 factory_minor placed in Turkey
                3 armour placed in Volgograd
                3 armour placed in Caucasus
                3 armour and 4 mech_infantrys placed in Russia
                1 mech_infantry placed in Novgorod
                2 mech_infantrys placed in Greece

    Turn Complete - Russians
                Russians collect 72 PUs; end with 72 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 33 PUs; end with 105 PUs

    triplea_42625_Rus14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 71 PUs;
                Japanese buy 2 fighters, 11 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                3 mech_infantrys moved from Burma to India
                2 bombers moved from Yunnan to India
                1 submarine moved from 6 Sea Zone to 5 Sea Zone
                1 submarine moved from 6 Sea Zone to 3 Sea Zone
                3 submarines moved from 6 Sea Zone to 7 Sea Zone
                3 submarines moved from 6 Sea Zone to 16 Sea Zone
                2 mech_infantrys moved from Yunnan to Kweichow
                2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow
                1 mech_infantry moved from Kwangtung to Hunan
                1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
                2 mech_infantrys moved from Shantung to Chahar
                1 mech_infantry moved from Shantung to Anhwe
                1 fighter moved from Yunnan to Anhwe
                1 fighter moved from Yunnan to Chahar
                1 fighter moved from Yunnan to Kweichow
                1 bomber moved from New Guinea to Queensland
                1 armour moved from Yakut S.S.R. to Amur
                7 bombers moved from Yunnan to Eastern Persia

    Combat - Japanese
                Strategic bombing raid in Queensland
                        AA fire in Queensland :  0/1 hits
                    Bombing raid in Queensland rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Queensland causes 5 damage total.
                Battle in 3 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 3 Sea Zone
                        Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 5 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 5 Sea Zone
                        Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 :  1/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kweichow
                    Japanese attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 4 infantry
                        Japanese roll dice for 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 :  4/7 hits
                        Chinese roll dice for 4 infantry in Kweichow, round 2 :  0/4 hits
                        4 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Chinese: 4 infantry
                Battle in Hunan
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 :  1/3 hits
                        Chinese roll dice for 1 mech_infantry in Hunan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in 16 Sea Zone
                    Japanese attack with 3 submarines
                    Americans defend with 1 destroyer
                        Japanese roll dice for 3 submarines in 16 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Eastern Persia
                    Japanese attack with 7 bombers
                    British defend with 6 armour
                        Japanese roll dice for 7 bombers in Eastern Persia, round 2 :  6/7 hits
                        British roll dice for 6 armour in Eastern Persia, round 2 :  2/6 hits
                        2 bombers owned by the Japanese and 6 armour owned by the British lost in Eastern Persia
                    Japanese win with 5 bombers remaining. Battle score for attacker is 12
                    Casualties for British: 6 armour
                    Casualties for Japanese: 2 bombers
                Battle in Chahar
                    Japanese attack with 1 fighter and 2 mech_infantrys
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 1 fighter and 2 mech_infantrys in Chahar, round 2 :  0/3 hits
                        Chinese roll dice for 1 mech_infantry in Chahar, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Chahar
                        Japanese roll dice for 1 fighter and 1 mech_infantry in Chahar, round 3 :  0/2 hits
                        Chinese roll dice for 1 mech_infantry in Chahar, round 3 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 mech_infantry in Chahar, round 4 :  1/2 hits
                        Chinese roll dice for 1 mech_infantry in Chahar, round 4 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Amur
                    Japanese attack with 1 armour
                    Americans defend with 1 infantry and 1 mech_infantry
                        Japanese roll dice for 1 armour in Amur, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry and 1 mech_infantry in Amur, round 2 :  1/2 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Amur
                    Russians win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 armour
                Battle in 7 Sea Zone
                    Japanese attack with 3 submarines
                    Americans defend with 1 destroyer
                        Japanese roll dice for 3 submarines in 7 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 7 Sea Zone
                    Japanese win with 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Anhwe
                    Japanese attack with 1 fighter and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 2 :  1/2 hits
                        Chinese roll dice for 1 mech_infantry in Anhwe, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Anhwe
                    Japanese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in India
                    Japanese attack with 2 bombers and 3 mech_infantrys
                    British defend with 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 2 bombers and 3 mech_infantrys in India, round 2 :  2/5 hits
                        UK_Pacific roll dice for 2 mech_infantrys in India, round 2 :  0/2 hits
                        2 mech_infantrys owned by the British lost in India
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - Japanese
                5 bombers moved from Eastern Persia to Burma
                1 bomber moved from Queensland to New Guinea
                1 fighter moved from Chahar to Shantung
                1 fighter moved from Anhwe to Shantung
                1 fighter and 1 tactical_bomber moved from Hunan to Burma
                3 fighters and 2 tactical_bombers moved from Kweichow to Shantung
                2 bombers moved from India to Burma
                2 bombers moved from New Guinea to Caroline Islands

    Place Units - Japanese
                2 fighters and 1 transport placed in 6 Sea Zone
                2 mech_infantrys placed in Shantung
                3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Malaya
                2 mech_infantrys placed in Kwangtung
                1 mech_infantry placed in Shantung

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 69 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs

    triplea_42625_Jap14.tsvg

  • 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese
                1 mech_infantry moved from Amur to Korea
                      Americans take Korea from Japanese
                3 submarines moved from 79 Sea Zone to 39 Sea Zone
                      Americans take 39 Sea Zone from Japanese

    triplea_42625_Ame14.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese
                1 mech_infantry moved from Amur to Korea
                      Americans take Korea from Japanese
                3 submarines moved from 79 Sea Zone to 39 Sea Zone
                      Americans take 39 Sea Zone from Japanese

    Combat - Americans

    Non Combat Move - Americans
                1 destroyer moved from 12 Sea Zone to 25 Sea Zone
                1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 fighter moved from 12 Sea Zone to 26 Sea Zone
                3 carriers, 6 fighters and 16 submarines moved from 14 Sea Zone to 26 Sea Zone
                2 carriers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun, 4 infantry and 3 mech_infantrys moved from Western United States to 10 Sea Zone
                1 aaGun, 4 infantry, 3 mech_infantrys and 4 transports moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun, 4 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Southern Italy to Persia
                1 fighter moved from Slovakia Hungary to Russia

    Place Units - Americans
                5 bombers and 1 fighter placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,2,6,2,4,4,1,2,4,1,2,1,1,2,1,2,2,4,3,4,2,5,3
                Americans collect 50 PUs (3 lost to blockades); end with 50 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    triplea_42625_Ame14.tsvg

  • 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Chahar

    triplea_42625_Chi14.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Chahar

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Chahar, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Chahar, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Chahar, round 4 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Chahar, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Chahar, round 5 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Chahar, round 5 :  0/1 hits
                        Chinese roll dice for 1 infantry in Chahar, round 6 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Chahar, round 6 :  0/1 hits
                        Chinese roll dice for 1 infantry in Chahar, round 7 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Chahar, round 7 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
                    Japanese win with no units remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                1 infantry placed in Anhwe
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs

    triplea_42625_Chi14.tsvg

  • 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - British
                British buy 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour and 2 infantry moved from Brazil to Argentina
                2 artilleries and 1 infantry moved from Brazil to Argentina

    triplea_42625_Bri14.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese
                1 mech_infantry moved from Amur to Korea
                      Americans take Korea from Japanese
                3 submarines moved from 79 Sea Zone to 39 Sea Zone
                      Americans take 39 Sea Zone from Japanese

    Combat - Americans

    Non Combat Move - Americans
                1 destroyer moved from 12 Sea Zone to 25 Sea Zone
                1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 fighter moved from 12 Sea Zone to 26 Sea Zone
                3 carriers, 6 fighters and 16 submarines moved from 14 Sea Zone to 26 Sea Zone
                2 carriers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun, 4 infantry and 3 mech_infantrys moved from Western United States to 10 Sea Zone
                1 aaGun, 4 infantry, 3 mech_infantrys and 4 transports moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun, 4 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Southern Italy to Persia
                1 fighter moved from Slovakia Hungary to Russia

    Place Units - Americans
                5 bombers and 1 fighter placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,2,6,2,4,4,1,2,4,1,2,1,1,2,1,2,2,4,3,4,2,5,3
                Americans collect 50 PUs (3 lost to blockades); end with 50 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Chahar

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Chahar, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Chahar, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Chahar, round 4 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Chahar, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Chahar, round 5 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Chahar, round 5 :  0/1 hits
                        Chinese roll dice for 1 infantry in Chahar, round 6 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Chahar, round 6 :  0/1 hits
                        Chinese roll dice for 1 infantry in Chahar, round 7 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Chahar, round 7 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
                    Japanese win with no units remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                1 infantry placed in Anhwe
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs

    Purchase Units - British
                British buy 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour and 2 infantry moved from Brazil to Argentina
                2 artilleries and 1 infantry moved from Brazil to Argentina

    Combat - British
                Battle in Argentina
                    British attack with 2 armour, 2 artilleries and 3 infantry
                    Neutral_True defend with 4 infantry
                        British roll dice for 2 armour, 2 artilleries and 3 infantry in Argentina, round 2 :  4/7 hits
                        Neutral_True roll dice for 4 infantry in Argentina, round 2 :  2/4 hits
                        4 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Argentina
                    British win, taking Argentina from Neutral_True with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                    Casualties for Neutral_True: 4 infantry

    Non Combat Move - British
                4 transports moved from 86 Sea Zone to 85 Sea Zone
                4 transports moved from 85 Sea Zone to 66 Sea Zone
                3 mech_infantrys moved from Persia to West India
                3 armour moved from Persia to West India
                3 armour moved from Iraq to Eastern Persia
                1 artillery moved from Iraq to Persia
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 artillery moved from Western Germany to Germany
                1 mech_infantry moved from Southern France to Yugoslavia
                3 mech_infantrys moved from Northern Italy to Bulgaria

    Place Units - British
                2 fighters and 1 tactical_bomber placed in Persia
                1 bomber and 2 mech_infantrys placed in Iraq
                1 infantry placed in Saudi Arabia

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,4
                British collect 48 PUs (2 lost to blockades); end with 48 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUs

    Turn Complete - UK_Pacific

    triplea_42625_UK_14.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs

    Purchase Units - French
                French buy 1 bomber; Remaining resources: 6 PUs;

    Combat Move - French
                3 infantry moved from Iraq to Persia
                3 armour moved from France to Yugoslavia
                4 infantry moved from Western Germany to Greater Southern Germany
                2 infantry moved from United Kingdom to 110 Sea Zone

    Non Combat Move - French

    Place Units - French
                1 bomber placed in France
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to West India: 1 fighter
                EDIT: Removing units owned by ANZAC from Ethiopia: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - French
                French collect 18 PUs; end with 24 PUs

    triplea_42625_Fre14.tsvg

  • 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Russians
                Russians buy 6 armour, 5 bombers and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Yenisey to Buryatia
                      Russians take Yakut S.S.R. from Japanese
                      Russians take Buryatia from Japanese
                1 mech_infantry moved from Yenisey to Kansu
                1 mech_infantry moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese
                3 armour moved from Sikang to Kweichow
                1 bomber moved from Russia to Kweichow
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Sardinia
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Sicily

    triplea_42625_Rus15.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Russians
                Russians buy 6 armour, 5 bombers and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Yenisey to Buryatia
                      Russians take Yakut S.S.R. from Japanese
                      Russians take Buryatia from Japanese
                1 mech_infantry moved from Yenisey to Kansu
                1 mech_infantry moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese
                3 armour moved from Sikang to Kweichow
                1 bomber moved from Russia to Kweichow
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Sardinia
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Sicily

    Combat - Russians
                Battle in Sicily
                Battle in Sardinia
                Battle in Kweichow
                    Russians attack with 3 armour and 1 bomber
                    Japanese defend with 2 mech_infantrys
                        Russians roll dice for 3 armour and 1 bomber in Kweichow, round 2 :  2/4 hits
                        Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 :  0/2 hits
                        2 mech_infantrys owned by the Japanese lost in Kweichow
                    Russians win, taking Sicily from Italians, taking Sardinia from Italians, taking Kweichow from Japanese with 3 armour and 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - Russians
                1 bomber moved from Kweichow to Sikang
                3 armour moved from Volgograd to Sikang
                3 armour moved from Caucasus to Sikang
                1 armour and 1 mech_infantry moved from Novosibirsk to Suiyuyan
                1 infantry moved from Novosibirsk to Timguska
                3 armour and 4 mech_infantrys moved from Russia to Kazakhstan
                8 armour and 1 mech_infantry moved from Baltic States to Karelia
                1 mech_infantry moved from Novgorod to Karelia
                2 mech_infantrys moved from Greece to Northwest Persia
                1 armour moved from Romania to Greece
                1 armour moved from Yugoslavia to Greece
                1 infantry moved from Tambov to Samara
                6 armour and 4 mech_infantrys moved from Persia to West India

    Place Units - Russians
                3 armour placed in Volgograd
                3 armour placed in Caucasus
                2 mech_infantrys placed in Turkey
                5 bombers placed in Russia

    Turn Complete - Russians
                Russians collect 75 PUs; end with 76 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 39 PUs; end with 115 PUs

    triplea_42625_Rus15.tsvg

  • 19

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese

    triplea_42625_Jap15.tsvg


  • That’s it.  I’ve got to concede.  I can retake but not keep India and won’t be able to get Hawaii as my income drops.

    I’ll post my concession.

    Good game.  I’m shocked I held out as long as I did.

  • 19

    Good game as well, you fought well and at one point I thought you were going to get it done with Japan!

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