18L Weddingsinger (X) vs Sovietishcat (L) G40 sec ed

  • 19

    yes please, best OOL for India


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 4 mech_infantrys and 10 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Japanese
                12 armour and 10 mech_infantrys moved from Burma to India
                1 armour and 2 mech_infantrys moved from Yunnan to India
                6 tactical_bombers moved from Yunnan to India
                3 bombers moved from Kwangtung to India
                3 bombers moved from Yunnan to 54 Sea Zone
                1 submarine moved from 39 Sea Zone to 41 Sea Zone
                1 submarine moved from 20 Sea Zone to 41 Sea Zone
                6 bombers moved from Yunnan to India
                4 fighters moved from Yunnan to India
                1 fighter moved from Yunnan to India
                1 fighter moved from Yunnan to India
                2 battleships, 7 carriers, 2 cruisers and 4 destroyers moved from 20 Sea Zone to 6 Sea Zone
                1 armour moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 armour moved from Yenisey to Yakut S.S.R.

    Combat - Japanese
                ANZAC scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone
                Battle in 54 Sea Zone
                    Japanese attack with 3 bombers
                    ANZAC defend with 2 fighters and 1 transport
                        Japanese roll dice for 3 bombers in 54 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 2 fighters and 1 transport in 54 Sea Zone, round 2 :  0/2 hits
                        2 fighters owned by the ANZAC lost in 54 Sea Zone
                        1 transport owned by the ANZAC lost in 54 Sea Zone
                    Japanese win with 3 bombers remaining. Battle score for attacker is 27
                    Casualties for ANZAC: 2 fighters and 1 transport
                Battle in 6 Sea Zone
                    Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 4 destroyers and 4 submarines
                    Americans defend with 1 destroyer
                        Japanese roll dice for 4 submarines in 6 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Japanese
                        1 destroyer owned by the Americans lost in 6 Sea Zone
                    Japanese win with 2 battleships, 7 carriers, 2 cruisers, 4 destroyers and 4 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 41 Sea Zone
                    Japanese attack with 2 submarines
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 submarines in 41 Sea Zone, round 3 :  2/2 hits
                        Americans roll dice for 1 destroyer in 41 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in India
                    Japanese attack with 13 armour, 9 bombers, 6 fighters, 12 mech_infantrys and 6 tactical_bombers
                    British defend with 2 aaGuns, 5 armour, 5 artilleries, 11 fighters, 1 infantry and 3 mech_infantrys; Americans defend with 10 bombers; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; Russians defend with 2 fighters and 1 infantry
                        AA fire in India :  0/6 hits
                        Japanese roll dice for 13 armour, 9 bombers, 6 fighters, 12 mech_infantrys and 6 tactical_bombers in India, round 2 :  18/46 hits
                        UK_Pacific roll dice for 2 aaGuns, 5 armour, 5 artilleries, 10 bombers, 13 fighters, 2 infantry and 3 mech_infantrys in India, round 2 :  17/38 hits
                        1 infantry owned by the Russians, 12 mech_infantrys owned by the Japanese, 3 mech_infantrys owned by the British, 2 aaGuns owned by the British, 5 armour owned by the Japanese, 10 bombers owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in India
                        Japanese roll dice for 8 armour, 9 bombers, 6 fighters and 6 tactical_bombers in India, round 3 :  19/29 hits
                        UK_Pacific roll dice for 5 armour, 4 artilleries and 13 fighters in India, round 3 :  11/22 hits
                        1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 2 fighters owned by the Russians, 7 armour owned by the Japanese, 4 artilleries owned by the British, 8 fighters owned by the British and 5 armour owned by the British lost in India
                        Japanese roll dice for 1 armour, 9 bombers, 3 fighters and 5 tactical_bombers in India, round 4 :  14/18 hits
                        UK_Pacific roll dice for 3 fighters in India, round 4 :  2/3 hits
                        2 tactical_bombers owned by the Japanese and 3 fighters owned by the British lost in India
                    Japanese captures 4PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 armour, 9 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 145
                    Casualties for British: 2 aaGuns, 5 armour, 5 artilleries, 11 fighters, 1 infantry and 3 mech_infantrys
                    Casualties for Americans: 10 bombers
                    Casualties for Russians: 2 fighters and 1 infantry
                    Casualties for Japanese: 12 armour, 3 fighters, 12 mech_infantrys and 3 tactical_bombers

    Non Combat Move - Japanese
                2 mech_infantrys moved from French Indo China to Yunnan
                3 mech_infantrys moved from Malaya to Burma
                9 bombers moved from India to Yunnan
                3 fighters and 3 tactical_bombers moved from India to Yunnan
                3 bombers moved from 54 Sea Zone to New Guinea

    Place Units - Japanese
                3 mech_infantrys placed in Shantung
                1 mech_infantry placed in Kwangtung
                10 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs

    triplea_42625_Jap13.tsvg

  • 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 carriers, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
                1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
                1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
                1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                1 carrier, 2 fighters and 6 submarines moved from 7 Sea Zone to 14 Sea Zone
                2 carriers, 1 fighter and 10 submarines moved from 8 Sea Zone to 14 Sea Zone
                3 fighters moved from Western United States to 14 Sea Zone
                1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 64 Sea Zone to 12 Sea Zone
                1 fighter moved from Western United States to 12 Sea Zone
                1 destroyer moved from 8 Sea Zone to 16 Sea Zone
                2 bombers moved from Slovakia Hungary to Sicily
                1 bomber moved from Slovakia Hungary to Baltic States
                1 bomber moved from Alaska to Western United States

    triplea_42625_Ame13.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 carriers, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
                1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
                1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
                1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                1 carrier, 2 fighters and 6 submarines moved from 7 Sea Zone to 14 Sea Zone
                2 carriers, 1 fighter and 10 submarines moved from 8 Sea Zone to 14 Sea Zone
                3 fighters moved from Western United States to 14 Sea Zone
                1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 64 Sea Zone to 12 Sea Zone
                1 fighter moved from Western United States to 12 Sea Zone
                1 destroyer moved from 8 Sea Zone to 16 Sea Zone
                2 bombers moved from Slovakia Hungary to Sicily
                1 bomber moved from Slovakia Hungary to Baltic States
                1 bomber moved from Alaska to Western United States

    Combat - Americans
                Battle in Amur
                Battle in Soviet Far East
                Battle in Sicily
                    Americans attack with 2 bombers
                    Germans defend with 1 fighter
                        Americans roll dice for 2 bombers in Sicily, round 2 :  2/2 hits
                        Italians roll dice for 1 fighter in Sicily, round 2 :  1/1 hits
                        1 bomber owned by the Americans and 1 fighter owned by the Germans lost in Sicily
                    Americans win, taking Amur from Japanese, taking Soviet Far East from Japanese with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                1 bomber moved from Sicily to Southern Italy
                3 submarines moved from 81 Sea Zone to 80 Sea Zone
                3 submarines moved from 80 Sea Zone to 79 Sea Zone

    Place Units - Americans
                4 infantry placed in Western United States
                2 carriers and 1 submarine placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    triplea_42625_Ame13.tsvg

  • 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Shensi to Kweichow

    triplea_42625_Chi13.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Shensi to Kweichow

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs

    triplea_42625_Chi13.tsvg

  • 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 6 armour and 1 factory_minor; Remaining resources: 1 PUs;

    Combat Move - British
                4 mech_infantrys moved from West India to India

    triplea_42625_Bri13.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 carriers, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
                1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
                1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
                1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                1 carrier, 2 fighters and 6 submarines moved from 7 Sea Zone to 14 Sea Zone
                2 carriers, 1 fighter and 10 submarines moved from 8 Sea Zone to 14 Sea Zone
                3 fighters moved from Western United States to 14 Sea Zone
                1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 64 Sea Zone to 12 Sea Zone
                1 fighter moved from Western United States to 12 Sea Zone
                1 destroyer moved from 8 Sea Zone to 16 Sea Zone
                2 bombers moved from Slovakia Hungary to Sicily
                1 bomber moved from Slovakia Hungary to Baltic States
                1 bomber moved from Alaska to Western United States

    Combat - Americans
                Battle in Amur
                Battle in Soviet Far East
                Battle in Sicily
                    Americans attack with 2 bombers
                    Germans defend with 1 fighter
                        Americans roll dice for 2 bombers in Sicily, round 2 :  2/2 hits
                        Italians roll dice for 1 fighter in Sicily, round 2 :  1/1 hits
                        1 bomber owned by the Americans and 1 fighter owned by the Germans lost in Sicily
                    Americans win, taking Amur from Japanese, taking Soviet Far East from Japanese with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                1 bomber moved from Sicily to Southern Italy
                3 submarines moved from 81 Sea Zone to 80 Sea Zone
                3 submarines moved from 80 Sea Zone to 79 Sea Zone

    Place Units - Americans
                4 infantry placed in Western United States
                2 carriers and 1 submarine placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Shensi to Kweichow

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs

    Purchase Units - British
                British buy 6 armour and 1 factory_minor; Remaining resources: 1 PUs;

    Combat Move - British
                4 mech_infantrys moved from West India to India

    Combat - British
                Battle in India
                    British attack with 4 mech_infantrys
                    Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                        British roll dice for 4 mech_infantrys in India, round 2 :  0/4 hits
                        Japanese roll dice for 1 armour in India, round 2 :  1/1 hits
                        1 mech_infantry owned by the British lost in India
                        British roll dice for 3 mech_infantrys in India, round 3 :  0/3 hits
                        Japanese roll dice for 1 armour in India, round 3 :  0/1 hits
                        British roll dice for 3 mech_infantrys in India, round 4 :  1/3 hits
                        Japanese roll dice for 1 armour in India, round 4 :  1/1 hits
                        1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in India
                    British win, taking India from Japanese with 2 mech_infantrys remaining. Battle score for attacker is -2
                    Casualties for British: 2 mech_infantrys
                    Casualties for Japanese: 1 armour

    Non Combat Move - British
                3 armour moved from Persia to Eastern Persia
                3 armour moved from Iraq to Eastern Persia
                3 mech_infantrys moved from Saudi Arabia to Persia
                1 artillery moved from Saudi Arabia to Iraq
                2 armour and 2 artilleries moved from Spain to 91 Sea Zone
                2 armour, 1 artillery and 3 transports moved from 91 Sea Zone to 86 Sea Zone
                2 armour and 1 artillery moved from 86 Sea Zone to Brazil
                      British take Brazil from Neutral_Allies
                1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 artillery moved from 86 Sea Zone to Brazil
                1 artillery moved from Portugal to 91 Sea Zone
                1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 artillery moved from 112 Sea Zone to Western Germany
                3 mech_infantrys moved from Spain to Northern Italy
                1 mech_infantry moved from Portugal to Southern France

    Place Units - British
                1 factory_minor placed in Saudi Arabia
                3 armour placed in Persia
                3 armour placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,6
                British collect 48 PUs; end with 49 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 54 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs

    triplea_42625_UK_13.tsvg


  • Still your turn.

    ANZAC is up.  No Italy moves to make.

  • 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Saudi Arabia to Italian Somaliland

    triplea_42625_ANZ13.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Saudi Arabia to Italian Somaliland

    Combat - ANZAC
                Battle in Italian Somaliland
                    ANZAC attack with 1 fighter
                    Germans defend with 2 bombers
                        ANZAC roll dice for 1 fighter in Italian Somaliland, round 2 :  1/1 hits
                        Italians roll dice for 2 bombers in Italian Somaliland, round 2 :  0/2 hits
                        1 bomber owned by the Germans lost in Italian Somaliland
                        ANZAC roll dice for 1 fighter in Italian Somaliland, round 3 :  1/1 hits
                        Italians roll dice for 1 bomber in Italian Somaliland, round 3 :  0/1 hits
                        1 bomber owned by the Germans lost in Italian Somaliland
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 24
                    Casualties for Germans: 2 bombers

    Non Combat Move - ANZAC
                1 fighter moved from Italian Somaliland to Ethiopia
                3 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 submarines placed in 54 Sea Zone
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs

    triplea_42625_ANZ13.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Saudi Arabia to Italian Somaliland

    Combat - ANZAC
                Battle in Italian Somaliland
                    ANZAC attack with 1 fighter
                    Germans defend with 2 bombers
                        ANZAC roll dice for 1 fighter in Italian Somaliland, round 2 :  1/1 hits
                        Italians roll dice for 2 bombers in Italian Somaliland, round 2 :  0/2 hits
                        1 bomber owned by the Germans lost in Italian Somaliland
                        ANZAC roll dice for 1 fighter in Italian Somaliland, round 3 :  1/1 hits
                        Italians roll dice for 1 bomber in Italian Somaliland, round 3 :  0/1 hits
                        1 bomber owned by the Germans lost in Italian Somaliland
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 24
                    Casualties for Germans: 2 bombers

    Non Combat Move - ANZAC
                1 fighter moved from Italian Somaliland to Ethiopia
                3 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 submarines placed in 54 Sea Zone
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs

    Purchase Units - French
                French buy 3 armour; Remaining resources: 0 PUs;

    Combat Move - French
                4 infantry moved from France to Western Germany
                3 infantry moved from Trans-Jordan to Iraq

    Non Combat Move - French

    Place Units - French
                3 armour placed in France

    Turn Complete - French
                French collect 18 PUs; end with 18 PUs

    triplea_42625_Fre13.tsvg

  • 19

    @weddingsinger:

    Still your turn.

    ANZAC is up.  No Italy moves to make.

    Ran of time this morning  :lol:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Combat Move - Germans
                4 armour and 4 mech_infantrys moved from Poland to Baltic States

    Combat - Germans
                Battle in Baltic States
                    Germans attack with 4 armour and 4 mech_infantrys
                    Americans defend with 1 bomber
                        Germans roll dice for 4 armour and 4 mech_infantrys in Baltic States, round 2 :  5/8 hits
                        Russians roll dice for 1 bomber in Baltic States, round 2 :  0/1 hits
                        1 bomber owned by the Americans lost in Baltic States
                    Germans win, taking Baltic States from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber

    Non Combat Move - Germans

    Turn Complete - Germans

    triplea_42625_Ger14.tsvg

  • 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Russians
                Russians repair damage of 6x factory_minor; Remaining resources: 114 PUs;
                Russians buy 9 armour, 1 factory_minor, 2 infantry, 7 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Suiyuyan to Hopei
                1 mech_infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 mech_infantry moved from Kansu to Chahar
                      Chinese take Chahar from Japanese
                1 mech_infantry moved from Szechwan to Hunan
                      Chinese take Hunan from Japanese
                1 mech_infantry moved from Tsinghai to Szechwan
                1 armour and 2 mech_infantrys moved from Novosibirsk to Yenisey
                      Russians take Yenisey from Japanese
                5 armour moved from Slovakia Hungary to Baltic States
                      Russians take Poland from Germans
                1 bomber moved from Slovakia Hungary to Baltic States
                1 mech_infantry moved from Belarus to Baltic States
                2 armour and 1 mech_infantry moved from Novgorod to Baltic States
                1 mech_infantry moved from Belarus to Baltic States
                1 armour and 1 mech_infantry moved from Western Ukraine to Baltic States

    triplea_42625_Rus14.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Russians
                Russians repair damage of 6x factory_minor; Remaining resources: 114 PUs;
                Russians buy 9 armour, 1 factory_minor, 2 infantry, 7 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Suiyuyan to Hopei
                1 mech_infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 mech_infantry moved from Kansu to Chahar
                      Chinese take Chahar from Japanese
                1 mech_infantry moved from Szechwan to Hunan
                      Chinese take Hunan from Japanese
                1 mech_infantry moved from Tsinghai to Szechwan
                1 armour and 2 mech_infantrys moved from Novosibirsk to Yenisey
                      Russians take Yenisey from Japanese
                5 armour moved from Slovakia Hungary to Baltic States
                      Russians take Poland from Germans
                1 bomber moved from Slovakia Hungary to Baltic States
                1 mech_infantry moved from Belarus to Baltic States
                2 armour and 1 mech_infantry moved from Novgorod to Baltic States
                1 mech_infantry moved from Belarus to Baltic States
                1 armour and 1 mech_infantry moved from Western Ukraine to Baltic States

    Combat - Russians
                Battle in Baltic States
                    Russians attack with 8 armour, 1 bomber and 4 mech_infantrys
                    Germans defend with 4 armour and 4 mech_infantrys
                        Russians roll dice for 8 armour, 1 bomber and 4 mech_infantrys in Baltic States, round 2 :  6/13 hits
                        Germans roll dice for 4 armour and 4 mech_infantrys in Baltic States, round 2 :  2/8 hits
                        4 mech_infantrys owned by the Germans, 2 mech_infantrys owned by the Russians and 2 armour owned by the Germans lost in Baltic States
                        Russians roll dice for 8 armour, 1 bomber and 2 mech_infantrys in Baltic States, round 3 :  6/11 hits
                        Germans roll dice for 2 armour in Baltic States, round 3 :  1/2 hits
                        1 mech_infantry owned by the Russians and 2 armour owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 8 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 28
                    Casualties for Germans: 4 armour and 4 mech_infantrys
                    Casualties for Russians: 3 mech_infantrys

    Non Combat Move - Russians
                1 bomber moved from Baltic States to Russia
                1 armour and 1 mech_infantry moved from Russia to Novosibirsk
                1 infantry moved from Samara to Novosibirsk
                3 armour moved from Caucasus to Persia
                3 armour and 4 mech_infantrys moved from Turkey to Persia
                3 armour moved from Volgograd to Sikang
                1 armour moved from Greater Southern Germany to Romania
                1 armour moved from Western Germany to Yugoslavia
                2 artilleries and 1 infantry moved from Greater Southern Germany to Yugoslavia
                1 infantry moved from Germany to Greater Southern Germany
                3 aaGuns moved from Slovakia Hungary to Romania
                1 aaGun moved from Eastern Poland to Romania
                1 infantry moved from Bryansk to Tambov

    Place Units - Russians
                2 transports placed in 97 Sea Zone
                1 infantry placed in Southern Italy
                1 infantry placed in Northern Italy
                1 factory_minor placed in Turkey
                3 armour placed in Volgograd
                3 armour placed in Caucasus
                3 armour and 4 mech_infantrys placed in Russia
                1 mech_infantry placed in Novgorod
                2 mech_infantrys placed in Greece

    Turn Complete - Russians
                Russians collect 72 PUs; end with 72 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 33 PUs; end with 105 PUs

    triplea_42625_Rus14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 71 PUs;
                Japanese buy 2 fighters, 11 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                3 mech_infantrys moved from Burma to India
                2 bombers moved from Yunnan to India
                1 submarine moved from 6 Sea Zone to 5 Sea Zone
                1 submarine moved from 6 Sea Zone to 3 Sea Zone
                3 submarines moved from 6 Sea Zone to 7 Sea Zone
                3 submarines moved from 6 Sea Zone to 16 Sea Zone
                2 mech_infantrys moved from Yunnan to Kweichow
                2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow
                1 mech_infantry moved from Kwangtung to Hunan
                1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
                2 mech_infantrys moved from Shantung to Chahar
                1 mech_infantry moved from Shantung to Anhwe
                1 fighter moved from Yunnan to Anhwe
                1 fighter moved from Yunnan to Chahar
                1 fighter moved from Yunnan to Kweichow
                1 bomber moved from New Guinea to Queensland
                1 armour moved from Yakut S.S.R. to Amur
                7 bombers moved from Yunnan to Eastern Persia

    Combat - Japanese
                Strategic bombing raid in Queensland
                        AA fire in Queensland :  0/1 hits
                    Bombing raid in Queensland rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Queensland causes 5 damage total.
                Battle in 3 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 3 Sea Zone
                        Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 5 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 5 Sea Zone
                        Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 :  1/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kweichow
                    Japanese attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 4 infantry
                        Japanese roll dice for 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 :  4/7 hits
                        Chinese roll dice for 4 infantry in Kweichow, round 2 :  0/4 hits
                        4 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Chinese: 4 infantry
                Battle in Hunan
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 :  1/3 hits
                        Chinese roll dice for 1 mech_infantry in Hunan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in 16 Sea Zone
                    Japanese attack with 3 submarines
                    Americans defend with 1 destroyer
                        Japanese roll dice for 3 submarines in 16 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Eastern Persia
                    Japanese attack with 7 bombers
                    British defend with 6 armour
                        Japanese roll dice for 7 bombers in Eastern Persia, round 2 :  6/7 hits
                        British roll dice for 6 armour in Eastern Persia, round 2 :  2/6 hits
                        2 bombers owned by the Japanese and 6 armour owned by the British lost in Eastern Persia
                    Japanese win with 5 bombers remaining. Battle score for attacker is 12
                    Casualties for British: 6 armour
                    Casualties for Japanese: 2 bombers
                Battle in Chahar
                    Japanese attack with 1 fighter and 2 mech_infantrys
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 1 fighter and 2 mech_infantrys in Chahar, round 2 :  0/3 hits
                        Chinese roll dice for 1 mech_infantry in Chahar, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Chahar
                        Japanese roll dice for 1 fighter and 1 mech_infantry in Chahar, round 3 :  0/2 hits
                        Chinese roll dice for 1 mech_infantry in Chahar, round 3 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 mech_infantry in Chahar, round 4 :  1/2 hits
                        Chinese roll dice for 1 mech_infantry in Chahar, round 4 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Amur
                    Japanese attack with 1 armour
                    Americans defend with 1 infantry and 1 mech_infantry
                        Japanese roll dice for 1 armour in Amur, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry and 1 mech_infantry in Amur, round 2 :  1/2 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Amur
                    Russians win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 armour
                Battle in 7 Sea Zone
                    Japanese attack with 3 submarines
                    Americans defend with 1 destroyer
                        Japanese roll dice for 3 submarines in 7 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 7 Sea Zone
                    Japanese win with 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Anhwe
                    Japanese attack with 1 fighter and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 2 :  1/2 hits
                        Chinese roll dice for 1 mech_infantry in Anhwe, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Anhwe
                    Japanese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in India
                    Japanese attack with 2 bombers and 3 mech_infantrys
                    British defend with 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 2 bombers and 3 mech_infantrys in India, round 2 :  2/5 hits
                        UK_Pacific roll dice for 2 mech_infantrys in India, round 2 :  0/2 hits
                        2 mech_infantrys owned by the British lost in India
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - Japanese
                5 bombers moved from Eastern Persia to Burma
                1 bomber moved from Queensland to New Guinea
                1 fighter moved from Chahar to Shantung
                1 fighter moved from Anhwe to Shantung
                1 fighter and 1 tactical_bomber moved from Hunan to Burma
                3 fighters and 2 tactical_bombers moved from Kweichow to Shantung
                2 bombers moved from India to Burma
                2 bombers moved from New Guinea to Caroline Islands

    Place Units - Japanese
                2 fighters and 1 transport placed in 6 Sea Zone
                2 mech_infantrys placed in Shantung
                3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Malaya
                2 mech_infantrys placed in Kwangtung
                1 mech_infantry placed in Shantung

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 69 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs

    triplea_42625_Jap14.tsvg

  • 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese
                1 mech_infantry moved from Amur to Korea
                      Americans take Korea from Japanese
                3 submarines moved from 79 Sea Zone to 39 Sea Zone
                      Americans take 39 Sea Zone from Japanese

    triplea_42625_Ame14.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese
                1 mech_infantry moved from Amur to Korea
                      Americans take Korea from Japanese
                3 submarines moved from 79 Sea Zone to 39 Sea Zone
                      Americans take 39 Sea Zone from Japanese

    Combat - Americans

    Non Combat Move - Americans
                1 destroyer moved from 12 Sea Zone to 25 Sea Zone
                1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 fighter moved from 12 Sea Zone to 26 Sea Zone
                3 carriers, 6 fighters and 16 submarines moved from 14 Sea Zone to 26 Sea Zone
                2 carriers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun, 4 infantry and 3 mech_infantrys moved from Western United States to 10 Sea Zone
                1 aaGun, 4 infantry, 3 mech_infantrys and 4 transports moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun, 4 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Southern Italy to Persia
                1 fighter moved from Slovakia Hungary to Russia

    Place Units - Americans
                5 bombers and 1 fighter placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,2,6,2,4,4,1,2,4,1,2,1,1,2,1,2,2,4,3,4,2,5,3
                Americans collect 50 PUs (3 lost to blockades); end with 50 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    triplea_42625_Ame14.tsvg

  • 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Chahar

    triplea_42625_Chi14.tsvg

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