Do you scramble to SZ 112?
18L Weddingsinger (X) vs Sovietishcat (L) G40 sec ed
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 fighters and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 infantry and 2 mech_infantrys moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
3 bombers moved from Russia to Germany
3 bombers moved from India to French Indo China
3 bombers moved from India to MalayaCombat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/3 hits
Bombing raid in French Indo China rolls: 6,4,3 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Strategic bombing raid in Malaya
AA fire in Malaya : 0/3 hits
Bombing raid in Malaya rolls: 4,7,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Malaya causes 6 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits
Bombing raid in Germany rolls: 6,4,8 and causes: 15 damage to unit: factory_major
Bombing raid in Germany causes 15 damage total.
Battle in 6 Sea Zone
Americans attack with 1 fighter
Japanese defend with 4 submarines and 2 transports
4 submarines owned by the Japanese Submerged
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Aleutian Islands
Americans attack with 1 bomber, 2 infantry and 2 mech_infantrys
Japanese defend with 1 artillery
Americans roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Aleutian Islands, round 2 : 1/5 hits
Japanese roll dice for 1 artillery in Aleutian Islands, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 battleship, 1 carrier, 3 cruisers and 1 destroyer moved from 88 Sea Zone to 64 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 carrier and 6 submarines moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from Hawaiian Islands to 7 Sea Zone
2 carriers and 10 submarines moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from Hawaiian Islands to 8 Sea Zone
1 bomber moved from Aleutian Islands to Alaska
1 destroyer moved from 88 Sea Zone to 64 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
3 bombers moved from Malaya to India
4 bombers moved from Queensland to India
3 submarines moved from 97 Sea Zone to 81 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
3 bombers moved from French Indo China to India
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
3 bombers moved from Germany to Slovakia HungaryPlace Units - Americans
4 transports placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Sikang to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUsPurchase Units - British
British buy 6 armour, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action Allies To War With TrueNeutrals
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - British
1 armour moved from Northern Italy to Spain
1 armour moved from Southern France to Spain
2 artilleries, 4 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Spain
1 infantry moved from Holland Belgium to France
French take France from Germans
French take Normandy Bordeaux from British
French take Southern France from British
1 mech_infantry moved from Norway to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 artillery and 1 infantry moved from Trans-Jordan to Saudi Arabia
3 mech_infantrys moved from Iraq to Saudi ArabiaCombat - British
Battle in Saudi Arabia
British attack with 1 artillery, 1 infantry and 3 mech_infantrys
Neutral_True defend with 2 infantry
British roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Saudi Arabia, round 2 : 2/5 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits
2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Spain
British attack with 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
Neutral_True defend with 6 infantry
British roll dice for 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys in Spain, round 2 : 2/11 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits
2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Spain
British roll dice for 2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys in Spain, round 3 : 2/10 hits
Neutral_True roll dice for 4 infantry in Spain, round 3 : 2/4 hits
2 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Spain
British roll dice for 2 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Spain, round 4 : 3/8 hits
Neutral_True roll dice for 2 infantry in Spain, round 4 : 1/2 hits
2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Spain
British win, taking Spain from Neutral_True with 2 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 4 infantry
Casualties for Neutral_True: 6 infantry
Battle in Portugal
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Portugal, round 2 : 2/4 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits
2 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Portugal
British win, taking Portugal from Neutral_True with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Neutral_True: 2 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in FranceNon Combat Move - British
3 transports moved from 105 Sea Zone to 91 Sea Zone
4 mech_infantrys moved from Persia to West IndiaPlace Units - British
3 armour placed in Persia
3 armour placed in Iraq
1 factory_minor placed in Egypt
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,4
British collect 44 PUs (2 lost to blockades); end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from French Madagascar to Saudi ArabiaPlace Units - ANZAC
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from French Madagascar to Saudi ArabiaPlace Units - ANZAC
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Solomon Islands: 1 fighter
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Turning off Edit ModeCombat Move - French
3 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
French collect 18 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 10x factory_major; Remaining resources: 0 PUs;
Germans buy nothing; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
4 armour, 12 infantry and 27 mech_infantrys moved from Germany to Poland
2 bombers moved from Sicily to 98 Sea ZoneCombat - Germans
Battle in 98 Sea Zone
Germans attack with 2 bombers
Americans defend with 1 destroyer
Germans roll dice for 2 bombers in 98 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 98 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Poland
Germans attack with 4 armour, 12 infantry and 27 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 4 armour, 12 infantry and 27 mech_infantrys in Poland, round 2 : 15/43 hits
Russians roll dice for 1 mech_infantry in Poland, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 4 armour, 12 infantry and 27 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
2 bombers moved from 98 Sea Zone to Italian SomalilandTurn Complete - Germans
Germans collect 7 PUs; end with 7 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 14 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
16 mech_infantrys moved from Slovakia Hungary to Poland
4 infantry moved from Slovakia Hungary to Poland
17 armour moved from Slovakia Hungary to Poland
6 artilleries moved from Slovakia Hungary to Poland
1 tactical_bomber moved from Albania to Poland
2 mech_infantrys moved from Romania to Poland
1 infantry moved from Western Germany to Germany
2 armour and 2 mech_infantrys moved from Greece to Turkey
3 mech_infantrys moved from Persia to Turkey
1 armour and 2 mech_infantrys moved from Volgograd to Turkey
1 mech_infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 bomber moved from Russia to Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 14 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
16 mech_infantrys moved from Slovakia Hungary to Poland
4 infantry moved from Slovakia Hungary to Poland
17 armour moved from Slovakia Hungary to Poland
6 artilleries moved from Slovakia Hungary to Poland
1 tactical_bomber moved from Albania to Poland
2 mech_infantrys moved from Romania to Poland
1 infantry moved from Western Germany to Germany
2 armour and 2 mech_infantrys moved from Greece to Turkey
3 mech_infantrys moved from Persia to Turkey
1 armour and 2 mech_infantrys moved from Volgograd to Turkey
1 mech_infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 bomber moved from Russia to PolandCombat - Russians
Battle in Germany
Russians attack with 1 infantry
Germans defend with 6 aaGuns and 1 factory_major
6 aaGuns owned by the Germans lost in Germany
Russians captures 7PUs while taking Germans capital
Russians converts factory_major into different units
Russians win, taking Germany from Germans with 1 infantry remaining. Battle score for attacker is 30
Casualties for Germans: 6 aaGuns
Battle in Turkey
Russians attack with 3 armour and 7 mech_infantrys
Neutral_True defend with 8 infantry
Russians roll dice for 3 armour and 7 mech_infantrys in Turkey, round 2 : 5/10 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits
1 mech_infantry owned by the Russians and 5 infantry owned by the Neutral_True lost in Turkey
Russians roll dice for 3 armour and 6 mech_infantrys in Turkey, round 3 : 0/9 hits
Neutral_True roll dice for 3 infantry in Turkey, round 3 : 1/3 hits
1 mech_infantry owned by the Russians lost in Turkey
Russians roll dice for 3 armour and 5 mech_infantrys in Turkey, round 4 : 2/8 hits
Neutral_True roll dice for 3 infantry in Turkey, round 4 : 1/3 hits
1 mech_infantry owned by the Russians and 2 infantry owned by the Neutral_True lost in Turkey
Russians roll dice for 3 armour and 4 mech_infantrys in Turkey, round 5 : 2/7 hits
Neutral_True roll dice for 1 infantry in Turkey, round 5 : 0/1 hits
1 infantry owned by the Neutral_True lost in Turkey
Russians win, taking Turkey from Neutral_True with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Russians: 3 mech_infantrys
Casualties for Neutral_True: 8 infantry
Battle in Poland
Russians attack with 17 armour, 6 artilleries, 1 bomber, 4 infantry, 18 mech_infantrys and 1 tactical_bomber
Germans defend with 4 armour, 12 infantry and 27 mech_infantrys
Russians roll dice for 17 armour, 6 artilleries, 1 bomber, 4 infantry, 18 mech_infantrys and 1 tactical_bomber in Poland, round 2 : 14/47 hits
Germans roll dice for 4 armour, 12 infantry and 27 mech_infantrys in Poland, round 2 : 21/43 hits
2 mech_infantrys owned by the Germans, 15 mech_infantrys owned by the Russians, 2 artilleries owned by the Russians, 12 infantry owned by the Germans and 4 infantry owned by the Russians lost in Poland
Russians roll dice for 17 armour, 4 artilleries, 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Poland, round 3 : 10/26 hits
Germans roll dice for 4 armour and 25 mech_infantrys in Poland, round 3 : 8/29 hits
10 mech_infantrys owned by the Germans, 3 mech_infantrys owned by the Russians, 1 armour owned by the Russians and 4 artilleries owned by the Russians lost in Poland
Russians roll dice for 16 armour, 1 bomber and 1 tactical_bomber in Poland, round 4 : 6/18 hits
Germans roll dice for 4 armour and 15 mech_infantrys in Poland, round 4 : 8/19 hits
6 mech_infantrys owned by the Germans and 8 armour owned by the Russians lost in Poland
Russians roll dice for 8 armour, 1 bomber and 1 tactical_bomber in Poland, round 5 : 5/10 hits
Germans roll dice for 4 armour and 9 mech_infantrys in Poland, round 5 : 8/13 hits
5 mech_infantrys owned by the Germans, 1 tactical_bomber owned by the Russians and 7 armour owned by the Russians lost in Poland
1 armour owned by the Russians retreated to Slovakia Hungary
Germans win with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is -87
Casualties for Germans: 12 infantry and 23 mech_infantrys
Casualties for Russians: 16 armour, 6 artilleries, 4 infantry, 18 mech_infantrys and 1 tactical_bomberNon Combat Move - Russians
1 bomber moved from Poland to Slovakia Hungary
1 infantry moved from Russia to Bryansk
1 armour moved from Northern Italy to Slovakia Hungary
2 artilleries moved from Northern Italy to Greater Southern Germany
1 armour moved from Southern Italy to Greater Southern Germany
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
1 armour and 2 mech_infantrys moved from Russia to Novosibirsk
1 mech_infantry moved from Kazakhstan to Kansu
1 mech_infantry moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Kazakhstan to SzechwanPlace Units - Russians
3 armour placed in Slovakia Hungary
3 armour placed in Volgograd
3 armour placed in Caucasus
2 armour and 1 mech_infantry placed in Novgorod
1 armour placed in Western Germany
1 armour and 1 mech_infantry placed in Russia
1 armour and 1 mech_infantry placed in Western UkraineTurn Complete - Russians
Russians collect 68 PUs; end with 75 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 80 PUs
Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 90 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 30 PUs; end with 120 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 4 mech_infantrys and 10 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Japanese
12 armour and 10 mech_infantrys moved from Burma to India
1 armour and 2 mech_infantrys moved from Yunnan to India
6 tactical_bombers moved from Yunnan to India
3 bombers moved from Kwangtung to India
3 bombers moved from Yunnan to 54 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 20 Sea Zone to 41 Sea Zone
6 bombers moved from Yunnan to India
4 fighters moved from Yunnan to India
1 fighter moved from Yunnan to India
1 fighter moved from Yunnan to India
2 battleships, 7 carriers, 2 cruisers and 4 destroyers moved from 20 Sea Zone to 6 Sea Zone
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yenisey to Yakut S.S.R. -
Want to scramble 2 fighters for ANZAC to try and save a transport against 3 bombers?
-
yes please, best OOL for India
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 4 mech_infantrys and 10 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Japanese
12 armour and 10 mech_infantrys moved from Burma to India
1 armour and 2 mech_infantrys moved from Yunnan to India
6 tactical_bombers moved from Yunnan to India
3 bombers moved from Kwangtung to India
3 bombers moved from Yunnan to 54 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 20 Sea Zone to 41 Sea Zone
6 bombers moved from Yunnan to India
4 fighters moved from Yunnan to India
1 fighter moved from Yunnan to India
1 fighter moved from Yunnan to India
2 battleships, 7 carriers, 2 cruisers and 4 destroyers moved from 20 Sea Zone to 6 Sea Zone
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yenisey to Yakut S.S.R.Combat - Japanese
ANZAC scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 3 bombers
ANZAC defend with 2 fighters and 1 transport
Japanese roll dice for 3 bombers in 54 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 2 fighters and 1 transport in 54 Sea Zone, round 2 : 0/2 hits
2 fighters owned by the ANZAC lost in 54 Sea Zone
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese win with 3 bombers remaining. Battle score for attacker is 27
Casualties for ANZAC: 2 fighters and 1 transport
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 4 destroyers and 4 submarines
Americans defend with 1 destroyer
Japanese roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win with 2 battleships, 7 carriers, 2 cruisers, 4 destroyers and 4 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 41 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in India
Japanese attack with 13 armour, 9 bombers, 6 fighters, 12 mech_infantrys and 6 tactical_bombers
British defend with 2 aaGuns, 5 armour, 5 artilleries, 11 fighters, 1 infantry and 3 mech_infantrys; Americans defend with 10 bombers; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; Russians defend with 2 fighters and 1 infantry
AA fire in India : 0/6 hits
Japanese roll dice for 13 armour, 9 bombers, 6 fighters, 12 mech_infantrys and 6 tactical_bombers in India, round 2 : 18/46 hits
UK_Pacific roll dice for 2 aaGuns, 5 armour, 5 artilleries, 10 bombers, 13 fighters, 2 infantry and 3 mech_infantrys in India, round 2 : 17/38 hits
1 infantry owned by the Russians, 12 mech_infantrys owned by the Japanese, 3 mech_infantrys owned by the British, 2 aaGuns owned by the British, 5 armour owned by the Japanese, 10 bombers owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in India
Japanese roll dice for 8 armour, 9 bombers, 6 fighters and 6 tactical_bombers in India, round 3 : 19/29 hits
UK_Pacific roll dice for 5 armour, 4 artilleries and 13 fighters in India, round 3 : 11/22 hits
1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 2 fighters owned by the Russians, 7 armour owned by the Japanese, 4 artilleries owned by the British, 8 fighters owned by the British and 5 armour owned by the British lost in India
Japanese roll dice for 1 armour, 9 bombers, 3 fighters and 5 tactical_bombers in India, round 4 : 14/18 hits
UK_Pacific roll dice for 3 fighters in India, round 4 : 2/3 hits
2 tactical_bombers owned by the Japanese and 3 fighters owned by the British lost in India
Japanese captures 4PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 9 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 145
Casualties for British: 2 aaGuns, 5 armour, 5 artilleries, 11 fighters, 1 infantry and 3 mech_infantrys
Casualties for Americans: 10 bombers
Casualties for Russians: 2 fighters and 1 infantry
Casualties for Japanese: 12 armour, 3 fighters, 12 mech_infantrys and 3 tactical_bombersNon Combat Move - Japanese
2 mech_infantrys moved from French Indo China to Yunnan
3 mech_infantrys moved from Malaya to Burma
9 bombers moved from India to Yunnan
3 fighters and 3 tactical_bombers moved from India to Yunnan
3 bombers moved from 54 Sea Zone to New GuineaPlace Units - Japanese
3 mech_infantrys placed in Shantung
1 mech_infantry placed in Kwangtung
10 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to WarCombat Move - Americans
1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 carrier, 2 fighters and 6 submarines moved from 7 Sea Zone to 14 Sea Zone
2 carriers, 1 fighter and 10 submarines moved from 8 Sea Zone to 14 Sea Zone
3 fighters moved from Western United States to 14 Sea Zone
1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 64 Sea Zone to 12 Sea Zone
1 fighter moved from Western United States to 12 Sea Zone
1 destroyer moved from 8 Sea Zone to 16 Sea Zone
2 bombers moved from Slovakia Hungary to Sicily
1 bomber moved from Slovakia Hungary to Baltic States
1 bomber moved from Alaska to Western United States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to WarCombat Move - Americans
1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 carrier, 2 fighters and 6 submarines moved from 7 Sea Zone to 14 Sea Zone
2 carriers, 1 fighter and 10 submarines moved from 8 Sea Zone to 14 Sea Zone
3 fighters moved from Western United States to 14 Sea Zone
1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 64 Sea Zone to 12 Sea Zone
1 fighter moved from Western United States to 12 Sea Zone
1 destroyer moved from 8 Sea Zone to 16 Sea Zone
2 bombers moved from Slovakia Hungary to Sicily
1 bomber moved from Slovakia Hungary to Baltic States
1 bomber moved from Alaska to Western United StatesCombat - Americans
Battle in Amur
Battle in Soviet Far East
Battle in Sicily
Americans attack with 2 bombers
Germans defend with 1 fighter
Americans roll dice for 2 bombers in Sicily, round 2 : 2/2 hits
Italians roll dice for 1 fighter in Sicily, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 fighter owned by the Germans lost in Sicily
Americans win, taking Amur from Japanese, taking Soviet Far East from Japanese with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 bomber moved from Sicily to Southern Italy
3 submarines moved from 81 Sea Zone to 80 Sea Zone
3 submarines moved from 80 Sea Zone to 79 Sea ZonePlace Units - Americans
4 infantry placed in Western United States
2 carriers and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to KweichowCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 6 armour and 1 factory_minor; Remaining resources: 1 PUs;Combat Move - British
4 mech_infantrys moved from West India to India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to WarCombat Move - Americans
1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 carrier, 2 fighters and 6 submarines moved from 7 Sea Zone to 14 Sea Zone
2 carriers, 1 fighter and 10 submarines moved from 8 Sea Zone to 14 Sea Zone
3 fighters moved from Western United States to 14 Sea Zone
1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 64 Sea Zone to 12 Sea Zone
1 fighter moved from Western United States to 12 Sea Zone
1 destroyer moved from 8 Sea Zone to 16 Sea Zone
2 bombers moved from Slovakia Hungary to Sicily
1 bomber moved from Slovakia Hungary to Baltic States
1 bomber moved from Alaska to Western United StatesCombat - Americans
Battle in Amur
Battle in Soviet Far East
Battle in Sicily
Americans attack with 2 bombers
Germans defend with 1 fighter
Americans roll dice for 2 bombers in Sicily, round 2 : 2/2 hits
Italians roll dice for 1 fighter in Sicily, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 fighter owned by the Germans lost in Sicily
Americans win, taking Amur from Japanese, taking Soviet Far East from Japanese with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 bomber moved from Sicily to Southern Italy
3 submarines moved from 81 Sea Zone to 80 Sea Zone
3 submarines moved from 80 Sea Zone to 79 Sea ZonePlace Units - Americans
4 infantry placed in Western United States
2 carriers and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to KweichowCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUsPurchase Units - British
British buy 6 armour and 1 factory_minor; Remaining resources: 1 PUs;Combat Move - British
4 mech_infantrys moved from West India to IndiaCombat - British
Battle in India
British attack with 4 mech_infantrys
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British roll dice for 4 mech_infantrys in India, round 2 : 0/4 hits
Japanese roll dice for 1 armour in India, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in India
British roll dice for 3 mech_infantrys in India, round 3 : 0/3 hits
Japanese roll dice for 1 armour in India, round 3 : 0/1 hits
British roll dice for 3 mech_infantrys in India, round 4 : 1/3 hits
Japanese roll dice for 1 armour in India, round 4 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in India
British win, taking India from Japanese with 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 armourNon Combat Move - British
3 armour moved from Persia to Eastern Persia
3 armour moved from Iraq to Eastern Persia
3 mech_infantrys moved from Saudi Arabia to Persia
1 artillery moved from Saudi Arabia to Iraq
2 armour and 2 artilleries moved from Spain to 91 Sea Zone
2 armour, 1 artillery and 3 transports moved from 91 Sea Zone to 86 Sea Zone
2 armour and 1 artillery moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
1 artillery moved from Portugal to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Western Germany
3 mech_infantrys moved from Spain to Northern Italy
1 mech_infantry moved from Portugal to Southern FrancePlace Units - British
1 factory_minor placed in Saudi Arabia
3 armour placed in Persia
3 armour placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,6
British collect 48 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 54 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs -
Still your turn.
ANZAC is up. No Italy moves to make.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Saudi Arabia to Italian Somaliland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Saudi Arabia to Italian SomalilandCombat - ANZAC
Battle in Italian Somaliland
ANZAC attack with 1 fighter
Germans defend with 2 bombers
ANZAC roll dice for 1 fighter in Italian Somaliland, round 2 : 1/1 hits
Italians roll dice for 2 bombers in Italian Somaliland, round 2 : 0/2 hits
1 bomber owned by the Germans lost in Italian Somaliland
ANZAC roll dice for 1 fighter in Italian Somaliland, round 3 : 1/1 hits
Italians roll dice for 1 bomber in Italian Somaliland, round 3 : 0/1 hits
1 bomber owned by the Germans lost in Italian Somaliland
ANZAC win with 1 fighter remaining. Battle score for attacker is 24
Casualties for Germans: 2 bombersNon Combat Move - ANZAC
1 fighter moved from Italian Somaliland to Ethiopia
3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 submarines placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Saudi Arabia to Italian SomalilandCombat - ANZAC
Battle in Italian Somaliland
ANZAC attack with 1 fighter
Germans defend with 2 bombers
ANZAC roll dice for 1 fighter in Italian Somaliland, round 2 : 1/1 hits
Italians roll dice for 2 bombers in Italian Somaliland, round 2 : 0/2 hits
1 bomber owned by the Germans lost in Italian Somaliland
ANZAC roll dice for 1 fighter in Italian Somaliland, round 3 : 1/1 hits
Italians roll dice for 1 bomber in Italian Somaliland, round 3 : 0/1 hits
1 bomber owned by the Germans lost in Italian Somaliland
ANZAC win with 1 fighter remaining. Battle score for attacker is 24
Casualties for Germans: 2 bombersNon Combat Move - ANZAC
1 fighter moved from Italian Somaliland to Ethiopia
3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 submarines placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsPurchase Units - French
French buy 3 armour; Remaining resources: 0 PUs;Combat Move - French
4 infantry moved from France to Western Germany
3 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Place Units - French
3 armour placed in FranceTurn Complete - French
French collect 18 PUs; end with 18 PUs





