FYI, I’m going to be on travel the next three days and not sure how much internet access I’ll have. Might not be able to post until Thursday.
No problem, have a good trip - thanks for the heads-up.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 65 PUs;
Japanese buy 1 armour, 5 mech_infantrys, 4 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 mech_infantry moved from Malaya to 37 Sea Zone
1 mech_infantry and 1 transport moved from 37 Sea Zone to 75 Sea Zone
3 armour moved from French Indo China to Shan State
1 artillery and 1 mech_infantry moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Kweichow to Shensi
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Kweichow to Shensi
1 infantry moved from Buryatia to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from Buryatia to Yakut S.S.R.
4 mech_infantrys moved from Yunnan to Shan State
4 armour moved from Yunnan to Shan State
1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 armour moved from Yunnan to Szechwan
1 bomber moved from French Indo China to Kansu
2 bombers moved from French Indo China to Kansu
1 fighter moved from Anhwe to Shensi
1 fighter moved from Anhwe to Hopei
1 bomber moved from French Indo China to Szechwan
1 bomber moved from French Indo China to Burma
1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Gilbert Islands
1 bomber moved from French Indo China to Burma
1 bomber moved from French Indo China to Kansu
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Gilbert Islands
Battle in 54 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer and 3 fighters
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer and 3 fighters in 54 Sea Zone, round 2 : 2/4 hits
2 submarines owned by the Japanese lost in 54 Sea Zone
Americans win, taking Gilbert Islands from UK_Pacific with 1 destroyer and 3 fighters remaining. Battle score for attacker is -12
Casualties for Japanese: 2 submarines
Battle in Yakut S.S.R.
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yakut S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Yakut S.S.R., round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Yakut S.S.R.
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Japanese attack with 4 bombers and 1 infantry
Chinese defend with 1 infantry; Russians defend with 1 mech_infantry
Japanese roll dice for 4 bombers and 1 infantry in Kansu, round 2 : 3/5 hits
Chinese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 2 : 0/2 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 4 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Szechwan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Hopei, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Hopei, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Burma
Japanese attack with 1 artillery, 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Burma, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 7 armour and 4 mech_infantrys
British defend with 1 armour and 1 artillery
Japanese roll dice for 7 armour and 4 mech_infantrys in Shan State, round 2 : 2/11 hits
UK_Pacific roll dice for 1 armour and 1 artillery in Shan State, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 armour owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 7 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour and 1 artillery
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Japanese attack with 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Shensi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Non Combat Move - Japanese
1 armour moved from Shantung to Buyant-Uhaa
1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Suiyuyan
1 fighter moved from Shensi to Yunnan
1 fighter moved from Hopei to Yunnan
3 armour moved from Kwangtung to Yunnan
1 bomber moved from Szechwan to Yunnan
2 bombers moved from Burma to French Indo China
1 bomber moved from Yunnan to French Indo China
1 fighter moved from Yunnan to French Indo China
5 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
4 bombers moved from Kansu to Suiyuyan
Place Units - Japanese
3 mech_infantrys placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
4 submarines and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 carriers and 2 transports; Remaining resources: 3 PUs;
Combat Move - Americans
3 bombers and 1 fighter moved from Slovakia Hungary to Germany
Intercept bombing raid?
lol, does it matter?
Sure! Scramble…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 carriers and 2 transports; Remaining resources: 3 PUs;
Combat Move - Americans
3 bombers and 1 fighter moved from Slovakia Hungary to Germany
Combat - Americans
Air Battle in Germany
Americans attacks with 4 units heading to Germany
Germans launches 1 interceptors out of Germany
Attackers Fire, : 0/4 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits
Bombing raid in Germany rolls: 8,7,4 and causes: 19 damage to unit: factory_major
Bombing raid in Germany causes 19 damage total.
Cleaning up after air battles
Non Combat Move - Americans
3 bombers and 1 fighter moved from Germany to Slovakia Hungary
3 bombers moved from Slovakia Hungary to Russia
6 bombers moved from Queensland to India
4 bombers moved from Western United States to Queensland
1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 110 Sea Zone to 88 Sea Zone
3 fighters moved from Queensland to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
Place Units - Americans
3 carriers and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
1 armour moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from India to Burma
5 fighters and 1 tactical_bomber moved from India to Burma
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 105 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 105 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 carriers and 2 transports; Remaining resources: 3 PUs;
Combat Move - Americans
3 bombers and 1 fighter moved from Slovakia Hungary to Germany
Combat - Americans
Air Battle in Germany
Americans attacks with 4 units heading to Germany
Germans launches 1 interceptors out of Germany
Attackers Fire, : 0/4 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits
Bombing raid in Germany rolls: 8,7,4 and causes: 19 damage to unit: factory_major
Bombing raid in Germany causes 19 damage total.
Cleaning up after air battles
Non Combat Move - Americans
3 bombers and 1 fighter moved from Germany to Slovakia Hungary
3 bombers moved from Slovakia Hungary to Russia
6 bombers moved from Queensland to India
4 bombers moved from Western United States to Queensland
1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 110 Sea Zone to 88 Sea Zone
3 fighters moved from Queensland to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
Place Units - Americans
3 carriers and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 10 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from India to Burma
5 fighters and 1 tactical_bomber moved from India to Burma
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 105 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 105 Sea Zone
Combat - British
Battle in Holland Belgium
Battle in Denmark
Battle in Burma
British attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 mech_infantry
British roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 5/8 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 2/2 hits
1 artillery owned by the Japanese, 1 tactical_bomber owned by the British, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Holland Belgium from Germans, taking Denmark from Germans, taking Burma from Japanese with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for British: 1 infantry and 1 tactical_bomber
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - British
5 fighters moved from Burma to India
2 mech_infantrys moved from West India to India
3 fighters moved from Eastern Persia to India
3 fighters moved from Persia to India
1 mech_infantry moved from Trans-Jordan to Persia
2 artilleries and 4 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 armour moved from Normandy Bordeaux to Northern Italy
Place Units - British
3 mech_infantrys placed in Normandy Bordeaux
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
1 mech_infantry placed in Norway
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,6
British collect 45 PUs (1 lost to blockades); end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 artillery
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 carriers and 2 transports; Remaining resources: 3 PUs;
Combat Move - Americans
3 bombers and 1 fighter moved from Slovakia Hungary to Germany
Combat - Americans
Air Battle in Germany
Americans attacks with 4 units heading to Germany
Germans launches 1 interceptors out of Germany
Attackers Fire, : 0/4 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits
Bombing raid in Germany rolls: 8,7,4 and causes: 19 damage to unit: factory_major
Bombing raid in Germany causes 19 damage total.
Cleaning up after air battles
Non Combat Move - Americans
3 bombers and 1 fighter moved from Germany to Slovakia Hungary
3 bombers moved from Slovakia Hungary to Russia
6 bombers moved from Queensland to India
4 bombers moved from Western United States to Queensland
1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 110 Sea Zone to 88 Sea Zone
3 fighters moved from Queensland to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
Place Units - Americans
3 carriers and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 10 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from India to Burma
5 fighters and 1 tactical_bomber moved from India to Burma
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 105 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 105 Sea Zone
Combat - British
Battle in Holland Belgium
Battle in Denmark
Battle in Burma
British attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 mech_infantry
British roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 5/8 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 2/2 hits
1 artillery owned by the Japanese, 1 tactical_bomber owned by the British, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Holland Belgium from Germans, taking Denmark from Germans, taking Burma from Japanese with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for British: 1 infantry and 1 tactical_bomber
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - British
5 fighters moved from Burma to India
2 mech_infantrys moved from West India to India
3 fighters moved from Eastern Persia to India
3 fighters moved from Persia to India
1 mech_infantry moved from Trans-Jordan to Persia
2 artilleries and 4 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 armour moved from Normandy Bordeaux to Northern Italy
Place Units - British
3 mech_infantrys placed in Normandy Bordeaux
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
1 mech_infantry placed in Norway
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,6
British collect 45 PUs (1 lost to blockades); end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 artillery
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,4,4,3
Italians collect 0 PUs (3 lost to blockades); end with 2 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from Hawaiian Islands to 48 Sea Zone
1 fighter moved from India to 75 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from Hawaiian Islands to 48 Sea Zone
1 fighter moved from India to 75 Sea Zone
Combat - ANZAC
Battle in 75 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 mech_infantry and 1 transport
1 transport owned by the Japanese and 1 mech_infantry owned by the Japanese lost in 75 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 11
Casualties for Japanese: 1 mech_infantry and 1 transport
Battle in 48 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 48 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 48 Sea Zone to 49 Sea Zone
1 fighter moved from 49 Sea Zone to Solomon Islands
1 fighter moved from 75 Sea Zone to French Madagascar
Place Units - ANZAC
3 infantry placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from Hawaiian Islands to 48 Sea Zone
1 fighter moved from India to 75 Sea Zone
Combat - ANZAC
Battle in 75 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 mech_infantry and 1 transport
1 transport owned by the Japanese and 1 mech_infantry owned by the Japanese lost in 75 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 11
Casualties for Japanese: 1 mech_infantry and 1 transport
Battle in 48 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 48 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 48 Sea Zone to 49 Sea Zone
1 fighter moved from 49 Sea Zone to Solomon Islands
1 fighter moved from 75 Sea Zone to French Madagascar
Place Units - ANZAC
3 infantry placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Combat Move - French
Turn Complete - French
I took the liberty of doing the Italian turns for you!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 14x factory_major; Remaining resources: 18 PUs;
Germans buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Non Combat Move - Germans
2 bombers moved from Germany to Sicily
1 fighter moved from Germany to Sicily
Place Units - Germans
5 infantry placed in Germany
1 infantry placed in Greece
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,1,6,3
Germans collect 10 PUs (2 lost to blockades); end with 10 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 4x factory_minor; Remaining resources: 83 PUs;
Russians buy 6 armour, 2 artilleries, 1 factory_minor, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Russians captures 2PUs while taking Italians capital
1 armour moved from Northern Italy to Southern Italy
Russians take Southern Italy from Italians
1 mech_infantry moved from Sikang to Kansu
1 bomber moved from Russia to Kansu
1 armour and 1 mech_infantry moved from Albania to Bulgaria
Russians take Bulgaria from Germans
1 armour and 1 mech_infantry moved from Bulgaria to Greece
1 tactical_bomber moved from Slovakia Hungary to Greece
1 armour and 1 mech_infantry moved from Romania to Bulgaria
1 armour and 1 mech_infantry moved from Bulgaria to Greece
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 4x factory_minor; Remaining resources: 83 PUs;
Russians buy 6 armour, 2 artilleries, 1 factory_minor, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Russians captures 2PUs while taking Italians capital
1 armour moved from Northern Italy to Southern Italy
Russians take Southern Italy from Italians
1 mech_infantry moved from Sikang to Kansu
1 bomber moved from Russia to Kansu
1 armour and 1 mech_infantry moved from Albania to Bulgaria
Russians take Bulgaria from Germans
1 armour and 1 mech_infantry moved from Bulgaria to Greece
1 tactical_bomber moved from Slovakia Hungary to Greece
1 armour and 1 mech_infantry moved from Romania to Bulgaria
1 armour and 1 mech_infantry moved from Bulgaria to Greece
Combat - Russians
Battle in Greece
Russians attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 3/5 hits
Germans roll dice for 2 infantry in Greece, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Greece
Russians win, taking Greece from Germans with 2 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Kansu
Russians attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 bomber and 1 mech_infantry in Kansu, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 bomber moved from Kansu to Russia
1 infantry moved from Russia to Samara
3 mech_infantrys moved from Northwest Persia to Persia
3 mech_infantrys moved from Volgograd to Kazakhstan
3 mech_infantrys moved from Western Ukraine to Slovakia Hungary
1 mech_infantry moved from Baltic States to Slovakia Hungary
2 mech_infantrys moved from Ukraine to Romania
1 tactical_bomber moved from Greece to Albania
1 armour moved from Western Germany to Slovakia Hungary
1 infantry moved from Greater Southern Germany to Western Germany
1 infantry moved from Slovakia Hungary to Greater Southern Germany
Place Units - Russians
3 armour placed in Slovakia Hungary
1 factory_minor placed in Caucasus
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 artilleries placed in Northern Italy
1 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 64 PUs; end with 66 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 30 PUs; end with 96 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 bombers and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
7 armour and 3 mech_infantrys moved from Shan State to Burma
3 mech_infantrys moved from Malaya to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
3 armour and 1 mech_infantry moved from Yunnan to Burma
2 mech_infantrys moved from Szechwan to Burma
1 armour moved from Szechwan to Burma
1 armour moved from Buyant-Uhaa to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
Combat - Japanese
Battle in Burma
Japanese attack with 12 armour and 11 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 12 armour and 11 mech_infantrys in Burma, round 2 : 8/23 hits
UK_Pacific roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 12 armour and 10 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
2 mech_infantrys moved from Shensi to Yunnan
1 armour moved from Hopei to Yunnan
1 aaGun moved from Yunnan to Burma
2 fighters moved from French Indo China to Yunnan
5 fighters and 5 tactical_bombers moved from 35 Sea Zone to Yunnan
5 bombers moved from French Indo China to Yunnan
4 bombers, 1 fighter and 1 tactical_bomber moved from Suiyuyan to Yunnan
Place Units - Japanese
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
3 bombers placed in Kwangtung
1 bomber placed in Shantung
Turn Complete - Japanese
Japanese collect 68 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 mech_infantry
EDIT: Removing units owned by Japanese from Shantung: 1 bomber
EDIT: Adding units owned by Japanese to Yunnan: 1 airfield
EDIT: Changing PUs for Japanese from 75 to 76
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 1 infantry
EDIT: Removing units owned by Japanese from Siberia: 1 infantry
EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 battleships, 7 carriers, 2 cruisers, 4 destroyers and 1 submarine
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 battleships, 7 carriers, 2 cruisers, 4 destroyers and 1 submarine
EDIT: Turning off Edit Mode
Did a quick edit because I forgot some of my non-combat moves and changed my buy from a bomber/mech to an airfield.
Playing 4 games at once is super dumb. I constantly forget what my strategy is or my plan for my future turns.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 fighters and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Hawaiian Islands to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 infantry and 2 mech_infantrys moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
3 bombers moved from Russia to Germany
3 bombers moved from India to French Indo China
3 bombers moved from India to Malaya