MrRoboto (Allies) vs Simon33 (Axis) BM3 Game III

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 8

    Combat Move - Italians
                1 fighter moved from Southern Italy to 96 Sea Zone
                1 fighter moved from Southern Italy to 99 Sea Zone
                2 fighters moved from Southern Italy to Greece
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 marine moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 marine moved from 97 Sea Zone to Greece
                1 bomber moved from Southern Italy to Greece

    Purchase Units - Italians
                Italians buy 1 bomber; Remaining resources: 2 PUs;

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 96 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport; Americans defend with 2 transports
                        1 transport owned by the British and 2 transports owned by the Americans lost in 99 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 21
                    Casualties for Americans: 2 transports
                    Casualties for British: 1 transport
                Battle in Greece
                    Italians attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 marine
                    British defend with 2 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 1/2 hits, 1.17 expected hits
                        Italians roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 marine in Greece, round 2 : 3/6 hits, 2.67 expected hits
                        British roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the British lost in Greece
                    Italians win, taking Greece from British with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Italians
                1 fighter moved from 99 Sea Zone to Western Germany
                1 fighter moved from 96 Sea Zone to Southern Italy
                1 bomber moved from Greece to Western Germany
                2 fighters moved from Greece to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 14 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

    Combat Hit Differential Summary :

    Italians : 0.17
        British : -0.67

    triplea_42563_Ita8.tsvg

  • '19 '17 '16

    @MrRoboto:

    Hm, I usually get India, but with a slower approach.

    My standard is a J3 DOW, getting 2-3 of the Islands (usually Borneo+Java and then either Celebes or Sumatra of possible), Philippines, Guam, FIC and Malaya.
    Then in J4, I built 3 more factories (I start with a factory in Manchuria), in Kwangtung, FIC and Malaya and I’ll take the rest of the Islands.
    Afterwards it’s 12 ground units every turn, the rest in Navy. If the US invests heavily, you can survive with blockers, until you get India. If not, well than Japan is on a road to domination, since you’ll be able to take the whole east of Russia and even threaten the Middle East and Africa.

    The important thing is to always threaten India so that the big Stack won’t move farther than Burma. If the Allies can stack at Yunnan, Japan is usually in trouble.

    Anyways, I will attack the 4 transports with the French destroyer. Please tell me how many kamikaze you want to send

    Poo. I guess I’ll use 2 Kamis.

    I usually get India around turn 6. Sometimes turn 5. Seems that fighting USSR doesn’t allow that. I wonder if I ignored them a bit more if I’d be able to accomplish more.

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 8

    Combat Move - ANZAC
                1 infantry moved from Guam to 21 Sea Zone
                1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa
                1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
                1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 3 submarines; Remaining resources: 0 PUs;

    Combat - ANZAC
                Battle in Siberia
                Battle in Formosa

    Non Combat Move - ANZAC
                2 submarines moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
                2 submarines moved from 54 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                1 fighter placed in Queensland
                2 submarines placed in 54 Sea Zone
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs

    Combat Move - French
                1 destroyer moved from 37 Sea Zone to 19 Sea Zone
                      French take 20 Sea Zone from Japanese

    Combat - French
                Kamikaze Suicide Attack attacks 1 destroyer owned by the French scoring 1 hits.  Rolls: 1,5
                Battle in 19 Sea Zone
                    Japanese defend with 4 transports

    Non Combat Move - French
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Alexandria to Egypt

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42563_Fre8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9

    Research Technology - Germans

    Combat Move - Germans
                7 armour and 3 mech_infantrys moved from Kazakhstan to Eastern Persia
                      Germans take Turkmenistan from Russians
                2 artilleries and 1 infantry moved from Volgograd to Caucasus
                1 armour, 3 artilleries and 1 infantry moved from Rostov to Caucasus
                2 mech_infantrys moved from Bryansk to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                1 infantry moved from Vologda to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 bomber moved from Volgograd to Iraq
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
                3 bombers moved from Western Germany to United Kingdom

    Purchase Units - Germans
                Germans buy 1 artillery, 4 infantry, 6 mech_infantrys and 8 submarines; Remaining resources: 0 PUs;

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 5 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom : 1/3 hits, 0.50 expected hits
                    1 bomber killed by AA
                        AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                    Bombing raid in United Kingdom rolls: 5,4 and causes: 9 damage to unit: factory_major
                    Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield
                    Bombing raid in United Kingdom causes 14 damage total.  Damaged units is as follows: factory_major = 9, airfield = 5
                Strategic bombing raid in Iraq
                        AA fire in Iraq : 0/1 hits, 0.17 expected hits
                    Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Iraq causes 5 damage total.
                Battle in Eastern Persia
                    Germans attack with 7 armour and 3 mech_infantrys
                    British defend with 1 mech_infantry
                        Germans roll dice for 7 armour and 3 mech_infantrys in Eastern Persia, round 2 : 6/10 hits, 4.00 expected hits
                        British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the British lost in Eastern Persia
                    Germans win, taking Eastern Persia from British with 7 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Caucasus
                    Germans attack with 1 armour, 5 artilleries, 2 infantry and 5 mech_infantrys
                    British defend with 2 infantry
                        Germans roll dice for 1 armour, 5 artilleries, 2 infantry and 5 mech_infantrys in Caucasus, round 2 : 6/13 hits, 4.17 expected hits
                        Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 armour, 5 artilleries, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 aaGun moved from Rostov to Caucasus
                2 aaGuns, 4 armour and 2 mech_infantrys moved from Volgograd to Caucasus
                2 artilleries moved from Tambov to Volgograd
                3 mech_infantrys moved from Russia to Kazakhstan
                1 mech_infantry moved from Nenetsia to Samara
                1 bomber moved from Iraq to Volgograd
                2 artilleries and 1 infantry moved from France to Western Germany
                1 submarine moved from 110 Sea Zone to 124 Sea Zone
                3 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
                2 bombers moved from United Kingdom to Western Germany
                1 tactical_bomber moved from 112 Sea Zone to Western Germany
                1 artillery moved from France to Western Germany
                3 artilleries and 1 infantry moved from Normandy Bordeaux to France
                6 mech_infantrys moved from Normandy Bordeaux to Western Germany
                1 destroyer moved from 115 Sea Zone to 112 Sea Zone

    Place Units - Germans
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine
                8 submarines placed in 112 Sea Zone
                1 artillery and 1 infantry placed in Western Germany
                3 infantry placed in France

    Turn Complete - Germans
                Germans collect 69 PUs; end with 69 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs

    Combat Hit Differential Summary :

    Germans : 3.83
        British : -0.33
        AA fire in Iraq : : -0.17
        Russians : -0.67
        AA fire in United Kingdom : : 0.33

    triplea_42563_Ger9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9

    Combat Move - Japanese
                1 fighter moved from Japan to 5 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
                1 infantry and 1 tactical_bomber moved from Kiangsu to Shantung
                1 fighter moved from Kiangsu to Shantung
                1 fighter moved from French Indo China to 20 Sea Zone
                2 bombers moved from French Indo China to India

    Purchase Units - Japanese
                Japanese buy 11 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;

    Combat - Japanese
                Strategic bombing raid in India
                        AA fire in India : 0/2 hits, 0.33 expected hits
                    Bombing raid in India rolls: 8,3 and causes: 11 damage to unit: factory_major
                    Bombing raid in India causes 11 damage total.
                Battle in 5 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 5 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 20 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 20 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 6 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                        Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
                        Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        1 tactical_bomber owned by the Japanese lost in 6 Sea Zone
                        Japanese roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                        Americans roll dice for 1 destroyer in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 6 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Americans: 1 destroyer
                Battle in Shantung
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 2/3 hits, 1.33 expected hits
                        Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Shantung
                    Japanese win, taking Shantung from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from French Indo China to Kiangsu
                1 fighter moved from 20 Sea Zone to Kiangsu
                1 fighter and 1 tactical_bomber moved from Shantung to Japan
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 transport moved from 19 Sea Zone to 7 Sea Zone
                1 transport moved from 19 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                1 fighter moved from 5 Sea Zone to Japan
                1 artillery and 1 infantry moved from Manchuria to Amur
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Amur
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 bombers moved from India to Eastern Persia

    Place Units - Japanese
                3 infantry placed in Kiangsu
                3 infantry placed in French Indo China
                5 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3
                Japanese collect 28 PUs (3 lost to blockades); end with 28 PUs

    Combat Hit Differential Summary :

    Americans : 0.00
        Chinese : -0.33
        AA fire in India : : -0.33
        Japanese : -1.17

    triplea_42563_Jap9.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9

    Combat Move - Americans
                4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
                4 artilleries, 3 carriers, 5 destroyers, 4 fighters, 4 infantry, 3 submarines and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 submarine moved from 6 Sea Zone to 5 Sea Zone

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Normandy Bordeaux
                Battle in Holland Belgium
                Battle in 5 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 5 Sea Zone
                        Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                2 fighters moved from Eastern United States to 110 Sea Zone
                1 fighter moved from Eastern United States to 110 Sea Zone
                3 fighters moved from Gibraltar to 110 Sea Zone
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 fighter moved from 110 Sea Zone to United Kingdom
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 carrier, 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 armour, 4 infantry and 2 mech_infantrys moved from Libya to Tobruk
                1 armour and 2 mech_infantrys moved from Tobruk to Alexandria
                1 fighter moved from Philippines to Burma
                2 fighters moved from 110 Sea Zone to United Kingdom

    Place Units - Americans
                1 carrier, 2 destroyers, 2 submarines and 2 transports placed in 101 Sea Zone
                2 artilleries, 2 fighters and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Anhwe to Shantung

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 1/3 hits, 0,83 expected hits
                        Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                    Chinese win, taking Shantung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shantung to Anhwe
                2 artilleries and 4 infantry moved from Hunan to Anhwe

    Place Units - Chinese
                2 artilleries and 4 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 17 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs

    Combat Move - British
                1 infantry moved from Shan State to French Indo China
                1 armour, 3 artilleries, 16 infantry and 3 mech_infantrys moved from Yunnan to French Indo China
                1 infantry moved from Siam to French Indo China

    Purchase Units - British
                British repair damage of 5x factory_minor, 5x factory_major, 3x airfield; Remaining resources: 29 PUs;
                British buy 1 destroyer and 7 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 6x factory_major; Remaining resources: 18 PUs;
                UK_Pacific buy 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in French Indo China
                    British attack with 1 armour, 3 artilleries, 18 infantry and 3 mech_infantrys
                    Japanese defend with 1 armour, 5 artilleries, 1 factory_minor, 13 infantry and 2 mech_infantrys
                        British roll dice for 1 armour, 3 artilleries, 18 infantry and 3 mech_infantrys in French Indo China, round 2 : 5/25 hits, 5,50 expected hits
                        Japanese roll dice for 1 armour, 5 artilleries, 13 infantry and 2 mech_infantrys in French Indo China, round 2 : 8/21 hits, 7,17 expected hits
                        5 infantry owned by the Japanese and 8 infantry owned by the British lost in French Indo China
                        British roll dice for 1 armour, 3 artilleries, 10 infantry and 3 mech_infantrys in French Indo China, round 3 : 3/17 hits, 4,17 expected hits
                        Japanese roll dice for 1 armour, 5 artilleries, 8 infantry and 2 mech_infantrys in French Indo China, round 3 : 5/16 hits, 5,50 expected hits
                        3 infantry owned by the Japanese and 5 infantry owned by the British lost in French Indo China
                        British roll dice for 1 armour, 3 artilleries, 5 infantry and 3 mech_infantrys in French Indo China, round 4 : 4/12 hits, 3,33 expected hits
                        Japanese roll dice for 1 armour, 5 artilleries, 5 infantry and 2 mech_infantrys in French Indo China, round 4 : 5/13 hits, 4,50 expected hits
                        4 infantry owned by the Japanese and 5 infantry owned by the British lost in French Indo China
                        British roll dice for 1 armour, 3 artilleries and 3 mech_infantrys in French Indo China, round 5 : 3/7 hits, 2,50 expected hits
                        Japanese roll dice for 1 armour, 5 artilleries, 1 infantry and 2 mech_infantrys in French Indo China, round 5 : 5/9 hits, 3,17 expected hits
                        1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 3 artilleries owned by the British lost in French Indo China
                    1 mech_infantry owned by the British and 1 armour owned by the British retreated to Yunnan
                    Japanese win with 1 armour and 5 artilleries remaining. Battle score for attacker is -27
                    Casualties for British: 3 artilleries, 18 infantry and 2 mech_infantrys
                    Casualties for Japanese: 13 infantry and 2 mech_infantrys

    Non Combat Move - British
                1 infantry moved from Burma to Shan State
                1 artillery and 3 infantry moved from Burma to Yunnan
                1 mech_infantry moved from India to West India
                2 infantry moved from Persia to Northwest Persia
                1 infantry moved from Persia to Iraq
                7 artilleries and 21 infantry moved from Trans-Jordan to Iraq
                4 fighters and 2 infantry moved from Egypt to Trans-Jordan
                4 fighters moved from Trans-Jordan to Iraq
                4 armour and 7 mech_infantrys moved from Tobruk to Egypt

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                3 infantry placed in Iraq
                3 infantry placed in Egypt
                1 infantry placed in Persia

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs

    Place Units - UK_Pacific
                2 artilleries, 2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
                Some Units in India change ownership: 2 artilleries, 2 infantry and 1 mech_infantry

    Combat Hit Differential Summary :

    British : -0,50
        Americans : -0,33
        Chinese : 0,17
        Japanese : 3,33

    triplea_42563_UK_9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9

    Combat Move - Italians
                1 bomber and 1 fighter moved from Western Germany to United Kingdom
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 marine moved from Greece to 97 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 artillery, 1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Southern Italy to Gibraltar

    Purchase Units - Italians
                Italians buy 2 artilleries and 1 fighter; Remaining resources: 1 PUs;

    Combat - Italians
                Air Battle in United Kingdom
                    Italians attacks with 2 units heading to United Kingdom
                    British launches 5 interceptors out of United Kingdom
                        Attackers Fire,  : 0/2 hits, 0.50 expected hits
                        Defenders Fire,  : 2/5 hits, 1.67 expected hits
                        1 bomber owned by the Italians and 1 fighter owned by the Italians lost in United Kingdom
                    Air Battle is over, the attackers have all died
                Battle in Gibraltar
                    Italians attack with 1 artillery, 1 bomber, 1 infantry and 1 marine
                    British defend with 1 airfield and 1 harbour; Americans defend with 3 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
                        Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Gibraltar, round 2 : 2/4 hits, 1.67 expected hits
                        British roll dice for 3 infantry in Gibraltar, round 2 : 2/3 hits, 1.00 expected hits
                        3 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                    Italians win, taking Gibraltar from British with 1 bomber and 1 marine remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 3 infantry
                Cleaning up after air battles

    Non Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from Northern Italy to Southern France
                2 infantry moved from Northern Italy to Southern France
                1 bomber moved from Gibraltar to Southern France
                2 aaGuns and 6 infantry moved from Northern Italy to Southern France
                1 fighter moved from Southern Italy to Western Germany

    Place Units - Italians
                2 artilleries and 1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 13 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    Combat Hit Differential Summary :

    Defenders Fire,  : : 0.33
        Italians : 0.17
        British : 1.00
        Attackers Fire,  : : -0.50

    triplea_42563_Ita9.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9

    Combat Move - ANZAC
                2 submarines moved from 35 Sea Zone to 6 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 submarine moved from 33 Sea Zone to 16 Sea Zone
                      ANZAC take 22 Sea Zone from Japanese
                      ANZAC take 17 Sea Zone from Japanese
                1 submarine moved from 33 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from Siberia to Soviet Far East
                      ANZAC take Soviet Far East from Japanese

    Purchase Units - ANZAC
                ANZAC buy 3 fighters; Remaining resources: 0 PUs;

    Combat - ANZAC
                Battle in 6 Sea Zone
                    ANZAC attack with 3 submarines
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 6 Sea Zone
                        ANZAC roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    ANZAC win, taking 6 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 16 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 16 Sea Zone
                        ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                2 submarines moved from 54 Sea Zone to 35 Sea Zone
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 fighter moved from Queensland to Sumatra

    Place Units - ANZAC
                3 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 22 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : -0,33

    triplea_42563_Fre9.tsvg

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10

    Research Technology - Germans

    Combat Move - Germans
                1 submarine moved from 124 Sea Zone to 110 Sea Zone
                3 carriers, 2 destroyers, 3 fighters, 8 submarines and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
                2 bombers and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                3 artilleries and 4 infantry moved from France to Normandy Bordeaux
                1 artillery, 1 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                1 bomber moved from Volgograd to Persia
                1 mech_infantry moved from Eastern Persia to Persia
                1 armour and 5 mech_infantrys moved from Western Germany to Normandy Bordeaux

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat - Germans

    Combat Hit Differential Summary :

    triplea_42563_Ger10.tsvg

  • '19 '17 '16

    Scramble from London?

  • '19 '18

    Yes please, send 3 fighters (one british)

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10

    Research Technology - Germans

    Combat Move - Germans
                1 submarine moved from 124 Sea Zone to 110 Sea Zone
                3 carriers, 2 destroyers, 3 fighters, 8 submarines and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
                2 bombers and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                3 artilleries and 4 infantry moved from France to Normandy Bordeaux
                1 artillery, 1 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                1 bomber moved from Volgograd to Persia
                1 mech_infantry moved from Eastern Persia to Persia
                1 armour and 5 mech_infantrys moved from Western Germany to Normandy Bordeaux

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat - Germans
                Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in Persia
                    Germans attack with 1 bomber and 1 mech_infantry
                    British defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 bomber and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0.83 expected hits
                        British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
                    Germans win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 2 bombers, 3 carriers, 2 destroyers, 3 fighters, 9 submarines and 4 tactical_bombers
                    British defend with 1 destroyer and 1 fighter; Americans defend with 3 carriers, 5 destroyers, 8 fighters, 3 submarines and 4 transports
                        Germans roll dice for 9 submarines in 110 Sea Zone, round 2 : 3/9 hits, 3.00 expected hits
                    Units damaged: 3 carriers owned by the Americans
                        Germans roll dice for 2 bombers, 3 carriers, 2 destroyers, 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 6/11 hits, 6.00 expected hits
                        Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                        Americans roll dice for 3 carriers, 6 destroyers, 9 fighters and 4 transports in 110 Sea Zone, round 2 : 8/18 hits, 9.00 expected hits
                        3 submarines owned by the Americans, 1 destroyer owned by the Germans, 3 destroyers owned by the Americans, 1 submarine owned by the Germans and 3 carriers owned by the Germans lost in 110 Sea Zone
                        Germans roll dice for 8 submarines in 110 Sea Zone, round 3 : 4/8 hits, 2.67 expected hits
                        Germans roll dice for 2 bombers, 1 destroyer, 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 3 : 8/10 hits, 5.67 expected hits
                        Americans roll dice for 3 carriers, 3 destroyers, 9 fighters and 4 transports in 110 Sea Zone, round 3 : 9/15 hits, 8.00 expected hits
                        1 destroyer owned by the Germans, 1 destroyer owned by the British, 2 destroyers owned by the Americans, 8 submarines owned by the Germans, 3 carriers owned by the Americans and 6 fighters owned by the Americans lost in 110 Sea Zone
                        Germans roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 4 : 7/9 hits, 5.33 expected hits
                        Americans roll dice for 3 fighters and 4 transports in 110 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits
                        3 fighters owned by the Germans, 2 fighters owned by the Americans, 4 transports owned by the Americans and 1 fighter owned by the British lost in 110 Sea Zone
                    Germans win with 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is 84
                    Casualties for Germans: 3 carriers, 2 destroyers, 3 fighters and 9 submarines
                    Casualties for Americans: 3 carriers, 5 destroyers, 8 fighters, 3 submarines and 4 transports
                    Casualties for British: 1 destroyer and 1 fighter
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour, 3 artilleries, 4 infantry and 5 mech_infantrys
                    Americans defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                        Germans roll dice for 1 armour, 3 artilleries, 4 infantry and 5 mech_infantrys in Normandy Bordeaux, round 2 : 3/13 hits, 3.50 expected hits
                        Americans roll dice for 3 artilleries and 3 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2.00 expected hits
                        1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux
                        Germans roll dice for 1 armour, 3 artilleries, 3 infantry and 5 mech_infantrys in Normandy Bordeaux, round 3 : 2/12 hits, 3.33 expected hits
                        Americans roll dice for 3 artilleries in Normandy Bordeaux, round 3 : 1/3 hits, 1.00 expected hits
                        1 infantry owned by the Germans and 2 artilleries owned by the Americans lost in Normandy Bordeaux
                        Germans roll dice for 1 armour, 3 artilleries, 2 infantry and 5 mech_infantrys in Normandy Bordeaux, round 4 : 3/11 hits, 3.17 expected hits
                        Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 armour, 3 artilleries, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Germans: 3 infantry
                    Casualties for Americans: 3 artilleries and 3 infantry
                Battle in Holland Belgium
                    Germans attack with 2 artilleries, 2 infantry and 1 mech_infantry
                    Americans defend with 1 artillery and 1 infantry
                        Germans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/5 hits, 1.50 expected hits
                        Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Germans
                2 bombers and 4 tactical_bombers moved from 110 Sea Zone to Western Germany
                1 infantry moved from Western Germany to Holland Belgium
                2 aaGuns moved from France to Normandy Bordeaux
                3 mech_infantrys moved from Kazakhstan to Caucasus
                2 artilleries and 3 mech_infantrys moved from Volgograd to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                7 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
                1 bomber moved from Persia to Caucasus

    Place Units - Germans
                1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
                1 fighter and 1 tactical_bomber placed in 112 Sea Zone
                2 artilleries and 1 infantry placed in Volgograd
                1 armour, 2 fighters and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 69 PUs; end with 69 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs

    Combat Hit Differential Summary :

    Germans : 4.00
        British : 0.67
        Americans : -0.50

    triplea_42563_Ger10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10

    Combat Move - Japanese
                1 artillery and 3 infantry moved from Amur to Siberia
                      Japanese take Siberia from ANZAC
                1 armour moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific
                1 armour moved from Siam to French Indo China

    Purchase Units - Japanese
                Japanese buy 1 destroyer and 6 infantry; Remaining resources: 2 PUs; 4 SuicideAttackTokens;

    Combat - Japanese

    Non Combat Move - Japanese
                1 transport moved from 7 Sea Zone to 6 Sea Zone
                2 bombers moved from Eastern Persia to French Indo China
                1 fighter and 1 tactical_bomber moved from Kiangsu to French Indo China

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                3 infantry placed in Kiangsu
                3 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,6,3,5,6
                Japanese collect 23 PUs (7 lost to blockades); end with 25 PUs

    Combat Hit Differential Summary :

    triplea_42563_Jap10.tsvg

  • '19 '18

    Wow, that was a risky 55% battle that went awesome for you…

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                2 submarines moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from United Kingdom to 92 Sea Zone

    Purchase Units - Americans
                Americans buy 2 carriers, 3 destroyers, 4 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 2 artilleries and 2 infantry
                    Italians defend with 1 airfield, 1 harbour and 1 marine
                        Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 3/4 hits, 1,33 expected hits
                        Italians roll dice for 1 marine in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
                        1 marine owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 marine
                Battle in 92 Sea Zone
                    Americans attack with 2 fighters and 2 submarines
                    Italians defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
                        Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                        Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                        Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                        Americans roll dice for 2 submarines in 92 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
                    Units damaged: 1 battleship owned by the Italians
                        Americans roll dice for 2 fighters in 92 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
                        Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 2 fighters in 92 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
                        Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 92 Sea Zone, round 4 : 2/2 hits, 1,17 expected hits
                        1 submarine owned by the Americans, 1 cruiser owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
                        Americans roll dice for 1 fighter in 92 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
                        Italians roll dice for 1 battleship and 1 transport in 92 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits
                        1 battleship owned by the Italians lost in 92 Sea Zone
                        1 transport owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 25
                    Casualties for Americans: 1 fighter and 2 submarines
                    Casualties for Italians: 1 battleship, 1 cruiser, 1 destroyer and 1 transport

    Non Combat Move - Americans
                1 fighter moved from 92 Sea Zone to 91 Sea Zone
                1 carrier, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                4 infantry moved from Tobruk to Alexandria
                1 armour and 2 mech_infantrys moved from Alexandria to Egypt
                1 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
                1 fighter moved from Burma to Persia
                1 submarine moved from 5 Sea Zone to 6 Sea Zone

    Place Units - Americans
                2 carriers, 3 destroyers and 1 submarine placed in 101 Sea Zone
                4 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs

    Combat Move - Chinese
                6 artilleries, 1 fighter and 24 infantry moved from Anhwe to Kiangsu
                1 infantry moved from Shantung to Kiangsu
                1 infantry moved from Kiangsi to Kiangsu

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 6 artilleries, 1 fighter and 26 infantry
                    Japanese defend with 1 armour, 6 artilleries, 1 factory_minor and 14 infantry
                        Chinese roll dice for 6 artilleries, 1 fighter and 26 infantry in Kiangsu, round 2 : 8/33 hits, 7,83 expected hits
                        Japanese roll dice for 1 armour, 6 artilleries and 14 infantry in Kiangsu, round 2 : 4/21 hits, 7,17 expected hits
                        8 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 6 artilleries, 1 fighter and 22 infantry in Kiangsu, round 3 : 8/29 hits, 7,17 expected hits
                        Japanese roll dice for 1 armour, 6 artilleries and 6 infantry in Kiangsu, round 3 : 4/13 hits, 4,50 expected hits
                        6 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 4 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 6 artilleries, 1 fighter and 18 infantry in Kiangsu, round 4 : 7/25 hits, 6,50 expected hits
                        Japanese roll dice for 1 armour and 4 artilleries in Kiangsu, round 4 : 2/5 hits, 1,83 expected hits
                        4 artilleries owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
                    Chinese win, taking Kiangsu from Japanese with 6 artilleries, 1 fighter and 16 infantry remaining. Battle score for attacker is 42
                    Casualties for Chinese: 10 infantry
                    Casualties for Japanese: 1 armour, 6 artilleries and 14 infantry
                Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Chinese
                1 fighter moved from Kiangsu to Jehol

    Place Units - Chinese
                2 artilleries and 4 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs

    Combat Move - British
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 mech_infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Germans

    Purchase Units - British
                British repair damage of 1x factory_major; Remaining resources: 41 PUs;
                British buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat - British

    Non Combat Move - British
                3 armour, 10 artilleries, 4 fighters and 32 infantry moved from Iraq to Northwest Persia
                2 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from India to Burma
                2 armour and 3 mech_infantrys moved from Burma to Yunnan
                1 infantry moved from Yunnan to Shan State
                4 armour, 3 infantry and 7 mech_infantrys moved from Egypt to Trans-Jordan
                4 armour, 2 infantry and 7 mech_infantrys moved from Trans-Jordan to Iraq

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                3 infantry placed in Iraq
                3 infantry placed in Egypt
                1 fighter and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs

    Place Units - UK_Pacific
                2 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
                Some Units in India change ownership: 2 armour and 3 mech_infantrys

    Combat Hit Differential Summary :

    Italians : -2,17
        Americans : 0,50
        Chinese : 1,50
        Japanese : -3,50

    triplea_42563_UK_10.tsvg

  • '19 '17 '16

    The Axis surrender. If I drop 11 transports as Germany, you can still easily defend London with US help. My only hope would be that the USA goes into the Med in spite of the transport buy. Not going to happen!

  • '19 '17 '16

    One more time?

  • '19 '18

    Thanks for the game!

    It would have been closer, had Japan held off just a little longer, requiring more US investment there

  • '19 '18

    Sure we can play another one. You want axis again or shall I try it this time?

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