@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
Toyls vs Maxi G40 Balance mod
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 10 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 battleship moved from 111 Sea Zone to 110 Sea Zone
5 transports moved from 111 Sea Zone to 112 Sea Zone
3 artilleries moved from Western Germany to 112 Sea Zone
7 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
7 infantry moved from 110 Sea Zone to United Kingdom
3 artilleries moved from 110 Sea Zone to United Kingdom
6 armour, 5 artilleries and 11 infantry moved from Scotland to United Kingdom
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
4 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Holland Belgium to Gibraltar
3 tactical_bombers moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
1 bomber moved from Holland Belgium to United Kingdom
3 armour moved from Yugoslavia to Slovakia Hungary
3 mech_infantrys moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Slovakia Hungary
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
6 infantry moved from Finland to Norway
3 transports moved from 111 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in Gibraltar
Germans attack with 1 bomber
British defend with 1 bomber and 1 harbour
Germans roll dice for 1 bomber in Gibraltar, round 2 : 0/1 hits
British roll dice for 1 bomber in Gibraltar, round 2 : 0/1 hits
Germans roll dice for 1 bomber in Gibraltar, round 3 : 0/1 hits
British roll dice for 1 bomber in Gibraltar, round 3 : 0/1 hits
Germans roll dice for 1 bomber in Gibraltar, round 4 : 1/1 hits
British roll dice for 1 bomber in Gibraltar, round 4 : 0/1 hits
1 bomber owned by the British lost in Gibraltar
Germans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Battle in United Kingdom
Germans attack with 6 armour, 8 artilleries, 1 bomber, 3 fighters, 23 infantry and 3 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 19 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry
AA fire in United Kingdom : 5/7 hits
3 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits
Germans roll dice for 6 armour, 8 artilleries, 1 bomber, 23 infantry and 1 tactical_bomber in United Kingdom, round 2 : 9/39 hits
British roll dice for 5 aaGuns, 2 artilleries, 3 fighters, 21 infantry and 1 mech_infantry in United Kingdom, round 2 : 8/27 hits
5 aaGuns owned by the British, 8 infantry owned by the Germans, 2 infantry owned by the French and 3 infantry owned by the British lost in United Kingdom
Germans roll dice for 6 armour, 8 artilleries, 1 bomber, 15 infantry and 1 tactical_bomber in United Kingdom, round 3 : 16/31 hits
British roll dice for 2 artilleries, 3 fighters, 16 infantry and 1 mech_infantry in United Kingdom, round 3 : 8/22 hits
8 infantry owned by the Germans and 16 infantry owned by the British lost in United Kingdom
Germans roll dice for 6 armour, 8 artilleries, 1 bomber, 7 infantry and 1 tactical_bomber in United Kingdom, round 4 : 6/23 hits
British roll dice for 2 artilleries, 3 fighters and 1 mech_infantry in United Kingdom, round 4 : 5/6 hits
1 mech_infantry owned by the British, 5 infantry owned by the Germans, 1 fighter owned by the French, 2 artilleries owned by the British and 2 fighters owned by the British lost in United Kingdom
Germans captures 32PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 6 armour, 8 artilleries, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 3 fighters, 21 infantry and 2 tactical_bombers
Casualties for British: 5 aaGuns, 2 artilleries, 2 fighters, 19 infantry and 1 mech_infantry
Casualties for French: 1 fighter and 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from Gibraltar to Algeria
1 aaGun moved from Germany to Slovakia Hungary
2 aaGuns moved from Western Germany to GermanyPlace Units - Germans
1 transport placed in 97 Sea Zone
10 infantry placed in Germany
1 armour placed in Yugoslavia
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 83 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Russians
4 armour moved from Vyborg to Norway
Russians take Finland from Germans
2 fighters moved from Vyborg to Norway
1 artillery and 1 infantry moved from Baltic States to Poland
1 infantry moved from Eastern Poland to Poland
1 artillery and 1 infantry moved from Bessarabia to Romania
1 infantry moved from Bessarabia to Romania
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 submarine moved from 111 Sea Zone to 109 Sea Zone
Russians take 109 Sea Zone from GermansCombat - Russians
Battle in Romania
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Poland, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Norway
Russians attack with 4 armour and 2 fighters
Germans defend with 6 infantry
Russians roll dice for 4 armour and 2 fighters in Norway, round 2 : 3/6 hits, 3,00 expected hits
Germans roll dice for 6 infantry in Norway, round 2 : 1/6 hits, 2,00 expected hits
1 armour owned by the Russians and 3 infantry owned by the Germans lost in Norway
Russians roll dice for 3 armour and 2 fighters in Norway, round 3 : 1/5 hits, 2,50 expected hits
Germans roll dice for 3 infantry in Norway, round 3 : 2/3 hits, 1,00 expected hits
2 armour owned by the Russians and 1 infantry owned by the Germans lost in Norway
Russians roll dice for 1 armour and 2 fighters in Norway, round 4 : 2/3 hits, 1,50 expected hits
Germans roll dice for 2 infantry in Norway, round 4 : 1/2 hits, 0,67 expected hits
1 armour owned by the Russians and 2 infantry owned by the Germans lost in Norway
Russians win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Russians: 4 armour
Casualties for Germans: 6 infantryNon Combat Move - Russians
6 infantry moved from Vyborg to Finland
2 fighters moved from Norway to Vyborg
1 infantry moved from Novgorod to Vyborg
2 artilleries moved from Novgorod to Baltic States
1 infantry moved from Bryansk to Western Ukraine
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
3 infantry moved from Timguska to Kansu
3 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 10 infantry moved from Amur to Korea
2 artilleries moved from Bessarabia to Western Ukraine
4 aaGuns, 4 armour, 3 artilleries and 17 infantry moved from Eastern Poland to Western Ukraine
3 artilleries moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Kansu to CaucasusPlace Units - Russians
1 armour and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
1 fighter placed in Volgograd
Russians undo move 3.
Russians undo move 1.
1 armour, 1 fighter and 1 infantry placed in Novgorod
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 47 PUs; end with 47 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 65 PUsCombat Hit Differential Summary :
Germans : 0,67
Russians : 0,33 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 carriers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 4 infantry moved from Queensland to New South Wales
3 fighters moved from 54 Sea Zone to New South Wales
3 tactical_bombers moved from 54 Sea Zone to New South Wales
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 57 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 bombers moved from Hainan to Philippines
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 54 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 fighter moved from Hainan to 41 Sea Zone
1 submarine moved from 44 Sea Zone to 57 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from Hunan to 42 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
2 fighters and 1 tactical_bomber moved from Hunan to Kwangtung
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Shantung to Anhwe
1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
1 battleship moved from 54 Sea Zone to 45 Sea Zone
3 transports moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to Philippines
1 tactical_bomber moved from Caroline Islands to Philippines
1 carrier moved from 54 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Hainan to 35 Sea Zone
1 cruiser moved from 54 Sea Zone to 45 Sea ZoneCombat - Japanese
Japanese creates battle in territory 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 carriers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 4 infantry moved from Queensland to New South Wales
3 fighters moved from 54 Sea Zone to New South Wales
3 tactical_bombers moved from 54 Sea Zone to New South Wales
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 57 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 bombers moved from Hainan to Philippines
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 54 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 fighter moved from Hainan to 41 Sea Zone
1 submarine moved from 44 Sea Zone to 57 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from Hunan to 42 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
2 fighters and 1 tactical_bomber moved from Hunan to Kwangtung
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Shantung to Anhwe
1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
1 battleship moved from 54 Sea Zone to 45 Sea Zone
3 transports moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to Philippines
1 tactical_bomber moved from Caroline Islands to Philippines
1 carrier moved from 54 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Hainan to 35 Sea Zone
1 cruiser moved from 54 Sea Zone to 45 Sea ZoneCombat - Japanese
Japanese creates battle in territory 54 Sea Zone
Battle in Guam
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Java
Battle in 57 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 57 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 57 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 57 Sea Zone, round 3 : 1/1 hits
ANZAC roll dice for 1 submarine in 57 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 57 Sea Zone
Japanese win, taking Java from ANZAC with 1 submarine remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Dutch New Guinea
Japanese attack with 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Dutch New Guinea, round 2 : 1/1 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC win with no units remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 battleship and 1 carrier
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship and 1 carrier in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship and 1 carrier in 54 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship and 1 carrier remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangtung
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/4 hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Kwangtung
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Philippines, round 2 : 2/8 hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 0/3 hits
2 infantry owned by the Americans lost in Philippines
Japanese roll dice for 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Philippines, round 3 : 4/8 hits
Americans roll dice for 1 fighter in Philippines, round 3 : 0/1 hits
1 fighter owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Americans: 1 fighter and 2 infantry
Battle in New South Wales
Japanese attack with 1 artillery, 3 fighters, 4 infantry and 3 tactical_bombers
ANZAC defend with 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 3 fighters, 4 infantry and 3 tactical_bombers in New South Wales, round 2 : 4/11 hits
ANZAC roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in New South Wales, round 2 : 1/5 hits
1 infantry owned by the Japanese, 1 armour owned by the ANZAC, 1 fighter owned by the ANZAC, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers in New South Wales, round 3 : 5/10 hits
ANZAC roll dice for 1 fighter in New South Wales, round 3 : 0/1 hits
1 fighter owned by the ANZAC lost in New South Wales
Japanese captures 19PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 30
Casualties for ANZAC: 1 armour, 1 artillery, 2 fighters and 1 infantry
Casualties for Japanese: 1 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZACNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from New South Wales to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from New South Wales to Queensland
1 fighter moved from Paulau Island to 6 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
2 bombers moved from Philippines to Kiangsi
1 aaGun, 3 artilleries and 5 infantry moved from Hunan to Kiangsi
1 infantry moved from Anhwe to Kiangsi
2 fighters and 1 tactical_bomber moved from Kwangtung to Kiangsi
4 infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kiangsi
1 armour moved from Suiyuyan to JeholPlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 carrier placed in 19 Sea Zone
3 infantry placed in Kiangsu
2 infantry placed in Shantung
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 59 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber
Japanese defend with 1 carrier and 1 fighter
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Japanese roll dice for 1 carrier and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
1 carrier owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 bomber and 2 fighters in 6 Sea Zone, round 3 : 0/3 hits, 1,67 expected hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 bomber and 1 fighter in 6 Sea Zone, round 4 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 5
Casualties for Americans: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 carrier and 1 fighter
Battle in 30 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 30 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 4 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 30 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
1 bomber moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to Korea
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 carrier and 2 destroyers placed in 101 Sea Zone
1 fighter placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans : -3,17
Japanese : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Hunan
1 artillery moved from Yunnan to Hunan
4 infantry moved from Shensi to Suiyuyan
1 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Suiyuyan
1 artillery and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese : 0,50
Japanese : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 mech_infantry moved from Yunnan to Hopei
2 fighters and 1 tactical_bomber moved from Yunnan to HopeiCombat - British
Battle in Hopei
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
British win, taking Hopei from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Hopei to Yunnan
1 infantry moved from Siam to Shan State
1 armour and 1 mech_infantry moved from India to Yunnan
1 submarine moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from Northwest Persia to Persia
1 armour, 3 artilleries, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk
2 mech_infantrys moved from Egypt to Tobruk
2 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from India to West IndiaPlace Units - UK_Pacific
2 artilleries and 6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 2 artilleries and 6 infantryCombat Hit Differential Summary :
British : 0,17
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 2 transports; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 bomber and 1 fighter moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 fighter
French defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 2/2 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 98 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Greece
1 fighter moved from 98 Sea Zone to Greece
4 infantry moved from Algeria to Morocco
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to TunisiaPlace Units - Italians
2 transports placed in 97 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Combat Move - ANZAC
Turn Complete - ANZAC
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 93 PUs;
Germans buy 2 bombers, 1 destroyer, 1 fighter, 15 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
5 submarines moved from 110 Sea Zone to 104 Sea Zone
1 cruiser moved from 110 Sea Zone to 104 Sea Zone
1 battleship moved from 110 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Holland Belgium to 91 Sea Zone
1 bomber moved from Algeria to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
11 infantry moved from Slovakia Hungary to Romania
10 infantry moved from Germany to Poland
1 artillery moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Romania
3 mech_infantrys moved from Slovakia Hungary to Poland
1 armour moved from Slovakia Hungary to Romania
2 armour moved from Slovakia Hungary to PolandCombat - Germans
Battle in 91 Sea Zone
Germans attack with 3 bombers, 1 fighter and 2 tactical_bombers
Americans defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports
1 submarine owned by the Americans Submerged
Germans roll dice for 3 bombers, 1 fighter and 2 tactical_bombers in 91 Sea Zone, round 2 : 5/6 hits
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 2 : 2/4 hits
1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
4 transports owned by the Americans lost in 91 Sea Zone
Germans win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 52
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
Battle in 104 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 5 submarines
Americans defend with 1 cruiser and 1 destroyer
Germans roll dice for 5 submarines in 104 Sea Zone, round 2 : 1/5 hits
Germans roll dice for 1 battleship and 1 cruiser in 104 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 cruiser and 1 destroyer in 104 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 battleship, 1 cruiser and 5 submarines remaining. Battle score for attacker is 20
Casualties for Americans: 1 cruiser and 1 destroyer
Battle in Romania
Germans attack with 1 armour, 1 artillery and 11 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 11 infantry in Romania, round 2 : 5/13 hits
Russians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 armour, 1 artillery and 10 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Poland
Germans attack with 2 armour, 1 artillery, 10 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 armour, 1 artillery, 10 infantry and 3 mech_infantrys in Poland, round 2 : 3/16 hits
Russians roll dice for 1 artillery and 2 infantry in Poland, round 2 : 1/3 hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 2 armour, 1 artillery, 9 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
2 aaGuns moved from Germany to Poland
3 aaGuns moved from Slovakia Hungary to Romania
6 armour moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
5 artilleries moved from United Kingdom to 110 Sea Zone
6 armour, 5 artilleries, 2 infantry and 11 transports moved from 110 Sea Zone to 112 Sea Zone
6 armour, 5 artilleries and 2 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Morocco
3 bombers moved from 91 Sea Zone to Morocco
1 aaGun moved from Holland Belgium to Western GermanyPlace Units - Germans
1 submarine placed in 97 Sea Zone
1 destroyer placed in 112 Sea Zone
1 fighter placed in Western Germany
8 infantry placed in Western Germany
2 infantry placed in Yugoslavia
2 bombers and 5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6
Germans collect 48 PUs (1 lost to blockades); end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 armour, 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Korea to Manchuria
1 infantry moved from Amur to Manchuria
1 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
1 infantry moved from Eastern Poland to Slovakia Hungary
4 armour moved from Western Ukraine to Slovakia Hungary
1 fighter moved from Novgorod to Slovakia HungaryCombat - Russians
Battle in Manchuria
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Iraq
Russians attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 3/5 hits, 2,00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Slovakia Hungary
Russians attack with 4 armour, 1 fighter and 1 infantry
Italians defend with 2 aaGuns, 2 armour, 1 artillery and 1 infantry
AA fire in Slovakia Hungary : 0/1 hits, 0,17 expected hits
Russians roll dice for 4 armour, 1 fighter and 1 infantry in Slovakia Hungary, round 2 : 3/6 hits, 2,67 expected hits
Germans roll dice for 2 aaGuns, 2 armour, 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/4 hits, 1,67 expected hits
1 infantry owned by the Russians, 2 aaGuns owned by the Italians and 1 infantry owned by the Italians lost in Slovakia Hungary
Russians roll dice for 4 armour and 1 fighter in Slovakia Hungary, round 3 : 2/5 hits, 2,50 expected hits
Germans roll dice for 2 armour and 1 artillery in Slovakia Hungary, round 3 : 0/3 hits, 1,33 expected hits
1 artillery owned by the Italians and 1 armour owned by the Italians lost in Slovakia Hungary
Russians roll dice for 4 armour and 1 fighter in Slovakia Hungary, round 4 : 4/5 hits, 2,50 expected hits
Germans roll dice for 1 armour in Slovakia Hungary, round 4 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 armour owned by the Italians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 3 armour and 1 fighter remaining. Battle score for attacker is 20
Casualties for Russians: 1 armour and 1 infantry
Casualties for Italians: 2 aaGuns, 2 armour, 1 artillery and 1 infantryNon Combat Move - Russians
3 infantry moved from Ukraine to Western Ukraine
6 infantry moved from Finland to Karelia
1 armour moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
2 artilleries moved from Baltic States to Belarus
3 infantry moved from Russia to Smolensk
2 fighters moved from Vyborg to Belarus
1 infantry moved from Vyborg to Karelia
1 fighter moved from Slovakia Hungary to Belarus
1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
3 infantry moved from Kansu to Suiyuyan
8 infantry moved from Korea to Manchuria
2 aaGuns moved from Korea to Manchuria
3 infantry moved from Yenisey to TimguskaPlace Units - Russians
3 infantry placed in Novgorod
Russians undo move 1.
1 artillery and 2 infantry placed in Ukraine
4 armour placed in Russia
1 fighter placed in Russia
5 infantry placed in Russia
2 infantry placed in NovgorodTurn Complete - Russians
Russians collect 47 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Northwest Persia: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Russians to Caucasus: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
AA fire in Slovakia Hungary : : -0,17
Germans : -1,50
Russians : 2,67
Neutral_Axis : -1,00
Japanese : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 bombers moved from Kiangsi to Amur
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Korea
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 fighters and 2 tactical_bombers moved from Kiangsi to Manchuria
1 armour moved from Jehol to Manchuria
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 57 Sea Zone to 75 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Manchuria
1 infantry moved from New South Wales to South Australia
Japanese take South Australia from ANZAC
1 infantry moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 fighter and 1 tactical_bomber moved from Queensland to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 battleship moved from 54 Sea Zone to 41 Sea Zone
1 cruiser moved from 45 Sea Zone to 41 Sea Zone
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from Kiangsi to Manchuria
1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 cruiser moved from 45 Sea Zone to 41 Sea Zone
1 battleship moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 infantry moved from Kiangsi to Kwangsi
Japanese take Kwangsi from Chinese
1 artillery and 5 infantry moved from Anhwe to Hopei
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 carrier moved from 54 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Malaya
Battle in Sumatra
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Malaya from UK_Pacific, taking Sumatra from UK_Pacific with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Celebes
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Amur
Japanese attack with 2 bombers
Americans defend with 1 bomber
Japanese roll dice for 2 bombers in Amur, round 2 : 2/2 hits
Russians roll dice for 1 bomber in Amur, round 2 : 0/1 hits
1 bomber owned by the Americans lost in Amur
Japanese win with 2 bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Korea
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 fighter
Japanese roll dice for 1 fighter and 1 tactical_bomber in Korea, round 2 : 2/2 hits
Russians roll dice for 1 fighter in Korea, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Korea
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 fighter
Battle in Manchuria
Japanese attack with 1 armour, 2 artilleries, 4 fighters, 8 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 11 infantry
AA fire in Manchuria : 2/6 hits
2 fighters owned by the Japanese lost in Manchuria
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 8 infantry and 3 tactical_bombers in Manchuria, round 2 : 8/16 hits
Chinese roll dice for 2 aaGuns and 11 infantry in Manchuria, round 2 : 3/11 hits
3 infantry owned by the Japanese, 6 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 5 infantry and 3 tactical_bombers in Manchuria, round 3 : 6/13 hits
Chinese roll dice for 5 infantry in Manchuria, round 3 : 2/5 hits
2 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 2 artilleries, 2 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Russians: 2 aaGuns and 11 infantry
Casualties for Japanese: 2 fighters and 5 infantry
Battle in Hopei
Japanese attack with 1 artillery and 5 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 5 infantry in Hopei, round 2 : 2/6 hits
Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Korea to Japan
2 bombers moved from Amur to Jehol
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 19 Sea Zone
2 fighters and 3 tactical_bombers moved from Manchuria to JeholPlace Units - Japanese
1 destroyer placed in 19 Sea Zone
2 fighters placed in Japan
3 infantry placed in New South Wales
3 infantry placed in Kiangsu
2 infantry placed in Shantung
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,1,4
Japanese collect 48 PUs (6 lost to blockades); end with 48 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers and 1 fighter moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 carrier moved from 101 Sea Zone to 104 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 4 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone
Americans take 54 Sea Zone from Japanese
4 infantry moved from 54 Sea Zone to Queensland
1 armour and 1 artillery moved from 54 Sea Zone to QueenslandCombat - Americans
Battle in Queensland
Battle in 104 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 1 fighter and 1 submarine
Germans defend with 1 battleship, 1 cruiser and 5 submarines
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 carrier, 2 destroyers and 1 fighter in 104 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 5 submarines in 104 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 battleship and 1 cruiser in 104 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
1 submarine owned by the Germans and 1 carrier owned by the Americans lost in 104 Sea Zone
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 destroyers and 1 fighter in 104 Sea Zone, round 3 : 1/3 hits, 1,17 expected hits
Germans roll dice for 4 submarines in 104 Sea Zone, round 3 : 2/4 hits, 0,67 expected hits
Germans roll dice for 1 battleship and 1 cruiser in 104 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
1 submarine owned by the Americans, 1 submarine owned by the Germans and 2 destroyers owned by the Americans lost in 104 Sea Zone
3 submarines owned by the Germans Submerged
Americans roll dice for 1 fighter in 104 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 battleship and 1 cruiser in 104 Sea Zone, round 4 : 2/2 hits, 1,17 expected hits
1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 104 Sea Zone
Germans win, taking Queensland from Japanese with 1 battleship remaining. Battle score for attacker is -24
Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter and 1 submarine
Casualties for Germans: 1 cruiser and 2 submarinesNon Combat Move - Americans
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans : 2,00
Americans : -0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Suiyuyan to Hopei
4 infantry moved from Suiyuyan to Hopei
1 artillery and 1 infantry moved from Hunan to KwangsiCombat - Chinese
Battle in Hopei
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 artillery and 4 infantry
Chinese roll dice for 1 artillery and 4 infantry in Hopei, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 4 infantry in Hopei, round 2 : 0/5 hits, 1,67 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese roll dice for 1 artillery and 4 infantry in Hopei, round 3 : 2/5 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Hopei, round 3 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 artillery and 3 infantry in Hopei, round 4 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Hopei, round 5 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 5 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 6 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Hopei, round 6 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for Chinese: 3 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 artillery and 6 infantry moved from Yunnan to KweichowPlace Units - Chinese
1 artillery and 3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese : 0,17
Japanese : -1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to Malaya
1 mech_infantry moved from Yunnan to Malaya
1 armour moved from Yunnan to Kwangtung
2 fighters and 1 tactical_bomber moved from Yunnan to KwangtungCombat - British
Battle in Kwangtung
British attack with 1 armour, 2 fighters and 1 tactical_bomber
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Kwangtung, round 2 : 3/4 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Malaya
British attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 infantry and 1 mech_infantry in Malaya, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Malaya, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
8 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Shan State
2 fighters and 1 tactical_bomber moved from Kwangtung to Yunnan
2 artilleries and 3 infantry moved from India to Burma
1 infantry moved from Persia to Eastern Persia
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from Egypt to Tobruk
3 mech_infantrys moved from Tobruk to Egypt
1 aaGun moved from Yunnan to Shan State
1 aaGun moved from Yunnan to Shan State
1 aaGun moved from Yunnan to BurmaPlace Units - UK_Pacific
1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,4,3
UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomberCombat Hit Differential Summary :
British : 1,17
Japanese : -1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Libya
4 infantry moved from Morocco to Algeria
1 fighter moved from Greece to Libya
1 bomber moved from Greece to 81 Sea ZoneCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 bomber moved from 81 Sea Zone to Greece
1 aaGun moved from Northern Italy to Southern Italy
2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 aaGun moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 97 Sea Zone to GreecePlace Units - Italians
1 tactical_bomber placed in Southern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 10 infantry; Remaining resources: 4 PUs;Combat Move - Germans
1 fighter moved from Western Germany to Libya
5 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
8 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 armour and 2 mech_infantrys moved from Poland to Novgorod
1 artillery moved from Poland to Baltic States
1 armour moved from Romania to Slovakia Hungary
1 armour moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Slovakia Hungary
6 armour moved from Norway to Finland
Germans take Finland from Russians
6 armour moved from Finland to Karelia
5 artilleries moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 127 Sea Zone
2 artilleries and 2 infantry moved from 127 Sea Zone to Karelia
1 artillery and 1 infantry moved from 127 Sea Zone to Karelia
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from 127 Sea Zone to Novgorod
1 tactical_bomber moved from Morocco to Southern Italy
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from Germany to Ukraine
1 mech_infantry moved from Poland to Slovakia Hungary
1 battleship and 3 submarines moved from 104 Sea Zone to 112 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Germany to Slovakia Hungary
3 bombers moved from Morocco to Western Germany
2 infantry moved from Yugoslavia to Slovakia HungaryCombat - Germans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Novgorod
Germans attack with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Novgorod, round 2 : 2/8 hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Karelia
Germans attack with 6 armour, 3 artilleries and 3 infantry
Russians defend with 7 infantry
Germans roll dice for 6 armour, 3 artilleries and 3 infantry in Karelia, round 2 : 3/12 hits
Russians roll dice for 7 infantry in Karelia, round 2 : 1/7 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans roll dice for 6 armour, 3 artilleries and 2 infantry in Karelia, round 3 : 2/11 hits
Russians roll dice for 4 infantry in Karelia, round 3 : 0/4 hits
2 infantry owned by the Russians lost in Karelia
Germans roll dice for 6 armour, 3 artilleries and 2 infantry in Karelia, round 4 : 5/11 hits
Russians roll dice for 2 infantry in Karelia, round 4 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 6 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 2 infantry
Casualties for Russians: 7 infantry
Battle in Slovakia Hungary
Germans attack with 2 armour, 1 bomber, 8 infantry and 1 mech_infantry
Russians defend with 3 armour
Germans roll dice for 2 armour, 1 bomber, 8 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 3/12 hits
Russians roll dice for 3 armour in Slovakia Hungary, round 2 : 3/3 hits
3 armour owned by the Russians and 3 infantry owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 2 armour, 1 bomber, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Russians: 3 armourNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 3 transports
EDIT: Adding units owned by Germans to 112 Sea Zone: 3 transports
EDIT: Adding units owned by Germans to Norway: 3 artilleries
EDIT: Removing units owned by Germans from United Kingdom: 3 artilleries
EDIT: Turning off Edit Mode
1 bomber moved from Slovakia Hungary to Western Germany
1 bomber moved from Ukraine to Romania
2 aaGuns moved from Poland to Baltic States
1 infantry moved from Greece to Bulgaria
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to NovgorodPlace Units - Germans
1 carrier placed in 97 Sea Zone
1 destroyer placed in 112 Sea Zone
10 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2
Germans collect 54 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 9 artilleries, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - Russians
3 infantry moved from Suiyuyan to Chahar
1 fighter moved from Belarus to 127 Sea Zone
1 infantry moved from Western Ukraine to Eastern Poland
2 fighters moved from Belarus to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 armour and 2 mech_infantrys moved from Iraq to Syria
1 tactical_bomber moved from Caucasus to SyriaCombat - Russians
Battle in 127 Sea Zone
Russians attack with 1 fighter
Germans defend with 6 transports
6 transports owned by the Germans lost in 127 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 42
Casualties for Germans: 6 transports
Battle in Chahar
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Chahar
Russians roll dice for 2 infantry in Chahar, round 4 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Syria
Russians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
Russians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Syria, round 2 : 2/4 hits, 1,50 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Syria
Russians win, taking Syria from Neutral_Axis with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Eastern Poland
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Eastern Poland, round 2 : 1/4 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 aaGuns, 8 artilleries and 20 infantry moved from Western Ukraine to Bessarabia
1 artillery and 2 infantry moved from Ukraine to Bessarabia
3 fighters moved from Eastern Poland to Bessarabia
1 fighter moved from Caucasus to Bessarabia
1 armour, 2 artilleries and 1 infantry moved from Belarus to Smolensk
1 fighter moved from 127 Sea Zone to Smolensk
4 armour and 1 infantry moved from Russia to Smolensk
3 infantry moved from Timguska to Yenisey
1 tactical_bomber moved from Syria to Iraq
4 infantry moved from Russia to SmolenskPlace Units - Russians
1 armour, 8 artilleries and 1 fighter placed in Russia
1 artillery and 2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 38 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUsCombat Hit Differential Summary :
Germans : 0,67
Russians : -0,50
Neutral_Axis : -0,33
Japanese : 0,00





