TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber
Japanese defend with 1 carrier and 1 fighter
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Japanese roll dice for 1 carrier and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
1 carrier owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 bomber and 2 fighters in 6 Sea Zone, round 3 : 0/3 hits, 1,67 expected hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 bomber and 1 fighter in 6 Sea Zone, round 4 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 5
Casualties for Americans: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 carrier and 1 fighter
Battle in 30 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 30 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 4 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 30 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
1 bomber moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to Korea
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 carrier and 2 destroyers placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -3,17
Japanese : -0,67
triplea_42647_Ame4.tsvg