No problem
Drejemester vs GSS round 2
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 9 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone
1 mech_infantry moved from Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
5 artilleries moved from Eastern Poland to Western Ukraine
3 infantry moved from Eastern Poland to Western Ukraine
2 armour and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
2 fighters and 1 tactical_bomber moved from Finland to Novgorod
2 bombers moved from Germany to Belarus
1 bomber moved from Western Germany to Novgorod
1 armour moved from Germany to Eastern Poland
9 mech_infantrys moved from Germany to Eastern PolandCombat - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 9 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone
1 mech_infantry moved from Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
5 artilleries moved from Eastern Poland to Western Ukraine
3 infantry moved from Eastern Poland to Western Ukraine
2 armour and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
2 fighters and 1 tactical_bomber moved from Finland to Novgorod
2 bombers moved from Germany to Belarus
1 bomber moved from Western Germany to Novgorod
1 armour moved from Germany to Eastern Poland
9 mech_infantrys moved from Germany to Eastern PolandCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in Novgorod
Germans attack with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 4/6 hits, 2,67 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians, 1 fighter owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Germans: 1 fighter and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 infantry in Belarus, round 2 : 2/4 hits, 1,67 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in 109 Sea Zone
Germans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer, 2 fighters and 2 transports; French defend with 1 fighter
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 3/5 hits, 3,00 expected hits
British roll dice for 1 destroyer, 3 fighters and 2 transports in 109 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
1 destroyer owned by the British, 1 submarine owned by the Germans, 1 fighter owned by the Germans, 1 fighter owned by the French and 1 fighter owned by the British lost in 109 Sea Zone
Germans roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in 109 Sea Zone, round 3 : 3/4 hits, 2,33 expected hits
British roll dice for 1 fighter and 2 transports in 109 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
2 transports owned by the British, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 109 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Germans: 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for British: 1 destroyer, 2 fighters and 2 transports
Casualties for French: 1 fighter
Battle in 99 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
French defend with 1 destroyer
Germans roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the French and 1 tactical_bomber owned by the Germans lost in 99 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for French: 1 destroyerNon Combat Move - Germans
1 fighter moved from Novgorod to Finland
1 tactical_bomber moved from Novgorod to Eastern Poland
1 aaGun moved from Western Ukraine to Eastern Poland
1 bomber moved from Novgorod to Germany
2 bombers moved from Belarus to Western Ukraine
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
1 bomber moved from 109 Sea Zone to Holland Belgium
1 bomber moved from Holland Belgium to Western Germany
1 fighter moved from 99 Sea Zone to Eastern PolandPlace Units - Germans
1 submarine placed in 112 Sea Zone
1 armour and 9 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : 1,83
British : -0,00
French : 0,67
Russians : 2,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
7 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
2 mech_infantrys moved from Bryansk to Baltic States
4 fighters moved from Bryansk to Baltic States
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
2 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Central Mongolia to Chahar
2 infantry moved from Bryansk to UkraineCombat - Russians
Battle in Novgorod
Russians attack with 8 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 8 infantry in Novgorod, round 2 : 0/8 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 8 infantry in Novgorod, round 3 : 1/8 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 8 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Chahar
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 4 fighters and 2 mech_infantrys
Italians defend with 1 armour and 1 infantry
Russians roll dice for 4 fighters and 2 mech_infantrys in Baltic States, round 2 : 3/6 hits, 2,33 expected hits
Italians roll dice for 1 armour and 1 infantry in Baltic States, round 2 : 2/2 hits, 0,83 expected hits
2 mech_infantrys owned by the Russians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Baltic States
Russians win with 4 fighters remaining. Battle score for attacker is 1
Casualties for Russians: 2 mech_infantrys
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - Russians
4 fighters moved from Baltic States to Smolensk
1 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Caucasus to Volgograd
4 aaGuns, 2 armour, 3 artilleries and 28 infantry moved from Bryansk to Russia
1 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
2 aaGuns and 16 infantry moved from Amur to Buyant-UhaaPlace Units - Russians
2 fighters, 3 infantry and 5 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,6,1,6,1,1,4,4,1,6
Russians collect 33 PUs (3 lost to blockades); end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : -1,00
Italians : 1,17
Russians : -1,50
Japanese : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Manchuria to Chahar
1 bomber moved from Kiangsi to Chahar
1 fighter and 1 tactical_bomber moved from Manchuria to Amur
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Manchuria to Korea
1 armour and 1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsi to Kweichow
1 bomber moved from Kiangsi to Yunnan
5 artilleries and 3 infantry moved from Kiangsi to Kwangtung
3 infantry moved from Kiangsu to Anhwe
1 destroyer moved from 21 Sea Zone to 33 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Kiangsi to Kweichow
1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 battleship moved from 6 Sea Zone to 20 Sea Zone
2 destroyers moved from 6 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 cruiser, 2 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in Sumatra
Battle in Celebes
Battle in Kweichow
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits, 2,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Kweichow
Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Kweichow from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Korea
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Korea, round 2 : 2/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
Chinese defend with 1 fighter
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits, 1,83 expected hits
Chinese roll dice for 1 fighter in Yunnan, round 2 : 1/1 hits, 0,67 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Chinese lost in Yunnan
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 tactical_bomber
Casualties for Chinese: 1 fighter
Battle in Amur
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Chahar, round 2 : 3/5 hits, 2,17 expected hits
Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Chahar
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 3 infantry
Battle in Kwangtung
Japanese attack with 5 artilleries and 5 infantry
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship in Kwangtung, round 2 : 1/1 hits, 0,67 expected hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 5 artilleries and 4 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from Yunnan to Anhwe
1 bomber moved from Yunnan to Kiangsu
1 fighter moved from Kweichow to Kiangsu
1 tactical_bomber moved from Kweichow to Kiangsu
1 fighter moved from Kweichow to Kiangsu
1 bomber moved from Chahar to Japan
1 fighter moved from Korea to 20 Sea Zone
1 tactical_bomber moved from Chahar to Kiangsu
1 fighter moved from Chahar to Kiangsu
1 fighter and 1 tactical_bomber moved from Amur to Japan
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 aaGun moved from 20 Sea Zone to KwangtungPlace Units - Japanese
3 infantry placed in Kiangsu
1 carrier and 1 submarine placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,3,4,5,4,2,5,2,1,3
Japanese collect 48 PUs (1 lost to blockades); end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Chinese : 1,67
UK_Pacific : 0,67
Russians : -0,67
Japanese : 1,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers and 3 fighters; Remaining resources: 5 PUs;Combat Move - Americans
2 infantry and 1 marine moved from Brazil to 86 Sea Zone
1 cruiser, 2 infantry, 1 marine and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
1 bomber moved from British Guiana to Gibraltar
1 transport moved from 26 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from Midway to 25 Sea Zone
1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
6 fighters moved from 26 Sea Zone to Hawaiian IslandsCombat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 1 bomber, 3 infantry and 1 marine
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 1 bomber, 3 infantry and 1 marine in Gibraltar, round 2 : 2/6 hits, 2,00 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 1 bomber, 2 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in Hawaiian Islands
Americans attack with 1 armour, 6 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 6 fighters, 2 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 3/10 hits, 4,00 expected hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 armour, 6 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
6 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Western United States to Midway
1 bomber moved from Gibraltar to British GuianaPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Italians : 0,33
Americans : -0,50
Japanese : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 1 PUs;Combat Move - Chinese
3 artilleries and 15 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Battle in Kwangtung
Chinese attack with 3 artilleries and 15 infantry
Japanese defend with 1 aaGun, 5 artilleries, 1 harbour and 4 infantry
Chinese roll dice for 3 artilleries and 15 infantry in Kwangtung, round 2 : 7/18 hits, 4,00 expected hits
Japanese roll dice for 1 aaGun, 5 artilleries and 4 infantry in Kwangtung, round 2 : 3/9 hits, 3,00 expected hits
4 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 3 artilleries and 12 infantry in Kwangtung, round 3 : 3/15 hits, 3,50 expected hits
Japanese roll dice for 3 artilleries in Kwangtung, round 3 : 0/3 hits, 1,00 expected hits
3 artilleries owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 3 artilleries and 12 infantry remaining. Battle score for attacker is 28
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 aaGun, 5 artilleries and 4 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery placed in HunanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese : 2,50
Japanese : -1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers and 3 fighters; Remaining resources: 5 PUs;Combat Move - Americans
2 infantry and 1 marine moved from Brazil to 86 Sea Zone
1 cruiser, 2 infantry, 1 marine and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
1 bomber moved from British Guiana to Gibraltar
1 transport moved from 26 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from Midway to 25 Sea Zone
1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
6 fighters moved from 26 Sea Zone to Hawaiian IslandsCombat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 1 bomber, 3 infantry and 1 marine
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 1 bomber, 3 infantry and 1 marine in Gibraltar, round 2 : 2/6 hits, 2,00 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 1 bomber, 2 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in Hawaiian Islands
Americans attack with 1 armour, 6 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 6 fighters, 2 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 3/10 hits, 4,00 expected hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 armour, 6 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
6 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Western United States to Midway
1 bomber moved from Gibraltar to British GuianaPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 1 PUs;Combat Move - Chinese
3 artilleries and 15 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Battle in Kwangtung
Chinese attack with 3 artilleries and 15 infantry
Japanese defend with 1 aaGun, 5 artilleries, 1 harbour and 4 infantry
Chinese roll dice for 3 artilleries and 15 infantry in Kwangtung, round 2 : 7/18 hits, 4,00 expected hits
Japanese roll dice for 1 aaGun, 5 artilleries and 4 infantry in Kwangtung, round 2 : 3/9 hits, 3,00 expected hits
4 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 3 artilleries and 12 infantry in Kwangtung, round 3 : 3/15 hits, 3,50 expected hits
Japanese roll dice for 3 artilleries in Kwangtung, round 3 : 0/3 hits, 1,00 expected hits
3 artilleries owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 3 artilleries and 12 infantry remaining. Battle score for attacker is 28
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 aaGun, 5 artilleries and 4 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery placed in HunanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUsPurchase Units - British
British repair damage of 3x harbour; Remaining resources: 39 PUs;
British buy 1 airfield, 1 factory_minor, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 artillery moved from Libya to Tunisia
British take Tunisia from Italians
1 mech_infantry moved from Tobruk to Tunisia
2 mech_infantrys moved from Shan State to Kweichow
1 artillery moved from Szechwan to KweichowCombat - British
Battle in Kweichow
British attack with 1 artillery and 2 mech_infantrys
Japanese defend with 1 artillery
British roll dice for 1 artillery and 2 mech_infantrys in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 2 mech_infantrys in Kweichow, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
3 aaGuns moved from Kwangsi to Kwangtung
3 artilleries moved from Burma to Yunnan
2 infantry moved from French Indo China to Shan State
2 armour and 2 mech_infantrys moved from India to Yunnan
1 artillery and 3 infantry moved from Kwangsi to Hunan
3 fighters and 1 tactical_bomber moved from Kwangsi to Hunan
2 fighters moved from Malta to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 bomber and 1 fighter moved from Malta to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Syria to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-JordanPlace Units - British
1 factory_minor placed in Iraq
1 armour and 1 mech_infantry placed in Persia
1 transport placed in 81 Sea Zone
1 airfield placed in GibraltarTurn Complete - British
British collect 36 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
2 armour and 1 fighter placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1,3,4,1
UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 2 armour and 1 fighterCombat Hit Differential Summary :
Italians : 0,33
British : -0,67
Americans : -0,50
Chinese : 2,50
Japanese : -2,33 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from 95 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 fighter moved from 95 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Western Ukraine to BryanskCombat - Italians
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from 95 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 fighter moved from 95 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Western Ukraine to BryanskCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 carrier, 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 2 destroyers
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber, 1 carrier, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
British roll dice for 2 destroyers in 98 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
2 destroyers owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 carrier, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 submarine
Casualties for British: 2 destroyers
Battle in Bryansk
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 2 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Bryansk
Italians roll dice for 1 armour and 1 artillery in Bryansk, round 3 : 2/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 tactical_bomber moved from 98 Sea Zone to GreecePlace Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : 0,33
British : 0,33
Russians : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to French Equatorial AfricaCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
ANZAC : 0,67
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to French Equatorial AfricaCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 11 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Ukraine to Smolensk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
1 fighter moved from Finland to Smolensk
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 artillery moved from Western Ukraine to Ukraine
2 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Germany to Smolensk
1 bomber moved from Western Germany to Smolensk
5 mech_infantrys moved from Western Ukraine to Smolensk
1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Western Ukraine to Ukraine
10 armour, 12 artilleries, 22 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
1 infantry moved from Southern France to France
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 armour and 9 mech_infantrys moved from Germany to Eastern PolandCombat - Germans
Battle in Smolensk
Germans attack with 4 bombers, 2 fighters, 5 mech_infantrys and 1 tactical_bomber
Russians defend with 4 fighters and 2 infantry
Germans roll dice for 4 bombers, 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 7/12 hits, 5,17 expected hits
Russians roll dice for 4 fighters and 2 infantry in Smolensk, round 2 : 4/6 hits, 3,33 expected hits
2 infantry owned by the Russians, 4 fighters owned by the Russians and 4 mech_infantrys owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 4 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 4 fighters and 2 infantry
Battle in Ukraine
Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ukraine, round 2 : 1/4 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 artillery and 1 mech_infantry in Ukraine, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Ukraine, round 4 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 aaGuns moved from Western Ukraine to Bryansk
1 aaGun moved from Eastern Poland to Western Ukraine
4 bombers moved from Smolensk to Bryansk
1 fighter moved from Smolensk to Bryansk
1 tactical_bomber moved from Smolensk to Western Ukraine
1 fighter moved from Smolensk to Western UkrainePlace Units - Germans
1 submarine placed in 112 Sea Zone
1 bomber and 1 mech_infantry placed in Western Germany
10 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUsCombat Hit Differential Summary :
Germans : 2,50
Russians : 2,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 fighter and 12 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Russia to Rostov
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Italians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
2 fighters moved from Russia to Rostov
1 infantry moved from Novgorod to Belarus
1 infantry moved from Russia to Tambov
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
15 infantry moved from Buyant-Uhaa to ManchuriaCombat - Russians
Battle in Manchuria
Russians attack with 15 infantry
Japanese defend with 1 aaGun, 1 artillery and 6 infantry
Russians roll dice for 15 infantry in Manchuria, round 2 : 1/15 hits, 2,50 expected hits
Japanese roll dice for 1 aaGun, 1 artillery and 6 infantry in Manchuria, round 2 : 2/7 hits, 2,33 expected hits
2 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 13 infantry in Manchuria, round 3 : 0/13 hits, 2,17 expected hits
Japanese roll dice for 1 artillery and 6 infantry in Manchuria, round 3 : 2/7 hits, 2,33 expected hits
2 infantry owned by the Russians lost in Manchuria
Russians roll dice for 11 infantry in Manchuria, round 4 : 0/11 hits, 1,83 expected hits
Japanese roll dice for 1 artillery and 6 infantry in Manchuria, round 4 : 1/7 hits, 2,33 expected hits
1 infantry owned by the Russians lost in Manchuria
10 infantry owned by the Russians retreated to Buyant-Uhaa
Japanese win with 1 artillery and 6 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 5 infantry
Casualties for Japanese: 1 aaGun
Battle in Rostov
Russians attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Rostov, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/4 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
2 fighters moved from Rostov to RussiaPlace Units - Russians
1 fighter and 9 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 29 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : 0,33
Russians : -4,33
Japanese : -2,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 5 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 battleship, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 20 Sea Zone to 44 Sea Zone
2 destroyers moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
2 infantry moved from Anhwe to Kweichow
1 fighter moved from Anhwe to Kweichow
1 tactical_bomber moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
1 bomber moved from Kiangsu to Kweichow
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from Kiangsu to Japan
1 infantry moved from Anhwe to Jehol
1 infantry moved from Kiangsu to Anhwe
1 artillery and 6 infantry moved from Manchuria to Jehol
1 battleship moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 fighter moved from Kiangsu to KweichowCombat - Japanese
Battle in Java
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking Java from Dutch with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Jehol
Japanese attack with 2 artilleries and 8 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries and 8 infantry in Jehol, round 2 : 4/10 hits, 2,33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 artillery and 2 mech_infantrys
Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 2/8 hits, 3,83 expected hits
Chinese roll dice for 1 artillery and 2 mech_infantrys in Kweichow, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Kweichow
Japanese roll dice for 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 3 : 3/7 hits, 3,67 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Kweichow
Japanese win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 2 mech_infantrysNon Combat Move - Japanese
3 fighters moved from Kweichow to Kiangsu
1 bomber moved from Kweichow to Kiangsu
2 tactical_bombers moved from Kweichow to Kiangsu
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from 25 Sea Zone to JapanPlace Units - Japanese
3 infantry placed in Kiangsu
2 artilleries, 2 infantry and 1 tactical_bomber placed in Japan
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Americans : -0,33
ANZAC : 0,83
Chinese : 1,33
Japanese : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 5 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 91 Sea Zone to Morocco
1 bomber moved from British Guiana to Morocco
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to 25 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 3 carriers, 2 destroyers, 6 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Caroline Islands
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Caroline Islands, round 3 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in Morocco
Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 marine
Italians defend with 3 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 marine in Morocco, round 2 : 1/5 hits, 1,83 expected hits
Italians roll dice for 3 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Morocco, round 3 : 1/4 hits, 1,67 expected hits
Italians roll dice for 2 infantry and 1 mech_infantry in Morocco, round 3 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Morocco, round 4 : 2/4 hits, 1,67 expected hits
Italians roll dice for 1 infantry and 1 mech_infantry in Morocco, round 4 : 2/2 hits, 0,67 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 bomber and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Italians: 3 infantry and 1 mech_infantryNon Combat Move - Americans
1 bomber moved from Morocco to British Guiana
2 fighters moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Italians : 0,00
Americans : -2,00
Japanese : -0,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Anhwe
1 artillery and 1 infantry moved from Hunan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
3 artilleries and 3 infantry moved from Kwangtung to KiangsiPlace Units - Chinese
2 artilleries and 1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese : 0,17
Japanese : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 5 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 91 Sea Zone to Morocco
1 bomber moved from British Guiana to Morocco
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to 25 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 3 carriers, 2 destroyers, 6 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Caroline Islands
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Caroline Islands, round 3 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in Morocco
Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 marine
Italians defend with 3 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 marine in Morocco, round 2 : 1/5 hits, 1,83 expected hits
Italians roll dice for 3 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Morocco, round 3 : 1/4 hits, 1,67 expected hits
Italians roll dice for 2 infantry and 1 mech_infantry in Morocco, round 3 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Morocco, round 4 : 2/4 hits, 1,67 expected hits
Italians roll dice for 1 infantry and 1 mech_infantry in Morocco, round 4 : 2/2 hits, 0,67 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 bomber and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Italians: 3 infantry and 1 mech_infantryNon Combat Move - Americans
1 bomber moved from Morocco to British Guiana
2 fighters moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Anhwe
1 artillery and 1 infantry moved from Hunan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
3 artilleries and 3 infantry moved from Kwangtung to KiangsiPlace Units - Chinese
2 artilleries and 1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsPurchase Units - British
British buy 2 armour, 2 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 artillery moved from Tunisia to Algeria
British take Algeria from Italians
2 fighters moved from Egypt to 98 Sea Zone
1 bomber moved from Egypt to 98 Sea Zone
3 fighters moved from Gibraltar to 98 Sea Zone
1 artillery and 3 infantry moved from Hunan to Anhwe
2 armour and 2 mech_infantrys moved from Yunnan to Hopei
3 artilleries moved from Yunnan to Hunan
1 marine moved from India to 39 Sea Zone
1 battleship and 1 marine moved from 39 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
1 fighter moved from India to Caucasus
3 fighters and 1 tactical_bomber moved from Hunan to Kazakhstan
1 armour and 1 mech_infantry moved from Persia to Caucasus
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Caucasus
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Alexandria to Egypt
1 infantry moved from Iraq to Northwest Persia
2 armour moved from India to YunnanCombat - British
Battle in Sumatra
Battle in Hopei
British attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 armour and 2 mech_infantrys in Hopei, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hopei
British win, taking Sumatra from Japanese, taking Hopei from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 98 Sea Zone
British attack with 1 bomber and 5 fighters
Italians defend with 1 carrier and 2 fighters
British roll dice for 1 bomber and 5 fighters in 98 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits
Italians roll dice for 1 carrier and 2 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
1 fighter owned by the British and 1 carrier owned by the Italians lost in 98 Sea Zone
British roll dice for 1 bomber and 4 fighters in 98 Sea Zone, round 3 : 2/5 hits, 2,67 expected hits
Italians roll dice for 2 fighters in 98 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
2 fighters owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 16
Casualties for British: 2 fighters
Casualties for Italians: 1 carrier and 2 fightersNon Combat Move - British
1 bomber moved from 98 Sea Zone to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from 98 Sea Zone to Caucasus
1 fighter moved from 98 Sea Zone to EgyptPlace Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Iraq
1 armour, 1 infantry and 1 mech_infantry placed in Persia
1 destroyer placed in 98 Sea Zone
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
British collect 35 PUs (2 lost to blockades); end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
1 fighter and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Some Units in India change ownership: 1 fighter and 2 mech_infantrysCombat Hit Differential Summary :
Italians : -1,00
British : -1,17
Americans : -2,00
Chinese : 0,17
Japanese : 0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 5 PUs;Combat Move - Italians
1 armour and 1 artillery moved from Bryansk to Rostov
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Greece to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to RostovCombat - Italians
Battle in Gibraltar
Battle in 98 Sea Zone
Italians attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking Gibraltar from British with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Rostov
Italians attack with 1 armour, 1 artillery and 1 bomber
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery and 1 bomber in Rostov, round 2 : 1/3 hits, 1,50 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
1 bomber moved from Rostov to UkrainePlace Units - Italians
1 carrier placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Italians : -0,83
British : -0,33
Russians : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 fighter and 2 infantry moved from New South Wales to Queensland
1 infantry moved from French Equatorial Africa to French Central Africa
ANZAC take French Central Africa from Neutral_Axis
1 fighter moved from Queensland to Caroline IslandsCombat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 fighter and 2 infantry moved from New South Wales to Queensland
1 infantry moved from French Equatorial Africa to French Central Africa
ANZAC take French Central Africa from Neutral_Axis
1 fighter moved from Queensland to Caroline IslandsCombat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :