FYI, I’m going to be on travel the next three days and not sure how much internet access I’ll have. Might not be able to post until Thursday.
No problem, have a good trip - thanks for the heads-up.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 mech_infantry moved from Ukraine to Romania
1 mech_infantry moved from Ukraine to Romania
1 tactical_bomber moved from Western Ukraine to Romania
1 artillery moved from Bessarabia to Romania
1 armour and 2 mech_infantrys moved from Bessarabia to Slovakia Hungary
2 mech_infantrys moved from Novgorod to Poland
1 artillery moved from Eastern Poland to Poland
1 mech_infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
11 infantry moved from Szechwan to Kweichow
2 mech_infantrys moved from Szechwan to Kweichow
2 fighters moved from Burma to Kweichow
1 mech_infantry moved from Novgorod to Poland
11 armour, 5 artilleries, 7 infantry and 2 mech_infantrys moved from Eastern Poland to Slovakia Hungary
3 armour moved from Eastern Poland to Slovakia Hungary
1 mech_infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 mech_infantry moved from Ukraine to Romania
1 mech_infantry moved from Ukraine to Romania
1 tactical_bomber moved from Western Ukraine to Romania
1 artillery moved from Bessarabia to Romania
1 armour and 2 mech_infantrys moved from Bessarabia to Slovakia Hungary
2 mech_infantrys moved from Novgorod to Poland
1 artillery moved from Eastern Poland to Poland
1 mech_infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
11 infantry moved from Szechwan to Kweichow
2 mech_infantrys moved from Szechwan to Kweichow
2 fighters moved from Burma to Kweichow
1 mech_infantry moved from Novgorod to Poland
11 armour, 5 artilleries, 7 infantry and 2 mech_infantrys moved from Eastern Poland to Slovakia Hungary
3 armour moved from Eastern Poland to Slovakia Hungary
1 mech_infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
Combat - Russians
Battle in Kweichow
Russians attack with 2 fighters, 11 infantry and 2 mech_infantrys
Japanese defend with 1 mech_infantry
Russians roll dice for 2 fighters, 11 infantry and 2 mech_infantrys in Kweichow, round 2 : 2/15 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Russians win, taking Kweichow from Japanese with 2 fighters, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Romania
Russians attack with 1 artillery, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 2/4 hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 15 armour, 5 artilleries, 7 infantry and 4 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 15 armour, 5 artilleries, 7 infantry and 4 mech_infantrys in Slovakia Hungary, round 2 : 16/31 hits
Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 15 armour, 5 artilleries, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 1 artillery and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 mech_infantrys in Poland, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Poland
Russians roll dice for 1 artillery and 2 mech_infantrys in Poland, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 2 mech_infantrys in Poland, round 4 : 1/3 hits
Germans roll dice for 1 infantry in Poland, round 4 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Russians
4 aaGuns moved from Eastern Poland to Slovakia Hungary
1 mech_infantry moved from Bessarabia to Slovakia Hungary
3 mech_infantrys moved from Western Ukraine to Slovakia Hungary
1 mech_infantry moved from Baltic States to Slovakia Hungary
3 mech_infantrys moved from Ukraine to Eastern Poland
1 mech_infantry moved from Timguska to Kansu
1 mech_infantry moved from Volgograd to Sikang
2 fighters moved from Kweichow to Burma
1 tactical_bomber moved from Romania to Eastern Poland
Place Units - Russians
2 armour and 1 mech_infantry placed in Western Ukraine
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 41 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 59 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 mech_infantry moved from Ukraine to Romania
1 mech_infantry moved from Ukraine to Romania
1 tactical_bomber moved from Western Ukraine to Romania
1 artillery moved from Bessarabia to Romania
1 armour and 2 mech_infantrys moved from Bessarabia to Slovakia Hungary
2 mech_infantrys moved from Novgorod to Poland
1 artillery moved from Eastern Poland to Poland
1 mech_infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
11 infantry moved from Szechwan to Kweichow
2 mech_infantrys moved from Szechwan to Kweichow
2 fighters moved from Burma to Kweichow
1 mech_infantry moved from Novgorod to Poland
11 armour, 5 artilleries, 7 infantry and 2 mech_infantrys moved from Eastern Poland to Slovakia Hungary
3 armour moved from Eastern Poland to Slovakia Hungary
1 mech_infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
Combat - Russians
Battle in Kweichow
Russians attack with 2 fighters, 11 infantry and 2 mech_infantrys
Japanese defend with 1 mech_infantry
Russians roll dice for 2 fighters, 11 infantry and 2 mech_infantrys in Kweichow, round 2 : 2/15 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Russians win, taking Kweichow from Japanese with 2 fighters, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Romania
Russians attack with 1 artillery, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 2/4 hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 15 armour, 5 artilleries, 7 infantry and 4 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 15 armour, 5 artilleries, 7 infantry and 4 mech_infantrys in Slovakia Hungary, round 2 : 16/31 hits
Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 15 armour, 5 artilleries, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 1 artillery and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 mech_infantrys in Poland, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Poland
Russians roll dice for 1 artillery and 2 mech_infantrys in Poland, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 2 mech_infantrys in Poland, round 4 : 1/3 hits
Germans roll dice for 1 infantry in Poland, round 4 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Russians
4 aaGuns moved from Eastern Poland to Slovakia Hungary
1 mech_infantry moved from Bessarabia to Slovakia Hungary
3 mech_infantrys moved from Western Ukraine to Slovakia Hungary
1 mech_infantry moved from Baltic States to Slovakia Hungary
3 mech_infantrys moved from Ukraine to Eastern Poland
1 mech_infantry moved from Timguska to Kansu
1 mech_infantry moved from Volgograd to Sikang
2 fighters moved from Kweichow to Burma
1 tactical_bomber moved from Romania to Eastern Poland
Place Units - Russians
2 armour and 1 mech_infantry placed in Western Ukraine
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 41 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Szechwan: 2 aaGuns
EDIT: Adding units owned by Russians to Kweichow: 2 aaGuns
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 8 armour, 1 carrier and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
3 mech_infantrys moved from Shantung to Kweichow
2 mech_infantrys moved from Hopei to Kweichow
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kwangsi to Kweichow
4 bombers moved from French Indo China to Kweichow
1 tactical_bomber moved from Hunan to Kweichow
1 fighter moved from Kwangsi to Kweichow
1 bomber moved from Anhwe to Kweichow
1 fighter moved from French Indo China to Kweichow
2 fighters moved from 36 Sea Zone to Kweichow
1 bomber moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from French Indo China to Shan State
1 artillery and 1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Malaya
3 bombers moved from Japan to Kweichow
Combat - Japanese
Battle in Malaya
Battle in Shan State
Japanese attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 artillery and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 mech_infantrys in Yunnan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 9 bombers, 4 fighters, 7 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns, 11 infantry and 2 mech_infantrys
AA fire in Kweichow : 0/6 hits
Japanese roll dice for 9 bombers, 4 fighters, 7 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 15/21 hits
Chinese roll dice for 2 aaGuns, 11 infantry and 2 mech_infantrys in Kweichow, round 2 : 4/13 hits
2 mech_infantrys owned by the Russians, 11 infantry owned by the Russians, 4 mech_infantrys owned by the Japanese and 2 aaGuns owned by the Russians lost in Kweichow
Japanese win, taking Kweichow from Chinese with 9 bombers, 4 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Russians: 2 aaGuns, 11 infantry and 2 mech_infantrys
Casualties for Japanese: 4 mech_infantrys
Non Combat Move - Japanese
2 mech_infantrys moved from Kwangtung to Yunnan
5 armour and 3 mech_infantrys moved from French Indo China to Yunnan
1 aaGun moved from Hunan to Yunnan
2 fighters and 1 tactical_bomber moved from Kweichow to French Indo China
9 bombers moved from Kweichow to French Indo China
2 fighters moved from Kweichow to Anhwe
1 infantry moved from Amur to Buryatia
2 battleships, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 37 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 transport moved from 36 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Buryatia
Place Units - Japanese
1 carrier placed in 6 Sea Zone
3 armour placed in French Indo China
3 armour placed in Kwangtung
2 armour and 1 mech_infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 65 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 bombers and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
4 bombers moved from United Kingdom to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
Intercept bombing Raid?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 bombers and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
4 bombers moved from United Kingdom to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
Combat - Americans
Air Battle in Western Germany
Americans attacks with 6 units heading to Western Germany
Germans launches 1 interceptors out of Western Germany
Attackers Fire, : 0/6 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/1 hits
1 tactical_bomber killed by AA
AA fire in Western Germany : 1/4 hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 4,7,7 and causes: 18 damage to unit: factory_major
Bombing raid in Western Germany causes 18 damage total.
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 54 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 3 fighters in 54 Sea Zone, round 3 : 2/4 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Cleaning up after air battles
Non Combat Move - Americans
3 fighters moved from 54 Sea Zone to Queensland
1 fighter moved from Western Germany to Slovakia Hungary
3 bombers moved from Western Germany to Slovakia Hungary
6 bombers moved from Western United States to Queensland
Place Units - Americans
5 bombers placed in Western United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kansu to Shensi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kansu to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Norway to 112 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 artillery moved from Burma to Shan State
5 fighters and 1 tactical_bomber moved from Burma to Shan State
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 bombers and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
4 bombers moved from United Kingdom to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
Combat - Americans
Air Battle in Western Germany
Americans attacks with 6 units heading to Western Germany
Germans launches 1 interceptors out of Western Germany
Attackers Fire, : 0/6 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/1 hits
1 tactical_bomber killed by AA
AA fire in Western Germany : 1/4 hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 4,7,7 and causes: 18 damage to unit: factory_major
Bombing raid in Western Germany causes 18 damage total.
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 54 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 3 fighters in 54 Sea Zone, round 3 : 2/4 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Cleaning up after air battles
Non Combat Move - Americans
3 fighters moved from 54 Sea Zone to Queensland
1 fighter moved from Western Germany to Slovakia Hungary
3 bombers moved from Western Germany to Slovakia Hungary
6 bombers moved from Western United States to Queensland
Place Units - Americans
5 bombers placed in Western United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kansu to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 3 artilleries and 3 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Norway to 112 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 artillery moved from Burma to Shan State
5 fighters and 1 tactical_bomber moved from Burma to Shan State
Combat - British
Battle in Normandy Bordeaux
British attack with 2 armour, 1 artillery, 6 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
British roll dice for 2 armour, 1 artillery, 6 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/10 hits
Germans roll dice for 3 mech_infantrys in Normandy Bordeaux, round 2 : 2/3 hits
2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/8 hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 mech_infantrys
Casualties for British: 2 infantry
Battle in Shan State
British attack with 1 armour, 1 artillery, 5 fighters and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 1 artillery, 5 fighters and 1 tactical_bomber in Shan State, round 2 : 4/8 hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - British
5 fighters and 1 tactical_bomber moved from Shan State to India
2 aaGuns, 2 armour and 3 artilleries moved from Burma to India
2 mech_infantrys moved from West India to India
2 mech_infantrys moved from Persia to West India
3 fighters moved from Egypt to Persia
1 mech_infantry moved from Alexandria to Trans-Jordan
3 fighters moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - British
3 artilleries placed in United Kingdom
3 fighters placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,4
British collect 36 PUs (2 lost to blockades); end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,4,6,2,4,5,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,5,2,2
Italians collect 0 PUs (8 lost to blockades); end with 2 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Burma to India
3 infantry moved from New South Wales to Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,5
ANZAC collect 10 PUs; end with 20 PUs
Combat Move - French
1 infantry moved from Alexandria to Egypt
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 20x factory_major; Remaining resources: 17 PUs;
Germans buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from France to Normandy Bordeaux
3 infantry moved from Southern France to Normandy Bordeaux
2 bombers and 1 fighter moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Bulgaria to Romania
2 armour and 1 mech_infantry moved from Greece to Romania
Combat - Germans
Battle in Romania
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 artillery and 2 mech_infantrys
Germans roll dice for 2 armour and 2 mech_infantrys in Romania, round 2 : 3/4 hits
Russians roll dice for 1 artillery and 2 mech_infantrys in Romania, round 2 : 2/3 hits
2 mech_infantrys owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 2 mech_infantrys
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 bombers, 1 fighter and 5 infantry
British defend with 2 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 5 infantry in Normandy Bordeaux, round 2 : 3/9 hits
British roll dice for 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/8 hits
3 infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 3/6 hits
British roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/5 hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Normandy Bordeaux, round 4 : 0/5 hits
British roll dice for 2 armour in Normandy Bordeaux, round 4 : 2/2 hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux
retreated to Normandy Bordeaux
British win with 2 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 5 infantry
Casualties for British: 1 artillery, 4 infantry and 1 mech_infantry
Non Combat Move - Germans
2 bombers and 1 fighter moved from Normandy Bordeaux to Western Germany
3 aaGuns, 4 armour, 2 bombers, 1 fighter, 2 infantry and 14 mech_infantrys moved from Western Germany to Germany
13 mech_infantrys moved from Greater Southern Germany to Germany
Place Units - Germans
5 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,6,5,4
Germans collect 30 PUs (4 lost to blockades); end with 32 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 bomber, 1 factory_minor, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Russians converts factory_major into different units
1 armour moved from Slovakia Hungary to Northern Italy
Russians take Yugoslavia from Germans
Russians take Northern Italy from Italians
1 armour moved from Slovakia Hungary to Western Germany
Russians take Greater Southern Germany from Germans
Russians take Western Germany from Germans
1 armour moved from Slovakia Hungary to Albania
Russians take Albania from Italians
3 mech_infantrys moved from Ukraine to Romania
1 tactical_bomber moved from Eastern Poland to Romania
1 armour moved from Western Ukraine to Romania
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 bomber, 1 factory_minor, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Russians converts factory_major into different units
1 armour moved from Slovakia Hungary to Northern Italy
Russians take Yugoslavia from Germans
Russians take Northern Italy from Italians
1 armour moved from Slovakia Hungary to Western Germany
Russians take Greater Southern Germany from Germans
Russians take Western Germany from Germans
1 armour moved from Slovakia Hungary to Albania
Russians take Albania from Italians
3 mech_infantrys moved from Ukraine to Romania
1 tactical_bomber moved from Eastern Poland to Romania
1 armour moved from Western Ukraine to Romania
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
Combat - Russians
Battle in Romania
Russians attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour
Russians roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 3/5 hits
Germans roll dice for 2 armour in Romania, round 2 : 2/2 hits
2 mech_infantrys owned by the Russians and 2 armour owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 armour
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Russians
1 tactical_bomber moved from Romania to Slovakia Hungary
1 mech_infantry moved from Western Ukraine to Slovakia Hungary
3 mech_infantrys moved from Eastern Poland to Slovakia Hungary
1 armour moved from Western Ukraine to Slovakia Hungary
1 artillery moved from Poland to Slovakia Hungary
1 mech_infantry moved from Vyborg to Baltic States
1 infantry moved from Slovakia Hungary to Greater Southern Germany
1 mech_infantry moved from Slovakia Hungary to Albania
3 mech_infantrys moved from Volgograd to Northwest Persia
Place Units - Russians
1 bomber placed in Russia
3 mech_infantrys placed in Western Ukraine
2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
1 factory_minor placed in Slovakia Hungary
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 58 PUs; end with 58 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 63 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 87 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 bomber, 1 factory_minor, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Russians converts factory_major into different units
1 armour moved from Slovakia Hungary to Northern Italy
Russians take Yugoslavia from Germans
Russians take Northern Italy from Italians
1 armour moved from Slovakia Hungary to Western Germany
Russians take Greater Southern Germany from Germans
Russians take Western Germany from Germans
1 armour moved from Slovakia Hungary to Albania
Russians take Albania from Italians
3 mech_infantrys moved from Ukraine to Romania
1 tactical_bomber moved from Eastern Poland to Romania
1 armour moved from Western Ukraine to Romania
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
Combat - Russians
Battle in Romania
Russians attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour
Russians roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 3/5 hits
Germans roll dice for 2 armour in Romania, round 2 : 2/2 hits
2 mech_infantrys owned by the Russians and 2 armour owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 armour
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Russians
1 tactical_bomber moved from Romania to Slovakia Hungary
1 mech_infantry moved from Western Ukraine to Slovakia Hungary
3 mech_infantrys moved from Eastern Poland to Slovakia Hungary
1 armour moved from Western Ukraine to Slovakia Hungary
1 artillery moved from Poland to Slovakia Hungary
1 mech_infantry moved from Vyborg to Baltic States
1 infantry moved from Slovakia Hungary to Greater Southern Germany
1 mech_infantry moved from Slovakia Hungary to Albania
3 mech_infantrys moved from Volgograd to Northwest Persia
Place Units - Russians
1 bomber placed in Russia
3 mech_infantrys placed in Western Ukraine
2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
1 factory_minor placed in Slovakia Hungary
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 58 PUs; end with 58 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 63 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Burma: 2 fighters
EDIT: Removing units owned by Russians from Burma: 1 infantry
EDIT: Adding units owned by Russians to India: 2 fighters and 1 infantry
EDIT: Turning off Edit Mode
Don’t forget our game :lol:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 65 PUs;
Japanese buy 1 armour, 5 mech_infantrys, 4 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 mech_infantry moved from Malaya to 37 Sea Zone
1 mech_infantry and 1 transport moved from 37 Sea Zone to 75 Sea Zone
3 armour moved from French Indo China to Shan State
1 artillery and 1 mech_infantry moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Kweichow to Shensi
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Kweichow to Shensi
1 infantry moved from Buryatia to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from Buryatia to Yakut S.S.R.
4 mech_infantrys moved from Yunnan to Shan State
4 armour moved from Yunnan to Shan State
1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 armour moved from Yunnan to Szechwan
1 bomber moved from French Indo China to Kansu
2 bombers moved from French Indo China to Kansu
1 fighter moved from Anhwe to Shensi
1 fighter moved from Anhwe to Hopei
1 bomber moved from French Indo China to Szechwan
1 bomber moved from French Indo China to Burma
1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Gilbert Islands
1 bomber moved from French Indo China to Burma
1 bomber moved from French Indo China to Kansu
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone