redone the combat move*
18L Weddingsinger (X) vs Sovietishcat (L) G40 sec ed
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 125 Sea Zone to Norway
1 infantry and 1 mech_infantry moved from Egypt to Alexandria
3 fighters moved from Iraq to Alexandria
2 infantry moved from Burma to Yunnan
1 fighter and 1 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
2 fighters moved from Burma to Shan State
1 fighter moved from Burma to Yunnan
1 mech_infantry moved from Burma to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 5 bombers and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
10 bombers moved from United Kingdom to 113 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Americans attack with 10 bombers
Germans defend with 2 carriers, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport
Americans roll dice for 10 bombers in 113 Sea Zone, round 2 : 5/10 hits
Germans roll dice for 2 carriers, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport in 113 Sea Zone, round 2 : 4/8 hits
4 bombers owned by the Americans, 2 carriers owned by the Germans and 1 destroyer owned by the Germans lost in 113 Sea Zone
Americans roll dice for 6 bombers in 113 Sea Zone, round 3 : 4/6 hits
Germans roll dice for 3 fighters, 2 tactical_bombers and 1 transport in 113 Sea Zone, round 3 : 2/5 hits
2 tactical_bombers owned by the Germans, 2 bombers owned by the Americans and 2 fighters owned by the Germans lost in 113 Sea Zone
Americans roll dice for 4 bombers in 113 Sea Zone, round 4 : 3/4 hits
Germans roll dice for 1 fighter and 1 transport in 113 Sea Zone, round 4 : 0/1 hits
1 fighter owned by the Germans and 1 transport owned by the Germans lost in 113 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 27
Casualties for Germans: 2 carriers, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport
Casualties for Americans: 6 bombers
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 bomber moved from Johnston Island to Western United States
1 fighter moved from Johnston Island to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
4 bombers moved from 113 Sea Zone to United KingdomPlace Units - Americans
5 bombers placed in Western United States
2 submarines placed in 97 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUsPurchase Units - British
British buy 2 mech_infantrys and 4 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 125 Sea Zone to Norway
1 infantry and 1 mech_infantry moved from Egypt to Alexandria
3 fighters moved from Iraq to Alexandria
2 infantry moved from Burma to Yunnan
1 fighter and 1 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
2 fighters moved from Burma to Shan State
1 fighter moved from Burma to Yunnan
1 mech_infantry moved from Burma to Shan StateCombat - British
Battle in Normandy Bordeaux
Battle in Norway
British attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
British roll dice for 1 armour, 1 artillery and 2 infantry in Norway, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Norway
British win, taking Normandy Bordeaux from Germans, taking Norway from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Alexandria
British attack with 3 fighters, 1 infantry and 1 mech_infantry
Italians defend with 2 armour and 1 artillery
British roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 0/5 hits
Italians roll dice for 2 armour and 1 artillery in Alexandria, round 2 : 0/3 hits
British roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Alexandria, round 3 : 1/5 hits
Italians roll dice for 2 armour and 1 artillery in Alexandria, round 3 : 1/3 hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Alexandria
British roll dice for 3 fighters and 1 mech_infantry in Alexandria, round 4 : 2/4 hits
Italians roll dice for 2 armour in Alexandria, round 4 : 0/2 hits
2 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for British: 1 infantry
Casualties for Italians: 2 armour and 1 artillery
Battle in Yunnan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
British attack with 3 fighters, 1 infantry and 2 mech_infantrys
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
British roll dice for 3 fighters, 1 infantry and 2 mech_infantrys in Shan State, round 2 : 2/6 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 3 fighters and 2 mech_infantrys in Shan State, round 3 : 2/5 hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - British
3 fighters moved from Shan State to Burma
2 fighters and 1 tactical_bomber moved from Yunnan to Burma
3 armour moved from West India to Burma
2 armour moved from Eastern Persia to India
2 mech_infantrys moved from Persia to West India
3 fighters moved from Alexandria to EgyptPlace Units - British
4 transports placed in 110 Sea Zone
2 mech_infantrys placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,3
British collect 36 PUs (2 lost to blockades); end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
Some Units in India change ownership: 1 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,6,1,5
Italians collect 2 PUs (6 lost to blockades); end with 2 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Malaya to Burma
1 fighter moved from Western United States to Hawaiian IslandsPlace Units - ANZAC
2 artilleries and 1 infantry placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,5
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
1 infantry moved from Tobruk to AlexandriaNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to 125 Sea Zone
4 infantry moved from Albania to Greece
1 infantry moved from Bulgaria to Greece
1 armour moved from Albania to Greece
1 armour moved from Bulgaria to Greece
1 bomber and 1 fighter moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 infantry moved from Bulgaria to Greece
1 mech_infantry moved from Albania to GreeceCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 125 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Greece
Germans attack with 2 armour, 7 infantry and 1 mech_infantry
Americans defend with 1 armour, 1 factory_minor and 5 infantry
Germans roll dice for 2 armour, 7 infantry and 1 mech_infantry in Greece, round 2 : 2/10 hits
Americans roll dice for 1 armour and 5 infantry in Greece, round 2 : 3/6 hits
3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Greece
Germans roll dice for 2 armour, 4 infantry and 1 mech_infantry in Greece, round 3 : 1/7 hits
Americans roll dice for 1 armour and 3 infantry in Greece, round 3 : 1/4 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Greece
Germans roll dice for 2 armour, 3 infantry and 1 mech_infantry in Greece, round 4 : 2/6 hits
Americans roll dice for 1 armour and 2 infantry in Greece, round 4 : 1/3 hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Greece
Germans roll dice for 2 armour, 2 infantry and 1 mech_infantry in Greece, round 5 : 1/5 hits
Americans roll dice for 1 armour in Greece, round 5 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Greece
Germans win, taking Greece from Americans with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 6 infantry
Casualties for Americans: 1 armour and 5 infantry
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 1 fighter and 4 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 bomber, 1 fighter and 4 mech_infantrys in Normandy Bordeaux, round 2 : 1/6 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 bomber, 1 fighter and 4 mech_infantrys in Normandy Bordeaux, round 3 : 2/6 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 bomber, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantryNon Combat Move - Germans
1 bomber moved from 125 Sea Zone to Western Germany
1 bomber and 1 fighter moved from Normandy Bordeaux to Western Germany
3 armour moved from Southern Italy to Western Germany
1 infantry moved from Germany to Poland
3 aaGuns moved from Slovakia Hungary to Germany
3 aaGuns moved from Germany to Western Germany
1 armour moved from Germany to Western Germany
1 mech_infantry moved from Bulgaria to Romania
1 mech_infantry moved from Bulgaria to Greater Southern Germany
7 mech_infantrys moved from Slovakia Hungary to Greater Southern Germany
2 mech_infantrys moved from Albania to Greater Southern Germany
3 mech_infantrys moved from Poland to Greater Southern GermanyPlace Units - Germans
1 artillery and 2 infantry placed in France
8 mech_infantrys placed in Western Germany
3 infantry placed in Southern FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,5,3,1
Germans collect 37 PUs (4 lost to blockades); end with 37 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 mech_infantry moved from Ukraine to Romania
1 mech_infantry moved from Ukraine to Romania
1 tactical_bomber moved from Western Ukraine to Romania
1 artillery moved from Bessarabia to Romania
1 armour and 2 mech_infantrys moved from Bessarabia to Slovakia Hungary
2 mech_infantrys moved from Novgorod to Poland
1 artillery moved from Eastern Poland to Poland
1 mech_infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
11 infantry moved from Szechwan to Kweichow
2 mech_infantrys moved from Szechwan to Kweichow
2 fighters moved from Burma to Kweichow
1 mech_infantry moved from Novgorod to Poland
11 armour, 5 artilleries, 7 infantry and 2 mech_infantrys moved from Eastern Poland to Slovakia Hungary
3 armour moved from Eastern Poland to Slovakia Hungary
1 mech_infantry moved from Finland to Vyborg
Russians take Vyborg from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 mech_infantry moved from Ukraine to Romania
1 mech_infantry moved from Ukraine to Romania
1 tactical_bomber moved from Western Ukraine to Romania
1 artillery moved from Bessarabia to Romania
1 armour and 2 mech_infantrys moved from Bessarabia to Slovakia Hungary
2 mech_infantrys moved from Novgorod to Poland
1 artillery moved from Eastern Poland to Poland
1 mech_infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
11 infantry moved from Szechwan to Kweichow
2 mech_infantrys moved from Szechwan to Kweichow
2 fighters moved from Burma to Kweichow
1 mech_infantry moved from Novgorod to Poland
11 armour, 5 artilleries, 7 infantry and 2 mech_infantrys moved from Eastern Poland to Slovakia Hungary
3 armour moved from Eastern Poland to Slovakia Hungary
1 mech_infantry moved from Finland to Vyborg
Russians take Vyborg from GermansCombat - Russians
Battle in Kweichow
Russians attack with 2 fighters, 11 infantry and 2 mech_infantrys
Japanese defend with 1 mech_infantry
Russians roll dice for 2 fighters, 11 infantry and 2 mech_infantrys in Kweichow, round 2 : 2/15 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Russians win, taking Kweichow from Japanese with 2 fighters, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Romania
Russians attack with 1 artillery, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 2/4 hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 15 armour, 5 artilleries, 7 infantry and 4 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 15 armour, 5 artilleries, 7 infantry and 4 mech_infantrys in Slovakia Hungary, round 2 : 16/31 hits
Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 15 armour, 5 artilleries, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 1 artillery and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 mech_infantrys in Poland, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Poland
Russians roll dice for 1 artillery and 2 mech_infantrys in Poland, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 2 mech_infantrys in Poland, round 4 : 1/3 hits
Germans roll dice for 1 infantry in Poland, round 4 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrysNon Combat Move - Russians
4 aaGuns moved from Eastern Poland to Slovakia Hungary
1 mech_infantry moved from Bessarabia to Slovakia Hungary
3 mech_infantrys moved from Western Ukraine to Slovakia Hungary
1 mech_infantry moved from Baltic States to Slovakia Hungary
3 mech_infantrys moved from Ukraine to Eastern Poland
1 mech_infantry moved from Timguska to Kansu
1 mech_infantry moved from Volgograd to Sikang
2 fighters moved from Kweichow to Burma
1 tactical_bomber moved from Romania to Eastern PolandPlace Units - Russians
2 armour and 1 mech_infantry placed in Western Ukraine
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 41 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 59 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 mech_infantry moved from Ukraine to Romania
1 mech_infantry moved from Ukraine to Romania
1 tactical_bomber moved from Western Ukraine to Romania
1 artillery moved from Bessarabia to Romania
1 armour and 2 mech_infantrys moved from Bessarabia to Slovakia Hungary
2 mech_infantrys moved from Novgorod to Poland
1 artillery moved from Eastern Poland to Poland
1 mech_infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
11 infantry moved from Szechwan to Kweichow
2 mech_infantrys moved from Szechwan to Kweichow
2 fighters moved from Burma to Kweichow
1 mech_infantry moved from Novgorod to Poland
11 armour, 5 artilleries, 7 infantry and 2 mech_infantrys moved from Eastern Poland to Slovakia Hungary
3 armour moved from Eastern Poland to Slovakia Hungary
1 mech_infantry moved from Finland to Vyborg
Russians take Vyborg from GermansCombat - Russians
Battle in Kweichow
Russians attack with 2 fighters, 11 infantry and 2 mech_infantrys
Japanese defend with 1 mech_infantry
Russians roll dice for 2 fighters, 11 infantry and 2 mech_infantrys in Kweichow, round 2 : 2/15 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Russians win, taking Kweichow from Japanese with 2 fighters, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Romania
Russians attack with 1 artillery, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 2/4 hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 15 armour, 5 artilleries, 7 infantry and 4 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 15 armour, 5 artilleries, 7 infantry and 4 mech_infantrys in Slovakia Hungary, round 2 : 16/31 hits
Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 15 armour, 5 artilleries, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 1 artillery and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 mech_infantrys in Poland, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Poland
Russians roll dice for 1 artillery and 2 mech_infantrys in Poland, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 2 mech_infantrys in Poland, round 4 : 1/3 hits
Germans roll dice for 1 infantry in Poland, round 4 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrysNon Combat Move - Russians
4 aaGuns moved from Eastern Poland to Slovakia Hungary
1 mech_infantry moved from Bessarabia to Slovakia Hungary
3 mech_infantrys moved from Western Ukraine to Slovakia Hungary
1 mech_infantry moved from Baltic States to Slovakia Hungary
3 mech_infantrys moved from Ukraine to Eastern Poland
1 mech_infantry moved from Timguska to Kansu
1 mech_infantry moved from Volgograd to Sikang
2 fighters moved from Kweichow to Burma
1 tactical_bomber moved from Romania to Eastern PolandPlace Units - Russians
2 armour and 1 mech_infantry placed in Western Ukraine
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 41 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Szechwan: 2 aaGuns
EDIT: Adding units owned by Russians to Kweichow: 2 aaGuns
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 8 armour, 1 carrier and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
3 mech_infantrys moved from Shantung to Kweichow
2 mech_infantrys moved from Hopei to Kweichow
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kwangsi to Kweichow
4 bombers moved from French Indo China to Kweichow
1 tactical_bomber moved from Hunan to Kweichow
1 fighter moved from Kwangsi to Kweichow
1 bomber moved from Anhwe to Kweichow
1 fighter moved from French Indo China to Kweichow
2 fighters moved from 36 Sea Zone to Kweichow
1 bomber moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from French Indo China to Shan State
1 artillery and 1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Malaya
3 bombers moved from Japan to KweichowCombat - Japanese
Battle in Malaya
Battle in Shan State
Japanese attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 artillery and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 mech_infantrys in Yunnan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 9 bombers, 4 fighters, 7 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns, 11 infantry and 2 mech_infantrys
AA fire in Kweichow : 0/6 hits
Japanese roll dice for 9 bombers, 4 fighters, 7 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 15/21 hits
Chinese roll dice for 2 aaGuns, 11 infantry and 2 mech_infantrys in Kweichow, round 2 : 4/13 hits
2 mech_infantrys owned by the Russians, 11 infantry owned by the Russians, 4 mech_infantrys owned by the Japanese and 2 aaGuns owned by the Russians lost in Kweichow
Japanese win, taking Kweichow from Chinese with 9 bombers, 4 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Russians: 2 aaGuns, 11 infantry and 2 mech_infantrys
Casualties for Japanese: 4 mech_infantrysNon Combat Move - Japanese
2 mech_infantrys moved from Kwangtung to Yunnan
5 armour and 3 mech_infantrys moved from French Indo China to Yunnan
1 aaGun moved from Hunan to Yunnan
2 fighters and 1 tactical_bomber moved from Kweichow to French Indo China
9 bombers moved from Kweichow to French Indo China
2 fighters moved from Kweichow to Anhwe
1 infantry moved from Amur to Buryatia
2 battleships, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 37 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 transport moved from 36 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to BuryatiaPlace Units - Japanese
1 carrier placed in 6 Sea Zone
3 armour placed in French Indo China
3 armour placed in Kwangtung
2 armour and 1 mech_infantry placed in ShantungTurn Complete - Japanese
Japanese collect 65 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 bombers and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
4 bombers moved from United Kingdom to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany -
Intercept bombing Raid?
-
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 bombers and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
4 bombers moved from United Kingdom to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western GermanyCombat - Americans
Air Battle in Western Germany
Americans attacks with 6 units heading to Western Germany
Germans launches 1 interceptors out of Western Germany
Attackers Fire, : 0/6 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/1 hits
1 tactical_bomber killed by AA
AA fire in Western Germany : 1/4 hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 4,7,7 and causes: 18 damage to unit: factory_major
Bombing raid in Western Germany causes 18 damage total.
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 54 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 3 fighters in 54 Sea Zone, round 3 : 2/4 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Cleaning up after air battlesNon Combat Move - Americans
3 fighters moved from 54 Sea Zone to Queensland
1 fighter moved from Western Germany to Slovakia Hungary
3 bombers moved from Western Germany to Slovakia Hungary
6 bombers moved from Western United States to QueenslandPlace Units - Americans
5 bombers placed in Western United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kansu to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kansu to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Norway to 112 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 artillery moved from Burma to Shan State
5 fighters and 1 tactical_bomber moved from Burma to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 bombers and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
4 bombers moved from United Kingdom to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western GermanyCombat - Americans
Air Battle in Western Germany
Americans attacks with 6 units heading to Western Germany
Germans launches 1 interceptors out of Western Germany
Attackers Fire, : 0/6 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/1 hits
1 tactical_bomber killed by AA
AA fire in Western Germany : 1/4 hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 4,7,7 and causes: 18 damage to unit: factory_major
Bombing raid in Western Germany causes 18 damage total.
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 54 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 3 fighters in 54 Sea Zone, round 3 : 2/4 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Cleaning up after air battlesNon Combat Move - Americans
3 fighters moved from 54 Sea Zone to Queensland
1 fighter moved from Western Germany to Slovakia Hungary
3 bombers moved from Western Germany to Slovakia Hungary
6 bombers moved from Western United States to QueenslandPlace Units - Americans
5 bombers placed in Western United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kansu to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUsPurchase Units - British
British buy 3 artilleries and 3 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Norway to 112 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 artillery moved from Burma to Shan State
5 fighters and 1 tactical_bomber moved from Burma to Shan StateCombat - British
Battle in Normandy Bordeaux
British attack with 2 armour, 1 artillery, 6 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
British roll dice for 2 armour, 1 artillery, 6 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/10 hits
Germans roll dice for 3 mech_infantrys in Normandy Bordeaux, round 2 : 2/3 hits
2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/8 hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 mech_infantrys
Casualties for British: 2 infantry
Battle in Shan State
British attack with 1 armour, 1 artillery, 5 fighters and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 1 artillery, 5 fighters and 1 tactical_bomber in Shan State, round 2 : 4/8 hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - British
5 fighters and 1 tactical_bomber moved from Shan State to India
2 aaGuns, 2 armour and 3 artilleries moved from Burma to India
2 mech_infantrys moved from West India to India
2 mech_infantrys moved from Persia to West India
3 fighters moved from Egypt to Persia
1 mech_infantry moved from Alexandria to Trans-Jordan
3 fighters moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - British
3 artilleries placed in United Kingdom
3 fighters placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,4
British collect 36 PUs (2 lost to blockades); end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,4,6,2,4,5,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,5,2,2
Italians collect 0 PUs (8 lost to blockades); end with 2 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Burma to India
3 infantry moved from New South Wales to QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,5
ANZAC collect 10 PUs; end with 20 PUsCombat Move - French
1 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French





