@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
18L Weddingsinger (X) vs Sovietishcat (L) G40 sec ed
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 125 Sea Zone to Norway
1 infantry and 1 mech_infantry moved from Egypt to Alexandria
3 fighters moved from Iraq to Alexandria
2 infantry moved from Burma to Yunnan
1 fighter and 1 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
2 fighters moved from Burma to Shan State
1 fighter moved from Burma to Yunnan
1 mech_infantry moved from Burma to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 5 bombers and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
10 bombers moved from United Kingdom to 113 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Americans attack with 10 bombers
Germans defend with 2 carriers, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport
Americans roll dice for 10 bombers in 113 Sea Zone, round 2 : 5/10 hits
Germans roll dice for 2 carriers, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport in 113 Sea Zone, round 2 : 4/8 hits
4 bombers owned by the Americans, 2 carriers owned by the Germans and 1 destroyer owned by the Germans lost in 113 Sea Zone
Americans roll dice for 6 bombers in 113 Sea Zone, round 3 : 4/6 hits
Germans roll dice for 3 fighters, 2 tactical_bombers and 1 transport in 113 Sea Zone, round 3 : 2/5 hits
2 tactical_bombers owned by the Germans, 2 bombers owned by the Americans and 2 fighters owned by the Germans lost in 113 Sea Zone
Americans roll dice for 4 bombers in 113 Sea Zone, round 4 : 3/4 hits
Germans roll dice for 1 fighter and 1 transport in 113 Sea Zone, round 4 : 0/1 hits
1 fighter owned by the Germans and 1 transport owned by the Germans lost in 113 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 27
Casualties for Germans: 2 carriers, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport
Casualties for Americans: 6 bombers
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 bomber moved from Johnston Island to Western United States
1 fighter moved from Johnston Island to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
4 bombers moved from 113 Sea Zone to United KingdomPlace Units - Americans
5 bombers placed in Western United States
2 submarines placed in 97 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUsPurchase Units - British
British buy 2 mech_infantrys and 4 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 125 Sea Zone to Norway
1 infantry and 1 mech_infantry moved from Egypt to Alexandria
3 fighters moved from Iraq to Alexandria
2 infantry moved from Burma to Yunnan
1 fighter and 1 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
2 fighters moved from Burma to Shan State
1 fighter moved from Burma to Yunnan
1 mech_infantry moved from Burma to Shan StateCombat - British
Battle in Normandy Bordeaux
Battle in Norway
British attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
British roll dice for 1 armour, 1 artillery and 2 infantry in Norway, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Norway
British win, taking Normandy Bordeaux from Germans, taking Norway from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Alexandria
British attack with 3 fighters, 1 infantry and 1 mech_infantry
Italians defend with 2 armour and 1 artillery
British roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 0/5 hits
Italians roll dice for 2 armour and 1 artillery in Alexandria, round 2 : 0/3 hits
British roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Alexandria, round 3 : 1/5 hits
Italians roll dice for 2 armour and 1 artillery in Alexandria, round 3 : 1/3 hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Alexandria
British roll dice for 3 fighters and 1 mech_infantry in Alexandria, round 4 : 2/4 hits
Italians roll dice for 2 armour in Alexandria, round 4 : 0/2 hits
2 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for British: 1 infantry
Casualties for Italians: 2 armour and 1 artillery
Battle in Yunnan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
British attack with 3 fighters, 1 infantry and 2 mech_infantrys
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
British roll dice for 3 fighters, 1 infantry and 2 mech_infantrys in Shan State, round 2 : 2/6 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 3 fighters and 2 mech_infantrys in Shan State, round 3 : 2/5 hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - British
3 fighters moved from Shan State to Burma
2 fighters and 1 tactical_bomber moved from Yunnan to Burma
3 armour moved from West India to Burma
2 armour moved from Eastern Persia to India
2 mech_infantrys moved from Persia to West India
3 fighters moved from Alexandria to EgyptPlace Units - British
4 transports placed in 110 Sea Zone
2 mech_infantrys placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,3
British collect 36 PUs (2 lost to blockades); end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
Some Units in India change ownership: 1 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,6,1,5
Italians collect 2 PUs (6 lost to blockades); end with 2 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Malaya to Burma
1 fighter moved from Western United States to Hawaiian IslandsPlace Units - ANZAC
2 artilleries and 1 infantry placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,5
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
1 infantry moved from Tobruk to AlexandriaNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to 125 Sea Zone
4 infantry moved from Albania to Greece
1 infantry moved from Bulgaria to Greece
1 armour moved from Albania to Greece
1 armour moved from Bulgaria to Greece
1 bomber and 1 fighter moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 infantry moved from Bulgaria to Greece
1 mech_infantry moved from Albania to GreeceCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 125 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Greece
Germans attack with 2 armour, 7 infantry and 1 mech_infantry
Americans defend with 1 armour, 1 factory_minor and 5 infantry
Germans roll dice for 2 armour, 7 infantry and 1 mech_infantry in Greece, round 2 : 2/10 hits
Americans roll dice for 1 armour and 5 infantry in Greece, round 2 : 3/6 hits
3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Greece
Germans roll dice for 2 armour, 4 infantry and 1 mech_infantry in Greece, round 3 : 1/7 hits
Americans roll dice for 1 armour and 3 infantry in Greece, round 3 : 1/4 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Greece
Germans roll dice for 2 armour, 3 infantry and 1 mech_infantry in Greece, round 4 : 2/6 hits
Americans roll dice for 1 armour and 2 infantry in Greece, round 4 : 1/3 hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Greece
Germans roll dice for 2 armour, 2 infantry and 1 mech_infantry in Greece, round 5 : 1/5 hits
Americans roll dice for 1 armour in Greece, round 5 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Greece
Germans win, taking Greece from Americans with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 6 infantry
Casualties for Americans: 1 armour and 5 infantry
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 1 fighter and 4 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 bomber, 1 fighter and 4 mech_infantrys in Normandy Bordeaux, round 2 : 1/6 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 bomber, 1 fighter and 4 mech_infantrys in Normandy Bordeaux, round 3 : 2/6 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 bomber, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantryNon Combat Move - Germans
1 bomber moved from 125 Sea Zone to Western Germany
1 bomber and 1 fighter moved from Normandy Bordeaux to Western Germany
3 armour moved from Southern Italy to Western Germany
1 infantry moved from Germany to Poland
3 aaGuns moved from Slovakia Hungary to Germany
3 aaGuns moved from Germany to Western Germany
1 armour moved from Germany to Western Germany
1 mech_infantry moved from Bulgaria to Romania
1 mech_infantry moved from Bulgaria to Greater Southern Germany
7 mech_infantrys moved from Slovakia Hungary to Greater Southern Germany
2 mech_infantrys moved from Albania to Greater Southern Germany
3 mech_infantrys moved from Poland to Greater Southern GermanyPlace Units - Germans
1 artillery and 2 infantry placed in France
8 mech_infantrys placed in Western Germany
3 infantry placed in Southern FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,5,3,1
Germans collect 37 PUs (4 lost to blockades); end with 37 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 mech_infantry moved from Ukraine to Romania
1 mech_infantry moved from Ukraine to Romania
1 tactical_bomber moved from Western Ukraine to Romania
1 artillery moved from Bessarabia to Romania
1 armour and 2 mech_infantrys moved from Bessarabia to Slovakia Hungary
2 mech_infantrys moved from Novgorod to Poland
1 artillery moved from Eastern Poland to Poland
1 mech_infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
11 infantry moved from Szechwan to Kweichow
2 mech_infantrys moved from Szechwan to Kweichow
2 fighters moved from Burma to Kweichow
1 mech_infantry moved from Novgorod to Poland
11 armour, 5 artilleries, 7 infantry and 2 mech_infantrys moved from Eastern Poland to Slovakia Hungary
3 armour moved from Eastern Poland to Slovakia Hungary
1 mech_infantry moved from Finland to Vyborg
Russians take Vyborg from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 mech_infantry moved from Ukraine to Romania
1 mech_infantry moved from Ukraine to Romania
1 tactical_bomber moved from Western Ukraine to Romania
1 artillery moved from Bessarabia to Romania
1 armour and 2 mech_infantrys moved from Bessarabia to Slovakia Hungary
2 mech_infantrys moved from Novgorod to Poland
1 artillery moved from Eastern Poland to Poland
1 mech_infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
11 infantry moved from Szechwan to Kweichow
2 mech_infantrys moved from Szechwan to Kweichow
2 fighters moved from Burma to Kweichow
1 mech_infantry moved from Novgorod to Poland
11 armour, 5 artilleries, 7 infantry and 2 mech_infantrys moved from Eastern Poland to Slovakia Hungary
3 armour moved from Eastern Poland to Slovakia Hungary
1 mech_infantry moved from Finland to Vyborg
Russians take Vyborg from GermansCombat - Russians
Battle in Kweichow
Russians attack with 2 fighters, 11 infantry and 2 mech_infantrys
Japanese defend with 1 mech_infantry
Russians roll dice for 2 fighters, 11 infantry and 2 mech_infantrys in Kweichow, round 2 : 2/15 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Russians win, taking Kweichow from Japanese with 2 fighters, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Romania
Russians attack with 1 artillery, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 2/4 hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 15 armour, 5 artilleries, 7 infantry and 4 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 15 armour, 5 artilleries, 7 infantry and 4 mech_infantrys in Slovakia Hungary, round 2 : 16/31 hits
Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 15 armour, 5 artilleries, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 1 artillery and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 mech_infantrys in Poland, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Poland
Russians roll dice for 1 artillery and 2 mech_infantrys in Poland, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 2 mech_infantrys in Poland, round 4 : 1/3 hits
Germans roll dice for 1 infantry in Poland, round 4 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrysNon Combat Move - Russians
4 aaGuns moved from Eastern Poland to Slovakia Hungary
1 mech_infantry moved from Bessarabia to Slovakia Hungary
3 mech_infantrys moved from Western Ukraine to Slovakia Hungary
1 mech_infantry moved from Baltic States to Slovakia Hungary
3 mech_infantrys moved from Ukraine to Eastern Poland
1 mech_infantry moved from Timguska to Kansu
1 mech_infantry moved from Volgograd to Sikang
2 fighters moved from Kweichow to Burma
1 tactical_bomber moved from Romania to Eastern PolandPlace Units - Russians
2 armour and 1 mech_infantry placed in Western Ukraine
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 41 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 59 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 mech_infantry moved from Ukraine to Romania
1 mech_infantry moved from Ukraine to Romania
1 tactical_bomber moved from Western Ukraine to Romania
1 artillery moved from Bessarabia to Romania
1 armour and 2 mech_infantrys moved from Bessarabia to Slovakia Hungary
2 mech_infantrys moved from Novgorod to Poland
1 artillery moved from Eastern Poland to Poland
1 mech_infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
11 infantry moved from Szechwan to Kweichow
2 mech_infantrys moved from Szechwan to Kweichow
2 fighters moved from Burma to Kweichow
1 mech_infantry moved from Novgorod to Poland
11 armour, 5 artilleries, 7 infantry and 2 mech_infantrys moved from Eastern Poland to Slovakia Hungary
3 armour moved from Eastern Poland to Slovakia Hungary
1 mech_infantry moved from Finland to Vyborg
Russians take Vyborg from GermansCombat - Russians
Battle in Kweichow
Russians attack with 2 fighters, 11 infantry and 2 mech_infantrys
Japanese defend with 1 mech_infantry
Russians roll dice for 2 fighters, 11 infantry and 2 mech_infantrys in Kweichow, round 2 : 2/15 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Russians win, taking Kweichow from Japanese with 2 fighters, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Romania
Russians attack with 1 artillery, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 2/4 hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 15 armour, 5 artilleries, 7 infantry and 4 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 15 armour, 5 artilleries, 7 infantry and 4 mech_infantrys in Slovakia Hungary, round 2 : 16/31 hits
Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 15 armour, 5 artilleries, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 1 artillery and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 mech_infantrys in Poland, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Poland
Russians roll dice for 1 artillery and 2 mech_infantrys in Poland, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 2 mech_infantrys in Poland, round 4 : 1/3 hits
Germans roll dice for 1 infantry in Poland, round 4 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrysNon Combat Move - Russians
4 aaGuns moved from Eastern Poland to Slovakia Hungary
1 mech_infantry moved from Bessarabia to Slovakia Hungary
3 mech_infantrys moved from Western Ukraine to Slovakia Hungary
1 mech_infantry moved from Baltic States to Slovakia Hungary
3 mech_infantrys moved from Ukraine to Eastern Poland
1 mech_infantry moved from Timguska to Kansu
1 mech_infantry moved from Volgograd to Sikang
2 fighters moved from Kweichow to Burma
1 tactical_bomber moved from Romania to Eastern PolandPlace Units - Russians
2 armour and 1 mech_infantry placed in Western Ukraine
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 41 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Szechwan: 2 aaGuns
EDIT: Adding units owned by Russians to Kweichow: 2 aaGuns
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 8 armour, 1 carrier and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
3 mech_infantrys moved from Shantung to Kweichow
2 mech_infantrys moved from Hopei to Kweichow
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kwangsi to Kweichow
4 bombers moved from French Indo China to Kweichow
1 tactical_bomber moved from Hunan to Kweichow
1 fighter moved from Kwangsi to Kweichow
1 bomber moved from Anhwe to Kweichow
1 fighter moved from French Indo China to Kweichow
2 fighters moved from 36 Sea Zone to Kweichow
1 bomber moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from French Indo China to Shan State
1 artillery and 1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Malaya
3 bombers moved from Japan to KweichowCombat - Japanese
Battle in Malaya
Battle in Shan State
Japanese attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 artillery and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 mech_infantrys in Yunnan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 9 bombers, 4 fighters, 7 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns, 11 infantry and 2 mech_infantrys
AA fire in Kweichow : 0/6 hits
Japanese roll dice for 9 bombers, 4 fighters, 7 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 15/21 hits
Chinese roll dice for 2 aaGuns, 11 infantry and 2 mech_infantrys in Kweichow, round 2 : 4/13 hits
2 mech_infantrys owned by the Russians, 11 infantry owned by the Russians, 4 mech_infantrys owned by the Japanese and 2 aaGuns owned by the Russians lost in Kweichow
Japanese win, taking Kweichow from Chinese with 9 bombers, 4 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Russians: 2 aaGuns, 11 infantry and 2 mech_infantrys
Casualties for Japanese: 4 mech_infantrysNon Combat Move - Japanese
2 mech_infantrys moved from Kwangtung to Yunnan
5 armour and 3 mech_infantrys moved from French Indo China to Yunnan
1 aaGun moved from Hunan to Yunnan
2 fighters and 1 tactical_bomber moved from Kweichow to French Indo China
9 bombers moved from Kweichow to French Indo China
2 fighters moved from Kweichow to Anhwe
1 infantry moved from Amur to Buryatia
2 battleships, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 37 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 transport moved from 36 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to BuryatiaPlace Units - Japanese
1 carrier placed in 6 Sea Zone
3 armour placed in French Indo China
3 armour placed in Kwangtung
2 armour and 1 mech_infantry placed in ShantungTurn Complete - Japanese
Japanese collect 65 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 bombers and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
4 bombers moved from United Kingdom to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany -
Intercept bombing Raid?
-
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 bombers and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
4 bombers moved from United Kingdom to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western GermanyCombat - Americans
Air Battle in Western Germany
Americans attacks with 6 units heading to Western Germany
Germans launches 1 interceptors out of Western Germany
Attackers Fire, : 0/6 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/1 hits
1 tactical_bomber killed by AA
AA fire in Western Germany : 1/4 hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 4,7,7 and causes: 18 damage to unit: factory_major
Bombing raid in Western Germany causes 18 damage total.
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 54 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 3 fighters in 54 Sea Zone, round 3 : 2/4 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Cleaning up after air battlesNon Combat Move - Americans
3 fighters moved from 54 Sea Zone to Queensland
1 fighter moved from Western Germany to Slovakia Hungary
3 bombers moved from Western Germany to Slovakia Hungary
6 bombers moved from Western United States to QueenslandPlace Units - Americans
5 bombers placed in Western United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kansu to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kansu to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Norway to 112 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 artillery moved from Burma to Shan State
5 fighters and 1 tactical_bomber moved from Burma to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 bombers and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
4 bombers moved from United Kingdom to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western GermanyCombat - Americans
Air Battle in Western Germany
Americans attacks with 6 units heading to Western Germany
Germans launches 1 interceptors out of Western Germany
Attackers Fire, : 0/6 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/1 hits
1 tactical_bomber killed by AA
AA fire in Western Germany : 1/4 hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 4,7,7 and causes: 18 damage to unit: factory_major
Bombing raid in Western Germany causes 18 damage total.
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 54 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 3 fighters in 54 Sea Zone, round 3 : 2/4 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Cleaning up after air battlesNon Combat Move - Americans
3 fighters moved from 54 Sea Zone to Queensland
1 fighter moved from Western Germany to Slovakia Hungary
3 bombers moved from Western Germany to Slovakia Hungary
6 bombers moved from Western United States to QueenslandPlace Units - Americans
5 bombers placed in Western United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kansu to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUsPurchase Units - British
British buy 3 artilleries and 3 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Norway to 112 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 artillery moved from Burma to Shan State
5 fighters and 1 tactical_bomber moved from Burma to Shan StateCombat - British
Battle in Normandy Bordeaux
British attack with 2 armour, 1 artillery, 6 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
British roll dice for 2 armour, 1 artillery, 6 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/10 hits
Germans roll dice for 3 mech_infantrys in Normandy Bordeaux, round 2 : 2/3 hits
2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/8 hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 mech_infantrys
Casualties for British: 2 infantry
Battle in Shan State
British attack with 1 armour, 1 artillery, 5 fighters and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 1 artillery, 5 fighters and 1 tactical_bomber in Shan State, round 2 : 4/8 hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - British
5 fighters and 1 tactical_bomber moved from Shan State to India
2 aaGuns, 2 armour and 3 artilleries moved from Burma to India
2 mech_infantrys moved from West India to India
2 mech_infantrys moved from Persia to West India
3 fighters moved from Egypt to Persia
1 mech_infantry moved from Alexandria to Trans-Jordan
3 fighters moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - British
3 artilleries placed in United Kingdom
3 fighters placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,4
British collect 36 PUs (2 lost to blockades); end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,4,6,2,4,5,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,5,2,2
Italians collect 0 PUs (8 lost to blockades); end with 2 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Burma to India
3 infantry moved from New South Wales to QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,5
ANZAC collect 10 PUs; end with 20 PUsCombat Move - French
1 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French





