G40 2nd Ed. Maxi (Axis) v. Scouse (Allies +26) Game 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory_minor, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
1 carrier and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from Kwangsi to 36 Sea Zone
2 infantry moved from French Indo China to Shan State
1 armour, 3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 36 Sea Zone to 38 Sea Zone
1 infantry and 1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Burma
4 fighters moved from Kwangsi to Burma
3 tactical_bombers moved from Kwangsi to Burma
1 armour, 3 artilleries and 4 infantry moved from 38 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 artillery and 5 infantry moved from Kweichow to Yunnan
1 artillery moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Kansu
1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi
2 bombers moved from Anhwe to Sikang
1 mech_infantry moved from Kiangsu to Kwangtung
2 fighters moved from Kwangsi to Kwangtung
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Manchuria
2 infantry moved from 5 Sea Zone to SiberiaCombat - Japanese
Americans scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Siberia
Battle in Kwangtung
Japanese attack with 2 fighters, 1 infantry and 2 mech_infantrys
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Kwangtung, round 2 : 1/5 hits, 1,50 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Kwangtung, round 3 : 1/5 hits, 1,50 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Siberia from Russians, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kansu
Japanese attack with 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
1 mech_infantry owned by the Japanese retreated to Suiyuyan
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 6/9 hits, 4,50 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 6/10 hits, 5,17 expected hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 4/8 hits, 4,17 expected hits
Americans roll dice for 1 battleship, 2 cruisers, 3 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 3 : 4/7 hits, 4,17 expected hits
1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 2 destroyers owned by the Japanese, 1 fighter owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 1 fighter and 2 tactical_bombers in 26 Sea Zone, round 4 : 3/4 hits, 2,33 expected hits
Americans roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 4 : 1/3 hits, 1,83 expected hits
1 tactical_bomber owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in 26 Sea Zone
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 45
Casualties for Japanese: 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Battle in Yunnan
Japanese attack with 1 artillery and 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 5 infantry in Yunnan, round 2 : 2/6 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 3 artilleries, 5 fighters, 4 infantry and 4 tactical_bombers
British defend with 3 aaGuns, 2 fighters and 7 infantry
AA fire in Burma : 0/9 hits, 1,50 expected hits
Japanese roll dice for 1 battleship and 1 cruiser in Burma, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 5 fighters, 4 infantry and 4 tactical_bombers in Burma, round 2 : 8/17 hits, 7,83 expected hits
UK_Pacific roll dice for 3 aaGuns, 2 fighters and 7 infantry in Burma, round 2 : 4/9 hits, 3,67 expected hits
4 infantry owned by the Japanese, 3 aaGuns owned by the British and 7 infantry owned by the British lost in Burma
Japanese roll dice for 1 armour, 3 artilleries, 5 fighters and 4 tactical_bombers in Burma, round 3 : 7/13 hits, 6,67 expected hits
UK_Pacific roll dice for 2 fighters in Burma, round 3 : 1/2 hits, 1,33 expected hits
1 artillery owned by the Japanese and 2 fighters owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 2 artilleries, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for British: 3 aaGuns, 2 fighters and 7 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 2 bombers
Chinese defend with 1 fighter
Japanese roll dice for 2 bombers in Sikang, round 2 : 2/2 hits, 1,33 expected hits
Chinese roll dice for 1 fighter in Sikang, round 2 : 1/1 hits, 0,67 expected hits
1 bomber owned by the Japanese and 1 fighter owned by the Chinese lost in Sikang
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 bomber
Casualties for Chinese: 1 fighter
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits, 1,83 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shensi to Hopei
1 bomber moved from Sikang to French Indo China
2 fighters moved from Kwangtung to French Indo China
1 artillery and 1 infantry moved from Chahar to Suiyuyan
4 infantry moved from Chahar to Hopei
1 aaGun moved from Chahar to Hopei
1 infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
4 fighters and 3 tactical_bombers moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to 38 Sea ZonePlace Units - Japanese
1 factory_minor placed in French Indo China
2 armour and 1 mech_infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
AA fire in Burma : : -1,50
Americans : -0,33
Chinese : 1,00
UK_Pacific : -1,33
Japanese : 3,33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 fighter moved from Philippines to 20 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 38 Sea Zone
Americans take 35 Sea Zone from JapaneseCombat - Americans
Battle in 20 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 38 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports
Americans roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports in 38 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 38 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Americans
1 fighter moved from 20 Sea Zone to Philippines
2 fighters moved from Central United States to 10 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 101 Sea Zone to 86 Sea Zone
1 bomber moved from Eastern United States to United KingdomPlace Units - Americans
1 carrier, 2 fighters and 1 transport placed in 10 Sea Zone
2 artilleries placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,1,4,6,2
Americans collect 53 PUs (1 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Battle in Yunnan
Chinese attack with 5 infantry
Japanese defend with 1 artillery and 4 infantry
Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 2/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 infantry moved from Kansu to TsinghaiPlace Units - Chinese
4 infantry placed in Szechwan
Chinese undo move 1.
3 infantry placed in Szechwan
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUsPurchase Units - British
British repair damage of 12x factory_major; Remaining resources: 18 PUs;
British buy 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
6 infantry moved from United Kingdom to Scotland
3 artilleries moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Scotland
1 armour moved from United Kingdom to Scotland
3 infantry moved from Malaya to Shan State
1 artillery and 2 infantry moved from India to Burma
1 fighter, 3 infantry and 1 tactical_bomber moved from Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
2 fighters moved from United Kingdom to ScotlandCombat - British
Battle in 109 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Battle in Scotland
British attack with 1 armour, 3 artilleries, 2 fighters, 6 infantry and 1 mech_infantry
Germans defend with 1 airfield, 2 armour, 3 artilleries and 4 infantry
British roll dice for 1 armour, 3 artilleries, 2 fighters, 6 infantry and 1 mech_infantry in Scotland, round 2 : 8/13 hits, 4.17 expected hits
Germans roll dice for 2 armour, 3 artilleries and 4 infantry in Scotland, round 2 : 3/9 hits, 3.33 expected hits
3 artilleries owned by the Germans, 4 infantry owned by the Germans, 1 armour owned by the Germans and 3 infantry owned by the British lost in Scotland
British roll dice for 1 armour, 3 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in Scotland, round 3 : 5/10 hits, 3.67 expected hits
Germans roll dice for 1 armour in Scotland, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 armour, 3 artilleries, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 27
Casualties for British: 3 infantry
Casualties for Germans: 2 armour, 3 artilleries and 4 infantry
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 armour and 2 artilleries
British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour and 2 artilleries in Burma, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the British lost in Burma
British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour and 2 artilleries in Burma, round 3 : 1/3 hits, 1.17 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 artillery in Burma, round 4 : 0/2 hits, 0.83 expected hits
British roll dice for 1 artillery in Burma, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 artillery in Burma, round 5 : 0/2 hits, 0.83 expected hits
British roll dice for 1 artillery in Burma, round 6 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 artillery in Burma, round 6 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Japanese lost in Burma
British roll dice for 1 artillery in Burma, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Burma, round 7 : 0/1 hits, 0.50 expected hits
British roll dice for 1 artillery in Burma, round 8 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Burma, round 8 : 1/1 hits, 0.50 expected hits
1 artillery owned by the British lost in Burma
Japanese win with 1 armour remaining. Battle score for attacker is -2
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 2 artilleries
Battle in Shan State
British attack with 3 infantry
Japanese defend with 2 infantry
British roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 2 infantry in Shan State, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 2 infantry in Shan State, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Shan State, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Shan State, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour and 3 infantry
British roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/6 hits, 1.83 expected hits
Italians roll dice for 1 armour and 3 infantry in Iraq, round 2 : 1/4 hits, 1.50 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
British roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 2/5 hits, 1.67 expected hits
Italians roll dice for 1 armour and 2 infantry in Iraq, round 3 : 0/3 hits, 1.17 expected hits
2 infantry owned by the Italians lost in Iraq
British roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 4 : 2/5 hits, 1.67 expected hits
Italians roll dice for 1 armour in Iraq, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 2 infantry
Casualties for Italians: 1 armour and 3 infantryNon Combat Move - British
1 tactical_bomber moved from Iraq to Eastern Persia
1 fighter moved from Iraq to Eastern Persia
1 transport moved from 39 Sea Zone to 72 Sea Zone
2 transports moved from 81 Sea Zone to 72 Sea Zone
2 fighters moved from Scotland to United Kingdom
1 fighter moved from 109 Sea Zone to United KingdomPlace Units - British
4 infantry placed in United Kingdom
2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,6
British collect 30 PUs (1 lost to blockades); end with 30 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs
Some Units in India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
Germans : -0.00
British : 3.33
Italians : -1.17
Americans : -0.67
Chinese : 0.67
Japanese : -1.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 1 mech_infantry moved from Egypt to Trans-Jordan
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 transport moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
1 artillery moved from Tunisia to Algeria
1 cruiser moved from 98 Sea Zone to 94 Sea ZoneCombat - Italians
Battle in Algeria
Italians attack with 1 artillery and 2 infantry
French defend with 1 infantry
Italians roll dice for 1 cruiser in Algeria, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 artillery and 2 infantry in Algeria, round 2 : 1/3 hits, 0,83 expected hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 0/5 hits, 1,50 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Trans-Jordan, round 3 : 2/5 hits, 1,50 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter moved from Alexandria to 97 Sea Zone
1 bomber moved from Alexandria to Southern Italy
1 fighter moved from Southern Italy to 97 Sea Zone
2 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
1 carrier placed in 97 Sea Zone
1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : -1,33
British : 0,33
French : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries moved from 33 Sea Zone to Caroline Islands
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 3 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 4 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 5 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 5 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 6 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from 72 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 81 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : -4.17
Japanese : -2.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 transports moved from 111 Sea Zone to 112 Sea Zone
4 armour, 2 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
4 armour, 2 artilleries, 6 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
4 armour, 2 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
5 tactical_bombers moved from Western Germany to United Kingdom
5 bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to United Kingdom
1 carrier, 1 cruiser and 2 fighters moved from 111 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in United Kingdom
Germans attack with 4 armour, 2 artilleries, 5 bombers, 2 fighters, 6 infantry and 5 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 7 infantry; French defend with 2 infantry; Americans defend with 1 bomber
AA fire in United Kingdom : 2/12 hits, 2,00 expected hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom
Germans roll dice for 4 armour, 2 artilleries, 5 bombers, 1 fighter, 6 infantry and 4 tactical_bombers in United Kingdom, round 2 : 8/22 hits, 10,50 expected hits
British roll dice for 5 aaGuns, 1 bomber, 3 fighters and 9 infantry in United Kingdom, round 2 : 3/13 hits, 5,17 expected hits
5 aaGuns owned by the British, 3 infantry owned by the Germans, 1 bomber owned by the Americans and 2 infantry owned by the French lost in United Kingdom
Germans roll dice for 4 armour, 2 artilleries, 5 bombers, 1 fighter, 3 infantry and 4 tactical_bombers in United Kingdom, round 3 : 14/19 hits, 10,00 expected hits
British roll dice for 3 fighters and 7 infantry in United Kingdom, round 3 : 3/10 hits, 4,33 expected hits
3 infantry owned by the Germans, 7 infantry owned by the British and 3 fighters owned by the British lost in United Kingdom
Germans captures 30PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 4 armour, 2 artilleries, 5 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 55
Casualties for Germans: 1 fighter, 6 infantry and 1 tactical_bomber
Casualties for Americans: 1 bomber
Casualties for British: 5 aaGuns, 3 fighters and 7 infantry
Casualties for French: 2 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
5 bombers moved from United Kingdom to Western Germany
4 tactical_bombers moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 artilleries and 7 infantry moved from Slovakia Hungary to Romania
5 infantry moved from Germany to Slovakia Hungary
4 armour moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
5 infantry moved from Bulgaria to Romania
2 mech_infantrys moved from Western Germany to Poland
4 infantry moved from Finland to NorwayPlace Units - Germans
10 infantry placed in Germany
Germans undo move 1.
10 infantry placed in Western Germany
2 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 82 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 92 PUsCombat Hit Differential Summary :
Germans : 1,50
British : -3,50
AA fire in United Kingdom : : 0,00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
4 armour, 3 artilleries, 12 infantry and 3 mech_infantrys moved from Bessarabia to Romania
3 armour, 1 fighter and 1 tactical_bomber moved from Ukraine to Romania
1 tactical_bomber moved from Novgorod to Romania
1 fighter moved from Novgorod to Romania
1 armour moved from Belarus to Romania
1 infantry moved from Eastern Poland to Romania
2 infantry moved from Vyborg to Finland
Russians take Finland from GermansCombat - Russians
Battle in Romania
Russians attack with 8 armour, 3 artilleries, 2 fighters, 13 infantry, 3 mech_infantrys and 2 tactical_bombers
Germans defend with 7 armour, 2 artilleries, 12 infantry and 1 mech_infantry; Italians defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 8 armour, 3 artilleries, 2 fighters, 13 infantry, 3 mech_infantrys and 2 tactical_bombers in Romania, round 2 : 11/31 hits, 10.50 expected hits
Germans roll dice for 8 armour, 3 artilleries, 15 infantry and 1 mech_infantry in Romania, round 2 : 9/27 hits, 10.33 expected hits
9 infantry owned by the Russians, 8 infantry owned by the Germans and 3 infantry owned by the Italians lost in Romania
Russians roll dice for 8 armour, 3 artilleries, 2 fighters, 4 infantry, 3 mech_infantrys and 2 tactical_bombers in Romania, round 3 : 10/22 hits, 9.00 expected hits
Germans roll dice for 8 armour, 3 artilleries, 4 infantry and 1 mech_infantry in Romania, round 3 : 6/16 hits, 6.67 expected hits
2 mech_infantrys owned by the Russians, 4 infantry owned by the Russians, 2 artilleries owned by the Germans, 4 infantry owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the Italians, 1 mech_infantry owned by the Germans and 1 armour owned by the Italians lost in Romania
Russians roll dice for 8 armour, 3 artilleries, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Romania, round 4 : 7/16 hits, 7.67 expected hits
Germans roll dice for 6 armour in Romania, round 4 : 3/6 hits, 3.00 expected hits
1 mech_infantry owned by the Russians, 2 artilleries owned by the Russians and 6 armour owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 8 armour, 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 50
Casualties for Russians: 2 artilleries, 13 infantry and 3 mech_infantrys
Casualties for Germans: 7 armour, 2 artilleries, 12 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery and 3 infantryNon Combat Move - Russians
2 fighters moved from Romania to Ukraine
2 tactical_bombers moved from Romania to Ukraine
1 aaGun moved from Bessarabia to Romania
1 infantry moved from Belarus to Eastern Poland
3 infantry moved from Russia to Bryansk
1 infantry moved from Smolensk to Bryansk
2 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Finland
2 infantry moved from Karelia to Novgorod
1 artillery moved from Vyborg to Finland
1 artillery moved from Karelia to Finland
1 infantry moved from Archangel to Novgorod
2 aaGuns and 15 infantry moved from Yenisey to Timguska
1 infantry moved from Amur to SakhaPlace Units - Russians
3 armour placed in Ukraine
3 infantry placed in Novgorod
1 fighter placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : -2.00
Russians : 0.83 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 battleship moved from 38 Sea Zone to 39 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 cruiser moved from 38 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 armour moved from Burma to India
4 fighters and 4 tactical_bombers moved from French Indo China to India
2 fighters moved from French Indo China to 39 Sea Zone
1 infantry moved from Anhwe to Kweichow
2 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Shensi to Szechwan
1 artillery moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from French Indo China to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Hopei to Szechwan
1 fighter moved from French Indo China to IndiaCombat - Japanese
Battle in Kweichow
Japanese attack with 2 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/4 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser, 1 destroyer and 2 transports
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 2 transports in 33 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
1 fighter owned by the Japanese, 1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 33 Sea Zone
1 transport owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 transports
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 battleship, 1 cruiser and 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 39 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 39 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British and 1 cruiser owned by the British lost in 39 Sea Zone
Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 battleship owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 40
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in Szechwan
Japanese attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/7 hits, 2,67 expected hits
Chinese roll dice for 4 infantry in Szechwan, round 2 : 3/4 hits, 1,33 expected hits
3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Szechwan, round 3 : 3/4 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Battle in India
Japanese attack with 1 armour, 5 fighters, 1 infantry and 4 tactical_bombers
British defend with 2 artilleries and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 armour, 5 fighters, 1 infantry and 4 tactical_bombers in India, round 2 : 6/11 hits, 5,83 expected hits
UK_Pacific roll dice for 2 artilleries and 3 infantry in India, round 2 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Japanese, 2 artilleries owned by the British and 3 infantry owned by the British lost in India
Japanese captures 12PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 infantry
Casualties for British: 2 artilleries and 3 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
5 fighters moved from India to Burma
4 tactical_bombers moved from India to Burma
1 fighter moved from 39 Sea Zone to Burma
1 tactical_bomber moved from 39 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 aaGun moved from Hopei to Shensi
4 infantry moved from Hopei to Shensi
1 infantry moved from Hunan to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Korea to Manchuria
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 bomber moved from 33 Sea Zone to Marianas
1 battleship and 1 carrier moved from 26 Sea Zone to 23 Sea Zone
1 carrier moved from 38 Sea Zone to 39 Sea Zone
3 transports moved from 38 Sea Zone to 39 Sea Zone
1 carrier moved from 26 Sea Zone to 23 Sea Zone
1 infantry moved from Kwangtung to KwangsiPlace Units - Japanese
3 mech_infantrys placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
1 destroyer, 2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 48 PUs; end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
British : -0,50
ANZAC : 0,17
Chinese : 1,00
UK_Pacific : -0,67
Japanese : 2,17 -
Oh no - where did the british empire go :-D
-
On holiday… :? :oops:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 5 destroyers, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 artilleries moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 carriers, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 31 Sea Zone
3 infantry moved from 31 Sea Zone to Wake Island
1 mech_infantry moved from 31 Sea Zone to Wake Island
2 artilleries moved from 31 Sea Zone to Wake Island
1 artillery moved from Brazil to 86 Sea Zone
3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier and 3 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUsCombat Move - British
1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Scotland to United Kingdom
1 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Eastern Persia to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/4 hits, 1.50 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 3/4 hits, 1.50 expected hits
1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the Italians, 1 fighter owned by the British and 1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 tactical_bomber in Trans-Jordan, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the British lost in Trans-Jordan
Italians win with 1 armour remaining. Battle score for attacker is -17
Casualties for British: 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
Battle in United Kingdom
British attack with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry
Germans defend with 1 airfield, 4 armour, 2 artilleries, 1 factory_minor and 1 harbour
British roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in United Kingdom, round 2 : 2/8 hits, 2.67 expected hits
Germans roll dice for 4 armour and 2 artilleries in United Kingdom, round 2 : 3/6 hits, 2.67 expected hits
2 artilleries owned by the Germans and 3 infantry owned by the British lost in United Kingdom
British roll dice for 1 armour, 3 artilleries and 1 mech_infantry in United Kingdom, round 3 : 4/5 hits, 1.83 expected hits
Germans roll dice for 4 armour in United Kingdom, round 3 : 3/4 hits, 2.00 expected hits
4 armour owned by the Germans and 3 artilleries owned by the British lost in United Kingdom
British win, taking United Kingdom from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for British: 3 artilleries and 3 infantry
Casualties for Germans: 4 armour and 2 artilleriesNon Combat Move - British
3 transports moved from 72 Sea Zone to 71 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 30 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1.33
British : 2.50
Italians : 2.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 armour, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 cruiser moved from 94 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
1 armour moved from Trans-Jordan to Persia
Italians take Iraq from British
Italians take Persia from British
1 fighter moved from 97 Sea Zone to 81 Sea Zone
1 submarine moved from 98 Sea Zone to 81 Sea Zone
1 transport moved from 98 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 harbour and 2 infantry
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1,50 expected hits
British roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Battle in 81 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer; French defend with 1 destroyer
Italians roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 fighter in 81 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 2 destroyers in 81 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
1 submarine owned by the Italians and 1 fighter owned by the Italians lost in 81 Sea Zone
British win with 2 destroyers remaining. Battle score for attacker is -16
Casualties for Italians: 1 fighter and 1 submarineNon Combat Move - Italians
1 carrier moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from 97 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 bomber moved from Gibraltar to Southern FrancePlace Units - Italians
1 transport placed in 97 Sea Zone
2 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians : -0,83
British : 1,67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from 45 Sea Zone to Dutch New Guinea
3 fighters moved from Queensland to JavaPlace Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Italians
1 infantry moved from Morocco to Algeria
French take Algeria from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour and 10 infantry; Remaining resources: 2 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
2 fighters and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
3 transports moved from 110 Sea Zone to 112 Sea Zone
6 infantry moved from Western Germany to 112 Sea Zone
6 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
6 infantry moved from 110 Sea Zone to United Kingdom
2 armour and 4 mech_infantrys moved from Germany to Romania
5 infantry moved from Slovakia Hungary to Romania
2 mech_infantrys moved from Poland to Romania
7 infantry moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
3 tactical_bombers moved from Holland Belgium to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
2 bombers moved from Western Germany to Romania
1 bomber moved from Western Germany to RomaniaCombat - Germans
Battle in Romania
Germans attack with 2 armour, 3 bombers, 5 infantry and 6 mech_infantrys
Russians defend with 1 aaGun, 8 armour and 1 artillery
AA fire in Romania : 1/3 hits, 0,50 expected hits
1 bomber owned by the Germans lost in Romania
Germans roll dice for 2 armour, 2 bombers, 5 infantry and 6 mech_infantrys in Romania, round 2 : 4/15 hits, 4,17 expected hits
Russians roll dice for 1 aaGun, 8 armour and 1 artillery in Romania, round 2 : 6/9 hits, 4,33 expected hits
2 armour owned by the Russians, 1 artillery owned by the Russians, 5 infantry owned by the Germans, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
Germans roll dice for 2 armour, 2 bombers and 5 mech_infantrys in Romania, round 3 : 4/9 hits, 3,17 expected hits
Russians roll dice for 6 armour in Romania, round 3 : 5/6 hits, 3,00 expected hits
4 armour owned by the Russians and 5 mech_infantrys owned by the Germans lost in Romania
Germans roll dice for 2 armour and 2 bombers in Romania, round 4 : 2/4 hits, 2,33 expected hits
Russians roll dice for 2 armour in Romania, round 4 : 0/2 hits, 1,00 expected hits
2 armour owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 bomber, 5 infantry and 6 mech_infantrys
Casualties for Russians: 1 aaGun, 8 armour and 1 artillery
Battle in 91 Sea Zone
Germans attack with 2 bombers, 1 cruiser, 2 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 bombers, 1 cruiser, 2 fighters and 3 tactical_bombers in 91 Sea Zone, round 2 : 4/8 hits, 4,67 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 5/6 hits, 2,83 expected hits
2 destroyers owned by the Americans, 1 submarine owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Americans, 2 tactical_bombers owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 3/4 hits, 2,50 expected hits
Americans roll dice for 1 cruiser, 2 fighters and 2 transports in 91 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits
1 cruiser owned by the Americans, 1 fighter owned by the Germans, 2 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 cruiser, 2 fighters, 1 submarine and 3 tactical_bombers
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
Battle in United Kingdom
Germans attack with 1 fighter, 6 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in United Kingdom, round 2 : 1/8 hits, 2,17 expected hits
British roll dice for 1 armour and 1 mech_infantry in United Kingdom, round 2 : 2/2 hits, 0,83 expected hits
1 mech_infantry owned by the British and 2 infantry owned by the Germans lost in United Kingdom
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in United Kingdom, round 3 : 2/6 hits, 1,83 expected hits
British roll dice for 1 armour in United Kingdom, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in United Kingdom
Germans captures 30PUs while taking British capital
Germans win, taking United Kingdom from British with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Eastern Poland
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans roll dice for 7 infantry in Eastern Poland, round 2 : 2/7 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from Western Germany to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
2 bombers moved from 91 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
2 bombers moved from Romania to Western Germany
3 aaGuns moved from Poland to Slovakia HungaryPlace Units - Germans
10 infantry placed in Germany
10 armour placed in Western Germany
Germans undo move 2.
3 armour placed in Normandy Bordeaux
7 armour placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 83 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Germans : -0,33
British : 0,67
AA fire in Romania : : 0,50
Americans : 2,33
Russians : 2,33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 2 bombers and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Russians
1 fighter moved from Russia to Eastern Poland
2 fighters moved from Ukraine to Eastern Poland
2 tactical_bombers moved from Ukraine to Romania
3 armour moved from Ukraine to Romania
1 infantry moved from Western Ukraine to Eastern Poland
5 infantry moved from Belarus to Eastern Poland
2 infantry moved from Belarus to Eastern Poland
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 submarine moved from 111 Sea Zone to 112 Sea ZoneCombat - Russians
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 2 transports
2 transports owned by the Germans lost in 112 Sea Zone
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Romania
Russians attack with 3 armour and 2 tactical_bombers
Germans defend with 2 armour
Russians roll dice for 3 armour and 2 tactical_bombers in Romania, round 2 : 2/5 hits, 2.83 expected hits
Germans roll dice for 2 armour in Romania, round 2 : 1/2 hits, 1.00 expected hits
1 armour owned by the Russians and 2 armour owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Casualties for Germans: 2 armour
Battle in Eastern Poland
Russians attack with 3 fighters and 10 infantry
Germans defend with 7 infantry
Russians roll dice for 3 fighters and 10 infantry in Eastern Poland, round 2 : 5/13 hits, 3.17 expected hits
Germans roll dice for 7 infantry in Eastern Poland, round 2 : 3/7 hits, 2.33 expected hits
3 infantry owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 3 fighters and 7 infantry in Eastern Poland, round 3 : 4/10 hits, 2.67 expected hits
Germans roll dice for 2 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 3 fighters and 6 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 4 infantry
Casualties for Germans: 7 infantryNon Combat Move - Russians
2 aaGuns moved from Timguska to Novosibirsk
15 infantry moved from Timguska to Novosibirsk
1 infantry moved from Caucasus to Kazakhstan
1 aaGun moved from Ukraine to Western Ukraine
2 tactical_bombers moved from Romania to Western Ukraine
3 fighters moved from Eastern Poland to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
6 infantry moved from Novgorod to Baltic States
1 aaGun moved from Belarus to Eastern Poland
1 infantry moved from Novgorod to Archangel
3 infantry moved from Novgorod to Baltic StatesPlace Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
3 artilleries placed in Novgorod
2 bombers placed in RussiaTurn Complete - Russians
Russians collect 42 PUs; end with 44 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 58 PUsCombat Hit Differential Summary :
Germans : 1.00
Russians : 2.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 6 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
2 fighters and 2 tactical_bombers moved from Shan State to Malaya
2 artilleries moved from Szechwan to Sikang
2 armour and 1 mech_infantry moved from Kweichow to Tsinghai
4 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Suiyuyan to Tsinghai
1 infantry moved from Kansu to Tsinghai
2 mech_infantrys moved from French Indo China to Malaya
2 mech_infantrys moved from Yunnan to Sikang
1 mech_infantry moved from French Indo China to Malaya
3 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to Siberia
1 bomber moved from Marianas to 45 Sea Zone
1 infantry moved from Yunnan to Shan State
1 infantry moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Burma to Sikang
1 fighter and 1 tactical_bomber moved from Burma to SikangCombat - Japanese
Battle in Sumatra
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Sumatra from Dutch with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Tsinghai
Japanese attack with 2 armour, 5 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 5 infantry and 2 mech_infantrys in Tsinghai, round 2 : 2/9 hits, 2,17 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 armour, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 2 artilleries, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Sikang, round 2 : 3/8 hits, 3,67 expected hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 artilleries, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Malaya
Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Malaya, round 2 : 3/7 hits, 2,83 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 3 transports moved from 39 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from Malaya to Shan State
3 fighters and 2 tactical_bombers moved from Burma to Shantung
2 fighters and 2 tactical_bombers moved from Sikang to Szechwan
1 aaGun moved from Shensi to Tsinghai
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 battleship, 2 carriers and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
1 bomber moved from 45 Sea Zone to KiangsiPlace Units - Japanese
1 fighter and 1 tactical_bomber placed in Japan
3 mech_infantrys placed in Kiangsu
3 infantry placed in India
Japanese undo move 3.
3 infantry placed in French Indo China
3 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Chinese : 0,00
UK_Pacific : -0,33
Japanese : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Non Combat Move - Americans
1 carrier, 3 destroyers and 2 fighters moved from 10 Sea Zone to 31 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
3 submarines placed in 10 Sea Zone
1 infantry placed in Western United States
Americans undo move 3.
2 submarines placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPolitics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 3 transports
EDIT: Removing units owned by British from Union of South Africa: 2 infantry
EDIT: Adding units owned by British to 81 Sea Zone: 3 transports
EDIT: Adding units owned by British to Egypt: 2 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Persia to West India
Italians take Eastern Persia from British
Italians take West India from UK_Pacific
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Southern France to Egypt
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 mech_infantry moved from Slovakia Hungary to RomaniaCombat - Italians
Battle in Romania
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 2 armour
Italians roll dice for 1 armour and 2 mech_infantrys in Romania, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 2 armour in Romania, round 2 : 1/2 hits, 1,00 expected hits
1 mech_infantry owned by the Italians and 2 armour owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 armour
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
British defend with 1 harbour and 2 infantry; French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 3/5 hits, 2,00 expected hits
British roll dice for 3 infantry in Egypt, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the French and 2 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for French: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Italians
1 carrier, 1 cruiser, 1 fighter and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from Egypt to AlexandriaPlace Units - Italians
2 armour, 1 infantry and 2 mech_infantrys placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians : 2,17
British : -1,00
Russians : 0,00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Java to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
1 artillery, 1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsPolitics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 86 PUs;
Germans buy 4 artilleries, 1 destroyer, 10 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Germany to Poland
8 infantry moved from Norway to Finland
2 bombers moved from Western Germany to Finland
2 bombers moved from Holland Belgium to Finland
1 fighter and 1 tactical_bomber moved from Holland Belgium to PolandCombat - Germans
Battle in Finland
Germans attack with 4 bombers and 8 infantry
Russians defend with 2 artilleries and 4 infantry
Germans roll dice for 4 bombers and 8 infantry in Finland, round 2 : 9/12 hits, 4,00 expected hits
Russians roll dice for 2 artilleries and 4 infantry in Finland, round 2 : 1/6 hits, 2,00 expected hits
4 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 4 bombers and 7 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 4 infantry
Battle in Poland
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
7 armour moved from Western Germany to Slovakia Hungary
8 infantry moved from Germany to Slovakia Hungary
3 armour moved from Normandy Bordeaux to Western Germany
2 bombers moved from Finland to Western Germany
2 bombers moved from Finland to Norway
1 carrier and 4 transports moved from 110 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Poland to Slovakia HungaryPlace Units - Germans
10 infantry placed in Germany
8 mech_infantrys placed in Western Germany
3 artilleries placed in Normandy Bordeaux
1 artillery placed in Southern France
Germans undo move 4.
1 artillery placed in France
Germans undo move 3.
1 destroyer placed in 110 Sea Zone
2 artilleries placed in Normandy Bordeaux
1 artillery placed in FranceTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from United Kingdom: 1 infantry
EDIT: Changing ownership of Scotland from British to Germans
EDIT: Adding units owned by Germans to Scotland: 1 infantry
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 carrier and 4 transports
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 carrier and 4 transports
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 5,50
Russians : -1,33 -
Made a couple of mistakes so had to do a little bit of editing :-o