@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
Toyls vs Maxi G40 Balance mod
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 factory_minor, 4 infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Anhwe to Hunan
1 artillery, 2 infantry and 1 mech_infantry moved from Hunan to Yunnan
2 bombers, 5 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
2 infantry moved from Anhwe to Hopei
Japanese take Hopei from ChineseCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 7/15 hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits
2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 5 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 5 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
2 artilleries and 4 infantry moved from Anhwe to Hunan
2 bombers, 5 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from Neutral_Axis
5 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Chahar
1 aaGun and 1 artillery moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
1 armour moved from Korea to Jehol
1 artillery and 2 infantry moved from Korea to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 destroyer moved from 34 Sea Zone to 33 Sea Zone
2 submarines moved from 34 Sea Zone to 33 Sea Zone
1 cruiser moved from 34 Sea Zone to 33 Sea Zone
1 battleship moved from 34 Sea Zone to 33 Sea Zone
1 transport moved from 6 Sea Zone to 33 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
2 bombers moved from Kwangsi to Paulau IslandPlace Units - Japanese
3 infantry placed in Kiangsu
1 factory_minor placed in Shantung
2 transports placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 34 PUs; end with 36 PUs -
Læste reglerne forkert med French indo, så får ikke (ikke i krig bonus mod usa) :?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 destroyers, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 carrier moved from 26 Sea Zone to 30 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from Eastern United States to 101 Sea ZonePlace Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
1 destroyer and 1 tactical_bomber placed in 101 Sea Zone
Americans undo move 1.
2 destroyers placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/6 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 2/5 hits, 1,17 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
2 infantry moved from Shensi to Kansu
1 fighter moved from Szechwan to SikangPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese : 0,50
Japanese : 1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 28 PUs;
British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
3 infantry moved from Shan State to French Indo China
2 fighters and 1 tactical_bomber moved from Burma to French Indo China
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from JapaneseCombat - British
Battle in French Indo China
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/6 hits, 2,17 expected hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in French Indo China
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in French Indo China, round 3 : 4/6 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
3 aaGuns and 7 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 artillery and 1 infantry moved from India to Burma
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 battleship and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 mech_infantry moved from Ethiopia to Egypt
2 infantry moved from Rhodesia to Tanganyika Territory
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 artilleries, 1 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
2 artilleries and 1 infantry moved from 81 Sea Zone to Egypt
1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to Egypt
1 fighter moved from Gibraltar to United Kingdom
1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea ZonePlace Units - British
1 artillery and 8 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4
British collect 31 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
British : 0,67
Japanese : 0,00 -
den regel er uændret ift det almindelige spil
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 cruiser moved from 97 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 fighter in 98 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 fighter in 98 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Italians lost in 98 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighter
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 cruiser
French defend with 1 cruiser
Italians roll dice for 1 bomber and 1 cruiser in 92 Sea Zone, round 2 : 2/2 hits
French roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the French lost in 92 Sea Zone
Italians win with 1 bomber and 1 cruiser remaining. Battle score for attacker is 12
Casualties for French: 1 cruiserNon Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Libya to Tobruk
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 armour, 1 artillery and 1 mech_infantry moved from Alexandria to Tobruk
2 infantry moved from Alexandria to Tobruk
1 bomber moved from 92 Sea Zone to Southern Italy
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
Italians take Algeria from Neutral_Axis
1 infantry moved from 92 Sea Zone to Morocco
Italians take Morocco from Neutral_Axis
2 aaGuns, 1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary
2 armour moved from Albania to Slovakia HungaryPlace Units - Italians
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 cruiser moved from 62 Sea Zone to 34 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone
2 infantry moved from Egypt to AlexandriaCombat - ANZAC
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
ANZAC roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Battle in 34 Sea Zone
ANZAC attack with 1 cruiser and 1 fighter
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 cruiser and 1 fighter in 34 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the ANZAC lost in 34 Sea Zone
ANZAC roll dice for 1 fighter in 34 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter in 34 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 fighter owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -22
Casualties for ANZAC: 1 cruiser and 1 fighterNon Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Shan State to YunnanPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : 1,00
ANZAC : -2,83
Japanese : 1,00 -
Og du peb over din italien tur. tjek min anzac :roll:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Combat Move - French
1 destroyer moved from 81 Sea Zone to 94 Sea ZoneCombat - French
Battle in 94 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 factory_minor and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
3 submarines moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Southern Italy to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
2 infantry moved from Denmark to 112 Sea Zone
6 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
6 armour moved from Western Germany to 112 Sea Zone
4 artilleries moved from Western Germany to 112 Sea Zone
6 armour, 4 artilleries, 10 infantry and 10 transports moved from 112 Sea Zone to 111 Sea Zone
6 armour, 4 artilleries and 10 infantry moved from 111 Sea Zone to Scotland
1 battleship moved from 112 Sea Zone to 111 Sea Zone
1 cruiser moved from 112 Sea Zone to 111 Sea Zone
1 mech_infantry moved from Northern Italy to Yugoslavia
2 mech_infantrys moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Romania to Slovakia Hungary
2 infantry moved from Poland to Slovakia HungaryCombat - Germans
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hverken scramble eller intercept
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 factory_minor and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
3 submarines moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Southern Italy to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
2 infantry moved from Denmark to 112 Sea Zone
6 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
6 armour moved from Western Germany to 112 Sea Zone
4 artilleries moved from Western Germany to 112 Sea Zone
6 armour, 4 artilleries, 10 infantry and 10 transports moved from 112 Sea Zone to 111 Sea Zone
6 armour, 4 artilleries and 10 infantry moved from 111 Sea Zone to Scotland
1 battleship moved from 112 Sea Zone to 111 Sea Zone
1 cruiser moved from 112 Sea Zone to 111 Sea Zone
1 mech_infantry moved from Northern Italy to Yugoslavia
2 mech_infantrys moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Romania to Slovakia Hungary
2 infantry moved from Poland to Slovakia HungaryCombat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 7,8 and causes: 15 damage to unit: factory_major
Bombing raid in United Kingdom causes 15 damage total.
Battle in Scotland
Battle in 110 Sea Zone
Germans attack with 3 fighters, 6 submarines and 4 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Germans roll dice for 6 submarines in 110 Sea Zone, round 2 : 2/6 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/3 hits
1 destroyer owned by the British, 1 transport owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
Germans win, taking Scotland from British with 3 fighters, 6 submarines and 4 tactical_bombers remaining. Battle score for attacker is 47
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Cleaning up after air battlesNon Combat Move - Germans
3 fighters moved from 110 Sea Zone to Holland Belgium
4 tactical_bombers moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Holland Belgium
2 aaGuns moved from Holland Belgium to Western Germany
1 aaGun moved from Western Germany to Germany
2 aaGuns moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Slovakia Hungary to Yugoslavia
3 armour moved from Greece to YugoslaviaPlace Units - Germans
1 factory_minor placed in Yugoslavia
3 infantry placed in Normandy Bordeaux
2 artilleries and 8 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 5 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 2 mech_infantrys moved from Szechwan to Suiyuyan
1 tactical_bomber moved from Szechwan to Suiyuyan
1 fighter moved from Russia to SuiyuyanCombat - Russians
Battle in Suiyuyan
Russians attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 2 : 3/5 hits, 2,00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Russians and 1 artillery owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 artillery and 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Suiyuyan to Kansu
1 tactical_bomber moved from Suiyuyan to Kansu
2 aaGuns moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from Belarus to Eastern Poland
3 artilleries and 2 infantry moved from Ukraine to Bessarabia
2 aaGuns, 1 artillery and 6 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Russia to Bryansk
1 armour moved from Novgorod to Vyborg
1 artillery and 1 infantry moved from Novgorod to Baltic States
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
2 aaGuns and 12 infantry moved from Buryatia to Amur
3 infantry moved from Yenisey to Timguska
3 infantry moved from Yenisey to Yakut S.S.R.Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
3 artilleries placed in Ukraine
2 artilleries and 1 infantry placed in NovgorodTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Russians : 1,00
Japanese : 0,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 7 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 cruisers moved from 33 Sea Zone to 49 Sea Zone
2 cruisers moved from 49 Sea Zone to 54 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 bombers moved from Paulau Island to 37 Sea Zone
2 fighters moved from Kwangsi to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from Paulau Island to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 carrier moved from 33 Sea Zone to 49 Sea Zone
1 carrier moved from 49 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 45 Sea Zone to 46 Sea Zone
1 carrier moved from 33 Sea Zone to 49 Sea Zone
1 carrier moved from 49 Sea Zone to 54 Sea Zone
3 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
1 infantry moved from Chahar to Suiyuyan
2 infantry moved from Hopei to Suiyuyan
1 armour moved from Jehol to Suiyuyan
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Queensland
1 battleship moved from 33 Sea Zone to 49 Sea Zone
1 battleship moved from 49 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Queensland
1 carrier moved from 33 Sea Zone to 49 Sea Zone
1 carrier moved from 49 Sea Zone to 54 Sea Zone
2 fighters moved from Caroline Islands to 46 Sea Zone
1 tactical_bomber moved from Caroline Islands to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 49 Sea Zone
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 battleship moved from 33 Sea Zone to 49 Sea Zone
1 battleship moved from 49 Sea Zone to 54 Sea ZoneCombat - Japanese
Battle in Borneo
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Japanese win, taking Borneo from UK_Pacific, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 46 Sea Zone
Japanese roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 3 : 2/3 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter and 1 submarine
Battle in 37 Sea Zone
Japanese attack with 2 bombers, 3 fighters and 2 tactical_bombers
British defend with 1 battleship and 1 destroyer
Japanese roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 4/7 hits
British roll dice for 1 battleship and 1 destroyer in 37 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the British and 1 battleship owned by the British lost in 37 Sea Zone
Japanese win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for British: 1 battleship and 1 destroyer
Battle in Kiangsi
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour and 3 infantry
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 armour and 3 infantry in Suiyuyan, round 2 : 1/4 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits
1 mech_infantry owned by the Russians lost in Suiyuyan
Japanese roll dice for 1 armour and 3 infantry in Suiyuyan, round 3 : 2/4 hits
Chinese roll dice for 1 armour in Suiyuyan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Queensland
Japanese attack with 1 artillery, 3 fighters, 7 infantry and 3 tactical_bombers
ANZAC defend with 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry
AA fire in Queensland : 0/6 hits
Japanese roll dice for 2 battleships and 2 cruisers in Queensland, round 2 : 2/4 hits
Japanese roll dice for 1 artillery, 3 fighters, 7 infantry and 3 tactical_bombers in Queensland, round 2 : 5/14 hits
ANZAC roll dice for 2 aaGuns, 1 artillery, 2 fighters and 2 infantry in Queensland, round 2 : 3/5 hits
3 infantry owned by the Japanese, 2 infantry owned by the ANZAC, 2 fighters owned by the ANZAC, 1 artillery owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 artillery, 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 31
Casualties for ANZAC: 2 aaGuns, 1 artillery, 2 fighters and 2 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Queensland to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Caroline Islands
1 fighter moved from 45 Sea Zone to Paulau Island
2 bombers, 3 fighters and 2 tactical_bombers moved from 37 Sea Zone to Hainan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 aaGun, 1 artillery and 2 infantry moved from Anhwe to Hunan
1 tactical_bomber moved from Kiangsi to Hunan
1 fighter moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 aaGun and 1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Manchuria to Jehol
1 destroyer moved from 34 Sea Zone to 33 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
1 transport placed in 6 Sea Zone
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea ZonePlace Units - Americans
3 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
Americans undo move 3.
1 destroyer and 2 submarines placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Sikang to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour and 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour and 2 infantry in Suiyuyan, round 2 : 3/3 hits, 1,17 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Suiyuyan
Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is -13
Casualties for Chinese: 1 fighter and 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
4 infantry moved from Szechwan to Shensi
2 infantry moved from Szechwan to YunnanPlace Units - Chinese
1 artillery and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese : 0,17
Japanese : 1,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - British
British repair damage of 11x factory_major; Remaining resources: 23 PUs;
British buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Egypt to 92 Sea Zone
1 armour, 3 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangtung
1 infantry moved from French Indo China to YunnanCombat - British
Battle in Kwangtung
British attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 artillery, 1 harbour and 1 infantry
AA fire in Kwangtung : 0/3 hits, 0,50 expected hits
British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/5 hits, 2,33 expected hits
Japanese roll dice for 1 aaGun, 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British and 1 aaGun owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 aaGun, 1 artillery and 1 infantry
Battle in 92 Sea Zone
British attack with 1 bomber and 1 destroyer
Italians defend with 1 cruiser and 1 transport
British roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 destroyer owned by the British and 1 cruiser owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 11
Casualties for British: 1 destroyer
Casualties for Italians: 1 cruiser and 1 transport
Battle in Alexandria
British attack with 1 armour, 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 armour, 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 5/10 hits, 3,83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 bomber moved from 92 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
1 transport moved from 81 Sea Zone to 72 Sea Zone
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 artillery moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from Kwangtung to Yunnan
1 armour, 1 artillery and 2 infantry moved from Quebec to New Brunswick Nova ScotiaPlace Units - British
1 artillery, 1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUsPlace Units - UK_Pacific
1 armour, 3 infantry and 1 mech_infantry placed in India
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour, 3 infantry and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 submarineCombat Hit Differential Summary :
AA fire in Kwangtung : : -0,50
British : 1,83
Italians : 0,17
Japanese : 0,33 -
avavavav se min kina tur :cry:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 7 PUs;Combat Move - Italians
2 bombers moved from Southern Italy to 98 Sea Zone
2 infantry moved from Morocco to Algeria
2 infantry moved from Tunisia to Libya
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to LibyaCombat - Italians
Battle in 98 Sea Zone
Italians attack with 2 bombers
British defend with 1 cruiser
Italians roll dice for 2 bombers in 98 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British and 1 bomber owned by the Italians lost in 98 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 bomber
Casualties for British: 1 cruiserNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 19 PUs





