@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Toyls vs Maxi G40 Balance mod
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den bliver pænt liggende :-D
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 transports; Remaining resources: 0 PUs;Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
2 tactical_bombers moved from Holland Belgium to 109 Sea Zone
1 submarine moved from 113 Sea Zone to 109 Sea Zone
3 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Southern Italy to GreeceCombat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 3,5 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in Greece
Germans attack with 3 armour, 1 fighter and 3 infantry
Neutral_Allies defend with 2 infantry
Germans roll dice for 3 armour, 1 fighter and 3 infantry in Greece, round 2 : 0/7 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Greece
Germans roll dice for 3 armour, 1 fighter and 2 infantry in Greece, round 3 : 2/6 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 2 infantry
Battle in 109 Sea Zone
Germans attack with 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from Greece to Southern Italy
1 fighter moved from Tobruk to Southern Italy
1 fighter moved from Tobruk to Western Germany
1 battleship, 1 cruiser and 4 submarines moved from 113 Sea Zone to 112 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
6 armour moved from France to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
2 mech_infantrys moved from France to Greater Southern Germany
3 artilleries moved from France to Western Germany
1 infantry moved from Germany to Western Germany
2 artilleries moved from Germany to Western Germany
2 artilleries and 7 infantry moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Bulgaria to Romania
2 tactical_bombers moved from Holland Belgium to Western Germany
2 tactical_bombers moved from 109 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Western Germany
1 submarine moved from 106 Sea Zone to 103 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea ZonePlace Units - Germans
10 transports placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Sikang to Szechwan
1 mech_infantry moved from Sikang to Szechwan
1 mech_infantry moved from Kazakhstan to SzechwanNon Combat Move - Russians
3 infantry moved from Bessarabia to Eastern Poland
4 armour moved from Ukraine to Eastern Poland
3 armour moved from Novgorod to Vyborg
6 infantry moved from Novgorod to Vyborg
2 fighters moved from Novgorod to Belarus
1 artillery moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
2 aaGuns moved from Bryansk to Belarus
2 infantry moved from Rostov to Ukraine
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
6 infantry moved from Yakut S.S.R. to Yenisey
2 fighters moved from Belarus to VyborgPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 fighter placed in Russia
3 artilleries placed in Ukraine
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 factory_minor, 4 infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Anhwe to Hunan
1 artillery, 2 infantry and 1 mech_infantry moved from Hunan to Yunnan
2 bombers, 5 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
2 infantry moved from Anhwe to Hopei
Japanese take Hopei from ChineseCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 7/15 hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits
2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 5 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 5 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
2 artilleries and 4 infantry moved from Anhwe to Hunan
2 bombers, 5 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from Neutral_Axis
5 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Chahar
1 aaGun and 1 artillery moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
1 armour moved from Korea to Jehol
1 artillery and 2 infantry moved from Korea to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 destroyer moved from 34 Sea Zone to 33 Sea Zone
2 submarines moved from 34 Sea Zone to 33 Sea Zone
1 cruiser moved from 34 Sea Zone to 33 Sea Zone
1 battleship moved from 34 Sea Zone to 33 Sea Zone
1 transport moved from 6 Sea Zone to 33 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
2 bombers moved from Kwangsi to Paulau IslandPlace Units - Japanese
3 infantry placed in Kiangsu
1 factory_minor placed in Shantung
2 transports placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 34 PUs; end with 36 PUs -
Læste reglerne forkert med French indo, så får ikke (ikke i krig bonus mod usa) :?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 destroyers, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 carrier moved from 26 Sea Zone to 30 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from Eastern United States to 101 Sea ZonePlace Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
1 destroyer and 1 tactical_bomber placed in 101 Sea Zone
Americans undo move 1.
2 destroyers placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/6 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 2/5 hits, 1,17 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
2 infantry moved from Shensi to Kansu
1 fighter moved from Szechwan to SikangPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese : 0,50
Japanese : 1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 28 PUs;
British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
3 infantry moved from Shan State to French Indo China
2 fighters and 1 tactical_bomber moved from Burma to French Indo China
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from JapaneseCombat - British
Battle in French Indo China
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/6 hits, 2,17 expected hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in French Indo China
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in French Indo China, round 3 : 4/6 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
3 aaGuns and 7 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 artillery and 1 infantry moved from India to Burma
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 battleship and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 mech_infantry moved from Ethiopia to Egypt
2 infantry moved from Rhodesia to Tanganyika Territory
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 artilleries, 1 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
2 artilleries and 1 infantry moved from 81 Sea Zone to Egypt
1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to Egypt
1 fighter moved from Gibraltar to United Kingdom
1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea ZonePlace Units - British
1 artillery and 8 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4
British collect 31 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
British : 0,67
Japanese : 0,00 -
den regel er uændret ift det almindelige spil
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 cruiser moved from 97 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 fighter in 98 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 fighter in 98 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Italians lost in 98 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighter
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 cruiser
French defend with 1 cruiser
Italians roll dice for 1 bomber and 1 cruiser in 92 Sea Zone, round 2 : 2/2 hits
French roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the French lost in 92 Sea Zone
Italians win with 1 bomber and 1 cruiser remaining. Battle score for attacker is 12
Casualties for French: 1 cruiserNon Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Libya to Tobruk
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 armour, 1 artillery and 1 mech_infantry moved from Alexandria to Tobruk
2 infantry moved from Alexandria to Tobruk
1 bomber moved from 92 Sea Zone to Southern Italy
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
Italians take Algeria from Neutral_Axis
1 infantry moved from 92 Sea Zone to Morocco
Italians take Morocco from Neutral_Axis
2 aaGuns, 1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary
2 armour moved from Albania to Slovakia HungaryPlace Units - Italians
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 cruiser moved from 62 Sea Zone to 34 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone
2 infantry moved from Egypt to AlexandriaCombat - ANZAC
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
ANZAC roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Battle in 34 Sea Zone
ANZAC attack with 1 cruiser and 1 fighter
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 cruiser and 1 fighter in 34 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the ANZAC lost in 34 Sea Zone
ANZAC roll dice for 1 fighter in 34 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter in 34 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 fighter owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -22
Casualties for ANZAC: 1 cruiser and 1 fighterNon Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Shan State to YunnanPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : 1,00
ANZAC : -2,83
Japanese : 1,00 -
Og du peb over din italien tur. tjek min anzac :roll:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Combat Move - French
1 destroyer moved from 81 Sea Zone to 94 Sea ZoneCombat - French
Battle in 94 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 factory_minor and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
3 submarines moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Southern Italy to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
2 infantry moved from Denmark to 112 Sea Zone
6 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
6 armour moved from Western Germany to 112 Sea Zone
4 artilleries moved from Western Germany to 112 Sea Zone
6 armour, 4 artilleries, 10 infantry and 10 transports moved from 112 Sea Zone to 111 Sea Zone
6 armour, 4 artilleries and 10 infantry moved from 111 Sea Zone to Scotland
1 battleship moved from 112 Sea Zone to 111 Sea Zone
1 cruiser moved from 112 Sea Zone to 111 Sea Zone
1 mech_infantry moved from Northern Italy to Yugoslavia
2 mech_infantrys moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Romania to Slovakia Hungary
2 infantry moved from Poland to Slovakia HungaryCombat - Germans
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hverken scramble eller intercept
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 factory_minor and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
3 submarines moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Southern Italy to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
2 infantry moved from Denmark to 112 Sea Zone
6 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
6 armour moved from Western Germany to 112 Sea Zone
4 artilleries moved from Western Germany to 112 Sea Zone
6 armour, 4 artilleries, 10 infantry and 10 transports moved from 112 Sea Zone to 111 Sea Zone
6 armour, 4 artilleries and 10 infantry moved from 111 Sea Zone to Scotland
1 battleship moved from 112 Sea Zone to 111 Sea Zone
1 cruiser moved from 112 Sea Zone to 111 Sea Zone
1 mech_infantry moved from Northern Italy to Yugoslavia
2 mech_infantrys moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Romania to Slovakia Hungary
2 infantry moved from Poland to Slovakia HungaryCombat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 7,8 and causes: 15 damage to unit: factory_major
Bombing raid in United Kingdom causes 15 damage total.
Battle in Scotland
Battle in 110 Sea Zone
Germans attack with 3 fighters, 6 submarines and 4 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Germans roll dice for 6 submarines in 110 Sea Zone, round 2 : 2/6 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/3 hits
1 destroyer owned by the British, 1 transport owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
Germans win, taking Scotland from British with 3 fighters, 6 submarines and 4 tactical_bombers remaining. Battle score for attacker is 47
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Cleaning up after air battlesNon Combat Move - Germans
3 fighters moved from 110 Sea Zone to Holland Belgium
4 tactical_bombers moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Holland Belgium
2 aaGuns moved from Holland Belgium to Western Germany
1 aaGun moved from Western Germany to Germany
2 aaGuns moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Slovakia Hungary to Yugoslavia
3 armour moved from Greece to YugoslaviaPlace Units - Germans
1 factory_minor placed in Yugoslavia
3 infantry placed in Normandy Bordeaux
2 artilleries and 8 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 5 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 2 mech_infantrys moved from Szechwan to Suiyuyan
1 tactical_bomber moved from Szechwan to Suiyuyan
1 fighter moved from Russia to SuiyuyanCombat - Russians
Battle in Suiyuyan
Russians attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 2 : 3/5 hits, 2,00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Russians and 1 artillery owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 artillery and 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Suiyuyan to Kansu
1 tactical_bomber moved from Suiyuyan to Kansu
2 aaGuns moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from Belarus to Eastern Poland
3 artilleries and 2 infantry moved from Ukraine to Bessarabia
2 aaGuns, 1 artillery and 6 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Russia to Bryansk
1 armour moved from Novgorod to Vyborg
1 artillery and 1 infantry moved from Novgorod to Baltic States
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
2 aaGuns and 12 infantry moved from Buryatia to Amur
3 infantry moved from Yenisey to Timguska
3 infantry moved from Yenisey to Yakut S.S.R.Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
3 artilleries placed in Ukraine
2 artilleries and 1 infantry placed in NovgorodTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Russians : 1,00
Japanese : 0,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 7 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 cruisers moved from 33 Sea Zone to 49 Sea Zone
2 cruisers moved from 49 Sea Zone to 54 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 bombers moved from Paulau Island to 37 Sea Zone
2 fighters moved from Kwangsi to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from Paulau Island to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 carrier moved from 33 Sea Zone to 49 Sea Zone
1 carrier moved from 49 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 45 Sea Zone to 46 Sea Zone
1 carrier moved from 33 Sea Zone to 49 Sea Zone
1 carrier moved from 49 Sea Zone to 54 Sea Zone
3 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
1 infantry moved from Chahar to Suiyuyan
2 infantry moved from Hopei to Suiyuyan
1 armour moved from Jehol to Suiyuyan
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Queensland
1 battleship moved from 33 Sea Zone to 49 Sea Zone
1 battleship moved from 49 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Queensland
1 carrier moved from 33 Sea Zone to 49 Sea Zone
1 carrier moved from 49 Sea Zone to 54 Sea Zone
2 fighters moved from Caroline Islands to 46 Sea Zone
1 tactical_bomber moved from Caroline Islands to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 49 Sea Zone
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 battleship moved from 33 Sea Zone to 49 Sea Zone
1 battleship moved from 49 Sea Zone to 54 Sea ZoneCombat - Japanese
Battle in Borneo
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Japanese win, taking Borneo from UK_Pacific, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 46 Sea Zone
Japanese roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 3 : 2/3 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter and 1 submarine
Battle in 37 Sea Zone
Japanese attack with 2 bombers, 3 fighters and 2 tactical_bombers
British defend with 1 battleship and 1 destroyer
Japanese roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 4/7 hits
British roll dice for 1 battleship and 1 destroyer in 37 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the British and 1 battleship owned by the British lost in 37 Sea Zone
Japanese win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for British: 1 battleship and 1 destroyer
Battle in Kiangsi
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour and 3 infantry
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 armour and 3 infantry in Suiyuyan, round 2 : 1/4 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits
1 mech_infantry owned by the Russians lost in Suiyuyan
Japanese roll dice for 1 armour and 3 infantry in Suiyuyan, round 3 : 2/4 hits
Chinese roll dice for 1 armour in Suiyuyan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Queensland
Japanese attack with 1 artillery, 3 fighters, 7 infantry and 3 tactical_bombers
ANZAC defend with 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry
AA fire in Queensland : 0/6 hits
Japanese roll dice for 2 battleships and 2 cruisers in Queensland, round 2 : 2/4 hits
Japanese roll dice for 1 artillery, 3 fighters, 7 infantry and 3 tactical_bombers in Queensland, round 2 : 5/14 hits
ANZAC roll dice for 2 aaGuns, 1 artillery, 2 fighters and 2 infantry in Queensland, round 2 : 3/5 hits
3 infantry owned by the Japanese, 2 infantry owned by the ANZAC, 2 fighters owned by the ANZAC, 1 artillery owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 artillery, 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 31
Casualties for ANZAC: 2 aaGuns, 1 artillery, 2 fighters and 2 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Queensland to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Caroline Islands
1 fighter moved from 45 Sea Zone to Paulau Island
2 bombers, 3 fighters and 2 tactical_bombers moved from 37 Sea Zone to Hainan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 aaGun, 1 artillery and 2 infantry moved from Anhwe to Hunan
1 tactical_bomber moved from Kiangsi to Hunan
1 fighter moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 aaGun and 1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Manchuria to Jehol
1 destroyer moved from 34 Sea Zone to 33 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
1 transport placed in 6 Sea Zone
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea ZonePlace Units - Americans
3 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
Americans undo move 3.
1 destroyer and 2 submarines placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Sikang to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour and 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour and 2 infantry in Suiyuyan, round 2 : 3/3 hits, 1,17 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Suiyuyan
Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is -13
Casualties for Chinese: 1 fighter and 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
4 infantry moved from Szechwan to Shensi
2 infantry moved from Szechwan to YunnanPlace Units - Chinese
1 artillery and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese : 0,17
Japanese : 1,83





