No intercept
Weddingsinger (Axis) vs max334 (Allies+17) G40 Game #1
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I did an edit… placed and removed things from when I changed my buy but didn’t want to redo my attacks (before the die roll)… they just keep showing up as placeable so I did that to get rid of them.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 3 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 26 Sea Zone to 47 Sea Zone
1 infantry moved from Buyant-Uhaa to Manchuria
1 bomber moved from Buyant-Uhaa to ManchuriaCombat - Americans
Battle in 47 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Manchuria
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 bomber and 1 infantry in Manchuria, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 bomber moved from Manchuria to Buyant-Uhaa
1 mech_infantry moved from Amur to Buyant-Uhaa
1 infantry moved from Siberia to Amur
1 carrier moved from 26 Sea Zone to 49 Sea Zone
1 fighter moved from Western United States to 49 Sea Zone
1 fighter moved from 47 Sea Zone to 49 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 aaGun moved from Alaska to 1 Sea Zone
1 aaGun and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 aaGun moved from 10 Sea Zone to Western United States
4 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries moved from 91 Sea Zone to Morocco
4 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 103 Sea Zone to 101 Sea Zone
2 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
1 artillery moved from Morocco to Algeria
2 infantry moved from Morocco to AlgeriaPlace Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 fighter moved from Kiangsi to Shantung
4 infantry moved from Anhwe to Shantung
1 artillery moved from Anhwe to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 1 factory_minor and 3 infantry
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Shantung, round 2 : 1/1 hits
Japanese roll dice for 3 infantry in Shantung, round 2 : 1/0 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Shantung, round 3 : 1/1 hits
Japanese roll dice for 2 infantry in Shantung, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Shantung, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Chinese
1 fighter moved from Shantung to Anhwe
1 infantry moved from Kiangsi to KwangsiPlace Units - Chinese
1 infantry placed in Manchuria
1 infantry placed in Jehol
1 artillery and 1 infantry placed in Kwangsi
3 infantry placed in JeholTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUsPurchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 transport moved from 79 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from India to SumatraCombat - British
Battle in Java
Battle in Sumatra
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Sumatra, round 2 : 1/0 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sumatra
British win, taking Java from Japanese, taking Sumatra from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from Sumatra to India
1 infantry moved from Rhodesia to Belgian Congo
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Persia
1 artillery moved from India to Burma
1 fighter moved from Persia to India
1 infantry moved from Morocco to Algeria
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from Egypt to Trans-JordanPlace Units - UK_Pacific
1 artillery, 1 fighter and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,1,6
UK_Pacific collect 18 PUs (4 lost to blockades); end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 artillery, 1 fighter and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Romania
1 fighter moved from Southern Italy to Albania
1 tactical_bomber moved from Southern Italy to Bulgaria
1 armour moved from Yugoslavia to RomaniaCombat - Italians
Battle in Romania
Italians attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Romania, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bulgaria
Italians attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Italians roll dice for 1 infantry and 1 tactical_bomber in Bulgaria, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bulgaria
Italians win, taking Bulgaria from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Albania
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Albania, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Albania, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 1 infantry in Albania, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Albania, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Albania
Italians win, taking Albania from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Albania to Southern Italy
1 tactical_bomber moved from Bulgaria to Northern Italy
2 aaGuns moved from Yugoslavia to Northern Italy
1 armour moved from Yugoslavia to Northern Italy
1 armour moved from Yugoslavia to Southern Italy
1 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 5 infantry
EDIT: Removing units owned by Italians from Northern Italy: 5 infantry
EDIT: Turning off Edit Mode -
Did a quick edit at the end. Forgot to move N. Italy inf to S. Italy.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Egypt to AlexandriaPlace Units - ANZAC
1 fighter, 1 infantry and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,3,3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,2,5,4,1
ANZAC collect 8 PUs (3 lost to blockades); end with 8 PUsCombat Move - French
1 infantry moved from Alexandria to Tobruk
French take Tobruk from Italians
1 infantry moved from Egypt to AlexandriaCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from Germany to Eastern Poland
4 infantry moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Slovakia Hungary to PolandCombat - Germans
Battle in Poland
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Poland, round 2 : 1/1 hits
Russians roll dice for 2 infantry in Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Poland, round 3 : 2/1 hits
Russians roll dice for 1 infantry in Poland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/1 hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/1 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Poland to Western Germany
5 infantry moved from Slovakia Hungary to Romania
2 artilleries moved from Slovakia Hungary to Romania
4 mech_infantrys moved from Slovakia Hungary to Bulgaria
3 armour moved from Slovakia Hungary to Bulgaria
1 aaGun moved from Slovakia Hungary to Germany
1 aaGun moved from Germany to Western Germany
1 fighter and 1 tactical_bomber moved from Eastern Poland to Germany
2 bombers moved from United Kingdom to Western Germany
2 artilleries moved from Germany to Slovakia Hungary
2 mech_infantrys moved from Western Germany to Germany
2 armour moved from Eire to United Kingdom
1 artillery moved from Eire to Scotland
1 armour moved from Slovakia Hungary to Bulgaria
3 infantry moved from Western Germany to France
3 infantry moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Slovakia HungaryPlace Units - Germans
10 infantry placed in Germany
Germans undo move 1.
3 infantry placed in United Kingdom
5 infantry placed in Germany
2 mech_infantrys placed in Western Germany
3 infantry placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs -
So I see you dont want to fall for the Schlieffen Plan trap in Barbarosa?
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Here is the file. Whats the status on the 2 unplaced art?
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Here is the file. Whats the status on the 2 unplaced art?
Those 2 unplaced art also need to disappear, so I’ll probably place them at the end of my turn and edit them gone.
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Ok…. but remember, No cheating allowed
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Ok…. but remember, No cheating allowed
Pretty sure at this point I could cheat with 10 extra art on both sides of the board and it wouldn’t matter.
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In fact, I’m so low in income… no reason to keep going. I concede. You thoroughly kicked Japan’s butt and my many many unforced mistakes kicked Germanys.
Good game. I had forgotten how ruthless your KJF is.
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I’m ready anytime you want to play the flip match.
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You know… I really didnt have a KJF strategy… I just kept playing even though SeaLion depressed the hell out of me. I’ve never played a full game on the receiving end of such punishment. Fighting without England is kind of Demoralizing and I thought you were driving deep into Russia next. Thats why I foolishly retreated at one point.
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Out of curiosity, what do you believe where some of Germany’s mistakes?
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You know… I really didnt have a KJF strategy… I just kept playing even though SeaLion depressed the hell out of me. I’ve never played a full game on the receiving end of such punishment. Fighting without England is kind of Demoralizing and I thought you were driving deep into Russia next. Thats why I foolishly retreated at one point.
Mistake #1: letting transports get sunk after successful Sea Lion
#2-3: some unit placements in Eastern Europe that mean Russia hung around a lot longer than it should.If transports don’t sink, Germany can take everything on the Baltic turn 5.
Even if that does happen, Russia shouldn’t be able to get to Greece.
G4 I failed to retake Romania because I only attacked with 3 inf to try and save an art, for example. There being a Russian navy meant I had to leave infantry on W. Germany which meant I ceded Slovaka/Hungary to you, too. So, suddenly, Russia gets Slovakia and Bulgaria instead of probably being forced to retreat from E. Poland.
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Its hard to save those German transports especially with a J1. Without a J1 the US has to use all air which makes it expensive for them.
I looked back on the Pacific side too and saw again how you had some bad luck with the dice trying to take the Islands. But I was also surprised that you kept the Imperial Navy down south, which allowed me to keep funneling US troops up to Siberia. -
You’re the only player I’ve faced who does that shuck to Soviet Far East.
Usually the worry is leaving SZ 6 too empty (which it ended up as thanks to a mistake about being able to land planes).
Normally, I get 100%… J1 Borneo and Hong Kong, J2 bomb India and take money islands, J3 take Malaya and Japan is making about 60 ipcs while UKPac and ANZAC are around 10 ipcs while the U.S. navy is in the Atlantic, Hawaii, or maybe took the Caroline Islands.
My favorite is if the U.S. does a late start in the Pacific, because J4 the southern ships move to Philippines, planes become more available… if the U.S. makes the mistake of going to Caroline islands then, almost every Japanese plane and ship can hit them
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Yah, i like taking the US to Russia as a distraction for Japan. Slows them down in the South. The bonus, of course is getting Korea. How are we playing this next game?
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Yah, i like taking the US to Russia as a distraction for Japan. Slows them down in the South. The bonus, of course is getting Korea. How are we playing this next game?
Do you just want to flip and play the same?
I’m self debating some more…creative uses of the bid.





