Weddingsinger (Axis) vs max334 (Allies+17) G40 Game #1

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Egypt to Alexandria

    Place Units - ANZAC
                1 fighter, 1 infantry and 1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,3,3
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,2,5,4,1
                ANZAC collect 8 PUs (3 lost to blockades); end with 8 PUs

    Combat Move - French
                1 infantry moved from Alexandria to Tobruk
                      French take Tobruk from Italians
                1 infantry moved from Egypt to Alexandria

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    triplea_42619.0_Fre5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Western Germany to Poland
                1 fighter and 1 tactical_bomber moved from Germany to Eastern Poland
                4 infantry moved from Slovakia Hungary to Eastern Poland
                4 infantry moved from Slovakia Hungary to Poland

    Combat - Germans
                Battle in Poland
                    Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Poland, round 2 :  1/1 hits
                        Russians roll dice for 2 infantry in Poland, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                        Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Poland, round 3 :  2/1 hits
                        Russians roll dice for 1 infantry in Poland, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                    Germans win, taking Poland from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Eastern Poland
                    Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 :  2/1 hits
                        Russians roll dice for 2 infantry in Eastern Poland, round 2 :  1/1 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Poland to Western Germany
                5 infantry moved from Slovakia Hungary to Romania
                2 artilleries moved from Slovakia Hungary to Romania
                4 mech_infantrys moved from Slovakia Hungary to Bulgaria
                3 armour moved from Slovakia Hungary to Bulgaria
                1 aaGun moved from Slovakia Hungary to Germany
                1 aaGun moved from Germany to Western Germany
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Germany
                2 bombers moved from United Kingdom to Western Germany
                2 artilleries moved from Germany to Slovakia Hungary
                2 mech_infantrys moved from Western Germany to Germany
                2 armour moved from Eire to United Kingdom
                1 artillery moved from Eire to Scotland
                1 armour moved from Slovakia Hungary to Bulgaria
                3 infantry moved from Western Germany to France
                3 infantry moved from Germany to Western Germany
                2 mech_infantrys moved from Germany to Slovakia Hungary

    Place Units - Germans
                10 infantry placed in Germany
                Germans undo move 1.
                3 infantry placed in United Kingdom
                5 infantry placed in Germany
                2 mech_infantrys placed in Western Germany
                3 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs

    triplea_42619.0_Ger6.tsvg

  • 25 24 22 21 19 18

    So I see you dont want to fall for the Schlieffen Plan trap in Barbarosa?

  • 25 24 22 21 19 18

    Here is the file. Whats the status on the 2 unplaced art?

    bbb.tsvg


  • @max334:

    Here is the file. Whats the status on the 2 unplaced art?

    Those 2 unplaced art also need to disappear, so I’ll probably place them at the end of my turn and edit them gone.

  • 25 24 22 21 19 18

    Ok…. but remember, No cheating allowed


  • @max334:

    Ok…. but remember, No cheating allowed

    Pretty sure at this point I could cheat with 10 extra art on both sides of the board and it wouldn’t matter.


  • In fact, I’m so low in income… no reason to keep going.  I concede.  You thoroughly kicked Japan’s butt and my many many unforced mistakes kicked Germanys.

    Good game.  I had forgotten how ruthless your KJF is.


  • I’m ready anytime you want to play the flip match.

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    You know… I really didnt have a KJF strategy… I just kept playing even though SeaLion depressed the hell out of me. I’ve never played a full game on the receiving end of such punishment. Fighting without England is kind of Demoralizing and I thought you were driving deep into Russia next. Thats why I foolishly retreated at one point.

  • 25 24 22 21 19 18

    Out of curiosity, what do you believe where some of Germany’s mistakes?


  • @max334:

    You know… I really didnt have a KJF strategy… I just kept playing even though SeaLion depressed the hell out of me. I’ve never played a full game on the receiving end of such punishment. Fighting without England is kind of Demoralizing and I thought you were driving deep into Russia next. Thats why I foolishly retreated at one point.

    Mistake #1: letting transports get sunk after successful Sea Lion
    #2-3: some unit placements in Eastern Europe that mean Russia hung around a lot longer than it should.

    If transports don’t sink, Germany can take everything on the Baltic turn 5.

    Even if that does happen, Russia shouldn’t be able to get to Greece.

    G4 I failed to retake Romania because I only attacked with 3 inf to try and save an art, for example.  There being a Russian navy meant I had to leave infantry on W. Germany which meant I ceded Slovaka/Hungary to you, too.  So, suddenly, Russia gets Slovakia and Bulgaria instead of probably being forced to retreat from E. Poland.

  • 25 24 22 21 19 18

    Its hard to save those German transports especially with a J1. Without a J1 the US has to use all air which makes it expensive for them.
    I looked back on the Pacific side too and saw again how you had some bad luck with the dice trying to take the Islands. But I was also surprised that you kept the Imperial Navy down south, which allowed me to keep funneling US troops up to Siberia.


  • You’re the only player I’ve faced who does that shuck to Soviet Far East.

    Usually the worry is leaving SZ 6 too empty (which it ended up as thanks to a mistake about being able to land planes).

    Normally, I get 100%… J1 Borneo and Hong Kong, J2 bomb India and take money islands, J3 take Malaya and Japan is making about 60 ipcs while UKPac and ANZAC are around 10 ipcs while the U.S. navy is in the Atlantic, Hawaii, or maybe took the Caroline Islands.

    My favorite is if the U.S. does a late start in the Pacific, because J4 the southern ships move to Philippines, planes become more available… if the U.S. makes the mistake of going to Caroline islands then, almost every Japanese plane and ship can hit them

  • 25 24 22 21 19 18

    Yah, i like taking the US to Russia as a distraction for Japan. Slows them down in the South. The bonus, of course is getting Korea. How are we playing this next game?


  • @max334:

    Yah, i like taking the US to Russia as a distraction for Japan. Slows them down in the South. The bonus, of course is getting Korea. How are we playing this next game?

    Do you just want to flip and play the same?

    I’m self debating some more…creative uses of the bid.


  • My bid I’m thinking I’d like to try:
    1 UK transport in sz 71 (S. Africa)
    1 UK sub in sz 98 (Egypt)
    1 UK art in Anglo-Egypt Sudan

  • 25 24 22 21 19 18

    Ok, same game just flip sides? Pls set it up Robert and remember to turn low luck on


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