@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
18L Weddingsinger (X) vs Sovietishcat (L) G40 sec ed
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to TsinghaiNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
2 fighters moved from Burma to Malaya
2 fighters moved from India to Malaya
1 armour moved from Shan State to Malaya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 4 destroyers, 6 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Hawaiian IslandsCombat - Americans
Battle in Hawaiian Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Hawaiian Islands, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Eastern United States
10 bombers moved from Western United States to United Kingdom
1 infantry moved from Albania to Bulgaria
1 armour and 2 infantry moved from Albania to Greece
1 bomber moved from Hawaiian Islands to Johnston IslandPlace Units - Americans
1 armour and 2 mech_infantrys placed in Norway
1 destroyer and 2 submarines placed in 10 Sea Zone
Americans undo move 1.
1 destroyer placed in 113 Sea Zone
1 destroyer placed in 112 Sea Zone
1 armour placed in Norway
3 infantry placed in Southern Italy
3 infantry placed in Greece
2 mech_infantrys placed in Western United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to TsinghaiNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUsPurchase Units - British
British buy 2 mech_infantrys and 3 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Burma to Malaya
2 fighters moved from India to Malaya
1 armour moved from Shan State to MalayaCombat - British
Battle in Malaya
British attack with 1 armour and 4 fighters
Japanese defend with 1 factory_minor, 1 fighter, 1 harbour, 3 mech_infantrys and 1 tactical_bomber
British roll dice for 1 armour and 4 fighters in Malaya, round 2 : 3/5 hits
Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 0/5 hits
3 mech_infantrys owned by the Japanese lost in Malaya
British roll dice for 1 armour and 4 fighters in Malaya, round 3 : 3/5 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Malaya, round 3 : 2/2 hits
1 fighter owned by the Japanese, 2 fighters owned by the British and 1 tactical_bomber owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 13
Casualties for British: 2 fighters
Casualties for Japanese: 1 fighter, 3 mech_infantrys and 1 tactical_bomberNon Combat Move - British
2 fighters moved from Malaya to Burma
1 infantry moved from Burma to Shan State
1 artillery and 3 infantry moved from India to Burma
1 mech_infantry moved from West India to Burma
3 fighters and 1 tactical_bomber moved from Sikang to Burma
1 mech_infantry moved from Iraq to Egypt
3 fighters moved from Egypt to Iraq
3 armour moved from Persia to West India
2 armour moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian SudanPlace Units - British
3 transports placed in 110 Sea Zone
2 mech_infantrys placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,3
British collect 31 PUs (2 lost to blockades); end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,6,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs
Some Units in India change ownership: 1 mech_infantry -
Damn. Zero hits on that first rolled defense. Was really hoping for a 3rd plane of yours.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
2 armour and 1 artillery moved from Tobruk to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 2 armour and 1 artillery
ANZAC defend with 1 infantry
Italians roll dice for 2 armour and 1 artillery in Alexandria, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win, taking Alexandria from British with 2 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
Italians : 0.67
British : -0.33 -
Damn. Zero hits on that first rolled defense. Was really hoping for a 3rd plane of yours.
Phew, was a low odd battle, was worth taking dow the planes!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 54 Sea ZoneNon Combat Move - ANZAC
1 fighter moved from Queensland to Malaya
1 destroyer moved from 54 Sea Zone to 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUsCombat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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Phew, was a low odd battle, was worth taking dow the planes!
Agreed. It was the reason I put my planes there. Was really hoping my 2 would be traded for 3 or even all 4 of yours.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 fighters; Remaining resources: 3 PUs;Combat Move - Germans
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Poland to 114 Sea Zone
1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
2 bombers moved from Western Germany to Norway
1 tactical_bomber moved from Western Germany to 113 Sea Zone
2 tactical_bombers moved from Western Germany to Norway
2 infantry moved from Yugoslavia to Albania
2 infantry moved from Romania to Bulgaria
2 infantry moved from Romania to Bessarabia
2 infantry moved from Yugoslavia to Albania
2 infantry moved from Romania to Bulgaria
5 mech_infantrys moved from Northern Italy to Southern Italy
3 armour moved from Northern Italy to Southern Italy
1 armour moved from Yugoslavia to Southern Italy
4 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Romania to Bessarabia
2 infantry moved from Romania to Eastern PolandCombat - Germans
Battle in Bessarabia
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Bessarabia, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 6 infantry
Russians defend with 2 mech_infantrys
Germans roll dice for 6 infantry in Eastern Poland, round 2 : 0/6 hits, 1.00 expected hits
Russians roll dice for 2 mech_infantrys in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 6 infantry in Eastern Poland, round 3 : 1/6 hits, 1.00 expected hits
Russians roll dice for 2 mech_infantrys in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 5 infantry in Eastern Poland, round 4 : 1/5 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Eastern Poland, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 4 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Bulgaria
Germans attack with 4 infantry
Americans defend with 1 infantry
Germans roll dice for 4 infantry in Bulgaria, round 2 : 0/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 infantry in Bulgaria, round 3 : 2/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bulgaria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Bulgaria
Germans win, taking Bulgaria from Russians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Albania
Germans attack with 4 infantry
Americans defend with 1 infantry
Germans roll dice for 4 infantry in Albania, round 2 : 1/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Albania
Germans win, taking Albania from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern Italy
Germans attack with 4 armour and 5 mech_infantrys
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Germans roll dice for 4 armour and 5 mech_infantrys in Southern Italy, round 2 : 4/9 hits, 2.83 expected hits
Americans roll dice for 6 infantry in Southern Italy, round 2 : 3/6 hits, 2.00 expected hits
4 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Southern Italy
Germans roll dice for 4 armour and 2 mech_infantrys in Southern Italy, round 3 : 0/6 hits, 2.33 expected hits
Americans roll dice for 2 infantry in Southern Italy, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Southern Italy
Germans roll dice for 4 armour and 1 mech_infantry in Southern Italy, round 4 : 0/5 hits, 2.17 expected hits
Americans roll dice for 2 infantry in Southern Italy, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 4 armour and 1 mech_infantry in Southern Italy, round 5 : 1/5 hits, 2.17 expected hits
Americans roll dice for 2 infantry in Southern Italy, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern Italy
Germans roll dice for 4 armour in Southern Italy, round 6 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Southern Italy, round 6 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Southern Italy
Germans win, taking Southern Italy from Americans, taking Albania from Germans, taking Northern Italy from Germans with 3 armour remaining. Battle score for attacker is -8
Casualties for Germans: 1 armour and 5 mech_infantrys
Casualties for Americans: 6 infantry
Battle in 113 Sea Zone
Germans attack with 2 carriers, 1 destroyer, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Germans roll dice for 2 carriers, 1 destroyer, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 113 Sea Zone
Germans win with 2 carriers, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Norway
Germans attack with 2 bombers, 1 infantry and 2 tactical_bombers
Americans defend with 1 armour and 1 factory_minor
Germans roll dice for 2 bombers, 1 infantry and 2 tactical_bombers in Norway, round 2 : 3/5 hits, 2.50 expected hits
Americans roll dice for 1 armour in Norway, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Americans and 1 tactical_bomber owned by the Germans lost in Norway
Germans win, taking Norway from Americans with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 armourNon Combat Move - Germans
3 infantry moved from Greater Southern Germany to Germany
2 mech_infantrys moved from Yugoslavia to Poland
2 mech_infantrys moved from Yugoslavia to Poland
3 mech_infantrys moved from Yugoslavia to Albania
3 mech_infantrys moved from Romania to Bulgaria
1 armour moved from Romania to Bulgaria
1 armour moved from Romania to Albania
1 armour and 8 mech_infantrys moved from Romania to Slovakia Hungary
3 aaGuns moved from Romania to Slovakia Hungary
1 armour moved from Slovakia Hungary to Germany
3 aaGuns moved from Slovakia Hungary to Germany
2 bombers moved from Norway to Western Germany
1 tactical_bomber moved from Norway to 113 Sea Zone
5 mech_infantrys moved from Western Germany to GermanyPlace Units - Germans
4 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Germans collect 43 PUs (2 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 5 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 5 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -4.50
Americans : 1.83
Russians : 0.67 -
Did a quick edit at the end when I realized my buy was NOT 10 more mechs.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 10 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 mech_infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 mech_infantry moved from Karelia to Finland
Russians take Finland from Germans
1 mech_infantry moved from Sikang to Suiyuyan
Chinese take Suiyuyan from Japanese
12 infantry moved from Sikang to Szechwan
1 mech_infantry moved from Sikang to Kweichow
Chinese take Kweichow from Japanese
1 mech_infantry moved from Sikang to Hopei
Chinese take Hopei from Japanese
2 fighters and 2 mech_infantrys moved from Sikang to Szechwan
3 mech_infantrys moved from Ukraine to Bessarabia
1 tactical_bomber moved from Western Ukraine to Poland
1 infantry moved from Baltic States to Poland
3 mech_infantrys moved from Novgorod to Poland
1 artillery moved from Western Ukraine to Bessarabia
1 armour moved from Western Ukraine to Bessarabia
9 armour, 6 artilleries and 7 infantry moved from Western Ukraine to Eastern Poland
5 armour and 2 mech_infantrys moved from Western Ukraine to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 10 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 mech_infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 mech_infantry moved from Karelia to Finland
Russians take Finland from Germans
1 mech_infantry moved from Sikang to Suiyuyan
Chinese take Suiyuyan from Japanese
12 infantry moved from Sikang to Szechwan
1 mech_infantry moved from Sikang to Kweichow
Chinese take Kweichow from Japanese
1 mech_infantry moved from Sikang to Hopei
Chinese take Hopei from Japanese
2 fighters and 2 mech_infantrys moved from Sikang to Szechwan
3 mech_infantrys moved from Ukraine to Bessarabia
1 tactical_bomber moved from Western Ukraine to Poland
1 infantry moved from Baltic States to Poland
3 mech_infantrys moved from Novgorod to Poland
1 artillery moved from Western Ukraine to Bessarabia
1 armour moved from Western Ukraine to Bessarabia
9 armour, 6 artilleries and 7 infantry moved from Western Ukraine to Eastern Poland
5 armour and 2 mech_infantrys moved from Western Ukraine to Eastern PolandCombat - Russians
Battle in Bessarabia
Russians attack with 1 armour, 1 artillery and 3 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Bessarabia, round 2 : 1/5 hits
Germans roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Bessarabia, round 3 : 2/5 hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Szechwan
Russians attack with 2 fighters, 12 infantry and 2 mech_infantrys
Japanese defend with 1 artillery and 1 mech_infantry
Russians roll dice for 2 fighters, 12 infantry and 2 mech_infantrys in Szechwan, round 2 : 2/16 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 2 : 1/2 hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Szechwan
Russians win, taking Szechwan from Japanese with 2 fighters, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Poland
Russians attack with 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 4 mech_infantrys
Russians roll dice for 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Poland, round 2 : 1/5 hits
Germans roll dice for 4 mech_infantrys in Poland, round 2 : 1/4 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Poland
Russians roll dice for 3 mech_infantrys and 1 tactical_bomber in Poland, round 3 : 0/4 hits
Germans roll dice for 3 mech_infantrys in Poland, round 3 : 1/3 hits
1 mech_infantry owned by the Russians lost in Poland
Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Poland, round 4 : 0/3 hits
Germans roll dice for 3 mech_infantrys in Poland, round 4 : 1/3 hits
1 mech_infantry owned by the Russians lost in Poland
1 mech_infantry owned by the Russians retreated to Baltic States
Germans win with 3 mech_infantrys remaining. Battle score for attacker is -7
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry and 2 mech_infantrys
Battle in Eastern Poland
Russians attack with 14 armour, 6 artilleries, 7 infantry and 2 mech_infantrys
Germans defend with 4 infantry
Russians roll dice for 14 armour, 6 artilleries, 7 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 12/29 hits
Germans roll dice for 4 infantry in Eastern Poland, round 2 : 0/4 hits
4 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 14 armour, 6 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantryNon Combat Move - Russians
4 aaGuns moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Poland to Western Ukraine
2 aaGuns moved from Sikang to Szechwan
2 fighters moved from Szechwan to Burma
2 infantry moved from India to BurmaPlace Units - Russians
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 2 mech_infantrys
EDIT: Adding units owned by Russians to Ukraine: 2 mech_infantrys
EDIT: Turning off Edit Mode
1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 bombers and 12 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 33 Sea Zone to 62 Sea Zone
Japanese take 54 Sea Zone from ANZAC
2 bombers moved from French Indo China to Malaya
3 tactical_bombers moved from French Indo China to Malaya
1 artillery and 1 infantry moved from Yunnan to Shan State
1 mech_infantry moved from French Indo China to Shan State
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Hopei
1 infantry moved from Kansu to Suiyuyan
1 bomber moved from Korea to Suiyuyan
1 fighter and 1 tactical_bomber moved from Chahar to Hopei
1 bomber moved from Japan to Suiyuyan
1 bomber moved from Japan to Kweichow
1 mech_infantry moved from Shantung to Hopei
1 submarine moved from 24 Sea Zone to 26 Sea Zone
1 submarine moved from 24 Sea Zone to 25 Sea Zone
1 fighter moved from 24 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 24 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to Kweichow -
Scramble options for ANZAC fighter in Malaya for 2 incoming bombers
Also sending 3 tacticals to attack it (you have a tank and a fighter there)
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No scrambles and no interceptors.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 bombers and 12 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 33 Sea Zone to 62 Sea Zone
Japanese take 54 Sea Zone from ANZAC
2 bombers moved from French Indo China to Malaya
3 tactical_bombers moved from French Indo China to Malaya
1 artillery and 1 infantry moved from Yunnan to Shan State
1 mech_infantry moved from French Indo China to Shan State
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Hopei
1 infantry moved from Kansu to Suiyuyan
1 bomber moved from Korea to Suiyuyan
1 fighter and 1 tactical_bomber moved from Chahar to Hopei
1 bomber moved from Japan to Suiyuyan
1 bomber moved from Japan to Kweichow
1 mech_infantry moved from Shantung to Hopei
1 submarine moved from 24 Sea Zone to 26 Sea Zone
1 submarine moved from 24 Sea Zone to 25 Sea Zone
1 fighter moved from 24 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 24 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to KweichowCombat - Japanese
Air Battle in Malaya
Japanese attacks with 2 units heading to Malaya
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Malaya
AA fire in Malaya : 0/2 hits
Bombing raid in Malaya rolls: 6,3 and causes: 6 damage to unit: factory_minor
Bombing raid in Malaya causes 6 damage total.
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 4 : 1/1 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Suiyuyan
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 2 bombers and 1 infantry in Suiyuyan, round 2 : 2/3 hits
Chinese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Hopei
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 2/4 hits
Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kweichow
Japanese attack with 2 bombers and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 3 tactical_bombers
British defend with 1 armour; ANZAC defend with 1 fighter; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 3 tactical_bombers in Malaya, round 2 : 1/3 hits
UK_Pacific roll dice for 1 armour and 1 fighter in Malaya, round 2 : 2/2 hits
2 tactical_bombers owned by the Japanese and 1 armour owned by the British lost in Malaya
Japanese roll dice for 1 tactical_bomber in Malaya, round 3 : 0/1 hits
UK_Pacific roll dice for 1 fighter in Malaya, round 3 : 1/1 hits
1 tactical_bomber owned by the Japanese lost in Malaya
UK_Pacific win with 1 fighter remaining. Battle score for attacker is -27
Casualties for British: 1 armour
Casualties for Japanese: 3 tactical_bombers
Cleaning up after air battlesNon Combat Move - Japanese
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Hopei to Hunan
1 fighter moved from Hopei to Kwangsi
2 bombers moved from Suiyuyan to Anhwe
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 carrier moved from 37 Sea Zone to 36 Sea Zone
2 battleships, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 36 Sea Zone
1 fighter moved from Japan to French Indo China
1 infantry moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 24 Sea Zone
4 fighters and 4 tactical_bombers moved from 24 Sea Zone to Japan
5 carriers, 1 cruiser, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 24 Sea Zone to 33 Sea Zone
2 bombers moved from Kweichow to French Indo China
2 bombers moved from Malaya to French Indo ChinaPlace Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Shantung
3 bombers and 3 mech_infantrys placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 5 bombers and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
10 bombers moved from United Kingdom to 113 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone -
Scramble sz 113?
-
Scramble sz 113?
Great question.
sigh
I feel like I have to.
Max scramble.
Lose fighters last in OOL
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 5 bombers and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
10 bombers moved from United Kingdom to 113 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Americans attack with 10 bombers
Germans defend with 2 carriers, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport
Americans roll dice for 10 bombers in 113 Sea Zone, round 2 : 5/10 hits
Germans roll dice for 2 carriers, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport in 113 Sea Zone, round 2 : 4/8 hits
4 bombers owned by the Americans, 2 carriers owned by the Germans and 1 destroyer owned by the Germans lost in 113 Sea Zone
Americans roll dice for 6 bombers in 113 Sea Zone, round 3 : 4/6 hits
Germans roll dice for 3 fighters, 2 tactical_bombers and 1 transport in 113 Sea Zone, round 3 : 2/5 hits
2 tactical_bombers owned by the Germans, 2 bombers owned by the Americans and 2 fighters owned by the Germans lost in 113 Sea Zone
Americans roll dice for 4 bombers in 113 Sea Zone, round 4 : 3/4 hits
Germans roll dice for 1 fighter and 1 transport in 113 Sea Zone, round 4 : 0/1 hits
1 fighter owned by the Germans and 1 transport owned by the Germans lost in 113 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 27
Casualties for Germans: 2 carriers, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport
Casualties for Americans: 6 bombers
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 bomber moved from Johnston Island to Western United States
1 fighter moved from Johnston Island to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
4 bombers moved from 113 Sea Zone to United KingdomPlace Units - Americans
5 bombers placed in Western United States
2 submarines placed in 97 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs





