Finished reading it.
Looks great!
Hopefully in the future you can add Japanese impulse rounds to reflect their action in the Second Sino-Japanese War (maybe even simulate Khalkhin Gol).
What would be a good alternative to the OOB victory conditions (6 VC for Pacific or 8 VC for Europe (Axis), or Tokyo, Rome, AND Berlin (Allies))? The OOB victory conditions are honestly so stupid because Germany/Italy could both fall completely and Japan could take Calcutta, Sydney, Hong Kong, Shanghai, Tokyo, and Manila and win the game. I feel that is just completely unfair to the Allied player(s). It’s as if the game was designed to be like two simultaneous games of Pacific and Europe rather than one game of Global, and that bugs me.
There was a bit of discussion recently over here…
https://www.axisandallies.org/forums/index.php?topic=42496.0
…about what the victory conditions ought to represent from a realistic viewpoint.