@TinCanoftheSea please use the 2nd file – i ncm’d the 2 106 subs to sz 90
Weddingsinger (Axis) vs max334 (Allies+17) G40 Game #1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber; Remaining resources: 7 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Siam to Shan State
1 fighter moved from Malaya to Shan State
1 fighter moved from Queensland to Dutch New GuineaPlace Units - ANZAC
1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,3,6
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2
ANZAC collect 7 PUs (4 lost to blockades); end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
1 infantry moved from Egypt to Alexandria
French take Alexandria from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Germany to Western Germany
3 infantry moved from Germany to Poland
3 infantry moved from Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Slovakia Hungary
2 infantry moved from Germany to Western Germany
10 infantry moved from Germany to Slovakia Hungary
10 mech_infantrys moved from Germany to Slovakia Hungary
3 armour and 2 artilleries moved from Germany to Slovakia Hungary
1 armour moved from Western Germany to Slovakia Hungary
1 artillery moved from Scotland to Eire
Germans take Eire from Neutral_Allies
2 armour moved from United Kingdom to Eire
1 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western GermanyCombat - Germans
Battle in Poland
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Poland, round 2 : 1/1 hits
Russians roll dice for 2 artilleries and 1 infantry in Poland, round 2 : 1/0 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 3 : 2/1 hits
Russians roll dice for 2 artilleries in Poland, round 3 : 1/1 hits
2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Slovakia Hungary
Germans attack with 4 armour, 2 artilleries, 1 fighter, 13 infantry, 10 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 4 armour, 2 artilleries, 1 fighter, 13 infantry, 10 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 2 : 8/0 hits
Russians roll dice for 2 infantry in Slovakia Hungary, round 2 : 0/1 hits
2 infantry owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 4 armour, 2 artilleries, 1 fighter, 13 infantry, 10 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Germany
1 fighter and 1 tactical_bomber moved from Poland to Western Germany
1 aaGun moved from Germany to Slovakia Hungary
1 aaGun moved from Western Germany to Germany
1 bomber moved from Southern France to United KingdomPlace Units - Germans
2 artilleries and 8 infantry placed in Germany
1 bomber and 2 infantry placed in United KingdomTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Eastern Poland to Poland
1 infantry moved from Bulgaria to Albania
Russians take Albania from Italians
2 armour and 4 mech_infantrys moved from Bulgaria to Greece
1 infantry moved from Chahar to Jehol
1 infantry moved from Buyant-Uhaa to Jehol
1 tactical_bomber moved from Chahar to Jehol
2 fighters moved from Novgorod to PolandCombat - Russians
Battle in Greece
Russians attack with 2 armour and 4 mech_infantrys
Italians defend with 1 artillery and 2 infantry
Russians roll dice for 2 armour and 4 mech_infantrys in Greece, round 2 : 2/1 hits
Italians roll dice for 1 artillery and 2 infantry in Greece, round 2 : 1/0 hits
1 mech_infantry owned by the Russians and 2 infantry owned by the Italians lost in Greece
Russians roll dice for 2 armour and 3 mech_infantrys in Greece, round 3 : 2/1 hits
Italians roll dice for 1 artillery in Greece, round 3 : 1/1 hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Italians lost in Greece
Russians win, taking Greece from Italians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Poland
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Poland, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Jehol
Russians attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
Russians roll dice for 2 infantry and 1 tactical_bomber in Jehol, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Jehol, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Russians win, taking Jehol from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
1 armour and 3 infantry moved from Buyant-Uhaa to Manchuria
2 infantry moved from Suiyuyan to Chahar
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Kweichow to Yunnan
1 tactical_bomber moved from Jehol to Anhwe
1 fighter moved from Russia to Chahar
1 bomber moved from Novgorod to Anhwe
2 fighters moved from Poland to Novgorod
1 tactical_bomber moved from Russia to Novgorod
2 aaGuns and 8 infantry moved from Eastern Poland to Belarus
2 artilleries moved from Baltic States to Novgorod
1 armour moved from Baltic States to Western Ukraine
2 armour and 2 mech_infantrys moved from Romania to Belarus
3 infantry moved from Eastern Poland to Belarus
1 artillery moved from Romania to Bessarabia
1 aaGun moved from Romania to Bessarabia
1 infantry moved from Romania to Bulgaria
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Baltic States to Eastern PolandPlace Units - Russians
1 artillery placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
2 fighters placed in 115 Sea Zone
2 armour, 1 artillery and 5 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Russians collect 51 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer and 8 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 bombers moved from Shantung to Shan State
1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers moved from French Indo China to Shan State
1 fighter moved from 20 Sea Zone to Shan State
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Shan State
1 transport moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Britain
1 fighter moved from 54 Sea Zone to New South Wales
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 carrier and 1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 battleship moved from 20 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Shantung to Manchuria
1 fighter moved from Japan to Manchuria
1 tactical_bomber moved from Japan to KoreaCombat - Japanese
Battle in New Britain
Battle in Korea
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Korea, round 2 : 1/1 hits
Americans roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking New Britain from ANZAC, taking Korea from Americans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry; Russians defend with 1 armour and 4 infantry
Japanese roll dice for 1 battleship in Manchuria, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Manchuria, round 2 : 4/1 hits
Chinese roll dice for 1 armour and 5 infantry in Manchuria, round 2 : 2/1 hits
2 infantry owned by the Japanese, 3 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 1 artillery, 3 fighters and 2 tactical_bombers in Manchuria, round 3 : 3/1 hits
Chinese roll dice for 1 armour and 1 infantry in Manchuria, round 3 : 0/1 hits
1 infantry owned by the Russians and 1 armour owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Chinese: 1 infantry
Casualties for Russians: 1 armour and 4 infantry
Casualties for Japanese: 2 infantry
Battle in New South Wales
Japanese attack with 1 fighter
ANZAC defend with 1 factory_minor, 1 harbour and 1 tactical_bomber
Japanese roll dice for 1 fighter in New South Wales, round 2 : 1/1 hits
ANZAC roll dice for 1 tactical_bomber in New South Wales, round 2 : 0/1 hits
1 tactical_bomber owned by the ANZAC lost in New South Wales
Japanese win with 1 fighter remaining. Battle score for attacker is 11
Casualties for ANZAC: 1 tactical_bomber
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; ANZAC defend with 1 fighter and 1 infantry
Japanese roll dice for 1 battleship in Shan State, round 2 : 1/1 hits
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 6/1 hits
UK_Pacific roll dice for 1 artillery, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 4/1 hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the British, 1 infantry owned by the ANZAC, 1 tactical_bomber owned by the British, 1 armour owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Shan State
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Shan State, round 3 : 4/1 hits
UK_Pacific roll dice for 2 fighters in Shan State, round 3 : 2/1 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 fighter owned by the British lost in Shan State
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombersNon Combat Move - Japanese
2 bombers moved from Shan State to French Indo China
1 fighter moved from Shan State to French Indo China
1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Korea to Japan
1 fighter and 2 tactical_bombers moved from Manchuria to Okinawa
2 fighters moved from Manchuria to 6 Sea ZonePlace Units - Japanese
3 infantry placed in French Indo China
1 bomber placed in Japan
1 destroyer placed in 6 Sea Zone
3 infantry placed in Shantung
2 infantry placed in Japan
1 carrier and 1 transport placed in 6 Sea Zone
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier and 1 transport
EDIT: Removing units owned by Japanese from Japan: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode -
I did an edit… placed and removed things from when I changed my buy but didn’t want to redo my attacks (before the die roll)… they just keep showing up as placeable so I did that to get rid of them.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 3 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 26 Sea Zone to 47 Sea Zone
1 infantry moved from Buyant-Uhaa to Manchuria
1 bomber moved from Buyant-Uhaa to ManchuriaCombat - Americans
Battle in 47 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Manchuria
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 bomber and 1 infantry in Manchuria, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 bomber moved from Manchuria to Buyant-Uhaa
1 mech_infantry moved from Amur to Buyant-Uhaa
1 infantry moved from Siberia to Amur
1 carrier moved from 26 Sea Zone to 49 Sea Zone
1 fighter moved from Western United States to 49 Sea Zone
1 fighter moved from 47 Sea Zone to 49 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 aaGun moved from Alaska to 1 Sea Zone
1 aaGun and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 aaGun moved from 10 Sea Zone to Western United States
4 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries moved from 91 Sea Zone to Morocco
4 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 103 Sea Zone to 101 Sea Zone
2 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
1 artillery moved from Morocco to Algeria
2 infantry moved from Morocco to AlgeriaPlace Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 fighter moved from Kiangsi to Shantung
4 infantry moved from Anhwe to Shantung
1 artillery moved from Anhwe to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 1 factory_minor and 3 infantry
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Shantung, round 2 : 1/1 hits
Japanese roll dice for 3 infantry in Shantung, round 2 : 1/0 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Shantung, round 3 : 1/1 hits
Japanese roll dice for 2 infantry in Shantung, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Shantung, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Chinese
1 fighter moved from Shantung to Anhwe
1 infantry moved from Kiangsi to KwangsiPlace Units - Chinese
1 infantry placed in Manchuria
1 infantry placed in Jehol
1 artillery and 1 infantry placed in Kwangsi
3 infantry placed in JeholTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUsPurchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 transport moved from 79 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from India to SumatraCombat - British
Battle in Java
Battle in Sumatra
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Sumatra, round 2 : 1/0 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sumatra
British win, taking Java from Japanese, taking Sumatra from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from Sumatra to India
1 infantry moved from Rhodesia to Belgian Congo
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Persia
1 artillery moved from India to Burma
1 fighter moved from Persia to India
1 infantry moved from Morocco to Algeria
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from Egypt to Trans-JordanPlace Units - UK_Pacific
1 artillery, 1 fighter and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,1,6
UK_Pacific collect 18 PUs (4 lost to blockades); end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 artillery, 1 fighter and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Romania
1 fighter moved from Southern Italy to Albania
1 tactical_bomber moved from Southern Italy to Bulgaria
1 armour moved from Yugoslavia to RomaniaCombat - Italians
Battle in Romania
Italians attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Romania, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bulgaria
Italians attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Italians roll dice for 1 infantry and 1 tactical_bomber in Bulgaria, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bulgaria
Italians win, taking Bulgaria from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Albania
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Albania, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Albania, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 1 infantry in Albania, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Albania, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Albania
Italians win, taking Albania from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Albania to Southern Italy
1 tactical_bomber moved from Bulgaria to Northern Italy
2 aaGuns moved from Yugoslavia to Northern Italy
1 armour moved from Yugoslavia to Northern Italy
1 armour moved from Yugoslavia to Southern Italy
1 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 5 infantry
EDIT: Removing units owned by Italians from Northern Italy: 5 infantry
EDIT: Turning off Edit Mode -
Did a quick edit at the end. Forgot to move N. Italy inf to S. Italy.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Egypt to AlexandriaPlace Units - ANZAC
1 fighter, 1 infantry and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,3,3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,2,5,4,1
ANZAC collect 8 PUs (3 lost to blockades); end with 8 PUsCombat Move - French
1 infantry moved from Alexandria to Tobruk
French take Tobruk from Italians
1 infantry moved from Egypt to AlexandriaCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from Germany to Eastern Poland
4 infantry moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Slovakia Hungary to PolandCombat - Germans
Battle in Poland
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Poland, round 2 : 1/1 hits
Russians roll dice for 2 infantry in Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Poland, round 3 : 2/1 hits
Russians roll dice for 1 infantry in Poland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/1 hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/1 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Poland to Western Germany
5 infantry moved from Slovakia Hungary to Romania
2 artilleries moved from Slovakia Hungary to Romania
4 mech_infantrys moved from Slovakia Hungary to Bulgaria
3 armour moved from Slovakia Hungary to Bulgaria
1 aaGun moved from Slovakia Hungary to Germany
1 aaGun moved from Germany to Western Germany
1 fighter and 1 tactical_bomber moved from Eastern Poland to Germany
2 bombers moved from United Kingdom to Western Germany
2 artilleries moved from Germany to Slovakia Hungary
2 mech_infantrys moved from Western Germany to Germany
2 armour moved from Eire to United Kingdom
1 artillery moved from Eire to Scotland
1 armour moved from Slovakia Hungary to Bulgaria
3 infantry moved from Western Germany to France
3 infantry moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Slovakia HungaryPlace Units - Germans
10 infantry placed in Germany
Germans undo move 1.
3 infantry placed in United Kingdom
5 infantry placed in Germany
2 mech_infantrys placed in Western Germany
3 infantry placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs -
So I see you dont want to fall for the Schlieffen Plan trap in Barbarosa?
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Here is the file. Whats the status on the 2 unplaced art?
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Here is the file. Whats the status on the 2 unplaced art?
Those 2 unplaced art also need to disappear, so I’ll probably place them at the end of my turn and edit them gone.
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Ok…. but remember, No cheating allowed
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Ok…. but remember, No cheating allowed
Pretty sure at this point I could cheat with 10 extra art on both sides of the board and it wouldn’t matter.
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In fact, I’m so low in income… no reason to keep going. I concede. You thoroughly kicked Japan’s butt and my many many unforced mistakes kicked Germanys.
Good game. I had forgotten how ruthless your KJF is.
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I’m ready anytime you want to play the flip match.
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You know… I really didnt have a KJF strategy… I just kept playing even though SeaLion depressed the hell out of me. I’ve never played a full game on the receiving end of such punishment. Fighting without England is kind of Demoralizing and I thought you were driving deep into Russia next. Thats why I foolishly retreated at one point.
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Out of curiosity, what do you believe where some of Germany’s mistakes?
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You know… I really didnt have a KJF strategy… I just kept playing even though SeaLion depressed the hell out of me. I’ve never played a full game on the receiving end of such punishment. Fighting without England is kind of Demoralizing and I thought you were driving deep into Russia next. Thats why I foolishly retreated at one point.
Mistake #1: letting transports get sunk after successful Sea Lion
#2-3: some unit placements in Eastern Europe that mean Russia hung around a lot longer than it should.If transports don’t sink, Germany can take everything on the Baltic turn 5.
Even if that does happen, Russia shouldn’t be able to get to Greece.
G4 I failed to retake Romania because I only attacked with 3 inf to try and save an art, for example. There being a Russian navy meant I had to leave infantry on W. Germany which meant I ceded Slovaka/Hungary to you, too. So, suddenly, Russia gets Slovakia and Bulgaria instead of probably being forced to retreat from E. Poland.





