18L BM3 Ichabod (X) vs Talleyrand19 (A)

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Germans
                1 infantry moved from Poland to Eastern Poland
                1 artillery moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Poland to Eastern Poland
                8 artilleries moved from Poland to Baltic States
                14 infantry moved from Poland to Baltic States
                3 armour moved from Poland to Romania
                1 artillery and 5 infantry moved from Slovakia Hungary to Romania
                1 cruiser moved from 111 Sea Zone to 110 Sea Zone
                7 armour and 1 artillery moved from Western Germany to 113 Sea Zone
                6 infantry moved from Norway to 113 Sea Zone
                2 infantry moved from Germany to 113 Sea Zone
                1 bomber moved from Western Germany to 110 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 123 Sea Zone to 125 Sea Zone
                7 armour, 1 artillery, 2 destroyers, 8 infantry and 8 transports moved from 113 Sea Zone to 110 Sea Zone
                7 armour, 1 artillery and 8 infantry moved from 110 Sea Zone to United Kingdom
                1 fighter moved from Holland Belgium to United Kingdom
                1 bomber, 1 fighter and 4 tactical_bombers moved from Western Germany to United Kingdom

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 1 cruiser, 2 destroyers, 1 submarine and 8 transports
                    Russians defend with 1 submarine
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 bomber, 1 cruiser, 2 destroyers and 8 transports in 110 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
                        Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                        1 submarine owned by the Germans lost in 110 Sea Zone
                        Germans roll dice for 1 bomber, 1 cruiser, 2 destroyers and 8 transports in 110 Sea Zone, round 3 : 0/4 hits, 1.83 expected hits
                        Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                        Germans roll dice for 1 bomber, 1 cruiser, 2 destroyers and 8 transports in 110 Sea Zone, round 4 : 3/4 hits, 1.83 expected hits
                        Russians roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Russians lost in 110 Sea Zone
                    Germans win with 1 bomber, 1 cruiser, 2 destroyers and 8 transports remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 submarine
                    Casualties for Russians: 1 submarine
                Battle in Baltic States
                    Germans attack with 8 artilleries and 14 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 8 artilleries and 14 infantry in Baltic States, round 2 : 7/22 hits, 6.33 expected hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                    Germans win, taking Baltic States from Russians with 8 artilleries and 13 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 2/4 hits, 1.00 expected hits
                        Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in United Kingdom
                    Germans attack with 7 armour, 1 artillery, 1 bomber, 2 fighters, 8 infantry and 4 tactical_bombers
                    British defend with 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 mech_infantry; French defend with 2 infantry
                        AA fire in United Kingdom : 1/7 hits, 1.17 expected hits
                        1 fighter owned by the Germans lost in United Kingdom
                        Germans roll dice for 7 armour, 1 artillery, 1 bomber, 1 fighter, 8 infantry and 4 tactical_bombers in United Kingdom, round 2 : 6/22 hits, 9.17 expected hits
                        British roll dice for 5 aaGuns, 1 bomber, 2 fighters, 11 infantry and 1 mech_infantry in United Kingdom, round 2 : 6/15 hits, 5.50 expected hits
                        5 aaGuns owned by the British, 6 infantry owned by the Germans and 1 bomber owned by the British lost in United Kingdom
                        Germans roll dice for 7 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 4 tactical_bombers in United Kingdom, round 3 : 7/16 hits, 8.17 expected hits
                        British roll dice for 2 fighters, 11 infantry and 1 mech_infantry in United Kingdom, round 3 : 7/14 hits, 5.33 expected hits
                        1 artillery owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Germans, 3 armour owned by the Germans, 2 infantry owned by the French and 5 infantry owned by the British lost in United Kingdom
                        Germans roll dice for 4 armour, 1 bomber and 4 tactical_bombers in United Kingdom, round 4 : 6/9 hits, 5.33 expected hits
                        British roll dice for 2 fighters, 4 infantry and 1 mech_infantry in United Kingdom, round 4 : 2/7 hits, 3.00 expected hits
                        1 mech_infantry owned by the British, 1 armour owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the British and 4 infantry owned by the British lost in United Kingdom
                        Germans roll dice for 3 armour, 1 bomber and 3 tactical_bombers in United Kingdom, round 5 : 5/7 hits, 4.17 expected hits
                        British roll dice for 1 fighter in United Kingdom, round 5 : 1/1 hits, 0.67 expected hits
                        1 armour owned by the Germans and 1 fighter owned by the British lost in United Kingdom
                    Germans captures 30PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 2 armour, 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Germans: 5 armour, 1 artillery, 2 fighters, 8 infantry and 1 tactical_bomber
                    Casualties for British: 5 aaGuns, 1 bomber, 2 fighters, 9 infantry and 1 mech_infantry
                    Casualties for French: 2 infantry
                triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from United Kingdom: 1 armour
                EDIT: Adding units owned by Germans to United Kingdom: 1 tactical_bomber
                EDIT: Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from United Kingdom: 1 tactical_bomber
                EDIT: Adding units owned by Germans to United Kingdom: 1 fighter
                EDIT: Turning off Edit Mode
                1 bomber could not land in United Kingdom and was removed
                1 fighter moved from United Kingdom to 110 Sea Zone
                3 tactical_bombers moved from United Kingdom to Holland Belgium
                1 mech_infantry moved from Southern France to Holland Belgium
                1 bomber moved from 110 Sea Zone to Romania
                3 aaGuns moved from Poland to Baltic States
                1 aaGun moved from Western Germany to Holland Belgium

    Place Units - Germans
                1 carrier and 1 destroyer placed in 110 Sea Zone
                1 fighter placed in 110 Sea Zone
                1 infantry placed in Western Germany
                1 armour and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 82 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs

    Combat Hit Differential Summary :

    Germans : -4.00
        British : 1.50
        Russians : 1.50
        AA fire in United Kingdom : : -0.17

    triplea_42575_Ger3.tsvg

  • 17

    @Talleyrand19:

    no scram…may the dice ���� you over haha

    Dice were in your favor. Russian sub rolled a 1 in the channel.

    Critical 1st roll in Sea Lion, Germany rolled under 3 hits. Huge consequences for the remaining rolls.

    Triplea wanted me to take plane hits when I didn’t need to. I clicked through too quick. Edited a plane back and deleted a tank. Let me know if you’re not ok with that.


  • all good…I generally don’t care about edits as long it’s not something clearly out of line, so no worries…

    and yeah, I honestly feel a little dirty seeing a roll like that go in my favor because I know I’d be mad at tripleA if it were reversed


  • Test summary from TripleA, engine version: 1.9, time: 8:57:36 PM


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 armour and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Karelia to Finland
                1 infantry moved from Karelia to Finland
                1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
                2 infantry moved from Bessarabia to Eastern Poland
                1 artillery moved from Bessarabia to Eastern Poland
                1 infantry moved from Bessarabia to Eastern Poland

    Combat - Russians
                Battle in Finland
                    Russians attack with 4 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 4 infantry in Finland, round 2 : 2/4 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Finland
                    Russians win, taking Finland from Germans with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 2 artilleries and 4 infantry
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 2 artilleries and 4 infantry in Eastern Poland, round 2 : 3/6 hits, 1.67 expected hits
                        Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 1.00 expected hits
                        1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 artillery and 2 infantry

    Non Combat Move - Russians
                4 infantry moved from Karelia to Novgorod
                2 aaGuns, 1 artillery and 9 infantry moved from Belarus to Novgorod
                1 infantry moved from Bryansk to Western Ukraine
                2 aaGuns moved from Western Ukraine to Ukraine
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Bryansk to Ukraine
                3 mech_infantrys moved from Russia to Ukraine
                3 fighters and 1 tactical_bomber moved from Bessarabia to Novgorod
                2 armour, 3 artilleries, 4 infantry and 2 mech_infantrys moved from Bessarabia to Ukraine
                6 infantry moved from Yenisey to Timguska
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs

    Combat Hit Differential Summary :

    Germans : -1.33
        Russians : 2.67

    triplea_42575_Rus3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 armour and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Karelia to Finland
                1 infantry moved from Karelia to Finland
                1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
                2 infantry moved from Bessarabia to Eastern Poland
                1 artillery moved from Bessarabia to Eastern Poland
                1 infantry moved from Bessarabia to Eastern Poland

    Combat - Russians
                Battle in Finland
                    Russians attack with 4 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 4 infantry in Finland, round 2 : 2/4 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Finland
                    Russians win, taking Finland from Germans with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 2 artilleries and 4 infantry
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 2 artilleries and 4 infantry in Eastern Poland, round 2 : 3/6 hits, 1.67 expected hits
                        Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 1.00 expected hits
                        1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 artillery and 2 infantry

    Non Combat Move - Russians
                4 infantry moved from Karelia to Novgorod
                2 aaGuns, 1 artillery and 9 infantry moved from Belarus to Novgorod
                1 infantry moved from Bryansk to Western Ukraine
                2 aaGuns moved from Western Ukraine to Ukraine
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Bryansk to Ukraine
                3 mech_infantrys moved from Russia to Ukraine
                3 fighters and 1 tactical_bomber moved from Bessarabia to Novgorod
                2 armour, 3 artilleries, 4 infantry and 2 mech_infantrys moved from Bessarabia to Ukraine
                6 infantry moved from Yenisey to Timguska
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 114 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Russians to 115 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : -1.33
        Russians : 2.67

    triplea_42575_Rus3.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 2 factory_minors, 1 marine and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                2 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 armour moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 armour moved from Burma to Yunnan
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Shan State to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                1 fighter moved from 35 Sea Zone to Borneo
                1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 marine moved from Philippines to 35 Sea Zone
                1 cruiser and 1 marine moved from 35 Sea Zone to 42 Sea Zone
                1 marine moved from 42 Sea Zone to Java
                2 carriers moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from Japan to 16 Sea Zone
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Chahar to Hopei
                1 infantry moved from Anhwe to Hopei
                2 artilleries moved from Hunan to Yunnan
                2 infantry moved from Hunan to Yunnan
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Jehol to Chahar
                2 infantry moved from Jehol to Anhwe
                1 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Shan State to Yunnan

    triplea_42575_Jap3.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 2 factory_minors, 1 marine and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                2 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 armour moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 armour moved from Burma to Yunnan
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Shan State to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                1 fighter moved from 35 Sea Zone to Borneo
                1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 marine moved from Philippines to 35 Sea Zone
                1 cruiser and 1 marine moved from 35 Sea Zone to 42 Sea Zone
                1 marine moved from 42 Sea Zone to Java
                2 carriers moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from Japan to 16 Sea Zone
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Chahar to Hopei
                1 infantry moved from Anhwe to Hopei
                2 artilleries moved from Hunan to Yunnan
                2 infantry moved from Hunan to Yunnan
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Jehol to Chahar
                2 infantry moved from Jehol to Anhwe
                1 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Shan State to Yunnan

    Combat - Japanese
                Battle in Java
                Battle in Sumatra
                Battle in Celebes
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine, 2 tactical_bombers and 1 transport
                    Americans defend with 1 submarine; ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport in 43 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 transport owned by the ANZAC, 1 submarine owned by the Americans, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 43 Sea Zone
                    Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Celebes from Dutch, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer and 1 transport
                    Casualties for Americans: 1 submarine
                Battle in Borneo
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 3/5 hits, 2.33 expected hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 battleship, 2 carriers, 1 destroyer and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
                1 carrier moved from 35 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Guam to 21 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Japan
                1 aaGun moved from Anhwe to Hunan
                2 bombers moved from Hunan to Japan
                1 tactical_bomber moved from Anhwe to 6 Sea Zone
                1 tactical_bomber moved from Hunan to 6 Sea Zone
                1 fighter moved from Japan to Kweichow
                1 fighter moved from Anhwe to Kweichow
                2 fighters moved from Borneo to 42 Sea Zone
                1 tactical_bomber moved from Borneo to 42 Sea Zone
                1 fighter moved from 43 Sea Zone to 42 Sea Zone
                2 tactical_bombers moved from 43 Sea Zone to Philippines
                2 fighters moved from Hunan to Philippines
                1 infantry moved from Hopei to Kweichow

    Place Units - Japanese
                2 destroyers and 1 submarine placed in 6 Sea Zone
                1 marine placed in Japan
                1 factory_minor placed in French Indo China
                1 factory_minor placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs

    Combat Hit Differential Summary :

    ANZAC : 0.50
        UK_Pacific : -0.67
        Japanese : 1.33

    triplea_42575_Jap3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 3 bombers, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
                1 fighter moved from 91 Sea Zone to United Kingdom
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - Americans
                Battle in United Kingdom
                    Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                        Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in United Kingdom, round 2 : 1/5 hits, 1.50 expected hits
                        Germans roll dice for 1 armour in United Kingdom, round 2 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Germans lost in United Kingdom
                    Americans win, taking United Kingdom from Germans with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Celebes
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Americans lost in Celebes
                        Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Celebes, round 5 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Americans lost in Celebes
                    Japanese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Americans
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 54 Sea Zone to 26 Sea Zone
                1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 26 Sea Zone
                2 fighters moved from Queensland to Hawaiian Islands
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
                1 cruiser moved from 91 Sea Zone to 104 Sea Zone
                1 carrier moved from 91 Sea Zone to 109 Sea Zone
                1 submarine moved from 91 Sea Zone to 109 Sea Zone
                1 fighter moved from United Kingdom to Scotland

    Place Units - Americans
                3 bombers placed in Eastern United States
                1 destroyer and 2 transports placed in 101 Sea Zone
                2 infantry placed in Eastern United States
                Americans undo move 2.
                1 destroyer and 1 submarine placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs

    Combat Hit Differential Summary :

    Germans : -0.50
        Americans : -2.17
        Japanese : 0.67

    triplea_42575_Ame3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Sikang to Szechwan
                1 fighter moved from Sikang to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Sikang
                2 infantry moved from Tsinghai to Sikang

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs

    Combat Hit Differential Summary :

    Chinese : -1.50
        Japanese : -1.00

    triplea_42575_Chi3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 3 bombers, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
                1 fighter moved from 91 Sea Zone to United Kingdom
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - Americans
                Battle in United Kingdom
                    Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                        Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in United Kingdom, round 2 : 1/5 hits, 1.50 expected hits
                        Germans roll dice for 1 armour in United Kingdom, round 2 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Germans lost in United Kingdom
                    Americans win, taking United Kingdom from Germans with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Celebes
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Americans lost in Celebes
                        Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Celebes, round 5 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Americans lost in Celebes
                    Japanese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Americans
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 54 Sea Zone to 26 Sea Zone
                1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 26 Sea Zone
                2 fighters moved from Queensland to Hawaiian Islands
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
                1 cruiser moved from 91 Sea Zone to 104 Sea Zone
                1 carrier moved from 91 Sea Zone to 109 Sea Zone
                1 submarine moved from 91 Sea Zone to 109 Sea Zone
                1 fighter moved from United Kingdom to Scotland

    Place Units - Americans
                3 bombers placed in Eastern United States
                1 destroyer and 2 transports placed in 101 Sea Zone
                2 infantry placed in Eastern United States
                Americans undo move 2.
                1 destroyer and 1 submarine placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Sikang to Szechwan
                1 fighter moved from Sikang to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Sikang
                2 infantry moved from Tsinghai to Sikang

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 armour moved from Alexandria to Egypt
                1 battleship moved from 76 Sea Zone to 81 Sea Zone
                3 infantry moved from Persia to Iraq
                2 fighters and 1 tactical_bomber moved from Egypt to Iraq
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Italians
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese
                1 tactical_bomber moved from India to 41 Sea Zone

    Combat - British
                Battle in 41 Sea Zone
                    British attack with 1 tactical_bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Iraq
                    British attack with 2 fighters, 4 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 1/7 hits, 2.33 expected hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                        1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                        British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 2/6 hits, 2.17 expected hits
                        Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 2/2 hits, 0.67 expected hits
                        2 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 3 infantry
                    Casualties for Neutral_Axis: 3 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Iraq to Egypt
                1 artillery moved from Trans-Jordan to Egypt
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to United Kingdom
                1 tactical_bomber moved from 41 Sea Zone to India

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,1
                British collect 29 PUs (3 lost to blockades); end with 29 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 3 infantry

    Combat Hit Differential Summary :

    Germans : -0.50
        British : -1.50
        Americans : -2.17
        Chinese : -1.50
        Neutral_Axis : 1.33
        Japanese : -0.33

    triplea_42575_UK_3.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Italians
                2 infantry moved from Romania to Bessarabia
                2 fighters moved from Romania to Bessarabia
                1 artillery moved from Greece to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 marine moved from Southern Italy to 97 Sea Zone
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Malta
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 battleship moved from 97 Sea Zone to 96 Sea Zone
                2 cruisers and 1 marine moved from 97 Sea Zone to 96 Sea Zone
                1 artillery, 1 infantry and 1 marine moved from 96 Sea Zone to Malta
                1 submarine moved from 98 Sea Zone to 96 Sea Zone

    triplea_42575_Ita3.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Italians
                2 infantry moved from Romania to Bessarabia
                2 fighters moved from Romania to Bessarabia
                1 artillery moved from Greece to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 marine moved from Southern Italy to 97 Sea Zone
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Malta
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 battleship moved from 97 Sea Zone to 96 Sea Zone
                2 cruisers and 1 marine moved from 97 Sea Zone to 96 Sea Zone
                1 artillery, 1 infantry and 1 marine moved from 96 Sea Zone to Malta
                1 submarine moved from 98 Sea Zone to 96 Sea Zone

    Combat - Italians
                Turning on Edit Mode
                EDIT: Changing ownership of Alexandria from British to Italians
                EDIT: Turning off Edit Mode
                Battle in Bessarabia
                    Italians attack with 2 fighters and 2 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 2 fighters and 2 infantry in Bessarabia, round 2 : 2/4 hits, 1.33 expected hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Malta
                    Italians attack with 2 artilleries, 2 infantry and 1 marine
                    British defend with 1 aaGun and 1 infantry
                        Italians roll dice for 1 battleship and 2 cruisers in Malta, round 2 : 1/3 hits, 1.67 expected hits
                        Italians roll dice for 2 artilleries, 2 infantry and 1 marine in Malta, round 2 : 2/5 hits, 1.67 expected hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
                        1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
                    Italians win, taking Malta from British with 2 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 8
                    Casualties for British: 1 aaGun and 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Bessarabia to Greece

    Place Units - Italians
                1 artillery and 2 infantry placed in Northern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    Combat Hit Differential Summary :

    Italians : 0.33
        British : -0.33
        Russians : -0.33

    triplea_42575_Ita3.tsvg

  • 17

    Hey I left a German bomber on London after Sea Lion on accident. I’d like it back on w. Germany.

    In a table top game, the bomber would not have died, per the rules of the game it would have had to go a legal landing spot…it just disappearing is a tiplea thing.

    All planes have to land on a legal landing spot if available.

  • 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Italians
                2 infantry moved from Romania to Bessarabia
                2 fighters moved from Romania to Bessarabia
                1 artillery moved from Greece to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 marine moved from Southern Italy to 97 Sea Zone
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Malta
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 battleship moved from 97 Sea Zone to 96 Sea Zone
                2 cruisers and 1 marine moved from 97 Sea Zone to 96 Sea Zone
                1 artillery, 1 infantry and 1 marine moved from 96 Sea Zone to Malta
                1 submarine moved from 98 Sea Zone to 96 Sea Zone

    Combat - Italians
                Turning on Edit Mode
                EDIT: Changing ownership of Alexandria from British to Italians
                EDIT: Turning off Edit Mode
                Battle in Bessarabia
                    Italians attack with 2 fighters and 2 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 2 fighters and 2 infantry in Bessarabia, round 2 : 2/4 hits, 1.33 expected hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Malta
                    Italians attack with 2 artilleries, 2 infantry and 1 marine
                    British defend with 1 aaGun and 1 infantry
                        Italians roll dice for 1 battleship and 2 cruisers in Malta, round 2 : 1/3 hits, 1.67 expected hits
                        Italians roll dice for 2 artilleries, 2 infantry and 1 marine in Malta, round 2 : 2/5 hits, 1.67 expected hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
                        1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
                    Italians win, taking Malta from British with 2 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 8
                    Casualties for British: 1 aaGun and 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Bessarabia to Greece

    Place Units - Italians
                1 artillery and 2 infantry placed in Northern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 96 Sea Zone: 1 submarine
                EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Italians : 0.33
        British : -0.33
        Russians : -0.33

    triplea_42575_Ita3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 6 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 cruiser moved from 54 Sea Zone to 26 Sea Zone
                1 fighter moved from Queensland to Hawaiian Islands

    Place Units - ANZAC
                1 destroyer placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 16 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs

    Combat Hit Differential Summary :

    triplea_42575_ANZ3.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3

    Combat Move - French

    triplea_42575_Fre3.tsvg

  • 17

    Did you see my comment above?


  • missed it, and yeah that’s fine

  • 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3

    Combat Move - French
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Western Germany: 1 bomber
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    triplea_42575_Fre3.tsvg

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