@newenr85 heya - Would you like to reconsider how you are protecting your transports in 36? I’m not a pro or anything but we have an interesting game going and that’s probably a game breaking error. 1 time offer =)
18L Weddingsinger (X) vs Sovietishcat (L) G40 sec ed
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 1 factory_minor, 2 mech_infantrys and 9 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Russia to Germany
2 bombers moved from Northern Italy to Finland
4 bombers moved from Northern Italy to Western Germany
3 bombers moved from Northern Italy to Germany
1 fighter moved from 95 Sea Zone to Western Germany
1 fighter moved from Johnston Island to 26 Sea ZoneCombat - Americans
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Germans launches 2 interceptors out of Western Germany
Attackers Fire, : 1/5 hits
Defenders Fire, : 0/2 hits
1 fighter owned by the Germans lost in Western Germany
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Germany
Americans attacks with 4 units heading to Germany
Germans launches 3 interceptors out of Germany
Attackers Fire, : 1/4 hits
Defenders Fire, : 0/3 hits
1 fighter owned by the Germans lost in Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 4/4 hits
4 bombers killed by AA
Bombing raid in Western Germany causes 0 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 1/4 hits
1 bomber killed by AA
Bombing raid in Germany rolls: 6,4,4 and causes: 14 damage to unit: factory_major
Bombing raid in Germany causes 14 damage total.
Battle in 26 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Finland
Americans attack with 2 bombers
Germans defend with 1 mech_infantry
Americans roll dice for 2 bombers in Finland, round 2 : 2/2 hits
Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Finland
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Americans
3 bombers moved from Germany to Romania
2 bombers moved from Finland to Archangel
1 armour moved from Southern Italy to 95 Sea Zone
1 armour and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Greece
Americans take Greece from Neutral_Allies
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from 26 Sea Zone to Johnston Island
1 submarine moved from 8 Sea Zone to 10 Sea Zone
5 bombers moved from Western United States to QueenslandPlace Units - Americans
1 factory_minor placed in Norway
1 armour and 2 mech_infantrys placed in Southern Italy
1 destroyer and 9 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 1 factory_minor, 2 mech_infantrys and 9 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Russia to Germany
2 bombers moved from Northern Italy to Finland
4 bombers moved from Northern Italy to Western Germany
3 bombers moved from Northern Italy to Germany
1 fighter moved from 95 Sea Zone to Western Germany
1 fighter moved from Johnston Island to 26 Sea ZoneCombat - Americans
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Germans launches 2 interceptors out of Western Germany
Attackers Fire, : 1/5 hits
Defenders Fire, : 0/2 hits
1 fighter owned by the Germans lost in Western Germany
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Germany
Americans attacks with 4 units heading to Germany
Germans launches 3 interceptors out of Germany
Attackers Fire, : 1/4 hits
Defenders Fire, : 0/3 hits
1 fighter owned by the Germans lost in Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 4/4 hits
4 bombers killed by AA
Bombing raid in Western Germany causes 0 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 1/4 hits
1 bomber killed by AA
Bombing raid in Germany rolls: 6,4,4 and causes: 14 damage to unit: factory_major
Bombing raid in Germany causes 14 damage total.
Battle in 26 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Finland
Americans attack with 2 bombers
Germans defend with 1 mech_infantry
Americans roll dice for 2 bombers in Finland, round 2 : 2/2 hits
Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Finland
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Americans
3 bombers moved from Germany to Romania
2 bombers moved from Finland to Archangel
1 armour moved from Southern Italy to 95 Sea Zone
1 armour and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Greece
Americans take Greece from Neutral_Allies
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from 26 Sea Zone to Johnston Island
1 submarine moved from 8 Sea Zone to 10 Sea Zone
5 bombers moved from Western United States to QueenslandPlace Units - Americans
1 factory_minor placed in Norway
1 armour and 2 mech_infantrys placed in Southern Italy
1 destroyer and 9 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 battleship, 1 carrier, 3 cruisers and 2 destroyers
EDIT: Removing units owned by Americans from 95 Sea Zone: 1 battleship, 1 carrier, 3 cruisers and 2 destroyers
EDIT: Removing units owned by Americans from 95 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 1 factory_minor, 2 mech_infantrys and 9 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Russia to Germany
2 bombers moved from Northern Italy to Finland
4 bombers moved from Northern Italy to Western Germany
3 bombers moved from Northern Italy to Germany
1 fighter moved from 95 Sea Zone to Western Germany
1 fighter moved from Johnston Island to 26 Sea ZoneCombat - Americans
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Germans launches 2 interceptors out of Western Germany
Attackers Fire, : 1/5 hits
Defenders Fire, : 0/2 hits
1 fighter owned by the Germans lost in Western Germany
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Germany
Americans attacks with 4 units heading to Germany
Germans launches 3 interceptors out of Germany
Attackers Fire, : 1/4 hits
Defenders Fire, : 0/3 hits
1 fighter owned by the Germans lost in Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 4/4 hits
4 bombers killed by AA
Bombing raid in Western Germany causes 0 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 1/4 hits
1 bomber killed by AA
Bombing raid in Germany rolls: 6,4,4 and causes: 14 damage to unit: factory_major
Bombing raid in Germany causes 14 damage total.
Battle in 26 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Finland
Americans attack with 2 bombers
Germans defend with 1 mech_infantry
Americans roll dice for 2 bombers in Finland, round 2 : 2/2 hits
Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Finland
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Americans
3 bombers moved from Germany to Romania
2 bombers moved from Finland to Archangel
1 armour moved from Southern Italy to 95 Sea Zone
1 armour and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Greece
Americans take Greece from Neutral_Allies
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from 26 Sea Zone to Johnston Island
1 submarine moved from 8 Sea Zone to 10 Sea Zone
5 bombers moved from Western United States to QueenslandPlace Units - Americans
1 factory_minor placed in Norway
1 armour and 2 mech_infantrys placed in Southern Italy
1 destroyer and 9 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 battleship, 1 carrier, 3 cruisers and 2 destroyers
EDIT: Removing units owned by Americans from 95 Sea Zone: 1 battleship, 1 carrier, 3 cruisers and 2 destroyers
EDIT: Removing units owned by Americans from 95 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 6 PUsPurchase Units - British
British buy 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 artilleries moved from Burma to India
1 artillery moved from Burma to India
1 infantry moved from India to BurmaCombat - British
Non Combat Move - British
1 artillery and 1 infantry moved from Eastern Persia to West India
4 fighters moved from Persia to India
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 fighters moved from Northern Italy to Iraq
1 fighter moved from Persia to IndiaPlace Units - British
1 factory_minor placed in Iraq
2 fighters and 1 mech_infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,4
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 1 armour -
Yes. Max scramble in both.
Lol, your AA in W.Germany hit 4x 1 … 48$ in the garbage for USA.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Italians
2 armour, 1 artillery and 1 infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 2 armour, 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery and 1 infantry in Alexandria, round 2 : 2/4 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win, taking Alexandria from British with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
Turn Complete - Italians
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Yes.� Max scramble in both.
Lol, your AA in W.Germany hit 4x 1 … 48$ in the garbage for USA.
And a 5th over in Germany.
Wow.
Now I wish I hadn’t scrambled and lost the 2 fighters.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Southern France
2 infantry moved from Western Germany to Northern Italy
3 infantry moved from Greater Southern Germany to Yugoslavia
1 artillery moved from Greater Southern Germany to Northern Italy
1 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Eastern Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Germany to Yugoslavia
2 armour moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Southern France
1 armour moved from Eastern Poland to Novgorod
1 artillery and 1 infantry moved from Greater Southern Germany to Northern Italy
1 artillery moved from Greater Southern Germany to Yugoslavia
1 bomber moved from Western Germany to Archangel
1 fighter and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
1 bomber moved from Germany to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Germany to Yugoslavia -
S. Italy scramble options.
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Full scramble - american fighter last plz
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Southern France
2 infantry moved from Western Germany to Northern Italy
3 infantry moved from Greater Southern Germany to Yugoslavia
1 artillery moved from Greater Southern Germany to Northern Italy
1 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Eastern Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Germany to Yugoslavia
2 armour moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Southern France
1 armour moved from Eastern Poland to Novgorod
1 artillery and 1 infantry moved from Greater Southern Germany to Northern Italy
1 artillery moved from Greater Southern Germany to Yugoslavia
1 bomber moved from Western Germany to Archangel
1 fighter and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
1 bomber moved from Germany to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Germany to YugoslaviaCombat - Germans
Americans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Germans attack with 1 bomber, 1 fighter and 3 tactical_bombers
British defend with 2 fighters; Americans defend with 1 fighter and 1 transport
Germans roll dice for 1 bomber, 1 fighter and 3 tactical_bombers in 97 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 3 fighters and 1 transport in 97 Sea Zone, round 2 : 2/3 hits
1 fighter owned by the Americans, 2 tactical_bombers owned by the Germans and 2 fighters owned by the British lost in 97 Sea Zone
1 transport owned by the Americans lost in 97 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 2 tactical_bombers
Casualties for British: 2 fighters
Casualties for Americans: 1 fighter and 1 transport
Battle in Northern Italy
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 artilleries and 3 infantry in Northern Italy, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Northern Italy
Germans win, taking Northern Italy from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 armour and 2 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Normandy Bordeaux, round 2 : 3/4 hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Southern France
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour and 2 mech_infantrys in Southern France, round 2 : 2/3 hits
Russians roll dice for 1 armour in Southern France, round 2 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Southern France
Germans win, taking Southern France from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Archangel
Germans attack with 1 bomber
Americans defend with 2 bombers
Germans roll dice for 1 bomber in Archangel, round 2 : 0/1 hits
Russians roll dice for 2 bombers in Archangel, round 2 : 0/2 hits
Germans roll dice for 1 bomber in Archangel, round 3 : 1/1 hits
Russians roll dice for 2 bombers in Archangel, round 3 : 0/2 hits
1 bomber owned by the Americans lost in Archangel
Germans roll dice for 1 bomber in Archangel, round 4 : 1/1 hits
Russians roll dice for 1 bomber in Archangel, round 4 : 0/1 hits
1 bomber owned by the Americans lost in Archangel
Germans win with 1 bomber remaining. Battle score for attacker is 24
Casualties for Americans: 2 bombers
Battle in Novgorod
Germans attack with 2 armour
Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 2 armour in Novgorod, round 2 : 0/2 hits
Russians roll dice for 1 armour in Novgorod, round 2 : 1/1 hits
1 armour owned by the Germans lost in Novgorod
Germans roll dice for 1 armour in Novgorod, round 3 : 1/1 hits
Russians roll dice for 1 armour in Novgorod, round 3 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Novgorod
Russians win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 2 armour
Casualties for Russians: 1 armour
Battle in Yugoslavia
Germans attack with 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers
Russians defend with 1 armour, 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers in Yugoslavia, round 2 : 4/9 hits
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Yugoslavia, round 2 : 2/3 hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Yugoslavia
Germans win, taking Yugoslavia from Russians with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 bomber, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Western Germany
2 fighters moved from Yugoslavia to Western Germany
2 tactical_bombers moved from Yugoslavia to Western Germany
1 bomber moved from Archangel to Finland
2 carriers moved from 123 Sea Zone to 125 Sea Zone
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
13 infantry moved from Greater Southern Germany to Slovakia Hungary
8 infantry moved from Western Germany to Greater Southern Germany
4 armour moved from Western Germany to Greater Southern Germany
11 mech_infantrys moved from Western Germany to Slovakia Hungary
3 aaGuns moved from Germany to Slovakia HungaryPlace Units - Germans
3 infantry and 7 mech_infantrys placed in Western Germany
3 mech_infantrys placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Germans collect 43 PUs (1 lost to blockades); end with 43 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 5x factory_minor; Remaining resources: 48 PUs;
Russians buy 2 armour and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Western Ukraine to Eastern Poland
1 armour, 1 artillery and 1 infantry moved from Romania to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Bessarabia to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 5x factory_minor; Remaining resources: 48 PUs;
Russians buy 2 armour and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Western Ukraine to Eastern Poland
1 armour, 1 artillery and 1 infantry moved from Romania to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Bessarabia to Eastern PolandCombat - Russians
Battle in Yugoslavia
Russians attack with 2 armour, 1 artillery and 1 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 armour, 1 artillery and 1 infantry in Yugoslavia, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 2 infantry in Yugoslavia, round 2 : 1/3 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Yugoslavia
Russians roll dice for 2 armour and 1 artillery in Yugoslavia, round 3 : 1/3 hits
Germans roll dice for 1 artillery in Yugoslavia, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Yugoslavia
Russians win, taking Yugoslavia from Germans with 2 armour and 1 artillery remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 armour and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 armour and 2 infantry in Eastern Poland, round 2 : 3/3 hits
Germans roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
10 armour moved from Romania to Western Ukraine
3 artilleries and 8 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Ukraine to Romania
2 armour moved from Ukraine to Western Ukraine
1 armour moved from Smolensk to Western Ukraine
2 artilleries moved from Bryansk to Western Ukraine
2 artilleries and 1 infantry moved from Russia to Bryansk
2 mech_infantrys moved from Kazakhstan to Sikang
1 infantry moved from Tsinghai to Kansu
2 aaGuns and 15 infantry moved from Tsinghai to Sikang
1 armour and 2 mech_infantrys moved from Volgograd to Sikang
1 artillery moved from Samara to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
1 tactical_bomber moved from Russia to Western Ukraine
2 infantry moved from Eastern Persia to West India
2 fighters moved from Eastern Persia to IndiaPlace Units - Russians
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Volgograd
2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 factory_minors, 2 infantry and 4 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from French Indo China to Burma
1 mech_infantry moved from French Indo China to Shan State
1 bomber moved from Yunnan to Burma
1 bomber moved from Yunnan to Shan State
1 armour moved from French Indo China to Shan State
1 tactical_bomber moved from Yunnan to Burma
1 infantry moved from Tsagaan Olom to Kansu
1 infantry moved from Suiyuyan to Kansu
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 infantry moved from Yenisey to Timguska
2 armour moved from Hopei to Kansu
1 tactical_bomber moved from Yunnan to Shensi
1 tactical_bomber moved from Yunnan to Shensi
1 submarine moved from 72 Sea Zone to 71 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 24 Sea Zone to 30 Sea Zone
2 artilleries and 2 infantry moved from 30 Sea Zone to Johnston IslandCombat - Japanese
Battle in Johnston Island
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 2 fighters
Japanese roll dice for 2 artilleries and 2 infantry in Johnston Island, round 2 : 1/4 hits
Americans roll dice for 2 fighters in Johnston Island, round 2 : 2/2 hits
2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Johnston Island
Japanese roll dice for 2 artilleries in Johnston Island, round 3 : 0/2 hits
Americans roll dice for 1 fighter in Johnston Island, round 3 : 1/1 hits
1 artillery owned by the Japanese lost in Johnston Island
Japanese roll dice for 1 artillery in Johnston Island, round 4 : 0/1 hits
Americans roll dice for 1 fighter in Johnston Island, round 4 : 1/1 hits
1 artillery owned by the Japanese lost in Johnston Island
Americans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 artilleries and 2 infantry
Battle in Kansu
Japanese attack with 2 armour and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 2 armour and 2 infantry in Kansu, round 2 : 4/4 hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 2 armour remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Burma
Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 artillery
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Shan State, round 2 : 2/3 hits
UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Shensi
Japanese attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 2 infantry and 2 tactical_bombers in Shensi, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 artilleries moved from Szechwan to Kweichow
2 armour moved from Yunnan to Kweichow
2 tactical_bombers moved from Shensi to Kweichow
1 bomber moved from Shan State to Kweichow
1 bomber moved from Burma to Kweichow
1 tactical_bomber moved from Burma to Kweichow
2 transports moved from 36 Sea Zone to 19 Sea Zone
3 mech_infantrys moved from Shantung to Kweichow
2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 39 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
5 submarines moved from 13 Sea Zone to 24 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
4 bombers moved from Japan to Kweichow
1 fighter moved from Japan to Kweichow
1 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Jehol
1 aaGun moved from Jehol to AnhwePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 tactical_bombers placed in Shantung
1 factory_minor placed in Kwangtung
1 factory_minor placed in Malaya
2 tactical_bombers placed in JapanTurn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 1 factory_minor, 3 infantry, 2 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Johnston Island to 30 Sea Zone
1 armour and 2 mech_infantrys moved from Southern Italy to Northern Italy
3 bombers moved from Romania to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 armour moved from India to Shan State
1 armour moved from India to Yunnan
Chinese take Yunnan from Japanese
3 fighters and 1 tactical_bomber moved from India to Szechwan
2 fighters moved from India to Shan State
1 fighter moved from India to Szechwan
3 fighters moved from Iraq to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 1 factory_minor, 3 infantry, 2 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Johnston Island to 30 Sea Zone
1 armour and 2 mech_infantrys moved from Southern Italy to Northern Italy
3 bombers moved from Romania to Northern ItalyCombat - Americans
Battle in 30 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 30 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Northern Italy
Americans attack with 1 armour, 3 bombers and 2 mech_infantrys
Germans defend with 2 artilleries, 1 factory_minor and 3 infantry
Americans roll dice for 1 armour, 3 bombers and 2 mech_infantrys in Northern Italy, round 2 : 4/6 hits
Germans roll dice for 2 artilleries and 3 infantry in Northern Italy, round 2 : 2/5 hits
2 mech_infantrys owned by the Americans, 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Northern Italy
Americans roll dice for 1 armour and 3 bombers in Northern Italy, round 3 : 3/4 hits
Germans roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Germans with 1 armour and 3 bombers remaining. Battle score for attacker is 9
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for Americans: 2 mech_infantrysNon Combat Move - Americans
3 bombers moved from Northern Italy to Norway
11 bombers moved from Queensland to Western United States
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from 30 Sea Zone to Johnston IslandPlace Units - Americans
1 factory_minor placed in Greece
1 armour and 2 mech_infantrys placed in Norway
3 infantry placed in Southern Italy
1 destroyer, 4 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to Albania: 1 armour and 4 infantry
EDIT: Removing units owned by Americans from Greece: 1 armour and 4 infantry
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUsPurchase Units - British
British buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from India to Shan State
1 armour moved from India to Yunnan
Chinese take Yunnan from Japanese
3 fighters and 1 tactical_bomber moved from India to Szechwan
2 fighters moved from India to Shan State
1 fighter moved from India to Szechwan
3 fighters moved from Iraq to EgyptCombat - British
Battle in Szechwan
British attack with 4 fighters and 1 tactical_bomber
Germans defend with 3 bombers; Japanese defend with 1 infantry
British roll dice for 4 fighters and 1 tactical_bomber in Szechwan, round 2 : 1/5 hits
Japanese roll dice for 3 bombers and 1 infantry in Szechwan, round 2 : 0/4 hits
1 infantry owned by the Japanese lost in Szechwan
British roll dice for 4 fighters and 1 tactical_bomber in Szechwan, round 3 : 2/5 hits
Japanese roll dice for 3 bombers in Szechwan, round 3 : 1/3 hits
2 bombers owned by the Germans and 1 fighter owned by the British lost in Szechwan
British roll dice for 3 fighters and 1 tactical_bomber in Szechwan, round 4 : 2/4 hits
Japanese roll dice for 1 bomber in Szechwan, round 4 : 0/1 hits
1 bomber owned by the Germans lost in Szechwan
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Germans: 3 bombers
Casualties for British: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 armour and 2 fighters
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour and 2 fighters in Shan State, round 2 : 1/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Shan State, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Shan State
British roll dice for 1 armour and 2 fighters in Shan State, round 3 : 3/3 hits
Japanese roll dice for 1 armour in Shan State, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Szechwan to Sikang
3 artilleries and 1 infantry moved from India to Burma
2 aaGuns moved from India to Burma
2 fighters moved from Shan State to Burma
1 artillery and 1 infantry moved from West India to India
2 fighters moved from Persia to India
1 mech_infantry moved from Persia to West India
1 artillery and 1 infantry moved from Rhodesia to Belgian CongoPlace Units - British
2 armour and 1 mech_infantry placed in Iraq
3 armour placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,5
British collect 29 PUs (4 lost to blockades); end with 30 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,6,3,5,2,3,2
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Italians
2 armour, 1 artillery and 1 infantry moved from Alexandria to TobrukCombat - Italians
Battle in Tobruk
Italians attack with 2 armour, 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery and 1 infantry in Tobruk, round 2 : 3/4 hits
French roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Tobruk
Italians win, taking Tobruk from French with 2 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantryNon Combat Move - Italians
Turn Complete - Italians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,1
ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs





