@pacifiersboard and max d in 6
18L G40 Ichabod (X) vs Sovietishcat (A)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
2 tactical_bombers moved from Kweichow to 6 Sea Zone
2 fighters moved from Japan to Manchuria
1 mech_infantry moved from Kiangsu to Jehol
1 armour moved from Kweichow to Jehol
1 mech_infantry moved from Kiangsu to Chahar
1 armour moved from Kweichow to ChaharCombat - Japanese
Battle in Amur
Battle in 79 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 79 Sea Zone
Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking Amur from Russians, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 aaGun, 4 armour, 7 artilleries, 16 infantry and 6 mech_infantrys moved from Burma to Yunnan
4 artilleries and 5 infantry moved from French Indo China to Yunnan
2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 5 transports moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 tactical_bombers moved from Kweichow to 6 Sea Zone
1 fighter moved from Kweichow to 6 Sea Zone
4 armour moved from Yunnan to French Indo China
6 mech_infantrys moved from Yunnan to French Indo China
1 armour moved from Kweichow to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
5 fighters moved from Kweichow to French Indo China
2 bombers moved from French Indo China to Japan
1 tactical_bomber moved from Kweichow to Yunnan
1 tactical_bomber moved from Kweichow to French Indo ChinaPlace Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery, 1 fighter and 3 infantry placed in Japan
2 armour and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Japanese : 0.67
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 factory_minor, 3 infantry and 9 submarines; Remaining resources: 2 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 armour moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Novgorod to Archangel
2 fighters moved from 127 Sea Zone to Archangel -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 factory_minor, 3 infantry and 9 submarines; Remaining resources: 2 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 armour moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Novgorod to Archangel
2 fighters moved from 127 Sea Zone to ArchangelCombat - Americans
Battle in Archangel
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Americans win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 fighters moved from Archangel to Russia
2 artilleries, 2 infantry and 2 mech_infantrys moved from Novgorod to 127 Sea Zone
2 artilleries, 2 infantry and 2 mech_infantrys moved from 127 Sea Zone to Finland
12 bombers moved from India to Queensland
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea ZonePlace Units - Americans
9 submarines placed in 10 Sea Zone
1 factory_minor placed in Finland
3 infantry placed in NorwayTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Archangel to Smolensk
2 fighters moved from Novgorod to Smolensk
1 infantry moved from Novgorod to Belarus
Russians take Belarus from Italians
1 artillery and 1 infantry moved from Albania to Bulgaria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 factory_minor, 3 infantry and 9 submarines; Remaining resources: 2 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 armour moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Novgorod to Archangel
2 fighters moved from 127 Sea Zone to ArchangelCombat - Americans
Battle in Archangel
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Americans win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 fighters moved from Archangel to Russia
2 artilleries, 2 infantry and 2 mech_infantrys moved from Novgorod to 127 Sea Zone
2 artilleries, 2 infantry and 2 mech_infantrys moved from 127 Sea Zone to Finland
12 bombers moved from India to Queensland
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea ZonePlace Units - Americans
9 submarines placed in 10 Sea Zone
1 factory_minor placed in Finland
3 infantry placed in NorwayTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 3 armour, 1 artillery, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Archangel to Smolensk
2 fighters moved from Novgorod to Smolensk
1 infantry moved from Novgorod to Belarus
Russians take Belarus from Italians
1 artillery and 1 infantry moved from Albania to BulgariaCombat - British
British creates battle in territory 106 Sea Zone
Battle in Smolensk
British attack with 2 fighters and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 1 mech_infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Smolensk
British win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Bulgaria
British attack with 1 artillery and 1 infantry
Italians defend with 1 armour
British roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 : 0/2 hits
Italians roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits
1 infantry owned by the British lost in Bulgaria
British roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits
Italians roll dice for 1 armour in Bulgaria, round 3 : 0/1 hits
British roll dice for 1 artillery in Bulgaria, round 4 : 0/1 hits
Italians roll dice for 1 armour in Bulgaria, round 4 : 0/1 hits
British roll dice for 1 artillery in Bulgaria, round 5 : 0/1 hits
Italians roll dice for 1 armour in Bulgaria, round 5 : 1/1 hits
1 artillery owned by the British lost in Bulgaria
Italians win with 1 armour remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
2 fighters moved from Smolensk to Russia
1 armour and 1 mech_infantry moved from Persia to Northwest Persia
3 fighters moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from West India to India
1 armour and 1 infantry moved from Scotland to 119 Sea Zone
1 armour, 1 infantry and 1 transport moved from 119 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from 125 Sea Zone to Norway
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
4 infantry moved from Novgorod to 127 Sea Zone
4 infantry moved from 127 Sea Zone to Finland
1 infantry moved from Kenya to Anglo Egyptian SudanPlace Units - British
2 armour and 1 fighter placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
1 artillery placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2
British collect 33 PUs (3 lost to blockades); end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Bulgaria to Albania
Italians take Albania from British
1 armour moved from Albania to Greece
3 fighters moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Greece
Italians attack with 1 armour
British defend with 1 aaGun
1 aaGun owned by the British lost in Greece
Italians win, taking Greece from British with 1 armour remaining. Battle score for attacker is 5
Casualties for British: 1 aaGunNon Combat Move - Italians
3 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
3 mech_infantrys moved from Southern France to Yugoslavia
3 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 16 PUsCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Germans
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 91 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Gibraltar: 2 infantry
EDIT: Adding units owned by ANZAC to 109 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to United Kingdom: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 91 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Gibraltar: 2 infantry
EDIT: Adding units owned by ANZAC to 109 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to United Kingdom: 2 infantry
EDIT: Turning off Edit Mode
Germans buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 mech_infantry moved from Evenkiyskiy to Urals
Germans take Urals from Russians
1 infantry moved from Tambov to Bryansk
Germans take Bryansk from Russians
2 mech_infantrys moved from Baltic States to Western Ukraine
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 artillery moved from Baltic States to Belarus
8 mech_infantrys moved from Baltic States to Belarus
1 armour moved from Baltic States to Western Ukraine
3 armour moved from Baltic States to Belarus
1 tactical_bomber moved from Baltic States to Western Ukraine
1 fighter moved from Baltic States to Ukraine
2 mech_infantrys moved from Bessarabia to Ukraine
1 infantry moved from Volgograd to Rostov
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Rostov
1 infantry moved from Samara to Novosibirsk
1 fighter and 1 tactical_bomber moved from Tambov to Novosibirsk
1 fighter and 1 tactical_bomber moved from Tambov to Rostov
1 tactical_bomber moved from Tambov to Ukraine
1 tactical_bomber moved from Tambov to Ukraine
1 fighter moved from Tambov to Caucasus
1 fighter moved from Western Germany to Western Ukraine -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 91 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Gibraltar: 2 infantry
EDIT: Adding units owned by ANZAC to 109 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to United Kingdom: 2 infantry
EDIT: Turning off Edit Mode
Germans buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 mech_infantry moved from Evenkiyskiy to Urals
Germans take Urals from Russians
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Rostov
1 infantry moved from Tambov to Bryansk
Germans take Bryansk from Russians
1 armour moved from Tambov to Bryansk
1 armour moved from Bryansk to Ukraine
2 mech_infantrys moved from Bessarabia to Ukraine
1 armour moved from Tambov to Bryansk
1 armour moved from Bryansk to Ukraine
2 tactical_bombers moved from Tambov to Ukraine
1 fighter moved from Tambov to Caucasus
1 fighter and 1 tactical_bomber moved from Tambov to Novosibirsk
1 fighter and 1 tactical_bomber moved from Tambov to Rostov
1 armour and 1 mech_infantry moved from Baltic States to Western Ukraine
1 armour moved from Baltic States to Western Ukraine
1 tactical_bomber moved from Baltic States to Western Ukraine
1 fighter moved from Baltic States to Ukraine
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 artillery and 1 mech_infantry moved from Baltic States to Belarus -
combat moves not complete…want to attack more at Belarus.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 91 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Gibraltar: 2 infantry
EDIT: Adding units owned by ANZAC to 109 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to United Kingdom: 2 infantry
EDIT: Turning off Edit Mode
Germans buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 mech_infantry moved from Evenkiyskiy to Urals
Germans take Urals from Russians
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Rostov
1 infantry moved from Tambov to Bryansk
Germans take Bryansk from Russians
1 armour and 1 mech_infantry moved from Tambov to Ukraine
2 mech_infantrys moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from Tambov to Novosibirsk
1 fighter and 1 tactical_bomber moved from Tambov to Rostov
1 fighter moved from Tambov to Caucasus
2 tactical_bombers moved from Tambov to Ukraine
1 fighter moved from Baltic States to Ukraine
1 tactical_bomber moved from Baltic States to Ukraine
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 armour moved from Baltic States to Western Ukraine
1 mech_infantry moved from Baltic States to Western Ukraine
1 armour moved from Baltic States to Western Ukraine
1 mech_infantry moved from Baltic States to Western Ukraine
2 armour, 1 artillery and 8 mech_infantrys moved from Baltic States to Belarus -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 91 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Gibraltar: 2 infantry
EDIT: Adding units owned by ANZAC to 109 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to United Kingdom: 2 infantry
EDIT: Turning off Edit Mode
Germans buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Western Germany to Western Ukraine
2 mech_infantrys moved from Bessarabia to Ukraine
1 armour moved from Tambov to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Ukraine
1 armour moved from Tambov to Bryansk
1 armour moved from Bryansk to Ukraine
2 tactical_bombers moved from Tambov to Ukraine
1 fighter and 1 tactical_bomber moved from Tambov to Novosibirsk
1 infantry moved from Vologda to Novosibirsk
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 mech_infantry moved from Evenkiyskiy to Urals
Germans take Urals from Russians
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Tambov to Rostov
1 tactical_bomber moved from Baltic States to Ukraine
1 fighter moved from Baltic States to Ukraine
1 fighter moved from Tambov to Caucasus
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Baltic States to Western Ukraine
1 armour moved from Baltic States to Western Ukraine
1 mech_infantry moved from Baltic States to Western Ukraine
1 artillery moved from Baltic States to Belarus
3 armour moved from Baltic States to Belarus
4 mech_infantrys moved from Baltic States to Belarus
2 mech_infantrys moved from Baltic States to Belarus
1 mech_infantry moved from Baltic States to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 91 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Gibraltar: 2 infantry
EDIT: Adding units owned by ANZAC to 109 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to United Kingdom: 2 infantry
EDIT: Turning off Edit Mode
Germans buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Western Germany to Western Ukraine
2 mech_infantrys moved from Bessarabia to Ukraine
1 armour moved from Tambov to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Ukraine
1 armour moved from Tambov to Bryansk
1 armour moved from Bryansk to Ukraine
2 tactical_bombers moved from Tambov to Ukraine
1 fighter and 1 tactical_bomber moved from Tambov to Novosibirsk
1 infantry moved from Vologda to Novosibirsk
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 mech_infantry moved from Evenkiyskiy to Urals
Germans take Urals from Russians
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Tambov to Rostov
1 tactical_bomber moved from Baltic States to Ukraine
1 fighter moved from Baltic States to Ukraine
1 fighter moved from Tambov to Caucasus
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Baltic States to Western Ukraine
1 armour moved from Baltic States to Western Ukraine
1 mech_infantry moved from Baltic States to Western Ukraine
1 artillery moved from Baltic States to Belarus
3 armour moved from Baltic States to Belarus
4 mech_infantrys moved from Baltic States to Belarus
2 mech_infantrys moved from Baltic States to Belarus
1 mech_infantry moved from Baltic States to BelarusCombat - Germans
Battle in Novosibirsk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 2 infantry in Caucasus, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 2 infantry in Caucasus, round 4 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 fighter and 1 infantry in Caucasus, round 5 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
retreated to Caucasus
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Rostov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Western Ukraine
Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Ukraine
Germans attack with 2 armour, 1 fighter, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 3 armour and 1 factory_minor
Germans roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Ukraine, round 2 : 6/8 hits, 3.83 expected hits
Russians roll dice for 3 armour in Ukraine, round 2 : 2/3 hits, 1.50 expected hits
3 armour owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 armour
Battle in Belarus
Germans attack with 3 armour, 1 artillery and 7 mech_infantrys
British defend with 1 infantry
Germans roll dice for 3 armour, 1 artillery and 7 mech_infantrys in Belarus, round 2 : 4/11 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Belarus
Germans win, taking Belarus from Russians with 3 armour, 1 artillery and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 aaGun moved from Baltic States to Belarus
1 mech_infantry moved from Baltic States to Bryansk
1 fighter and 1 tactical_bomber moved from Novosibirsk to Tambov
1 fighter moved from Rostov to Tambov
1 tactical_bomber moved from Rostov to Tambov
1 fighter moved from Caucasus to Tambov
1 fighter moved from Ukraine to Bessarabia
1 tactical_bomber moved from Ukraine to Tambov
1 tactical_bomber moved from Ukraine to Tambov
1 tactical_bomber moved from Ukraine to Bessarabia
2 mech_infantrys moved from Yugoslavia to Bessarabia
1 fighter moved from Western Ukraine to Bessarabia
7 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
1 artillery moved from Western Germany to Germany
1 infantry moved from Western Germany to Denmark
1 infantry moved from Normandy Bordeaux to France
1 aaGun moved from Denmark to Western Germany
1 infantry moved from Western Germany to DenmarkPlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 fighter placed in Western Germany
2 armour and 8 mech_infantrys placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUsCombat Hit Differential Summary :
Germans : 0.67
Russians : 1.50 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
2 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
1 infantry moved from Olgiy to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Olgiy to Timguska
Russians take Timguska from Germans
1 infantry moved from Dzavhan to Yenisey
Russians take Yenisey from Germans
1 infantry moved from Ulaanbaatar to Yakut S.S.R. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
2 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
1 infantry moved from Olgiy to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Olgiy to Timguska
Russians take Timguska from Germans
1 infantry moved from Dzavhan to Yenisey
Russians take Yenisey from Germans
1 infantry moved from Ulaanbaatar to Yakut S.S.R.Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/4 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/4 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Yakut S.S.R.
Russians attack with 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits
Germans roll dice for 1 mech_infantry in Yakut S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
1 artillery and 1 infantry moved from Amur to Buyant-Uhaa
1 armour and 1 mech_infantry moved from Jehol to Buyant-Uhaa
2 fighters moved from Manchuria to Buyant-Uhaa
1 armour and 1 mech_infantry moved from Chahar to Kansu
1 tactical_bomber moved from Yunnan to Kansu
1 armour and 1 mech_infantry moved from Anhwe to Central Mongolia
Japanese take Central Mongolia from Russians
1 submarine moved from 6 Sea Zone to 25 Sea Zone
8 fighters and 6 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 31 Sea Zone
1 artillery moved from 31 Sea Zone to Wake Island
3 infantry moved from 31 Sea Zone to Wake Island
2 battleships, 7 carriers, 2 cruisers and 10 destroyers moved from 6 Sea Zone to 31 Sea Zone
1 transport moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 bombers moved from Japan to Philippines
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
1 submarine moved from 79 Sea Zone to 39 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
1 artillery and 1 infantry moved from Amur to Buyant-Uhaa
1 armour and 1 mech_infantry moved from Jehol to Buyant-Uhaa
2 fighters moved from Manchuria to Buyant-Uhaa
1 armour and 1 mech_infantry moved from Chahar to Kansu
1 tactical_bomber moved from Yunnan to Kansu
1 armour and 1 mech_infantry moved from Anhwe to Central Mongolia
Japanese take Central Mongolia from Russians
1 submarine moved from 6 Sea Zone to 25 Sea Zone
8 fighters and 6 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 31 Sea Zone
1 artillery moved from 31 Sea Zone to Wake Island
3 infantry moved from 31 Sea Zone to Wake Island
2 battleships, 7 carriers, 2 cruisers and 10 destroyers moved from 6 Sea Zone to 31 Sea Zone
1 transport moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 bombers moved from Japan to Philippines
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
1 submarine moved from 79 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in Wake Island
Battle in Kansu
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kansu
Japanese win, taking Wake Island from Americans, taking Kansu from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Buyant-Uhaa
Japanese attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Buyant-Uhaa, round 2 : 1/6 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Buyant-Uhaa, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buyant-Uhaa
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Buyant-Uhaa, round 3 : 0/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Buyant-Uhaa
Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Buyant-Uhaa, round 4 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 8 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 8 fighters and 6 tactical_bombers in 25 Sea Zone, round 2 : 9/14 hits, 8.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 8 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
8 fighters and 6 tactical_bombers moved from 25 Sea Zone to 31 Sea Zone
2 fighters moved from Buyant-Uhaa to 6 Sea Zone
1 tactical_bomber moved from Kansu to Shensi
3 mech_infantrys moved from Kiangsu to Kweichow
1 fighter moved from French Indo China to YunnanPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 31 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
1 armour and 2 infantry placed in French Indo China
1 artillery and 3 infantry placed in Japan
Japanese undo move 3.
Japanese undo move 3.
1 armour, 1 artillery and 3 infantry placed in Japan
Japanese undo move 3.
Japanese undo move 2.
1 armour, 1 artillery and 4 infantry placed in Japan
2 fighters and 1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans : -0.33
Chinese : -0.33
Russians : 0.67
Japanese : -2.83 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 destroyer, 5 infantry and 9 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Archangel to 127 Sea Zone
1 armour moved from Karelia to 127 Sea Zone
1 armour and 1 infantry moved from 127 Sea Zone to Novgorod -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 destroyer, 5 infantry and 9 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Archangel to 127 Sea Zone
1 armour moved from Karelia to 127 Sea Zone
1 armour and 1 infantry moved from 127 Sea Zone to NovgorodCombat - Americans
Battle in Novgorod
Americans attack with 1 armour and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 2/2 hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Novgorod
Americans win, taking Novgorod from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 26 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 26 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 artilleries, 3 infantry and 2 mech_infantrys moved from Finland to Karelia
3 infantry moved from Norway to FinlandPlace Units - Americans
1 destroyer and 9 submarines placed in 10 Sea Zone
3 infantry placed in Finland
2 infantry placed in NorwayTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs





