@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
18L Weddingsinger (X) vs Sovietishcat (L) G40 sec ed
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
2 fighters moved from India to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 6 bombers, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Non Combat Move - Americans
1 armour, 1 artillery and 4 infantry moved from Central America to 64 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 3 transports moved from 64 Sea Zone to 106 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
4 bombers moved from Western United States to United KingdomPlace Units - Americans
5 bombers and 1 infantry placed in Western United States
1 bomber placed in Eastern United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUsPurchase Units - British
British repair damage of 20x factory_major; Remaining resources: 9 PUs;
British buy 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 10x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
2 fighters moved from India to IraqCombat - British
Battle in Iraq
British attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits
British roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 1/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 3 : 4/6 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Alexandria
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 1 armour and 1 mech_infantry in Alexandria, round 2 : 2/2 hits
Italians roll dice for 1 artillery in Alexandria, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artilleryNon Combat Move - British
1 infantry moved from Eastern Persia to Persia
3 fighters and 1 tactical_bomber moved from Iraq to Persia
4 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Burma to Shan State
2 infantry moved from Burma to India
3 fighters moved from Gibraltar to United Kingdom
1 carrier moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea ZonePlace Units - British
3 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,3,3
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
2 armour moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tunisia
Italians take Tunisia from FrenchCombat - Italians
Battle in Alexandria
Italians attack with 2 armour
British defend with 1 armour
Italians roll dice for 2 armour in Alexandria, round 2 : 1/2 hits
British roll dice for 1 armour in Alexandria, round 2 : 0/1 hits
1 armour owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 2 armour remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
1 armour moved from Northern Italy to Yugoslavia
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
5 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Northern Italy to Yugoslavia
2 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 12 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 45 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 infantry placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,1,1,6,1,6
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 infantry placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,1,1,6,1,6
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUsPolitics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Morocco to AlgeriaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 destroyers and 9 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
5 armour, 5 artilleries and 10 infantry moved from Western Germany to 112 Sea Zone
5 armour, 5 artilleries, 10 infantry and 10 transports moved from 112 Sea Zone to 127 Sea Zone
3 armour, 5 artilleries and 8 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Norway to Karelia
Germans take Karelia from Russians
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 114 Sea Zone
4 bombers moved from Western Germany to 92 Sea Zone
2 armour and 2 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 fighters and 2 tactical_bombers moved from Western Germany to 114 Sea ZoneCombat - Germans
Battle in 114 Sea Zone
Germans attack with 4 fighters and 4 tactical_bombers
Russians defend with 1 cruiser
Germans roll dice for 4 fighters and 4 tactical_bombers in 114 Sea Zone, round 2 : 4/8 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for Russians: 1 cruiser
Battle in 92 Sea Zone
Germans attack with 4 bombers
British defend with 1 carrier and 1 destroyer
Germans roll dice for 4 bombers in 92 Sea Zone, round 2 : 1/4 hits
British roll dice for 1 carrier and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the British and 1 bomber owned by the Germans lost in 92 Sea Zone
Germans roll dice for 3 bombers in 92 Sea Zone, round 3 : 2/3 hits
British roll dice for 1 carrier in 92 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Germans and 1 carrier owned by the British lost in 92 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 bombers
Casualties for British: 1 carrier and 1 destroyer
Battle in Novgorod
Germans attack with 5 armour, 5 artilleries and 10 infantry
Russians defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 5 armour, 5 artilleries and 10 infantry in Novgorod, round 2 : 3/20 hits
Russians roll dice for 2 armour and 1 mech_infantry in Novgorod, round 2 : 1/3 hits
1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 5 armour, 5 artilleries and 9 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour and 1 mech_infantryNon Combat Move - Germans
1 tactical_bomber moved from Holland Belgium to Western Germany
3 fighters moved from 114 Sea Zone to Western Germany
4 tactical_bombers moved from 114 Sea Zone to Western Germany
2 carriers moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Holland Belgium to France
2 armour and 4 mech_infantrys moved from Holland Belgium to Western Germany
3 aaGuns moved from Holland Belgium to Western Germany
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Poland
3 aaGuns, 2 armour, 3 artilleries and 22 infantry moved from Slovakia Hungary to Germany
2 bombers moved from 92 Sea Zone to Southern Italy
3 fighters moved from Western Germany to 113 Sea ZonePlace Units - Germans
2 destroyers placed in 113 Sea Zone
1 armour and 9 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Eastern Poland to Slovakia Hungary
1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Eastern Poland to Poland
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Ukraine to Bessarabia
1 infantry moved from Eastern Poland to Poland
13 armour, 2 artilleries, 20 infantry and 3 mech_infantrys moved from Eastern Poland to Romania
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Eastern Poland to Slovakia Hungary
1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Eastern Poland to Poland
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Ukraine to Bessarabia
1 infantry moved from Eastern Poland to Poland
13 armour, 2 artilleries, 20 infantry and 3 mech_infantrys moved from Eastern Poland to Romania
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Battle in Bessarabia
Russians attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Bessarabia, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 13 armour, 2 artilleries, 20 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 13 armour, 2 artilleries, 20 infantry and 3 mech_infantrys in Romania, round 2 : 10/38 hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 13 armour, 2 artilleries, 20 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Poland, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Poland, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
4 aaGuns moved from Eastern Poland to Romania
2 armour moved from Ukraine to Romania
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Ukraine
1 fighter moved from Poland to Ukraine
2 aaGuns and 18 infantry moved from Yenisey to Timguska
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Caucasus to Northwest PersiaPlace Units - Russians
1 armour, 1 artillery and 8 infantry placed in Russia
1 infantry placed in UkraineTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 armour, 2 carriers and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Manchuria
2 infantry moved from Jehol to Buyant-Uhaa
1 armour moved from Jehol to Manchuria
1 armour moved from Jehol to Buyant-Uhaa
2 infantry moved from Chahar to Central Mongolia
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery and 1 infantry moved from Kansu to Olgiy
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Sikang
1 artillery and 1 infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Hopei to Sikang
2 bombers moved from French Indo China to Sikang
1 fighter and 1 tactical_bomber moved from French Indo China to Sikang
2 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 fighter moved from 79 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from Jehol to Central Mongolia
1 fighter and 1 tactical_bomber moved from French Indo China to Sikang
1 artillery and 1 infantry moved from French Indo China to Shan State
1 artillery moved from Malaya to 37 Sea Zone
1 fighter moved from French Indo China to Yunnan
1 artillery moved from Guam to 21 Sea ZoneCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 fighter and 2 submarines
British defend with 1 cruiser and 1 transport
Japanese roll dice for 2 submarines in 80 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the British lost in 80 Sea Zone
Japanese roll dice for 1 fighter in 80 Sea Zone, round 2 : 1/1 hits
1 transport owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from Neutral with 1 fighter and 2 submarines remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Battle in Manchuria
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Manchuria, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Olgiy
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Olgiy, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Olgiy, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Olgiy
Japanese win, taking Olgiy from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Central Mongolia
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Central Mongolia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Central Mongolia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Central Mongolia
Japanese win, taking Central Mongolia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Buyant-Uhaa
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Buyant-Uhaa, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 3 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 1 artillery and 11 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 3 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers in Sikang, round 2 : 4/17 hits
Chinese roll dice for 1 artillery and 11 infantry in Sikang, round 2 : 2/12 hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Sikang, round 3 : 5/15 hits
Chinese roll dice for 1 artillery and 7 infantry in Sikang, round 3 : 1/8 hits
1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Sikang, round 4 : 7/14 hits
Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 4 : 0/3 hits
2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 2 artilleries, 2 bombers, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Chinese: 1 artillery and 11 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Japanese
1 tactical_bomber moved from French Indo China to 79 Sea Zone
2 battleships moved from 37 Sea Zone to 79 Sea Zone
1 fighter moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from French Indo China to Shan State
1 fighter moved from Yunnan to Szechwan
2 bombers, 3 fighters and 3 tactical_bombers moved from Sikang to Szechwan
1 armour moved from Shantung to Hunan
1 fighter moved from Central Mongolia to Shensi
2 fighters moved from Jehol to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 carriers placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
3 armour placed in French Indo China
1 armour placed in ShantungTurn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
4 bombers moved from United Kingdom to Germany
4 bombers moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to 127 Sea Zone -
Intercept Bombing Raid in W.Germany?
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No intercept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
4 bombers moved from United Kingdom to Germany
4 bombers moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to 127 Sea ZoneCombat - Americans
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/4 hits
Bombing raid in Western Germany rolls: 8,8,7,3 and causes: 20 damage to unit: factory_major
Bombing raid in Western Germany causes 20 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 1/4 hits
1 bomber killed by AA
Bombing raid in Germany rolls: 3,4,7 and causes: 14 damage to unit: factory_major
Bombing raid in Germany causes 14 damage total.
Battle in 127 Sea Zone
Americans attack with 1 bomber
Germans defend with 10 transports
10 transports owned by the Germans lost in 127 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 70
Casualties for Germans: 10 transports
Cleaning up after air battlesNon Combat Move - Americans
3 bombers moved from Germany to Romania
4 bombers moved from Western Germany to Romania
1 bomber moved from 127 Sea Zone to Urals
1 armour, 1 artillery and 4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
2 fighters moved from 106 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
4 bombers moved from Western United States to Gibraltar
1 bomber moved from Western United States to Hawaiian Islands
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
5 bombers and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
4 bombers moved from United Kingdom to Germany
4 bombers moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to 127 Sea ZoneCombat - Americans
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/4 hits
Bombing raid in Western Germany rolls: 8,8,7,3 and causes: 20 damage to unit: factory_major
Bombing raid in Western Germany causes 20 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 1/4 hits
1 bomber killed by AA
Bombing raid in Germany rolls: 3,4,7 and causes: 14 damage to unit: factory_major
Bombing raid in Germany causes 14 damage total.
Battle in 127 Sea Zone
Americans attack with 1 bomber
Germans defend with 10 transports
10 transports owned by the Germans lost in 127 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 70
Casualties for Germans: 10 transports
Cleaning up after air battlesNon Combat Move - Americans
3 bombers moved from Germany to Romania
4 bombers moved from Western Germany to Romania
1 bomber moved from 127 Sea Zone to Urals
1 armour, 1 artillery and 4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
2 fighters moved from 106 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
4 bombers moved from Western United States to Gibraltar
1 bomber moved from Western United States to Hawaiian Islands
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
5 bombers and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 1 airfield, 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from ItaliansCombat - British
Non Combat Move - British
1 mech_infantry moved from Eastern Persia to Kazakhstan
3 mech_infantrys moved from Eastern Persia to Persia
1 artillery moved from Iraq to Persia
1 fighter moved from Persia to Egypt
1 fighter moved from Persia to Egypt
2 fighters moved from United Kingdom to GibraltarPlace Units - British
1 airfield placed in Gibraltar
1 factory_minor placed in Persia
1 artillery and 1 infantry placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6,5,5
British collect 33 PUs; end with 33 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Alexandria to Libya
1 artillery and 1 infantry moved from Tunisia to Libya
3 infantry moved from Yugoslavia to Albania
1 artillery moved from Yugoslavia to AlbaniaCombat - Italians
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Yugoslavia to Bulgaria
5 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to Southern Italy
2 aaGuns moved from Yugoslavia to Northern Italy
1 armour moved from Yugoslavia to Northern ItalyPlace Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Northern Italy: 1 artillery and 3 infantry
EDIT: Removing units owned by Italians from Albania: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
2 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
3 infantry moved from New South Wales to Queensland
2 fighters moved from Queensland to Hawaiian Islands
1 infantry moved from Northern Territory to Queensland
1 fighter moved from Northern Territory to QueenslandPlace Units - ANZAC
2 artilleries placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Algeria to Tunisia
French take Tunisia from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Morocco to Algeria
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneTurn Complete - French





