@Ragnell804 gg, I concede
WW2 anniv Kirk vs Jeff
-
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Purchase Units - Germans
Germans buy 5 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Baltic States to Karelia S.S.R.
1 infantry moved from Baltic States to Karelia S.S.R.
1 infantry moved from Belorussia to Karelia S.S.R.
1 artillery moved from East Poland to Belorussia
1 armour moved from Bulgaria Romania to Ukraine
1 infantry moved from East Poland to Belorussia
1 armour moved from Poland to Karelia S.S.R.
1 infantry moved from East Poland to Eastern Ukraine
1 fighter moved from East Poland to Eastern Ukraine
1 armour moved from Ukraine to Eastern Ukraine
1 infantry moved from Bulgaria Romania to Ukraine
1 fighter moved from Bulgaria Romania to Ukraine
1 fighter moved from Norway to Karelia S.S.R.
1 infantry moved from Czechoslovakia Hungary to Poland
1 infantry moved from Poland to East Poland
1 armour moved from Germany to East Poland
1 armour moved from Germany to Bulgaria Romania
1 fighter moved from Germany to PolandCombat - Germans
Battle in Karelia S.S.R.
Germans attack with 1 armour, 1 fighter and 5 infantry
Russians defend with 1 aaGun, 1 factory and 3 infantry
AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 armour, 1 fighter and 5 infantry in Karelia S.S.R., round 2 : 3/7 hits, 1.83 expected hits
Russians roll dice for 3 infantry in Karelia S.S.R., round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 armour, 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Eastern Ukraine
Germans attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 2 artilleries
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Eastern Ukraine, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 2 artilleries in Eastern Ukraine, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Eastern Ukraine
Germans roll dice for 1 fighter in Eastern Ukraine, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 2 artilleries in Eastern Ukraine, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 fighter in Eastern Ukraine, round 4 : 1/1 hits, 0.50 expected hits
Russians roll dice for 2 artilleries in Eastern Ukraine, round 4 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Russians lost in Eastern Ukraine
Germans roll dice for 1 fighter in Eastern Ukraine, round 5 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 artillery in Eastern Ukraine, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter in Eastern Ukraine, round 6 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 artillery in Eastern Ukraine, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Eastern Ukraine
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 2 artilleriesNon Combat Move - Germans
1 fighter moved from Eastern Ukraine to Belorussia
1 infantry moved from Norway to Finland
1 infantry moved from Poland to East Poland
1 fighter moved from Karelia S.S.R. to FinlandPlace Units - Germans
5 armour and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : 0.00
AA fire in Karelia S.S.R. : : -0.17
Russians : -0.67 -
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Purchase Units - British
British buy 2 factories; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from United Kingdom to 8 Sea Zone
1 fighter moved from United Kingdom to 8 Sea Zone
1 bomber moved from United Kingdom to 7 Sea Zone
3 infantry moved from India to Burma
British take Burma from JapaneseCombat - British
Battle in 7 Sea Zone
British attack with 1 bomber
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Battle in 8 Sea Zone
British attack with 2 fighters
Germans defend with 1 submarine
1 submarine owned by the Germans SubmergedNon Combat Move - British
1 armour moved from Eastern Canada to 1 Sea Zone
1 transport moved from 2 Sea Zone to 1 Sea Zone
1 infantry moved from Eastern Canada to 1 Sea Zone
1 infantry moved from Eastern Canada to 1 Sea Zone
1 armour, 1 cruiser, 2 infantry and 2 transports moved from 1 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to United Kingdom
1 infantry moved from 2 Sea Zone to United Kingdom
1 armour moved from 2 Sea Zone to United Kingdom
1 cruiser and 1 destroyer moved from 12 Sea Zone to 23 Sea Zone
1 bomber moved from 7 Sea Zone to United Kingdom
2 fighters moved from 8 Sea Zone to United Kingdom
1 infantry moved from Persia to India
1 artillery moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 27 Sea Zone to 33 Sea ZonePlace Units - British
1 factory placed in Egypt
1 factory placed in IndiaTurn Complete - British
British collect 33 PUs; end with 34 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 2 armour; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Balkans to 14 Sea Zone
1 armour moved from Balkans to 14 Sea Zone
1 armour moved from 14 Sea Zone to Libya
1 fighter moved from Italy to Libya
1 armour moved from Italy to Balkans
1 armour moved from Italy to Balkans
1 battleship moved from 14 Sea Zone to 15 Sea Zone
1 cruiser moved from 14 Sea Zone to 15 Sea Zone
1 cruiser moved from 14 Sea Zone to 15 Sea ZoneCombat - Italians
Battle in 15 Sea Zone
Italians attack with 1 battleship and 2 cruisers
British defend with 1 destroyer
Italians roll dice for 1 battleship and 2 cruisers in 15 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 15 Sea Zone
Italians win with 1 battleship and 2 cruisers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 infantry moved from Italy to FrancePlace Units - Italians
2 armour placed in ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians : -0.67
British : -0.33 -
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - Chinese
Chinese builds 2 units.Combat Move - Americans
1 fighter moved from Eastern United States to 8 Sea Zone
1 bomber moved from Eastern United States to 8 Sea Zone
1 bomber moved from Western United States to 8 Sea ZoneCombat - Americans
Battle in 8 Sea Zone
Americans attack with 2 bombers and 1 fighter
Germans defend with 1 submarine
1 submarine owned by the Germans SubmergedNon Combat Move - Americans
1 fighter moved from 8 Sea Zone to United Kingdom
1 bomber moved from 8 Sea Zone to United Kingdom
1 bomber moved from 8 Sea Zone to United Kingdom
1 destroyer moved from 20 Sea Zone to 10 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 battleship, 1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 infantry moved from 53 Sea Zone to Hawaiian Islands
1 infantry moved from 53 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 53 Sea ZonePlace Units - Americans
1 infantry placed in Eastern United States
1 battleship, 1 destroyer and 1 transport placed in 10 Sea ZoneCombat Move - Chinese
2 infantry moved from Suiyuan to Manchuria
1 fighter moved from Yunnan to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 bomber and 1 fighter
Chinese roll dice for 1 fighter and 2 infantry in Manchuria, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 bomber and 1 fighter in Manchuria, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 1 fighter and 1 infantry in Manchuria, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 bomber and 1 fighter in Manchuria, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 1 fighter in Manchuria, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 bomber and 1 fighter in Manchuria, round 4 : 1/2 hits, 0.83 expected hits
1 fighter owned by the Chinese lost in Manchuria
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -16
Casualties for Chinese: 1 fighter and 2 infantryNon Combat Move - Chinese
1 infantry moved from Chinghai to NingxiaPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in NingxiaTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Chinese : -2.00
Japanese : 0.50 -
TripleA Manual Gamesave Post for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 1,6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover ShipyardsActivate Technology - Japanese
Japanese activating ShipyardsPurchase Units - Japanese
Japanese buy 1 battleship, 1 destroyer and 2 fighters; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Japanese
1 battleship moved from 62 Sea Zone to 52 Sea Zone
1 battleship moved from 62 Sea Zone to 52 Sea Zone
1 fighter moved from Japan to Wake Island
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 59 Sea Zone
1 carrier and 1 fighter moved from 51 Sea Zone to 52 Sea Zone
1 destroyer moved from 51 Sea Zone to 52 Sea Zone
1 cruiser moved from 50 Sea Zone to 52 Sea Zone
1 fighter moved from Manchuria to 59 Sea Zone
1 fighter moved from 59 Sea Zone to Iwo Jima
1 fighter moved from 38 Sea Zone to 35 Sea Zone
1 battleship moved from 38 Sea Zone to 35 Sea Zone
1 carrier moved from 38 Sea Zone to 35 Sea Zone
1 fighter moved from 38 Sea Zone to 35 Sea Zone
1 infantry moved from Fukien to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Kiangsu to Suiyuan
Japanese take Suiyuan from ChineseCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 2 fighters
British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 35 Sea Zone, round 2 : 1/4 hits, 1.83 expected hitsCombat Hit Differential Summary :
Japanese : -0.83
-
sent manual game save so you can see battle in progress and pick your casualty since air and naval involved …plane or ship?
-
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 1,6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover ShipyardsActivate Technology - Japanese
Japanese activating ShipyardsPurchase Units - Japanese
Japanese buy 1 battleship, 1 destroyer and 2 fighters; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Japanese
1 battleship moved from 62 Sea Zone to 52 Sea Zone
1 battleship moved from 62 Sea Zone to 52 Sea Zone
1 fighter moved from Japan to Wake Island
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 59 Sea Zone
1 carrier and 1 fighter moved from 51 Sea Zone to 52 Sea Zone
1 destroyer moved from 51 Sea Zone to 52 Sea Zone
1 cruiser moved from 50 Sea Zone to 52 Sea Zone
1 fighter moved from Manchuria to 59 Sea Zone
1 fighter moved from 59 Sea Zone to Iwo Jima
1 fighter moved from 38 Sea Zone to 35 Sea Zone
1 battleship moved from 38 Sea Zone to 35 Sea Zone
1 carrier moved from 38 Sea Zone to 35 Sea Zone
1 fighter moved from 38 Sea Zone to 35 Sea Zone
1 infantry moved from Fukien to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Kiangsu to Suiyuan
Japanese take Suiyuan from ChineseCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 2 fighters
British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 35 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
British roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British lost in 35 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 35 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits
British roll dice for 1 carrier, 1 fighter and 1 transport in 35 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
1 transport owned by the British, 1 carrier owned by the Japanese, 1 fighter owned by the British and 1 carrier owned by the British lost in 35 Sea Zone
Japanese win with 1 battleship and 2 fighters remaining. Battle score for attacker is 28
Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 transport
Casualties for Japanese: 1 carrierNon Combat Move - Japanese
1 fighter moved from 35 Sea Zone to French Indo-China Thailand
1 fighter moved from 35 Sea Zone to French Indo-China ThailandPlace Units - Japanese
2 fighters placed in Japan
1 battleship and 1 destroyer placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 34 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
1 unit repaired.Combat Hit Differential Summary :
British : -0.33
Japanese : 0.33 -
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 artillery, 1 bomber, 1 fighter and 7 infantry moved from Russia to Belorussia
3 infantry moved from Buryatia S.S.R. to Manchuria
1 submarine moved from 6 Sea Zone to 7 Sea ZoneCombat - Russians
Battle in 7 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Russians roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Battle in Manchuria
Russians attack with 3 infantry
Japanese defend with 1 bomber
Russians roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 bomber in Manchuria, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Japanese lost in Manchuria
Russians winRussians win with 1 submarine remaining, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in Belorussia
Russians attack with 1 artillery, 1 bomber, 1 fighter and 7 infantry
Germans defend with 1 artillery, 1 fighter and 3 infantry
Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 7 infantry in Belorussia, round 2 : 2/10 hits, 2.83 expected hits
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Belorussia, round 2 : 1/5 hits, 2.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia
Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 6 infantry in Belorussia, round 3 : 2/9 hits, 2.67 expected hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 3 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belorussia
Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 5 infantry in Belorussia, round 4 : 2/8 hits, 2.50 expected hits
Germans roll dice for 1 fighter in Belorussia, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery, 1 bomber, 1 fighter and 5 infantry remaining. Battle score for attacker is 17
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery, 1 fighter and 3 infantryNon Combat Move - Russians
1 armour moved from Archangel to Russia
1 fighter moved from Belorussia to Russia
1 bomber moved from Belorussia to Russia
1 armour moved from Caucasus to Russia
1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Stanovoj ChrebetPlace Units - Russians
2 artilleries placed in Caucasus
1 armour and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 26 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : -2.00
Russians : -1.83
Japanese : -0.17 -
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Purchase Units - Germans
Germans buy 2 armour, 1 battleship, 1 bomber, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Caucasus
1 infantry moved from Ukraine to Caucasus
1 infantry moved from Ukraine to Caucasus
1 fighter moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
1 infantry moved from East Poland to Eastern Ukraine
Germans take Eastern Ukraine from Russians
1 armour moved from East Poland to Caucasus
1 armour moved from Bulgaria Romania to Caucasus
1 fighter moved from Poland to Caucasus
1 armour moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from Finland to Archangel
1 infantry moved from Baltic States to Karelia S.S.R.
1 infantry moved from Poland to Baltic States
1 armour moved from Germany to East Poland
1 armour moved from Germany to Baltic States
1 armour moved from Germany to East Poland
1 bomber moved from Germany to Caucasus
1 armour moved from Germany to Poland
1 infantry moved from Germany to Poland
1 destroyer moved from 13 Sea Zone to 12 Sea Zone
1 destroyer moved from 12 Sea Zone to 7 Sea Zone
1 submarine moved from 8 Sea Zone to 7 Sea Zone
1 submarine moved from 5 Sea Zone to 7 Sea Zone
1 destroyer moved from 5 Sea Zone to 7 Sea Zone
1 cruiser moved from 5 Sea Zone to 7 Sea Zone
1 infantry moved from Bulgaria Romania to Ukraine
1 infantry moved from Czechoslovakia Hungary to Bulgaria Romania
1 armour moved from Germany to Czechoslovakia HungaryCombat - Germans
Battle in 7 Sea Zone
Germans attack with 1 cruiser, 2 destroyers and 3 submarines
Russians defend with 1 submarine
Germans roll dice for 3 submarines in 7 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 cruiser and 2 destroyers in 7 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 7 Sea Zone
Germans win with 1 cruiser, 2 destroyers and 3 submarines remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Archangel
Germans attack with 1 armour, 1 fighter and 4 infantry
Russians defend with 3 infantry
Germans roll dice for 1 armour, 1 fighter and 4 infantry in Archangel, round 2 : 2/6 hits, 1.67 expected hits
Russians roll dice for 3 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour, 1 fighter and 3 infantry in Archangel, round 3 : 4/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Caucasus
Germans attack with 3 armour, 1 bomber, 2 fighters and 3 infantry
Russians defend with 1 aaGun, 2 artilleries, 1 factory and 5 infantry
AA fire in Caucasus : 0/3 hits, 0.50 expected hits
Germans roll dice for 3 armour, 1 bomber, 2 fighters and 3 infantry in Caucasus, round 2 : 4/9 hits, 3.67 expected hits
Russians roll dice for 2 artilleries and 5 infantry in Caucasus, round 2 : 3/7 hits, 2.33 expected hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Caucasus
Germans roll dice for 3 armour, 1 bomber and 2 fighters in Caucasus, round 3 : 5/6 hits, 3.17 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Caucasus, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 3 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 3 infantry
Casualties for Russians: 2 artilleries and 5 infantryNon Combat Move - Germans
1 bomber moved from Caucasus to East Poland
1 fighter moved from Caucasus to East Poland
1 fighter moved from Caucasus to Ukraine
1 fighter moved from Archangel to Karelia S.S.R.Place Units - Germans
1 armour and 1 infantry placed in Karelia S.S.R.
1 armour and 1 bomber placed in Germany
1 battleship and 1 destroyer placed in 5 Sea ZoneTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Germans : 4.83
Russians : -0.83
AA fire in Caucasus : : -0.50 -
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Purchase Units - British
British buy 5 infantry and 3 transports; Remaining resources: 3 PUs;Combat Move - British
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 2 Sea Zone to 7 Sea Zone
1 bomber moved from United Kingdom to 7 Sea Zone
1 fighter moved from United Kingdom to 7 Sea Zone
1 fighter moved from United Kingdom to 7 Sea Zone
1 cruiser and 1 destroyer moved from 23 Sea Zone to 12 Sea Zone
1 artillery and 1 infantry moved from Rhodesia to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Egypt
1 infantry moved from 34 Sea Zone to Egypt
1 infantry moved from Trans-Jordan to Persia
1 infantry moved from India to Burma
1 fighter moved from Australia to BurmaCombat - British
Battle in 7 Sea Zone
British attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Germans defend with 1 cruiser, 2 destroyers and 3 submarines
British roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 7 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
Germans roll dice for 3 submarines in 7 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 cruiser and 2 destroyers in 7 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the British
2 destroyers owned by the Germans, 1 destroyer owned by the British and 3 submarines owned by the Germans lost in 7 Sea Zone
British roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 fighters and 2 transports in 7 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits
Germans roll dice for 1 cruiser in 7 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Germans and 1 fighter owned by the British lost in 7 Sea Zone
British win with 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 2 transports remaining. Battle score for attacker is 28
Casualties for British: 1 destroyer and 1 fighter
Casualties for Germans: 1 cruiser, 2 destroyers and 3 submarinesNon Combat Move - British
1 fighter moved from 7 Sea Zone to United Kingdom
1 bomber moved from 7 Sea Zone to United Kingdom
1 infantry moved from Western Canada to AlaskaPlace Units - British
3 infantry placed in India
2 infantry placed in Egypt
3 transports placed in 7 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 36 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 41 PUs
1 unit repaired.Combat Hit Differential Summary :
Germans : 0.83
British : 3.00 -
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Balkans to 14 Sea Zone
1 armour moved from 14 Sea Zone to Libya
1 infantry moved from 14 Sea Zone to Libya
1 armour moved from Italy to France
1 armour moved from Italy to France
1 armour moved from Balkans to France
2 cruisers moved from 15 Sea Zone to 13 Sea Zone
1 battleship moved from 15 Sea Zone to 13 Sea ZoneNon Combat Move - Italians
Place Units - Italians
2 submarines placed in 14 Sea Zone
1 infantry placed in ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 4 infantry and 3 transports; Remaining resources: 1 PUs;Purchase Units - Chinese
Chinese builds 2 units.Combat Move - Americans
1 armour, 1 artillery and 3 infantry moved from Eastern United States to 10 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 destroyers, 3 infantry and 3 transports moved from 10 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Morocco Algeria
1 infantry moved from 12 Sea Zone to Morocco Algeria
1 infantry moved from 12 Sea Zone to Morocco Algeria
1 armour moved from 12 Sea Zone to Morocco Algeria
1 artillery moved from 12 Sea Zone to Morocco Algeria
1 fighter moved from 53 Sea Zone to 59 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport moved from 53 Sea Zone to 52 Sea Zone
1 fighter moved from Hawaiian Islands to 52 Sea ZoneCombat - Americans
Battle in 59 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 armour, 1 infantry and 1 transport
1 infantry owned by the Japanese, 1 transport owned by the Japanese and 1 armour owned by the Japanese lost in 59 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 armour, 1 infantry and 1 transport
Battle in 52 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Japanese defend with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Americans roll dice for 1 submarine in 52 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 52 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 52 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Units damaged: 1 battleship owned by the Americans
1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 52 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 52 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 2 battleships, 1 carrier and 1 cruiser in 52 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits
1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 cruiser owned by the Japanese lost in 52 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 52 Sea Zone, round 4 : 0/4 hits, 2.17 expected hits
Japanese roll dice for 2 battleships in 52 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Americans lost in 52 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 52 Sea Zone, round 5 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 2 battleships in 52 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 52 Sea Zone
Americans win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 24
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Casualties for Japanese: 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Battle in Morocco Algeria
Americans attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 battleship in Morocco Algeria, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 armour, 1 artillery and 3 infantry in Morocco Algeria, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco Algeria
Americans win, taking Morocco Algeria from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Americans
1 fighter moved from 59 Sea Zone to ManchuriaPlace Units - Americans
3 transports placed in 10 Sea Zone
1 infantry placed in Western United States
1 armour, 1 artillery and 3 infantry placed in Eastern United StatesCombat Move - Chinese
3 infantry moved from Ningxia to SuiyuanCombat - Chinese
Battle in Suiyuan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuan, round 2 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuan
Chinese win, taking Suiyuan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in NingxiaTurn Complete - Chinese
1 unit repaired.Turn Complete - Americans
Americans collect 39 PUs; end with 40 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : 0.33
Americans : -1.50
Chinese : 1.50
Japanese : -2.33 -
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 battleship, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Japanese
1 fighter moved from Wake Island to 52 Sea Zone
1 fighter moved from Iwo Jima to 52 Sea Zone
1 fighter moved from Japan to 52 Sea Zone
1 fighter moved from Japan to 52 Sea Zone
1 destroyer moved from 62 Sea Zone to 52 Sea Zone
1 battleship moved from 62 Sea Zone to 52 Sea Zone
1 infantry moved from Yunnan to Burma
1 fighter moved from French Indo-China Thailand to Burma
1 fighter moved from French Indo-China Thailand to Burma
1 fighter moved from Kiangsu to Burma
1 infantry moved from Fukien to Yunnan
1 battleship moved from 35 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in 52 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 4 fighters
Americans defend with 1 battleship, 1 cruiser and 1 transport
Japanese roll dice for 1 battleship, 1 destroyer and 4 fighters in 52 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Americans roll dice for 1 battleship, 1 cruiser and 1 transport in 52 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the Americans, 1 destroyer owned by the Japanese and 1 battleship owned by the Americans lost in 52 Sea Zone
1 transport owned by the Americans lost in 52 Sea Zone
Japanese win with 1 battleship and 4 fighters remaining. Battle score for attacker is 32
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 battleship, 1 cruiser and 1 transport
Battle in Burma
Japanese attack with 3 fighters and 1 infantry
British defend with 1 fighter and 4 infantry
Japanese roll dice for 3 fighters and 1 infantry in Burma, round 2 : 1/4 hits, 1.67 expected hits
British roll dice for 1 fighter and 4 infantry in Burma, round 2 : 1/5 hits, 2.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese roll dice for 3 fighters in Burma, round 3 : 1/3 hits, 1.50 expected hits
British roll dice for 1 fighter and 3 infantry in Burma, round 3 : 3/4 hits, 1.67 expected hits
3 fighters owned by the Japanese and 1 infantry owned by the British lost in Burma
British win with 1 fighter and 2 infantry remaining. Battle score for attacker is -27
Casualties for Japanese: 3 fighters and 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
1 infantry moved from Fukien to Kiangsu
1 infantry moved from Hupeh to Kiangsu
1 fighter moved from 52 Sea Zone to 59 Sea Zone
1 fighter moved from 52 Sea Zone to 59 Sea Zone
1 fighter moved from 52 Sea Zone to Wake Island
1 fighter moved from 52 Sea Zone to Wake Island
1 fighter moved from 59 Sea Zone to Iwo Jima
1 fighter moved from 59 Sea Zone to Iwo JimaPlace Units - Japanese
1 battleship, 1 destroyer and 1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 29 PUs; end with 30 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
1 unit repaired.Combat Hit Differential Summary :
British : 0.33
Americans : 0.83
Japanese : -1.17 -
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;Combat Move - Russians
1 artillery and 5 infantry moved from Belorussia to Karelia S.S.R.
1 bomber, 1 fighter and 5 infantry moved from Russia to Caucasus
1 armour moved from Russia to Caucasus
1 armour moved from Russia to CaucasusCombat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 aaGun, 1 armour, 1 factory, 1 fighter and 2 infantry
Russians roll dice for 1 artillery and 5 infantry in Karelia S.S.R., round 2 : 2/6 hits, 1.33 expected hits
Germans roll dice for 1 armour, 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 1/4 hits, 1.83 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 1 artillery and 4 infantry in Karelia S.S.R., round 3 : 2/5 hits, 1.17 expected hits
Germans roll dice for 1 armour and 1 fighter in Karelia S.S.R., round 3 : 0/2 hits, 1.17 expected hits
1 fighter owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 18
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour, 1 fighter and 2 infantry
Battle in Caucasus
Russians attack with 2 armour, 1 bomber, 1 fighter and 5 infantry
Germans defend with 1 aaGun, 3 armour and 1 factory
AA fire in Caucasus : 0/2 hits, 0.33 expected hits
Russians roll dice for 2 armour, 1 bomber, 1 fighter and 5 infantry in Caucasus, round 2 : 4/9 hits, 3.00 expected hits
Germans roll dice for 3 armour in Caucasus, round 2 : 0/3 hits, 1.50 expected hits
3 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 armour, 1 bomber, 1 fighter and 5 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 armourNon Combat Move - Russians
1 fighter moved from Caucasus to Russia
1 bomber moved from Caucasus to Russia
1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.Place Units - Russians
6 armour placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : -3.50
Russians : 2.50
AA fire in Caucasus : : -0.33 -
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3
Purchase Units - Germans
Germans buy 6 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Norway to Finland
1 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
1 armour moved from Archangel to Karelia S.S.R.
1 armour moved from Baltic States to Karelia S.S.R.
1 infantry moved from Baltic States to Karelia S.S.R.
1 infantry moved from East Poland to Belorussia
Germans take Belorussia from Russians
1 armour moved from East Poland to Karelia S.S.R.
1 armour moved from East Poland to Karelia S.S.R.
1 infantry moved from Ukraine to Caucasus
1 infantry moved from Eastern Ukraine to Caucasus
1 armour moved from Czechoslovakia Hungary to Ukraine
1 armour moved from Poland to Eastern Ukraine
1 infantry moved from Bulgaria Romania to Ukraine
1 infantry moved from Poland to Baltic States
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Czechoslovakia Hungary
1 infantry moved from Germany to France
1 infantry moved from Germany to Poland
1 armour moved from Germany to Bulgaria Romania
1 destroyer moved from 5 Sea Zone to 7 Sea Zone
1 battleship moved from 5 Sea Zone to 7 Sea Zone
1 fighter moved from France to 7 Sea Zone
1 bomber moved from Germany to 7 Sea Zone
1 fighter moved from Ukraine to Caucasus
1 fighter moved from East Poland to Caucasus
1 bomber moved from East Poland to Caucasus
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Germany to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Finland
1 infantry moved from Libya to Morocco Algeria
1 armour moved from Libya to Morocco Algeria
1 armour moved from France to 13 Sea Zone
1 armour moved from 13 Sea Zone to Morocco AlgeriaCombat - Germans
Battle in 7 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 destroyer and 1 fighter
British defend with 1 battleship, 1 cruiser and 5 transports
Germans roll dice for 1 battleship, 1 bomber, 1 destroyer and 1 fighter in 7 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 5 transports in 7 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the Germans and 1 cruiser owned by the British lost in 7 Sea Zone
Germans roll dice for 1 battleship, 1 bomber and 1 fighter in 7 Sea Zone, round 3 : 0/3 hits, 1.83 expected hits
British roll dice for 1 battleship and 5 transports in 7 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 battleship, 1 bomber and 1 fighter in 7 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits
British roll dice for 1 battleship and 5 transports in 7 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 transport owned by the British, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 7 Sea Zone
4 transports owned by the British lost in 7 Sea Zone
Germans win with 1 battleship and 1 bomber remaining. Battle score for attacker is 49
Casualties for Germans: 1 destroyer and 1 fighter
Casualties for British: 1 battleship, 1 cruiser and 5 transports
Battle in Karelia S.S.R.
Germans attack with 4 armour and 4 infantry
Russians defend with 1 aaGun, 1 artillery, 1 factory and 4 infantry
Germans roll dice for 4 armour and 4 infantry in Karelia S.S.R., round 2 : 3/8 hits, 2.67 expected hits
Russians roll dice for 1 artillery and 4 infantry in Karelia S.S.R., round 2 : 1/5 hits, 1.67 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 4 armour and 3 infantry in Karelia S.S.R., round 3 : 3/7 hits, 2.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 4 armour and 3 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Caucasus
Germans attack with 1 bomber, 2 fighters and 2 infantry
Russians defend with 1 aaGun, 2 armour, 1 factory and 5 infantry
AA fire in Caucasus : 1/3 hits, 0.50 expected hits
1 bomber owned by the Germans lost in Caucasus
Germans roll dice for 2 fighters and 2 infantry in Caucasus, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 2 armour and 5 infantry in Caucasus, round 2 : 3/7 hits, 2.67 expected hits
1 fighter owned by the Germans and 2 infantry owned by the Germans lost in Caucasus
retreated to Caucasus
Russians win with 2 armour and 5 infantry remaining. Battle score for attacker is -28
Casualties for Germans: 1 bomber, 1 fighter and 2 infantry
Battle in Morocco Algeria
Germans attack with 2 armour and 1 infantry
Americans defend with 1 armour, 1 artillery and 2 infantry
Germans roll dice for 2 armour and 1 infantry in Morocco Algeria, round 2 : 0/3 hits, 1.17 expected hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco Algeria, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 2 armour and 1 infantry in Morocco Algeria, round 3 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco Algeria, round 3 : 2/4 hits, 1.50 expected hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Morocco Algeria
Germans roll dice for 1 armour in Morocco Algeria, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco Algeria, round 4 : 2/3 hits, 1.17 expected hits
1 armour owned by the Germans lost in Morocco Algeria
Americans win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 2 armour and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 fighter moved from Caucasus to Ukraine
1 bomber moved from 7 Sea Zone to FrancePlace Units - Germans
6 armour, 2 fighters and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
1 unit repaired.Combat Hit Differential Summary :
Germans : -4.17
British : 0.50
Americans : -0.17
Russians : -1.00
AA fire in Caucasus : : 0.50 -
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3
Purchase Units - British
British buy 5 armour and 2 transports; Remaining resources: 2 PUs;Combat Move - British
1 destroyer moved from 12 Sea Zone to 7 Sea Zone
1 cruiser moved from 12 Sea Zone to 7 Sea Zone
1 fighter moved from United Kingdom to 7 Sea Zone
1 bomber moved from United Kingdom to 7 Sea Zone
1 armour, 2 artilleries, 1 fighter and 4 infantry moved from Egypt to Libya
1 infantry moved from Burma to French Indo-China Thailand
British take French Indo-China Thailand from Japanese
1 infantry moved from Burma to Yunnan
1 fighter moved from Burma to YunnanCombat - British
Battle in Libya
British attack with 1 armour, 2 artilleries, 1 fighter and 4 infantry
Italians defend with 2 armour, 1 fighter and 3 infantry
British roll dice for 1 armour, 2 artilleries, 1 fighter and 4 infantry in Libya, round 2 : 2/8 hits, 2.67 expected hits
Italians roll dice for 2 armour, 1 fighter and 3 infantry in Libya, round 2 : 3/6 hits, 2.67 expected hits
2 infantry owned by the Italians and 3 infantry owned by the British lost in Libya
British roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Libya, round 3 : 1/5 hits, 2.00 expected hits
Italians roll dice for 2 armour, 1 fighter and 1 infantry in Libya, round 3 : 2/4 hits, 2.00 expected hits
1 artillery owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
British roll dice for 1 armour, 1 artillery and 1 fighter in Libya, round 4 : 0/3 hits, 1.33 expected hits
Italians roll dice for 2 armour and 1 fighter in Libya, round 4 : 2/3 hits, 1.67 expected hits
1 artillery owned by the British and 1 armour owned by the British lost in Libya
retreated to Libya
Italians win with 2 armour and 1 fighter remaining. Battle score for attacker is -16
Casualties for British: 1 armour, 2 artilleries and 4 infantry
Casualties for Italians: 3 infantry
Battle in Yunnan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 7 Sea Zone
British attack with 1 bomber, 1 cruiser, 1 destroyer and 1 fighter
Germans defend with 1 battleship
British roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 fighter in 7 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Germans roll dice for 1 battleship in 7 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Germans lost in 7 Sea Zone
British win with 1 bomber, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 20
Casualties for Germans: 1 battleshipNon Combat Move - British
1 fighter moved from 7 Sea Zone to United Kingdom
1 bomber moved from 7 Sea Zone to United Kingdom
1 fighter moved from Libya to Egypt
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from Yunnan to Burma
1 infantry moved from Persia to CaucasusPlace Units - British
3 armour placed in India
2 armour placed in Egypt
2 transports placed in 7 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 37 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 42 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
Germans : -0.67
British : -2.67
Italians : 0.67
Japanese : -0.33 -
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 armour; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Balkans to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 armour moved from France to Balkans
1 armour moved from France to BalkansNon Combat Move - Italians
Place Units - Italians
3 armour placed in ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 5 infantry and 3 transports; Remaining resources: 1 PUs;Purchase Units - Chinese
Chinese builds 3 units.Combat Move - Americans
1 armour, 1 artillery and 1 infantry moved from Morocco Algeria to Libya
1 fighter moved from Manchuria to Kazakh S.S.R.Combat - Americans
Battle in Libya
Americans attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 2 armour and 1 fighter
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 2 armour and 1 fighter in Libya, round 2 : 2/3 hits, 1.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 armour owned by the Italians lost in Libya
Americans roll dice for 1 armour in Libya, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 armour and 1 fighter in Libya, round 3 : 2/2 hits, 1.17 expected hits
1 armour owned by the Americans lost in Libya
Italians win with 1 armour and 1 fighter remaining. Battle score for attacker is -7
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Americans
1 armour moved from Eastern United States to 10 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 infantry moved from Central United States to Western United States
1 infantry moved from Central United States to Western United States
1 armour, 1 artillery, 3 infantry and 3 transports moved from 10 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Morocco Algeria
1 infantry moved from 12 Sea Zone to Morocco Algeria
1 infantry moved from 12 Sea Zone to Morocco Algeria
1 artillery moved from 12 Sea Zone to Morocco Algeria
1 armour moved from 12 Sea Zone to Morocco Algeria
3 transports moved from 12 Sea Zone to 10 Sea ZonePlace Units - Americans
3 transports placed in 10 Sea Zone
2 artilleries and 5 infantry placed in Eastern United StatesCombat Move - Chinese
1 infantry moved from Sikang to Hupeh
Chinese take Hupeh from Japanese
1 infantry moved from Sikang to Hupeh
1 infantry moved from Ningxia to Suiyuan
1 infantry moved from Ningxia to HupehCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in NingxiaTurn Complete - Americans
Americans collect 39 PUs; end with 40 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Italians : 1.17
Americans : -0.67 -
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Japanese
1 fighter moved from Wake Island to Japan
1 fighter moved from Wake Island to Japan
1 fighter moved from Iwo Jima to Japan
1 fighter moved from Iwo Jima to Japan
1 battleship moved from 36 Sea Zone to 62 Sea Zone
1 battleship moved from 52 Sea Zone to 62 Sea Zone
1 submarine moved from 46 Sea Zone to 60 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 fighter moved from Japan to Buryatia S.S.R.Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 battleship in Buryatia S.S.R., round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Buryatia S.S.R., round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Buryatia S.S.R., round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Buryatia S.S.R., round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Buryatia S.S.R., round 5 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Buryatia S.S.R., round 6 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Buryatia S.S.R.
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
1 fighter owned by the Japanese retreatedNon Combat Move - Japanese
1 fighter moved from Buryatia S.S.R. to JapanPlace Units - Japanese
2 armour and 2 infantry placed in Japan
1 destroyer and 2 transports placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 25 PUs; end with 25 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Russians : -0.67
Japanese : -4.00 -
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Eastern Ukraine
2 armour and 5 infantry moved from Caucasus to Ukraine
1 fighter moved from Russia to Eastern Ukraine
1 armour moved from Russia to Archangel
1 bomber moved from Russia to 5 Sea Zone
1 armour moved from Russia to ArchangelCombat - Russians
Battle in 5 Sea Zone
Russians attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 5 Sea Zone
Russians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Ukraine
Russians attack with 2 armour and 5 infantry
Germans defend with 1 armour, 1 fighter and 1 infantry
Russians roll dice for 2 armour and 5 infantry in Ukraine, round 2 : 4/7 hits, 1.83 expected hits
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.50 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans, 1 fighter owned by the Germans and 1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 armour and 4 infantry remaining. Battle score for attacker is 15
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour, 1 fighter and 1 infantry
Battle in Archangel
Russians attack with 2 armour
Germans defend with 1 infantry
Russians roll dice for 2 armour in Archangel, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Ukraine
Russians attack with 1 armour and 1 fighter
Germans defend with 1 armour
Russians roll dice for 1 armour and 1 fighter in Eastern Ukraine, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 armour in Eastern Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Eastern Ukraine
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Germans: 1 armourNon Combat Move - Russians
1 fighter moved from Eastern Ukraine to Russia
1 bomber moved from 5 Sea Zone to Russia
4 infantry moved from Manchuria to Buryatia S.S.R.Place Units - Russians
6 infantry placed in Russia
2 infantry placed in CaucasusTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : -0.33
Russians : 2.17