TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 4 infantry and 3 transports; Remaining resources: 1 PUs;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
1 armour, 1 artillery and 3 infantry moved from Eastern United States to 10 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 destroyers, 3 infantry and 3 transports moved from 10 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Morocco Algeria
1 infantry moved from 12 Sea Zone to Morocco Algeria
1 infantry moved from 12 Sea Zone to Morocco Algeria
1 armour moved from 12 Sea Zone to Morocco Algeria
1 artillery moved from 12 Sea Zone to Morocco Algeria
1 fighter moved from 53 Sea Zone to 59 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport moved from 53 Sea Zone to 52 Sea Zone
1 fighter moved from Hawaiian Islands to 52 Sea Zone
Combat - Americans
Battle in 59 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 armour, 1 infantry and 1 transport
1 infantry owned by the Japanese, 1 transport owned by the Japanese and 1 armour owned by the Japanese lost in 59 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 armour, 1 infantry and 1 transport
Battle in 52 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Japanese defend with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Americans roll dice for 1 submarine in 52 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 52 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 52 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Units damaged: 1 battleship owned by the Americans
1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 52 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 52 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 2 battleships, 1 carrier and 1 cruiser in 52 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits
1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 cruiser owned by the Japanese lost in 52 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 52 Sea Zone, round 4 : 0/4 hits, 2.17 expected hits
Japanese roll dice for 2 battleships in 52 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Americans lost in 52 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 52 Sea Zone, round 5 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 2 battleships in 52 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 52 Sea Zone
Americans win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 24
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Casualties for Japanese: 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Battle in Morocco Algeria
Americans attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 battleship in Morocco Algeria, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 armour, 1 artillery and 3 infantry in Morocco Algeria, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco Algeria
Americans win, taking Morocco Algeria from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Americans
1 fighter moved from 59 Sea Zone to Manchuria
Place Units - Americans
3 transports placed in 10 Sea Zone
1 infantry placed in Western United States
1 armour, 1 artillery and 3 infantry placed in Eastern United States
Combat Move - Chinese
3 infantry moved from Ningxia to Suiyuan
Combat - Chinese
Battle in Suiyuan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuan, round 2 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuan
Chinese win, taking Suiyuan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Ningxia
Turn Complete - Chinese
1 unit repaired.
Turn Complete - Americans
Americans collect 39 PUs; end with 40 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans : -1.50
Chinese : 1.50
Japanese : -2.33
triplea_42630.0_Ame2.tsvg