That one was crazy.
OvenToo (allies) vs MrCunego (Axis) BM3 League2018
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
2 infantry moved from Shensi to SzechwanPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Sikang
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese : 1.17
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Gibraltar to Anglo Egyptian SudanCombat - Americans
Battle in Anglo Egyptian Sudan
Americans attack with 1 bomber
Italians defend with 1 infantry
Americans roll dice for 1 bomber in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Italians: 1 infantry
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 16 Sea Zone to Midway
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 battleship moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Hawaiian Islands
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
2 infantry moved from Shensi to SzechwanPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Sikang
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsPurchase Units - British
British buy 1 airfield, 1 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 fighter moved from Szechwan to Shan State
1 tactical_bomber moved from Szechwan to Shan State
3 infantry moved from Malaya to Shan State
1 armour moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to EgyptCombat - British
Battle in Shan State
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 0/5 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 3 : 4/5 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 mech_infantry moved from India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from Gibraltar to Egypt
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from India to Persia
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 fighter and 1 tactical_bomber moved from Shan State to IndiaPlace Units - British
1 airfield and 1 factory_minor placed in Egypt
1 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 3 infantry and 1 mech_infantryCombat Hit Differential Summary :
Italians : 0.67
British : 0.67
Americans : 0.67
Chinese : 1.17
Japanese : -1.33 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour moved from Slovakia Hungary to Baltic States
Italians take Baltic States from Russians
2 artilleries and 2 infantry moved from Greece to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to Morocco
2 artilleries moved from 92 Sea Zone to Morocco
2 infantry moved from 92 Sea Zone to Morocco -
scramble against the IT fleet?
Best regards
Mrcunego -
Hi Oven
Think I made a mistake. new file coming up soon.
Thanks for waiting
Best regards -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour moved from Slovakia Hungary to Baltic States
Italians take Baltic States from Russians
1 battleship and 2 cruisers moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Greece to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Southern Italy to Morocco -
there it is. thats the file.
Sry the delay.
Best regards
Morten -
No scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour moved from Slovakia Hungary to Baltic States
Italians take Baltic States from Russians
1 battleship and 2 cruisers moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Greece to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Southern Italy to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 2 artilleries, 1 bomber and 2 infantry
British defend with 1 infantry; French defend with 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 0/3 hits, 1,67 expected hits
Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Morocco, round 2 : 0/5 hits, 2,00 expected hits
French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Morocco
Italians roll dice for 2 artilleries, 1 bomber and 1 infantry in Morocco, round 3 : 2/4 hits, 1,67 expected hits
French roll dice for 2 infantry in Morocco, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the French, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 2 artilleries and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Tobruk to Libya
1 armour moved from Greece to Romania
2 infantry moved from Greece to Bulgaria
1 mech_infantry moved from Northern Italy to Romania
1 bomber moved from Morocco to Libya
1 fighter moved from Southern Italy to Libya
1 armour and 1 mech_infantry moved from Alexandria to Tobruk
1 artillery and 2 infantry moved from Alexandria to Tobruk
1 fighter moved from Libya to Tobruk
1 infantry moved from Kenya to EthiopiaPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians : -3,33
French : 0,67 -
I could really have used those italians to be a little more efficient in their boats, on land and in air.
best regards
MrCunego -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 marine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 cruiser moved from 63 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 armour and 1 marine placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 marine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 cruiser moved from 63 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 armour and 1 marine placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsPolitics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Axis Conquer All France French Central Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French Central Africa
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France French Central Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Infantry Remove
Trigger Axis Conquer All France French Central Africa 3 Infantry Remove: has removed 1 infantry owned by French in French Central Africa
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French GuianaCombat Move - French
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
2 infantry moved from Algeria to MoroccoCombat - French
Battle in 96 Sea Zone
French attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer
French roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the French lost in 96 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 0
Casualties for French: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Morocco
French attack with 2 infantry
Italians defend with 2 artilleries
French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 2 artilleries in Morocco, round 2 : 0/2 hits, 0.67 expected hits
French roll dice for 2 infantry in Morocco, round 3 : 1/2 hits, 0.33 expected hits
Italians roll dice for 2 artilleries in Morocco, round 3 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 2 infantry owned by the French lost in Morocco
Italians win with 1 artillery remaining. Battle score for attacker is -2
Casualties for French: 2 infantry
Casualties for Italians: 1 artilleryNon Combat Move - French
1 fighter moved from 96 Sea Zone to Egypt
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
Combat Hit Differential Summary :
Italians : 1.33
French : 0.50 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 4 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 fighters moved from Southern Italy to 91 Sea Zone
2 bombers and 2 tactical_bombers moved from Western Germany to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Alexandria to Tunisia -
scramble?
best regards
Mrcunego -
No scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 4 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 fighters moved from Southern Italy to 91 Sea Zone
2 bombers and 2 tactical_bombers moved from Western Germany to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Alexandria to TunisiaCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Tunisia
Germans attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 armour
Germans roll dice for 2 fighters and 1 tactical_bomber in Tunisia, round 2 : 2/3 hits, 1,67 expected hits
French roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Americans lost in Tunisia
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in 91 Sea Zone
Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
British defend with 1 destroyer and 2 transports; Americans defend with 1 cruiser
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 3/6 hits, 3,67 expected hits
British roll dice for 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the British, 1 transport owned by the British and 1 bomber owned by the Germans lost in 91 Sea Zone
1 transport owned by the British lost in 91 Sea Zone
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Germans: 1 bomber
Casualties for Americans: 1 cruiser
Casualties for British: 1 destroyer and 2 transportsNon Combat Move - Germans
Trigger Germans Occupies Southern France Army Disband: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
1 bomber, 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Tunisia to Libya
1 fighter moved from Tunisia to Libya
1 tactical_bomber moved from Northern Italy to Morocco
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 infantry moved from Northern Italy to Southern France
Germans take Southern France from Neutral_Axis
3 infantry moved from Romania to Eastern Poland
1 artillery and 6 infantry moved from Slovakia Hungary to Eastern Poland
6 artilleries moved from Poland to Baltic States
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
5 armour and 5 mech_infantrys moved from Germany to Baltic States
1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to Germany
2 infantry moved from Western Germany to GermanyPlace Units - Germans
1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
4 infantry and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : -0,33
British : 0,17
French : -0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 4 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 fighters moved from Southern Italy to 91 Sea Zone
2 bombers and 2 tactical_bombers moved from Western Germany to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Alexandria to TunisiaCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Tunisia
Germans attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 armour
Germans roll dice for 2 fighters and 1 tactical_bomber in Tunisia, round 2 : 2/3 hits, 1,67 expected hits
French roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Americans lost in Tunisia
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in 91 Sea Zone
Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
British defend with 1 destroyer and 2 transports; Americans defend with 1 cruiser
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 3/6 hits, 3,67 expected hits
British roll dice for 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the British, 1 transport owned by the British and 1 bomber owned by the Germans lost in 91 Sea Zone
1 transport owned by the British lost in 91 Sea Zone
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Germans: 1 bomber
Casualties for Americans: 1 cruiser
Casualties for British: 1 destroyer and 2 transportsNon Combat Move - Germans
Trigger Germans Occupies Southern France Army Disband: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
1 bomber, 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Tunisia to Libya
1 fighter moved from Tunisia to Libya
1 tactical_bomber moved from Northern Italy to Morocco
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 infantry moved from Northern Italy to Southern France
Germans take Southern France from Neutral_Axis
3 infantry moved from Romania to Eastern Poland
1 artillery and 6 infantry moved from Slovakia Hungary to Eastern Poland
6 artilleries moved from Poland to Baltic States
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
5 armour and 5 mech_infantrys moved from Germany to Baltic States
1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to Germany
2 infantry moved from Western Germany to GermanyPlace Units - Germans
1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
4 infantry and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0,33
British : 0,17
French : -0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 fighter moved from Novgorod to Bessarabia
1 tactical_bomber moved from Novgorod to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 armour moved from Bryansk to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to Archangel
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Bessarabia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
2 aaGuns, 2 armour, 2 artilleries, 5 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
1 mech_infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
2 aaGuns moved from Novgorod to Archangel
5 infantry moved from Novgorod to Belarus
3 artilleries moved from Russia to Bryansk
4 infantry moved from Russia to Bryansk
6 infantry moved from Yenisey to Timguska
2 infantry moved from Olgiy to Timguska
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Olgiy
2 armour moved from Bryansk to Russia
3 mech_infantrys moved from Bryansk to RussiaPlace Units - Russians
1 artillery, 1 fighter and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : 0.67
Russians : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 1 carrier, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery moved from Amur to Ulaanbaatar
1 fighter moved from Manchuria to Ulaanbaatar
1 infantry moved from Manchuria to Jehol
2 bombers moved from Manchuria to Jehol
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Jehol
2 infantry moved from Hunan to Yunnan
3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Sumatra to 41 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
3 fighters moved from 42 Sea Zone to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 cruiser moved from 41 Sea Zone to 37 Sea Zone
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Yunnan to Shan State
1 tactical_bomber moved from Japan to UlaanbaatarCombat - Japanese
Battle in Ulaanbaatar
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Ulaanbaatar, round 2 : 0/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Ulaanbaatar
retreated to Ulaanbaatar
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Battle in Jehol
Japanese attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Jehol, round 2 : 2/4 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/7 hits, 3,17 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 1 armour, 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 armour, 3 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 3/8 hits, 3,67 expected hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1,83 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
3 carriers and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone
1 fighter moved from Shan State to French Indo China
3 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from Hunan to Kwangsi
1 aaGun, 1 artillery and 3 infantry moved from Anhwe to Hunan
1 infantry moved from Hopei to Anhwe
2 bombers moved from Jehol to French Indo China
1 fighter and 1 tactical_bomber moved from Ulaanbaatar to Amur
1 battleship and 3 transports moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Suiyuyan to HopeiPlace Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 airfield placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kwangtung
1 carrier placed in 6 Sea Zone
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Chinese : 1,00
UK_Pacific : -0,33
Russians : 0,67
Japanese : -2,00 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to Morocco
1 infantry moved from Algeria to Morocco
1 artillery moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Borneo
Battle in Philippines
Battle in Morocco
Americans attack with 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys
Germans defend with 1 bomber, 2 fighters and 3 tactical_bombers; Italians defend with 1 artillery
Americans roll dice for 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys in Morocco, round 2 : 1/8 hits, 2.00 expected hitsCombat Hit Differential Summary :
Americans : -1.00