Weddingsinger (Axis) vs max334 (Allies+17) G40 Game #1

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    Haven’t seen the map yet, but if it was something obvious, I’ll edit for you


  • No, no, not a mistake on my part.  Just good defense by your guys on the islands.

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    Lol. Even with low luck you get a little luck


  • Indeed.  I could have simply gone all 3 transports after Java for an easy win, but nooooo, I had to push it.

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Brazil to Suriname
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                2 fighters and 1 tactical_bomber moved from 101 Sea Zone to 106 Sea Zone
                1 artillery, 2 carriers, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 15 Sea Zone to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                1 fighter moved from Midway to 6 Sea Zone

    Combat - Americans

    triplea_42619.0_Ame2.tsvg

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    Pls don’t use the last map i sent you. I will send US combat moves tomorrow.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 carrier, 1 fighter, 3 infantry and 3 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                2 fighters and 1 tactical_bomber moved from 101 Sea Zone to 106 Sea Zone
                2 carriers moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 106 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 106 Sea Zone, round 2 :  2/0 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 106 Sea Zone
                    Americans win, taking 106 Sea Zone from Germans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Morocco
                    Americans attack with 2 artilleries and 2 infantry
                    Italians defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 cruiser in Morocco, round 2 :  0/1 hits
                        Americans roll dice for 2 artilleries and 2 infantry in Morocco, round 2 :  1/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Morocco
                        Americans roll dice for 2 artilleries and 2 infantry in Morocco, round 3 :  1/1 hits
                        Italians roll dice for 1 artillery in Morocco, round 3 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                2 infantry moved from Brazil to Suriname
                1 artillery and 1 infantry moved from Soviet Far East to Siberia
                1 transport moved from 3 Sea Zone to 2 Sea Zone
                1 mech_infantry moved from Alaska to 2 Sea Zone
                1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
                1 aaGun, 1 infantry and 1 mech_infantry moved from British Columbia to Alaska
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 15 Sea Zone to 4 Sea Zone
                1 cruiser moved from 3 Sea Zone to 4 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                2 fighters and 1 tactical_bomber moved from 106 Sea Zone to 91 Sea Zone

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 artillery and 2 infantry placed in Eastern United States
                1 infantry placed in Western United States
                1 bomber placed in Western United States
                Americans undo move 4.
                1 carrier and 1 transport placed in 10 Sea Zone
                1 bomber placed in Western United States
                1 fighter placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs

    triplea_42619.0_Ame2.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 carrier, 1 fighter, 3 infantry and 3 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                2 fighters and 1 tactical_bomber moved from 101 Sea Zone to 106 Sea Zone
                2 carriers moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 106 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 106 Sea Zone, round 2 :  2/0 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 106 Sea Zone
                    Americans win, taking 106 Sea Zone from Germans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Morocco
                    Americans attack with 2 artilleries and 2 infantry
                    Italians defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 cruiser in Morocco, round 2 :  0/1 hits
                        Americans roll dice for 2 artilleries and 2 infantry in Morocco, round 2 :  1/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Morocco
                        Americans roll dice for 2 artilleries and 2 infantry in Morocco, round 3 :  1/1 hits
                        Italians roll dice for 1 artillery in Morocco, round 3 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                2 infantry moved from Brazil to Suriname
                1 artillery and 1 infantry moved from Soviet Far East to Siberia
                1 transport moved from 3 Sea Zone to 2 Sea Zone
                1 mech_infantry moved from Alaska to 2 Sea Zone
                1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
                1 aaGun, 1 infantry and 1 mech_infantry moved from British Columbia to Alaska
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 15 Sea Zone to 4 Sea Zone
                1 cruiser moved from 3 Sea Zone to 4 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                2 fighters and 1 tactical_bomber moved from 106 Sea Zone to 91 Sea Zone

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 artillery and 2 infantry placed in Eastern United States
                1 infantry placed in Western United States
                1 bomber placed in Western United States
                Americans undo move 4.
                1 carrier and 1 transport placed in 10 Sea Zone
                1 bomber placed in Western United States
                1 fighter placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                3 infantry moved from Yunnan to Kweichow
                1 infantry moved from Szechwan to Kweichow
                1 fighter and 4 infantry moved from Shensi to Hopei

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Kweichow, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 3 infantry in Kweichow, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 2 :  1/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 :  1/0 hits
                        Japanese roll dice for 1 artillery in Hopei, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Shensi

    Place Units - Chinese
                1 artillery and 3 infantry placed in Yunnan
                1 artillery placed in Hopei

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Purchase Units - British
                British repair damage of 11x factory_major; Remaining resources: 24 PUs;
                British buy 8 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 7x factory_major; Remaining resources: 9 PUs;
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                2 infantry moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Hunan
                1 tactical_bomber moved from Malaya to Hunan
                1 armour moved from Ethiopia to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 armour moved from Italian Somaliland to Kenya
                1 artillery and 1 mech_infantry moved from Ethiopia to Kenya

    Combat - British
                Battle in Hunan
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 :  2/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Hunan
                    British win, taking Hunan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Kenya
                    British attack with 1 armour, 1 artillery and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kenya, round 2 :  2/1 hits
                        Italians roll dice for 1 infantry in Kenya, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 fighter moved from Malaya to India
                1 infantry moved from Burma to Shan State
                1 infantry moved from Burma to Shan State
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 fighter moved from Hunan to India
                1 tactical_bomber moved from Hunan to Yunnan
                1 destroyer moved from 79 Sea Zone to 76 Sea Zone
                1 cruiser moved from 76 Sea Zone to 81 Sea Zone
                1 infantry and 1 mech_infantry moved from French West Africa to 87 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 tactical_bomber moved from Malta to 91 Sea Zone
                1 bomber moved from Malta to Morocco
                1 aaGun moved from Burma to India
                2 infantry moved from Burma to Shan State
                2 mech_infantrys moved from India to Yunnan

    Place Units - British
                7 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                Turning on Edit Mode
                EDIT: Adding units owned by British to United Kingdom: 2 aaGuns and 3 infantry
                EDIT: Removing units owned by British from Scotland: 2 aaGuns and 3 infantry
                EDIT: Turning off Edit Mode
                3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3,3,3,6,5
                UK_Pacific collect 10 PUs (4 lost to blockades); end with 10 PUs
                Some Units in India change ownership: 3 infantry

    triplea_42619.0_UK_2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 armour; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Gibraltar
                1 artillery and 1 infantry moved from Tunisia to Algeria
                1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Tunisia to Tobruk

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 1 bomber
                    British defend with 1 harbour; French defend with 1 fighter
                        Italians roll dice for 1 bomber in Gibraltar, round 2 :  0/1 hits
                        British roll dice for 1 fighter in Gibraltar, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber in Gibraltar, round 3 :  0/1 hits
                        British roll dice for 1 fighter in Gibraltar, round 3 :  1/1 hits
                        1 bomber owned by the Italians lost in Gibraltar
                    British win with 1 fighter remaining. Battle score for attacker is -12
                    Casualties for Italians: 1 bomber
                Battle in Algeria
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 :  1/1 hits
                        French roll dice for 1 infantry in Algeria, round 2 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
                    Italians win, taking Algeria from French with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                2 aaGuns moved from Northern Italy to Yugoslavia
                1 destroyer moved from 93 Sea Zone to 94 Sea Zone

    Place Units - Italians
                1 armour placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
                EDIT: Removing units owned by Italians from Southern Italy: 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Northern Italy: 1 armour
                EDIT: Removing units owned by Italians from Holland Belgium: 1 armour
                EDIT: Turning off Edit Mode

    triplea_42619.0_Ita2.tsvg


  • Did a quick edit because despite how short and easy Italy’s turn is I forgot to move a tank in Holland and a couple of infantry up to N. Italy.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Malaya to Shan State
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 fighter moved from Malaya to Dutch New Guinea

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3,3,1,4,6
                ANZAC collect 10 PUs (4 lost to blockades); end with 12 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 94 Sea Zone

    Combat - French
                Battle in 94 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 destroyer
                        French roll dice for 1 destroyer in 94 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 :  0/1 hits
                        French roll dice for 1 destroyer in 94 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 :  0/1 hits
                        French roll dice for 1 destroyer in 94 Sea Zone, round 4 :  1/1 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Italians lost in 94 Sea Zone
                    French win with 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - French
                1 fighter moved from Gibraltar to United Kingdom
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt

    Turn Complete - French

    triplea_42619.0_Fre2.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 carrier, 1 destroyer and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 bombers moved from Western Germany to United Kingdom
                2 fighters moved from Holland Belgium to United Kingdom
                1 fighter and 2 tactical_bombers moved from Western Germany to United Kingdom
                1 cruiser moved from 113 Sea Zone to 110 Sea Zone
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                6 infantry moved from Norway to 113 Sea Zone
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry moved from Germany to 113 Sea Zone
                3 artilleries moved from Germany to 113 Sea Zone
                3 artilleries, 10 infantry and 10 transports moved from 113 Sea Zone to 110 Sea Zone
                3 artilleries moved from Normandy Bordeaux to 110 Sea Zone
                4 armour moved from Normandy Bordeaux to 110 Sea Zone
                4 armour, 6 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom

    triplea_42619.0_Ger3.tsvg


  • quick fix.  I forgot to put planes in sz110


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 carrier, 1 destroyer and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 infantry moved from Norway to 113 Sea Zone
                2 infantry moved from Western Germany to 113 Sea Zone
                3 artilleries and 2 infantry moved from Germany to 113 Sea Zone
                3 artilleries, 10 infantry and 10 transports moved from 113 Sea Zone to 110 Sea Zone
                4 armour and 3 artilleries moved from Normandy Bordeaux to 110 Sea Zone
                4 bombers moved from Western Germany to United Kingdom
                4 armour, 6 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom
                1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                1 fighter moved from Holland Belgium to United Kingdom
                1 cruiser moved from 113 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to United Kingdom

    triplea_42619.0_Ger3.tsvg


  • OK, now that’s correct.

    Scramble options.  Sea lion inbound.

    I’m off to work for the day.  Back tomorrow.

  • 25 24 22 21 19 18

    scramble 3

  • 25 24 22 21 19 18

    Man… you must have been rehearsing this SeaLion strategy. Because it’s like well thought out. Even the Germans on the Eastern Front are perfectly positioned. No gaping holes, nothing much for me to exploit


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 carrier, 1 destroyer and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 infantry moved from Norway to 113 Sea Zone
                2 infantry moved from Western Germany to 113 Sea Zone
                3 artilleries and 2 infantry moved from Germany to 113 Sea Zone
                3 artilleries, 10 infantry and 10 transports moved from 113 Sea Zone to 110 Sea Zone
                4 armour and 3 artilleries moved from Normandy Bordeaux to 110 Sea Zone
                4 bombers moved from Western Germany to United Kingdom
                4 armour, 6 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom
                1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                1 fighter moved from Holland Belgium to United Kingdom
                1 cruiser moved from 113 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to United Kingdom

    Combat - Germans
                British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                British scrambles to create a battle in territory 110 Sea Zone
                Battle in 110 Sea Zone
                    Germans attack with 1 cruiser, 2 fighters, 1 tactical_bomber and 10 transports
                    British defend with 2 fighters; French defend with 1 fighter
                        Germans roll dice for 1 cruiser, 2 fighters, 1 tactical_bomber and 10 transports in 110 Sea Zone, round 2 :  2/1 hits
                        British roll dice for 3 fighters in 110 Sea Zone, round 2 :  2/0 hits
                        1 fighter owned by the Germans, 2 fighters owned by the British and 1 cruiser owned by the Germans lost in 110 Sea Zone
                        Germans roll dice for 1 fighter, 1 tactical_bomber and 10 transports in 110 Sea Zone, round 3 :  1/1 hits
                        British roll dice for 1 fighter in 110 Sea Zone, round 3 :  1/1 hits
                        1 tactical_bomber owned by the Germans and 1 fighter owned by the French lost in 110 Sea Zone
                    Germans win with 1 fighter and 10 transports remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 cruiser, 1 fighter and 1 tactical_bomber
                    Casualties for British: 2 fighters
                    Casualties for French: 1 fighter
                Battle in United Kingdom
                    Germans attack with 4 armour, 6 artilleries, 4 bombers, 1 fighter, 10 infantry and 1 tactical_bomber
                    British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 16 infantry; French defend with 2 infantry
                        AA fire in United Kingdom :  1/0 hits
                        1 tactical_bomber owned by the Germans lost in United Kingdom
                        Germans roll dice for 4 armour, 6 artilleries, 4 bombers, 1 fighter and 10 infantry in United Kingdom, round 2 :  10/1 hits
                        British roll dice for 5 aaGuns and 18 infantry in United Kingdom, round 2 :  6/0 hits
                        5 aaGuns owned by the British, 6 infantry owned by the Germans, 2 infantry owned by the French and 3 infantry owned by the British lost in United Kingdom
                        Germans roll dice for 4 armour, 6 artilleries, 4 bombers, 1 fighter and 4 infantry in United Kingdom, round 3 :  9/1 hits
                        British roll dice for 13 infantry in United Kingdom, round 3 :  4/1 hits
                        4 infantry owned by the Germans and 9 infantry owned by the British lost in United Kingdom
                        Germans roll dice for 4 armour, 6 artilleries, 4 bombers and 1 fighter in United Kingdom, round 4 :  8/1 hits
                        British roll dice for 4 infantry in United Kingdom, round 4 :  1/1 hits
                        1 artillery owned by the Germans and 4 infantry owned by the British lost in United Kingdom
                    Germans captures 36PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 4 armour, 5 artilleries, 4 bombers and 1 fighter remaining. Battle score for attacker is 34
                    Casualties for Germans: 1 artillery, 10 infantry and 1 tactical_bomber
                    Casualties for British: 5 aaGuns and 16 infantry
                    Casualties for French: 2 infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 armour and 1 mech_infantry moved from Southern France to Western Germany
                1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
                1 fighter moved from United Kingdom to 110 Sea Zone
                4 bombers moved from United Kingdom to Western Germany
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                2 armour moved from Bulgaria to Slovakia Hungary
                3 aaGuns moved from Holland Belgium to Western Germany

    Place Units - Germans
                1 carrier and 1 destroyer placed in 110 Sea Zone
                1 artillery and 9 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 84 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 94 PUs

    triplea_42619.0_Ger3.tsvg


  • @max334:

    Man… you must have been rehearsing this SeaLion strategy. Because it’s like well thought out. Even the Germans on the Eastern Front are perfectly positioned. No gaping holes, nothing much for me to exploit

    I have been thinking it through a bit.  Trying to figure out the ideal scenario.  Here I actually made a mistake.  Instead of G1 a sub, should’ve saved that income for a turn, get the 11th transport, or a destroyer on G2.

  • 25 24 22 21 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 armour, 1 carrier and 2 transports; Remaining resources: 1 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians
                1 infantry moved from Baltic States to Poland
                      Russians take Poland from Germans
                1 infantry moved from Bessarabia to Romania
                      Russians take Romania from Germans
                2 infantry moved from Karelia to Finland
                2 fighters moved from Novgorod to Finland
                1 submarine moved from 111 Sea Zone to 110 Sea Zone
                1 infantry moved from Buyant-Uhaa to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Buyant-Uhaa to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 armour, 2 mech_infantrys and 1 tactical_bomber moved from Shensi to Suiyuyan
                2 infantry moved from Olgiy to Tsagaan Olom
                1 infantry moved from Dzavhan to Central Mongolia
                1 infantry moved from Ulaanbaatar to Buyant-Uhaa
                6 infantry moved from Buryatia to Amur
                3 infantry moved from Siberia to Amur
                1 infantry moved from Sikang to Szechwan
                1 infantry moved from Sikang to Shensi

    Combat - Russians
                Battle in Suiyuyan
                    Russians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 2 :  2/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the Russians and 1 artillery owned by the Japanese lost in Suiyuyan
                    Russians win, taking Suiyuyan from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Finland
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 2 infantry in Finland, round 2 :  2/1 hits
                        Germans roll dice for 1 infantry in Finland, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Finland
                    Russians win, taking Finland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 110 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 carrier, 1 destroyer, 2 fighters and 10 transports
                        Russians roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 carrier, 1 destroyer, 2 fighters and 10 transports in 110 Sea Zone, round 2 :  2/0 hits
                        1 submarine owned by the Russians lost in 110 Sea Zone
                    Germans win with 1 carrier, 1 destroyer, 2 fighters and 10 transports remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 submarine moved from 114 Sea Zone to 115 Sea Zone
                1 cruiser moved from 113 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
                1 aaGun, 1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
                1 aaGun moved from Belarus to Eastern Poland
                6 infantry moved from Baltic States to Eastern Poland
                1 aaGun moved from Baltic States to Eastern Poland
                3 infantry moved from Karelia to Novgorod
                1 aaGun moved from Karelia to Novgorod
                1 armour moved from Russia to Belarus
                1 mech_infantry moved from Russia to Belarus
                1 armour and 4 mech_infantrys moved from Ukraine to Eastern Poland
                1 armour moved from Novgorod to Eastern Poland
                1 armour moved from Novgorod to Baltic States
                1 infantry moved from Novgorod to Baltic States
                1 mech_infantry moved from Novgorod to Baltic States
                1 infantry moved from Russia to Bryansk
                2 fighters moved from Finland to Novgorod
                1 tactical_bomber moved from Suiyuyan to Central Mongolia

    Place Units - Russians
                1 carrier and 2 transports placed in 115 Sea Zone
                1 armour placed in Ukraine

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,6,6,1,5,2,4,6,5
                Russians collect 44 PUs (3 lost to blockades); end with 45 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 54 PUs

    triplea_42619.0_Rus3.tsvg

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