dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
WW2 anniv Kirk vs Jeff
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ok maybe I can do better in this game.
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Test summary from TripleA, engine version: 1.9, time: 2:04:24 AM
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TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 2,3 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 battleship; Remaining resources: 1 PUs; 2 techTokens;Combat Move - Japanese
1 infantry moved from Kiangsu to Fukien
1 infantry moved from Kwangtung to Fukien
1 infantry moved from Kiangsu to Hupeh
1 infantry moved from French Indo-China Thailand to Fukien
1 fighter moved from Formosa to Hupeh
1 infantry moved from Burma to Yunnan
1 infantry moved from French Indo-China Thailand to Yunnan
1 fighter moved from French Indo-China Thailand to Yunnan
1 fighter moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
1 bomber moved from Japan to Buryatia S.S.R.Combat - Japanese
Battle in Fukien
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Fukien, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Fukien, round 3 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Fukien, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Buryatia S.S.R.
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Buryatia S.S.R., round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 3 infantry in Buryatia S.S.R., round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Buryatia S.S.R., round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Buryatia S.S.R., round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Buryatia S.S.R., round 4 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantry
Battle in Yunnan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 3/3 hits, 1.33 expected hits
2 infantry owned by the Japanese, 1 fighter owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Chinese: 2 infantry
Battle in Hupeh
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Hupeh, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Hupeh, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Hupeh, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Hupeh, round 5 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Buryatia S.S.R. to Manchuria
1 bomber moved from Buryatia S.S.R. to Manchuria
1 fighter moved from Hupeh to KiangsuPlace Units - Japanese
1 battleship placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 34 PUs; end with 35 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Chinese : -0.33
Russians : -1.00
Japanese : -1.67 -
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Soviet Far East to Buryatia S.S.R.
1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
1 infantry moved from Russia to Eastern Ukraine
1 infantry moved from Russia to Eastern Ukraine
1 artillery moved from Caucasus to Eastern Ukraine
1 infantry moved from Caucasus to Eastern Ukraine
1 infantry moved from Caucasus to Eastern Ukraine
1 bomber moved from Russia to Eastern Ukraine
1 fighter moved from Karelia S.S.R. to Eastern Ukraine
1 artillery moved from Russia to Eastern Ukraine
1 submarine moved from 4 Sea Zone to 6 Sea ZoneCombat - Russians
Battle in Buryatia S.S.R.
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Buryatia S.S.R., round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
Russians win, taking Buryatia S.S.R. from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Eastern Ukraine
Russians attack with 2 artilleries, 1 bomber, 1 fighter and 4 infantry
Germans defend with 2 armour, 1 artillery and 2 infantry
Russians roll dice for 2 artilleries, 1 bomber, 1 fighter and 4 infantry in Eastern Ukraine, round 2 : 1/8 hits, 2.83 expected hits
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 2/5 hits, 2.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine
Russians roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Eastern Ukraine, round 3 : 4/6 hits, 2.50 expected hits
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Eastern Ukraine, round 3 : 2/4 hits, 1.67 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Eastern Ukraine
Russians win, taking Eastern Ukraine from Germans with 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Russians: 4 infantry
Casualties for Germans: 2 armour, 1 artillery and 2 infantryNon Combat Move - Russians
1 fighter moved from Eastern Ukraine to Russia
1 bomber moved from Eastern Ukraine to Russia
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Novosibirsk to Russia
1 infantry moved from Novosibirsk to Russia
1 infantry moved from Urals to Russia
1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
1 infantry moved from Evenki National Okrug to Yakut S.S.R.Place Units - Russians
2 infantry placed in Caucasus
1 armour, 1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : 0.33
Russians : 0.00
Japanese : 0.67 -
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Purchase Units - Germans
Germans buy 5 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Baltic States to Karelia S.S.R.
1 infantry moved from Baltic States to Karelia S.S.R.
1 infantry moved from Belorussia to Karelia S.S.R.
1 artillery moved from East Poland to Belorussia
1 armour moved from Bulgaria Romania to Ukraine
1 infantry moved from East Poland to Belorussia
1 armour moved from Poland to Karelia S.S.R.
1 infantry moved from East Poland to Eastern Ukraine
1 fighter moved from East Poland to Eastern Ukraine
1 armour moved from Ukraine to Eastern Ukraine
1 infantry moved from Bulgaria Romania to Ukraine
1 fighter moved from Bulgaria Romania to Ukraine
1 fighter moved from Norway to Karelia S.S.R.
1 infantry moved from Czechoslovakia Hungary to Poland
1 infantry moved from Poland to East Poland
1 armour moved from Germany to East Poland
1 armour moved from Germany to Bulgaria Romania
1 fighter moved from Germany to PolandCombat - Germans
Battle in Karelia S.S.R.
Germans attack with 1 armour, 1 fighter and 5 infantry
Russians defend with 1 aaGun, 1 factory and 3 infantry
AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 armour, 1 fighter and 5 infantry in Karelia S.S.R., round 2 : 3/7 hits, 1.83 expected hits
Russians roll dice for 3 infantry in Karelia S.S.R., round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 armour, 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Eastern Ukraine
Germans attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 2 artilleries
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Eastern Ukraine, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 2 artilleries in Eastern Ukraine, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Eastern Ukraine
Germans roll dice for 1 fighter in Eastern Ukraine, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 2 artilleries in Eastern Ukraine, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 fighter in Eastern Ukraine, round 4 : 1/1 hits, 0.50 expected hits
Russians roll dice for 2 artilleries in Eastern Ukraine, round 4 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Russians lost in Eastern Ukraine
Germans roll dice for 1 fighter in Eastern Ukraine, round 5 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 artillery in Eastern Ukraine, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter in Eastern Ukraine, round 6 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 artillery in Eastern Ukraine, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Eastern Ukraine
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 2 artilleriesNon Combat Move - Germans
1 fighter moved from Eastern Ukraine to Belorussia
1 infantry moved from Norway to Finland
1 infantry moved from Poland to East Poland
1 fighter moved from Karelia S.S.R. to FinlandPlace Units - Germans
5 armour and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : 0.00
AA fire in Karelia S.S.R. : : -0.17
Russians : -0.67 -
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Purchase Units - British
British buy 2 factories; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from United Kingdom to 8 Sea Zone
1 fighter moved from United Kingdom to 8 Sea Zone
1 bomber moved from United Kingdom to 7 Sea Zone
3 infantry moved from India to Burma
British take Burma from JapaneseCombat - British
Battle in 7 Sea Zone
British attack with 1 bomber
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Battle in 8 Sea Zone
British attack with 2 fighters
Germans defend with 1 submarine
1 submarine owned by the Germans SubmergedNon Combat Move - British
1 armour moved from Eastern Canada to 1 Sea Zone
1 transport moved from 2 Sea Zone to 1 Sea Zone
1 infantry moved from Eastern Canada to 1 Sea Zone
1 infantry moved from Eastern Canada to 1 Sea Zone
1 armour, 1 cruiser, 2 infantry and 2 transports moved from 1 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to United Kingdom
1 infantry moved from 2 Sea Zone to United Kingdom
1 armour moved from 2 Sea Zone to United Kingdom
1 cruiser and 1 destroyer moved from 12 Sea Zone to 23 Sea Zone
1 bomber moved from 7 Sea Zone to United Kingdom
2 fighters moved from 8 Sea Zone to United Kingdom
1 infantry moved from Persia to India
1 artillery moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 27 Sea Zone to 33 Sea ZonePlace Units - British
1 factory placed in Egypt
1 factory placed in IndiaTurn Complete - British
British collect 33 PUs; end with 34 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 2 armour; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Balkans to 14 Sea Zone
1 armour moved from Balkans to 14 Sea Zone
1 armour moved from 14 Sea Zone to Libya
1 fighter moved from Italy to Libya
1 armour moved from Italy to Balkans
1 armour moved from Italy to Balkans
1 battleship moved from 14 Sea Zone to 15 Sea Zone
1 cruiser moved from 14 Sea Zone to 15 Sea Zone
1 cruiser moved from 14 Sea Zone to 15 Sea ZoneCombat - Italians
Battle in 15 Sea Zone
Italians attack with 1 battleship and 2 cruisers
British defend with 1 destroyer
Italians roll dice for 1 battleship and 2 cruisers in 15 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 15 Sea Zone
Italians win with 1 battleship and 2 cruisers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 infantry moved from Italy to FrancePlace Units - Italians
2 armour placed in ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians : -0.67
British : -0.33 -
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - Chinese
Chinese builds 2 units.Combat Move - Americans
1 fighter moved from Eastern United States to 8 Sea Zone
1 bomber moved from Eastern United States to 8 Sea Zone
1 bomber moved from Western United States to 8 Sea ZoneCombat - Americans
Battle in 8 Sea Zone
Americans attack with 2 bombers and 1 fighter
Germans defend with 1 submarine
1 submarine owned by the Germans SubmergedNon Combat Move - Americans
1 fighter moved from 8 Sea Zone to United Kingdom
1 bomber moved from 8 Sea Zone to United Kingdom
1 bomber moved from 8 Sea Zone to United Kingdom
1 destroyer moved from 20 Sea Zone to 10 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 battleship, 1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 infantry moved from 53 Sea Zone to Hawaiian Islands
1 infantry moved from 53 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 53 Sea ZonePlace Units - Americans
1 infantry placed in Eastern United States
1 battleship, 1 destroyer and 1 transport placed in 10 Sea ZoneCombat Move - Chinese
2 infantry moved from Suiyuan to Manchuria
1 fighter moved from Yunnan to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 bomber and 1 fighter
Chinese roll dice for 1 fighter and 2 infantry in Manchuria, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 bomber and 1 fighter in Manchuria, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 1 fighter and 1 infantry in Manchuria, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 bomber and 1 fighter in Manchuria, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 1 fighter in Manchuria, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 bomber and 1 fighter in Manchuria, round 4 : 1/2 hits, 0.83 expected hits
1 fighter owned by the Chinese lost in Manchuria
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -16
Casualties for Chinese: 1 fighter and 2 infantryNon Combat Move - Chinese
1 infantry moved from Chinghai to NingxiaPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in NingxiaTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Chinese : -2.00
Japanese : 0.50 -
TripleA Manual Gamesave Post for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 1,6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover ShipyardsActivate Technology - Japanese
Japanese activating ShipyardsPurchase Units - Japanese
Japanese buy 1 battleship, 1 destroyer and 2 fighters; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Japanese
1 battleship moved from 62 Sea Zone to 52 Sea Zone
1 battleship moved from 62 Sea Zone to 52 Sea Zone
1 fighter moved from Japan to Wake Island
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 59 Sea Zone
1 carrier and 1 fighter moved from 51 Sea Zone to 52 Sea Zone
1 destroyer moved from 51 Sea Zone to 52 Sea Zone
1 cruiser moved from 50 Sea Zone to 52 Sea Zone
1 fighter moved from Manchuria to 59 Sea Zone
1 fighter moved from 59 Sea Zone to Iwo Jima
1 fighter moved from 38 Sea Zone to 35 Sea Zone
1 battleship moved from 38 Sea Zone to 35 Sea Zone
1 carrier moved from 38 Sea Zone to 35 Sea Zone
1 fighter moved from 38 Sea Zone to 35 Sea Zone
1 infantry moved from Fukien to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Kiangsu to Suiyuan
Japanese take Suiyuan from ChineseCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 2 fighters
British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 35 Sea Zone, round 2 : 1/4 hits, 1.83 expected hitsCombat Hit Differential Summary :
Japanese : -0.83
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sent manual game save so you can see battle in progress and pick your casualty since air and naval involved …plane or ship?
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TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 1,6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover ShipyardsActivate Technology - Japanese
Japanese activating ShipyardsPurchase Units - Japanese
Japanese buy 1 battleship, 1 destroyer and 2 fighters; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Japanese
1 battleship moved from 62 Sea Zone to 52 Sea Zone
1 battleship moved from 62 Sea Zone to 52 Sea Zone
1 fighter moved from Japan to Wake Island
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 59 Sea Zone
1 carrier and 1 fighter moved from 51 Sea Zone to 52 Sea Zone
1 destroyer moved from 51 Sea Zone to 52 Sea Zone
1 cruiser moved from 50 Sea Zone to 52 Sea Zone
1 fighter moved from Manchuria to 59 Sea Zone
1 fighter moved from 59 Sea Zone to Iwo Jima
1 fighter moved from 38 Sea Zone to 35 Sea Zone
1 battleship moved from 38 Sea Zone to 35 Sea Zone
1 carrier moved from 38 Sea Zone to 35 Sea Zone
1 fighter moved from 38 Sea Zone to 35 Sea Zone
1 infantry moved from Fukien to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Kiangsu to Suiyuan
Japanese take Suiyuan from ChineseCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 2 fighters
British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 35 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
British roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British lost in 35 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 35 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits
British roll dice for 1 carrier, 1 fighter and 1 transport in 35 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
1 transport owned by the British, 1 carrier owned by the Japanese, 1 fighter owned by the British and 1 carrier owned by the British lost in 35 Sea Zone
Japanese win with 1 battleship and 2 fighters remaining. Battle score for attacker is 28
Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 transport
Casualties for Japanese: 1 carrierNon Combat Move - Japanese
1 fighter moved from 35 Sea Zone to French Indo-China Thailand
1 fighter moved from 35 Sea Zone to French Indo-China ThailandPlace Units - Japanese
2 fighters placed in Japan
1 battleship and 1 destroyer placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 34 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
1 unit repaired.Combat Hit Differential Summary :
British : -0.33
Japanese : 0.33 -
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 artillery, 1 bomber, 1 fighter and 7 infantry moved from Russia to Belorussia
3 infantry moved from Buryatia S.S.R. to Manchuria
1 submarine moved from 6 Sea Zone to 7 Sea ZoneCombat - Russians
Battle in 7 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Russians roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Battle in Manchuria
Russians attack with 3 infantry
Japanese defend with 1 bomber
Russians roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 bomber in Manchuria, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Japanese lost in Manchuria
Russians winRussians win with 1 submarine remaining, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in Belorussia
Russians attack with 1 artillery, 1 bomber, 1 fighter and 7 infantry
Germans defend with 1 artillery, 1 fighter and 3 infantry
Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 7 infantry in Belorussia, round 2 : 2/10 hits, 2.83 expected hits
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Belorussia, round 2 : 1/5 hits, 2.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia
Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 6 infantry in Belorussia, round 3 : 2/9 hits, 2.67 expected hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 3 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belorussia
Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 5 infantry in Belorussia, round 4 : 2/8 hits, 2.50 expected hits
Germans roll dice for 1 fighter in Belorussia, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery, 1 bomber, 1 fighter and 5 infantry remaining. Battle score for attacker is 17
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery, 1 fighter and 3 infantryNon Combat Move - Russians
1 armour moved from Archangel to Russia
1 fighter moved from Belorussia to Russia
1 bomber moved from Belorussia to Russia
1 armour moved from Caucasus to Russia
1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Stanovoj ChrebetPlace Units - Russians
2 artilleries placed in Caucasus
1 armour and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 26 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : -2.00
Russians : -1.83
Japanese : -0.17 -
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Purchase Units - Germans
Germans buy 2 armour, 1 battleship, 1 bomber, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Caucasus
1 infantry moved from Ukraine to Caucasus
1 infantry moved from Ukraine to Caucasus
1 fighter moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
1 infantry moved from East Poland to Eastern Ukraine
Germans take Eastern Ukraine from Russians
1 armour moved from East Poland to Caucasus
1 armour moved from Bulgaria Romania to Caucasus
1 fighter moved from Poland to Caucasus
1 armour moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from Finland to Archangel
1 infantry moved from Baltic States to Karelia S.S.R.
1 infantry moved from Poland to Baltic States
1 armour moved from Germany to East Poland
1 armour moved from Germany to Baltic States
1 armour moved from Germany to East Poland
1 bomber moved from Germany to Caucasus
1 armour moved from Germany to Poland
1 infantry moved from Germany to Poland
1 destroyer moved from 13 Sea Zone to 12 Sea Zone
1 destroyer moved from 12 Sea Zone to 7 Sea Zone
1 submarine moved from 8 Sea Zone to 7 Sea Zone
1 submarine moved from 5 Sea Zone to 7 Sea Zone
1 destroyer moved from 5 Sea Zone to 7 Sea Zone
1 cruiser moved from 5 Sea Zone to 7 Sea Zone
1 infantry moved from Bulgaria Romania to Ukraine
1 infantry moved from Czechoslovakia Hungary to Bulgaria Romania
1 armour moved from Germany to Czechoslovakia HungaryCombat - Germans
Battle in 7 Sea Zone
Germans attack with 1 cruiser, 2 destroyers and 3 submarines
Russians defend with 1 submarine
Germans roll dice for 3 submarines in 7 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 cruiser and 2 destroyers in 7 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 7 Sea Zone
Germans win with 1 cruiser, 2 destroyers and 3 submarines remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Archangel
Germans attack with 1 armour, 1 fighter and 4 infantry
Russians defend with 3 infantry
Germans roll dice for 1 armour, 1 fighter and 4 infantry in Archangel, round 2 : 2/6 hits, 1.67 expected hits
Russians roll dice for 3 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour, 1 fighter and 3 infantry in Archangel, round 3 : 4/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Caucasus
Germans attack with 3 armour, 1 bomber, 2 fighters and 3 infantry
Russians defend with 1 aaGun, 2 artilleries, 1 factory and 5 infantry
AA fire in Caucasus : 0/3 hits, 0.50 expected hits
Germans roll dice for 3 armour, 1 bomber, 2 fighters and 3 infantry in Caucasus, round 2 : 4/9 hits, 3.67 expected hits
Russians roll dice for 2 artilleries and 5 infantry in Caucasus, round 2 : 3/7 hits, 2.33 expected hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Caucasus
Germans roll dice for 3 armour, 1 bomber and 2 fighters in Caucasus, round 3 : 5/6 hits, 3.17 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Caucasus, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 3 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 3 infantry
Casualties for Russians: 2 artilleries and 5 infantryNon Combat Move - Germans
1 bomber moved from Caucasus to East Poland
1 fighter moved from Caucasus to East Poland
1 fighter moved from Caucasus to Ukraine
1 fighter moved from Archangel to Karelia S.S.R.Place Units - Germans
1 armour and 1 infantry placed in Karelia S.S.R.
1 armour and 1 bomber placed in Germany
1 battleship and 1 destroyer placed in 5 Sea ZoneTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Germans : 4.83
Russians : -0.83
AA fire in Caucasus : : -0.50 -
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Purchase Units - British
British buy 5 infantry and 3 transports; Remaining resources: 3 PUs;Combat Move - British
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 2 Sea Zone to 7 Sea Zone
1 bomber moved from United Kingdom to 7 Sea Zone
1 fighter moved from United Kingdom to 7 Sea Zone
1 fighter moved from United Kingdom to 7 Sea Zone
1 cruiser and 1 destroyer moved from 23 Sea Zone to 12 Sea Zone
1 artillery and 1 infantry moved from Rhodesia to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Egypt
1 infantry moved from 34 Sea Zone to Egypt
1 infantry moved from Trans-Jordan to Persia
1 infantry moved from India to Burma
1 fighter moved from Australia to BurmaCombat - British
Battle in 7 Sea Zone
British attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Germans defend with 1 cruiser, 2 destroyers and 3 submarines
British roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 7 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
Germans roll dice for 3 submarines in 7 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 cruiser and 2 destroyers in 7 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the British
2 destroyers owned by the Germans, 1 destroyer owned by the British and 3 submarines owned by the Germans lost in 7 Sea Zone
British roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 fighters and 2 transports in 7 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits
Germans roll dice for 1 cruiser in 7 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Germans and 1 fighter owned by the British lost in 7 Sea Zone
British win with 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 2 transports remaining. Battle score for attacker is 28
Casualties for British: 1 destroyer and 1 fighter
Casualties for Germans: 1 cruiser, 2 destroyers and 3 submarinesNon Combat Move - British
1 fighter moved from 7 Sea Zone to United Kingdom
1 bomber moved from 7 Sea Zone to United Kingdom
1 infantry moved from Western Canada to AlaskaPlace Units - British
3 infantry placed in India
2 infantry placed in Egypt
3 transports placed in 7 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 36 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 41 PUs
1 unit repaired.Combat Hit Differential Summary :
Germans : 0.83
British : 3.00 -
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Balkans to 14 Sea Zone
1 armour moved from 14 Sea Zone to Libya
1 infantry moved from 14 Sea Zone to Libya
1 armour moved from Italy to France
1 armour moved from Italy to France
1 armour moved from Balkans to France
2 cruisers moved from 15 Sea Zone to 13 Sea Zone
1 battleship moved from 15 Sea Zone to 13 Sea ZoneNon Combat Move - Italians
Place Units - Italians
2 submarines placed in 14 Sea Zone
1 infantry placed in ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 4 infantry and 3 transports; Remaining resources: 1 PUs;Purchase Units - Chinese
Chinese builds 2 units.Combat Move - Americans
1 armour, 1 artillery and 3 infantry moved from Eastern United States to 10 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 destroyers, 3 infantry and 3 transports moved from 10 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Morocco Algeria
1 infantry moved from 12 Sea Zone to Morocco Algeria
1 infantry moved from 12 Sea Zone to Morocco Algeria
1 armour moved from 12 Sea Zone to Morocco Algeria
1 artillery moved from 12 Sea Zone to Morocco Algeria
1 fighter moved from 53 Sea Zone to 59 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport moved from 53 Sea Zone to 52 Sea Zone
1 fighter moved from Hawaiian Islands to 52 Sea ZoneCombat - Americans
Battle in 59 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 armour, 1 infantry and 1 transport
1 infantry owned by the Japanese, 1 transport owned by the Japanese and 1 armour owned by the Japanese lost in 59 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 armour, 1 infantry and 1 transport
Battle in 52 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Japanese defend with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Americans roll dice for 1 submarine in 52 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 52 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 52 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Units damaged: 1 battleship owned by the Americans
1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 52 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 52 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 2 battleships, 1 carrier and 1 cruiser in 52 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits
1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 cruiser owned by the Japanese lost in 52 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 52 Sea Zone, round 4 : 0/4 hits, 2.17 expected hits
Japanese roll dice for 2 battleships in 52 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Americans lost in 52 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 52 Sea Zone, round 5 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 2 battleships in 52 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 52 Sea Zone
Americans win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 24
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Casualties for Japanese: 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Battle in Morocco Algeria
Americans attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 battleship in Morocco Algeria, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 armour, 1 artillery and 3 infantry in Morocco Algeria, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco Algeria
Americans win, taking Morocco Algeria from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Americans
1 fighter moved from 59 Sea Zone to ManchuriaPlace Units - Americans
3 transports placed in 10 Sea Zone
1 infantry placed in Western United States
1 armour, 1 artillery and 3 infantry placed in Eastern United StatesCombat Move - Chinese
3 infantry moved from Ningxia to SuiyuanCombat - Chinese
Battle in Suiyuan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuan, round 2 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuan
Chinese win, taking Suiyuan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in NingxiaTurn Complete - Chinese
1 unit repaired.Turn Complete - Americans
Americans collect 39 PUs; end with 40 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : 0.33
Americans : -1.50
Chinese : 1.50
Japanese : -2.33 -
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 battleship, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Japanese
1 fighter moved from Wake Island to 52 Sea Zone
1 fighter moved from Iwo Jima to 52 Sea Zone
1 fighter moved from Japan to 52 Sea Zone
1 fighter moved from Japan to 52 Sea Zone
1 destroyer moved from 62 Sea Zone to 52 Sea Zone
1 battleship moved from 62 Sea Zone to 52 Sea Zone
1 infantry moved from Yunnan to Burma
1 fighter moved from French Indo-China Thailand to Burma
1 fighter moved from French Indo-China Thailand to Burma
1 fighter moved from Kiangsu to Burma
1 infantry moved from Fukien to Yunnan
1 battleship moved from 35 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in 52 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 4 fighters
Americans defend with 1 battleship, 1 cruiser and 1 transport
Japanese roll dice for 1 battleship, 1 destroyer and 4 fighters in 52 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Americans roll dice for 1 battleship, 1 cruiser and 1 transport in 52 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the Americans, 1 destroyer owned by the Japanese and 1 battleship owned by the Americans lost in 52 Sea Zone
1 transport owned by the Americans lost in 52 Sea Zone
Japanese win with 1 battleship and 4 fighters remaining. Battle score for attacker is 32
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 battleship, 1 cruiser and 1 transport
Battle in Burma
Japanese attack with 3 fighters and 1 infantry
British defend with 1 fighter and 4 infantry
Japanese roll dice for 3 fighters and 1 infantry in Burma, round 2 : 1/4 hits, 1.67 expected hits
British roll dice for 1 fighter and 4 infantry in Burma, round 2 : 1/5 hits, 2.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese roll dice for 3 fighters in Burma, round 3 : 1/3 hits, 1.50 expected hits
British roll dice for 1 fighter and 3 infantry in Burma, round 3 : 3/4 hits, 1.67 expected hits
3 fighters owned by the Japanese and 1 infantry owned by the British lost in Burma
British win with 1 fighter and 2 infantry remaining. Battle score for attacker is -27
Casualties for Japanese: 3 fighters and 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
1 infantry moved from Fukien to Kiangsu
1 infantry moved from Hupeh to Kiangsu
1 fighter moved from 52 Sea Zone to 59 Sea Zone
1 fighter moved from 52 Sea Zone to 59 Sea Zone
1 fighter moved from 52 Sea Zone to Wake Island
1 fighter moved from 52 Sea Zone to Wake Island
1 fighter moved from 59 Sea Zone to Iwo Jima
1 fighter moved from 59 Sea Zone to Iwo JimaPlace Units - Japanese
1 battleship, 1 destroyer and 1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 29 PUs; end with 30 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
1 unit repaired.Combat Hit Differential Summary :
British : 0.33
Americans : 0.83
Japanese : -1.17 -
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;Combat Move - Russians
1 artillery and 5 infantry moved from Belorussia to Karelia S.S.R.
1 bomber, 1 fighter and 5 infantry moved from Russia to Caucasus
1 armour moved from Russia to Caucasus
1 armour moved from Russia to CaucasusCombat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 aaGun, 1 armour, 1 factory, 1 fighter and 2 infantry
Russians roll dice for 1 artillery and 5 infantry in Karelia S.S.R., round 2 : 2/6 hits, 1.33 expected hits
Germans roll dice for 1 armour, 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 1/4 hits, 1.83 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 1 artillery and 4 infantry in Karelia S.S.R., round 3 : 2/5 hits, 1.17 expected hits
Germans roll dice for 1 armour and 1 fighter in Karelia S.S.R., round 3 : 0/2 hits, 1.17 expected hits
1 fighter owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 18
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour, 1 fighter and 2 infantry
Battle in Caucasus
Russians attack with 2 armour, 1 bomber, 1 fighter and 5 infantry
Germans defend with 1 aaGun, 3 armour and 1 factory
AA fire in Caucasus : 0/2 hits, 0.33 expected hits
Russians roll dice for 2 armour, 1 bomber, 1 fighter and 5 infantry in Caucasus, round 2 : 4/9 hits, 3.00 expected hits
Germans roll dice for 3 armour in Caucasus, round 2 : 0/3 hits, 1.50 expected hits
3 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 armour, 1 bomber, 1 fighter and 5 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 armourNon Combat Move - Russians
1 fighter moved from Caucasus to Russia
1 bomber moved from Caucasus to Russia
1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.Place Units - Russians
6 armour placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : -3.50
Russians : 2.50
AA fire in Caucasus : : -0.33 -
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3
Purchase Units - Germans
Germans buy 6 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Norway to Finland
1 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
1 armour moved from Archangel to Karelia S.S.R.
1 armour moved from Baltic States to Karelia S.S.R.
1 infantry moved from Baltic States to Karelia S.S.R.
1 infantry moved from East Poland to Belorussia
Germans take Belorussia from Russians
1 armour moved from East Poland to Karelia S.S.R.
1 armour moved from East Poland to Karelia S.S.R.
1 infantry moved from Ukraine to Caucasus
1 infantry moved from Eastern Ukraine to Caucasus
1 armour moved from Czechoslovakia Hungary to Ukraine
1 armour moved from Poland to Eastern Ukraine
1 infantry moved from Bulgaria Romania to Ukraine
1 infantry moved from Poland to Baltic States
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Czechoslovakia Hungary
1 infantry moved from Germany to France
1 infantry moved from Germany to Poland
1 armour moved from Germany to Bulgaria Romania
1 destroyer moved from 5 Sea Zone to 7 Sea Zone
1 battleship moved from 5 Sea Zone to 7 Sea Zone
1 fighter moved from France to 7 Sea Zone
1 bomber moved from Germany to 7 Sea Zone
1 fighter moved from Ukraine to Caucasus
1 fighter moved from East Poland to Caucasus
1 bomber moved from East Poland to Caucasus
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Germany to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Finland
1 infantry moved from Libya to Morocco Algeria
1 armour moved from Libya to Morocco Algeria
1 armour moved from France to 13 Sea Zone
1 armour moved from 13 Sea Zone to Morocco AlgeriaCombat - Germans
Battle in 7 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 destroyer and 1 fighter
British defend with 1 battleship, 1 cruiser and 5 transports
Germans roll dice for 1 battleship, 1 bomber, 1 destroyer and 1 fighter in 7 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 5 transports in 7 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the Germans and 1 cruiser owned by the British lost in 7 Sea Zone
Germans roll dice for 1 battleship, 1 bomber and 1 fighter in 7 Sea Zone, round 3 : 0/3 hits, 1.83 expected hits
British roll dice for 1 battleship and 5 transports in 7 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 battleship, 1 bomber and 1 fighter in 7 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits
British roll dice for 1 battleship and 5 transports in 7 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 transport owned by the British, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 7 Sea Zone
4 transports owned by the British lost in 7 Sea Zone
Germans win with 1 battleship and 1 bomber remaining. Battle score for attacker is 49
Casualties for Germans: 1 destroyer and 1 fighter
Casualties for British: 1 battleship, 1 cruiser and 5 transports
Battle in Karelia S.S.R.
Germans attack with 4 armour and 4 infantry
Russians defend with 1 aaGun, 1 artillery, 1 factory and 4 infantry
Germans roll dice for 4 armour and 4 infantry in Karelia S.S.R., round 2 : 3/8 hits, 2.67 expected hits
Russians roll dice for 1 artillery and 4 infantry in Karelia S.S.R., round 2 : 1/5 hits, 1.67 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 4 armour and 3 infantry in Karelia S.S.R., round 3 : 3/7 hits, 2.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 4 armour and 3 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Caucasus
Germans attack with 1 bomber, 2 fighters and 2 infantry
Russians defend with 1 aaGun, 2 armour, 1 factory and 5 infantry
AA fire in Caucasus : 1/3 hits, 0.50 expected hits
1 bomber owned by the Germans lost in Caucasus
Germans roll dice for 2 fighters and 2 infantry in Caucasus, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 2 armour and 5 infantry in Caucasus, round 2 : 3/7 hits, 2.67 expected hits
1 fighter owned by the Germans and 2 infantry owned by the Germans lost in Caucasus
retreated to Caucasus
Russians win with 2 armour and 5 infantry remaining. Battle score for attacker is -28
Casualties for Germans: 1 bomber, 1 fighter and 2 infantry
Battle in Morocco Algeria
Germans attack with 2 armour and 1 infantry
Americans defend with 1 armour, 1 artillery and 2 infantry
Germans roll dice for 2 armour and 1 infantry in Morocco Algeria, round 2 : 0/3 hits, 1.17 expected hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco Algeria, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 2 armour and 1 infantry in Morocco Algeria, round 3 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco Algeria, round 3 : 2/4 hits, 1.50 expected hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Morocco Algeria
Germans roll dice for 1 armour in Morocco Algeria, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco Algeria, round 4 : 2/3 hits, 1.17 expected hits
1 armour owned by the Germans lost in Morocco Algeria
Americans win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 2 armour and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 fighter moved from Caucasus to Ukraine
1 bomber moved from 7 Sea Zone to FrancePlace Units - Germans
6 armour, 2 fighters and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
1 unit repaired.Combat Hit Differential Summary :
Germans : -4.17
British : 0.50
Americans : -0.17
Russians : -1.00
AA fire in Caucasus : : 0.50 -
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3
Purchase Units - British
British buy 5 armour and 2 transports; Remaining resources: 2 PUs;Combat Move - British
1 destroyer moved from 12 Sea Zone to 7 Sea Zone
1 cruiser moved from 12 Sea Zone to 7 Sea Zone
1 fighter moved from United Kingdom to 7 Sea Zone
1 bomber moved from United Kingdom to 7 Sea Zone
1 armour, 2 artilleries, 1 fighter and 4 infantry moved from Egypt to Libya
1 infantry moved from Burma to French Indo-China Thailand
British take French Indo-China Thailand from Japanese
1 infantry moved from Burma to Yunnan
1 fighter moved from Burma to YunnanCombat - British
Battle in Libya
British attack with 1 armour, 2 artilleries, 1 fighter and 4 infantry
Italians defend with 2 armour, 1 fighter and 3 infantry
British roll dice for 1 armour, 2 artilleries, 1 fighter and 4 infantry in Libya, round 2 : 2/8 hits, 2.67 expected hits
Italians roll dice for 2 armour, 1 fighter and 3 infantry in Libya, round 2 : 3/6 hits, 2.67 expected hits
2 infantry owned by the Italians and 3 infantry owned by the British lost in Libya
British roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Libya, round 3 : 1/5 hits, 2.00 expected hits
Italians roll dice for 2 armour, 1 fighter and 1 infantry in Libya, round 3 : 2/4 hits, 2.00 expected hits
1 artillery owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
British roll dice for 1 armour, 1 artillery and 1 fighter in Libya, round 4 : 0/3 hits, 1.33 expected hits
Italians roll dice for 2 armour and 1 fighter in Libya, round 4 : 2/3 hits, 1.67 expected hits
1 artillery owned by the British and 1 armour owned by the British lost in Libya
retreated to Libya
Italians win with 2 armour and 1 fighter remaining. Battle score for attacker is -16
Casualties for British: 1 armour, 2 artilleries and 4 infantry
Casualties for Italians: 3 infantry
Battle in Yunnan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 7 Sea Zone
British attack with 1 bomber, 1 cruiser, 1 destroyer and 1 fighter
Germans defend with 1 battleship
British roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 fighter in 7 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Germans roll dice for 1 battleship in 7 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Germans lost in 7 Sea Zone
British win with 1 bomber, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 20
Casualties for Germans: 1 battleshipNon Combat Move - British
1 fighter moved from 7 Sea Zone to United Kingdom
1 bomber moved from 7 Sea Zone to United Kingdom
1 fighter moved from Libya to Egypt
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from Yunnan to Burma
1 infantry moved from Persia to CaucasusPlace Units - British
3 armour placed in India
2 armour placed in Egypt
2 transports placed in 7 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 37 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 42 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
Germans : -0.67
British : -2.67
Italians : 0.67
Japanese : -0.33





