Weddingsinger (Axis) vs max334 (Allies+17) G40 Game #1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 9 transports; Remaining resources: 3 PUs;

    Combat Move - Germans
                2 artilleries and 2 mech_infantrys moved from France to Normandy Bordeaux
                5 armour moved from France to Normandy Bordeaux
                1 armour and 2 mech_infantrys moved from France to Southern France
                1 artillery moved from France to Normandy Bordeaux
                4 bombers moved from Western Germany to United Kingdom
                1 tactical_bomber moved from Holland Belgium to 97 Sea Zone
                1 fighter moved from Southern Italy to 97 Sea Zone
                3 tactical_bombers moved from Western Germany to 97 Sea Zone
                1 tactical_bomber moved from Holland Belgium to 97 Sea Zone
                1 fighter moved from Holland Belgium to 97 Sea Zone
                2 fighters moved from Holland Belgium to United Kingdom
                4 infantry moved from Bulgaria to Greece
                2 armour moved from Romania to Greece

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 6 units heading to United Kingdom
                    British launches 3 interceptors out of United Kingdom
                        Attackers Fire,  :  1/0 hits
                        Defenders Fire,  :  0/1 hits
                        1 fighter owned by the British lost in United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  0/1 hits
                    Bombing raid in United Kingdom rolls: 4,3,3,4 and causes: 14 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 14 damage total.
                Battle in 97 Sea Zone
                    Germans attack with 2 fighters and 5 tactical_bombers
                    British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                        Germans roll dice for 2 fighters and 5 tactical_bombers in 97 Sea Zone, round 2 :  4/1 hits
                        British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 :  3/1 hits
                        1 destroyer owned by the British, 1 cruiser owned by the British, 3 tactical_bombers owned by the Germans and 1 carrier owned by the British lost in 97 Sea Zone
                        Germans roll dice for 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 3 :  2/1 hits
                        British roll dice for 2 fighters in 97 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Germans and 2 fighters owned by the British lost in 97 Sea Zone
                    Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 fighter and 3 tactical_bombers
                    Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                Battle in Southern France
                    Germans attack with 1 armour and 2 mech_infantrys
                    French defend with 1 artillery, 1 factory_minor and 1 harbour
                        Germans roll dice for 1 armour and 2 mech_infantrys in Southern France, round 2 :  1/1 hits
                        French roll dice for 1 artillery in Southern France, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 artillery owned by the French lost in Southern France
                    Germans win, taking Southern France from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for French: 1 artillery
                Battle in Greece
                    Germans attack with 2 armour and 4 infantry
                    Neutral_Allies defend with 4 infantry
                        Germans roll dice for 2 armour and 4 infantry in Greece, round 2 :  2/1 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 2 :  1/1 hits
                        2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
                    3 infantry owned by the Germans and 2 armour owned by the Germans retreated to Bulgaria
                    Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Neutral_Allies: 2 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 5 armour, 3 artilleries and 2 mech_infantrys
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 5 armour, 3 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 2 :  4/1 hits
                        French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  1/1 hits
                        1 infantry owned by the French, 1 mech_infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from French with 5 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 mech_infantry
                    Casualties for French: 1 artillery and 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                4 infantry moved from Finland to Norway
                2 infantry moved from Poland to Germany
                3 artilleries moved from Poland to Germany
                2 artilleries and 7 infantry moved from Romania to Slovakia Hungary
                1 armour and 14 infantry moved from Poland to Slovakia Hungary
                1 fighter and 2 tactical_bombers moved from 97 Sea Zone to Western Germany
                4 bombers and 2 fighters moved from United Kingdom to Holland Belgium
                4 bombers moved from Holland Belgium to Western Germany
                3 aaGuns moved from Western Germany to Germany

    Place Units - Germans
                9 transports placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 42 PUs; end with 45 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    triplea_42619.0_Ger2.tsvg


  • @max334:

    9 transports… for real?  Scramble 3

    Yeah, I thought it’d be fun to try Sea Lion.

    (shhh, don’t tell the British we’re coming)

  • 25 24 22 21 19 18

    …I wont tell the british, but did someone tell the japs not to attack the US. I dont think there going to just let it happen lol

  • 25 24 22 21 19 18

    So each plane attacks at 1 and because you had 6 coming i had a guaranteed loss? Is that right,  I never knew how that worked. So intercepting with 3 was kind of dumb? You had 100% chance and i had 50%?

  • 25 24 22 21 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 3 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                5 infantry moved from Novgorod to Karelia
                7 infantry moved from Novgorod to Baltic States
                4 infantry moved from Belarus to Eastern Poland
                1 fighter moved from Western Ukraine to Novgorod
                1 artillery and 2 infantry moved from Ukraine to Bessarabia
                1 artillery and 8 infantry moved from Western Ukraine to Eastern Poland
                1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                1 aaGun moved from Smolensk to Belarus
                2 artilleries moved from Novgorod to Baltic States
                1 aaGun moved from Novgorod to Baltic States
                1 aaGun moved from Novgorod to Karelia
                1 infantry moved from Archangel to Novgorod
                2 infantry moved from Kazakhstan to Sikang
                1 armour and 1 mech_infantry moved from Sikang to Shensi
                2 mech_infantrys moved from Volgograd to Ukraine
                1 mech_infantry moved from Novosibirsk to Shensi
                1 armour moved from Novosibirsk to Russia
                1 aaGun and 4 infantry moved from Buryatia to Amur
                3 infantry moved from Sakha to Amur
                1 infantry moved from Yakut S.S.R. to Buryatia
                5 infantry moved from Yakut S.S.R. to Buryatia

    Place Units - Russians
                2 armour and 1 mech_infantry placed in Novgorod
                1 armour and 2 mech_infantrys placed in Ukraine
                Russians undo move 1.
                2 armour and 1 mech_infantry placed in Novgorod
                1 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs

    triplea_42619.0_Rus2.tsvg


  • @max334:

    So each plane attacks at 1 and because you had 6 coming i had a guaranteed loss? Is that right,  I never knew how that worked. So intercepting with 3 was kind of dumb? You had 100% chance and i had 50%?

    Is ours the low luck game?  I think I forgot about that.  Yeah, I guess that is how it works… once I brought 6 planes it was a guaranteed hit, but only one hit.  Yours roll like usual.

    I think.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 factory_minor and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 bombers moved from Kwangsi to India
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 infantry moved from Siam to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 battleship moved from 35 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 carrier moved from 43 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
                1 fighter moved from 43 Sea Zone to Sumatra
                1 fighter moved from Siam to 39 Sea Zone
                2 submarines moved from 35 Sea Zone to 56 Sea Zone
                2 artilleries moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 tactical_bomber moved from 42 Sea Zone to Java
                1 battleship and 1 carrier moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 41 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                10 infantry moved from Manchuria to Amur
                1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to Kiangsi
                2 fighters and 2 tactical_bombers moved from Kwangsi to Kiangsi
                1 tactical_bomber moved from 35 Sea Zone to 56 Sea Zone
                1 fighter moved from 35 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
                3 fighters moved from Japan to Amur
                1 artillery and 2 infantry moved from Chahar to Suiyuyan
                1 artillery and 1 infantry moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery and 1 infantry moved from Anhwe to Hunan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan

    triplea_42619.0_Jap2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 factory_minor and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 bombers moved from Kwangsi to India
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 infantry moved from Siam to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 battleship moved from 35 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 carrier moved from 43 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
                1 fighter moved from 43 Sea Zone to Sumatra
                1 fighter moved from Siam to 39 Sea Zone
                2 submarines moved from 35 Sea Zone to 56 Sea Zone
                2 artilleries moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 tactical_bomber moved from 42 Sea Zone to Java
                1 battleship and 1 carrier moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 41 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                10 infantry moved from Manchuria to Amur
                1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to Kiangsi
                2 fighters and 2 tactical_bombers moved from Kwangsi to Kiangsi
                1 tactical_bomber moved from 35 Sea Zone to 56 Sea Zone
                1 fighter moved from 35 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
                3 fighters moved from Japan to Amur
                1 artillery and 2 infantry moved from Chahar to Suiyuyan
                1 artillery and 1 infantry moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery and 1 infantry moved from Anhwe to Hunan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan

    Combat - Japanese
                Strategic bombing raid in India
                        AA fire in India :  0/1 hits
                    Bombing raid in India rolls: 3,5 and causes: 8 damage to unit: factory_major
                    Bombing raid in India causes 8 damage total.
                Battle in 39 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 39 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 transport
                    British defend with 1 transport
                        1 transport owned by the British lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 2 transports
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 56 Sea Zone
                    Japanese attack with 2 submarines and 1 tactical_bomber
                    ANZAC defend with 1 cruiser and 1 destroyer
                        Japanese roll dice for 2 submarines in 56 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 tactical_bomber in 56 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 cruiser and 1 destroyer in 56 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 56 Sea Zone
                        Japanese roll dice for 2 submarines in 56 Sea Zone, round 3 :  1/1 hits
                        1 cruiser owned by the ANZAC lost in 56 Sea Zone
                    Japanese win with 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for ANZAC: 1 cruiser and 1 destroyer
                Battle in Kiangsi
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 :  3/0 hits
                        Chinese roll dice for 2 infantry in Kiangsi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hunan
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 :  1/1 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 :  1/1 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 :  1/1 hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                        Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 :  1/1 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Amur
                    Japanese attack with 4 fighters, 10 infantry and 1 tactical_bomber
                    Russians defend with 2 aaGuns and 9 infantry
                        AA fire in Amur :  1/1 hits
                        1 fighter owned by the Japanese lost in Amur
                        Japanese roll dice for 3 fighters, 10 infantry and 1 tactical_bomber in Amur, round 2 :  4/1 hits
                        Russians roll dice for 2 aaGuns and 9 infantry in Amur, round 2 :  3/0 hits
                        3 infantry owned by the Japanese, 2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                        Japanese roll dice for 3 fighters, 7 infantry and 1 tactical_bomber in Amur, round 3 :  3/1 hits
                        Russians roll dice for 7 infantry in Amur, round 3 :  2/1 hits
                        2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur
                        Japanese roll dice for 3 fighters, 5 infantry and 1 tactical_bomber in Amur, round 4 :  3/0 hits
                        Russians roll dice for 4 infantry in Amur, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur
                    4 infantry owned by the Japanese retreated to Manchuria
                    Russians win with 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 aaGuns and 8 infantry
                    Casualties for Japanese: 1 fighter and 6 infantry
                Battle in Java
                    Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 aaGun, 2 fighters and 1 infantry
                        AA fire in Java :  1/1 hits
                        1 tactical_bomber owned by the Japanese lost in Java
                        Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Java, round 2 :  2/1 hits
                        ANZAC roll dice for 1 aaGun, 2 fighters and 1 infantry in Java, round 2 :  2/1 hits
                        2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java
                        Japanese roll dice for 2 artilleries and 1 fighter in Java, round 3 :  1/1 hits
                        ANZAC roll dice for 2 fighters in Java, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Java
                        Japanese roll dice for 1 artillery and 1 fighter in Java, round 4 :  0/1 hits
                        ANZAC roll dice for 1 fighter in Java, round 4 :  1/1 hits
                        1 artillery owned by the Japanese lost in Java
                        Japanese roll dice for 1 fighter in Java, round 5 :  0/1 hits
                        ANZAC roll dice for 1 fighter in Java, round 5 :  0/1 hits
                        Japanese roll dice for 1 fighter in Java, round 6 :  1/1 hits
                        ANZAC roll dice for 1 fighter in Java, round 6 :  1/1 hits
                        1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Java
                    ANZAC win with no units remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 aaGun, 2 fighters and 1 infantry
                    Casualties for Japanese: 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Battle in Sumatra
                    Japanese attack with 1 fighter and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 infantry in Sumatra, round 2 :  0/1 hits
                        UK_Pacific roll dice for 1 infantry in Sumatra, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Sumatra
                        Japanese roll dice for 1 fighter and 1 infantry in Sumatra, round 3 :  1/1 hits
                        UK_Pacific roll dice for 1 infantry in Sumatra, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
                    Japanese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 armour, 1 artillery, 2 infantry and 2 transports
                EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 armour, 1 artillery, 2 infantry and 2 transports
                EDIT: Turning off Edit Mode
                1 fighter moved from Sumatra to 41 Sea Zone
                1 fighter moved from 39 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from 56 Sea Zone to 42 Sea Zone
                1 fighter moved from Kwangsi to 42 Sea Zone
                2 tactical_bombers moved from Kwangsi to French Indo China
                1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
                2 tactical_bombers moved from Kiangsi to French Indo China
                2 fighters moved from Amur to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
                2 fighters moved from Kiangsi to French Indo China
                2 bombers moved from India to French Indo China

    Place Units - Japanese
                1 carrier placed in 6 Sea Zone
                3 mech_infantrys placed in Shantung
                1 factory_minor placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 43 PUs; end with 43 PUs

    triplea_42619.0_Jap2.tsvg


  • That couldn’t have gone better for you.  I"m not mad I lost Japanese planes, only that I didn’t take either Java or Sumatra.  Hmph.

  • 25 24 22 21 19 18

    Haven’t seen the map yet, but if it was something obvious, I’ll edit for you


  • No, no, not a mistake on my part.  Just good defense by your guys on the islands.

  • 25 24 22 21 19 18

    Lol. Even with low luck you get a little luck


  • Indeed.  I could have simply gone all 3 transports after Java for an easy win, but nooooo, I had to push it.

  • 25 24 22 21 19 18

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Brazil to Suriname
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                2 fighters and 1 tactical_bomber moved from 101 Sea Zone to 106 Sea Zone
                1 artillery, 2 carriers, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 15 Sea Zone to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                1 fighter moved from Midway to 6 Sea Zone

    Combat - Americans

    triplea_42619.0_Ame2.tsvg

  • 25 24 22 21 19 18

    Pls don’t use the last map i sent you. I will send US combat moves tomorrow.

  • 25 24 22 21 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 carrier, 1 fighter, 3 infantry and 3 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                2 fighters and 1 tactical_bomber moved from 101 Sea Zone to 106 Sea Zone
                2 carriers moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 106 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 106 Sea Zone, round 2 :  2/0 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 106 Sea Zone
                    Americans win, taking 106 Sea Zone from Germans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Morocco
                    Americans attack with 2 artilleries and 2 infantry
                    Italians defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 cruiser in Morocco, round 2 :  0/1 hits
                        Americans roll dice for 2 artilleries and 2 infantry in Morocco, round 2 :  1/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Morocco
                        Americans roll dice for 2 artilleries and 2 infantry in Morocco, round 3 :  1/1 hits
                        Italians roll dice for 1 artillery in Morocco, round 3 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                2 infantry moved from Brazil to Suriname
                1 artillery and 1 infantry moved from Soviet Far East to Siberia
                1 transport moved from 3 Sea Zone to 2 Sea Zone
                1 mech_infantry moved from Alaska to 2 Sea Zone
                1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
                1 aaGun, 1 infantry and 1 mech_infantry moved from British Columbia to Alaska
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 15 Sea Zone to 4 Sea Zone
                1 cruiser moved from 3 Sea Zone to 4 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                2 fighters and 1 tactical_bomber moved from 106 Sea Zone to 91 Sea Zone

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 artillery and 2 infantry placed in Eastern United States
                1 infantry placed in Western United States
                1 bomber placed in Western United States
                Americans undo move 4.
                1 carrier and 1 transport placed in 10 Sea Zone
                1 bomber placed in Western United States
                1 fighter placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs

    triplea_42619.0_Ame2.tsvg

  • 25 24 22 21 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 carrier, 1 fighter, 3 infantry and 3 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                2 fighters and 1 tactical_bomber moved from 101 Sea Zone to 106 Sea Zone
                2 carriers moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 106 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 106 Sea Zone, round 2 :  2/0 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 106 Sea Zone
                    Americans win, taking 106 Sea Zone from Germans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Morocco
                    Americans attack with 2 artilleries and 2 infantry
                    Italians defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 cruiser in Morocco, round 2 :  0/1 hits
                        Americans roll dice for 2 artilleries and 2 infantry in Morocco, round 2 :  1/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Morocco
                        Americans roll dice for 2 artilleries and 2 infantry in Morocco, round 3 :  1/1 hits
                        Italians roll dice for 1 artillery in Morocco, round 3 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                2 infantry moved from Brazil to Suriname
                1 artillery and 1 infantry moved from Soviet Far East to Siberia
                1 transport moved from 3 Sea Zone to 2 Sea Zone
                1 mech_infantry moved from Alaska to 2 Sea Zone
                1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
                1 aaGun, 1 infantry and 1 mech_infantry moved from British Columbia to Alaska
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 15 Sea Zone to 4 Sea Zone
                1 cruiser moved from 3 Sea Zone to 4 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                2 fighters and 1 tactical_bomber moved from 106 Sea Zone to 91 Sea Zone

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 artillery and 2 infantry placed in Eastern United States
                1 infantry placed in Western United States
                1 bomber placed in Western United States
                Americans undo move 4.
                1 carrier and 1 transport placed in 10 Sea Zone
                1 bomber placed in Western United States
                1 fighter placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                3 infantry moved from Yunnan to Kweichow
                1 infantry moved from Szechwan to Kweichow
                1 fighter and 4 infantry moved from Shensi to Hopei

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Kweichow, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 3 infantry in Kweichow, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 2 :  1/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 :  1/0 hits
                        Japanese roll dice for 1 artillery in Hopei, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Shensi

    Place Units - Chinese
                1 artillery and 3 infantry placed in Yunnan
                1 artillery placed in Hopei

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Purchase Units - British
                British repair damage of 11x factory_major; Remaining resources: 24 PUs;
                British buy 8 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 7x factory_major; Remaining resources: 9 PUs;
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                2 infantry moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Hunan
                1 tactical_bomber moved from Malaya to Hunan
                1 armour moved from Ethiopia to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 armour moved from Italian Somaliland to Kenya
                1 artillery and 1 mech_infantry moved from Ethiopia to Kenya

    Combat - British
                Battle in Hunan
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 :  2/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Hunan
                    British win, taking Hunan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Kenya
                    British attack with 1 armour, 1 artillery and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kenya, round 2 :  2/1 hits
                        Italians roll dice for 1 infantry in Kenya, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 fighter moved from Malaya to India
                1 infantry moved from Burma to Shan State
                1 infantry moved from Burma to Shan State
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 fighter moved from Hunan to India
                1 tactical_bomber moved from Hunan to Yunnan
                1 destroyer moved from 79 Sea Zone to 76 Sea Zone
                1 cruiser moved from 76 Sea Zone to 81 Sea Zone
                1 infantry and 1 mech_infantry moved from French West Africa to 87 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 tactical_bomber moved from Malta to 91 Sea Zone
                1 bomber moved from Malta to Morocco
                1 aaGun moved from Burma to India
                2 infantry moved from Burma to Shan State
                2 mech_infantrys moved from India to Yunnan

    Place Units - British
                7 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                Turning on Edit Mode
                EDIT: Adding units owned by British to United Kingdom: 2 aaGuns and 3 infantry
                EDIT: Removing units owned by British from Scotland: 2 aaGuns and 3 infantry
                EDIT: Turning off Edit Mode
                3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3,3,3,6,5
                UK_Pacific collect 10 PUs (4 lost to blockades); end with 10 PUs
                Some Units in India change ownership: 3 infantry

    triplea_42619.0_UK_2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 armour; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Gibraltar
                1 artillery and 1 infantry moved from Tunisia to Algeria
                1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Tunisia to Tobruk

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 1 bomber
                    British defend with 1 harbour; French defend with 1 fighter
                        Italians roll dice for 1 bomber in Gibraltar, round 2 :  0/1 hits
                        British roll dice for 1 fighter in Gibraltar, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber in Gibraltar, round 3 :  0/1 hits
                        British roll dice for 1 fighter in Gibraltar, round 3 :  1/1 hits
                        1 bomber owned by the Italians lost in Gibraltar
                    British win with 1 fighter remaining. Battle score for attacker is -12
                    Casualties for Italians: 1 bomber
                Battle in Algeria
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 :  1/1 hits
                        French roll dice for 1 infantry in Algeria, round 2 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
                    Italians win, taking Algeria from French with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                2 aaGuns moved from Northern Italy to Yugoslavia
                1 destroyer moved from 93 Sea Zone to 94 Sea Zone

    Place Units - Italians
                1 armour placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
                EDIT: Removing units owned by Italians from Southern Italy: 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Northern Italy: 1 armour
                EDIT: Removing units owned by Italians from Holland Belgium: 1 armour
                EDIT: Turning off Edit Mode

    triplea_42619.0_Ita2.tsvg


  • Did a quick edit because despite how short and easy Italy’s turn is I forgot to move a tank in Holland and a couple of infantry up to N. Italy.

  • 25 24 22 21 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Malaya to Shan State
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 fighter moved from Malaya to Dutch New Guinea

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3,3,1,4,6
                ANZAC collect 10 PUs (4 lost to blockades); end with 12 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 94 Sea Zone

    Combat - French
                Battle in 94 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 destroyer
                        French roll dice for 1 destroyer in 94 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 :  0/1 hits
                        French roll dice for 1 destroyer in 94 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 :  0/1 hits
                        French roll dice for 1 destroyer in 94 Sea Zone, round 4 :  1/1 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Italians lost in 94 Sea Zone
                    French win with 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - French
                1 fighter moved from Gibraltar to United Kingdom
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt

    Turn Complete - French

    triplea_42619.0_Fre2.tsvg

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