@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
BSD (Axis +3) Vs Adam (Allies) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Crete to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
4 armour and 2 mech_infantrys moved from Romania to BelarusCombat - Italians
Battle in Cyprus
Battle in Belarus
Italians attack with 4 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 4 armour and 2 mech_infantrys in Belarus, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Cyprus from British, taking Belarus from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 infantry moved from Bulgaria to Romania
1 aaGun and 5 infantry moved from Northern Italy to Western Germany
1 infantry moved from Southern France to Normandy Bordeaux
2 artilleries and 2 infantry moved from Romania to Bessarabia
1 aaGun moved from Romania to Bessarabia
1 aaGun moved from Romania to Bessarabia
1 bomber moved from Southern Italy to Bessarabia
2 cruisers and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 battleship moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea ZonePlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from India to 41 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to India
3 submarines moved from 62 Sea Zone to 33 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 15 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Eastern Poland to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
2 bombers moved from Western Germany to Archangel
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/6 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Archangel, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun and 1 infantry moved from Eastern Poland to Western Ukraine
2 aaGuns, 11 armour, 11 artilleries, 26 infantry and 4 mech_infantrys moved from Eastern Poland to Belarus
2 bombers moved from Archangel to Belarus
1 armour and 1 mech_infantry moved from Poland to Belarus
3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Baltic States to Belarus
1 infantry moved from Vyborg to Novgorod
2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Western Germany to Belarus
2 infantry moved from Norway to FinlandPlace Units - Germans
3 infantry placed in Normandy Bordeaux
9 infantry and 1 mech_infantry placed in Germany
3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 9 infantry
EDIT: Adding units owned by Germans to Norway: 9 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 aaGun
EDIT: Adding units owned by Germans to Holland Belgium: 1 aaGun
EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
EDIT: Adding units owned by Germans to Normandy Bordeaux: 2 mech_infantrys
EDIT: Removing units owned by Germans from Eastern Poland: 2 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 2 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Germans undo move 2.
6 infantry and 1 mech_infantry placed in Germany
3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Germany: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Germans from Western Germany: 2 tactical_bombers
EDIT: Adding units owned by Germans to Germany: 2 tactical_bombers
EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Adding units owned by Germans to Finland: 1 infantry
EDIT: Turning off Edit Mode
Germans undo move 2.
1 infantry placed in Germany
Germans undo move 4.
3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Norway: 9 infantry
EDIT: Adding units owned by Germans to Finland: 9 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 48 PUs (1 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
Sorry about all of those edits, i was a bit taken aback by the amount of threat you have on my coast on turn 4.
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lol adam’s island curse still alive and well:
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery in Caroline Islands, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Japanese: 1 aaGun -
That was closer to 100% victory than 99% too.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter and 10 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Bryansk to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrysNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 aaGun, 1 armour, 1 artillery, 18 infantry and 1 mech_infantry moved from Smolensk to Russia
1 aaGun moved from Smolensk to Vologda
1 infantry moved from Smolensk to Vologda
1 infantry moved from Russia to Vologda
1 aaGun moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Russia
24 infantry moved from Bryansk to Tambov
2 artilleries moved from Bryansk to Tambov
1 armour and 1 mech_infantry moved from Bryansk to Russia
2 mech_infantrys moved from Volgograd to Russia
6 infantry moved from Timguska to Novosibirsk
1 submarine moved from 105 Sea Zone to 112 Sea ZonePlace Units - Russians
1 infantry placed in Volgograd
1 fighter and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : 0.33
Russians : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 factory_minor, 2 fighters, 4 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 battleship and 1 cruiser moved from 42 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Burma
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
4 artilleries and 4 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Kansu
4 fighters and 4 tactical_bombers moved from Kweichow to Kansu
1 infantry moved from Shensi to Szechwan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Kweichow to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Hunan to Yunnan
1 armour moved from Jehol to Hunan
1 bomber moved from Kweichow to Burma
1 bomber moved from Kweichow to Kansu
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from 42 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in Kansu
Japanese attack with 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 4 tactical_bombers
Chinese defend with 1 fighter and 13 infantry
Japanese roll dice for 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 4 tactical_bombers in Kansu, round 2 : 11/18 hits
Chinese roll dice for 1 fighter and 13 infantry in Kansu, round 2 : 5/14 hits
5 infantry owned by the Japanese and 11 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 4 artilleries, 1 bomber, 4 fighters and 4 tactical_bombers in Kansu, round 3 : 9/13 hits
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 1/3 hits
1 fighter owned by the Chinese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 3 artilleries, 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Chinese: 1 fighter and 13 infantry
Casualties for Japanese: 1 artillery and 5 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 aaGun and 3 infantry
AA fire in Burma : 0/3 hits
Japanese roll dice for 1 battleship and 1 cruiser in Burma, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 4/8 hits
UK_Pacific roll dice for 1 aaGun and 3 infantry in Burma, round 2 : 0/3 hits
1 aaGun owned by the British and 3 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 1 aaGun and 3 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 3/5 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
3 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to 38 Sea Zone
1 destroyer moved from 42 Sea Zone to 38 Sea Zone
2 carriers moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 submarines moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
3 fighters moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Korea to Manchuria
1 infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 bomber moved from Burma to French Indo China
1 bomber moved from Kansu to Shensi
2 infantry moved from Manchuria to Jehol
2 fighters and 2 tactical_bombers moved from Kansu to Chahar
2 fighters and 2 tactical_bombers moved from Kansu to ShensiPlace Units - Japanese
1 artillery and 2 infantry placed in Manchuria
1 artillery and 2 infantry placed in French Indo China
2 fighters and 1 tactical_bomber placed in Japan
1 submarine placed in 6 Sea Zone
1 factory_minor placed in MalayaTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 marine moved from United Kingdom to 110 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 110 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Norway
1 bomber and 1 fighter moved from United Kingdom to 112 Sea Zone
1 marine moved from Gibraltar to 91 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 91 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to NorwayCombat - Americans
Battle in NorwayNon Combat Move - Americans
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour and 2 mech_infantrys moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
1 fighter moved from 112 Sea Zone to United Kingdom
1 bomber moved from 112 Sea Zone to United Kingdom
1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 transports moved from 33 Sea Zone to 30 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters and 3 submarines moved from 33 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Wake Island
2 fighters moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 7 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 7 PUsPurchase Units - British
British buy 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour moved from Iraq to Syria
British take Syria from Neutral_Axis
1 armour moved from Syria to Iraq
1 fighter and 4 infantry moved from India to Burma
1 infantry moved from India to Burma
2 infantry and 1 marine moved from Union of South Africa to 71 Sea Zone
1 battleship, 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 71 Sea Zone to 83 Sea Zone
2 infantry and 1 marine moved from 83 Sea Zone to French West Africa
1 infantry moved from Tunisia to Libya
British take Libya from ItaliansCombat - British
Battle in French West Africa
Battle in Burma
British attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 fighter and 5 infantry in Burma, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 1 fighter and 4 infantry in Burma, round 3 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 fighter and 4 infantry in Burma, round 4 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Burma
British roll dice for 1 fighter and 4 infantry in Burma, round 5 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Burma, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 4 infantry in Burma, round 6 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Burma, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Burma
British win, taking French West Africa from Neutral_Axis, taking Burma from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of French Central Africa from Neutral_Axis to British
EDIT: Turning off Edit Mode
1 aaGun moved from India to Burma
1 fighter moved from Burma to India
1 bomber moved from Egypt to India
1 mech_infantry moved from Iraq to Eastern Persia
3 infantry moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Belgian Congo to French Central Africa
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Algeria to Libya
1 infantry moved from Algeria to Tunisia
2 fighters moved from Gibraltar to Norway
2 fighters moved from United Kingdom to Norway
2 marines moved from United Kingdom to 110 Sea Zone
2 cruisers and 2 marines moved from 110 Sea Zone to 112 Sea Zone
2 marines moved from 112 Sea Zone to Norway
1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 carrier, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea ZonePlace Units - British
3 infantry placed in Persia
2 mech_infantrys placed in Union of South Africa
1 fighter and 4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2,5,6,1,1
British collect 38 PUs (1 lost to blockades); end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : -3.00
Japanese : -2.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 mech_infantry moved from Belarus to Smolensk
1 bomber moved from Bessarabia to Smolensk
4 armour and 1 mech_infantry moved from Belarus to BryanskCombat - Italians
Battle in Malta
Battle in Smolensk
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Italians win, taking Malta from British, taking Smolensk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Italians attack with 4 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 4 armour and 1 mech_infantry in Bryansk, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 4 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 aaGuns, 2 artilleries and 2 infantry moved from Bessarabia to Western Ukraine
1 bomber moved from Smolensk to Western Ukraine
1 infantry moved from Romania to Bessarabia
2 infantry moved from Northern Italy to Western Germany
2 fighters moved from Southern Italy to Western Germany
1 battleship and 2 cruisers moved from 99 Sea Zone to 96 Sea Zone
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 submarine moved from 99 Sea Zone to 96 Sea Zone
2 artilleries and 4 infantry moved from Southern Italy to Northern Italy
5 infantry moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Denmark
2 fighters moved from Western Germany to DenmarkPlace Units - Italians
7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 aaGun, 1 artillery, 1 fighter and 3 infantry moved from New South Wales to Queensland
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 destroyer and 3 submarines moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 factory_minor and 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 artillery moved from Belarus to Archangel
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
1 armour moved from Belarus to Vologda
1 armour moved from Belarus to Vologda
2 mech_infantrys moved from Belarus to Vologda
1 tactical_bomber moved from Belarus to Vologda
1 tactical_bomber moved from Belarus to Vologda
2 bombers moved from Belarus to ArchangelCombat - Germans
Battle in Vologda
Germans attack with 2 armour, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 aaGun and 2 infantry
AA fire in Vologda : 1/2 hits
1 tactical_bomber owned by the Germans lost in Vologda
Germans roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 1/5 hits
Russians roll dice for 1 aaGun and 2 infantry in Vologda, round 2 : 2/2 hits
2 mech_infantrys owned by the Germans and 1 aaGun owned by the Russians lost in Vologda
Germans roll dice for 2 armour and 1 tactical_bomber in Vologda, round 3 : 3/3 hits
Russians roll dice for 2 infantry in Vologda, round 3 : 2/2 hits
2 armour owned by the Germans and 2 infantry owned by the Russians lost in Vologda
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -20
Casualties for Germans: 2 armour, 2 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Archangel
Germans attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Archangel, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Vologda to Bryansk
2 bombers moved from Archangel to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
10 infantry moved from Finland to Vyborg
6 infantry moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to Denmark
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Denmark
6 infantry moved from Germany to Western Germany
1 fighter moved from Western Germany to Bryansk
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Germany to Denmark
1 aaGun moved from Belarus to Smolensk
1 aaGun, 10 armour, 10 artilleries, 26 infantry and 2 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Germany to Bryansk
1 fighter moved from Western Germany to Bryansk
1 tactical_bomber moved from Germany to Western Germany
1 aaGun moved from Holland Belgium to Western GermanyPlace Units - Germans
10 infantry placed in Western Germany
1 factory_minor placed in Western Ukraine
3 infantry placed in Novgorod
3 infantry placed in Normandy BordeauxTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 infantry moved from Tambov to Rostov
1 fighter moved from Russia to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
1 artillery and 1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 aaGun; Italians defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 aaGun and 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 4 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Smolensk
Russians win, taking Smolensk from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 aaGun
Casualties for Italians: 1 mech_infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Rostov to Russia
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
2 artilleries and 21 infantry moved from Tambov to Russia
1 aaGun moved from Tambov to Samara
1 infantry moved from Tambov to Russia
2 infantry moved from Novosibirsk to Samara
2 infantry moved from Novosibirsk to Urals
2 infantry moved from Novosibirsk to Vologda
1 aaGun moved from Russia to Vologda
1 submarine moved from 112 Sea Zone to 105 Sea ZonePlace Units - Russians
1 fighter and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : 0.33
Italians : -1.00
Russians : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 5 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 transport moved from 38 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 bomber moved from French Indo China to Burma
1 bomber moved from Shensi to Burma
1 fighter and 1 tactical_bomber moved from Shensi to Burma
1 fighter and 1 tactical_bomber moved from Shensi to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 1 artillery, 2 bombers, 5 fighters, 3 infantry and 5 tactical_bombers
British defend with 1 aaGun and 4 infantry
AA fire in Burma : 1/3 hits
1 fighter owned by the Japanese lost in Burma
Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 3 infantry and 5 tactical_bombers in Burma, round 2 : 6/15 hits
UK_Pacific roll dice for 1 aaGun and 4 infantry in Burma, round 2 : 1/4 hits
1 infantry owned by the Japanese, 1 aaGun owned by the British and 4 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers, 4 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 aaGun and 4 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter moved from Chahar to Yunnan
4 fighters and 5 tactical_bombers moved from Burma to Yunnan
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from French Indo China to Shan State
2 infantry moved from 37 Sea Zone to Shan State
2 carriers moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
2 bombers moved from Burma to French Indo China
1 infantry moved from Szechwan to Sikang
1 artillery moved from Kansu to Tsinghai
1 infantry moved from Anhwe to Hunan
1 armour moved from Hunan to Yunnan
1 armour moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Chahar to 6 Sea Zone
1 tactical_bomber moved from Chahar to Yunnan
1 fighter moved from Philippines to Yunnan
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
2 submarines moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 38 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
2 infantry moved from Manchuria to Jehol
4 artilleries and 5 infantry moved from Manchuria to Amur
1 artillery moved from Kansu to Tsinghai
1 mech_infantry moved from Shensi to Tsinghai
1 fighter and 1 tactical_bomber moved from Japan to French Indo China
1 fighter moved from Philippines to Japan
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 battleship moved from 38 Sea Zone to 37 Sea Zone
1 cruiser moved from 38 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
Japanese undo move 1.
1 infantry and 2 mech_infantrys placed in French Indo China
Japanese undo move 2.
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Manchuria
1 carrier, 1 destroyer and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs -
Changing bomber and inf for fig and marine for UK Euro.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Queensland to Caroline Islands
4 fighters moved from 54 Sea Zone to Caroline Islands
1 bomber and 1 fighter moved from United Kingdom to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
Americans take Tobruk from ItaliansCombat - Americans
Battle in Caroline Islands
Americans attack with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 125 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 fighter moved from 125 Sea Zone to Norway
1 bomber moved from 125 Sea Zone to United Kingdom
2 marines moved from Norway to 112 Sea Zone
3 transports moved from 112 Sea Zone to 109 Sea Zone
2 cruisers, 1 destroyer, 2 marines and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 marines moved from 110 Sea Zone to United Kingdom
1 transport moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from Central United States to Eastern United States
2 transports moved from 30 Sea Zone to 27 Sea Zone
1 transport moved from 27 Sea Zone to 11 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
4 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Wake Island to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
3 carriers, 3 destroyers and 4 submarines moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Wake IslandPlace Units - Americans
6 infantry placed in Eastern United States
1 factory_minor placed in Norway
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 7 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 7 PUsPurchase Units - British
British buy 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 artillery, 1 bomber, 1 fighter and 2 infantry moved from India to Burma
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland Belgium
Battle in Burma
British attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Burma, round 2 : 3/5 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Burma
British win, taking Holland Belgium from Germans, taking Burma from Japanese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - British
1 fighter moved from Burma to India
1 bomber moved from Burma to Eastern Persia
1 mech_infantry moved from Eastern Persia to India
3 infantry moved from Eastern Persia to West India
3 infantry moved from Persia to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Eastern Persia
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Libya to Alexandria
1 infantry moved from Libya to Tobruk
2 infantry and 1 marine moved from French West Africa to 83 Sea Zone
1 battleship, 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 83 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
2 marines moved from Norway to 112 Sea Zone
2 cruisers and 2 marines moved from 112 Sea Zone to 110 Sea Zone
2 marines moved from 110 Sea Zone to United Kingdom
1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from Norway to Finland
2 fighters moved from 112 Sea Zone to NorwayPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 80 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 bomber and 1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 bomber and 1 infantry
EDIT: Adding units owned by British to United Kingdom: 1 fighter and 1 marine
EDIT: Removing units owned by British from Norway: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
1 artillery placed in United Kingdom
3 infantry placed in Persia
1 fighter placed in United Kingdom
1 mech_infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Norway: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - British
British collect 42 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : -0.17
British : 1.00
Americans : -0.67
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Bryansk to Rostov
1 bomber moved from Western Ukraine to RostovCombat - Italians
Battle in Rostov
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Rostov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 armour owned by the Italians and 1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 aaGuns, 2 artilleries and 2 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Bessarabia to Ukraine
1 bomber moved from Rostov to Southern Italy
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 96 Sea Zone to 95 Sea Zone
2 fighters moved from Denmark to Southern Italy
2 artilleries and 8 infantry moved from Northern Italy to Western Germany
2 infantry moved from Western Germany to DenmarkPlace Units - Italians
1 carrier and 1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 cruiser, 1 destroyer and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsPolitics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 bomber moved from Bryansk to Smolensk
1 bomber moved from Bryansk to Archangel
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
2 infantry moved from Bryansk to Smolensk
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Smolensk
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/5 hits
Russians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 3 infantry in Archangel, round 2 : 2/4 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
1 bomber moved from Smolensk to Bryansk
2 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
1 bomber moved from Archangel to Bryansk
10 infantry moved from Vyborg to Novgorod
1 armour and 2 mech_infantrys moved from Denmark to Western Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
8 infantry moved from Western Germany to Denmark
2 infantry moved from Western Germany to Denmark
2 infantry moved from Western Germany to DenmarkPlace Units - Germans
3 infantry placed in Normandy Bordeaux
10 infantry placed in Western Germany
Germans undo move 2.
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Western Ukraine
1 artillery placed in Novgorod
8 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 4 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
2 infantry moved from Olgiy to Timguska
1 fighter moved from Russia to Timguska
2 infantry moved from Vologda to Archangel
1 armour moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
2 fighters moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
2 infantry moved from Urals to Novosibirsk
1 armour and 3 mech_infantrys moved from Russia to NovosibirskCombat - Russians
Battle in Archangel
Russians attack with 1 armour, 2 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 3 infantry in Archangel, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 armour and 1 tactical_bomber in Archangel, round 3 : 0/2 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians lost in Archangel
retreated to Archangel
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour and 2 infantry
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 4 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 4 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Timguska
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Timguska, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Timguska, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Novosibirsk
Russians attack with 1 armour, 2 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 2 infantry and 3 mech_infantrys in Novosibirsk, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Timguska to Urals
1 aaGun moved from Vologda to Urals
1 fighter moved from Volgograd to Russia
2 fighters moved from Smolensk to Russia
1 aaGun moved from Samara to Novosibirsk
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 tactical_bomber moved from Archangel to Russia
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to Central MongoliaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : 1.33
Russians : -4.00
Japanese : -0.67





